Street Fighter II - Turbo/Championship Edition

Two code combinations
ADFC-E40D+F9FC-E46D     10 Star turbo speed

One code combinations
3B02-8F6F       After one player dies, the other can continue to fight -
               always ends in draw
DDF2-7761       After win, character goes into fighting stance - turn
               effects off to continue
10F2-7761       After win, character goes into jab hit stance - turn off
               effects to continue
DFF2-7761       After win, character goes into knockout stance
55F2-77D1       After win, character goes into strong hit stance - turn
               off effects to continue
EE04-77A7       After win, character goes into win stance - must reset to
               continue
55F2-E7A0       All hits, even when blocked, knock you down
3B02-8F6D       Alters Select Screen pallette
8BE6-E7A0       Alters background color palletes
EE5D-7D67       At Player Select, no flags, icons at top of screen
1434-E7A0       Background items are altered, missing, or displaced -
               turn off effects before figthing Ryu
D869-7DD1       Balrog's first Dash Punch goes farther
DC32-CF0D       Balrog's first Turn Punch goes faster
DF69-7DD1       Balrog's first dash punch goes slower
D432-CF0D       Balrog's first turn punch goes a little backwards
DF3B-14DD       Blanka's Hard Rolling Attack goes slower
DC3B-14DD       Blanka's hard Rolling Attack goes faster
DF3C-1D0D       Blanka's hard Vertical Rolling Attack doesn't go as far
DA3C-1D0D       Blanka's hard Vertical Rolling Attack goes out farther
DC3B-1FDD       Blanka's light Rolling Attack goes faster
DF3B-1FDD       Blanka's light Rolling Attack goes slower
DF3B-170D       Blanka's light Vertical Rolling Attack doesn't go as far
DA3B-170D       Blanka's light Vertical Rolling Attack goes out farther
DC3B-1F6D       Blanka's medium Rolling Attack goes faster
DF3B-1F6D       Blanka's medium Rolling attack goes slower
DF3B-17AD       Blanka's medium Vertical Rolling Attack doesn't go as far
DA3B-17AD       Blanka's medium Vertical Rolling Attack goes out farther
2A95-7D67       Both players stuck in their corners
55DC-E7A0       CPU is invisible
48F1-7FD4       Champion Edition CPU Vs CPU Ken
4762-87A9       Character stamps are misplaced
FFD2-8DD9       Character stamps go missing after special moves
EED4-87A9       Characters float - in Round 2, player 1 is invisible
DF38-1F6D       Chun Li's hard Spinning Bird Kick doesn't go as far
DC38-1F6D       Chun Li's hard Spinning Bird Kick goes farther
DF38-1D6D       Chun Li's light Spinning Bird Kick doesn't go as far
DC38-1D6D       Chun Li's light Spinning Bird Kick goes farther
DF38-1FDD       Chun Li's medium Spinning Bird Kick doesn't go as far
DC38-1FDD       Chun Li's medium Spinning Bird Kick goes farther
EEDF-D40D       Distorts backgrounds and Ryu's face into stamps, no text
73A5-DF60       Dragon Punch does not go as high
2AA5-DF60       Dragon Punch goes higher
A9B5-7765       Eternal Bouncing Yoga Flame Death
EE5F-7D67       Every face on select screen is Ryu's
C2F9-7705       Final hit causes opponent to burst into flames
8539-E7A0       Fireballs disabled
C933-7D09       Fireballs dissapear
C9B8-77A5       Fireballs go nowhere
4DAE-1DDD       First bonus round is 20 seconds
1DAE-1DDD       First bonus round is 60 seconds
6DAE-1DDD       First bonus round is 80 seconds
BBAE-1DDD       First bonus round is 99 seconds
DD18-570D       First hit ends round
F034-7405       First throw ends round
EEDA-87A9       Front half of characters is invisible
DDB5-7753       Glitches screen
5811-E7A0       Guile's flying hard and medium attacks drain his life
DD30-17AD       Hard Dragon Punches are vertical
DD31-37AD       Hard Fireballs go backwards extremely slowly
E039-14AD       Hard Hurricane Kicks go backwards when you face right
D039-14AD       Hard Hurricane Kicks go faster and farther--TO THE RIGHT ONLY
3E31-37AD       Hard fireballs go faster
DE31-37AD       Hard fireballs go faster backwards
EE31-37AD       Hard fireballs go slower
DD75-8460       Hard special moves become light
D475-8461       Hard special moves become medium
D675-8462       Hard special moves disabled
EE2F-7D67       Hit from almost anywhere
23F2-8DAI       Hits cause your opponent to fly off the top of the screen
               - turn off effects to continue - code may glitch
DD18-54AD       Hits do no damage
3CF3-E7A0       Hitting a ducking fighter will freeze them until next hit
               - turn off effects to continue
56F2-E7A0       Hitting the CPU will freeze them until next hit - turn
               off effects to continue
DE35-1FAD       Honda's hard Sumo Head Butts are faster
DF35-1FAD       Honda's hard Sumo Head Butts are slower
F436-1DDD       Honda's hard Sumo Smashes are faster
F636-1DDD       Honda's hard Sumo Smashes go farther and higher
DE35-1DAD       Honda's light Sumo Head Butts are faster
DF35-1DAD       Honda's light Sumo Head Butts are slower
EE35-1FAD       Honda's light Sumo Head Butts go no where
F436-17DD       Honda's light Sumo Smashes are faster
F436-1DDD       Honda's light Sumo Smashes are slower
DE35-1F0D       Honda's medium Sumo Head Butts are faster
DF35-1F0D       Honda's medium Sumo Head Butts are slower
F435-176D       Honda's medium Sumo Smashes are faster
C933-7DA9       Hurricane Kicks and Fireballs go nowhere
DD05-7F04       Infinite time
8ED2-87A9       Invisible players
DDF1-7DD0       Jump to disappear - characters become invincible
33FB-7D60       Jumping attacks temporarily freeze
4EF9-7760       Jumping causes you to get hit - hit varies as to last hit
               made on you
7DF9-7760       Jumping empties lifebar
D52D-CDAF       Ken jumps farther backwards
E52E-14AF       Ken jumps farther forward
EEDB-87A9       Ken the amazing head
DF30-17AD       Ken's hard Dragon Punch doesn't go as far
D330-17AD       Ken's hard Dragon Punch goes farther
D630-14AD       Ken's light Dragon Punch goes farther
DF30-170D       Ken's medium Dragon Punch doesn't go as far
D830-170D       Ken's medium Dragon Punch goes farther
A101-77A7       Lifebar empties from left to right
EE09-77A7       Lifebar hides in background
DD31-34AD       Light Fireballs go backwards extremely slowly
3E31-34AD       Light fireballs go faster
EE31-34AD       Light fireballs go slower
05DA-E7A0       Logo continually spins until effects turned off
DC39-C40D       M. Bison's hard Psycho Crusher is faster
DF39-C40D       M. Bison's hard Psycho Crusher is slower
DC31-CD6D       M. Bison's hard Scissor Kick goes faster (TURBO ONLY)
DF31-CD6D       M. Bison's hard Scissor Kick goes slower (TURBO ONLY)
DC39-CF0D       M. Bison's light  Psycho Crusher goes faster (TURBO ONLY)
DF39-CF0D       M. Bison's light Psycho Crusher goes slower (TURBO ONLY)
DF39-C76D       M. Bison's light Scissor Kick goes slower
DC39-C76D       M. Bison's light scissor kick goes faster
DC39-CFAD       M. Bison's medium Psycho Crusher is faster
DF39-CFAD       M. Bison's medium Psycho Crusher is slower
DC31-CDDD       M. Bison's medium Scissor Kick goes faster (TURBO ONLY)
DF31-CDDD       M. Bison's medium Scissor Kick goes slower (TURBO ONLY)
3E31-370D       Medium fireballs go faster
EE31-370D       Medium fireballs go slower
DD31-370D       Medium projectiles go backwards slowly
E5F2-8DD1       Moves take off 1/4 of your energy
DF05-77A7       Names and time missing from life bar
D071-E460       No charging for special moves
22C6-E7A0       No strike marks visible
DEAD-E7A0       Numbers wrong or misplaced at point total
55D6-E4D1       Occasionally you will face the wrong direction
55F2-5D6D       Pixelates certain backgrounds and selection screens
EEF2-5D6D       Pixelates other backgrounds
55A1-7761       Plane flies off screen and the stage name is repeated -
               turn off effects to continue
2575-7D60       Player 1 "morphs" into opposing character by pushing down
               - code may glitch
6875-7D60       Player 1 sweeps by pressing down
1575-7D60       Player 1 teleports by pressing down
B942-7D60       Player 2 jumps strangly (short hops, random lengths, etc.)
55DE-E7A0       Player Select screen distorted, no strike marks
8ED2-84A9       Player on left invisible
EED7-87A9       Players are at the extreme right and left
DD1F-EFAD       Players walk through each other
65B4-5465       Projectiles will cause the game to glitch and reset
D526-1DAF       Ryu jumps farther backward
E525-14AF       Ryu jumps farther forward
DF30-1DAD       Ryu's hard Dragon Punch doesn't go as far
D630-1DAD       Ryu's hard Dragon Punch goes farther
D637-17AD       Ryu's light Dragon Punch goes farther
DF30-1D0D       Ryu's medium Dragon Punch doesn't go as far
D630-1D0D       Ryu's medium Dragon Punch goes farther
D838-CF0D       Sagat's hard Tiger Knee goes farther
D63B-C70D       Sagat's hard Tiger Uppercut goes farther
D439-340D       Sagat's high Tiger Shots disabled
D83C-CF0D       Sagat's light Tiger Knee goes farther
D63B-C40D       Sagat's light Tiger Uppercut goes farther
D439-34AD       Sagat's low Tiger Shots disabled
D83C-C70D       Sagat's medium Tiger Knee goes farther
D63B-C4AD       Sagat's medium Tiger Uppercut goes farther
4DAE-1D6D       Second bonus round is 20 seconds
1DAE-1D6D       Second bonus round is 60 seconds
6DAE-1D6D       Second bonus round is 80 seconds
BBAE-1D6D       Second bonus round is 99 seconds
E2E2-E7A0       Select screen fighter boxes are distorted
EDF2-7DAI       Some special moves freeze opponent
DDF1-7D60       Special moves in air
9691-E76D       Start with 1/2 energy
4A91-E76D       Start with 1/4 energy
FDA3-176D       Start with 10 seconds
6091-E76D       Start with 3/4 energy
7DA3-176D       Start with 30 seconds
9DA3-176D       Start with 50 seconds
5DA3-176D       Start with 70 seconds
BDA3-176D       Start with 90 seconds
DFB2-5DA1       Throwing lands you about 3/4 inch above the ground - not
               with Chun Li
F034-7705       Throws do no damage
77F1-7FD4       Turbo Edition CPU Vs CPU Ken
DF04-5DAF       Win second round, win match