From: Rayness <[email protected]>
Newsgroups: alt.games.sf2
Subject: Sakura FAQ
Date: Sat, 20 Apr 1996 01:29:41 -0700

Since I haven't seen one of these out there, I thought I might start one.
Please, help me along the way, and add or correct anything that is missing or
wrong.



[SAKURA]
The new chick, the only female among the new characters. Not much is told of her
story and past. And from what I've heard, her ending does not reveal much, only
more questions. She is said to be Ryu's biggest fan. Most of her moves are
copped from Ryu, though they neither look like, nor can be used exactly like
his. Though she is a Ryu/Ken clone she plays nothing like them. ( Pretty
ingenious on Capcom's part.) If you try to play her like them, YOU WILL DIE!


[SPECIALS]

-HADOUKEN-
D, DF, F + P (up to 3 times)
Your regular run of the mill fireball. It comes out slower than RYU's and has a
longer  recovery. Her FB also dicipates as it crosses the screen, similar to
Chun-Li's in SSF2T. By pressing the punch button once, twice or thrice, you can
determine how big the FB is. The more times you hit the button, the larger the
FB. But the  larger the FB, the shorter the distance it goes. Sakura's largest
FB has almost no distance, but is usefull for taking out people who jump in.

-SHORYUKEN-
F, D, DF + P
Your regular run of the mill uppercut. Well not exactly, Sakura  steps forward
while doing hers, the stronger the punch, the more steps she takes. It looks
more like Sagat's than Ryu's, though really doesn't look like either. It comes
out fairly slow, compared to other DPs. It's not all that useful as an
anti-air weapon, but it hits multiple times and is best used in combos. IMO it
looks better than Ryu's

-TATSUMAKISENPUKYAKU-
D, DB, B + K
Your regular run of the mill hurricane kick. But again not exactly. It looks
different than Ryu's, seems to do less rotations  than his and goes in a sort of
shallow arc, like Dan's new Gale Kick.  It does not knock down, and there seems
the be a slight pause after she lands. Doing it very up close will bring you to
the other side of you opponent, and if he doesn't change blocking directions, it
will hit him from behind.

-OVERHEAD-
F + F. Kick
Your regular run of the mill overhead. But of course again, not exactly. This
must be the most revealing( provocotive?) move by any Capcom character since
Chun-Li's Kikoken back in SSF2T. The overhead is slower than most, but still
effective. Doing it against CPU Birdies and Zs seems to always warrant recieving
a very painful SPD.


[SUPERS]

-SHINKUU HADOUKEN-
D, DF, F, D, DF ,F + P
It's like Ryu's Shinkuu Hadouken, but still it disipates as it crosses the
screen, even at level 3. Seems better than Ryu's in the respect that it appears
to  be faster than his. Other than that it's just like Ryu's, except maybe for
slight timing and recovery differences.

-SHORYUREPPA-
F, D, DF, F, D, DF + P
Similar to Ken's super, but animation shows her staying closer to the ground
than Ken does. This move has incrdeible priority and will go through all sweeps
I would say 99% of the time. The only things that can consistenly stuff Sakura
out if this super is and EXTREMELY early DP, or certain supers, when  started
just a bit after Sakura starts hers.Since Ken jumps higher than Sakura, certain
times where Ken would connect( a jumping opponent who's almost, but not quite on
top of you,) Sakura will miss. You can sometimes sucker in, even a level 3 if
you jump in just out of sweep range, and as they sweep you begin your super, BAM
instant 40% drain. (More or less)

-SHINKUU TATSUMAKISENPUKYAKU-
D, DB, B, D, DB ,B + K
Okay this is NOT you run of the mill super hurricane kick. Unlike Ryu, who sort
of hovers and spins in place, Sakura spins along the ground( looks sort of like
multiple sweeps) moving forward as she does, and ends it with a kick to the
abdomen. This move seems to have some level of invincibility. I've seen on
several occasions a level 3 going through a sweep. Of course you can't use this
like Ryu's super. I haven't really found much of a place to consistently work it
in yet, sometimes to it it instead of a sweep, it slower, but if you have the
time, why not?


[COMBOS]
This is the section I need the most help on. There aren't many I know of, the
one I do know are almost identical. I  think only her F.Punch and S.Punch can be
comboed  off of. Of all the rest I won't mention because I'm not sure if they
truly combo or not.
-Jump In/Crossover Fierce, Standing Fierce, DP-
-Crouching Fierce, Standing Fierce, DP-


[CUSTOM COMBOS]
These are usually spazzy, but I think I have a few that are okay.
-Jab, Jab, DP, FB juggle the rest. (Use large or small, remember, the larger the
FB, the fewer you will beable to get in, but they still do juggle.)-
-Jump In RH/Fierce, DP, FB juggle.-
-Overhead, Sweep, spazz to heart's content.


[BACKGROUND]
They say it's her backyard, and so be it. Her little btother is in the house in
front of a TV( presumably playing video games). It looks like your regular
backyard, fences and all, even some shoes left out on the porch. Though it
doesn't seem to be an upscale house, I would say average middle class home. I
wonder where her parents are


[TAUNT]
She points at you with one hand, while covering her mouth to muffle giggles with
her other. Her taunt hits for damage.

[COLORS]
Punch:    White Blouse, Blue Skirt, Red Undies. =)
Kick:     White Blouse, Green Skirt
3Punches: Brown Skirt
3Kicks:   Black Skirt


[POSES]

-DIZZY POSE-
Hangs her head down while banging it with her hands to clear the cobwebs.

-LOSING POSE-
Sit down, legs in front, arms in back proping her up, head down in a moping
pouting sort of posture.

-WINNING POSES-
1. Raises clenched first to sky as her skirt billows in the wind. Similar to Ryu
   and his raised fist and flapping headband.
2. Does a litle dance, makes a little love, baby she get down TONIGHT! She get
   down and dances, I think I heard someone say it look the she was doing the
   Electric Slide.
3. Kicks twice, gets into a fighting stance and screams!
4. Same as above, but during her kick, a show flies of and bounces off her head!


[WINNING QUOTES]
Okay these are not word for word, but you'll get the general idea.

1. "WOW, THAT WAS COOL, DO IT AGAIN!"
2. "GET UP, SO I CAN SMACK YOU AGAIN!"
3. "NOW YOU SEE, JUSTICE WILL ALWAYS PREVAIL!"
4. "DO YOU HAVE TIME FOR ANOTHER BEATING BEFORE MY NEXT CLASS!?"


[ENDING]
I'll tell you when I finish the game with her.  Koby Leung informed me of the
ending, but he should tell it, so Koby, you out there? Can anyone else help?



       Okay , uh that's it I guess. This is like my first FAQ and I would really
like a response. And please, help me complete and/or correct this thing,
especially with the combos.


Out for now,

Rayness


*---------------------*
* Don't struggle with *
* life because you'll *
* never get out of it *
* ALIVE!              *
*---------------------*