==----------------------------------------------------------------------------==
|                                                                              |
|                      Seiken Densetsu 3 Class Information FAQ                 |
|                  v0.99 - 08/14/1999 - llama ([email protected])            |
|                                                                              |
==----------------------------------------------------------------------------==


=-----------------=
|                 |
| Version history |
|                 |
=-----------------=

v0.99 - Third version, added Shield subsection in the misc stuff section of the
FAQ, added a To Do section and a subsection
of specific info i need onto it, if you have any of this info, either e-mail me
with the info if you have any or post it on the SD3 help board -
http://members.boardhost.com/sd3, i'll probably get it all over time, but if you
people have it, it's a lot faster for me and I can finish this FAQ faster.

0.95b - Second version, added classchange item uses - all are correct. fixed up
lots of names of things - added proper translations for some of them. Added
plusses and minusses sections for all classes EXCEPT the starting classes, other
misc changes. still debating whether to add all of the ultimate weapons/armors,
it could be *very* time consuming as i'd have to play every class through and
get the weapons/armor, any contributions on the SD3 help board
(http://members.boardhost.com/sd3) would be appreciated.

0.9b - First version, got everything up, formatted, etc., this is the base of
the FAQ, if people are interested I will probably add an ultimate weapon/armor
section onto each class telling what the best weapon/armor available for a
specific class is, I might put some other sections into the FAQ if people have
any good ideas which fit into this CLASS INFORMATION FAQ. Some of the names of
the power attacks and some spells and skills (not a large majority, thankfully
:) aren't translated properly, I will have those properly done when I get
through to playing those classes. have fun.


=-----------------=
|                 |
|      To Do      |
|                 |
=-----------------=

! = must do
/ = might do

! fix all the names of spells/skills/power attacks/etc, will get done when i get
around to playing those specific classes
! spell/grammar check this document one more time when done
/ add ultimate armor/weapons list for each final class

===

Specific info I need:

Hawk's Ninja Master and Rogue Power Attack names
the name of the Wolf for Kevin's class "Monk"
Lise's Star Lancer, Vanadies, Valkyrie, and Dragon Lancer Power Attack names
the full list of Hawk's Rogue spell names, and whether they effect one or all
targets.
Duran's Paladin and Duelist power attack names



=-----------------=
|                 |
|    Overview     |
|                 |
=-----------------=


       Seiken Densetsu 3 has a unique class changing system, which, when enough
experience is gained, you may change your alignment, you may go either Light or
Dark a total of two times during the game, although the second requires a
specific item. This document will inform you of the abilities and spells of all
of the classes/characters in this game. I'm not sure about some of the names of
these attacks/spells and items, as I have not been able to play every class, but
as soon as I get them I will add the correct translation of the names so things
are more accurate. This was written in wordpad with word wrap on wrap to window
at 1024x768 with wordpad running fullscreen. Changing to the Final classes
requires special items, this will be covered later in the document.

this is the legend for class changing, will help you 'visualize' how class
changing is done.



                       Light-Light
                      _____________
               Light /
              ______/
             /      \  Light-Dark
            /        \_____________
           /
  Neutral /
 ---------
          \            Dark-Light
           \          _____________
            \  Dark  /
             \______/
                    \  Dark-Dark
                     \_____________


as you can see clearly here, if you pick dark for your first class change you
obviously cannot become a Light-Light class to finish.


=-------------------------------=
|                               |
|  Character/Class Information  |
|                               |
=-------------------------------=


on skills/spells/power attacks: * = multitarget/affect all
+/- lines = class plusses and minusses, ie. whats good about a class and whats
not

=------------=
|            |
|   Duran    |
|            |
=------------=

Duran is a Swordsman, he has the most single-hit damage but Kevin and Hawk, most
of the time can deal more than he can with their dual-hit attacks, throughout
the game he learns magic based on what alignment you pick for him, when he goes
Dark he learns mostly Saber magic, infact, the Swordmaster class learns only
saber magic, while the Light alignment classes learn mostly healing magic, with
the exception of the Paladin who gets Saint Saber.

===

Fighter (Neutral): This is Duran's starting class, he does nothing but attack
with his sword until class change.

power attacks: Cross Slash
spells/skills: none.

===

Knight (Light): This is Duran's first Light class, he learns Heal Light and can
use a Shield, not much to say here, his final classes do all the talking.

power attacks: 3-Step Cut
spells/skills: Heal Light

+ Heal Light, can equip Shields
- Much lower attack power than the Gladiator, No fullscreen power attack

===

Paladin (Light+Light): The Paladin is Duran's best Light class, he knows Saint
Saber and has a fullscreen power attack. Paladin is probably his best final
light class if you already have a healer in your group.

power attacks: *Light Flash Blade
spells/skills: Heal Light, Saint Saber

item needed: Paladin's Proof
item use: *Saint Saber

+ All of Knight's abilities, Higher attack power, Saint Saber, Good fullscreen
power attack, Best Shield
- Attack power blows compared to the Dark classes, not many spells

===

Lord (Light+Dark): The Lord is OK, he knows tinkle rain in addition to heal
light which can now be multitargetted, if you already have a healer in your
group, I highly recommend you make Duran a Paladin if you chose Knight in your
first class change.

power attacks: Magic Circle
spells/skills: *Heal Light, Tinkle Rain

item needed: Lord's Proof
item use: *Heal Light

+ Multitarget Heal Light
- Lowest Attack power of all Duran's final classes, Subscreen pose is lame, Not
much for variety

===

Gladiator (Dark): This is Duran's first dark class , he learns all of the
elemental sabers (flame, ice, thunder, diamond) and has better attack power than
the Knight, however he cannot use a Shield and neither can any of the other dark
Duran classes.

power attacks: *Whirlwind Sword
spells/skills: Ice Saber, Flame Saber, Thunder Saber, Diamond Saber

+ High attack power, 4 Elemental Sabers, Fullscreen power attack
- No Shield.

===

Duelist (Dark+Dark): The Duelist is Duran's most physically powerful class, he
knows all of the Gladiator's spells in addition to the Dark Saber which he gets,
I find this class pretty much sucks compared to the Swordmaster since Dark Saber
is pretty useless against many of the final bosses, although he does have
slightly higher attack power than the Swordmaster.

power attacks: *Eruption Sword
spells/skills: Ice Saber, Flame Saber, Thunder Saber, Diamond Saber, Dark Saber

item needed: Duelist's Proof
item use: *Dark Saber

+ Highest attack power/strength of any character/class in the game, Eruption
Sword power attack.
- Dark Saber - useless, no Shield..

===

Swordmaster (Dark+Light): This is probably Duran's best class, he gets all of
the gladiator's spells and is able to multitarget them, in addition to this he
gets Moon Saber and Leaf Saber (HP Rasp and MP Rasp respectively) and is the
ONLY class in the game which gets both of these sabers in one class, although he
cannot cast these final two sabers on more than one target, it's the idea of
having both of these useful sabers which is appealing.

power attacks: *Vacuum Blade
spells/skills: *Ice Saber, *Flame Saber, *Thunder Saber, *Diamond Saber, Moon
Saber, Leaf Saber

item needed: Master's Proof
item use: *Diamond Saber

+ All Sabers except for Dark and Saint, Only class to have both Moon and Leaf
Saber, Duran's best all around class
- No Shield, Not as high of attack power as the Duelist, Would have been usefull
if i could cast both Moon and Leaf sabers on everyone.

===


=------------=
|            |
|   Kevin    |
|            |
=------------=

Kevin is the best fighter in the game hands down, he's not much for variety but
if you need to deal a good asswooping Kevin is who you need, with his ability to
hit the enemy twice in a swing. Kevin transforms into a werewolf at night making
him much more powerful than he is in the day, depending on what you pick for
class changes, he changes into different wolves. ALSO, Kevin is the ONLY
character to have more than one power attack per class - he has his normal
attack, usually a fullscreen or other damaging attack, and a Body Slam attack.

===

Grappler (Neutral): This is Kevin's starting class, same as Duran's start class
basically, just fights.

power attacks: Ashura Dream Fist
spells/skills: none.

===

Monk (Light): This is Kevin's first Light class, he transforms into a brownish
wolf with a purple uniform, knows heal Light and a useful spell called Pressure
Point which makes him almost as powerful as the werewolf during the day, the
downside of this spell is that it can only be used on Kevin himself.

power attacks: *Whirlwind Kick, Tornado Throw
spells/skills: Heal Light, Pressure Point

+ Heal Light, Pressure Point (makes him almost as powerful as the Wolf - during
the day), Nice power attacks
- Not real high attack power as in the Bashkar

===

God Hand (Light-Light): The God Hand is a pretty heavy hitter, but his spells
aren't exactly up to par, he gets the (IMO) useless Aura Wave spell, although
his power attacks are very punishing, I still prefer Warrior Monk if Kevin is
Light class of any kind, the God Hand becomes a Golden Wolf at Night.

power attacks: *Byakko Shockwave, Stardust Bomb
spells/skills: Heal Light, Aura Wave, Pressure Point

item needed: Gold Wolf Soul
item use:  Aura Wave

+ Aura Wave, Good power attacks, Golden Wolf
- Can't cast Heal Light on all

===

Warrior Monk (Light+Dark): This is Kevin's best and most useful class, he gets
the ability to multitarget heal light, as well as the always useful Leaf Saber,
although the Death Hand is much more powerful, as well as the God Hand.. by a
bit, the only downside is he doesn't have a power attack which attacks all
enemies, usually not a concern against most bosses anyways, the Warrior Monk
becomes a Silver Wolf at Night.

power attacks: Genbu 100-Kick, Blow Impact
spells/skills: *Heal Light, Pressure Point, Leaf Saber

item needed: Silver Wolf Soul
item use: Leaf Saber

+ Heal Light multitargetting, Leaf Saber
- Lowest attack power of all Wolves, but is still powerful, No fullscreen power
attack

===

Bashkar (Dark): The Bashkar is Kevin's first Dark class, he has no spells but is
considerably more powerful than the Monk. The Bashkar becomes a Black Fang at
night

power attacks: Water-Moon Slice, Bastard Slam
spells/skills: none.

+ High attack power
- No spells/skills, no fullscreen power attack

===

Dervish (Dark+Dark): The Dervish is Kevin's second strongest physical attack
class, he has the semi-usefull Moon Saber, and is a good fighter. Either final
Dark class is acceptable, it's really a choice of more attack power with the
Death Hand or the Moon Saber that the Dervish gets. Dervish becomes a Bloody
Wolf at night.

power attacks: *Sazuku Sky Dance, Veritubach
spells/skills: Moon Saber

item needed: Demon Wolf Soul
item use: *Moon Saber

+ Decent attack power, Moon Saber, fullscreen power attack is almost as good as
Seiryuu Death Fist
- Not as powerful as the Death Hand, Moon Saber isn't as good as Leaf Saber

===

Death Hand (Dark+Light): the Death Hand is Kevin's strongest class, he is a
better fighter than the Dervish but doesn't have Moon Saber like the Dervish
does. Death Hand becomes a Wolf Devil (the strongest Werewolf) at night.

power attacks: *Seiryuu Death Fist, Dead Crush
spells/skills: Energy Ball

item needed: Death Wolf Soul
item use: Energy Ball

+ Great power attacks, Wolf Devil, Highest attack power of all of Kevin's
classes
- Energy Ball becomes useless when HP gets real high, not much for variety

===


=------------=
|            |
|    Hawk    |
|            |
=------------=

Hawk is a character of great variety, he infact, has the most variety in
skills/spells/power attacks of any character in the game, his ability to do dual
attacks quickly makes him one of the best fighters, towards the Light he tends
to use traps and natural forces for spells, towards the dark he tends to use
Ninjitsu attacks which not only damage but lower enemy statistics.

===

Thief (Neutral): The Thief is basically the same as Duran and Kevin's starting
character's, boring, just fights.

power attacks: Back Slash
spells/skills: none

===

Ranger (Light): Hawk's first Light class isn't much different than the Thief,
other than the fact he gets a fullscreen power attack and gets a few (weak)
traps, he is most useful for the final classes.

power attacks: *Flying Swallow Toss
spells/skills: Arrow, Spike

+ Decent fullscreen power attack
- spells/skills aren't very powerful, attack power isn't good

===

Wanderer (Light+Light): The Wanderer isn't much on attack power, and I didn't
find many of his abilities useful, with the exception of Lunatic which lowers an
enemies' Max HP.

power attacks: Dance of Roses
spells/skills: *Body Change, *Sleep Flower, Arrow, Spike, Half Vanish,
TransShape, Life Booster, Aura Wave, Poison Bubble, Counter Magic, Energy Ball,
Lunatic

item needed: Good Luck die
item use: Life Boost

+ Many different skills/spells, Lunatic, Aura Wave
- No fullscreen power attack, most of his spells and skills are useless or not
very good, lowest attack power of all of Hawk's classes, including Thief.

===

Rogue (Light+Dark): The Rogue has many different skills, he is above average in
attack power, overall a good character if you go the light path with Hawk.

power attacks: Shadow Slash
spells/skills: *Body Change, *Sleep Flower, Arrow, Spike, Stone Drop, Denrai,
Cutter Missile, Axe Bomber, Rocket Launcher, Dark Kendo Stick?, Grenade Bomb,
Silver Dart

item needed: Bad Luck die
item use: *Denrai

+ Many usefull spells and skills, Above average attack power
- As with the Wanderer, some of his spells and skills aren't too useful since
they are weak, no fullscreen power attack.

===

Ninja (Dark): This is Hawk's first Dark class, better than the Ranger in attack
power, yet lacking a fullscreen power attack, his ninjitsu attacks will prove
him useful above all others.

power attacks: Silhouette Slice
spells/skills: Shuriken, Earth Jutsu, Thunder Jutsu, Water Jutsu, Fire Jutsu

+ Ninjitsu attacks do damage and lower statistics, higher attack power than the
Ranger
- No fullscreen power attack

===

Nightblade (Dark+Dark): The Nightblade is very useful not only in his power
attack but his skills/spells, he has many new ninjitsu-style attacks to his
disposal over the ninja and ninja master, and he looks damn slick compared to
most other characters - I highly recommend Nightblade with Hawk.

power attacks: *Split-Image Slice
spells/skills: Shuriken, Earth Jutsu, Thunder Jutsu, Water Jutsu, Fire Jutsu,
Poison Breath, Fire Breath, Blow Needles, Deadly Weapon, *Black Rain

item needed: Nighteye die
item use: *Thunder Jutsu

+ Lots of new jitsu-style attacks that really are useful, Great colors, great
balance of attack power and skills/spells, Split-Image Slice really hurts
- Not as high of attack power as the Ninja Master

===

Ninja Master (Dark+Light): The Ninja Master gains no more skills over the Ninja,
but he can multitarget the existing ninjitsu attacks, he can throw many Shurkens
when he uses his Shuriken skill, resulting in a better effect. Kevin also has a
powerful single-enemy power attack and has higher attack power than the
nightblade, IMO he's still not as good as the Nightblade.

power attacks: Shadow Dive
spells/skills: *Shuriken, *Earth Jutsu, *Thunder Jutsu, *Water Jutsu, *Fire
Jutsu

item needed: Bullseye die
item use: *Fire Jutsu

+ Highest Attack power of all Hawk's classes, Multitarget on the Ninjitsu
skills, High speed, Can toss many Shurikens quickly
- No new skills or spells over the Ninja, only abilities to multitarget them, No
fullscreen power attack

===


=------------=
|            |
|   Angela   |
|            |
=------------=

Angela is THE offense magic user in SD3, she gets different spells of power/use
depending on what classes you change to, she isn't much for a physical
asswooping like Kevin is, but she can sure deal out a lot with that magic,
unlike the characters above, Angela actually gets magic before her first class
change.

===

Magician (Neutral): Other than getting useful offensive magic before everyone
else, she is just average.

power attacks: Double Attack
spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice
Smash

===

Sorceress (Light): The Sorceress is better than the Delvar simply because she
learns more magic earlier, however, the Delvar converts into final classes of
much more use than any of the light classes.

power attacks: Pink Typhoon
spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice
Smash, Saint Beam, Earthquake, Thunderstorm, Explode, Mega Splash

+ Gets many spells early
- Power attack is poor, low attack power

===

Grand Devina (Light+Light): Grand Devina gets double spell and the ability to
multitarget all the level 2 spells that the sorceress learned, still I don't
find this useful enough and double spell is very annoying to wait for it to
finish after a few castings.

power attacks: Spiral Rod
spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice
Smash, *Saint Beam, *Earthquake, *Thunderstorm, *Explode, *Mega Splash, *Double
Spell

item needed: Arcane Book
item use: *Saint Beam

+ Double Spell, can multitarget every spell
- Double Spell is annoying to wait for, low attack power

===

Arch Mage (Light+Dark): the Arch Mage isn't all that, basically the Grand Devina
with a different spell (Rainbow), and a different power attack.

power attacks: Dancing Rod
spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice
Smash, *Saint Beam, *Earthquake, *Thunderstorm, *Explode, *Mega Splash, *Rainbow

item needed: Book of Secrets
item use: *Explode

+ Rainbow, can multitarget all spells
- low attack power

===

Delvar (Dark): The Delvar sucks. She only learns one more spell than the
Magician and it's not even that great, however, her later classes that can be
gotten through the Delvar, are very powerful indeed.

power attacks: Star Attack
spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice
Smash, Dark Force

+ Useful for her later classes, nice power attack even if it's not fullscreen
- Only gets one more spell over the Magician

===

Magus (Dark+Dark): Magus learns Ancient, the most powerful spell in the game,
because of this it might be a wise idea to pick her as a final class, however
ancient takes quite a long time to cast as in Double Spell, i would recommend
the Rune Master.

power attacks: Hot Shot
spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice
Smash, *Dark Force, *Earthquake, *Thunderstorm, *Explode, *Mega Splash, *Ancient

item needed: Forbidden Book
item use: *Dark Force

+ Ancient, most powerful spell in the game, can multitarget all spells
- slow spell casting compared to some other Angela classes

===

Rune Master (Dark+Light): Rune Master is, hands down, Angela's best class, not
only does she get the Death Spell, but along with it the full set of other level
3 elemental attacks which you can't find anywhere else, and do not only huge
damage but status effects as well.

power attacks: 10t
spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice
Smash, *Dark Force, DeathSpell, Stone Cloud, Stun Wind, Blaze Wall, Cold Breeze

item needed: Book of Rune
item use: DeathSpell

+ DeathSpell and other Level 3 elemental spells, Nice power attack
- Can't multitarget the Level 3 elemental spells

===


=------------=
|            |
|   Carlie   |
|            |
=------------=

Carlie is the best healer in the game, although Kevin and Duran can double as
healers, Duran's class that can do mass healing is less favorable, Carlie can
also double as Lise as a Dark classes purpose and do many other fun things, she
is also the only character to learn Heal Light before a class change.

===

Cleric (Neutral): Carlie's joe blow startoff class, learns 2 spells that might
be of use to you early in the game :)

power attacks: Bonkle
spells/skills: Heal Light, Tinkle Rain

===

Priestess (Light): The Priestess learns 4 elemental sabers as well as holy ball
and the ability to multitarget Heal Light. she can't fight as well as the
enchantress but is a better class overall.

power attacks: Jump
spells/skills: *Heal Light, Tinkle Rain, Holy Ball, Diamond Saber, Thunder
Saber, Flame, Ice Saber

+ 4 elemental Sabers
- Low attack power

===

Bishop (Light+Light): If you are going to play Kevin/Carlie's quest and have
carlie in your group, you will most likely want her as Bishop for the turn
undead spell, other than that she gets the ever useful Saint Saber and a few
other goodies.

power attacks: ChopChop
spells/skills: *Heal Light, *Tinkle Rain, Holy Ball, Diamond Saber, Thunder
Saber, Flame Saber, Ice Saber, Saint Saber, Magic Shield, *Turn Undead

item needed: Holy Water Vial
item use: *Heal Light

+ Turn Undead is useful if you play the Kevin/Carlie quest, Saint Saber, Magic
Shield
- Low attack power, poor power attack

===

Sage (Light+Dark): The Sage sucks. She only gets multitarget abilities on all of
the priestesses' spells.. and not even a fullscreen power attack to make up for
it.

power attacks: BoomBoom
spells/skills: *Heal Light, *Tinkle Rain, *Holy Ball, *Diamond Saber, *Thunder
Saber, *Flame Saber, *Ice Saber

item needed: Bottle of Salt
item use: *Tinkle Rain

+ multitarget on all spells
- nothing new over the priestess

===

Enchantress (Dark): The enchantress sucks as well, she has a few weak summon
spells, although the classes she can transform into later make up for it. she
has no real good spells but does have multitarget Heal Light.

power attacks: Dash
spells/skills: *Heal Light, Tinkle Rain, Machine Golem, Unicorn

+ Higher attack power for Carlie, Multitarget Heal Light
- Summon spells aren't that useful - low power

===

Evil Shaman (Dark+Dark): Evil Shaman gets some serious summon magic and the
always useful Demon Breath, as well as a few other goodies, a well rounded
class.

power attacks: HugeHuge
spells/skills: *Heal Light, Tinkle Rain, AntiMagic, Machine Golem, Unicorn,
Gremlin, Great Demon, *Demon Breath

item needed: Bottle of Blood
item use: AntiMagic

+ Great Demon summon, Demon Breath, AntiMagic, best attack power of all of
Carlie's classes
- Other than Demon Breath and Great Demon summons she really doesn't have any
effect magic or anything good.

===

Necromancer (Dark+Light): The Necromancer is probably Carlie's most useful class
if you aren't doing the Kevin/Carlie quest. not only does she get the ever-
usefull Black Curse which lowers all of an enemies' statistics at once, she gets
Tinkle Rain multitarget and some pretty good summon spells, and also the not-so-
useful Dark Saber.

power attacks: Craaaazy
spells/skills: *Heal Light, *Tinkle Rain, Dark Saber, Black Curse, Machine
Golem, Unicorn, Ghoul, Ghost

item needed: Bottle of Ashes
item use: Black Curse

+ Black Curse, Heal Light/Tinkle Rain multitarget
- Dark Saber isn't useful, can sort of be obsoleted by using bottle of ashes
items instead of using necromancer and the spell, i still prefer the spell.


===


=------------=
|            |
|    Lise    |
|            |
=------------=

Lise is an average fighter, not as good as Duran but faster on the swing
recovery, her real strength's lay in her magic she learns at class change,
whether it be stat up on your group or stat down on enemy, it's your choice.

===

Amazoness (Neutral): Lise's starting class, nothing special.

power attacks: Whirlwind Lance
spells/skills: none.

===

Valkyrie (Light): Lise's first light class, the Valkyrie, learns some stat-up
spells, though they don't affect everyone, this is why the Valkyrie sucks
compared to the Rune Maiden.

power attacks: *Vacuum Wave Spear
spells/skills: Protect Up, Speed Up, Power Up, Mind Up

+ Fullscreen power attack
- Can't multitarget stat-up spells

===

Vanadies (Light+Light): Vanadies blows. plain and simple, the stat-up spells
still aren't multitarget like with the star lancer and the summon spell makes
enemies chibikos which give you 0 exp. for killing. as with all her final
classes, Lise has a summon spell, Freya.

power attacks: *Light Ball Spear
spells/skills: Protect Up, Speed Up, Power Up, Mind Up, *Freya

item needed: Briesingamen
item use: *Power Up

+ Fullscreen power attack does serious damage
- Freya does lame things, STILL can't multitarget stat-up spells

===

Star Lancer (Light+Dark): The Star Lancer is impressive, not only does she have
multitarget stat-up spells but she has a summon which DOESN'T do lame things
like the Vanadies' summon spell does and sometimes silences enemies making them
unable to counter it with a power attack or spell, this is definitely the class
of choice if you go light with Lise.

power attacks: Shooting Star Spear
spells/skills: *Protect Up, *Speed Up, *Power Up, *Mind Up, *Marduck

item needed: MorningStar Chain
item use: *Speed Up

+ multitargets stat-up spells, Marduck, Good attack power, better overall than
the Vanadies is, Arguably Lise's best class
- no fullscreen power attack

===

Rune Maiden (Dark): Lise's first dark class is better than her first light as
mentioned above, she can lower stats faster and with less MP then it would take
to up your whole group, basically the same effect.

power attacks: *Flying Heaven Spear
spells/skills: Speed Down, Protect Down, Power Down, Mind Down

+ Stat-down spells can be used quicker and with less MP than stat-up before the
stat-ups are multitargetted, fullscreen power attack
- none i can think of

===

Fenrir Knight (Dark+Dark): The Fenrir Knight is Lise's best Dark class, if you
like lowering your enemies' stats as opposed to boosting yours, go with the
Fenrir Knight - that simple.

power attacks: Hundred Flower Dance
spells/skills: *Speed Down, *Protect Down, *Power Down, *Mind Down, *Lamia Naga

item needed: Gleipnir
item use: *Mind Down

+ Multitarget on stat-down spells, Lamia Naga, high attack power
- No fulscreen power attack

===

Dragon Master (Dark+Light): The Dragon Master, as with Vanadies, sucks. She has
very ugly looking summon which doesn't do all that much damage and poisons the
enemy.

power attacks: Dragon Fang Spear
spells/skills: Speed Down, Protect Down, Power Down, Mind Down, *Jormundgand

item needed: KnightDragon Chain
item use: *Protect Down

+ none really
- No fullscreen power attack, Jormundgand isn't that great, STILL can't
multitarget the stat-down spells

===


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When to do the class changes:

       You do your first class change at level 18, you choose either light or
dark and there's no turning back, the second occurs at level 38, and needs a
proper item.


Where to do the class changes:

       the first class change can be done at a Mana Stone, simply 'talk' to it
and if you are the proper level, you can change class, there are many that you
can use, but usually by the time you are ready to class change, you will be
around the Labyrinth of Ice Walls or the Valley of Flames. Mana Stones stay
where they are as a place usable to class change until the 8 god-beasts are
released. From there on you must rely on the Goddess Statue in the Mana
Holyland.. locations of usable Mana Stones are as follows: Corridor of Wind -
Rolante, Labyrinth of Ice Walls - Altena, Valley of Flames - Navarre Desert,
Moonreading Tower - Beast Kingdom/Moonlight Forest, all of the other's are non-
accessible.


The great Mystery about Shields:

       Seems every now and then everyone's asking about Shields and where to get
them, and which ones are good. well this part of the FAQ covers every Shield in
the game.. remember, you can only use Shields on Duran and only if he's a LIGHT
class, all the Shield's except Adamant Shield and Sacred Shield have the same
evade rate, just different immunities.

Golden Shield: First shield you can get, Buy it in Elrand, the snow villagee
Water Dragon Shield: First of four elemental Shields, strong against water/ice,
buy in Forcena
Red Heat Shield: Second of four elemental shields, strong against fire, buy in
Forcena
Thunder God Shield: Third of four elemental Shields, strong against
lightning/wind, buy in Forcena
Earth Shield: Last of four elemental Shields, strong against Earth, buy in
Forcena
Dragon Shield: Best Shield for the Knight, strong against Dragons, get from
weapon/armor seed when you are a night.
Oath Shield: Get from weapon/armor seed, kind of sucks.
Adamant Shield: Get from weapon/armor seed when you are a Lord, it's the Lord's
best Shield, better evade rate than the below
Sacred Shield: Get from weapon/armor seed when you are a Paladin, it's the best
Shield in the game.. only for Paladins.


The 'Mystery' behind ??? Seeds:

       Many of you know when you go to do your second class change you will be
asked for a special item, how you get these items is from ??? seeds, they are
obtainable reliably from monsters in your characters' final area, the final
areas are as listed, if you picked one of the following for a main (first
selected) character, you will go to these places to find the seeds...

Duran/Angela - Glass Desert/Dragon's hole

Kevin/Carlie - Jungle Of Illusion/Mirage Palace

Hawk/Lise - Cave of Darkness/Castle of Darkness

.. when you obtain a number of these seeds, 6-10 should be acceptable, head to
the nearest inn and use them in the little box that's in the inn, when you plant
the seeds, you will get a class change item, it will not always be what you
want, you can always go get more ??? seeds though.


Obtaining your characters' ultimate weapons/armor:

       In the same places as the ??? seeds, you can get get weapon/armor seeds,
some enemies typically drop boxes with these seeds in them, same idea with the
??? seeds, go plant them. I recommend you plant them after you've done your
final class change so you can get the best possibly weapons and armor available,
the enemies that usually drop these are as follows: Wolf Devil, Nightblade,
Zombie Dragon, Dark Lord.. a few others that don't commonly drop them as well,
but I won't mention them here.


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