Soul and Sword FAQ/walkthrough
by Arcadia

Questions? Comments? Corrections? Flames?
Email them to me at [email protected] or
[email protected].

Looking for more Super Famicom game FAQs? See my other FAQs at:
http://www.geocities.com/arcadia_shulato/sfc/index.html

----0. General Comments

This file is best viewed using a fixed-width font.

If you're looking for the answer to a specific question, but don't
want to risk spoiling the rest of the game, check the "Frequently
Asked Questions" section first to see if it's there.

The numbers given to the adventures in the walkthrough section
were added for the purpose of organizing this file. They have
nothing to do with the game. The titles are the ones the game
gives each adventure. You can see which adventures you've
found/completed by picking the "Search" option (the bottom one) on
the world map

In the Weapon/Armor lists, the "Element" column lists the
elemental damage it causes or defends against.
The "Status" column lists the status change it causes or defends
against.
If a price is listed in the "Get" column, it can be bought in a
store. Store stock is listed in the Locations section. If a "#" is
listed, it is found during an adventure.

----I. General game advice

This is a "non-linear" RPG. The "adventures" described in the
walkthrough section can, for the most part, be done in any order
(or not at all, if you want). Some of them have prerequisites, and
they're listed with each adventure. You don't even have to
complete an adventure all at once. You can leave an adventure, do
something else, then pick up where you left off. For example, if
you have an adventure that involves traveling across the island,
you can stop and do other ones along the way, without affecting
the progress of the first one.

Save the game by talking to the storytellers in the bar or at the
green circles in dungeons.

Time does pass in this game, and some adventures can only be done
at certain times of the year. Characters do get older, but it
doesn't seem to effect them. If there's a maximum time limit, I
haven't found it.

"Spells" are cast using MP. "Techs" use HP. Both are learned by
buying them at shops or finding them during an adventure (not by
levelling-up).

The level-up system in Soul and Sword is a bit different. Each
stat has its own level, and grows depending on how the character
behaves and fights. Each stat grows independantly of the others.
The stats:
Strength: Affects damage done by physical attacks and what weapons
         a character can use. Raise it by attacking.
Skill: Affects hit rate and what Techs a character can use. Raise
      it by using Techs
Speed: Affects speed in battle and ability to evade attacks. Raise
      it by using items.
Stamina: Affects defense against physical attacks. Raise it by
        defending.
Intelligence: Affects damage done by magic and defense
             against elemental attacks. Raise it by using magic.
Willpower: Affects defense against status changes. Raise it by
          using magic or Techs.
Note: The instruction booklet says how to raise the stats, but I
haven't seen any change in levelling-up no matter how I had them
fight.

Status changes explanations:
Poison: Marked by a bottle icon. HP gradually decreases.
Paralysis: Marked by a zigzag ican. Unable to move.
Curse: Marked by a skull icon. Unable to use spells.
Broken Bone: Marked by a bone icon. Unable to use physical
attacks.
Sleep: Marked by Z's
Darkness: Marked by a fog icon. Hit rate goes down.
Confusion: Marked by a ? icon.

Healing weapons, such as the Angellus, can be VERY useful,
especially since there are NO healing spells in this game. Hitting
a character with one will heal him/her. I'd recommend giving them
to spellcaster characters who don't do much damage with ordinary
weapons.

If you're short on GP, you can borrow money at the Moneylenders.
However, you'd better pay the money back by the end of the year...
or else...

Some weapons/armors have effects that aren't listed. The stats
screen for them just has a "???". I've managed to figure out what
some are, but not all.


----II. Characters:

---A. Rick (or what you name him)
Birthday: You pick
Age: 16
Height: 170 cm

Rick is a young adventurer who came to Vulcannon to test his
strength. He is kind-hearted and trusting and likes to help
people.

---B. Runna
Birthday: August 11
Age: 15
Height: 162 cm

Runna is another adventurer who came to Vulcannon looking for
thrills. Despite being an excellent warrior, she is also very
lady-like and feminine.

---C. Balmore
Birthday: October 30
Age: 18
Height: 207 cm

Balmore grew up on Vulcannon in the town of Holft. He's a tough-
guy street punk who like to fight. He has more brawn than brain.
He is a strong fighter but can't use magic.

---D. Charan and Poran
Birthday: Unknown
Age: Unknown
Height 115 cm

Charan and Poran are twin sisters. They are always cheerful and
bubbly. Charan (with one ponytail) is a good spellcaster, and
Poran (with two ponytails) is a good fighter. No one, not even
them, know where they came from.
Incidentally, their names are a pun. "Charanporan" is japanese
slang for "airheaded" or "confused".

---E. Lukiman
Birthday: February 14
Age: 80
Height: 165 cm

Lukiman is a powerful magician. However, he is weak-willed and
cowardly, and lives in fear of his wife, a sorceress even more
powerful than him. If left to his own devices, he will run away
from a battle.


----III. Locations list

At the start of the game, only the harbor and Holft are available
on the map. Various events will add more locations. Locations can
be added by talking to people. Sometimes you'll find one by
accident. Unknown locations are marked with a red circle. Moving
between locations takes a fixed amount of time, which is displayed
when choosing where to go.

For a complete map, see
http://www.geocities.com/arcadia_shulato/sfc/ssmap.jpg or possibly
check Gamefaqs. The numbers by the lines indicate how many days
the journey takes.

---Amultai:
How to find: Travel to Lachwald from the Maneating Desert
Adjacent locations: Maneating Desert, Lachwald

Stores:
Inn: 50G
Moneylender
Medicine store: Well10, AllWell, Mill10, Mill30, Mill50,
 Elixir, Sohma, Medi
Weapon store: Fang Sword, Arlaune Sword, Battle Axe,
 Carmine Spear, Veno Spear, Chaos Claw, Para Claw, Dancing Bow,
 Diana Bow, Shadowgetter
Armor store: Medusa Helm, GoldHelm, Steel Helm, Star Ring,
 Rubber Mail, Underground, Wood Mail, Ice Mail, Medusa Brace,
 Medusa Robe, Silver Glove, Trance Glove, Wind Boots,
 Safety Boots, Damask Boots, Medusa Boots
Tech store: Blody Slam, Air Ripper, Rush, Fireworks, Ichimonji,
 Power Crush, Berserk, Attack Circle, Cheer, Steel, Cry,
 Venoball, Charm, Pitfall, Critical, Blind, Lullaby, Flute,
 Backup, Sticky, Force, Barrier

---Bannock:
How to find: Talk to a man in Holft's bar
Adjacent locations: Murdoch

Stores:
Inn: 70G
Moneylender
Weapon store: Iron Sword, Bastard, Great Sword, Tomahawk,
 Steel Axe, Staff, Orc Rod, Mace
Armor Store: Snake Comb, Gold Ribbon, Psycho Ribbon, Travel
 Clothes, Asbestos Suit, Cloak, Rubber Cloak, Grand Cloak,
 Air Robe, Hell Sandals, High Heels, Knit Boots, Damask Sandals,
 Platinum Boots
Items store: Psi Medal, Cocoon, Blaze Scale, Blizza Scale,
Loa Scale, Hurric Scale, Mandragora, Naky Gas, Quick Nuts, Bomb,
 Wonder Guide, Moonstone, Aquamarine, Matinee
Magic Store: Flare, Blaze, Blazer, Froze, Frozia, Blizzard,
 Voltia, Crack, Loa, Muddia, Gran, Sands, Galia, Hurric, Destro,
 Naky, Snail, Calm, Defen, Feeb, Gloomia, Abilit

Other locations:
Arena (for the Tournament, adventure #14)

---Collector's House:
How to find: Talk to a man in Holft's bar
Adjacent locations: Holft

---Daman
How to find: Talk to a woman in Nova
Adjacent locations: Mount Garolyn, Felm, Goltz

Stores:
Inn: 50G (Free after adventure #24)
Armor store: Cap, Molybdenum Helm, Travel Clothes, Asbestos Suit,
 Leather Mail, Leather Gloves, Gloves, Sandals, Boots, Iron Boots

Other locations:
Ferry to Skull island (after completing adventure #24)

---Dibaran Forest
How to find: Talk to a man in Kinslow

---Felm:
How to find: Travel to Pinas from Daman, or talk to a woman in
Pinas
Adjacent locations: Daman, Pinas

Stores:
Inn: 80G
Pub
Moneylender
Item store: Psi Medal, Cocoon, Blaze Scale, Blizza Scale,
 Loa Scale, Hurric Scale, Mandragora, Naky Gas, Quick Nuts,
 Bomb, Princess, Matinee
Magic Store: Flay, Flare, Blaze, Blazer, Burn, Freeze, Froze,
 Frozia, Blizzard, Blizzardam, Volt, Voltia, Crack, Loa, Muddy,
 Muddia, Gran, Sands, Sander, Gale, Galia, Hurric, Hurricdia,
 Destro, Drowse, Spect, Darkne, Naky, Snail, Calm, Venom, Numb,
 Spelio, Defen, Solid, Feeb, Gloomy, Abilit

Other locations:
Lukiman's House (for adventure #6)

--Fulsonkohl
How to find: Talk to a man in Istra
Adjacent locations: Jacquin, Istra, New Chabra

Stores:
Moneylender
Item store: Magic Compass, Blaze Scale, Blizza Scale, Loa Scale,
 Hurric Scale, Mandragora, Naky Gas, Quick Nuts, Bomb,
 Amethyst, Aquamarine, Spinner, Priness, Matinee
Tech store: Body Slam, Air Ripper, Rush, Fireworks, Ichimonji,
 Power Crush, Berserk, Attack Circle, Cheer, Steel, Cry,
 Venoball, Charm, Pitfall, Critical, Blind, Lullaby, Flute,
 Backup, Sticky, Force, Barrier

Other locations:
Sheriff's Office (for adventure #9)

---Gelta Volcano
How to find: Talk to Gumeia's mayor
Adjacent locations: Gumeia

---Goltz
How to find: Travel to Jacquin from Daman (Note: You won't be able
to enter until you complete adventure #18)
Adjacent locations: Daman, Jacquin

Stores:
Inn: 60G
Pub
Moneylender
Weapon store: Flame Sword, Ice Blade, Gale Sword, Mega Axe,
 Great Axe, Veno Spear, Wind Spear, Powder Claw
Armor store: Psycho Helm, Damask Helm, Bright Helm, Plate Mail,
 Hard Metal, Iridium Mail, Damask Glove, Shining Glove,
 Wwarrior Boots, Queen Boots
Item store: Magic Compass, Cocoon, Blaze Scale, Blizza Scale,
 Loa Scale, Hurric Scale, Mandragora, Naky Gas, Quick Nuts,
 Bomb, Moonstone, Aquamarine
Tech store: Body Slam, Air Ripper, Rush, Fireworks, Ichimonji,
 Power Crush, Berserk, Attack Circle, Cheer, Steel, Cry,
 Venoball, Charm, Pitfall, Critical, Blind, Lullaby, Flute,
 Backup, Sticky, Force, Barrier

Other locations:
Boat shop (Needed for Payne Lake adventure)

---Gumeia:
How to find: Talk to a man in Holft's bar
Adjacent locations: Pinas, Gelta Volcano, Melras

Stores:
Moneylender

Other locations:
Ice Cooler store (needed for adventure #5)

---Harbor:
How to find: Automatic
Adjacent locations: Holft
This is where you start the game. Go here if you want to end it.

---Holft:
How to find: Automatic
Adjacent locations: Murdoch, Sultan, Harbor,
 Maneating Desert, Collector's House

Stores:
Inn: 50G
Bar
Moneylender
Weapon store:
Knife, Rapier, Axe, Iron Axe, Spear, Carbon Spear, Iron Spear,
Stick, Claw, Bow
Armor store:
Iron Helm, Cap, Molybdenum Helm, Travel Clothes, Asbestos Suit,
Cloak, Leather Mail, Sandals
Item shop:
Psi Medal, Cocoon, Blaze Scale, Blizza Scale, Loa Scale,
Hurric Scale, Mandragora, Naky Gas, Quick Nuts, Wonder Guide
Amethyst, Moonstone, Aquamarine, Spinner, Princess, Matinee
Medicine shop:
Well10, Well30, Well50, AllWell, Mill10, Mill30, Mill50, Amurita,
Sohma, Medi, Calcium, Cross

Other locations:
Balmore's house
School

---Istra
How to find: Talk to a man in Amultai's Inn, or travel between
 Jacquin and Maneating Desert
Adjacent locations: Maneating Desert, Jacquin, Western Mountain

Stores:
Inn: 50G
Pub
Moneylender
Items store: Psi Medal, Cocoon, Blaze Scale, Blizza Scale,
 Loa Scale, Hurric Scale, Mandragora, Naky Gas, Quick Nuts,
 Bomb, Wonder Guide, Amethyst, Princess, Matinee
Medicine store: Well10, Well30, Well50, AllWell, Mill10, Mill30,
 Elixir, Amurita, Sohma, Medi, Calcium, Cross
Magic store: Destro, Drowse, Spect, Darkne, Naky, Snail, Calm,
 Venom, Numb, Spelio, Defen, Solid, Wall, Feeb, Gloomy, Abilit

Other locations:
Buffalo's House (for adventure #15)
Haunted House
Map store

---Jacquin
How to find: Talk to a man in Daman (Note: You won't be able to
enter permanently until 1 month after you do adventure #29.)
Adjacent locations: Goltz, Fulsonkohl, Mount Malmar

Stores:
Inn:
Weapon store: Iron Sword, Bastard, Tomahawk, Steel Axe, Spear,
 Wing Spear, Iron Claw, Tiger Claw, Long Bow, Great Bow
Armor store: Silver Helm, Psycho Ribbon, Diadem, Bright Comb,
 Medusa Helm, Flame Mail, Rubber Mail, Underground,
 Molybdenum Mail, Wood Mail, Steel Mail, Protector, Armlet,
 Tran Brace, Damask Brace, Wind Boots, Safety Boots, Damask Boots

Other locations:
Restaurant Pandora

---Kashue Valley
How to find: Talk to a man in Nova

---Ke'Sel
How to find: Talk to a man in Nova
Adjacent locations: Nova

Stores: None

Other locations:
Taliman Temple
Elder's House

---Kinslow
How to find: Travel to Lukraina Forest or Mirage Palace from Tree
Ocean
Adjacent locations: Mirage Palace, Tree Ocean, Dibaran Forest,
 Nova

Stores:
Items store: Psi Medal, Cocoon, Blaze Scale, Blizza Scale,
 Mandragora, Naky Gas, Quick Nuts, Wonder Guide

---Lachwald
How to find: Automatic
Adjacent locations: Amultai

---Longoon Forest
How to find: Talk to a man in Luvas
Adjacent locations: Luvas

--Luvas
How to find: Find during adventure #24
Adjacent locations: Melras, Longoon Forest

Stores:
Weapon store: Axe, Iron Axe, Tomahawk, Steel Axe, Battle Axe,
 Double Axe, Mega Axe, Great Axe
Armor store: Chain Mail, Iron Mail, Molybdenum Mail, Steel Mail,
 Great Mail, Iron Boots, Steel Boots, Molybdenum Boots
Medicine store: Well10, Well30, Well50, AllWell, Amurita,
 Medi, Calcium, Cross

Other locations:
Ferry to Gelma Island (for adventure #25)

---Maneating Deserst
How to find: Automatic
Adjacent locations: Amultai, Holft, Istra

---Melras
How to find: Travel to Payne Lake, Luvas or Kashue Valley from
Gumeia
Adjacent Locations: Luvas, Gumeia, Kashue Valley, Payne Lake,
 Sorceress Mansion

Stores:
Inn: 100G
Moneylender
Pub
Weapon store: Carbon Spear, Iron Spear, Carmine Spear,
 Wing Spear, Marble Rod, Crystal Rod, Snake Rod, Great Bow,
Armor store: Snake Comb, Gold Ribbon, Iron Helm, Chain Mail,
 Flame Mail, Iron Mail, Rubber Mail, Leather Gloves, Gloves,
 Ring, Gauntlet, Hell Sandals, High Heels, Knit Boots
Item store: Psi Medal, Cocoon, Blaze Scale, Blizza Scale,
 Loa Scale, Hurric Scale, Mandragora, Naky Gas, Quick Nuts,
 Bomb, Amethyst, Moonstone, Aquamarine, Spinner
Medicine store: Well10, Well30, Well50, AllWell, Mill10, Mill30,
 Mill50, Amurita, Sohma, Medi, Calcium, Cross

--Mirage Palace
How to find: Automatic
Adjacent locations: Kinslow, Lukraina Forest

---Mirror castle:
How to find: Talk to a man in Holft's bar
Adjacent locations: Sultan

---Mount Chomam
How to find: Appears after completing adventure #14
Adjacent locations: Luvas

---Mount Garolyn
How to find: Travel to Daman from Nova
Adjacent locations: Daman, Nova

---Mount Malmar:
How to find: Appears after completing adventures #20, #22, #25 and
#28
Adjacent locations: Jacquin

---Murdoch:
How to find: Talk to a man in Holft's bar
Adjacent locations: Sultan, Bannock

Stores:
Inn: 90G
Moneylender
Weapon store: Rapier, Iron Sword, Bastard, Axe, Iron Axe, Battle
 Axe, Iron Spear, Carmine Spear, Wing Spear, Claw, Dragon Claw,
 Long Bow
Armor Store: Silver Helm, Diadem, Bright Comb, Gold Helm,
 Steel Helm, Rubber Cloak, Grand Cloak, Air Robe, Hard Metal,
 Iridium Mail, Great Mail, Silver Brace, Shine Brace, Boots,
 Leather Boots, Platinum Boots, Warrior Boots, Queen Boots
Item Store: Psi Medal, Cocoon, Blaze Scale, Blizza Scale,
 Loa Scale, Hurric Scale, Mandragora, Naky Gas, Quick Nuts,
 Bomb, Amethyst, Spinner
Medicine Store: Well10, Well30, Well50, AllWell, Mill10, Mill30,
 Mill50, Amurita, Sohma, Medi, Calcium, Cross
Magic Store: Flay, Flare, Freeze, Froze, Volt, Voltia, Muddy,
 Muddia, Gale, Galia, Defen, Abilit

Other locations:
School
Yancha's House (the start of adventure #3)
Theater (for the Miss Murdoch Contest, adventure #13)
Iwan's House (for adventure #10)

---New Chabra
How to find: Appears 1 month after completing adventure #23
Adjacent locations: Fulsonkohl

Stores:
Weapon store: Knife, Rapier, Axe, Iron Axe, Spear, Carbon Spear,
 Iron Spear, Stick, Claw, Bow
Medicine store: Well10, Well30, Well50, AllWell, Mill1, Mill30,
 Mill50, AllMill, Elixir, Amurita, Sohma, Medi, Calcium, Cross

---Nova
How to find: Travel to Lukraina Forest from Kinslow
Adjacent Locations: Kinslow, Lukraina Forest, Ke'Sel, Mt. Garolyn

Stores:
Medicine store: Well30, Well50, AllWell, Mill10, Mill30, Mill50,
 Elixir, Amurita, Sohma, Medi, Calcium, Cross
Magic store: Destro, Drowse, Spect, Darkne, Venom, Numb, Spelio,
 Solid, Wall, Feeb, Gloomy, Gloomia, Abilit, Dispeli

---Payne Lake
How to find: Automatic
Adjaent locations: Tree Ocean

---Pinas
How to find: Talk to Yancha in Murdoch
Adjacent locations: Felm, Gumeia

Stores:
Inn: 80G
Moneylender
Medicine store: Well10, Well30, Well50, AllWell, Mill10, Mill30,
 Mill50, Amurita, Sohms, Medi, Calcium, Cross
Magic store: Flay, Flare, Blaze, Blazer, Burn, Freeze, Froze,
 Frozia, Blizzard, Blizzardam, Volt, Voltia, Crack, Loa,
 Muddy, Muddia, Gran, Sands, Sander, Gale, Galia, Hurric,
 Hurricdia, Destro

Other locations:
Vivian's House (for adventure #3)
Church (for adventure #13)

---Sorceress Mansion
How to find: Talk to a woman in Ke'Sel

---Sultan:
How to find: Travel to Murdoch, Tree Ocean or Mirror Castle from
 Holft
Adjacent locations: Holft, Murdoch, Tree Ocean, Mirror Castle

Stores:
Inn: 50G
Moneylender
Weapon store: Knife, Bastard, Double Axe, Marble Rod, Crystal Rod,
 Claw, Iron Claw, Bow, Long Bow, Great Bow
Armor store: Hard Leather, Ether Mail, Feather Mail, Chain Mail,
 Leather Gloves, Gloves, Ring, Wing Boots, Snake sandals,
 Iridium Boots
Item Store: Psi Medal, Cocoon, Blaze Scale, Blizza Scale,
 Loa Scale, Hurric Scale, Mandragora, Naky Gas, Quick Nuts,
 Bomb, Wonder Guide, Amethyst, Princess, Matinee
Medicine Store: Well10, Well30, Well50, Mill10, Mill30, Mill50,
 Elixir, Amurita, Sohma, Medi, Calcium, Cross
Tech Store: Body Slam, Air Ripper, Rush, Fireworks, Ichimonji,
 Power Crush, Berserk, Attack Circle, Cheer, Steal, Cry,
 Venoball, Charm, Pitfall, Critical, Blind, Lullaby, Flute,
 Backup, Sticky, Force, Barrier

Other locations:
Fairgrounds (for the Sultan Festival, adventure #12)

---Tree Ocean:
How to find: Automatic
Adjacent Locations: Payne Lake, Sultan, Kinslow

---Western Mountain
How to find: Pay the map vendor in Istra 50000G
Adjacent locations: Istra


----IV. Item lists

---A. Usable items

Name:                     Use:                  Cost/Where to get:
-----                     ----                  ------------------
Well10....................Restore 10% of HP.....5GP
(Weru10)
Well30....................Restore 30% of HP.....20G
(Weru30)
Well50....................Restore 50% of HP.....40G
(Weru50)
AllWell...................Restore all HP........100G
(Uruweru)
Mill10....................Restore 10% of MP.....50G
(Miru10)
Mill30....................Restore 30% of MP.....200G
(Miru30)
Mill50....................Restore 50% of MP.....400G
(Miru50)
AllMill...................Restore all MP........1000G
(Urmiru)
Elixir....................Restore all HP/MP.....2000G
(Erikisaa)
Elixir-DX.................Restore all HP/MP.....4000G
(ErikisaaDX)              and status           (#12)
Elixir-SP.................Restore all HP........3000G
(ErikisaaSP)              of party             (#12)

Amurita...................Raise dead character..100G
(Amurita)
Calcium...................Cures Broken Bone.....30G
(Karushuumu)
Cocoon....................Protects user from....100G
(Kokuun)                  attack
Cross.....................Cure Curse, Confusion.20G
(Kurusu)
Medi......................Cure Poison, Sleep,...50G
(Medi)                    Paralysis and Darkness
Psi Medal.................Escape from a battle..50 G
(Saimedaru)
Sohma.....................Cure status changes...100G
(Sooma)
Wonder Guide..............Shows the name of.....500G
(Wandaagaido)             your location

Blaze Scale...............Fire attack, all......200G
(Bureisukeiru)
Blizza Scale..............Ice attack, all.......200G
(Burizasukeiru)
Bomb......................Bomb attack, small....300G
(Bomu)
Hurric Scale..............Wind attack, all......200G
(Harikusukeiru)
Loa Scale.................Lightning attack, all.200G
(Roasukeiru)
Mandragora................Earth attack, all.....200G
(Mandoragora)

Quick Nuts................Raises Speed..........30G
(Kuikkunattsu)

Naky Gas..................Lowers enemy defense..100G
(Neikiigasu)

Abilit Scope..............Same as Abilit spell..#10
(Abiritosukoopu)
Element...................???...................#32
(Eremento)
Fire Feather..............Needed for adventure..#5
(Honoo no Hane)           #5 and #4
Ice Cooler................Needed for adventure..10000G
(Aisukuuraa)              #5
Magic Compass.............Needed for adventure..10000G
(Majikku Konpasu)         #9
Moonlight Boat............Needed for adventure..30000G
(Tsukikage no Booto)      #17
Pure Oats.................???...................#9
(Pyuaootsu)


---B. Weapons

Weapons can only be used if the character's Strength level is high
enough.

Abbreviations used in the Users column:
Ri = Rick
Ru = Runna
B = Balmore
C = Charan
P = Poran
L = Lukiman

Abbreviations used in the Elements column:
E = Earth
F = Fire
I = Ice
L = Lightning
W = Wind

Abbreviations used in the Status column:
Po = Poison
Pa = Paralysis
Cu = Curse
BB = Broken bone
S = Sleep
Co = Confusion
D = Darkness
H = Healing

                         Strength     Effects:
Name:            Power:   level:     Elem:  Stat:  Users:  Get:
-----            ------   --------   -----  -----  ------  ----
Knife............9........10.........None...None...Ri,Ru,B.100G
(Naifu)                                           L
Rapier...........11.......120........None...None...Ri,Ru...300G
(Reipia)
Iron Sword.......12.......130........None...None...Ri,B....500G
(Aiansoodo)
Bastard..........14.......160........None...None...Ri,B....800G
(Basutaad)
Great Sword......16.......190........None...None...Ri,B....1500G
(Gureetosoodo)
Fang Sword.......17.......205........None...Po.....Ri,Ru...3000G
(Fangusoodo)
Damascus.........18.......220........None...S......Ri,Ru...4000G
(Damasukasu)                                              (#12)
Flame Sword......20.......260........F......None...Ri......8000G
(Fureemusoodo)
Ice Blade........23.......300........I......None...Ri......12000G
(Aisubureedo)
Gale Sword.......25.......330........None...None...Ri......15000G
(Geirusoodo)                        Speed Up
Alraune Sword....27.......370........None...Pa.....Ri......20000G
(Aruraunesoodo)
Sword............31.......440........None...None...Ri,B....#28
(Tsurugi)
Justice Sword....33.......500........None...None...Ri......30000G
(Jasutisoodo)
Holy Sword.......38.......580........None...?......Ri......#32
(Hooriisoodo)

Axe..............11.......115........None...None...Ri,B....500G
(Akkusu)
Iron Axe.........19.......230........None...None...Ri,B....5000G
(Tetsu no Ono)
Tomahawk.........22.......290........None...BB.....Ri,B....9000G
(Tomahooku)                         Speed Down
Steel Axe........24.......315........None...BB.....Ri,B....13000G
(Suchiiruakkusu)                    Speed Down
Battle Axe.......26.......350........None...BB.....B.......18000G
(Batoruakkusu)                      Speed Down
Double Axe.......29.......400........None...BB.....Ri,B....24000G
(Daburuakkusu)                      Speed Down
Mega Axe.........33.......470........None...BB.....B.......28000G
(Megaakkusu)
Fuujin Axe.......35.......540........None...None...Ri,B....#34
(Fuujin no Ono)                     Speed Up
Great Axe........37.......570........None...BB.....B.......45000G
(Gureetoakkusu)                     Speed Down
Raijin Axe.......40.......620........E......BB.....B.......#17
(Raijin no Ono)

Spear............10.......100........None...None...Ri,Ru,L.130G
(Supia)
Carbon Spear.....13.......145........None...None...Ri,Ru...700G
(Kaabonsupia)                       Speed Up
Iron Spear.......15.......175........None...None...Ri,Ru...1200G
(Aiansupia)
Carmine Spear....19.......240........F......None...Ri,Ru...7000G
(Kaamainsupia)
Wing Spear.......21.......270........None...None...Ru......8000G
(Uingusupia)
Veno Spear.......25.......335........None...Po.....Ru......16000G
(Venosupia)
Wind Spear.......27.......390........None...None...Ru,L....22000G
(Uindosupia)                        Speed Up
Trident..........30.......420........I......None...Ri,Ru...25000G
(Toraidento)
Guardian.........32.......470........None...None...Ru......#32
(Gaadian)
Angel Spear......34.......530........None...S......Ru......#31
(Enjerusupia)

Stick............9........10.........None...None...Ri,Ru,..70G
(Tsue)                                            C,P,L
Staff............13.......145........None...None...Ri,Ru,..1000G
(Sutaffu)                                         C,P,L
Orc Rod..........15.......175........E......None...Ri,L....2000G
(Ookuroddo)
Mace.............17.......200........None...Cu.....Ri,L....4000G
(Meisu)
Marble Rod.......19.......240........None...D......C,P,L...6000G
(Maabururoddo)
Crystal Rod......21.......275........None...S......C,P,L...8000G
(Kurisutaruroddo)
Adamant Rod......23.......320........W......None...Ru,L....14000G
(Adamanroddo)                                             (#12)
Snake Rod........25.......400........None...Co.....L.......19000G
(Suneikuroddo)
Wiser Rod........29.......470........None...None...L.......#31
(Waizaaroddo)                       Heals Curse
Angellus.........0........420........None...Heal...Ri,C,P,.#24
(Anjerasu)                                        L

Claw.............9........10.........None...None...Ri,C,P..120G
(Tsume)                             Speed Up
Iron Claw........11.......125........None...None...Ri,C,P..500G
(Aiankurou)                         Speed Up
Tiger Claw.......14.......160........None...None...C,P.....1200G
(Taigaakurou)                       Speed Up
Dragon Claw......15.......180........None...None...P.......8000G
(Doragonkurou)                      Speed Up
Chaos Claw.......18.......215........None...Co.....P.......6000G
(Kaosukurou)                        Speed Up
Powder Claw......20.......255........F......None...C,P.....15000G
(Paudaakurou)                       Speed Up
Para Claw........24.......315........None...Pa.....C,P.....33000G
(Parakurou)                         Speed Up
Raiden Claw......25.......370........None...None...P.......36000G
(Raidenkurou)                       Speed Up, Hit Rate Up
Magical Claw.....30.......490........None...Pa,Po,.P.......#34
(Majikarukurou)                            Cu

Bow..............10.......100........None...None...Ru,C,P,.200G
(Yumi)                                            L
Long Bow.........13.......140........None...None...Ru,C,P..800G
(Rongubou)
Fjord............16.......295........?......?......C,P.....5000G
(Fiyorudo)
Dancing Bow......21.......280........None...Co.....C,P.....18000G
(Danshingubou)
Diana Bow........22.......320........None...None...C,P.....25000G
(Dianabou)                          Heals Darkness
Shadowgetter.....23.......380........None...Pa.....C.......30000G
(Shadougettaa)
Fairy Bow........26.......450........None...Co,S,D.C.......#31
(Feariibou)
Great Bow........28.......385........None...None...Ri......21000G
(Gureitobou)                        Speed Down
Power Bow........0........235........None...Heal...C.......#21
(Pawaabou)

---C. Armor:

Armor can only be used if a character's Speed level is high
enough.

The armor lists use the same abbrevations as the weapon lists.

--1. Helmets:
                         Speed
Name:            Power:   level:     Elem:  Stat:  Users:  Get:
-----            ------   --------   -----  -----  ------  ----
Cap..............9........50.........None...None...All.....150G
(Kyappu)
Iron Helm........9........120........None...BB.....Ri,B....300G
(Aianherumu)
Star Ring........9........130........None...Po.....C,P,L...800G
(Sutaaringu)
Barretta.........9........320........?......?......Ru,C,P,.#31
(Baretta)                                         L
Magical Helm.....9........500........None...?......Ru,C,P,.#32
(Majikaruherumu)                                  L
Headband.........10.......70.........None...?......B.......20G
(Sakadaru)
Silver Helm......10.......160........None...Po.....Ri,Ru.B.1000G
(Shirubaaherumu)
Circlet..........10.......170........None...?......Ru,C,P,.3500G
(Saakuretto)                                      L
Molybdenum Helm..11.......190........None...None...Ri,B....4000G
(Moribudenherumu)
Diadem...........11.......220........None...S......All.....8000G
(Daiademu)
Gold Ribbon......11.......270........None...Cu.....Ru,C,P,.9000G
(Goorudoribon)                                    L
Gold Helm........11.......275........None...Cu.....Ri,B....11000G
(Gorudoherumu)
Bright Helm......12.......300........None...D......Ri,B....18000G
(Buraitoherumu)
Steel Helm.......12.......350........None...BB.....Ri,B....20000G
(Suchiiruherumu)
Psycho Ribbon....12.......390........None...Co.....Ru,C,P,.22000G
(Saikoribon)                                      L
Snake Comb.......12.......410........None...Po.....Ri,B....24000G
(Suneiku Koomu)
Damask Helm......12.......520........None...S......Ri,B....33000G
(Damasuherumu)
Psycho Helm......13.......465........None...Co.....Ri,B....27000G
(Saikoherumu)
Bright Comb......13.......540........None...D......Ru,C,P..35000G
(Buraitokoomu)
Medusa Helm......13.......560........None...Pa.....Ri,B....38000G
(Medusaherumu)
Tiara............0........450........None...None...Ru,C,P..30000G
(Tiara)                             Absorb attacks as HP


--2. Body armor:
                         Speed
Name:            Power:   level:     Elem:  Stat:  Users:  Get:
-----            ------   --------   -----  -----  ------  ----
Travel Clothes...9........40.........None...None...All.....100G
(Tabishitaku)
Scale Mail.......9........70.........None...None...Ri......#10
(Sukeirumeiru)
Asbestos Suit....9........80.........F......None...All.....300G
(Ishiwata no Fuku)
Hard Leather.....9........230........F,L....None...Ri,B....3500G
(Haadorezaa)
Cloak............10.......110........I......None...All.....800G
(Manto)
Rubber Cloak.....10.......150........L......None...Ru,C,L..1200G
(Rabaamanto)
Grand Cloak......10.......160........E......None...Ri,B,P..1800G
(Guranmanto)
Air Robe.........10.......180........W......None...Ru,C,P..2400G
(Earoobu)
Ether Mail.......10.......240........I,L....None...Ru,C....4200G
(Eeterumeiru)
Leather Mail.....11.......200........None...None...All.....3100G
(Rezaameiru)
Feather Mail.....11.......260........None...None...P,L.....4800G
(Fezaameiru)                        Speed Up
Chain Mail.......11.......270........None...BB.....Ri,Ru,P.5500G
(Cheinmeiru)                                      L
Flame Mail.......11.......280........F......?......B,C,P...6000G
(Fureimumeiru)
Mist Mail........11.......   ........I......?......??......1100G
(Misutomeiru)
Dress............12.......100........?......?......L,C,P...#13
(Doresu)
Iron Mail........12.......300........None...BB.....Ri,Ru,B.7000G
(Aianmeiru)
Rubber Mail......12.......320........L......?......R,C,L...8000G
(Rabaameiru)
Underground......13.......330........E......?......Ri,B....7500G
(Andaaguran)
Molybdenum Mail..14.......350........None...BB.....P,L.....9000G
(Moribudenmeiru)
Ice Mail.........14.......420........I......?......Ri,C,P..18000G
(Aisumeiru)
Shell Mail.......15.......370........None...None...L.......10000G
(Sherumeiru)
Wood Mail........15.......380........W......?......Ri,Ru,..12000G
(Uddomeiru)                                       B,C,L
Steel Mail.......15.......390........None...BB.....Ri,B....14000G
(Suchiirumeiru)
Bische...........15.......430........None...None...Ru,C,P..21000G
(Bisuche)                           Speed Up
Iridium Mail.....15.......470........None...BB.....Ru,L....45000G
(Irijimueiru)
Heat Mail........15.......500........F......None...B.......55000G
(Hiitomeiru)                        Absorb Fire damage as HP
Blood Mail.......16.......400........?......?......Ru,C,P..15000G
(Buraddomeiru)
Spelio Mail......16.......450........None...S,Po...Ri,Ru,..30000G
(Superiomeiru)                                    C,L
Plate Mail.......16.......460........None...None...Ri,P....26000G
(Pureetomeoru)
Hard Metal.......17.......460........         .....B.......40000G
(Haadometaru)
Dragon Mail......17.......490........None...None...B,C,P...#20
(Doragonmeiru)
Miracle Armor....18.......520........None...None...All.....32000G
(Kiseki no Yoroi)
Tall Mail........19.......600........?......?......B.......#34
(Toorumeiru)
Platinum Mail....20.......560........None...None...Ru,C,P..58000G
(Purachinameiru)
Devil Mail.......21.......500........?......?......All.....10000G
(Debirumeiru)
Great Mail.......21.......540........None...None...B.......50000G
(Gureitomeiru)                      Speed Down
God Armor........21.......580........None...None...Ri......#32
(Kami no Yoroi)

--3. Gloves:
                         Speed
Name:            Power:   level:     Elem:  Stat:  Users:  Get:
-----            ------   --------   -----  -----  ------  ----
Leather Gloves...9........40.........F......None...All.....300G
(Rezaaguroobu)
Gloves...........9........80.........I......None...All.....500G
(Tebukuro)
Shine Brace......9........110........None...D......Ri,P....800G
(Shainbureisu)
Silver Brace.....9........150........None...Po.....Ri,Ru,B.3000G
(Shirubaabureisu)                                  P
Ring.............10.......120........L......None...Ru,C....1200G
(Ringu)
Protector........10.......140........E......None...Ri,Ru,B.1800G
(Purotekutaa)
Armlet...........11.......200........W......None...Ru,C,P..6000G
(Aamuretto)
Damask Brace.....11.......230........None...S......Ri,Ru,..8000G
(Damasuburesu)
Medusa Brace.....11.......300........None...Pa.....Ri,B....12000G
(Medusaburesu)
Trance Brace.....12.......270........None...Co.....Ru,C....10000G
(Toranburesu)
Gauntlet.........12.......350........None...None...All.....16000G
(Gantoretto)
Silver Glove.....12.......520........?......Po,?...Ri,Ru,..32000G
(Shirubaaguroobu)                                 B,P
Medusa Glove.....12.......580........?......Pa,?...Ri,B....35000G
(Medusaguroobu)
Shine Glove......13.......380........?......D,?....B,C,P...18000G
(Shainguroobu)
Damask Glove.....13.......420........?......S,?....Ri,Ri,..24000G
(Damasuguroobu)                                   P,L
Trance Glove.....13.......470........?......Co,?...Ru,C,L..27000G
(Toranguroobu)


--4. Shoes:
                         Speed
Name:            Power:   level:     Elem:  Stat:  Users:  Get:
-----            ------   --------   -----  -----  ------  ----
Sandals..........9........30.........None...None...All.....100G
(Sandaru)
Boots............9........70.........None...None...All.....200G
(Buutsu)                            Speed Up
Leather Boots....9........90.........None...BB.....C,P.....350G
(Rezaabuutsu)
Iron Boots.......10.......100........None...None...Ri,B....500G
(Aianbuutsu)                        Speed Up
High Heels.......10.......120........None...None...Ru,C,P..600G
(Haihiiru)
Knit Boots.......11.......150........None...None...Ru,C,P,.1200G
(Nittobuutsu)                                     L
Hell Sandals.....11.......190........None...Pa.....All.....1800G
(Herusandaru)
Damask Sandals...11.......240........None...S......Ri,Ru,B.2000G
(Damasusandaru)
Hermes Sandals...12.......270........None...None...C,P,L...3800G
(Herumesusandaru)                   Speed Up
Snake Sandals....12.......280........None...Po.....Ri,Ru,C.5000G
(Suneikusandaru)                                  L
Wing Boots.......13.......310........None...None...Ri,Ru,L.10000G
(Uingubuutsu)
Iridium Boots....13.......320........None...None...Ri,B,P,.12000G
(Irijimubuutsu)                                   L
Steel Boots......13.......350........None...None...Ru,B,C..17000G
(Suchiirubuutsu)                    Speed Down
Molybdenum Boots.13.......430........None...None...Ri,Ru,B.26000G
(Moribudenbuutsu)
Wind Boots.......14.......380........?......?......Ru,C,L..19000G
(Uindobuutsu)
Damask Boots.....14.......400........None...S......Ri,B,L..21000G
(Damasubuutsu)
Safety Boots.....14.......460........None...BB.....Ru,C,P..30000G
(Seefutiibuutsu)
Speed Boots......15.......470........None...?......Ri,Ru,B.20000G
(Suppidobuutsu)
Platinum Boots...15.......500........?......?......Ru,C,P..37000G
(Purachinabuutsu)
Medusa Boots.....15.......510........None...Pa.....Ri,B,L..38000G
(Medusabuutsu)
Warrior Boots....16.......580........None...None...Ri,B....48000G
(Uoriabuutsu)
Queen Boots......16.......550........?......?......Ru,C,P..40000G
(Kuiinbuutsu)

---D. Accessories:

--1. Charms:

Name:            Effect:                       Get:
-----            -------                       ----
Choker...........Absorb Wind attacks as HP.....#8, #30
(Chookaa)
Loupe............Absorb Earth attacks as HP....#20
(Roopu)
Matinee..........Absorb Ice attacks as HP......40000G
(Machinee)
Opera............Absorb Lightning attack as....#25,  #5
(Opera)          HP
Princess.........Absorb Fire attacks as HP.....40000G
(Purinsesu)


--2. Jewels:

Name:            Effect:                      Get:
-----            -------                      ----
Amethyst.........Immunity to Poison...........30000G
(Ameshisuto)
Aquamarine.......Immunity to Broken Bone......15000G
(Akuamarin)
Carnelian........Immunity to Sleep............#5, #25
(Kaanerian)
Lapis Lazuli.....Immunity to Confusion........#21
(Rapisurazuri)
Malachite........Immunity to Poison...........#4
(Marakaito)
Moonstone........Immunity to Curse............10000G
(Muunsutoon)
Spinner..........Immunity to Darkness.........10000G
(Supineru)


---E. Special items:

Name:             Effect:               Where to get:
-----             -------               -------------
Air Bead..........Needed for adv #32....Find during adv #28
(Eabiizu)
Black Box.........Needed for adv #10....Find in Logoon Forest
(Burakkubokkusu)                        after adv #19
Fairy Statue......Needed for adv #32....Find durinf adv #25
(Seireizou)
Gymnasium Key.....Opens the Holft.......Holft school's principal
(Taiikukan no Kagi)  school gymnasium
Island Map........Shows your location...Customs agent at Harbor
(Shima no Chizu)
Ocean Bead........Needed for adv #32....Find during adv #25
(Ooshanbiizu)
Pirate's Key......Unlocks a door on.....Find during adv #25
(Kaizoku no Kagi)  Gelma Island
Pirate's Note.....Shows location of.....Find during adv #24
(Kaizoku no Kamikire)  pirate treasure
Quick Tiger.......Allows you to dash by.Find during adv. #23
                  pressing the R/L button
Rainbow Bead......Needed for adventure..Find during adv #22
(Reinboubiizu)    #32
Sorceress Mansion.Needed for adventure..Get from Lukiman after
Key               #7                   Adv #6
Strange Mask......Needed for adv #16....Find during adv #20
(Fushigi na Kamen)
Twinkle Bead......Needed for adv #32....Find during adv #20
(Touinkurubiizu)
Wall Writing......Tells how to defeat...Find during adv #20
(Kabe no Moji)    the wyvern statues
Wanted Poster.....Decribes an escaped...Get from Sheriff
(Tehaisho)        prisoner              during adv. #9


----V. Spell list
                                 Int.
Name:             Effect:         Level    MP:   Users:     Get:
-----             -------         ......   ---   ------     ----
Flay..............Fire attack 1,..15.......40....Ri,Ru......500G
(Furei)           Single                        C,P,L
Flare.............Fire attack 2,..100......70....Ri,Ru......1500G
(Fureia)          Single                        C,L
Blaze.............Fire attack 3,..250......120...Ri,Ru,L....7000G
(Bureizu)         Single
Blazer............Fire attack 1,..180......110...C,L........4000G
(Bureizaa)        All
Burn..............Fire attack 2,..400......200...C,L........13000G
(Baan)            All
Freeze............Ice attack 1,...15.......40....Ri,Ru......500G
(Furiizu)         Single                        C,P,L
Froze.............Ice attack 2,...110......70....Ri,Ru......2000G
(Furoozu)         Single                        C,L
Frozia............Ice attack 3,...280......120...Ri,Ru,L....8000G
(Furoojia)        Single
Blizzard..........Ice attack 1,...185......110...C,L........4000G
(Burizaado)       All
Blizzardam........Ice attack 2,...415......200...C,L........15000G
(Burizaadamu)     All
Volt..............Electric attack.15.......40....Ri,Ru......650G
(Voruto)          1, Single                     C,P,L
Voltia............Electric attack.130......70....Ri,Ru......2500G
(Vorutia)         2, Single                     C,L
Crack.............Electric attack.260......120...Ri,Ru......7500G
(Kurakku)         3, Single                     C,L
Loa...............Electric attack.195......110...L..........5000G
(Roa)             1, All
Loadis............Electric attack.500......200...L..........#32
(Roadisu)         2, All
Muddy.............Earth attack 1..30.......40....Ri,Ru......950G
(Madii)           Single                        C,P,L
Muddia............Earth attack 2,.140......70....Ri,Ru......3000G
(Madia)           Single                        C,L
Gran..............Earth attack 3,.300......120...Ri,Ru,L....8500G
(Guran)           Single
Sands.............Earth attack 1,.200......110...C,L........5000G
(Sanzu)           All
Sander............Earth attack 2,.460......200...C,L........20000G
(Sanzaa)          All
Gale..............Wind attack 1,..60.......40....Ri,Ru......950G
(Geiru)           Single                        C,P,L
Galia.............Wind attack 2,..150......70....Ri,Ru......3000G
(Geiria)          Single                        C,L
Torna.............Wind attack 3,..550......300...Ri,Ru,C,L..#10
(Torunei)         Single + Absorb HP
Hurric............Wind attack 1,..180......110...L..........4000G
(Hariku)          All
Hurricdia.........Wind attack 2,..440......200...L..........17000G
(Harikudia)       All
Destro............Demon attack,...290......150...Ri,Ru......10000G
(Desutoro)        Single                        C,L
Hole..............Destroy 1 enemy.520......300...Ri,C,L.....#30
(Houru)

Darkne............Cause Darkness,.160......30....Ri,Ru,C,L..3000G
(Dakune)          Single
Drowse............Cause Sleep,....120......20....Ri,Ri,C,L..2500G
(Dorauzu)         Single
Numb..............Cause Paralysis.200......50....Ri,Ru,C,L..6000G
(Namu)            Single
Spect.............Cause Confusion.145......30....Ri,Ru,C,L..2800G
(Supekuto)        Single
Spelio............Cause Curse,....150......40....Ri,Ru,C,L..3000G
(Superio)         Single
Venom.............Cause Poison,...120......30....Ri,Ru,C,L..1500G
(Venomu)

Defen.............Defense Up 1,...110......20....Ri,Ru,L....1500G
(Difen)           Single
Wall..............Defense Up 2,...430......200...Ru,L.......16000G
(Wooru)           Single
Solid.............Defense up 1,...380......150...Ri,Ru,L....12000G
(Sorido)          All
Calm..............Speed Up,.......105......30....Ri,Ru,L....1000G
(Kaamu)           Single

Feeb..............Attack Down,....170......50....Ri,Ru,L....4000G
(Fiibu)           Single
Naky..............Defense Down,...80.......20....Ri,Ru,L....400G
(Neikii)          Single
Snail.............Speed Down,.....90.......25....Ri,Ru,L....500G
(Suneiru)         Single

Gloomy............Magic Defense,..190......50....Ri,Ru,L....7000G
(Guruumi)
Gloomia...........Magic Defense,..430......200...Ru,L.......18000G
(Gruumia)         All

Abilit............Determine HP of.20.......10....Ri,Ru......300G
(Abirito)         enemy                         C,P,L
Convert...........Convert MP to...230......0.....Ri,Ru,.....#7
(Konbaato)        HP                            C,P,L
Dispeli...........Negate all......260......60....Ri,Ru,L....9000G
(Disuperi)        magic effects


----VI. Tech list
                                 Skill
Name:             Effect:         level:    HP:  Users:     Get:
-----             -------         ------    ---  ------     ----
Air Ripper........Wind Attack,....220.......80...Ri.........5000G
(Earippaa)        Single
Attack Circle.....Attack all......170.......150..Ru.........3500G
(Ichimoudajin)    enemies
Backup............Raise Speed,....120.......20...Ri,P.......600G
(Bakkuappu)       Single
Barrier...........All attacks go..170.......10...B..........3000G
(Ooibari)         to user
Berserk...........Attack random...250.......150..B..........8000G
(Chigittehanage)  targets
Blind.............Cause Darkness,.170.......30,..Ri,C.......2000G
(Metsubushi)      Single
Body Slam.........Single attack,..100.......50...Ri.........600G
(Karatakewari)    + Broken Bone
Charm.............Cause Curse,....130.......30...P..........1000G
(Omajinai)        Single
Cheer.............Raise Attack,...350.......400..Ru,P.......24000G
(Ouen)            All
Critical..........Big damage to...450.......500..Ri,B.......25000G
(Kuritikaru)      1 enemy
Cry...............Lower enemies'..150.......20...P..........1500G
(Nakimane)        attack power
Dance.............Cause Paralysis.400.......600..P..........#24
(Dansu)           All
Fireworks.........Throw fireworks.130.......70...P..........1200G
(Hanabi)          at enemy
Flute.............Cause Confusion.300.......170..P..........13000G
(Kuchibue)        All
Force.............Raise Defense,..280.......130..P..........9000G
(Foosu)           All
Ichimonji.........Attack all......220.......100..Ri.........6000G
(Ichimonji)       enemies
Lucky Shot........Attack all, and.500.......50...B..........#8
(Ataru o Saiwai)  cause Broken Bone
Lullaby...........Cause Sleep,....250.......150..P..........8000G
(Komoriuta)       All
Pitfall...........Cause paralysis.180.......50...Ru.........3000G
(Ashibarai)
Power Crush.......Attack all......400.......200..Ri,B.......14000G
(Pawaakurasshu)   enemies
Rush..............Multiple attack.120.......60...Ru.........1000G
(Rasshu)          against 1 enemy
Steel.............Lower Defense..100........10...P,L........300G
(Suchiiru)        Single
Sticky............Lower Speed,....170.......30...Ru,P.......2500G
(Sutikkii)        Single
Venoball..........Poison attack,..160.......40...Ru,C,P,L...1500G
(Venobooru)       Single


----VII. Frequently Asked Questions

Q: In Amanojaki's puzzle in Goltz, who is telling the truth?
A: Wamon (top row, third from left)

Q: Where is the Fugitive the sheriff of Fulsonkohl is looking for?
A: He's in a pub. Which one he shows up in is random. The real
fugitive looks like a woman in a red dress with a beard and
mustache.

Q: What do I do with the switches in the cave on Gelma Island?
A: Flip them like this (from left to right): Down, Middle, Up,
Down, Down, Up, Middle

Q: How do I defeat the winged dragons in the cave west of Istra?
A: Fight them in this order: North, East, West, South

----VIII. Walkthrough

Note that you do not have to do the adventures in the order
they're listed. That's just the order they're listed in the
"Search" screen. For the most part, the adventures can be done in
any order. Most can be started and completed as soon as their
location becomes available, assuming the charactes are strong
enough. Some are only available at certain times of the year, or
after completing another adventure. Some require specific items to
complete.

#0. The beginning
Location: Harbor
When: Start of the game

A ship arrives at Vulcannon Island, bringing more adventurers
coming to seek their fortunes. One of them is Rick. He stops at
the customs desk. Pick a name for yourself. Press the A button to
switch between hiragana and katakana. Next, pick a birthday. This
will serve as the starting date of the game. The customs agents
tells you about the village of Holft to the east and gives you a
map of the island.

---#1: The Town Troublemaker
Location: Holft
When: Before leaving Holft
Balmore's house if on the left side of town. Talk to Balmore's
father there. He asks you to do something about his wild,
incorrigible son. Balmore is in the bar. He and his friends have
taken over the place, since everyone else is too afraid of them to
enter. When you tell the owner you want to speak to Balmore, he
reluctantly lets you in.
Balmore is on the second floor, drinking. He doesn't want to talk
to you, and he and his friends attack. After you defeat them,
Balmore knocks some barrels over and attacks again. Defeat him
again. He gives in and agrees to go home.
Talk to the bar owner and he'll give you 1000G as a reward.
Talk to Balmore's father. He asks you to take Balmore with you.
He'll give you 500G and an Iron Sword.
After this, the bar will open again, and you can talk to the
patrons.

---#2: Ghosts in the School
Location: Holft
When: Before leaving Holft

Some people in Holft report seeing ghosts in the school. The
school is on the left side of town. When you go there, you'll have
a choice of which room to go. At first, there's just the staff
room. The teacher there claims he's there alone and tells you to
leave and don't bother going to the classroom.
Go to the classroom next. A boy is there. He says school is over
and everyone has left. He suggests you check the principal's
office.
Go to the principal's office. The principal tells you that the
gymnasium is haunted and he wants to hire you to get rid of the
ghosts. He'd already sent another adventurer, a girl, in after
them, but she hasn't come out. He gives you the key to the
gymnasium.
Enter the gymnasium. You can find money in various random places
on the floor. There's a door in the NE corner leading to a
storeroom where you can save the game.
There is a girl surrounded by flames on the stage. The ghosts have
possessed her, and they try to possess you, too. The girl and
ghosts attack you.
After you defeat her, the teacher you met earlier runs it. The
ghosts were part of an experiment of his. He'd been using the gym
for experiments summoning ghosts after everyone went home. Now
you've ruined his experiment. He attacks.
After you defeat him, check on the girl. She's the other
adventurer the principal sent to get rid of the ghosts. She
introduces herself as Runna. She decides to go with you.
You take the teacher to the principal. He gives you 1000G as a
reward. You tell him about the boy you saw in the classroom. He
says it sounds like a boy who died in an accident 3 years ago. He
insists that you must be mistaken. He takes back the gym key and
goes inside.
After he leaves, the boy comes to see you. He is the ghost of the
boy who died. He was summoned there by the teacher's experiments,
but now he can go back to the underworld.

Items in gymnasium: Well30, Bomb

---#3. Drinking Contest in Dibaran
Location: Dibaran Forest
When: Anytime

A family of woodcutters live in Dibaran Forest, near Kinslow. They
claim to be able to out-drink anyone. Balmore isn't about to let
anyone out-drink him!
On the first floor of the woodcutters' house, you meet Barabara,
the youngest brother. Balmore demands to see Dibaran, but Barabara
challenges him first. You can have anyone challenge Barabara, but
Balmore is probably the best choice, since he has the most HP (and
is the only one likely to drink that much alcohol). The contest
begins. There's no strategy involved. Each fighter takes turns
drinking until someone keels over.
On the next floor is Baranbaran, the middle brother. Once again,
the battle is on. Drink until Baranbaran passes out.
Next, you meet Dibaran himself. More booze! After Dibaran passes
out, Balmore is officially the biggest drunk in the world :).

Items to find: Cloak, Well50

---#4: The Collector's Wish
Location: Collector's House
When: Anytime

Bentley, a rich collector, lives east of Holft. He will ask you to
find some rare items for him. If you bring them to him, he'll give
you a reward.
At first, as a test of your honesty, he'll ask you to bring him a
Wonder Guide and give you 1000G for expenses and tell you to be
back within 3 days. Balmore wants to take the money and run. You
have the choice to run away with the money or be honest. If you
run, you won't be able to complete the adventure. Go to Holft and
buy a Wonder Guide for 500G, then return to the Collector's House.
Since you were honest, he decides he can trust you and asks you to
find some more items for him:
The items:             Where to find:
1. Elixir..............Buy in Sultan
2. Fire Feather........Find during adventure #5
3. Choker..............Find during adventure #8 or buy
                      during adventure #31
4. Bische..............Find in Longoon Forest AFTER completing
                      adventure #19 or buy during adventure #31
5. Elixir-DX...........Buy during adventure #12

After you bring him all the items, his collections is complete,
and he gives you a reward of 300000G!

---#5. Exterminate the Firebird
Location: Gelta Volcano
When: Anytime
Items needed: Ice Cooler
 You can buy an Ice Cooler in Gumeia for 10000G

A fire-eating bird has settled in the Gelta Volcano, making life
difficult for the inhabitants of Gumeia. The mayor has offered a
reward to anyone who can get rid of the bird.
Go up the mountain and into the volcano. If you don't have the Ice
Cooler, it will be too hot to enter, and you'll have to turn back.
The firebird is on the 3rd floor of the volcano. Do NOT use fire
magic- it heals the bird. Wind magic has no effect.
After you defeat the bird, you find 3 Fire Feathers.
Go to Gumeia and see the mayor. At first, he doesn't want to
believe you did it. He's a cheapskate and doesn't want to part
with the reward. He asks for proof. You show him the Fire
Feathers. He agrees to give you the reward (20000G!) if you give
him one of the feathers.

Items to find: Well50, Blizza Scale, Orc Rod, Mill50, Calcium,
Iron Helm, High Heels, Opera, Carnelian, Fire Feather (3)

---#6: The Magic Duel
Location: Felm
When: Anytime (but I'd wait until after you get Charan and Poran)

Lukiman lives in the house in the NW corner of Felm. A sign by the
door says that if anyone an beat him using only magic, he'll give
them 6000G.
For the fight, he'll change into 5 different monsters. You can
only use magic, no weapons or items. This means Balmore won't be
fighting this time, since he can't use magic.
If you win, he'll give you 6000G, and ask you a favor. He used to
live with wife, Pumpkin, a powerful sorceress. One day, they had a
fight, and she threw him out. He wants to return home, but isn't
brave enough to talk to Pumpkin himself. He wants you to go talk
to her and convince her to let him come back. He gives you the key
to the mansion.

---#7. Sorceress Mansion
Location: Sorceress Mansion
When: After completing adventure #6
Items needed: Mansion Key
 Get the Mansion Key from Lukiman after you win his challenge.

Pumpkin's mansion is near Melras. Don't bother with the chests,
yet. Some of them have monsters inside, and the ones that don't
are locked. Pumpkin is on the top floor. She thinks you're
thieves, and attacks. She's VERY hard to beat, unless you have a
lot of HP, but it doesn't matter whether you win or not.
She demands to know how you got in. You tell her that Lukiman sent
you and he wants to come home. She laughs and says that Lukiman
left on his own. He was always something of a coward. The fact
that he sent you instead of coming himself proves that he still
is. She asks you to go get Lukiman. She also uses her magic to
raise all your levels by 1 and heal you.
Go back to Felm and talk to Lukiman. He's still afraid to face
Pumpkin alone and asks you to come with him. If you agree, he
takes down the sign advertising his magic challenge, and puts a
notice on his door saying that he's away. He hesitates about going
immediately back to Pumpkin's house, but Runna insists they go
immediately.
As you might expect, Pumpkin is mad when she sees that Lukiman
brought you again. She had been prepared to forgive him if he'd
had the courage to come back alone, but now he still needs to grow
a backbone. Since you're adventurers, she asks you to take Lukiman
along on your adventures and maybe help him gain some courage.
Lukiman seems anxious to go with you and leave again. As thanks,
Pumpkin says you can use the stuff in the treasure chests around
the house (although Lukiman says the stuff is his!)

Items to find: Elixir, Hurric Scale, Calcium, Convert spell,
Crystal Rod

---#8. Mirror Castle
Location: Mirror Castle
When: Anytime
Items needed: 10000G

There are two chests in front of the castle. Open one, and a man
rushes out to stop you. He's an architect, and the castle is his
work. He built is as a amusement park/tourist attraction, but it's
not quite finished. He offers to let you inside to test it for him
if you'll give him 10000G.
Once inside, you can keep any treasures you find. If you want to
leave, talk to the architect. However, if you want to go in again,
you'll have to pay another 10000G.
Be on the lookout for mirrors that don't cast a reflection. They
hide secret passages.
There are mechanical dolls playing the king and queen on the first
floor, but they're not finished. If you talk to them, they'll
malfunction and the architect will yell at you. First, go to the
right side and flip the switch. You'll need to ride the flying
carpet over the wall (if the carpet isn't there, step on the
platform and it will come.). Then, go the left side and flip the
switch there. There should be two chests there. Go back to the
right side and go up the stairs.
Find a secret passage through one of the mirrors and flip the
switch behind it. Another secret passage leads to the ballroom.
There is a mechanical dancefloor and orchestra on the second
floor. It seems to work, but you'll get yelled at, anyway. After
dancing, go through the secret passage in the upper right corner.
Flip the switch at the end of the corridor, then go back to the
ballroom. One of the walls is gone, and you'll be able to get to
another switch. That switch removes one of the walls on the left
side, revealing another switch and stairs leading down. Flip the
switch.
Go down the stairs and through the door to the left. Go through
one of the mirrors to get to the chest. Now go back out and
through the other door. Go through the mirrors into the bedroom.
You can sleep in one of the beds, but the architect will yell at
you for messing up the exhibit.
Go back to the ballroom. The wall in the lower right corner is now
gone, and there is a secret passage leading to some stairs.
Go down the stairs, and through the door to the right. There is a
chest containing a Bastard.
Go through the other door. Flip the switch and go through the
secret passage on the left side of the room. Go through another
passage to get the Lucky Shot tech.
Go back through the ballroom to the bedroom. The mirror that led
to the bedroom is gone, and you can now get to the stairs. Watch
out for traps in the floor. Tiles that don't cast a reflection as
actually trap doors. There is a secret passage in the corner to
the right on the stairs. Go through it and to the stairs in the
upper right corner. Drop down a hole near the stair to get to the
chest you passed earlier. Drop down another hole to get the
ballroom. Go back up the stairs to the third floor.
There's a dungeon on the third floor. If you go in, you'll be
trapped, and the architect will have to come let you out.
Go to the lower left corner and flip the switch. Go outside to
find a Choker. Then go to the upper left corner of the room. There
will be a new mirror there, with a secret passage leading to a
secret room. Watch out for traps on the floor!
Once you get the last chest, you go see the architect. He is
disappointed that you were able to find them all. He thought that
no one would ever get them, and he'd be able to scam a lot of
money from people looking for the treasure. Now he'll have to make
do with just an ordinary tourist trap :).

If you go to the Mirror Castle after completing this adventure,
there will be plenty of tourists lined up to see the castle, and
the architect is only charging them 10G to go in. You can go in,
too, if you want.

Items to find: Medi, Blood Mail, Psycho Ribbon, Bastard, Lucky
Shot tech, Mist Mail, Choker, Malachite

---#9: Bounty Hunters
Location: Fulsonkohl
When: Anytime

Talk to the Sheriff in the northern house. A prisoner has escaped,
and he is handing out wanted posters offering a reward. His name
is Gortes Buzzy, and he likes to hang out in pubs. Check the
wanted poster for more information. The poster describes his
strange accent, and his penchant for dressing in womens' clothing.
After you get the poster, new people will appear in the pubs. When
you see one, question him to see if he's Gortes. If you think the
person is Gortes, pick the second option from the bottom to accuse
him. If you're wrong, you'll lose your chance to find Gortes and
collect the reward money. Where the real Gortes appears is
apparently random. Check the FAQ section if you want to know
exactly what to look for.
If you have the right man, he'll get rid of his disguise and
attack. If you win, the sheriff will come and take Buzzy and give
you the 12000G reward.

---#10. The Neverending Staircase
Location: Murdoch
When: Anytime

Talk to Iwan on the left side of town. He tells you that something
happened to his basement. It's vanished. The stairs that used to
lead to the basement now lead nowhere. They just keep going and
going, seemingly forever. He asks you to investigate the stairs.
Go into the basement and down the stairs... and down... and down.
Just keep going. After a while, Balmore will start complaining
about how long it's taking. Keep going. Eventually, Balmore will
lose his temper and start destroying things. This brings Muma, the
demon responsible for the disappearance of Iwan's basement, out of
hiding.
After defeating Muma, you find yourself in Iwan's basement. As a
reward, Iwan offers you one of the chests. Pick whichever one you
want.

---#11: Charan and Poran
Location: Murdoch and Pinas
When: Anytime

Talk to Yancha, on the right side of town. She introduces you to
two twins, Charan and Poran, and asks you to take them to her aunt
Vivian's house in Pinas. She says aunt lives in a house with a
green roof.
Go to Pinas. The house with the green roof is on the right side.
Vivian answers the door, but she claims not to know anyone names
Yancha. Charan and Poran don't recognize Vivian, either. Maybe
you'd better see Yancha again, and make sure you heard right.
GO back to Yancha's house in Murdoch. There's a note left on the
door: "I'm sorry to trick you. I thought it would be safe to leave
Charan and Poran with you. I'm going on a journey to reclaim my
youth. Yancha."
Yancha dumped the kids on you and ran off! You can't exactly leave
them here alone, so take them with you.

---#12. Plate Hunt
Location: Sultan
When: 11/11 to 11/20

The Sultan Festival occurs in the town of Sultan every year. It
has some nice shops that carry some hard-to-find items:
Weapon shop: Bastard, Damascus, Tomahawk, Carmine Spear, Orc Rod,
 Adamant Rod, Tiger Claw, Dancing Bow
Medicine Shop: Well50, AllMill, Elixir, Amurita, Sohma, Medi,
 Calcium, Cross, Elixir-DX, Elixir-SP

The main attraction of the festival is the Plate Hunt game. It
costs 100G to enter. Find the plates in the maze inside, and trade
them for prize money. Different plates are worth different
amounts. There are 6 iron plates (50G), 3 silver plates (200G),
and 1 gold plate (3000G). You can do the Plate Hunt as many times
as you want, but the plates are in different places every time.

I should note that the plant monsters in the plate maze are called
Audreys. Maybe someone at Zamuse was a Roger Corman fan :).

---#13: Miss Murdoch Contest
Location: Murdoch
When: 4/10 to 5/10

Go to the theater between 4/10 and 5/10 to register to have Runna
register for the contest. Balmore doesn't think Runna is ladylike
enough to win a beauty contest, but we'll see...
The attendant takes Runna inside for the preliminary contest.
Later, she comes back out. She made it into the finals! Now you'll
just have to wait until 5/10 for the contest. You can stay at the
inn for free until then.
On 5/10, the attendant comes to get Runna. Everyone else heads to
the theater to cheer her on.
The announcer introduces all the candidates. After everyone has
gone, the announcer gives the rules. The candidates strike poses,
and people cast votes. Whoever has the most votes after 10 rounds
wins. When Runna's turn comes, you'll have a choice of "Jump",
"Kiss", "Turn", "Pose" or "Daring Pose". I THINK the scores are
random, but I'm not entirely sure. After 10 rounds, the scores are
tallied up. Both times I tried, Runna won, so I don't know if it's
possible for her to lose. As a prize, you get 3000G and a Dress.

---#14: Warrior Tournament
Location: Bannock
When: 8/1 to 9/1 (but probably not your first year there)

Go to the arena in Bannock between 8/1 and 9/1. Rick and Balmore
decide to enter the tournament. Runna declines, since it's not
ladylike. First, you have to see if you qualify. You'll each fight
a different monster. You can use any weapons or magic you want,
but you can't use items. If Rick wins, Balmore does, too. You can
stay in the hotel for free until 9/1, the day of the main
tournament.
On 9/1, the attendant comes to get Rick and Balmore. Balmore is
excited about the prize money, but the attendant tells him there
is no money. The only prize is the fame of having won.
The tournament begins. In all, 6 fighters have passed the
qualifying round. Like before, you can use magic and weapons, but
no items. However, you're healed between each round. If you lose,
the game doesn't end, but you'll have to wait until next year to
try again.
The first fight is Rick vs. Gomora the Wild Horse. He has no
particular weakness, but doesn't use magic.
The next fight is Rick vs. Leora the Queen Bee. She uses a lot of
electricity and fire spells, so equip an Opera or Princess if you
have it.
The third round is Rick vs. Balmore! He's pretty tough.
And finally, the last battle. Rick Vs. Kilmer the Mage Knight.
After you beat him, you've won the tournament! The announcer is
surprised that someone so young could win. Balmore claims he held
back and let you win :).
After the tournament, Kilmer comes to see you. He has something to
give you. It's a map that supposedly leads to a great treasure.
There's supposed to be an immortal guardian guarding the entrance
to the cave. He won the map from its previous owner, and since you
beat him, he's giving it to you.

---#15. Training the Wimpy Son
Locations: Istra
When: After winning the Warrior Tournament (adventure #14)

Buffalo is the richest man in Istra.
If you knock on his door before you win the tournament, he won't
give you the time of day. Afterwards, he gushes and asks you for a
favor. It seems that his son, Patello, is weak and unathletic.
Buffalo built a tower in his house and filled it with monsters to
give him a place to exercise, but the monster he brought were a
bit too strong. He wants you to help train his son.
To train him, have him fight with you inside the tower (if you
have all six characters, you'll have to leave someone behind).
There's a special door on the top floor of the tower. Once
Patello's Strength level is over 25, he'll be able to open it.
There are treasures behind the door, and he'll give you all of it
if you'll help.
Patello starts out with all his stats at 1, not even strong enough
to use any equipment. Just have him defend while the others fight.
Once Patello's Strength level is at 25, try the door on the top
floor. He should be able to do it. There's a shortcut to the
bottom floor behind the door.
Go talk to Buffalo. He'll ask you if you want to continue training
Patello. You can if you want. Otherwise, Buffalo and Patello bid
you goodbye.

Items to find: Queen Boots, Alraune Sword, Elixir, 5000G

---#16: The Ghostly Mask
Location: Ke'Sel
When: Anytime
Items needed: Strange Mask
 You can find the Strange Mask on the Western Mountain during
 adventure #20.

A long time ago, there was a sculptor named Taliman in Ke'Sel.
When he died, two artifacts of his remained. One was the Baldur
idol in the village shrine. The other was the Mandalo Mask.
Taliman wanted to stay in this world so badly that he sealed his
soul inside these two objects. It's said that when the two objects
come together, evil spirits appear. Because of this, the elder hid
the mask somewhere far away.
Go to Ke'Sel's temple after finding the Strange Mask. You'll hear
a voice calling for the mask. Go into the temple and examine the
idol. The voice tells you to put the mask on. It says that whoever
does will gain ultimate power. Rick and Runna are suspicious, but
Balmore wants power too badly to care and puts on the mask. A
light appears from the statue and sucks you in.
You wake up in a room inside the idol. Balmore starts dancing
around and mumbling. Runna tells him to knock it off. Balmore says
that he can't help it. Something is making him do it. Go south out
of the room.
For now, Balmore won't be able to fight, as he's too busy dancing.
Go through the cave until you find Taliman himself. He says he was
killed by students of his who hated him, so he left his soul here
inside the two artifacts. However, too much time has passed. Now
he wants to go on to the underworld. To do that, he needed to
reunite the two parts of his soul. And there's one more thing he
needs- a sacrifice. And he intends to use use as his sacrifice.
Fight off Taliman.
Now that he's been defeated, he can go to the underworld. However,
he's taking Balmore with him.
The idol spits you out. You're free, but Balmore isn't moving.
Maybe you should ask the village elder, Dantarl, for help.
Go to the elder's house. When the guards see the mask, they take
you to see the elder.
Dantarl takes a look at Balmore and confirms that the mask he's
wearing is the Mandalo Mask. He says that Balmore is dead, but he
can be brought back. Right now, Balmore's soul is still between
this world and the next. You have to go bring it back. However, if
you make a mistake, you could die, too. Everyone agrees to go.
Dantarl says he's helo you as thanks for ridding the temple of
evil spirits.
Dantarl chants a magic spell, and everyone's souls leave their
bodies and go to the underworld's harbor. Soon, the boat to take
everyone to the next world will come. In order to save Balmore,
you have to find his soul and get it off the boat before you
arrive at the next world. The boat comes and you get on.
There's a pool of water on the second floor on the boat that will
heal you.
The souls are on the third floor. The guard refuses to let you in,
so you'll have the defeat him. Balmore's soul is in the far
corner. He's being awfully quiet. If only he were like that
normally :).
After you get Balmore's soul, hurry back to where you boarded the
boat and jump off. Everyone's soul returns to their bodies. The
Mandalo Mask crumbles. Balmore wakes up, and Dantarl tells him
what happened.
The elder says goodbye, and the guards escort you out of the
house.

Items to find: AllWell, AllMill, Mist Mail, Mandragora, Elixir,
Sohma

---#17. Angel of the Lake
Location: Payne Lake
When: Anytime
Items needed: Moonlight Boat, Iron Axe.
 You can buy a Moonlight Boat in Goltz after completing adventure
 #18.
 You can buy a Iron Axe in a weapon store.

According to legend, a woodcutter was chopping trees on the island
in the middle of Payne Lake when he dropped his iron axe into the
lake. An angel appeared out of the lake and asked him "Did you
drop a gold axe? Or was it a silver one?" The woodcutter was
honest and said he dropped an iron axe. The angel appreciated his
honesty and gave him both the gold and silver axes.
Recently, there have been many whirlpools on the lake, and an
ordinary boat would be smashed to bits if you tried to sail on it.
But if you have a Moonlight Boat, it should be strong enough to
withstand the whirlpools.
Go to the south side of the lake and sail from the docks. Go
through the maze of whirlpools to the island in the center. Read
to sign at the south end. It says that this is the place where the
woodcutter met the angel. Balmore wants to try it out. If you have
a Iron Axe, Balmore throws it into the lake (he wants the gold and
silver axes for himself, even though Rick bought the Iron Axe!).
Sure enough, a beautiful angel appears from beneath the lake. The
angel asks who threw the axe, and Balmore enthusiastically says it
was him. The angel scolds him for using the lake as a garbage dump
and gives the Iron Axe back. Maybe the legend was wrong?
Balmore thinks she must have just forgotten, and throws the axe
again. The angel comes back and tells him she has better things to
do than pick up after him. Balmore asks about the gold and silver
axes. The angel says she used to do that, but doesn't anymore. She
seems troubled. Rick asks what's wrong. The angel says if you want
to know what's wrong, to come to her house. You can get there
through the pink whirlpool.
Go back through the maze to the pink whirlpool, and go through it.
You end up in the angels house, at the bottom of the lake. The
angel tells you that the lake used to be peaceful, but that
changed when a monster called Babrigon came and built has castle
here. Babrigon cause the whirlpools to form. Since then, no one
has been able to get close to the lake or his castle. Balmore asks
if he can get the gold axe if he gets rid of Babrigon. The angel
says yes.
Before you can fight Babrigon, you need to find the angel robe
that he stole. Once the angel has it, her powers will return to
normal. She casts a spell so you can breathe underwater. If you
want to rest, talk to her. If you want to go back to the surface,
take the pink whirlpool outside the house.
Go east and south from the house. There is a castle built from the
rocks on the lake bottom. When you try to enter, a monster named
Zargon stops you. Defeat him and enter the castle. Go up the stair
on the right side. The angel's robe is on the top floor, guarded
by another fish monster, Zubagon. When you get the robe, Balmore
notes that it's rather skimpy. Naturally, he's in a hurry to get
back so he can see the angel wearing it.
On the left side is another treasure chest containing a Trident,
guarded by Garagon. You can go get this now, or wait until you
come back with the angel.
Bring the robe back to the angel. Balmore asks if she's really
going to wear it. The angel says yes, and asks if you want to
watch her change. Resist the temptation and say no. Balmore wants
to watch anyway, but the angel says she was joking and asks him to
look away anyway. For the effort of resisting, Rick's and
Balmore's Stamina levels go up!
The angel says she'll go with you to defeat Babrigon. The door to
his chamber is sealed with special magic that only she can break.
If you have all 6 characters, you'll have to pick someone to leave
behind. Balmore refuses to leave, and Runna insists on staying to
make sure he doesn't do anything stupid.
Go back to Babrigon's castle and go up the center staircase.
Babrigon's chamber is on the top floor. The angel opens the door.
Babrigon attacks. He is immune to ice and fire, and casts ice
spells. He is weak against Sleep attacks.
After you defeat Gabrigon the first time, he calls Zargon, Garagon
and Zubagon, and the four of them merge. This time, he has some
powerful healing spells, in addition to what he had before.
Balmore rejoices- the gold axe is within his grasp!
You return to the angel's house. The party member you left behind
rejoins you. Balmore keeps talking about the gold axe. The angel
tells him to go throw the iron axe into the lake again, just like
in the legend.
The angel takes you back to the island. Go read the sign again.
Balmore throws the axe into the lake. Just like in the legend, the
angel appears and asks if he dropped a gold or silver axe. Balmore
forgets his lines, and says he dropped both of them. The angel
says he's supposed to answer that he only dropped an iron one, but
she'll let it slide this time. However, she can't give him a gold
or silver axe. They'd be valuable, but not much use as weapons.
She gives him a Raijin Axe instead. It won't sell for much, but
it's more powerful than the weapons you can buy in stores.
Sail back to docks. Now that the whirlpools and monsters are gone,
it's a short trip.

Items to find: Fjord, ELixir, AllMill, Wind Spear, Mill50,
AllWell, Bomb, Snake Rod, Trident, 8600G, Raijin Axe

---#18: Town of Liars
Location: Goltz
When: Anytime

When you first enter Goltz, you meet a demon named Amanojaki who
claims to be the ruler of Goltz. He challenges you to a game, and
says you won't be able to enter Goltz unless you win. If you
agree, he tells you to sign your name in the guest register. Runna
notices some strange characters on it, but Amanojaki says not to
worry about it. And now the rules: The twelve people standing in
front of you are all liars, except one. You need to figure out who
the one is. Unfortunately, if you guess wrong, you're stuck as
Amanojaki's prisoners (shouldn't have signed the book!).
Talk to the people. Here is what they say (from left to right):
Top row:
Ramon: "Konya has a sister."
Ronya: "Amarinya is my daughter."
Wamon: "Sonya and Honya are sisters."
Amarinya: "Tamon is the tallest person here."
Second row:
Monya: "Everyone lies! I do, too!"
Mamon: "I am not Honya's husband."
Yonya: "Tonya has a husband."
Yamon: "Honya has no brothers or sisters."
Third row:
Namon: "No one here is married."
Nonya: "The man at the end of this row is the youngest."
Hamon: "What Nonya says is true."
Honya: "I'm an only child."
Fourth row:
Sonya: "Namon is the youngest one here."
Samon: "Konya and Honya are sisters."
Tonya: "I am married."
Tamon: "I'm the tallest person here."
Bottom row:
Amon: "Mamon is not Honya's husband."
Onya: "No one here has a brother."
Kamon: "Ronya is Amarinya's mother."
Konya: "I am not an only child."

So how to solve it? Remember that only *one* person is telling the
truth. For example, take Nonya and Hamon. If Nonya is telling the
truth, Hamon is, too. Since they can't both be right, we can rule
them both out. Find pairs and groups like this, and keep ruling
people out until there's just one left. If you want to know
exactly who it is, check the FAQ section.

When you've figured it out, talk to Amanojaki. He'll ask if you're
sure, then tell you to talk to the one you think is telling the
truth. If you're wrong, Amanojaki throws you in the dungeon and
the game ends. If you get it right, he reneges on his promise to
let you into town, and attacks.
To beat Amanojaki, you must ONLY use magic. Using physical attacks
heals him.
After Amanojaki is defeated, the townspeople come to their senses,
and you can enter the town. Apparently, there used to be an Occult
Shop there. Wamon bought a book on demon summoning, and summoned
Amanojaki as an experiment. No one has any memory of what happened
after that.

----#19. Breft's Thieves
Location: Longoon Forest
When: Anytime

Thieves in Longoon Forest have been terrorizing nearby villages.
Be a good adventurer and go show them what for!
Soon after you enter the forest, you're ambushed by the thieves.
They take everything- even your clothes! Runna is enraged (but
Balmore doesn't seem to mind). Balmore suggests they go find some
thieves and take their clothes, but Runna won't have it. She'd
rather die than wear their stinky rags. (yes, I know it looks like
they're still clothed during the battle scenes, but that's just an
optical illusion. Trust me)
You'll have to fight the rest of this adventure without your
equipment or items. If you get injured, go to the spring west of
the lair, or the thieves' kitchen to heal. The kitchen will only
heal you up to 50% HP, however.
Defeat the guards in front of the door and you can enter the lair.
Runna's on a rampage!
Your stolen stuff is in a chest on the second floor.
Breft, the leader of the thieves, is on the third floor. Runna
attacks him. He's pretty eay to defeat. He begs for forgiveness.
You can forgive him or not; it doesn't seem to matter. Runna's
still mad, and she attacks again. Repeat the process a few more
times until Runna finishes stomping the guy into the ground. Breft
gives you a Tiara and runs away. The rest of the missing stuff is
in the chest behind him.
Come back later, and the lair will be in ruins. There will be some
new chests there. One will contain the Black Box, which you'll
need for adventure #10.

Items to find (after finishing the adventure): Black Box, Elixir,
Bische

---#20. The Wyvern's Treasure
Location: Western Mountain
When: Anytime

There are supposed to by Wyverns living in the mountains west of
Istra, and legend has it that they guard a great treasure.
One of the items you find on the outside of the mountain is the
Strange Mask. Everyone says it gives them the creeps, and to leave
it, but Rick insists on taking it.
Go into the cave on top of the mountain. A little to the east of
the door, there's a sign on the wall. You copy the writing onto a
piece of paper: "The traveller heads north. As he was finished his
work in the north, the sun rose in the east. The traveller headed
toward the sun. When his work there was finished, the sun had
begun to set, and darkness had begun to descend. The traveller
chased after the sun, but it was no use. When his work there was
done, he continued his aimless wandering. There, he was attacked
by a blue shadow. After that, no one knows whether he lost all
hope, or found a new hope."
There are four wyvern statues in the cave, and you must defeat
them all if you want to get to the treasure. However, you must
defeat them in the right order, of the door will not open. The
clue to defeating them is on the sign. If you want to know the
order, check the FAQ section.
If you defeated the wyverns in the right order, a staircase will
appear between the statues. If not, reenter the cave and start
over. The staircase leads to another chamber. In the center is a
giant wyvern guarding a fancy treasure chest. You'll have to
defeat him to get the treasure. In this fight, do NOT use magic,
and use only non-elemental weapons. Any magic will heal him. If
any of the characters have elemental weapons equiped, have them
use techs instead of fighting normally. The chest contains the
Twinkle Bead. Not exactly the mountain of jewels Balmore was
expecting, but not bad.

Items to find: Loupe, Strange Mask, Dragon Mail, Elixir-DX,
AllWell, Twinkle Bead

---#21. The Maneating Trees
Location: Tree Ocean
When: Anytime
Items needed: Magic Compass
 You can buy a Magic Compass in Goltz for 10000G after
 completing adventure #18.

Many people have gone missing near the Tree Ocean. Supposedly,
once you enter, you can never find your way out again. But if you
have a Magic Compass, you can leave.
There are lots of dancing trees, but they don't respond when you
try to talk to them. Make your way to the giant tree in the middle
of the forest. The tree talks to you. It is the Millenium Tree,
the ruler of the forest. It asks you for a favor. 10 maneating
demon trees have appeared in the Tree Ocean. It wants you to get
rid of them.
The demon trees are the dancing trees you saw earlier. After
you've defeated them all, go see the Millenium Tree again. The
tree reveals that the trees you just destroyed grew from its
seeds. Several years ago, it was just an ordinary tree. But one
day, a demon came to live in its branches. Since then, the demon
has gradually possessed the rest of the tree's body. The tree
wants you to kill the demon. It lowers a vine so you can climb to
where the demon lives.
The demon, Mafoe, live in the top of the tree. He's been using the
Millenium Tree's sap to create the carnivorous trees. You demand
that he leave the Millenium Tree, but he refuses. He attacks.
After Mafoe is defeated, he says that he and the tree have merged
over the years. Even if he dies, the Millenium Tree will remain,
and will continue to make more demon trees.
You climb down the tree. You're not sure how to tell the tree what
Mafoe said, but it already knows. It has one last wish- burn what
remains of him so there will be no more demon trees. After the
tree is gone, you her its voice one last time, and something
shining falls to the ground.

Items to find: AllMill, Lapis Lazuli, Power Bow, Pure Oats

---#22. Legendary Treasure
Locations: Mount Chomam
When: After winning the Bannock Tournament (adventure #14)

The map Kilmer gives you shows the locations of a treasure in
Mount Chomam, near Luvas. The entrance to the cave is hidden
behind some trees. Look for trees that you can walk through.
The way to the treasure is guarded by a man in armor. You'll have
to fight him and prove you're worthy to continue before he'll let
you pass. He is VERY TOUGH. He casts spells to raise his attack
power for a few rounds, then attacks the whole party at once.
Either have enough killer magic to beat him quickly, of have a lot
of HP. After you beat him, he lets you through.
Go across the bridge and down the stairs. Go to the left, and up
the stairs at the end of the passage. Get the White Key out of the
chest, and go back up. Go to the right and down, then up the
stairs. Go up the stairs just to the left and get the Blue Key. Go
down the stairs on the east side, around the lake and up again to
find the Red Key.
Go back to the second floor and down the stair in the upper right
corner. Keep following the stair until you get to a fancy chest.
The chest has three keyholes. Use the three keys to unlock it. The
chest contains the Rainbow Bead and a note: "To the one who finds
the Rainbow Bead: He who has the Beads has proven himself worthy
to possess the Holy Sword. The Beads are the Twinkle Bead, Ocean
Bead, Air Bead and Rainbow Bead. Find the four Beads and the way
will open..." The real treasure must be this Holy Sword. Balmore,
as usual, is worried that it won't sell for much.

Items to find: Elixir, Blizza Scale, Tiara, Calcium, Dragon Claw,
Rainbow Bead

---#23. Village Defenders
Location: Mt. Garolyn
When: Anytime

There are two routes into Mt. Garolyn, the north route and the
south route. The south route has been blocked by a rockfall, so
take the north route.
There is a cabin at the top of the mountain. Bardigan, a bandit,
lives there. As soon as you talk to him, he attacks. After you
defeat him, he runs away. Runna wonders if he's one of Balmore's
friends :).
Keep going over the mountain, and you'll find the village of
Chabra. Most of the people don't want to talk to you. Samson, in
the north house, explains that the village has been under attack
by Bardigan's bandits recently, and everyone is terrified of
strangers. When he hears that you defeated Bardigan, he asks for
your help. He takes you into his house and goes to gather the
other villagers. Samson's brother, Holmes, is there, but he
doesn't talk to you. The villagers enter and introduce themselves:
Samson, Yaman, Ryuna, McCoy, Beth, Bonark and Gamma. They've been
living in fear of the bandits on the mountain for many years, and
wanted to flee the village. However, the south route is blocked by
a rackfall, and the north route leads to the bandits' lair. On top
of that, there's a spy in the village, who lets the bandits know
every time they tried to escape. They want you to help them get
off of Mt. Garolyan, to the country of Lachwald, where they plan
to build a new village. Rick and Runna agree. Balmore asks if
there's a reward, but since the villagers just barely have enough
to eat, it look like he'll have to work for free this time. Ryuna
is worried about whether the spy will tell the bandits their
plans, but Samson insists there is no spy. Samson says that as
leader of Chabra, he'll personally kill the spy if there is one.
Holnes runs out of the room.
The next morning, Samson comes to wake you. It's time to leave. If
you get wounded along the way, you can return to Chabra and heal.
Go over the mountain. At the other side, Bardigan is waiting for
you. He sends some of his underlings after you. After you defeat
them,he calls his spy to kill you. It's McCoy! Barsigan and McCoy
attack together. McCoy is the weaker of the two, so attack him
first.
After the fight, McCoy reveals that there was another spy- Holmes.
Samson refuses to believe it, but Holmes admits that it's true.
Before, Samson had said he'd kill the spy, so now he has to kill
Holmes. You have the option to try to stop him. At the last
minute, Samson decides he can't do it. The villagers aren't
entirely willing to forgive Holmes and let him come with them, but
they'll turn a blind eye if both Samson and Holmes leave. Before
he goes, Samson gives you a Quick Tiger. The villagers mark the
location of their new village on your map and leave.

Items to find: Mill50

---#24: Pirates' Sacrifice
Location: Daman
When: 2/1 to 2/10

If you go to Daman between 2/1 and 2/10, the townspeople will try
to attack you. Unfortunately, they're all too weak to fight
effectively. Afterward, the village elder explains that their
village is being blackmailed by pirates. Every year on 2/10, they
must send human sacrifices to them. This year, their village is
nearly empty. They attacked you thinking they could send you
instead of villagers. After hearing their story, Runna volunteers
to go anyway. Surprisingly, Balmore agrees, eager for a chance to
beat up some evildoers (or maybe just take their treasure). They
ask you if you will go, too. The elder lets you stay at the inn
until 2/10.
On 2/10, the pirates come. You try to act the part of scared
hostages, but Balmore isn't much of an actor. Trukin, the captain
of the ship, tells you that you're going to be used as slaves.
Maybe Barbariff, the pirates' leader will keep you, or maybe
they'll sell you to someone else. They throw you in the brig.
After the pirates leave, Balmore breaks down the door. Now you
have to take over the ship before it reaches the pirates' hideout.
The galley is on the next floor. Eat their food, and you'll regain
your HP.
Trukin is on the bridge. He tells you to play with some of his
underlings until you reach Skull Island. But you're not interested
in playing. After you defeat him, Trukin begs you to spare his
life. Runna tells him to take you to their leader. AFter you
arrive at Skull Island, you tie all the pirates up so they can't
escape. Trukin tells you their base is to the north. Before you
go, go rest in the beds in the lower deck.
Go north around the forest to the pirates' lair. There is a save
point near a lake about mid-way through.
On the second floor of the base, there is a hidden chest at the
end of a narrow corridor containing the Dance tech.
Barbariff is on the top floor. First, he sends his two underlings
after you, then he attacks you himself. Barbariff has healing
spells, and attacks that hit the whole party at once. After you
beat him, he begs for life and runs away. Now you can loot the
pirates' treasure!
One of the chests has a piece of paper inside. It's a treasure
map! According to it, the pirates' real treasure is on Gelma
Island. It gives an incantation to read before of the "unopened
door" in the cave there, and gives these directions: Down, Middle,
Up, Down, Down, Up, Middle. Balmore says that you can catch a boat
to Gelma Island from the town of Luvas.
After getting all the treasure (especially the Angellus!), go back
to where you docked the boat. It's gone! Barbariff must has taken
it to escape. But soon another boat comes, this time piloted by
the Daman villagers. After you left, they decided to try and fight
the pirates themselves. However, the pirates are already gone. You
return to Daman.
Now the village of Daman is free. If you want to go back to Skull
Island, talk to the man in the boat shop in the SW corner.

Items to find: AllWell, Hurric Scale, Dance tech, 8000G, Pirate's
Note, Angellus, Sohma

---#25: Pirate's Treasure
Location: Luvas and Gelma Island
When: After completing adventure #24

You can get to Gelma Island from Luvas. The fare is 10000G.
Go around the island to the SW to find the cave. There is a red
door there. Stand in front of the door and read the incantation on
the note you found in the pirates' lair. The door opens!
There are two doors in the next room. One is submerged. Don't
worry about that one, yet. Go through the right side one, and get
the items from the chests in the cave. One of them is the Pirate's
Key. Another is the Fairy Statue, which you'll need for another
adventure. Balmore wants to abandon it because it doesn't look
valuable, but the twins insist on keeping it.
Go back to the room with the switches. Take a look at the pirates'
note. After the incantation, it lists directions. This is how to
flip the switches (from left to right): Down, Middle, Up, Down,
Down, Up, Middle. After you flip them, the water flows into the
other reservoir, and you can get to the other door.
At the other end of the cave is a fancy chest. Use the Pirate's
Key to open it (if you don't have the key, go through the switch
room to the other cave to get it, then flip the switches again and
come back to the chest). The Ocean Bead is inside.
Before you can leave, someone comes up behind you. It's Barbariff
and Trukin from the pirate band. They figured you'd come here, and
they've been waiting. They attack. They're stronger than before,
and Barbariff still has attacks that hit the whole party at once.
Trukin is weaker, so attack him first.
When you're done on Gelma Island, go back to the docks and the
ferry will take you back to Luvas.

Items to find: Carnelian, AllWell, Mandragora, Shell Mail,
Pirate's Key, Fairy Statue, Opera, Ocean Bead

---#26: The Mirage Palace
Location: Mirage Palace
When: Anytime
Items needed: Black Box
 You can find the Black Box in Longoon Forest some time after
 completing adventure #19

When you first find the Black Box, you see a button on it. You
press the button and the box talks! There is a picture showing on
it. It shows the location of the Mirage Castle.
In a forest near Kinslow is what looks like a castle floating
upside-down. It's a mirage, and you can't enter it. However, if
you have the Black Box, it will make the mirage real.
The inside is a mirage, as well. The first floor looks like a
castle, but both it and you and shown upside-down. To see where
you can walk, look at the "bottom" of the walls (where they touch
the floor, or whatever you want to call the thing you're walking
on).
THe second floor is a desert with purple bubbles. Some of the
bubbles (the ones that aren't bouncing) can be broken. The star
shapes on the floor are the stairs to the next level.
The third floor is a floating cliff with an aurora (my favorite
:)).
The fourth floor is an upside-down forest.
The fifth floor is a catwalk. There's a save point here.
The sixth floor is a cliff. The waterfalls are all going the wrong
way. You can walk through them. Maybe this was supposed to be
upside-down, too.
The last floor is another upside-down castle. There, you meet the
ruler of the mirage palace. He says he's been waiting for someone
to come here. He's a space traveller. The mirage palace is
actually his ship. The ship was damaged when he landed here and he
lost a part of it, namely, the Black Box. Without it, the ship
won't move, and he can't leave the ship. Give him the Black Box
back. In return, he gives you an Abilit Scope and raises all your
levels by 1.
When you're done in the palace, talk to him again. He says he's
going back to his homeland. He says it's very far away, in a place
you've never seen. Rick thinks he means it's across the ocean. You
leave the palace. The palace transforms back into a rocket and
takes off again.

Items to find: Torna spell, Scale Mail, Hermes Sandals, Double Axe

---#27: The Ant Kingdom
Location: Maneating Desert
When: After getting Charan and Poran (adventure #3)

Go to the NW corner of the desert. There is a hole there. Charan
will yell that there are ants. Runna says that they aren't ants,
but antlions. Charan insists that there are ants, too, and they're
asking for help. Charan and Poran say they'll help the ants. Runna
doesn't understand what they're talking about. Suddenly,
everything gets blurry. When it clears, there's an ant standing in
front of you. You've shrunk! The ant introduces himself as Anton,
and says that you shrunk because the twins agreed to help them. He
takes you back to his country. Balmore seems unusually reluctant
to go...
Anton announces that he brought humans to help, and the rest of
the ants come to see. Balmore freaks out. He's afraid of ants!
Anton takes you to see the queen. The queen is surprised that you
heard their call. Usually, only fairies can hear them. She wants
you to get rid of the antlions. Balmore keeps insisting he won't
go. Anton offers to go in his place. Balmore wants to leave and
demands that Anton turn him back to normal. Unfortunately, he
can't. He says that you shrank because you were bitten by
antlions, and you won't be able to get back to normal until you
kill all the antlions.
Talk to one of the ants to get a Iron Spear. Another can save the
game.
There are 10 antlions in all. To find them, look for holes in the
ground outside the anthill. Antlions are relatively weak against
Ice. If you get wounded, talk to the queen, and she'll heal you.
Some of the monsters in the desert drop Elixir-SPs. Get some!
After you defeat the 10th antlion, you fall into a tunnel. Anton
doesn't recognize it, and doesn't know the way out.
Go into the small chambers to find items.
At the and of the tunnel, there's an ant named Arida. Arida is
apparently an old friends of Anton's who disappeared a while ago.
However, Arida reveals that it was he who brought the antlions
here. In the ant world, the males are subordinate to the females,
and Arida was tired of it. He wanted to start his own empire. He
attacks. Arida is very weak against ice.
After you defeat Arida, Anton tries to convince him to return to
the queen, but Arida refuses. He warns Anton that there are many
others who feel the same way, and dies. Anton digs a hole leading
to the surface, and takes you back to the queen.
The queen thanks you for your help. Runna asks how you can get
back to normal, now that the antlions are gone. The queen
apologizes and said that she lied before. She gave Anton a magic
spell to shrink any humans who heard their call. She can undo the
spell.
As thanks, she tells you about a secret passage in the ruins in
the desert. There is a button in the mouth of the lion statue.
Press it and the passage will open.
Runna goes to get Balmore, who is anxious to leave. You leave the
ant tunnels, and Anton turns you back to normal. The twins here
Anton telling you goodbye.

Items to find: Iron Spear, AllWell (3), Sohma (3)

---#28: Ancient Ruins
Location: Maneating Desert
When: After completeing adventure #27

Go to the ruins in the middle of the Maneating Desert. There is a
lion statue in the center. The Queen Ant said to push the button
in its mouth. Push the button and the statue splits open to reveal
a staircase. It leads to some old catacombs.
There is a circle of coffins in the center. The center one has a
fancy-looking treasure chest by it. It contains the Air Bead.
Once you get the Air Bead, the coffins open and the mummies
attack, two by two.
After the mummies are gone, the Mummy King appears from the center
coffin and attacks to see if you are worthy to possess the Air
Bead. To beat him, concentrate on magic attacks. He's not weak
against anything in particular, but physical attacks do almost no
damage.

Items to find: Sword, Air Bead

---#29. A Fistful of GP
Location: Jacquin
When: Anytime

When you first enter Jacquin, you're met by the leaders of the two
gangs that rule the town. Clint, in blue, rules the left side.
Juliano, in pink, rules the right side. Each one says that you
must choose a side if you want to enter the town. After they get
done fighting over you, pick a side. If you don't pick, you won't
be able to enter.

The plot is the same, no matter who you pick:
The boss takes you to his house and introduces you to his
bodyguards, (Marlon, Kirk and Bart for Clint; Dean, James and Jack
for Juliano). After you explore the town, go talk to the boss and
he'll let you stay in his house. One of the bodyguards shows you
toa room and you go to sleep.
Later, you're awakened by loud noises. The bodyguards run in and
tell you that their enemy has kidnapped the boss. They ask you to
help rescue him. The bodyguards will join the party and fight with
you, but you won't be able to control them. Go to the enemy boss's
house. The boss is being held on the second floor. First, the
enemy boss sends his bodyguards after you. After you defeat them,
he threatens to kill the prisoner. The bodyguards tell them that
he'll die anyway if he kills him. He challenges you to a one-on-
one duel and promises to let the prisoner go if you win. Pick
someone to fight him. His attacks cause Broken Bone, so unless you
have a lot of Calciums handy, pick someone who can use magic.
After freeing your friend, you go back to his house and rest. The
next morning, he and his bodyguards come to see you. He's been
thinking. Now that he rules the town, he doesn't want any more
tensions like there was before. That means getting rid of anyone
strong enough to oppose him, and that includes you. You can't stay
in Jacquin permanently (not that you'd want to). He gives you
10000G as thanks for rescuing him. In a month, you'll be able to
enter the town again.

Items to find: 3000G, Elixir

---#30. The Valley of Gold
Location: Melras and Kashue Valley
When: After getting Lukiman

The three men in Melras' pub are looking for someone to help
explore Kashue Valley and look for the legendary Valley of Gold.
They're only interested in strong men, though. Women and children
won't do.
Talk to Mahoney, the man in the center. He thinks you might be
useful. Balmore doesn't quite like his attitude (he refers to him
as the "big oaf"), and almost gets into a fight with Mahoney's
sidekicks, but Mahoney calms them down. Once he hears that
Mahoney's plan might make them some money, Balmore is more than
willing to forgive and forget. They're looking for gold, and they
have a lead on where it is. It's in Kashue Valley, which legends
says is made completely out of gold. Mahoney knows the secret to
getting in, but there are powerful monsters there. Therefore, he
was looking for some others to help. Mahoney and has friends join
the party. Runna and the twins wait at the pub.
Mahoney sets up a tent at the valley's entrance. If you get
wounded, you can heal at the tent.
Some of the monsters in Kashue Valley drop Raiden Claws. This is a
nice weapon for Poran.
There's a skull-shaped rock at the bottom of the valley. Mahoney
tells everyone to turn to rock. It opens a door in the valley
wall.
At the other end of the cave, you find a chamber made entirely of
gold. The legends were true! Balmore and Mahoney's gang
immediately start grabbing all the gold they can. Rick is a bit
hesitant. It seems too good to be true. Suddenly, Balmore
collapses. Rick goes to help him, but he collapses, too.
Mahoney's gang turns around. Now they're wearing gasmasks. The
rest of Kashue Valley's legend said that it was also called the
Valley of Amnesia. The gas filling the gold chamber erases the
memory of anyone who breathes it. And if you breathe too much of
it, you die. Mahoney intends to leave everyone there for dead.
However, the gas isn't affecting Lukiman. He used his magic to
stop his breathing. He knocks Mahoney out with a fire spell, then
drags Rick and Balmore out of the valley and reseals the door.
Mahoney's gang will just have to find their own way out.
Rick and Balmore wake up. Lukiman tells them that Mahoney lied
about the gold and abandoned them there. Rick and Balmore don't
remember what happened in the valley, so they believe him.
Everyone returns to Melras, where Runna and the twins are waiting.

Items to find: AllMill, Mill50, Choker, Hermes Sandals, Hole
spell, Gold Helm

---#31. The Fairies' Game
Location: Holft
When: After getting all six characters
Items needed: Fairy Statue
 You can find the Fairy Statue during adventure #25

This is my favorite of the adventures :). It's a homage to
"traditional" RPGs.
Make sure you have plenty of money before you do this adventure.
There are some stores that sell REALLY NICE STUFF that are only
available during this adventure.
Get the Fairy Statue and stay at Holft's inn. In the middle of the
night, a girl named Maria appears from a ball of light and asks
for your help. You follow her into the light.
You find yourself in a strange place that none of you have ever
seen. Charan and Poran seem to recognize it, though. They tell you
there's a castle to the north, and the king is waiting there.
Sure enough, there's a castle there. Go to the second floor and
talk to the king. He says he's been waiting for you to come, and
tells you ask the magicians on the first floor for more
information. Balmore asks if that's all he has to say, and demands
to know where they are and how they got there. The king just
continues to tell you to ask the magician. Balmore starts to lose
temper, then Runna steps in. The king doesn't tell her anything,
either. Charan and Poran seem to know where you are. They say this
is the Fairy Kingdom. The king is surprised that they know, after
all, no one should have told them yet.
Talk to the queen and the two attendants. The queen says that she
summoned you, but that was her only job, and you'll have to talk
to the others for the rest. The attendants both beg you to save
their country, and complain that that's their only line. Hmm.
Go talk to the magician on the first floor. He's the guy in the
green robe. He also tells you that this is the Fairy Kingdom.
Normally, humans can't come here. Both Charan and Poran say
they've been her before. The magician says that the country is
under attack by the Great Demon King. Runna asks why, but the
magician fumbles over the answer. He finally says it's because
that's what Demon Kings do. He continues, saying that the Holy
Book of the fairies foretold that six heroes from the human world
would appear when the country was in danger- A brave young man, a
beautiful girl, and old but powerful sorcerer, two cute little
girls, and a big stupid oaf. These six are supposed to save the
Fairy Kingdom from the Great Demon King. Runna rather likes the
legend, but Balmore takes exception to it. He demands to see the
book. The magician refuses, and Balmore takes it. The pages are
blank! After calming Balmore down, Runna asks where the Great
Demon King is. The magician says that only the king can tell you
that.
Go talk to the king. Balmore almost loses his temper again, and
Runna has to calm him down. The king says that you can't return to
the human world until you defeat the Great Demon King. However,
you can't do that just yet. He stalls, as if he's waiting for
something to happen, complaining that "that guy" should have been
here already.
Right on cue (almost), the castle shakes. The king snaps into
panic mode. The Great Demon King appears in the throne room and
makes the usual evil-villain threats about how the kingdom belongs
to him, and not even heroes can stop him. You attack, but he
objects that you're not supposed to fight yet, and he still has
more lines. No matter. You beat him with one hit. So now you've
beaten the Great Demon King and the Fairy Kingdom is saved, right?
Nope. The king's attendants stop you from finishing him off, and
the Demon King returns to his tower. It looks like you were a
little stronger that the king expected. You were supposed to cower
in fear when the Great Demon King appeared. At least, that's what
the script called for. The Great Demon King is supposed to be the
final enemy, so you can't kill him here.
Despite Balmore's objections, the king continues with the script.
The Demon King is too powerful for you to defeat now. You'll need
to go to the Cave of Darkness, south of the castle, and ask the
guardian there what the Great Demon King's weak point is. Runna
wonders why they have to ask him. Why didn't one of them go to the
cave and find out the weak point before? The king doesn't have an
answer. One of the attendants reminds him of his lines.
Apparently, the guardian will only talk to heroes, and there
aren't any in the Fairy Kingdom. So how will the guardian know
you're heroes? Well, he's a guardian, so he'll just know. Balmore
gets tired of being jerked around, but theking promises that
there's a reward for defeating the Great Demon King. As usual, the
mention of money calms Balmore down.
The king tells you that you can take some of the treasure chests
stored upstairs. The items are pretty weak. Lukiman, who seems to
have figured it out, explains that this is what you'd have at the
start of an adventure. This whole thing is a game, and they're the
main characters. Charan and Poran explain that this is the Fairy
Festival, and if you finish their game, there's a wonderful prize.
Head south from the castle, past the village, to the Cave of
Darkness. The guardian is in the back of the cave. He says he
already knows everything. Balmore asks if he knows what he want to
eat, to see if he really does know everything. The poor guardian
tries to stick to the script. He doesn't like his role,
apparently. The role of the guardian was just there to buy time,
anyway. Once they get back on script, the guardian says that the
Great Demon King's weakness is the Holy Mirror. The king knows
where the mirror is. Yes, you have to go back to the castle again.
Go talk to the king. Balmore demands to know where the Holy Mirror
is. The king tries to go into panic mode, but can't quite get the
facial expression right. Runna suggests that he try harder to look
scared, and maybe they could get more into the game. The king hams
it up (a little too much). The Holy Mirror is in the Demon's
Tower, to the west. The king says you can now go into the fairy
village, and can take some more of the chests. Balmore complains
that it'll just be more junk, but the king insists it's good
stuff, since you'll need strong equipment to go the the Demon's
Tower. The game is more interesting of you don't get the strongest
stuff right away, but Balmore doesn't seem to get it.
Before going to the Demon's Tower, stop at the Fairy Village.
There are some nice stores there:
Weapon store: Arlaune Sword, Sword, Justice Sword, Mega Axe,
 Great Axe, Trident, Raiden Claw, Fjord
Armor store: Tiara, Circlet, Magical Helm, Headband, Mist Mail,
 Shell Mail, Blood Mail, Bische, Spelio Mail, Miracle Armor,
 Heat Mail, Platinum Mail, Devil Mail, Hermes Sandals,
 Queen Boots, Speed Boots
Medicine store: Well10, Well30, Well50, AllWell, Mill10, Mill30,
 Mill50, Elixir, Amurita, Medi, Calcium, Cross, Elixir-DX,
 Elixir-SP
Item store: Blaze Scale, Blizza Scale, Loa Scale, Hurric Scale,
 Mandragora, Naky Gas, Carnelian, Malachite, Lapis Lazuli, Opera,
 Loupe, Choker
I should note that you can buy the Bische and Choker you need for
adventure #4 here.
A man in the village says he has the key to the Demon's Tower. But
before he'll give it to you, there's something you have to do.
He's learned a terrible secret, and asks you to take a message to
the king about it. Balmore wants to know the secret and looks at
the scroll. It's blank! The man still tries to get you deliver it,
and Balmore's refusal to follow the script is getting him upset.
Humor the poor guy and deliver the scroll.
Balmore gives the king the scroll, and the king claims to be able
to read it, saying that only someone smart enough can read it.
However, the scroll Balmore gave him was a fake! It's just a blank
piece of paper. Runna scolds him for trying to mess up the game
and gives the king the real scroll. The king is tired of Balmore's
behavior and threatens to walk off the set and not give them the
treasure. Fortunately for Balmore, the others convince the king to
continue. The king says that the Great Demon King's son, Demon
King, is after the Holy Mirror. Not too creative with names, are
they? You have to get it before he does. He tells you to take some
more of the chests upstairs.
Go see the man in the villag again. Balmore demands to know why he
had them waste time playing mailman when the Demon Prince was
after the Holy Mirror, and demands that he give him the key to the
Demon's Tower. But now the man claims it was stolen. Balmore is
getting tired of the game, and is about to give up on getting the
treasure. He starts knocking holes in the house. Suddenly, the man
"remembers" that he has a spare key and gives it to Balmore.
Go west to the Demon's Tower. Now that you have the key, you can
get in. The Holy Mirror is at the top. Unfortunately, Demon King's
son, Little Demon King, is already there. Great Demon King, Demon
King and Little Demon King. Try to keep them straight. Little
Demon King tries to do his villain speech, but Balmore attacks
before he finishes. After you defeat him, he says that his father
will avenge him, and runs away. That's supposed to mean that he
died, I suppose. Get the Holy Mirror from the chest.
As you leave the room, a crying girl appears. Balmore want to
ignore her and get back to the castle, but she seems rather
insistent on being noticed. She says she's lost, and admires the
Holy Mirror. She wants you to let her see it. And of course, since
she's just a cute, ordinary, lost girl, there's no harm in that,
right?  If you refuse to show her, she just keeps crying, so show
her the mirror. To the surprise of no one, the girl is really
Demon King in disguise. At least the actor playing Demon King can
remember his lines. He tells you to come to Demon King Tower in
the east if you want it back. He makes sure to tell you to go the
Demon King Tower only, not that other tower in the north.
Demon King Tower is east of the village. Demon King is on the top
floor. Defeat him. The actor hams it up for everything he's worth,
milking all the emotion he can out of his big death scene. But
there's no way his father, Great Demon King (who lives in the
tower to the NW, by the way) will be beaten! At last, he dies. Or
not. After still more dying words, the "corpse" slinks out of the
room. But wait- he still has the mirror! He was so caught up in
his death speech that he forgot to give it to you! The supposedly-
dead Demon King rushes in, gives you the mirror, and runs back
out.
Great Demon King's tower is north of the fairies' castle.
Hopefully, this is the last one, and there isn't a grandfather
named Super Demon King or something. Great Demon King is on the
top floor. He does the usual super-villain-you'll-never-beat-me
speech. Balmore reminds him that they've already beaten him once.
Great Demon King says that was just a test of their strength.
People like you, driven by things like "love" and "friendship" can
never beat him. Balmore agrees. He doesn't care about love or
friendship. Besides, Demon King claimed to love Little Demon King
during his over-long death speech. It looks like Demon King has as
much trouble sticking to the script as Balmore. Whatever you're
fighting for, beat Great Demon King.
He has a death speech, too. How could be he beaten by something as
flimsy as love? According to Balmore, he was beaten because he was
just a wuss. Great Demon King sticks to the script and says that
evil will always exist as long as humans do. Runna wonders if he's
going to transform into something else and show his true form or
something. But no, they leave that cliche out. By the way, what
was the Holy Mirror for? You didn't even need to use it. Lukiman
says there must be a bug in the scenario :). Now all that's left
is to go see the king and get your prize.
The king congradulates you and asks if Rick wants to stay and be
his successor. He's not serious, so it doesn't matter how you
answer. Go upstairs and collect the rest of the treasure. Go to
the village and do some shopping, too, if you want. Then come talk
to the king again.
The king declares the game over, and all the fairies take off
their costumes. The fairy explains that the Fairy Statue you found
connects this world and the human world. Charan and Poran seem to
know all about it. The fairy asks if they're human, but neither of
them know. She takes back the Fairy Statue and the Holy Mirror.
The next thing you know, you're back in Holft.
Elsewhere in the Fairy Kingdom, the "thieves" who stole the key to
Demon Tower are still waiting for the heroes to come.

Items to find: Traveller Clothes, Knife, Sandals, Well10 (2),
Staff, Mill30, Cloak, Elixir (2), Spelio Mail, Chaos Claw, Well30,
Mill10, Rapier, Well50, Dress, Mill50, Bastard, Speed Boots,
Calcium, Barretta (2), Lapis Lazuli, Platinum Mail, Mill50, Angel
Spear, Wiser Rod, Dragon Mail, Justice Sword, Shine Glove, Fairy
Bow

---#32. The Hero's Sword
Location: Mount Malmar
When: After completing adventures #20, #22, #25 and #28
Items needed: Air Bead, Ocean Bead, Twinkle Bead and Rainbow Bead
 Find the Air Bead during adventure #28
 Find the Ocean Bead during adventure #25
 Find the Twinkle Bead during adventure #20
 Find the Rainbow Bead during adventure #22

After the find all four balls, you hear a mysterious voice telling
you to come to the summit of Mount Malmar. Balmore says that Mount
Malmar is the biggest mountain on the island, and is populated by
strong monsters. No one on the island will go near it.
Mount Malmar is near Jacquin. There is a cave at the summit. It's
a long way up, so stock up on medicine before you go. The strange
voice tells you to enter.
Some enemies in the cave drop Elixir-DX's. It's another long walk,
but at least there's lots of goodies along the way.
At the end of the cave, there is a man surrounded by magic
circles. He guards the Hero Sword. He asks which one of you has
come for the sword. Runna says it's Rick, but Balmore says it's
him. Balmore fights the guard, but is beaten. Now it's Rick's
turn. If you have a Lapis Lazuli, equip it before you fight the
guard. If you beat him, you may get an Element.
You enter the sword's chamber. There are 4 stands. Put the 4 Beads
on the stands, then go get the Holy Sword!
From now on, you're not just an adventurer- you're a true hero!

Items to find: Warrior Boots, Miracle Armor, 230000G, Elixir (4),
Guardian, Sohma, Hurric Scale, AllMill (2), Queen Boots, Elixir-
DX, AllWell, Tiara, Trident, Bright Helm, Circlet, Tall Mail,
Magical Helm, Raiden Claw, God Armor, Mill50, Loadis spell, Devil
Mail, Holy Sword

---#33. The Cursed Dolls
Location: Istra
When: After getting all six characters
Items needed: Antique Doll
 To get the Antique Doll, borrow the maximum amount (50000G) from
the moneylender, and pay it back within the time limit.

There is a haunted mansion in Istra. The Montgomery family once
lived there, but something horrific happened to them. None of the
people in Istra want to talk about it, or even go near the
mansion.
After getting the Antique Doll, stay in Istra's inn.
In the middle of the night, Rick awakes. A ball bounces into the
room, and a little girl comes to pick it up. Where is he? Where is
everyone?
Check the chest. There's a diary inside, with the name Lambert
Montgomery written on it. On the last page, it says: "Today,
again, I didn't see my daughter. I don't want to see my her. Ever
since my other daughter died, I can't bring myself to look at her.
I'd rather kill her. That would be best. But my wife would never
let me. I'm sure there's a way around it. The real problem is the
dolls."
Take the diary with you. The door opens.
You find yourself in a hallway. You hear a strange sound and go to
investigate, but are attacked by a ghost. Oddly, the ghost
disappears without hurting you. Was it a mirage?
Go into the room on the other side of the hall. Several ghosts are
gathered there. "Come with us. There's nothing to be afraid of.
Come with us..." says one. A ball of light appears and the ghosts
fly into it. When it fades, there is a piece of paper there. It's
another piece of Lambert's diary: "That room is terrifying. I need
to hide it so that no one ever sees. I'll seal up the door inside
the wall. I hope no one ever finds that room. But if anyone does,
be sure to bring the music box. If you don't, you're as good as
dead."
Go into the room just south of where you awoke. Several dolls are
lined up on the shelf. They look just like the one you got from
the moneylender. If you have a Carnelian, equip it before you
examine the dolls. If you don't have one, you can find one in the
basement of the mansion. You're going to need it. Examine the
dolls, and they attack! If they beat you, you wake up in the
bedroom again, and will have to start over. If you win, they
attack again. In all, you'll have to defeat the dolls 5 times
(without getting killed). When the dolls are destroyed, two of
them turn into Charan and Poran! Suddenly, your head starts
hurting and you pass out.
You wake up in the bedroom. Checking your items, you realize the
doll you got from the moneylender is gone.
Go to the room on the right side at the south end of the corridor
(just south of where the dolls were). There is a monster there. It
calls you a monster and attacks. After you kill it, it turns into
Balmore! Your head starts hurting and you pass out.
You wake up back in the bedroom.
Go to the room of the left at the south end of the corridor. It's
a bathroom. Part of the wall seems like it's a different color.
Search the wall, and remove the tiles. A body falls out! Search it
and you find a key.
Go up the stairs at the south end of the corridor. The little girl
is there. Her name is Catherine. She's alone in the house. Her
father and mother are dead. But she has a lot of friends, so she's
okay. She wants you to be her friend, too. You ask how to get out
of the house. She won't tell you. You ask where your friends are.
She says she doesn't know. Then she runs away and disappears.
Elsewhere on this floor, there's sokme writing on the wall: "I
wish Dad were dead... No one came today.... I'm hungry... Mom
wants to kill me... Only the dolls play with me." Did Catherine
write it? I looks like it was written in blood! Once again, you
pass out and awake in the bedroom.
Go down the stairs at the south end of the corridor, and go into
the room in the far left. You see Lambert and his wife, Jenny.
Lambert tells Jenny that he intends to kill Catherine. Jenny tries
to stop him, but Lambert says it's too late. Seeing that she can't
stop him, Jenny kills Lambert, then mumbles about hiding the body.
They're ghosts! Jenny's ghost turns to you and says "Let's die
together, Catherine!" She attacks. After you defeat, she turns
into Runna! And once again, you find yourself back in the bedroom.
Go back down the same stairs, and go into the room on the east
side. Lukiman is there, lying in the bed. Lukiman says he doesn't
know who you are, but warns you to get away from the mansion. The
mansion steals people's souls. Lukiman says he's worked in this
mansions since the day he was born, and has never left. But soon,
he will be able to play with Catherine... He closes his eyes and
dies. You awake back in the bedroom. When you get out of bed, you
hear several doors opening.
Go to the left side room at the north end of the corridor. There's
graveyard there! Talk to the caretaker. He says he's busy making 6
new graves. You look at the names on the graves: Runna, Balmore,
Charan, Poran and Lukiman. You're surprised, and the caretaker
laughs at you. Why are you surprised, since you're the one that
kille them? He just finished the sixth grave- it's yours.
Go to the room across from the graveyard. It's Catherine's room.
Catherine is there, but disappears over the dresser. Search the
dresser to find a music box.
Go down the stairs, and into the room next to the one where you
found Runna. There's a chest of drawers that seems to be moving on
its own (and it's made of human arms! Creepy!). There is a pile of
bones where the chest was. You find a blood-stained rope there. As
you leave, you hear another door opening.
Go to the room across from where you found Charan and Poran.
Lambert's ghost is there. He seems to be looking for something. As
you get closer, he walks through you and then through the wall.
When you check your items, you find the diary missing. Check the
wall where Lambert walked. There is a secret passage behind it. It
leads to a room with a well in the center. Use the rope you found
to climb down the well.
The well leads to a cave. There is a door at the other end of the
key. Use the key you found on the body in the wall to unlock it.
You find your friends lying on the floor. Catherine is there, too.
You accuse Catherine of killing them, but she says you did it
yourself. She demands that you turn the music box off. Her father
gave her the music box when the new baby was born. After that, her
mother and father didn't play with her as much. Therefore, she
hates the music box. She didn't like it, so she killed the baby by
sealing it in one of the dolls. She thought if she did, everything
would be like it was before and her mother and father would play
with her. But they didn't. Her father shut her up in the attic.
Now she's lonely and wants to play with her new friends. She
doesn't realize she's dead. She attacks.
After you defeat her, you run to see if your friends are okay.
Catherine appears again. She's become a doll, herself. Defeat her
again. You may find a Devil Mail at the end of the battle.
Catherine decides she doesn't want you as friends, after all.
She'll find some other friends.
You find yourself in Istra's Inn. You check on your friends.
They're all alive. None of them remember what happened, or at
least, they don't want to talk about it.
Catherine's ghost appears and tells you to leave her alone and
never come back again.

Items to find: Carnelian

---#34. Lachwald Kingdom
Location: Lachwald
When: After winning the Bannock Tournament (adventure #14)

If you go to Lachwald before winning the tournament, they'll just
turn you away, saying that they don't allow foreigners inside. But
apparently, they'll make an exception if you're famous. When they
realize you won the last tournament, they let you in. Balmore
tries to bask in your reflected glory and claims to have taught
you everything you know.
However, it looks like you came at a bad time. Lachwald's king,
Lachnis, is dying. He dies just as you approach. One of the
ministers notices you. The castle staff aren't too grief-stricken
to turn star-struck. The minister has something to talk to you
about, and asks you to come to his room. Prince Munis and his
teacher stay behind for a little while. The teacher also asks to
speak to you later.
Both men have a favor to ask. With the king dead, they have to
choose his successor. The teachers thinks that Prince Munis should
be the next king, since he's the old king's son. The minister
thinks his son should be the next king, since the prince is too
young and the teacher is controlling him behind the scenes (just
until Munis is old enough, of course, right?). Pick whichever one
you want.
The story at this point is essentially the same, no matter who you
pick. In order to be recognized as the next king, the successor
must find the Royal Seal in the catacombs under the castle. Of
course, the catacombs are infested with monsters. They want you to
help get it. They want to you guard the boy until he can get the
seal. They offer you 150000G as a reward. The boy joins you. If
you have all six characters, you'll have to leave someone behind.
The entrance to the catacombs is in the upper left corner. Talk to
the guard and he'll let you through.
The Royal Seal is a tablet hanging on the wall on the bottom
floor. The boy takes it. Now go back to see the teacher/minister.
He invites you to tomorrow's coronation ceremony, and tells you
that you can use the beds on the right side of the castle to rest.
He also gives you the 150000G reward.
The next day, the coronation takes place. The teacher/minister
gloats and the other boy sulks. The new king promises to build a
good country for the sake of "you commoners" (geez, they're BOTH
jerks!).

Items to find: Shine Glove, Magical Claw, Elixir, Malachite,
Cocoon, Circlet, Fujin Axe, Tall Mail

---Extra #1: The Happiness Cult
Location: Pinas
When: Anytime

Whether this really counts as an adventure is uncertain. In the SE
corner of Pinas is a house belonging to a religious sect. Knock on
the door, and the leader of the sect, Carlo, will offer to pray
for you. If you say yes, your friends will express their
misgivings. Carlo will pray, then ask if you feel happy. Then
he'll offer to pray some more. Next, he'll ask you to meet some of
his followers, Jacob and Marco. They'll ask you to join their
cult. If you agree, Rick goes off to spread happiness throughout
the world, and the game ends.
You can leave the building at any time by answering no to their
questions. However, you'll have to say no several times before
they finally get the point.

---Extra #2: The Expert Adventurer
Location: Lukraina Forest
When: Anytime

An experienced adventurer lives in a cabin in Lukraina Forest. For
100G apiece, he'll give you advice.
His advice:
"If you use normal attacks against Amanojaki, it will heal him.
You must use magic or reverse his power to defeat him."
"I like to hide things... I've hidden many things on this island."
"There are some monsters you can only defeat with magic, and
others that don't allow you to use items. You'd better raise your
level."
"If you borrow the maximum amount from the moneylender, and pay it
back within the time limit, they'll give you something good."
"During your adventures, you'll be faced with many choices. But
you must always do what you think is right."
"There's an old fairy statue somewhere on the island. If you get
that, and stay in an inn near the harbor, they say you'll dream of
fairies."
"You should pay back all the money you borrowed before leaving the
island."
"You should celebrate your birthday at a nice restaurant."

--Extra #3. The Birthday Party
Location: Jacquin
When: Your birthday, after completing adventure #29 (this might
 work on other characters' birthdays, too)

Go to Restaurant Pandora in Jacquin. Usually, they'll be too full
to let you in, but if you go on your birthday (the date you picked
at the start of the game), they'll have room for you.
The waitress leads to a table and brings out a birthday cake. Go
talk to the staff. They're actually the staff of Zamuse, the
company that produced the game :).
Itou: "I'm sleepy!!"
 (raises your Intelligence level)
Nagami: "I'm sorry, honey. I'll be home tomorrow."
 (raises your Skill level)
Kawanishi: "The Super-Ultra-Super-MAX-Hyper-Special-Great Event
 Present!"
 (raises all levels)
Nishizawa: "Which BGM is your favorite? I like this BGM."
 (changes the music)
Hayakawa: "Happy Birthday!!"
 (gives you an Elixir-DX)
Igarashi: "[sings nonsense] Hey, this isn't a bug."
 (Gives you an Elixir-SP)
Ohkuchi: "Just try to beat me!"
 (Raises your Speed level)
Kikukawa: "Let's go touring!"
 (Raises your Stamina level)
Ohtsuka: "This will power you up, too! Secret Handshake!"
 (Raises your Strength Level)
Maejima: "Now you're as strong as a demon."
 (Raises your Willpower level)
Tatsumoto: "Happy Birthday!"
 (Heals everyone)
Iijima: "I'll tell you something good. After you get 6 people in
your party, be sure to get the Fairy Statue and Cursed Doll. Then
go stay at Hotel Holft and Hotel Istra. Something interesting will
happen."
 (Gives you 10000G)

After you've talked to everyone, the party ends.

---#?. The End

When you get tired of adventuring, or run out of adventures to do,
go to the harbor. Your friends ask if you really plan on leaving.
If you leave, Runna will, too. Balmore insists that everyone stay
at his house for the night, and leave in the morning.
Balmore's father wishes he'd spend the rest of his life
adventuring,but that's impossible. They have a going-away party
for Rick and Runna. Two of Balmore's underlings come and welcome
him back to Holft. Balmore takes them downstairs to tell them
something. After a while, Balmore returns. Music starts, and
everyone starts dancing. They dance until they fall asleep. One of
Balmore's underlings comes to tell him them've finished their
assignment, then leaves.
The next morning, everyone goes to the harbor. Balmore's father
thanks you for taking care of him. Balmore's underlings are
waiting at the harbor. They've gone to gather everyone that you
helped while you were on the island.
What happens next depends on which adventures you completed. I'm
assuming here that you did them all.
First, Dibaran and his brothers. They were hoping for a rematch,
even though they claim to have given up drinking. Balmore says
they can come try to outdrink him any time they want.
Next, the Ice Cooler salesman from Gumeia. Since the demand for
Ice Coolers disappeared after the Firebird was killed, he now
sells Multi Coolers. He gives you a Multi Cooler as a parting
gift.
Next, the architect from the Mirror Castle. He's working on his
tourist attraction (honestly, this time). He asks you to tell
people on other islands about Vulcannon so they'll come see his
castle.
Next, the Sheriff from Fulsonkohl. It seems that Gortes has
reformed himself while in jail.
Next, the ghost boy from Holft's school. He says that if he's
reincarnated, he wants to be just like you.
Next, Bentley, the collector. He says that you're a fine young man
and Balmore ought to be more like you.
Next, the moneylender. Since you made the a lot of money, you're a
special customer. Thanks to the money you made them, they've
expanded and have many franchises on other islands.
Next, Iwan from Murdoch. He says that if his basement disappears
again, he'll be sure to ask for your help.
Next, Dantarl and his attendants from Ke'Sel. They usually don't
leave the village, but they made an exception for you. Runna bugs
Balmore to thank him for bringing him back to life. Balmore
reluctantly agrees. Dantarl says a prayer for your safety.
Next, Gomora and Leora, your opponents in the Bannock Tournament.
They were both hoping to fight you again in the tournament.
Next, Buffalo and Patello from Istra. Patello has obviously grown.
He plans to enter the Bannock Tournament in a few years. He
demonstrates one of his newly learned techs on Poran. Buffalo
wonders if he wasn't better off with the old Patello.
Next, Breft, the thief from Longoon Forest. He still plans to
return to the country, and doesn't want you coming anywhere near
him.
Next, Rapha, the angel from Payne Lake. She asks if Balmore found
the Raijin Axe useful. He says he did.
Next, the elder from Daman. He thanks you again for saving Daman
from the pirates.
Next, Clint/Juliano from Jacquin (whichever one you sided with).
Rick asks if the town of Jacquin is truly happy now. He insists it
is, but he'll fight again if he has to.
Next, Samson and Holmes from Chabra. Samson says they don't plan
on returning to Chabra. He and Holmes are living together. Holmes
says that he plans to go on a journey like Rick when he grows up.
Next, Anton from the Ant Kingdom. You can't see him, but Charan
and Poran know he's there. Fortunately, Balmore seems to have
gotten over his fear of them. The twins says the Anton says
goodbye.
Next, the teacher/minister from Lachwald (whichever one you
picked). Apparently, the new king was too busy to bother. You
shold be grateful even he came (jerk!). The soldiers play a
serenade for you and they leave. Good riddance, too.
Next, you hear the music box from the haunted mansion. Catherine
appears, and says she won't let you get away next time. The ghost
boy from Holft appears and offers to play with her instead. They
leave together.
Next, the fairy king, or the actor playing him. He's brought the
three Demon King generations (if you promise not to hurt them).
They've thought up an even better scenario, and invite you to come
play sometime.
Next, Pumpkin appears. She thanks you for taking care of Lukiman.
It looks like he might have gotten a bit stronger. She promises to
be watching over you through her crystal ball, and will come to
help if you need it,
Lukiman asks what Charan and Poran plan to do from now on. Neither
of them have thought about it. He invites them to come stay with
him. They both agree.
Rick and Runna say a last goodbye to Balmore. Runna hopes he finds
a wife soon (if any woman can stand him, that is). Balmore says
anyone but her is fine with him.
Rick and Runna board the ship and everone says goodbye. The ship
sets sail. Lukiman and company teleport back to the mansion.
Balmore is suddenly seized with the desire to leave the island and
go on an adventure all his own. He jumps in the water and swims
after the ship.
Another ship arrives, bringing a new load of adventurers to
Vulcannon....
Rick and Runna stand on the deck of the ship, looking back at
Vulcannon. Runna says she has something to tell Rick...
Suddenly, Rick notices something coming toward them. It's Balmore!
Rick pulls him out of the water. Why didn't he just wait for the
next ship?
A ghostly image of a woman appears by the ship. It's Yancha,
Charan and Poran's mother! She explains that she had to leave.
She's an angel. Angels are supposed to live with humans while
they're children, so she had to leave Charan and Poran with you.
Charan and Poran have grown strong while they were with you, and
they should someday become archangels. She disappears, and Rick,
Runna and Balmor return to the ship.

The credits roll... (If you did the Birthday Party, the names
should look familiar :) )

The boat arrives at the next island. Rick, Runna and Balmore
disembark. Balmore is determined to travel alone for a while. Rick
figures he'll just head south until he hits something. Runna
hasn't quite decided what to do. Balmore heads north.
Rick starts to leave, but Runna stops him. She wants to come with
him. It looks like they'll be travelling together for a while.
Forever, if Rick has anything to say about it.

"And so another adventure comes to and end. But the adventure of
life never ends..."

Congratulations! You have finished Soul and Sword!