Soul Blazer FAQ/Walkthrough
By Enix for the Super Nintendo
Version 0.51
cnick (
[email protected])
Last Updated: January 19, 2003
Newest version of this FAQ can be found at: www.gamefaqs.com
WRITTEN EXCLUSIVELY FOR GAMEFAQS.COM
Copyright 2000-2003 cnick.
Note: I've given up on this guide. If anyone would like to finish it, please
email me.
=-----------------------------------------------------------------------------=
[ C O N T E N T S ]
I. Introduction and Revision History
II. Walkthough
- Green Valley
- Greenwood
- St. Elles
- Mountain of Souls
III. Thanks and Disclaimer
=-----------------------------------------------------------------------------=
1. INTRODUCTION AND REVISION HISTORY
Hey all. Thanks for wanting to read this. If you're wondering why I'm making
this FAQ, nearly 8 years after this game was released, then I'll tell you.
This is one of my all-time favorites, and I can still remember a lot of the
game, even know I was 8 years old when the game first came out. I have just
gotten interested in writing FAQs (this is my first) so I decided I would do it
on this game. Feel free to contribute anything. Suggestions, tips, hints,
gripes, money donations, etc. can be sent at
[email protected].
Revision History
v0.10 (1/30/00) : First version of FAQ. Wanted to make sure I was getting this
done right, so I sent an early version. Wouldn't want to
make a 100k+ FAQ and not have it make the cut =)
v0.20 (2/02/00) : More done I guess. Will be adding more then just
walkthrough soon.
v0.30 (2/??/00) : Finished all of Area 4. If this doesnt get posted, I doubt
I¹ll work on it much. I¹ll keep it on my page though.
v0.31 (3/19/00) : Just wanted to update it so each of my FAQs look the same.
Nothing much. Geez, I need to get working on something new.
v0.32 (3/31/0)) : Realized I had not actually tried to post this to GameFAQs
since I've been succesful in getting my GT2, Diablo, and FAQs
in, I decided to see if this gets posted. If it does, I'll
definately finish it.
v0.40 (4/??/00) : Added ASCII work, as well as fixed lay out. Added to
walkthrough for the first time in nearly 2 months, since
this guide was posted on GAMEFAQS! Yes!
V0.50 (4/07/00) : Fixed text wrap...hmmm the whole FAQ was messed up, took
about 30 minutes to fix. Contributor Ken Lawler pointed
out to me some of the things that I wasn¹t sure how to get.
V0.51 (1/18/03) : Early spring cleaning. Deleted filler.
In Future Revisions:
--------------------
Read above note that beginning.
=-----------------------------------------------------------------------------=
II. WALKTHROUGH
A R E A 1 : G R E E N V A L L E Y
------------------------------------------------------------
You will begin the game in a small temple, and a golden statue (right in front
of you will begin to speak with you). After he is done, walk left into the
portal, and you will move into a new area. Walk straight up, open the chest,
and you will find a Sword of Life. Equip it, and take out the monsters coming
from the portal on the bottom right.
NOTE: This is where all your enemies come from, excluding major bosses. Get
used to these!
After you destroy all the enemies, the portal changes... step on it. A man
will pop up, and begin talk with him. He will explain what is happening and
will give you his power, and explain the gems. After you have talked with him,
head back into the small shrine room where you first started. Save if you want
(talk with the golden statue), or you can go down and use another portal, which
will lead you into a GREEN VALLEY. This is where the town is, but you need to
do something before the town is there. =) heh. Head south, down the stairs,
and into the cave.
-----------------------------------
U N D E R G R O U N D C A S T L E
-----------------------------------
People to be saved:
Grandma's house
Tool shop owner
3 Tulips
Ivy
Water Mill Owner
3 Old men
2 Goats
Lisa
Architect
Tool Shop Owner's son
Chests:
Medical Herb
Dream Rod
Paintbrush
This area is pretty much self-explanatory. Kill any guys you see, and touch
the portal to unlock a building in the town, or a treasure chest, or a ladder
leading up to another part of the dungeon. To use the elevator, make sure you
have the water mill owner, then head back into town. Go past the bridge, and
go inside the water mill house. Help him turn the water mill, and you will
be able to operate the elevator now. Go back to town, and go to Lisa's house
(to the right of the water mill). You will find her asleep. Equip the dream
rod and talk to her. Step on the switch, Dr. Leo will talk, and you will pop
out of the dream. She tells you that she will explain everything she knows if
you find her father's paintbrush.
Since you just hit the switch opening the path to the chest, go back. If you
can't remember, its right below where you first enter the room with all the
conveyor belts. Get it, and go back into town. Talk to her and she will
explain what has happened.
Make sure you grab a medical herb from the tool shop (its free) and head to the
painting house (north of Lisa's). Equip the paintbrush and talk to the
painting...
-------------------------------------
I N S I D E T H E P A I N T I N G
-------------------------------------
People to save:
2 Tulip
Lonely Goat
Ivy
Goat
2 Boys
This area is a real pain, especially with those spear throwers. My advice to
you is try to get them diagonally, so you will be able to take them out before
they hit you. Although these guys are a pain, this area is very linear.
Nothing really special. Be careful about the spiky things that roll around the
room. YOU CAN'T KILL THEM.
Eventually you will get up to a hallway. Kill the spear throwers and a portal
will appear to your left. Go in and it will take you to the shrine room.
SAVE. There's a boss coming up.
Before you fight him, make sure you have the iron armor. Its located on the
right section of town, on the bottom left. Use the ivy down, and enter the
cave. Inside, are 2 chests and a crystal. The left chest has the IRON ARMOR,
while the right chest has 50 GOLD. The crystal gives you some experience. How
nice! Head back through the portal to the painting. Make sure you have a
MEDICAL HERB equipped.
This is a simple fight, but a long one. The key is too not stand on the
platform he is on. You will get killed. Lure him to the left, by standing on
the conveyor belt, making sure you don't move onto hisplatform. Once he is
there hurry to the middle one, and swipe at him once or twice with your sword.
Then run back down and lure him to the left. Repeat until he is dead. This is
extremely long, but this is the only way I've found out. Once he is dead, hit
the switch and the village chief is released. Go back through the portal in
the hallway, and talk to him. He gives you the brown stone. Now go back to
the shrine area, talk to the golden statue, and you can now move to GREENWOOD,
area 2.
*****************************************************************************
PASS (From Ken Lawler)
You should have these plants/people saved: Boy with House, Boy in Door, Tulip
(near the boy's house). The boy in the door won't let you through without a
pass. Go to the boy in the house, talk to him, and see where he moves to (east
side of the tulip mentioned above). Enter the dungeon and come back, stand where
the boy was, and move towards the tulip. You'll push it to the side and gain the
pass. Give the pass to the boy and he'll let you into the cave. The reward? A
strange bottle.
SLEEPING TULIP (From Ken Lawler)
Not much here. Use the Dream Rod on the sleeping tulip. In the dream, talk to
the tulip, and he'll make a blue crystal appear. Talk to the spirit to gain a
reward (I think it's EXP), and choose to go back. That's it.
*****************************************************************************
A R E A 2 : G R E E N W O O D
------------------------------------------------------------
---------------
L O S T S I D E
---------------
Animals to save:
Bird
Dog
Not much going on. Progress through the path to get inside the water temple.
Watch out for the dragon-type monster that pop out of the monsters. They may
get you if you're not paying attention. Nothing too tough.
-----------------------
W A T E R T E M P L E
-----------------------
Animals to save:
(Floor 1)
Squirrel (note: remember this one's location)
(Floor 2)
Bird
Mole
Deer
(Floor 3)
Crocodile
Squirrel
Mole
Chests:
(Floor 1)
50 Gems
(Floor 2)
150 Gems
(Floor 3)
Delicious Seeds
Strange Bottle
You are only allowed through a little of floor 1. Take out any monsters and
head for the stairs to the left of the entrance. The 2nd floor is much the
same, there is a chest full of gems, as well as a crystal that can take you
back into Greenwood. I suggest you skip it though, unless you're really
getting pounded. Continue on and head for the stairs down. Floor 3 consists
of a very nice item, delicious seeds. Although its useless in this form, you
can trade it for a nice sword with a squirrel. You should know where this
squirrel is, if you kill all monsters. Keep going up, and you will find a
small passageway to your right. Hit X on the square and you will find a
strange bottle. Using it will make sure you keep all your gems if you die.
Hit back in the hallway and continue up, then right. When you find a group of
statues, hit the 4th one, and it will come alive. Kill it, and continue on.
Eventually you will get to another room full of statues. There's 1 on each
side That's alive. Kill them, and head up to floor 1. Grab the chest with 50
Gems, and go outside.
-----------------------------------------
O N T O T H E F I R E P A L A C E
-----------------------------------------
Animals to rescue:
Dog
Pretty much self-explanatory, like most of the game. There's a portal you can
get to the shrine, so I suggest you use it to get fullhealth and to save. Also,
head into Greenwood, talk to the starving squirrel to get the Psycho
Sword. Other then that, head to the Fire Palace.
---------------------
F I R E P A L A C E
---------------------
Animals to rescue:
(Floor 2)
3 Dogs
Crocodile
Squirrel (Reached by a ladder on Floor 3)
(Floor 3)
2 Moles
Squirrel
Deer
Bird
Chests:
(Floor 2)
Medical Herb
Floor 1 is fairly simple. Kill the monster's lair and stairs will appear. Go
down them. Floor 2 is a maze with little scorpions running around. Use your
psycho sword to stun them if they get near you. Kill all lairs and a staircase
will open near the stairs you used to get down. Floor 3 isn't much either.
There are heated bridgesthat turn real hot and then cool down. Run across just
when it begins to turn gray, and you should be ok. Eventually, you find a
staircase up, and then another staircase up back on floor 1. Leave the palace
and you will find yourself outside again...
-------------------------------------------
O N T O T H E L I G H T P A L A C E
-------------------------------------------
Animals to Rescue:
Mole
Dog
Go back to Greenwood. Head down to the graveyard and enter the bird's dream.
Turbo will show up, and then leave, and you will exit the dream. Talk to the
bird and he will suggest to grab some leaves where Turbo died. Go back up both
crocodiles, and the first mole hole you see, go down. Head down and you should
see a bone-head type thing. Step on it and you have Turbo's leaves. Make sure
you have a medical herb, save and head back to the light palace.
This time, the raft will allow you on it. Use the rafts to move through
the "lake" and enter the palace.
-----------------------
L I G H T P A L A C E
-----------------------
Animals to Rescue:
(Floor 1)
Squirrel (Gives Emblem C to you)
(Floor 2)
Crocodile (Allows passage for deer. In return, get a jewel)
Mole (Needed to get Shield Bracelet)
Wood's Guardian
Items:
Shield Bracelet (Mole's Ribbon)
Not too difficult, eh? Watch out though, these guys pack a punch, and you may
find yourself with no life very quickly. Make sure you have that MEDICAL HERB
with you! Clear out the area, making sure you get the Squirrel on the top
right. Head down to the 2nd floor. Make sure you have ample health, because I
found myself getting hurt a lot.
Floor 2 is all dark, and if you haven't talk with the first mole you released
and he will give you the "light" power. Head up and to the right to find the
first lair. Destroying it will unlock part of the wall. Past the wall, go
right, down, and another lair is found. Those invincible guys are tough! After
its destroyed, go right and you will find a flame monster as well as the
invincible demons (can I call them that =). I suggest you use your light
arrow, as it takes them both out in a hit and you won't have to worry about
getting hurt. The bottom lair unlocks a portal (oh no, must mean the boss is
near...) and the top releases a mole. After releasing the mole, go back to
Greenwood.
You will find the mole on the top right side of town. Talk with her, and
lead her to her hole. Its the last one on the left of the group of 3
holes (has a rock by it). You need to walk her into it, without you
going in it. It seems like a pain in the ass and it is. Try making her
walk down it, and then back up...that's what I did. She will tell you to
wait...but she's just a mole! Go down and grab the chest. With the ribbon
in hand, leave the hole and go down the one to your right. Equip it
and talk to the mole guarding the other one. He disappears and the other
one gives you the SHIELD BRACELET. Very nice indeed! Make sure you have
a MEDICAL HERB, and head back into the light palace. Continue left, take
out the 3 ghosts, and head up then right down the small passage, and up to
the boss' lair.
This boss is easy and hard at the same time. He consists of 3 heads,
representing each palace you went. The light head, is the easiest. Stay
diagonal on it and you won't get it. Very easy, but things gettough. The
water head has no obvious pattern. Sometimes it would circle me around a few
times and I just hack at it. You will get hurt, but not more then half your
life, and you still have you MEDICALHERB. If you already used it...well good
luck! The third is the toughest, and forget about your life and hit him! The
shield bracelet should help out, and if you get close to dying, switch to your
MEDICAL HERB, heal, and switch back. You will get hurt, I promise you that,
but at the end, its just a hack-and-slash boss. After defeating them,
you release the Wood's Guardian. Head back to Greenwood. The Guardian
gives you the Green Stone, which allows you access to Area 3! Save,
and move out!
*****************************************************************************
CHEST IN THE BACK (From Ken Lawler)
In the southwest corner of Greenwood (I believe this is correct) there is a
squirrel that says that he hears someone sleeping, but can't tell from where.
It's the stump next to him. use the Dream Rod to enter the stump's dream and hit
the symbol (You know, what a defeated enemy generator looks like) to clear some
bushes. Talk to the bird to leave the dream, then head up to see that you can
now reach the chest. Inside is the Ice Armor which not only gives more
protection, but allows you to cross those nasty fire bridges unharmed!
*****************************************************************************
A R E A 3 : S T . E L L E S
------------------------------------------------------------
When you reach St. Elles Palace, you receive the bad news you can't live
underwater, by the mermaid statue, north of the shrine portal. After talking
with it, go back down into the shrine, and a new portal is opened, to
Southerta.
-----------------
S O U T H E R T A
-----------------
Souls to Rescue:
Dolphin
4 mermaids (4th one gives you bubble armor)
Chest:
Medical Herb
Very straight forward. Just kill, step on switch, and kill. Sometimes its hard
to judge where to go. Also, theres a lair which you can't hit. Don't worry,
you can get it later. Get the 4th mermaid in the area and head back th St
Elles. Equip the bubble armor, and head down. Make sure you have a MEDICAL
HERB equipped.
-------------------
D O W N U N D E R
-------------------
Souls to Rescue:
Mermaid
Mermaid's Statue
Although the area looks large, its quite small. The monsters in here give tons
of EXP, so expect your levels to rise. I started on 8, and on 9, almost to 10.
First, go left, up the stairs. You will return to Southerta at the one part
you couldn't reach. Nail the lair, and you will release a Mermaid's Statue.
Next, head back to the Palace, and talk to it. She will remove a passage that
blocks your way through the whole underwater way. Clear out monsters, most
switches clear a wall so that you can get to things easier. Head to your right
and you will find some stairs leading to a new area (above the water).
---------
V I N E S
---------
Souls to Rescue:
2 mermauds
Mermaid's statue
Angelfish (Gives you power to block Magma Rain)
Other:
60 GEMS
Medical Herb
Jewel (Gives 200 EXP and option to go back)
Ummm...yeah, couldn't find the exact name. I don't believe its Southerta though
so I just made something up. Just kill the lair, and it sink a pool. Go down,
hit the switches down there, and it will open another part of the area. You
will find a bunch of stuff here though, but nothing to hard, and with the
shield bracelet, your health won't get hurt. You should be at level 10, or
near it by now (i was). Make sure you clear out all monsters, especially the
part with the shell guys. Remember this. Go back to the Palace and talk to
the new Statue you released. She will remove a passage right near where the
shell guys were.
----------------------------------
O N T O T H E V O L C A N O
----------------------------------
Souls to Rescue:
Dolphin
Other:
Jewel (EXP and option back)
Go through the area, very obvious on what to do. When you get to the jewel, go
back and talk to the angelfist on the bottom right side. He will lend his
power to you, and will protect you from the falling magma rocks. Head back
down, and enter the Volcano area.
-------------
V O L C A N O
-------------
Souls to Rescue:
Lue, the Dolphin
2 mermaids
Dolphin (attempts to help Lue)
You probably will get hurt a bunch here. Straight forward, however. Be
careful of the rock dudes, they hurt. Also the gray color apes can't be hurt
with the Psycho Sword. Forget about them, you can getthem later. Make sure
you grab the Critical Sword. A nice upgrade from the Pyscho. Too bad the
critical part never works. Go up andon top, use the mermaid tears to cool off
all the magma. You can now reach the last lair. Kill it, and a 3rd statue will
appear. Go to it, and it will open up the passage to the top right.
-------------
B L E S T E R
-------------
Ack, lost everything. OK, I'll come back to this, but for now, you have to go
back to town (or whatever it is) and talk with the mermaid guarding the columns
(??) on the west side of town. Answer yes, and you will be transported to Lue
the dolphin. He will give you the thunder ring, and now you can kill those
iron apes in Blester only. Don't get any ideas, only works in Blester. See
those little orange squares? Step on them with the Thunder ring equipped and
zap! This takes awhile to kill the lair, but theres only a few apes. Hit the
last switch and you release the 4th statue. Go back and talk to it. The statue
will release the last door (Top left in the big waiter area).
-------------------
G H O S T S H I P
-------------------
You first need to travel in a maze of green bush. Make sure you grab the power
bracelet on the east side (Its away from the way out,so make sure you look for
it first). Once you get it, go through the maze. Make sure you take out the
final lair, before you go up. Its a portal back to the shrine, so you can get a
herb, heal, and save. Go up the rope when you're ready.
You first have to make you're way up to the boss. Not too hard. Be careful on
the little worms that pop up. The wood might hurt you. The torches won't
shoot unless you pass them and they only shoot left and right, so they aren't
much of a problem. When you reach the boss, stay on the RIGHT side. Equip the
magic flair (hopeyou got it; its on the right side of the large palace leading
into the seabed. You need to go past the area where you the angelfish
lended his power), charge it up and nail the hands. Hopefulky you can get
both. As soon as both are dead, walk up to the head (from the RIGHT) and hit
him with the power bracelet equipped. Before the hands come back, it will move
to the right, so make sure you back away. Nail the hands again, and repeat the
process. Once hes dead, you release the queen. Head back and she gives you
the blue stone, and access to area 4.
******************************************************************************
Things to do in St. Elles
- Remember the dolphin that moved you with his nose? And you got the
big pearl? No, ok. I know i mentioned it, but hes on the very west side.
Grab the pearl and head to the sleeping dolphin where Lue is (or was).
Enter his dream, with the pearl equipped and you can move the dolphin,
grabing the Emblem C.
******************************************************************************
A R E A 4 : M O U N T A I N O F S O U L S
---------------------------------------------------------------------------
You start in a empty cave. Find the stairs (I believe its its at the very top,
not sure though) and lets release some guys!
-----------------------------------------
M O U N T A I N , N O R T H - S L O P E
-----------------------------------------
8 Lairs
Not much going on here. Climb up and into the entrance of the next area. One
of the easier areas. Enix could've just skipped this entirely.
---------------------------
A U R O R A ' S R I D G E
---------------------------
9 Lairs
Chests:
40 Gems
Medical Herb
Nothing =(
Magic Armor (YAY!)
Again there isn't much you can do here. The snow balls are a pain in the ***.
You need to lure them into a rock or a wall. Also, those Ice sheets can be
climbed on, and are a pain when those snow balls are around you so make sure
you take care of them. Head up into the entrance at the top.
---------------------------------------
T O P O F S N O W M O U N T A I N
---------------------------------------
5 Lairs
Other:
Jewel - EXP and the option to go back
This ice is a pain, but you can do everything by sliding across. Eventually,
you should release the girl that has the mushroom shoes. Use the jewel to go
back and get them. Then come back and finish off anything left and to go on to
the ice hill.
---------------------
A N I C E H I L L
---------------------
10 Lairs
This area is a pain with all the ice. When you reach the area with sheets, the
2nd to the left and right are empty. So don't both with them. The left has a
lair, as well as the right. The middle has 2. To go down further, use the
left sheet and watch out for those Ice Crystals.
---------------------------------------
I C E F I E L D O F L A Y N O L E
---------------------------------------
11 Lairs
Chest:
Lucky blade
Not much here too, nice experience however. Those new red mage guys give out
100! Anyway, you can release a portal to the shrine(always good) so you can
save. To reach some parts, wait for a bridge to appear. Grab the lucky blade
and get all the lairs except for 3. You can't reach them, yet. Use the portal
back, and head west and you should find some stairs that lead you back to
Laynole, but to another part.
---------------------------------
A P A S S A G E T O L U N E
---------------------------------
7 Lairs
Extremely simple. Watch out for those damn monsters that cause the ice to
appear around you. It gets annoying and if you aren't careful, you can get
hurt alot. Other then that, not much else. Clear out and head down to the
lake.
-------------------------------------------
U N D E R G R O U N D L A K E , L U N E
-------------------------------------------
12 Lairs
Ack, each switch opens a passage to another area so its easy to get lost or
miss a switch. Hehe. The boss is located in the temple type door at the top
of the area. Again watch out for those ice monsters, its worse now, and since
you need to move around alot with those mage monsters, its a pain. Theres a
portal you release which takes you to the shrine. Save, and take on the boss.
The boss is poseidon (sp?) from ancient greek mythology. Anyway, he's easier
then hell. Nail him when he gets close, and use the dents in the walls to
escape the fire balls that shoot side to side. Pretty much another easy boss.
You will end up saving the leader of the Underground village, give you the
Silver stone.
Go back to town, and talk to Nome.
=-----------------------------------------------------------------------------=
III. Thanks and Disclaimer
Credits
CJAYC <www.gamefaqs.com> - For hosting this FAQ, and creating a wonderful
webpage
Ken Lawler <
[email protected]> - Explained the importance of the pass and
sleeping tulip in Green Valley, and how to get the chest in the back of
Greenwood.
This GUIDE is (c) 2000-2003 cnick. This guide may be not be reproduced at all
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miscellaneous objects are copyright their respective companies.
Soul Blazer FAQ/Walkthrough (c) 2000-2003 cnick
-End of FAQ-