ooooooooooo       o o  oo        |     oooooo o    o ooooo  ooooo oooooo
            o       o o  oo        |    o       o    o o    o o     o     o
            o       o o            |    o       o    o o    o o     o     o
           o ooooo  o o    ooooo   |    o       o    o o    o o     o     o
          o  ooooo  o o    ooooo   |     ooooo  o    o ooooo  ooo   oooooo
         o         o   o           |          o o    o o      o     o    o
        o o       o     o          |          o o    o o      o     o     o
  oooooo   oo   oo       oo        |    oooooo   oooo  o      ooooo o     o
                                   |
o  ** **       ooo  o  o oo       o | ooo  o o  o o  o o o ooo  o o    o  o  oo
o  ** **      o  o  o  o   oo  ** o | o  o o o o  o o  o o o  o o oo  oo o o o o
o   oo       o   o  o  o     o ** o | o  o o o o  o o  o o o  o o o oo o o o o o
o oo         o   o  o  o o  o     o | o  o o oo   oo   o o o  o o o    o o o o o
oo  ** **  o     o  o  o o o      o | ooo  o o o  o o  o o ooo  o o    o ooo o o
o   ** **  o     o     o  o       o | o  o o o o  o o  o o o o  o o    o o o o o
o         o      o    o    o     o  | o  o o o  o o  o o o o  o o o    o o o o o
ooooooo oo   oooo   oo      o  oo   | ooo  o o  o o  o  o  o  o o o    o o o o o
                                   |
================================================================================
FAQ/Strategy Guide
Version 1.0
by Seth0708

I. Notes
II. Good Guys
       A. Phoenix
       B. Tiki
       C. Controls
III. Bad Guys
       A. Master Poseidon
       B. Dark Hera
       C. Saladdin
       D. Little Minos
       E. Devil Zeus
       F. Clone Match
       G. Davidas
IV. Ending
V. Copyrights

================================================================================
Section I: Notes /
-----------------
Super Bikkuriman is a Super Famicom fighting game based upon an anime series of
the same name. It was released in 1993 by Interbec and is one of the more
primitive fighting games you will ever play. I know nothing about the show, so
this FAQ is devoid of any plot information. (If anyone does know anything, drop
me a line and I'll include any information given in this FAQ, giving you credit
of course.)

Super Bikkuriman is similar in play and style to the original Art of Fighting.
In single-player mode you can only chose between two fighters, Phoenix and Tiki,
and you take them up against six bad guys. Strangely enough, only the bad guys
have any kind of special moves, none of which seem accessible in versus mode
(which allows you to play as any of the eight fighters). As such, I have divided
this FAQ up between a section for the "good guys" and a section for the "bad
guys." The latter features descriptions of the villans you will face, of their
moves, and of their stages. As for the good guys, I've provided what little
information I could about them in the section below.


================================================================================
Section II: Good Guys /
----------------------
Phoenix
       Phoenix dresses in white and has a long, flowing cape. He also has green
       hair.


Tiki
       Tiki dresses in blue armor and has a yellow and green cape. He's
       slightly shorter then Phoenix, in height and hair length. He has blonde
       hair. Gameplay-wise there is no difference between the characters.


Controls
       The directional pad moves you around, the B-button kicks, and the Y-
       button punches. Yep, that's it for controls.


================================================================================
Section III: Bad Guys /
----------------------
Master Poseidon
       Master Poseidon is an immense blue robot. He has a long snout and a wide
       girth. His feet have small faces on them. He has wide shoulder guards,
       giving him a much bigger appearance. He is taller then either of the
       heroes. He battles you in a temple plaza, replete with giant stone heads
       reminiscent of Easter Island. In the background, a waterfall flows ever
       more downward. A rope or beam bisects the center of the arena.
Moves:
       Charge
               Master Poseidon slides his entire girth across the screen at
               amazing speed. This move travels the full length of the arena,
               so this move is qute dangerous.
       Fireball
               Master Poseidon opens his snout and fires a small blue fireball
               your way. The fireball comes from a small nozzle inside his
               mouth.
       Foot Shot
               Master Poseidon sends one of his feet at you as a projectile.
               It slides along the ground, knocking you to the floor if it
               connects. This attack can be avoided by jumping over it.
       Head Butt
               Master Poseidon slams his head into yours. Used rarely.
       Knee
               Master Poseidon knees you in the chest. A basic move he likes
               to use.
       Punch
               Master Poseidon punches forward. Hits high, so you can duck
               below it.
       Throw
               Master Poseidon grabs a hold of you, lifts you over his head,
               and throws you to the ground. He can activate this move right
               out of a Charge, making for an especially dangerous combo.
Strategy:
       Master Poseidon likes to use his Charge move a lot, followed by a small
       combo of his other moves. The best way to handle this is to hit him with
       a series of jump kicks. If you hit him high enough up, his Charge will
       not connect and you can knock him to the ground with each hit. You can
       follow these kicks up with a quick series of punches, but watch out for
       a counterattack.


Dark Hera
       Dark Hera is dressed in dark red armor. She has a lithe figure and long
       blonde hair that is tied in a loop behind her head, yet still flows down
       her back. Her eyes are red. She is the only female character in the
       game. You battle her in a destroyed city. Decrept buildings litter the
       background, while in the immediate space behind you is a semi-circular
       archway structure that too is falling apart. Your fight takes place at
       night.
Moves:
       Bitch Slap
               Dark Hera's basic punch is a backhanded slap. It doesn't have
               much range, but she does like to use it up close.
       Hair Strike
               Dark Hera launches the braided part of her hair at you like a
               projectile. Travels across the screen, eventually sailing out
               of bounds.
       Jump Kick
               Dark Hera will leap into the air and kick at her opponent. This
               move is hard to counter and/or block.
       Kick
               Dark Hera lifts her leg above her head and slams it down upon
               you. Moves a lot faster then it sounds.
       Low Kick
               Dark Hera crouches low and tries to trip you with a quick kick.
       Rapid Kick
               Dark Hera starts kicking and her legs become a blur. She can
               maintain this move indefinately.
       Rapid Punch
               Same as the Rapid Kick, except now Dark Hera uses her hands.
       Throw
               Like Master Poseidon, Dark Hera can grab and throw you when
               close enough.
Strategy:
       Dark Hera repeatedly uses her Rapid Kick and Rapid Punch. This makes
       approaching her on foot extremely difficult. Jump Kicking her, however,
       has its hazards as well. Often she will try and Jump Kick you back, or
       simply launch a Hair Strike your way. Dodging the Hair Strike is as
       simple as jumping over it, while the Jump Kick can simply be blocked by
       holding back. Try and punch or kick her after she tries either of these.
       As for the Rapid Kick and Rapid Punch, overcome these by jump kicking
       her while she is attacking. You have to hit her right on the head; doing
       otherwise will result in you, not her, taking damage.


Saladdin
       Saladdin is, presumably, of Arabic origin. He wears a blue and yellow
       turban and a face mask. He has long, thick blonde hair that covers his
       entire back. He has multi-colored armor with wide shoulders and two
       claw-like feet. He has a round, bluish jewel embedded in the center of
       his chest. His stage takes place on a strip of desert. A destroyed city
       rests in the background, patrolled by large purple helicopters with
       search lights glowing down upon the ruins. Bug-like things rest upon
       some of the destroyed buildings.
Moves:
       Elbow
               Saladdin elbows you in the face. Ouch!
       Ground Fireball
               Saladdin launches a low fireball that crawls forward on the
               ground.
       Jump Kick
               Saladdin jump kicks like Dark Hera.
       Kick
               Saladdin kicks straight ahead, again with a longer reach then
               the previous two opponents.
       Punch
               Saladdin slams his fist forward. Has a much longer reach then
               the previous two opponents.
       Rapid Punch
               Just like Dark Hera's move of the same name. Has about the same
               reach.
       Throw
               Saladdin has the same Throw move as both Master Poseidon and
               Dark Hera.
       Twisting Punch
               Saladdin spins around in place, fists extending outward. Jump
               kicking him while he does this move will cause you damage.
Strategy:
       Saladdin has got both range and power on you. Not only that, but he's
       got several moves that cannot be broken by a counter. If you play a safe
       game and try to stay back, he'll chip away at you piece by piece.
       Instead what you need to do is move in close and unleash some small
       combos. His only really damaging close-range attack is his Twisting
       Punch. Stay back from him while he performs it, then move in and get a
       few quick hits off when he stops spinning. He likes to do a lot of jump
       kicks, so just move under him each time he tries.


Little Minos
       Little Minos, as his name suggests, is quite short. He is distinctly
       robotic in appearance, replete with metallic limbs and a square head.
       He appears to have some kind of 'hat' built unto his head. His stage
       has a mirror-like prism, topped with a diamond, in the back of his
       stage. This rests upon a stand shaped like a couple of gold tendrils.
       There seems to be a small amount of water covering the floor, and the
       room appears domed. The side rises up about mid-height, then begins to
       form the dome.
Moves:
       Black Fireball
               Little Minos charges energy in his hands, then launches a black
               ball at you.
       Jump Kick
               Little Minos jumps into the air and tries to kick you.
       Kick
               Little Minos's limbs stretch out when he kicks. Sometimes, if
               you're close enough, he will not stretch his limbs, but attack
               at a normal length.
       Punch
               Little Minos's limbs stretch out when he punches. Sometimes, if
               you're close enough, he will not stretch his limbs, but attack
               at a normal length.
       Trip
               Little Minos kicks low, knocking you off your feet.
Strategy:
       Little Minos's ability to stretch his limbs makes a long-range battle
       very difficult, but not impossible. There are two basic approachs you
       can take to Little Minos. Firstly, you can keep your distance from him,
       waiting for him to try and launch a Black Fireball. When he starts to
       charge up, jump kick him and follow it with a punch or two. Using this
       strategy, you're probably going to end up relying on a "Time Out" to
       give you the victory. The other strategy is to move in close and use
       sweeping kicks (hold down and hit kick) to continually knock him off his
       feet. This is surprisingly effective on him and should get you through
       with over half your bar intact. Either way, Little Minos is much easier
       then Saladdin.


Devil Zeus
       Devil Zeus is dressed in red and black European-style armor. His face
       appears to be made of metal, as does his whole body. He has long red
       hair down his back, while his beard is blue. He wears a red tiara. He
       has a second face in his chest, revealed if he wins the match. His stage
       is a throne room of some kind. The walls appear to be semi-organic,
       while the throne itself is constructed from giant bugs.
Moves:
       Chest Fireball
               Devil Zeus launches a crescent-shaped, red fireball from his
               chest.
       Elbow
               Devil Zeus has blades on his elbows, making his elbow attack to
               the face look a lot more painful.
       Ground Fireball
               Devil Zeus pounds the ground, sending out a crescent-shaped, red
               fireball along it.
       Ground Pound
               Sometimes Devil Zeus pounds the ground like he's going to send
               out a Ground Fireball, but instead just pounds the ground. Seems
               to be a substitute for a sweeping kick.
       Jump Kick
               Just like everyone else's.
       Kick
               Devil Zeus lifts his leg above his head and slams it down. Just
               like Dark Hera's move.
       Punch
               Devil Zeus punches like Saladdin.
       Rapid Kick
               Devil Zeus has the ability to perform a Rapid Kick like Dark
               Hera.
       Rapid Punch
               Devil Zeus's Rapid Punch is more akin to Saladdin's then Dark
               Hera's.
       Throw
               Exactly like everyone else's Throw.
Strategy:
       Devil Zeus possess moves similar to every move encountered thus far in
       the game. This means he's got a large plethora of moves to chose from,
       meaning he can fight in a number of different ways. By far the most
       effective way I've found to deal with him is to jump kick him from some
       distance away, then follow it up with a sweeping kick. Pull back as he
       rises to his feet, then do it again. He should go down fairly easily.


Clone Match
       You face off against the opposite player character then you currently
       are playing. Thus if you're Phoenix, you fight Tiki, while if you're
       Tiki, you fight Phoenix. You do so in a "secret lair" of some kind. The
       walls are stone, while the floor is steel. Behind you are three chairs,
       with a large ameoba hanging above each. Your opponent has the basic set
       of moves that you yourself use if you play as them.
Strategy:
       This match is not very hard at all because of the fact that your foe has
       so few moves. Basic punches and kicks are all you face and, in all
       honesty, if you made it this far this match will be no trouble for you
       at all.


Davidas
       Davidas has green and white armor, black hair that sticks straight up,
       and pointy ears. He's kind of lanky and has hardly any girth. He has
       a blue, star-like object on his forehead. His stage is the same as
       Master Poseidon's.
Moves:
       Black Fireball
               Identical to Litte Minos's Black Fireball.
       Ground Fireball
               Identical to Devil Zeus's Ground Fireball.
       Jump Kick
               Davidas has the same basic Jump Kick as anyone else.
       Kick
               Davidas has two types of kicks; a long-reaching one that he
               turns his back to use, and one like Dark Hera's.
       Punch
               Davidas punches somewhat like Master Poseidon.
       Sweeping Kick
               Davidas crouches and sweeps his foot forward, trying to trip
               you.
Strategy:
       For a final boss, Davidas is not very difficult. He falls for the the
       same sweeping kick technique I suggested using against Little Minos, in
       fact I think it's more effective on Davidas. If you actually want a
       challenge, you can get it by fighting normally. He uses a lot of regular
       moves and only seems to resort to his projectiles when you are clear
       across the screen. Defeat him to get the ending.


================================================================================
Section IV: Ending /
-------------------
You get the same ending regardless of which character you use. If you know
nothing about the show, it won't make any sense to you (as it didn't to me). It
is in English, however, but it is as broken as the infamous Zero Wing. Here is
the text, word-for-word:

Congratulation !!
You help favor rescue
       from Teraspyeansu
but wait for storong devil !
New battle challenge....
You favor rescue
       from Teraspyeansu

SFX-BM Staff
Ex Producer     H. Hayashi
Producer        Dai
Programmer      V. Oyama & T. Tesima
OBJ Graphic     N. Hayasi
BG Graphic      T. Daisyaku
Sound           T. Hamada
Special Thanks  H. Seki & A. Horiiki & S. Tango & Y. Kubouchi

Thank you by Bec

Present Command
Controller 1
A B L R X Y
Press Start !!

Dark Hera does different poses as the credits are shown. Inputing the code at
the title screen activates Special Mode, which allows both first and second
player to use the same fighter in versus mode. Both have the same color scheme,
adding a new dimension to versus mode. Annoyingly, once a single match is over
the game goes back to the title screen, forcing you to reenter the code if you
want to play again.


================================================================================
Section V: Copyrights /
----------------------
Super Bikkuriman is (c) Interbec

Art of Fighting is (c) SNK

Zero Wing is (c) Taito