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Stargate
FAQ/Walkthrough
by Seth0708
Version 1.0
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/ \
| C | I. Introduction
| O | II. Controls
| N | III. Walkthrough
| T | A. Desert Caves E. Hunt For Skaara I. Hunt For The Traitors
| E | B. Nagada (West) F. Nagada (East) J. Armory Assault
| N | C. Desert Search G. Dune Run K. Palace Of Ra
| T | D. Hunt For Sha'uri H. Death Glider Strike L. Showdown With Ra
| S | IV. Copyrights
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/ \
| I | Stargate was released for the Super Nintendo along with the release of
| N | the movie in 1994. The movie was directed by Roland Emmerich and starred
| T | Kurt Russell and James Spader. It would later inspire a spin-off series
| R | that continues to air to this day.
| O |
| D | The basic premise behind both the movie and the game is that a large
| U | object discovered in the Egyptian desert is found to be a portal device
| C | that can take humans from Earth to another world, Abydos. That is where
| T | the game begins.
| I |
| O | The game itself is a rather linear 2D action-sidescroller common of the
| N | time in which it was produced.
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/ \
| C | The controls for Stargate are rather simple and should pose no problem
| O | for anyone. Here is the basic layout:
| N | Fire (Y-Button)
| T | Grenade (x-Button)
| R | Jump (B-Button)
| O | Run (A-Button)
| L | Pause (Start Button)
| S | Status Screen (Select Button)
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_
/ \
| W | "A fierce sandstorm has seperated O'Neil from the others. He is alone in
| A | hostile territory. With the help of Daniel Jackson, the civilian
| L | archeologist, O'Neil might find his team and return safely to Earth.
| K | O'Neil also brought a nuclear bomb to seal the Stargate. The bomb is now
| T | missing."
| H |
| R | Begin the game by journeying east. Kill the animals you encounter with
| O | your machine gun (Y-Button) and leap over the mines strewn throughout
| U | the desert. Avoid the caves for now, just keep to the desert. Eventually
| G | you'll come to Daniel Jackson. Approach him to initiate conversation.
| H |
| | O'Neil: "Jackson! Where are Kawalsky and my men?"
| D | Jackson: "Am I glad to see you! The team was attacked by Ra, the
| E | supernatural master of this world. The Nagadans, Ra's slaves,
| S | helped us to escape, but we left our supplies in the caves.
| E | Kawalsky has led your men on ahead. Find at least five boxes
| R | of supplies for us. They're hidden in the caves. I'll organize
| T | the Nagadans. They will rebel and help us defeat Ra."
| | O'Neil: "Good idea. Let's go to work."
| C |
| A | From here head back west and enter the cave entrance by pressing up. Once
| V | inside, approach the old man to initiate another conversation.
| E |
| S | O'Neil: "Freeze, old man!"
| | Kasuf: "I do not oppose you, great warrior! These are the caves Daniel
| | spoke of. Your supplies are here. Collect them and go to Nagada.
| | It is east of here."
| |
| | Step forward to collect the first supply box. Drop down and then get a
| | running start and leap to grab the edge of the ledge above you and to
| | the right. Climb up and continue ahead. A supply box lies just ahead off
| | the drop. In the northwest corner is an ammo upgrade. Get it and then
| | head along the northeast path. When the path splits, head left to collect
| | two supply boxes and some health. The right path takes you to the final
| | supply box (in the far northeastern corner). More health and extra supply
| | boxes are also to be found in the southeastern corner, but right now they
| | are gratis.
| |
| | Exit the cave via the way you entered and head east for Nagada. You'll
| | pass another cave. Inside is some health and ammo, but the sheer number
| | of enemies between you and it is likely to make it not even worth it.
| | Just keep going east until you enter the gates of the city.
| |
| N | "The mysterious city of Nagada where a race transported from ancient
| A | Egypt to work as slaves live in constant fear of their supernatural
| G | ruler, Ra."
| A |
| D | Move ahead and talk to Kasuf again.
| A |
| | Kasuf: It is true! The great warrior comes to lead us against Ra!"
| W | O'Neil: "If helping you people gets my men back alive I'll do it."
| E | Kasuf: "And we will help you if you can find our four elders in Nagada.
| S | They are lost to us after our battle with Ra's Horus Guards."
| T | O'Neil: "What's in it for me?"
| | Kasuf: "One of our elders can open Nagada's east gate for you. Your
| | warriors left that way."
| |
| | Head east into the city. Shoot down any doors you come to to open them.
| | You'll run into the scarabs and gnats of the desert in the city, but more
| | importantly you'll run into the Horus Guard for the first time. These
| | enemies are human, wearing a metal mask akin to the Egyptian god Horus.
| | They can fire bursts of energy from the staffs they carry either dead
| | ahead or in a four-way 'x' and can teleport. It takes a good number of
| | hits to kill one.
| |
| | The doors in the city take you into small rooms akin the those you saw in
| | the desert. These contain enemies and health. There are two of them here,
| | but the only one you should worry about is the one farther east. This one
| | has one of the elders at the bottom. The other three elders are out in
| | the light and should be easy to spot. Once you have saved all four of
| | them, head for the locked door in the far southeastern corner.
| |
| D | O'Neil: "OK chief... Now what?"
| E | Kasuf: "Well done oh great warrior! Now you will lead us in our struggle
| S | for freedom!"
| E | O'Neil: "Not so fast, pal. Your revolution is going to have to wait until
| R | I find my men. I'll be back when I know they're safe."
| T |
| | Exit the city through the now open door and cross the desert to Jackson.
| S |
| E | Jackson: "O'Neill! We thought you were dead!"
| A | O'Neil: "Sure feels like it! You wouldn't believe the day I'm having!"
| R | Jackson: "It's about to get worse. I think Kawalsky is dead. The Marines
| C | are scattered in the caves. They need the boxes you found."
| H | O'Neil: "Piece of cake."
| | Jackson: "Wait... There's more... Ra's men have pieces of the bomb you
| | brought along. If Ra discovers what it is..."
| | O'Neil: "I'm on my way."
| |
| | Continue through the desert. The first cave you pass has some health in
| | it, but little more. The second cave you come to, however, you need to
| | enter. Pick up the rapid fire power-up and then journey downwards until
| | you come to Kawalsky at the bottom.
| |
| | O'Neil: "Daniel said you were dead!"
| | Kawalsky: "Daniel should stick to archaeology, not medicine!"
| | O'Neil: "Where are the other guys?"
| | Kawalsky: "Up ahead on point. Can you find them? They need supplies.
| | Also, Daniel's lost... again!"
| | O'Neil: "Have no fear! Haven't you heard? I'm the great warrior now."
| | Kawalsky: "Well great warrior there's another problem. A native boy named
| | Skaara can help you find the bomb... but he's missing too!"
| |
| | Climb back out of the cave and continue eastward. With the rapid fire you
| | should be able to make short work of the desert creatures from here on
| | out. Eventually you'll come to a third cave. Enter here and search the
| | place. You will find three Marines and a piece of the nuclear bomb. Once
| | you have them, just keep heading east until you leave the cave.
| |
| | You'll come out in some burial ruins. The other two Marines (there's
| | actually three, but you only need five total) are here. Once you have
| | them, head for the far eastern end. There you'll find some stairs you
| | need to take.
| |
| H | You'll enter a blue-stoned building. Make your way up until you find
| U | Daniel.
| N |
| T | O'Neil: "You're lucky I found you, you can thank Kawalsky."
| | Jackson: "Kawalsky's alive?"
| F | O'Neil: "Of course. We're professionals."
| O | Jackson: "Another professional wants to meet you. His name is Anubis.
| R | He's Ra's greatest warrior."
| | O'Neil: "That's a meeting I'll make sure I miss!"
| S | Jackson: "Don't miss it! Anubis is after a rebel leader named Sha'uri.
| H | If he finds her before her before you do the rebellion is
| A | finished and we'll be stuck here!"
| ' |
| U | There's a door near Daniel that will take you into a new section of
| R | Nagada. Enter it and make your way forward. When you can first head
| I | upwards, do so. Follow this path west, up, and then east along the top
| | of the screen. Eventually you will drop back down. Follow the path
| | until you come to an isolated door. Enter this to face Anubis.
| |
| | Anubis: "Ah! Another warrior to kill! You 'warriors' do not live up to
| | your reputation!"
| | O'Neil: "Surprise, dog breath! You haven't killed any yet."
| | Anubis: "Then you shall be the first!"
| |
| | Anubis can be tough if you don't know how to handle him. His only line of
| | attack is to teleport about and fire several long lasers at you when he
| | rematerializes. The trick to beating him is to strike as he teleports in.
| | If you hit him as he does so he will retreat and not fire at you. Drop to
| | the bottom floor and move back and forth. If he materializes level with
| | you, shoot him with the machine gun as he does so. If, however, he
| | reappears on the platforms above you, throw a grenade up at him. At about
| | halfway down his health, he'll change tactics. Now when he teleports in
| | he'll throw a ball that bounces around. You can destroy these, but he'll
| | continue to make more. Just keep at him and he'll be begging for mercy in
| | no time. Once you defeat him, jump back up and ride the elevator up to
| | Anubis' defeated form.
| |
| | Anubis: "You fight well warrior, next time we meet you die!"
| | O'Neil: "Get out of my way, amateur!"
| |
| | Exit through the door and back into the city. Head right until you come
| | to Sha'uri.
| |
| H | Sha'uri: "Thank you for saving me. You must act quickly to find Skaara...
| U | Without him the rebellion will be crushed."
| N | O'Neil: "I can manage without the help of a boy!"
| T | Sha'uri: "He knows more about the enemy and their plans than anyone. He's
| | a professional."
| F |
| O | Turn around and go back into Anubis' chamber. Drop to the bottom and use
| R | the door there. Inside is a ton of health and power-ups. Grab this and
| | then return to where Sha'uri was. Enter the door just beyond where she
| S | was previously standing to enter a new set of ruins.
| K |
| A | Head downwards. Leap across the handhelds when you see them and head up.
| A | At the top of the screen, head east. Drop down at the next opportunity
| R | and look for a boy on the left. Follow him through the wall.
| A |
| | Skaara: "Great warrior! One of these doors leads to a secret cellar in
| | Nagada. The other leads to the slave mines, but will also get to
| | the cellar.
| | O'Neil: "So which goes straight to the cellar?"
| | Skaara: "I do not know. Good luck!"
| |
| | Take the door on the door on the left, otherwise you will have to go
| | through a very difficult jumping and pulley section with a bottomless
| | pit.
| |
| | If you took the left door, you'll come out in the cellar. Climb to the
| | top and leave the cellar to get a radio message from Daniel.
| |
| N | Jackson: "Where have you been?"
| A | O'Neil: "Saving Sha'uri, as you asked."
| G | Jackson: "Well now she can save you."
| A | O'Neil: "Good, she can fight Anubis this time."
| D | Jackson: "She can't. She's here in Nagada disguised as an elder. Find
| A | her. She'll open the gate for you."
| |
| E | You're back in the eastern section of Nagada (where you hunted Anubis).
| A | Now however you have to explore the bulk of the city looking for Sha'uri.
| S | She's disguised as an elder and is hiding in a cellar room around the
| T | center of the city. You have to make your way there dealing with the
| | usual cretins.
| |
| | While you're doing this, you will have the pleasure of seeing the Osiris
| | Guard for the first time. These winged terrors fly about and drop
| | grenades on you. They take a lot more hits than anything else you've
| | encountered thus far too. Luckily there aren't too many flapping about in
| | this place.
| |
| | Once you find Sha'uri she'll let you know what's up.
| |
| | Sha'uri: "The desert beyond is occupied by Ra's forces. Daniel and Skaara
| | are out there. They can help you."
| | O'Neil: "Lady, they haven't helped me yet."
| |
| | Make your way to the far eastern side of the city and head out into the
| | desert.
| |
| | Sha'uri: "Be careful O'Neil, this desert is more dangerous than the
| | last."
| | O'Neil: "I'm getting used to it."
| |
| D | The first thing you're sure to notice out in the dunes is that you're
| U | under constant bombardment by enemy Death Gliders. The bombs they drop
| N | take a second to explode, giving you a little time to try and dodge their
| E | deadly cargo. You'll also notice that the Osiris Guard is out in full
| | force as well.
| R |
| U | Fight your way forward until you come to an odd-shaped device atop a
| N | rocky outcropping. Shot this and enter the cave it opens. Inside is the
| | second piece of the nuclear bomb. Once you have it, exit the cave and
| | continue through the dunes until you come to Skaara.
| |
| | O'Neil: "Good to see you, kid. Where's Daniel?"
| | Skaara: "Daniel is Ra's prisoner. He's being held below."
| |
| | Shoot the device as before and enter the cave to drop into an Egyptian
| | prison of some kind. There are a number of guards waiting for you.
| | Dispatch them and climb up to Daniel. Shoot the box powering the
| | forcefield to rescue him.
| |
| | Jackson: "Thank you for saving me."
| | O'Neil: "Thank Skaara - he sent me."
| | Jackson: "Great kid."
| | O'Neil: "What are you doing here anyway?"
| | Jackson: "I was trying to steal a glider and was captured."
| | O'Neil: "How can I steal a glider?"
| | Jackson: "Try climbing the cliff and jumping in..."
| |
| D | Pass Daniel and ride the platform to the stairs. Exit through them and
| E | jump up unto the rocky outcropping. A glider will swoop low and you'll
| A | jump inside.
| T |
| H | You'll now be flying a Death Glider in a scrolling mode. Controls are a
| | but different here. To fire the vulcan cannons, hit the Y-Button. To fire
| G | a bomb, hit the X-Button. To make a hard turn, hit either the L- or the
| L | R-Button. To decrease speed, hit the B-Button. To increase speed, hit the
| I | A-Button. goal here is to shoot down twenty enemy gliders. It can take a
| D | bit of getting used to, but you should be able to get it down in no time
| E | at all.
| R |
| | Once you've shot down twenty Death Gliders you'll find yourself back on
| S | the top of the rocky crest. Drop down and talk to Skaara.
| T |
| R | Skaara: "Daniel said you'd be coming here. I overheard the guards. Some
| I | of the Nagadans are now siding with Ra. They are traitors and
| K | will help Ra destroy us. One door leads straight to a Nagadan
| E | cellar, the other goes there too but takes you through the slave
| | mines first."
| | O'Neil: "Sounds familiar!"
| |
| H | Take the right door to go straight to Nagada.
| U |
| N | Climb out of the cellar and into the city. Your mission now is to hunt
| T | down and kill the six Nagadan traitors. They're scattered about, but are
| | not terribly difficult. They're the shirtless guys generating some kind
| F | of power orb in their hands. They are generally accompanied by members of
| O | the Horus Guard, who prove to be far more dangerous than their quarry.
| R |
| | Once you get six of the traitors head east, but do not leave the area
| T | just yet. Just west of the exit is a cellar door. Enter it and search the
| H | room for a piece of the nuclear bomb. It should be all the way at the top
| E | of the room.
| |
| T | Once everything is done, head east and talk to Kasuf.
| R |
| A | Kasuf: "Thank you, great warrior for destroying Ra's spies. Take these
| I | herbs to Daniel. He is hurt."
| T | O'Neil: "Thanks."
| O |
| R | Leave via the exit and approach Daniel on the other side.
| S |
| | Jackson: "Anubis has got Sha'uri, I think I'm dying."
| | O'Neil: "If I didn't need you to get us back, I'd let you. Try this..."
| | Jackson: "Thanks, I feel much better..."
| |
| | In this area, there are small switches set into the wall. You need to
| | shoot these to open the sandy doors you find on the ground level. Search
| | the ruins and find each of them (I believe there are only two) and shoot
| | them. Once the doors are open, you can continue on to Anubis.
| |
| | Anubis is the same as before, except now he's a whole lot faster and you
| | have three floors to fight him. The same strategy as before works well
| | enough here, just be sure to shoot the bouncing balls he will throw if
| | you don't go after him on the third floor. Once you get his life bar all
| | the way down, he'll retreat once more.
| |
| | Climb up the rock ladder and talk to Sha'uri.
| |
| A | Sha'uri: "This doorway leads to the armory. There are laser spears kept
| R | in lockers. I'll find Daniel and have him open the east door.
| M | You get the weapons to arm the rebels."
| O | O'Neil: "OK. How many do we need?"
| R | Sha'uri: "Eight should be enough!"
| Y | O'Neil: "Alright, just make sure Daniel opens that door!"
| |
| A | Enter the armory and began searching for the laser spears. They're in
| S | large sarcophagus spread throughout the armory. There's also plenty of
| S | Horus and Osiris Guardsmen protecting them as well.
| A |
| U | Take note of the fact that there are a few places where you need to
| L | destroy the control cubes generating forcefields in order to get enough
| T | laser spears to continue on.
| |
| | Once you have all eight laser spears meet up with Daniel in the southeast
| | corner.
| |
| | Jackson: "Good work! There's a glider attacking the Nagadans in the
| | desert. If you can take the weapons to the Nagadans, I'll try
| | and scramble their communications!"
| | O'Neil: "All right, don't screw up."
| |
| | Leave the armory and make your way across yet another desert. You have to
| | bring all eight laser spears to eight partisans fighting out in the sand.
| | They're usually surrounded by Horus Guardsmen, so you have to clear them
| | out as well.
| |
| | There's nothing special in either of the caves in this desert, so don't
| | even bother with them.
| |
| | Once you've armed all of the Nagadans, contact Skaara in the far east.
| |
| | Skaara: "With these weapons we will destroy Ra! Your Marines have gone
| | ahead into the desert which surrounds Ra's palace. They need you
| | there."
| | O'Neil: "OK kid, how do I get to my men?"
| | Skaara: "You can take this glider we recovered. Just remember to get fuel
| | along the way or you'll never make it."
| | O'Neil: "I'm on it!"
| |
| P | Jump into the glider hovering just past Skaara.
| A |
| L | Controls are the same as before, but your objective has changed. Now
| A | instead of trying to shoot down twenty enemy gliders, you want to just
| C | keep going dead ahead. Dodge the turrent fire and grab the fuel cells
| E | floating in the air to keep your fuel from running out.
| |
| O | Once you complete the flying section, you'll touch down beside some of
| F | O'Neil's men. Approach them to talk to Kawalsky.
| |
| R | O'Neil: "Kawalsky, take these herbs."
| A | Kawalsky: "Thanks I feel much better. Ra's forces are too strong. You'll
| | have to get to his pyramid and take out his computers. The
| | elder can help you get in."
| | O'Neil: "Daniel's supposed to be doing that! Amateurs!!!"
| |
| | Start fighting your way across the desert, but this time you must go into
| | the first cave along the way. Inside there are two computers you need to
| | destroy. Once that is done return to the desert.
| |
| | Enter the second cave and make your way through it. Kasuf is waiting for
| | you inside with a message.
| |
| | Kasuf: "O'Neil! This is the entrance to the pyramid. Be careful."
| |
| | Enter the door beside Kasuf.
| |
| | "The pyramids are the heart of Ra's kingdom. Destroying Ra's computers
| | will not be easy! All the consoles look the same!"
| |
| | Just like the first cave, you need to destroy all of the computers in the
| | area. There is also another piece of the nuclear bomb in here, so be sure
| | to pick it up.
| |
| | Once you destroy all the computers and make it to the far east door, you
| | will be contacted via radio by Daniel.
| |
| | O'Neil: "Daniel!!! Where've you been?"
| | Jackson: "I've been trying to fix Ra's computers. Where are you?"
| | O'Neil: "I've fixed them! I'm in the outer chambers!"
| | Jackson: "Great. I'm just on the other side of the door!"
| |
| | Enter the door and approach Daniel.
| |
| | Jackson: "Ra will launch a glider attack but if I can get through the
| | pyramid there's a door that leads out onto the spaceship
| | exterior."
| | O'Neil: "So?"
| | Jackson: "If we can destroy the glider bay switches, Ra won't be able to
| | launch another glider attack. We think there are six switches."
| | O'Neil: "So I'd better do it."
| | Jackson: "OK. I'll take some Nagadan rebels the other way and meet you
| | inside the spaceship."
| |
| | The rest of the palace is a maze-like series of passages and doors. You
| | have to make your way all around this area, destroying the computers as
| | before. Begin by clearing out this first room of computers. Once that is
| | done, exit via the southwestern door. (The east door is just a room with
| | some power-ups and enemies.)
| |
| | In this next room, make your way around the room and destroy the computer
| | in the middle. After that is done return to the previous room and head
| | for the northeastern corner. Keep on going ahead until you enter the next
| | room.
| |
| | You finally made it to the room with the glider switches. They're spread
| | about this room, so you do not have to enter any of the doors sprinkled
| | about. The glider switches resemble pumps and may be mistaken for simple
| | background animation at first glance. Shoot them a few times, however,
| | and they explode dispelling that notion. There are six in this room, so
| | make sure you get them all. Once you have gotten all of them, exit via
| | the door in the northwest. You will be called by Daniel when you do.
| |
| S | Jackson: "... O'Neil... Sha'uri is dead. I can revive her in Ra's
| H | sarcophagus. Can you do something for me?"
| O | O'Neil: "Sure, name it."
| W | Jackson: "Destroy Ra!"
| D | O'Neil: "Just point the way!"
| O | Jackson: "There is a door into the pyramid interior where there are four
| W | strange teleporting doors, one of them leads into Ra's throne
| N | room."
| | O'Neil: "No problem!"
| W | Jackson: "One problem! Anubis guards the doors."
| I |
| T | Obviously the door you want to go through is the one hardest to get too.
| H | Fight your way through the room and take the door on the far east edge.
| | Be sure to grab the nuclear bomb piece as well.
| R |
| A | The next room is fairly simple and the way through should be obvious. The
| | same can be said of the room after that, at least until you reach Anubis.
| |
| | Old Anubis is about the same as the last two times, just now you fight
| | him in an arena with spiked floors. This can make the battle pretty
| | interesting. Because of this addition, I recommend hiding in a corner and
| | hitting him only when he teleports near you. This can be very time
| | consuming, but it is the only surefire method of success.
| |
| | Once you finish off Anubis for good ride the elevator to the four doors
| | Daniel mentioned. Grab the nuclear weapon piece and then take the door
| | in the northeast. You'll then get a call from Daniel.
| |
| | Jackson: "O'Neil! Sha'uri's OK. We're in the pyramid."
| | O'Neil: "Get outta there! I'm gonna take Ra out and I have a feeling it's
| | going to be messy!"
| | Jackson: "Good luck!"
| | O'Neil: "Thanks, I'm gonna need it!"
| |
| | Immediately run off the right side of the screen. You'll enter a room
| | filled with grenades. Pick them all up then go back via the stairs. It's
| | now time for the final fight. Ra teleports between the different ledges
| | on either side of the room, and sometimes in the middle as well. He only
| | has two attacks; an eight-direction laser attack and a bouncing energy
| | ball attack. His speed can make him brutal, but he is not impossible by
| | any means. The best way to deal with Ra is to get on one of the elevators
| | and just ride it up and down. When he teleports near you, hit him with a
| | grenade. If he fires one of his energy balls at you, jump it as it nears
| | you. His eight-direction laser often will not even come close to hitting
| | you, so if he uses it feel lucky.
| |
| | Not so lucky for you, however, is that Ra has two forms. Once you kill
| | his first he'll come back as a lanky human-like creature. He now possess
| | a whip, while retaining all of his old tricks. If you defeat him in his
| | second form, then you complete the game and save both Earth and Abydos.
| | Congratulations!
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| C | Stargate is (c) Acclaim Entertainment
| O |
| P |
| Y |
| R |
| I |
| G |
| H |
| T |
| S |
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