Welcome to SF2Freak's
TZWjr's (Omar Deloney) Combos
Version 1.0
Omar Delony (Hypr or Hyprfytr on EFNet's #capcom channel on irc) has been
dubbed by his friend as TZWjr, able to pull of some of his own truly nasty
combos. He made a tape of some of his best in Alpha2, and I have (with his
permission of course :) transcribed them for all to see.
There is a lot of terminology here that might be unfamiliar to new SFers
and possibly some for SF2 freaks like myself :) To clarify:
I use Jab, Strong, Fierce, Short, Forward, Roundhouse for the light punch,
medium punch, hard punch, light kick, medium kick, and hard kick respectively.
I use the terms duck for ducking attacks, standing for normal attacks, and
close for normal attacks that have a different animation when you are close
to your opponent.
Crossup - Jumping over your opponent and hitting them with an air attack from
behind.
STREET FIGHTER ALPHA 2 PSX PRACTICE MODE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rose Vs. Ryu
-Jump Fierce, Duck Strong x 2, Drill
-Jump Roundhouse, Duck Short, Duck Fierce, Drill
-Jump Forward, Duck Jab, Duck Short, Duck Strong, Soul Spark
-Duck Jab, Up Reflect, Level 2 Soul Grab
Rose Vs. Zangief
-Crossup Forward, Duck Jab x 3, Duck Strong, Drill
-Crossup Forward, Duck Jab x 2, Duck Fierce, Drill
-Crossup Forward, Duck Strong, Level 1 Soul Illusion, Level 2 Soul Grab
-Crossup Forward, Duck Strong, Duck Fierce, Level 3 Soul Grab
-Crossup Forward, Duck Strong, Level 1 Soul Illusion, Slide, Duck Jab,
Level 2 Soul Spark
-Level 1 Soul Illusion, Crossup Drill, Duck Fierce, Drill
-Level 1 Soul Illusion, Crossup Drill, Duck Fierce, Level 2 Soul Catch
-Level 1 Soul Illusion, Crossup Drill, Duck Jab, Duck Forward, Level 2
Soul Spark
-Level 1 Soul Illusion, Early Drill, Duck Forward, Level 2 Soul Spark
-Level 1 Soul Illusion, Drill(hits out of air), Duck Fierce(hits out of
air), Level 1 Soul Catch
-Jump Roundhouse, Duck Fierce, Level 1 Soul Illusion, Slide, Duck Fierce,
Drill
-Crossup Forward, Duck Strong, Level 1 Soul Illusion, Duck Short, Standing
Fierce, Level 2 Soul Spark
-Level 1 Soul Illusion, Straight Reflect, Duck Fierce(hits out of air), Jump
Strong, CC, Soul Grab, CC ends
-Crossup Forward, Duck Jab, Duck Short, Duck Strong, Level 1 Soul Illusion,
CC, Duck Roundhouse, Soul Spark x 5, CC ends
-Jump Roundhouse, Duck Fierce, Level 1 Soul Illusion, CC, Drill x 2, Straight
Reflect, Soul Catch, CC ends
-Level 1 Soul Illusion, Taunt, Crossup Forward, Duck Jab x 2, Duck Strong,
Level 1 Soul Illusion, Slide, Level 2 Soul Spark
-Level 1 Soul Illusion, Taunt, Crossup Forward, Duck Jab, Duck Short, Duck
Strong, Level 1 Soul Illusion, CC, Duck Roundhouse, Drill x 2, (Miss)Slide,
Duck Fierce, Soul Grab, end CC
Rose Vs. Rolento
-Level 1 Soul Illusion, Duck Jab x 5, Duck Short, Level 2 Soul Spark
-Level 1 Soul Illusion, Duck Jab x 5, Duck Strong, Level 1 Soul Illusion,
Slide, Duck Strong, Level 2 Soul Spark
Ryu Vs. Zangief
-Crossup Forward, Duck Strong, Duck Fierce, Level 3 Shinkuu Hadouken
-Crossup Forward, Standing Jab, Duck Strong, Duck Forward, Level 3 Shinkuu
Hadouken
-Crossup Forward, Duck Short, Duck Jab, Standing Jab, Standing Short, Level
3 Shinkuu Hadouken
-Early Standing Forward, Duck Forward, Level 3 Shinkuu Hadouken
-Early Duck Fierce, Duck Forward, Level 3 Shinkuu Hadouken
-Early Level 1 Shinkuu Hadouken, Duck Forward, Level 2 Shinkuu Hadouken
-Early Hadouken, Duck Forward, Level 3 Hurricane Kick, Jump Strong
-Air Hurricane Kick, CC, Jump Strong, Jab Dragon Punch x 2, Fierce Dragon
Punch, CC ends
-CC, Fireball x 6, CC ends, Duck Jab x 2, Duck Strong, Level 1 Shinkuu
Hadouken
Shin Gouki Vs. Zangief
-Air Fireball, Roll, Standing Roundhouse, Duck Forward, Hurricane Kick,
Level 3 GouShoryuken
-Air Fireball, Duck Jab, Duck Fierce, Hooligan Grab, Level 3 GouHadouken
-Air Fireball, Jump Up Air Fireball, Air Fireball, Standing Jab x 3,
Standing Short, Hurricane Kick, Level 3 Air GouHadouken
-Jump Up Air Fireball, Air Fireball, Duck Forward, Level 3 GouHadouken,
Hurricane Kick, CC, Fierce Dragon Punch x 2, CC ends
Rose Vs. M. Bison
-Early Level 1 Soul Spark, Level 1 Soul Spark
-Early Level 1 Soul Spark, Level 2 Soul Catch
-Level 1 Soul Spark(hits out of air), CC, Soul Catch, CC ends
-Duck Fierce(hits out of air), Level 1 Soul Illusion, CC, Soul Catch, CC
ends
Rose Vs. Sagat
-Jump Forward, Duck Jab, Duck Short, Duck Strong, Soul Spark
-Jump Roundhouse, Duck Fierce, Level 1 Soul Illusion, CC, Duck Roundhouse,
Soul Spark x 5
Sakura Vs. Zangief
-Early Level 3 Shinkuu Hadouken(knocks down), Dragon Punch
-Early Level 3 Shinkuu Hadouken(doesn't knock down), Standing Fierce,
Dragon Punch
-Early Level 2 Shinkuu Hadouken, Standing Fierce, Level 1 Shinkuu Hadouken
-Early Level 1 Shinkuu Hadouken, CC, Jab Dragon Punch, Hurricane Kick,
Taunt, CC ends
Chun Li Vs. Zangief
-Early Lightning Kick, Standing Short, Level 3 Thousand Burst Kick,
Headstomp
-Early Taunt, Standing Short, Level 1 Thousand Burst Kick, CC, Rising Kick,
Taunt, CC ends
Rose Vs. Ken
-Punch AC, Duck Fierce, Level 2 Soul Spark
-Punch AC, Duck Strong, Level 1 Illusion, CC, Duck Roundhouse, Drill, Soul
Catch, CC ends
Ken Vs. Sagat
-CC, Fireball x 6, Roll, CC ends, Air Hurricane Kick, CC, Duck Forward,
Hurricane Kick x 3, CC ends, Standing Forward, Level 1 Shinryuken
Rose Vs. Autoblocking Dan (autoblocking is important because he should be
blocking but can't because of a bug/feature of Rose's Soul Illusion :)
-Level 1 Soul Illusion, Early Duck Jab, Standing Fierce, Drill
-Level 1 Soul Illusion, Early Duck Jab, Duck Jab, Level 2 Soul Spark
Rose Vs. Dan
-Reflect Dan's Level 3 Shinkuu Gadouken, (Miss) Slide, Level 2 Soul Catch
Rose Vs. Zangief
-CC, Soul Spark x 7, Slide, CC ends, Jump Roundhouse, Duck Fierce, Level
1 Soul Illusion, CC, Drill x 2, Standing Roundhouse, CC ends, Level 1
Soul Catch
MARVEL SUPER HEROES
~~~~~~~~~~~~~~~~~~~
Psylocke Vs. Magneto
(I'm just putting this in here because Omar came up with it and it is a
kickass infinite. The -> indicate normal move chains)
-Jump Jab->Short->Strong->Forward, Jump Jab->Fierce->Roundhouse, Standing
Short->Forward->Duck Fierce, Short PsiBlade->Forward PsiBlade->Roundhouse
PsiBlade, OTG Duck Forward->Duck Fierce, Super Jump Jab->Short->Strong->
Forward->Up+Roundhouse, Double Jump Jab->Short->Forward->Up+Roundhouse,
Triple Jump Short->Fierce->Up+Roundhouse, Jump Straight Up Up+Roundhouse,
Double Jump Short->Forward->Up+Roundhouse, Triple Jump Straight Up Air
Throw, Duck Jab->Duck STrong->Duck Fierce, repeat from the first Duck
Fierce.
THE END!
~~~~~~~~
Hey Omar, if you have any new combos that are particularly noteworthy please
let me know so I can include it in this combo list!!
David Wright aka SF2Freak
[email protected]
http://www.erols.com/sf2freak