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SIM CITY - Super Nintendo (SNES)
An FAQ Written by Wayalla (Aaron Baker)
Contact: Wayalla1(at)yahoo.com.au
1.0, First version of the document (complete)
http://www.gamefaqs.com/features/recognition/24572.html
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1. TABLE OF CONTENTS
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TABLE OF CONTENTS
-----------------
1. Table of Contents
2. Controls
3. Menu Commands
4. Game Modes
5. Options
6. Terms
7. Rci Grpah
8. Items and Tools
9. Population Levels
10. Building
11. City Problems
12. Gifts
13. Miscellaneous
14. Basic Guide Stuff
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2. CONTROLS
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B BUTTON
--------
* Select an icon
Go to one of the side menus and press the B button to open it up.
* Place something on the map
Choose an object and then place it on the map using B
A BUTTON
--------
* Move around the map
Press and hold down and use the directional buttons to move around
the map.
Y BUTTON
--------
* Move around the map
Press and hold down and use the directional buttons to move around
the map.
X BUTTON
--------
* Get rid of the menus
Press this while on the map to make the menus dissapear. Press
again to return.
START BUTTON
------------
* Go to menu
Press and the cursor will take you staright to the top menu
SELECT BUTTON
-------------
* Go to items
Press and the cursor will take you straight to the top menu
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3. MENU COMMANDS
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B BUTTON
--------
* Select something
Highlight what you want to select and then press B
X BUTTON
--------
* Go Back to the last screen
Press the X button to take you back (only available on some
screens)
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4. GAME MODES
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PRACTISE
--------
Here you can learn the basics of Sim City by getting help from that guy.
Click here if you are new to Sim City to learn some new skills and how
to actually play the game. I used it when I first played the game, and
it helped me out alot.
START NEW CITY
--------------
Create yor own new city, on your own map that you can pick from the map
select screen that I will mention in just awhile. There are alot of maps
to choose from. You get no help to start off with, so you are on your
own.
SELECT SCENARIO
---------------
There are some scenarios set around the world and you have to do the
certain objective each one says in the set amount of time (which is
usally a long time.)
RESUME SAVED CITY
-----------------
If you already have a save file on Sim City, then you can select this
and load that previous city that you have made. You will use this very
often, no doubt.
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5. OPTIONS
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INTRODUCTION
------------
Some of the options in the game have little icons that you may not
understand. This will just explain them abit. THe options are the icon
second from the left on the main map screen.
AUTO BULLDOZE
-------------
This is the little icon to the left most of the options. If you choose
yes, then when you put a residential over a forest, it will
automatically bulldoze the trees in the way. If you select no, then you
will have to bulldoze them yourself.
AUTO BUDGET
-----------
This sybmol is the second one to the left. Auto budget means that if
this is on, it will automatically do the budget for you, so that screen
never shows the actual budget, it just takes/gives you money at the end
of the year.
AUTO GOTO
---------
BGM
---
This is the one on the right. BGM is basically the music. Select on
(light) and it will play the music. Select off, and then it wont play
the music.
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6. TERMS
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R -> Residential -> Hosuing Place
C -> Commercial -> Buisnesses
I -> Industrial -> Factories
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7. THE RCI GRAPH
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INTRODUCTION
------------
The RCI Grpah helps you determine what things you need to put into your
city. It will have three things; Resdential Bar, Commerical Bar, and the
Industrial bar.
WHERE IS IT?
------------
Look in the top right hand corner on the top menu. It will be there, it
is a little graph with lines either going up or going down and with the
corresponding colours to what it is when placed on the map.
THE LETTERS
-----------
In case you are dumb:
R - Residential
C - Commercial
I - Industrial
LOOK LIKE
---------
_
| | _
| || |
|¯¯¯¯¯¯¯|
| R C I |
|_______|
| |
|_|
(Sorry, I'm, not good at drawing things)
WHAT IT MEANS
-------------
If the bar is above the middle section, that means there is a really big
demand for that type of thing. Looking in the little graph I drawed
above, that is showing that there is a big demand for residential, and
also commercial, but commercial demand is not as big as residential.
If the bar is below the middle, then there is plenty of that type to go
around, and there is no longer any demand for that sort of thing. So,
try to put in the ones that are really high, otherwise if you put no
residential in, there will be no one moving to your town. Use the graph
to your advantage. In game, Dr Wright will tell you about it. Listen to
what he will say about it. He basically says the same as I just listed
above.
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8. ITEMS AND TOOLS
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INTRODUCTION
------------
Of course, to even start your own city, you need to use all of the tools
(items) you have to your advantage.ing roads will let people get to
places, and houses will let people live in your city.
BULLDOZER Sometimes you can make a mistake when you play, such
as put in something big but you accidently put it in
the wrong place. You can use the bulldozer to get rid
of this thing. It only costs 1 dollar per bit you
bulldoze, but if you place something really big and
decide to bulldoze, then it will cost more because you
are bulldozing more land.
The bulldozer is a handy thing to have, you would be
nowhere without it, since mistakes in the game happen
all the time. It will be needed in some of those
challenges also, and you might need to replace some
things in the game as they get really old (like the
nuclear powerplant.)
Just don't accidently bulldoze something that you are
not meant to. If you do, then you don't get all of the
money back for the thing you just bulldoze. In fact,
it costs you money to buy another one of these things.
After bulldozing, there will be a mark on the ground.
You can keep on bulldozing that and get the land back
to what it normally looks like.
I have notcied that on the houses with the white parts
taking up parts of it that you can just delete them
section, thus allowing you to build something better
there. Deleting the costlines with the bulldozer is
handy as well, because it can prevent some floods that
are coming your way.
POWERLINES Whats a city without power? The answer to that
question is "A Place where no one wants to live." Just
think, would you want to live without no power, how
bad would that be? So, you must give the people in
your town some power. Give Power to the people! These
powerlines are one bit long, and cost a measly 5
dollars to build. You will be putting a fair amount of
them in, but there are alot of ways you can cut back
on using and spending money on these things.
You must connect at least one of your powerlines up to
your power plant that you put in. Then from this
powerline, you can make a chain link by putting in
houses that touch this powerline, and then put in
houses that touch that house so they can now have
power. Just make easy chain reaction links like this
to give the power to the people.
Sometimes you can accidently miss houses that haven't
got power. Sometimes when you first place in a house,
it will flash at you. This is because it has just been
put in and is new. It means nothing at the start, but
it will go on until you put in a powerline to it, and
it is connected up to power some way, shape or form.
Try putting a road to it as well. Powerlines can be
put across roads and train tracks.
ROADS Another real nessecity. Could you imagine no roads?
That would be disasterous. Roads are what people use
to get around the city. Roads only cost a measly 10
dollars, but you will be putting in a heck of a lot of
them to make your city grow. You will probably use
more of these than any other thing in the game.
Just choose the spot where you want to place the road,
and put it down. Just go along putting the roads next
to thehouses / commercials / industrials. People never
walk around in this city, so it needs roads. If you
don't build any roads, no one is going to visit your
city, so they are a nessecity to have in your city.
The one bad thing about the roads is that they cost
some money to keep funded, and also they cause alot of
traffic, which people always complain about and it
causes alot of pollution
RESIDENTIAL Of course, epeople need to actually live in your city,
thats why you need to put some of these things in. In
case you are dumb, these are basically houses what
people live in, like you and me. You will need to put
alot of these zones in your city or whatever class
your city is so that people will actually come to live
there.
They come in the Upper 4 class and the Lower 3 class
and all that sort of stuff like the comercials do. The
Residentials do not like going next to pollution
infested parts, such as the Industrials and the
Nuclear and the Coal Powerplants. Avoid putting the
residentials next to those places, or no one will want
to live there.
Always build some residentials next to the waterfront,
prefferably right next to each other so that they can
go up to the highest level, and then they will turn
into a rooftop. The rooftop is where the two of the
residnetials combine to make one big house with alot
of people in it and it looks like a hotel type of
thing. These are the biggest level that two
residnetials can get up to, and being by the water is
what helped them. Some residentails R-Tops can be
found in the middle of the city, but only sometimes.
COMMERCIAL Shops, shops, your city needs shops. Shops are places
that you go into and by certain things such as: Food,
Drinks, Clothes and all the other nessecities for life
so that you don't die. Your town needs some of these
as well. This is where some people in your town will
work, so you may need alot of these.
The commercials really prfer anywhere, I have found
at. They don't really take a shine to the waterfront,
because it is not a house, it's just a shop and they
don't really care about the great view, whcih is the
water out the front. Commercials can combine into a
big C-Top, like the residentials can.
You can put the commercials next to the Industrial,
and they still will grow. They grow faster than the
residnetials if they were put there. So, if you need
to, you can place these commercials next to the
Industrials. When putting commercials into blcoks, put
them next to the residnetials. This way the houses
really don't have far to go to work.
INDUSTRIAL This is where genuine things are made. Things made at
these sort of places are things like: Plastics, Coal
and things that create alot of pollution and Plastics
and alot of metals. Your town needs some (actually
alot) of these Industrials.
Industrials will be where some people in your town
work at. That is why you need to put some in, and also
to make your city advance up in the technology
department. Industrials can go anywhere in the level
and will take over the section, growing very quickly,
but the things around it wont like the Indsutrials
being there. It's kind of like takes over everything.
Industrials should also be zoned for the full affect
of them. But, make sure that you only put Indsutrails
in the whole zone, otherwise the one thing or the the
two things in the same zone will make it look bad by
not growing up, and they will just sit there. Try to
avoid putting the Industrials near the hosuing
sections, because of the massive amounts of pollution
that they cause.
If you create an Indsutrial zone, make sure at least
the nearest residnetial sector is at least four little
squares away, otherwise the pollution will get to
these houses and they will all move out of the town
because of the pollution that is surrounding them.
When you do the 4 square thing, then place some trees
in those 4 square sections, that is if nothing else is
in those 4 squares.
RAILWAY Railway isn't really a nessecity in the city, as you
have roads. But, the mass transit system can help you
along the way with afew problems that may occur in
your city. When using this, you will create railway
lines around your city, and you also get afew rains to
go on these track, because whats the railway tracks
without a train?
The best thing about the Railway system is that it
reduces all of the traffic in your city. Always plan
your mass transit system at the beggining of making
the town, because then you can plan where you want it
to go, and then you can build things around it
instead of the other way around which is usually the
cause and then you can never get the railway line
next to the road; so, plan it first.
You can also make a whole new city just using the
mass transit system. You do not have to always use
roads. I have made a whole city full of train tracks
and never even put in one road. It saves pollution
from the traffic (because there will be no traffic)
and solve the traffic dilema then.
The bad thing about the railway line is that it costs
twice as much as the roads. This costs $20 to put in,
and as you know, the roads cost only $10. The train
lines don't harm your city in any way at all, but
they do harm yourself, the mayor.
They cost alot of money to keep on going (look at the
budget and you will see). Roads would cost alot less,
but to lose yourself money and make yor town happy,
then stick with the mass transit system.
PARKS (TREES) No, these are not the parks that little children play
in, they are actually trees as you can see in the
brackets just above. They cost 5 dollars to put in one
tree, and each tree takes up 1 little square on your
town.
Trees help the fight against pollution and disasters.
When there are Industries near houses, but there are
afew blank squares just between the two, then this is
where you can put some trees to stop the pollution
getting to all of your houses. Also, it helps to put
trees next to the roads if you can, because once again
this will stop alot of the pollution from the traffic
if they are next to the problem, which is of course
the traffic; Whcih causes the Polltion.
There are two types of trees; There is the normal
kind, and then there is the bush type. You can put
both of these types in, but they are rnadom when
they do come. Both styles do not make any real
difference in the game, so it really doesn't matter
about them.
Another good thing about the trees is that it can stop
some of the disatsers. For example, placing some trees
next to fire can actually low the fire down so the
fire crew can get there quickly or whatever. It also
works with floods, the trees can stop the flooding.
FIRE DEPARTMENT This sounds like a nessecity, but it really isn't
until you actually need it. Fire departments are there
to protect people if a fire occurs somewhere in the
city. Fire dpearments cost the same as the polic
statsion ($500).
You really do not need hardly any of thesse. If you do
put alot in, then you are really just wasting your
money. When a fire does occur, weather it be an
earthquake or just a plane crash, then this is the
time to finally put in a fire station. It may be good
to put one or two in the city, but none to many.
Bulldoze something near the fire if it is in the urban
section and then put in the Fire Station. The closer
the fire station is to the fire, the quicker it will
be put out.
As I said, you really don't need too many fire
stations. The reason being that the only fires that
happen will come in a disatser section. Every year you
have one of these fire stations in, it will cost you
money to keep it going. SO, I guess it can be a waste
of many to put alot in for something that only happens
once every long time period.
POLICE DEP. I had to abbreviate "Dpeartment" as it would run into
this text section. The Police Department really is a
nessecity for your town. You will need to put alot of
these in for various reasons.
The Police Dpeartment costs the same amount of money
as the Fire Department, which is $500. So, they are
the same amount as the Fire Station, and you will need
to use them in your town way more often than the Fire
Department.
What you need to use the police dpeartment for is to
restore some Law and Order to your town. You need to
have set rules, and thats what the police are trying
to make your city better by reducing the crime rate.
If you put in Police Dpeartments, then the crime rate
will go done because you have some people in your city
who will arrest them.
You can check the crime rate in the map section so
then you can decide where to put in your police
departments. Put them in the areas with the high crime
rate. I hard somewhere that the Industrials cause more
crime, if that is true, then you should place them in
the industrials section. Just make sure you do spread
them out, because having alot of police departments
can lead you broke at the end of year budger.
At the end of the year, you will need to pay 100
dollars for every single police station you have in
your city. This is why it is not good to have way too
many in your city. Just keep them in certain areas,
and then place some more in the places with the high
crime rates.
POWER PLANTS There are two types of Power Plants that you can put
in in the game. These two power plants are the Coal
Power Plant, and the Nuclaear Power Plant. They are
different in some different ways.
The Coal power plant is very cheaper than the nuclear
power plant to put in. The Coal Power plant costs
$3000 to put in. The Nuclear power plant costs a big
$5,000 to put in your city.
But, the Nuclear power plant gives out alot more power
to thwe people. It gives alot more power out than the
Coal Power Plant. Both of the power plants cause some
pollution, but the Coal power plant causes more than
just about anything else in the gane. Put alot of
trees around it to stop the smog spreading.
I always put in the Nuclear power plant. I just think
that it is better than the Coal power plant. It
doesn't really make any difference which one you put
into your city.
STADIUM The Stadium is a place where the people in your city
go just for enjoyment, so it is not really a nessecity
until people start wanting a stadium and then will
leave if you don't give them one. You don't really get
to see the actual inside of the stadium, all you can
see is little dots running up and down the stadium.
Later on in the game when you are a city, then the
residents will start demanding the stadium. Listen to
them, and put it in, otherwise you might have people
that will leave your city.
There is actually two types of stadiums that you can
put in your city. There is the normal stadium, and
then there is the domed stadium. If you want the
normal stadium, then put it in during Summer, or
spring. If you want the domed stadium, then put the
stadium in in the Winter time, and sometime the autum
time it makes it domed, but other times it doesn't.
A problem that the stadium will cause is massive
amounts of traffic. Make sure that you put in massive
mass transit system by it, to stop the traffic and
also the pollution that will be a result of all the
traffic going to the stadium. It's all pretty good if
you have your whole town using the mass transit
systems instead of the roads. If you have that, then
there are no troubles with the trafic or the stadium.
SEAPORT These, once again are not really a nessesity for your
city/town/village. The popultation for those three
will be very low, so they will not demand a seaport
and the commercials will not be big enough as well to
need to import and export.
Later on in the game, near when you are about to
become a capital, then the commerce will come up
saying that they need a seaport. So, that is when you
can put it in. Just wait to they say you need to put
it in, not before as you mgith need the money for
somethng else then.
You can put the seaport anywhere in the city or
whatever level it may be at, and there will always be
a ship in the ocean for you. So, you do not need to
put it next to the water at all.
Once you put the seaport in, thats all you will need
to do with it. You do not need to pay any 100 dollar
thing on it each year. After awhile, they might demand
another seaport, so thats when you give it to them.
Seaports do look really cool next to the sea though,
it just gives it that extra real looking feeling, but
they don't have to be there.
AIRPORT Once again, this is not really a nessecity until later
on in the game. When you are just starting off, the
twon will nto be big enough to require an aiport. So,
just wait to you get to a capital and then you can go
around placing one of these in your city.
The airports cost a very lot of money. In fact, they
cost the most amount of money in the game to put in to
your capital. It costs $10,000 to put in; Which is
alot of money. But whenyou reach a capital, you should
have alot more than that amount of money to spend.
The problem coming from the airport is that there will
be some plane crashes. There is two ways to avoid
these. The first one is to place the airport on it's
own little island. I'm not sure how that works, but
the instruction booklet says it, so I'm saying it. The
other one is to place it in the corner of the land. If
you do decide to put in more airports, then put them
in the corner. You have four corner on the map, so you
can place in 4.
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9. POPULATION LEVELS
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VILLAGE 0 - 2,000
TOWN 2,000 - 10,000
CITY 10,000 - 50,000
CAPITAL 50,000 - 100,000
METROPLOIS 100,000 - 500,000
MEGALOPOLIS 500,000 +
In case you don't know, the above figures are how many people you need
to get in your city before it becomes what it becomes.
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10 BUILDING YOUR TOWN
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You will need to know where to place things in your city/town/village or
whatever the heck it is. This section will describe the best ways to put
things.
- If you want people to live in your city, then the best way to go is
by doing blocks. Find a 9 X 9 sqaure, and then place whatever you
want around the outside of them so you levae a 3 X 3 in the middle.
Keep doing zones like this and put roads around them.
- Use train lines instead of the roads. This solves the traffic and
half of the pollution problems, and it seems to amekt he city grow
faster, so, if you want, use train tracks.
- Always place hosuing by the water. Don't waste the site with
commercials or the Industrial, houses on the shore will rise up
quickly.
- Put gifts next to places that need them. For example, a gift that
boosts residentail areas should be put in near residential places.
- People don't like living next to certain things. Industrials don't
like going next to residentials and vice versa, and residential don't
like going next to things like the power plants.
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11. CITY PROBLEMS
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CRIME
Crime is when people are stealing from other people, or are just
commiting bad things around the city. To stop the income of crime, you
need to put police stations near zones so that they can catch the people
around committing these crimes. You will need to put alot of police
stations in, and they can cost some money. Check the map to see if all
places on the map are covered by police protection. If they are not,
then go around and place some police statsions in those area that have
got none in them. Once you have placed police stations in all ofthese
places, then the crime rate will usually go down.
POLLUTION
There are two ways that the pollution in a city is caused. THe first one
is traffic, and the second one is the Industrials and the Power Plant
which are causing all of this pollution. Lets start with the solution
to the traffic. Traffic is caused when alot of people are driving cars
on the road. So, you need to get people off of the road. The way to do
this is to put transit sysytems around, but make sure
that they are near the road. Always plan your mass transit system as you
start the city. Or, here is another way: Don't even put in roads. Just
put in all mass transit systems. it works as well, but may cost a
little bit more money. And the Industrial pollution problem, well, here
is the sollution: Zone them far away out. Not too far, but at least 4
squares away from the houses. This way the pollution wont harm the
houses as much. In those 4 or whatever squares, but some tress to stop
the polution coming. If you did do zoning like I mentoned in the
building your town section, then put trees in the spare square in the
middle of the block.
TAXES
This one really speaks for itself. Taxes are what people pay you at the
end of the year for expenses so that they can actually live in your
town. Everyone pays taxes, and there are no cheats or anything like
that. Taxes can be a big problem, and if it is too high, people will
leave your town. If the taxes in your town are the biggest problem on
the voice list, then you better put it down. Citizens think 7% is a good
enough tax rate, but if you want more people coming to your town, then
you may want to lower it just abit. When you are a Village, Town and a
City, this tax rate will be quite okay and people wont complain. But
when you transform into a capital and metropolis, then you might
want to lower that tax rate down abit to maybe 4% or something so more
people will come into your city.
TRAFFIC
This can be a serious problem in your city, and also causes something
else bad to happen to your city. If you are having trouble with traffic,
then the soltuion is to put in some mass transit system by the roads.
When you do this, the traffic will go away. Make sure that you plan the
mass transit system before you start building all the things like
houses, commercials and the Industrials. Place the mass transit then
start bulding around it. Makesure that you place the transit by the
roads. If you want no traffic hasstles at all, then why not make all of
your city just mass transit? You will never have any problems with the
traffic this way. The bad thing about traffic is the pollution. Try to
put some trees around the roads that have alot of traffic near them.
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12. GIFTS
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INTRODUCTION
------------
In the game, it gives you gifts that you can use. Experiment by doing
things like placing 6 Police departments, cmakinjg airports and just
getting alot of people. Just mess around and find out the ways to get
them
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13. MISCELLANEOUS TIPS
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MISCELLAENOUS TIPS
------------------
• Always go to the Dr Wright for help. He will give you some tips on
how to improve your city and make it better.
• If a disatser happens to occur, if it is a fire, try putting some
trees around it to stop the flow.
• It can be fun to make a fake city, and then trash it. Try doing this
with one then totally destroy it.
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14. BASIC GUIDE STUFF
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COPYRIGHT
---------
This Document Copyright Aaron Baker 2003.
This Document Copyright Wayalla, (c) 2003.
It may be used for Personal and private use only, and can't be put in a
magazine, put on a site that you need to pay money to access this FAQ or
just generally sold. This guide is sole property of Aaron Baker. Only
authorized websites can have this FAQ, but must not alter the copyright
notice at all. This guide is available free of cost from sites, and I am
taking time out of my busy life to write this, so be thankful that I am
helping you. Do not rip off this guide in Part or Whole, that is illegal
and the appropriate steps will be taken if necessary. I didn't write
this guide so that someone could just come and rip it off. This guide
can only be found at the sites that I have listed below:
http://www.gamefaqs.com
http://www.gamers-realm.com
http://faqs.ign.com
_ _ _
That's it, no one else, unless I decide otherwise. This must be stated
specifically in the FAQ if I am allowing anyone else to use this guide.
Anywhere else will have to e-mail me first. I have the right to deny
your website use of the guide because it is mine. Aaron Baker wrote all
of the contents in this file, unless stated otherwise in the credits
section at the end of the guide. Cheat Code Central is forbidden to use
this guide. If any websites are using this guide without my permission,
the appropriate steps will be taken to get the guide off the site.
_ _ _
The author of this document can be contacted via e-mail, which is:
Wayalla1(at)yahoo.com.au! Most questions will be answered unless the
question is answered in the guide, the title doesn't include the games
title or something like that, and also no Spam and stupid e-mails. You
are allowed to download this file onto your hard drive, that's the whole
point of the FAQ really, to print it because I doubt many people have
the console and computer in the same room and no one will want to stay
at the computer playing the game.
EMAIL POLICY
------------
Feel free to contact me at Wayalla1(at)yahoo.com.au if you have any
alternative tips, strategies or anything like that. Make sure you put
Timesplitters in the subject; otherwise it may be deleted and will never
be read.
WEBSITES
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document. The latest updates will always be found at www.gamefaqs.com,
the original home of this FAQ.