==============================================================================
0. NOTES ! READ THIS !
==============================================================================
Values for equipment, items, and demons can be found in Dragon Wizard's and
seannachie's files, respectively, here on GameFAQs. If those are ever
removed, then I'll add the value tables into this file. Values for spells,
demon races, and map locations can be found within this file.
Regarding the various values:
1. To max your parameters using the parameter modifiers, replace "XX" with
"28".
2. To max your level using the level modifier, replace "XX" with "63" (lvl 99)
or "FF" (lvl 255).
3. To max your HP and MP, replace "XX" with "E7" and "YY" with "03" (this will
give you 999HP/MP).
4. To max your stats, replace "XX" with "E7" and "YY" with "03".
This file was meant to be viewed with a fixed-width typeface, preferably
Courier New or Fixedsys (at 10 points).
==============================================================================
1. HUMAN CODES
==============================================================================
STAT MODIFIERS
XIII. Power: Sword
7E101EXX
7E101FYY
XIV. Accuracy: Sword
7E1020XX
7E1021YY
XV. Power: Gun
7E1022XX
7E1023YY
XVI. Accuracy: Gun
7E1024XX
7E1025YY
XVII. Defense
7E1026XX
7E1027YY
XVIII. Evasion
7E1028XX
7E1029YY
XIX. Magic Power
7E102AXX
7E102BYY
XX. Magic Effect
7E102CXX
7E102DYY
EQUIPMENT MODIFIERS
XXI. Sword
7E1042XX
XXII. Gun
7E1044XX
XXIII. Ammo
7E1046XX
XXIV. Head
7E1048XX
XXV. Body
7E104AXX
XXVI. Arm
7E104CXX
XXVII. Leg
7E104EXX
--------------
1.b LAW HERO
--------------
I. Level
7E10CAXX
II. EXP
7E10CCXX
7E10CDYY
7E10CEZZ
III. Current HP
7E10EEXX
7E10EFYY
IV. Maximum HP
7E10F0XX
7E10F1YY
V. Current MP
7E10F2XX
7E10F3YY
VI. Maximum MP
7E10F4XX
7E10F5YY
PARAMETER MODIFIERS
VII. STR
7E10D0XX
VIII. INT
7E10D2XX
IX. MAG
7E10D4XX
X. STM
7E10D6XX
XI. SPD
7E10D8XX
XII. LUK
7E10DAXX
STAT MODIFIERS
XIII. Power: Sword
7E10DEXX
7E10DFYY
XIV. Accuracy: Sword
7E10E0XX
7E10E1YY
XV. Power: Gun
7E10E2XX
7E10E3YY
XVI. Accuracy: Gun
7E10E4XX
7E10E5YY
XVII. Defense
7E10E6XX
7E10E7YY
XVIII. Evasion
7E10E8XX
7E10E9YY
XIX. Magic Power
7E10EAXX
7E10EBYY
XX. Magic Effect
7E10ECXX
7E10EDYY
EQUIPMENT MODIFIERS
XXI. Sword
7E1102XX
XXII. Gun
7E1104XX
XXIII. Ammo
7E1106XX
XXIV. Head
7E1108XX
XXV. Body
7E110AXX
XXVI. Arm
7E110CXX
XXVII. Leg
7E110EXX
----------------
1.c CHAOS HERO
----------------
I. Level
7E112AXX
II. EXP
7E112CXX
7E112DYY
7E112EZZ
III. Current HP
7E114EXX
7E114FYY
IV. Maximum HP
7E1150XX
7E1151YY
V. Current MP
7E1152XX
7E1153YY
VI. Maximum MP
7E1154XX
PARAMETER MODIFIERS
VII. STR
7E1130XX
VIII. INT
7E1132XX
IX. MAG
7E1134XX
X. STM
7E1136XX
XI. SPD
7E1138XX
XII. LUK
7E113AXX
STAT MODIFIERS
XIII. Power: Sword
7E113EXX
7E113FYY
XIV. Accuracy: Sword
7E1140XX
7E1141YY
XV. Power: Gun
7E1142XX
7E1143YY
XVI. Accuracy: Gun
7E1144XX
7E1145YY
XVII. Defense
7E1146XX
7E1147YY
XVIII. Evasion
7E1148XX
7E1149YY
XIX. Magic Power
7E114AXX
7E114BYY
XX. Magic Effect
7E114CXX
7E114DYY
EQUIPMENT MODIFIFERS
XXI. Sword
7E1162XX
XXII. Gun
7E1164XX
XXIII. Ammo
7E1166XX
XIV. Head
7E1168XX
XXV. Body
7E116AXX
XXVI. Arm
7E116CXX
XXVII. Leg
7E116EXX
-------------
1.d HEROINE
-------------
I. Level
7E106AXX
II. EXP
7E106CXX
7E106DYY
7E106EZZ
III. Current HP
7E108EXX
7E108FYY
IV. Maximum HP
7E1090XX
7E1090YY
V. Current MP
7E1092XX
7E1093YY
VI. Maximum MP
7E1094XX
7E1095YY
PARAMETER MODIFIFERS
VII. STR
7E1070XX
VIII. INT
7E1072XX
IX. MAG
7E1074XX
X. STM
7E1076XX
XI. SPD
7E1078XX
XII. LUK
7E107AXX
STAT MODIFIERS
XIII. Power: Sword
7E107EXX
7E107FYY
XIV. Accuracy: Sword
7E1080XX
7E1081YY
XV. Power: Gun
7E1082XX
7E1083YY
XVI. Accuracy: Gun
7E1084XX
7E1085YY
XVII. Defense
7E1086XX
7E1087YY
XVIII. Evasion
7E1088XX
7E1089YY
XIX. Magic Power
7E108AXX
7E108BYY
XX. Magic Effect
7E108CXX
7E108DYY
EQUIPMENT MODIFIERS
XXI. Sword
7E10A2XX
XXII. Gun
7E10A4XX
XXIII. Ammo
7E10A6XX
XXIV. Head
7E10A8XX
XXV. Body
7E10AAXX
XXVI. Arm
7E10ACXX
XXVII. Leg
7E10AEXX
==============================================================================
2. DEMON CODES
==============================================================================
These apply only to demons active in your party.
-------------
2.a DEMON #1
-------------
I. Demon Modifier
7E1184XX
NOTE: replace "XX" with the value of the demon you want. These
values can be found in seannachie's Demon PAR Codes list here
on GameFAQs.
II. Race Modifier
7E1186XX
NOTE: replace "XX" with the value of the race you want from the
Demon Race table in the VALUE TABLES section.
III. Level
7E118AXX
IV. Current HP
7E11AEXX
7E11AFYY
V. Maximum HP
7E11B0XX
7E11B1YY
VI. Current MP
7E11B2XX
7E11B3YY
VII. Maximum MP
7E11B4XX
7E11B5YY
VIII. CP
7E11CAXX
7E11CBYY
NOTE: demons will not consume Magnetite if CP is set to 0.
IX. Alignment
7E119CXX
NOTE: replace "XX" with 00-6F for Law, 70-8F for
Neutrality, and 90-FF for Chaos.
PARAMETER MODIFIERS
X. STR
7E1190XX
XI. INT
7E1192XX
XII. MAG
7E1194XX
XIII. STM
7E1196XX
XIV. SPD
7E1198XX
XV. LUK
7E119AXX
STAT MODIFIERS
XVI. Power
7E11A2XX
7E11A3YY
XVII. Accuracy
7E11A4XX
7E11A5YY
XVIII. Defense
7E11A6XX
7E11A7YY
XIX. Evasion
7E11A8XX
7E11A9YY
XX. Magic Power
7E11AAXX
7E11ABYY
XXI. Magic Effect
7E11ACXX
7E11ADYY
MISCELLANEOUS
XXII. Attack All
7E11BA0F
XXIII. Spell Modifier (Slot 1)
7E11BEXX
NOTE: replace "XX" with the value of the spell you want from the
SPELL table in the VALUE TABLES section.
XXIV. Spell Modifier (Slot 2)
7E11C0XX
XXV. Spell Modifier (Slot 3)
7E11C2XX
-------------
2.b DEMON #2
-------------
I. Demon Modifier
7E11E4XX
II. Race Modifier
7E11E6XX
III. Level
7E11EAXX
IV. Current HP
7E120EXX
7E120FXY
V. Maximum HP
7E1210XX
7E1211YY
VI. Current MP
7E1212XX
7E1213YY
VII. Maximum MP
7E1214XX
7E1215YY
VIII. CP
7E122AXX
7E122BYY
IX. Alignment
7E11FCXX
NOTE: replace "XX" with 00-6F for Law, 70-8F for
Neutrality, and 90-FF for Chaos.
PARAMETER MODIFIERS
X. STR
7E11F0XX
XI. INT
7E11F2XX
XII. MAG
7E11F4XX
XIII. STM
7E11F6XX
XIV. SPD
7E11F8XX
XV. LUK
7E11FAXX
STAT MODIFIERS
XVI. Power
7E1202XX
7E1203YY
XVII. Accuracy
7E1204XX
7E1205YY
XVIII. Defense
7E1206XX
7E1207YY
XIX. Evasion
7E1208XX
7E1209YY
XX. Magic Power
7E120AXX
7E120BYY
XXI. Magic Effect
7E120CXX
7E120DYY
MISCELLANEOUS
XXII. Attack All
7E121A0F
XXIII. Spell Modifier (Slot 1)
7E121EXX
XXIV. Spell Modifier (Slot 2)
7E1220XX
XXV. Spell Modifier (Slot 3)
7E1222XX
-------------
2.c DEMON #3
-------------
I. Demon Modifier
7E1244XX
II. Race Modifier
7E1246XX
III. Level
7E124AXX
IV. Current HP
7E126EXX
7E126FYY
V. Maximum HP
7E1270XX
7E1271YY
VI. Current MP
7E1272XX
7e1273YY
VII. Maximum MP
7e1274XX
7e1275YY
VIII. CP
7E128AXX
7E128BYY
IX. Alignment
7E125CXX
NOTE: replace "XX" with 00-6F for Law, 70-8F for
Neutrality, and 90-FF for Chaos.
PARAMETER MODIFIERS
X. STR
7E1250XX
XI. INT
7E1252XX
XII. MAG
7E1254XX
XIII. STM
7E1256XX
XIV. SPD
7E1258XX
XV. LUK
7E125AXX
STAT MODIFIERS
XVI. Power
7E1262XX
7E1263YY
XVII. Accuracy
7E1264XX
7e1265YY
XVIII. Defense
7E1266XX
7E1267YY
XIX. Evasion
7E1268XX
7E1269YY
XX. Magic Power
7E126AXX
7E126BYY
XXI. Magic Effect
7E126CXX
7E126DYY
MISCELLANEOUS
XXII. Attack All
7E127A0F
XXIII. Spell Modifier (Slot 1)
7E127EXX
XXIV. Spell Modifier (Slot 2)
7E1280XX
XXV. Spell Modifier (Slot 3)
7E1282XX
-------------
2.d DEMON #4
-------------
I. Demon Modifier
7E12A4XX
II. Race Modifier
7E12A6XX
III. Level
7E12AAXX
IV. Current HP
7E12CEXX
7E12CFYY
V. Maximum HP
7E12D0XX
7E12D1YY
VI. Current MP
7E12D2XX
7E12D3YY
VII. Maximum MP
7E12D4XX
7E12D5YY
VIII. CP
7E12EAXX
7E12EBYY
IX. Alignment
7E12BCXX
PARAMETER MODIFIERS
X. STR
7E12B0XX
XI. INT
7E12B2XX
XII. MAG
7E12B4XX
XIII. STM
7E12B6XX
XIV. SPD
7E12B8XX
XV. LUK
7E12BAXX
STAT MODIFIERS
XVI. Power
7E12C2XX
7E12C3YY
XVII. Accuracy
7E12C4XX
7E12C5YY
XVIII. Defense
7E12C6XX
7E12C7YY
XIX. Evasion
7E12C8XX
7E12C9YY
XX. Magic Power
7E12CAXX
7E12CBYY
XXI. Magic Effect
7E12CCXX
7E12CDYY
MISCELLANEOUS
XXII. Attack All
7E12DA0F
XXIII. Spell Modifier (Slot 1)
7E12DEXX
XXIV. Spell Modifier (Slot 2)
7E12E0XX
XXV. Spell Modifier (Slot 3)
7E12E2XX
-------------
2.e DEMON #5
-------------
I. Demon Modifier
7E1304XX
II. Race Modifier
7E1306XX
III. Level
7E130AXX
IV. Current HP
7E132EXX
7E132FYY
V. Maximum HP
7E1330XX
7E1331YY
VI. Current MP
7E1332XX
7E1333YY
VII. Maximum MP
7E1334XX
7E1335YY
VIII. CP
7E134AXX
7e134BYY
IX. Alignment
7E131CXX
PARAMETER MODIFIERS
X. STR
7E1310XX
XI. INT
7E1312XX
XII. MAG
7E1314XX
XIII. STM
7E1316XX
XIV. SPD
7e1318XX
XV. LUK
7E131AXX
STAT MODIFIERS
XVI. Power
7E1322XX
7E1323YY
XVII. Accuracy
7E1324XX
7E1325YY
XVIII. Defense
7E1326XX
7E1327YY
XIX. Evasion
7E1328XX
7E1329YY
XX. Magic Power
7E132AXX
7E132BYY
XXI. Magic Effect
7E132CXX
7E132DYY
MISCELLANEOUS
XXII. Attack All
7E133A0F
XXIII. Spell Modifier (Slot 1)
7E133EXX
XXIV. Spell Modifier (Slot 2)
7E1340XX
XXV. Spell Modifier (Slot 3)
7E1342XX
==============================================================================
3. ALIGNMENT MODIFIER
==============================================================================
This will modify the protagonist's alignment, so regardless of what
choices you make throughout the game, you'll always be that alignment
as long as the code is active.
I. Alignment
7E101CXX
NOTE: Replace "XX" with 00-6F for Law, 70-8F for
Neutrality, and 90-FF for Chaos. To clarify, when I say, for example,
00-6F, I mean replace "XX" with any value from 00 to 6F.
III. Item Purchased in Shop
7E0A50XX
NOTE: Replace "XX" with the value of the item you wish to receive.
The values can be found in Dragon Wizard's Item PAR Codes list
here on GameFAQs.
IV. 3D Map Location
7E070CXX (Horizontal Coordinate)
7E070DYY (Vertical Coordinate)
NOTE: Replace "XX" and "YY" with values from the 3D MAP
table in the VALUE TABLES section. This code doesn't work
too well.
V. 2D Map Location
7E07F5XX (Horizontal Coordinate)
7E07F6YY (Vertical Coordinate)
NOTE: Replace "XX" and "YY" with values from the 2D MAP
table in the VALUE TABLES section. This code doesn't work
too well.
VI. No Random Battles (3D)
0096436B
or
7E045100
7E0ED5FF
7E0ED746
7E0ED887
7E0ED91A
NOTE: "3D" refers to dungeon areas.
VII. No Random Battles (2D)
01B1A780
or
7E0B3200
NOTE: "2D" refers to the world map.
==============================================================================
5. VALUE TABLES
==============================================================================
I've decided to omit item, equipment, and demon values, as there are already
files that have these here on GameFAQs.
---------------------------------
5d. 3D MAP
---------------------------------
_______________________________
| LOCATION | XX | YY |
|---------------------|----|----|
| Beginning Dream | 0F | 0E |
| Second Dream | 0F | 00 |
| Home | 02 | 01 |
| Friend's House | 02 | 03 |
| Kichijoji | 01 | 05 |
| Inogashira Park | 09 | 03 |
| Hospital | 1B | 06 |
| Echo Building | 12 | 02 |
| Research Institute | 10 | 0E |
| Shinjuku West Ent. | 51 | 01 |
| [before the event] |
| Tokyo Gov't Building| 26 | 0B |
| [before the event] |
| Ozawa's Hideout | 2A | 0F |
| Ichigaya Garrison | 2B | 02 |
| American Embassy | 1F | 0F |
| Kongokai | 47 | 08 |
| Shinjuku West Ent. | 51 | 07 |
| [before the event] | |
| Shibuya | 54 | 0E |
| Heroine's Mind | 7F | 05 |
| Roppongi | 6E | 0B |
| Roppongi Tunnel | 42 | 33 |
| Police HQ Building | 06 | 16 |
| Tokyo Tower | 19 | 2E |
| [before the deluge] |
| Ginza SE Entrance | 16 | 16 |
| Shinagawa | 49 | 1E |
| Ikebukuro | 66 | 14 |
| Ueno | 71 | 15 |
| T.D.L. | 08 | 2E |
| Zochoten's Mansion | 53 | 37 |
| Komokuten's Mansion | 48 | 31 |
| Bishamonten'sMansion| 56 | 31 |
| Jikokuten's Mansion | 41 | 35 |
| Cathedral LAW | 2B | 3E |
| Cathedral CHAOS | 2C | 29 |
| Tokyo Tower | 1E | 28 |
| [after the deluge] |
| Imperial Palace | 13 | 1E |
| Tokyo Gov't Office | 3A | 36 |
| [after the deluge |
| Ikebukuro | 3B | 3E |
| [after the deluge] |
| Plutonium World | A0 | 9D |
\_____________________|_________|
==============================================================================
6. CREDITS
==============================================================================
"Chris" of Majin's Pavilion - Made 3-5 under Miscellaneous, the codes for the
demon in the first slot, and the main protagonist codes.
Ugetab of GSHI - Created the "No Random Battles" codes.
==============================================================================
7. LEGAL
==============================================================================
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders. This may be not be reproduced
under any circumstances except for personal, private use. It may not be placed
on any web site or otherwise distributed publicly without advance written
permission. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.
==============================================================================
8. END
==============================================================================
This file was created on October 21st, 2009, and last updated on October 24th,
2009 (v1.0). I take no responsibility for any issues caused by the usage of
these codes. It's probably a good idea to save before using these codes,
you know, just in case.
If you see one of, what you think, are your codes here, but are not credited:
PAR codes are not unique. They're basically just addresses pulled from the
RAM. That is, it's quite common for several people to make the same codes.
If you're not credited here, then it means I didn't use your codes, but pulled
the codes from the RAM myself.
If you want to post these codes elsewhere, then I've no problem with that,
however, as stated in the LEGAL section, this file cannot be posted elsehwere.
The only site that may host this file is GameFAQs.com.