Secret of Evermore Monster Stats Guide v0.82
by Assassin
1. Information on the list
2. Version history
3. Key
4. Monster list
5. Hacking info
6. Creditz
7. Contact
no number or title: Legalities
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1. Information on the list
This is, simply put, a guide to all of the stats I know of every monster in
SoE (US). The monsters are listed in the order in which their stat blocks are
located in the ROM. If you find this unintuitive, go Ctrl+F yourself.
The information is taken from a ROM of the game's USA version. Everything
except the various pointers and the enemy names is identical across all
versions I possess: USA, Europe - English, Europe - Spanish, Europe - French,
and Europe - German. The English European release has the same names as the
US one, though they fixed "Dragoil" to be "Dragoyle." Good on you, mates.
While the pointers in the non-US versions don't match those listed in this
document, they do match each other. Thankfully, the addresses of the monster
stat blocks themselves don't vary at all between versions.
Everything should be accurate, but there are always some exceptions, as
evidenced by the footnotes you'll see for a handful of monsters. Don't
hesitate to notify me if your gameplay experiences don't match the data here.
Notably absent from the guide are monster locations. I haven't played through
this game in nearly nine years (!!), so I'm a bit sketchy on details. I could
have just plonked out "Prehistoria" or "Antiqua" based on other guides and my
partial memories, but I'd only be telling you what you already knew. :) Nay,
I'm holding out for big-time precision. Do send in monster locations, but
make sure they're specific and complete (i.e. they list everywhere a given
monster can be found, or all the monsters that can be found in a given area).
See Section 7 for contact information.
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2. Version history
Version 0.82 : May 4 and May 12 2005
- May 4: I miscounted the number of monsters in the Prima guide's
"Monster Statistics" section. It's 81, not 80. Fixed that.
- May 12: Noticed I left out Speed from the Hacking info section.
Added it.
Realized I hypothesized wrong on the meaning of a variable, and
accordingly changed the "Lower Hit Rate by 30 vs. least recent character
attacker" property to "Lower Hit Rate by 30 vs. non-player-controlled
character".
Version 0.8 : April 11 (?) through April 24 2005
- Initial release. I had turned my attention to SoE to make a levelling
fix, but like the puffer fish, that quickly ballooned from one byte
to an intimidating behemoth that not even the hungriest of beasts is
eager to consume. There was plenty else to be learned about this fine
game, so I took a path of less resistance. :)
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3. Key
Stats in this guide are mostly named to match what you see on the game's
"STAT" menu. However, I refuse to put a "%" after "Evade" or "Hit", because
a few monsters in the game supposedly have 110% hit rates ("That's impossible.
No one can give more than one hundred percent. By definition that is the most
anyone can give..."), and experiences with FF6/FF3us have shown the percentage
sign to be a symbol of awful lies!
HP - Self-explanatory.
Experience - Experience yielded when the monster is defeated. This value is
added to the experience of any character who's in your party and alive. Note
that unlike in some other RPGs, it's not split between party members.
Money - Cash yielded when the monster is defeated. Gives whichever currency
(Talons, Jewels, Gold Coins, Credits) matches the region of Evermore where
you're fighting. Note that this is separate from any money randomly found in
the monster's remains. These earnings are normally added to your inventory
quietly, though you'll see a message when a monster coughs up at least 500
cash.
Attack - Attack power. This just affects the monster's normal physical attack,
not any spells it may cast.
Hit rate - The hit rate of the monster's normal physical attack.
Speed - I'm less sure on this one's exact meaning than the other stats', but
its effects are noticable enough for its inclusion. It doesn't necessarily
determine how fast a monster moves across the screen -- you know Rats would run
circles around Skelesnails -- but the rate at which they cycle through their
attack scripts, which can influence how fast they _change_ movements. The
effects vary by enemy, so don't put too much emphasis on this stat.
Evade - The monster's ability to dodge physical attacks.
Defend - Defense. The monster's defense against physical attacks.
Magic Def - Magic Defense. The monster's defense against alchemy and other
magical attacks, like Call Bead spells. The maximum value seems to be 64.
Also note that this stat can be negative.
Chance of prize drop - The probability of the monster leaving behind a prize
upon defeat. It is always given with a denominator of 128; 0-127 is the range
of random numbers the game uses for the check, and for the sake of consistency
and sloth, I don't feel compelled to reduce fractions.
Note that even monsters with a possible or guaranteed drop may just leave
behind nothing, as often seen in Omnitopia.
Unfortunately, I haven't been able to decode the actual prizes that can be
dropped by a monster; they must be stored elsewhere. I'm actually growing
convinced that the prize isn't tied to which monster you fight, but WHERE
that monster is located (i.e. the area/screen). It will take me some time
to visit every last area and observe what's dropped, so stay tuned...
Nonetheless, the probability is good to know, and hacking it to a higher value
will let you more readily see who drops what by observation.
Attack properties - Properties of the monster's normal physical attack. Most
have nothing special and just do damage, as indicated by "Normal." Here's a
list of all the attack types used by the game's monsters, with further
description where necessary:
0 (Normal)
12 (If hits, don't do normal damage, but grab and do a few rounds of
periodic damage) - Think Carniflower's munching, Steve Martin's
sadistic dentistry, Rick Moranis brilliantly conveying inner turmoil.
14 (Don't attempt attack if Insect Incense possessed) - So Insect Incense
doesn't repel bugs in that they'll still come right next to you, but it
does stop them from attacking.
18 (If hits, 1/4 chance of inflicting Poison)
20 (Don't attempt attack if Insect Incense possessed)
(If hits, 1/4 chance of inflicting Poison)
- This one combines types 14 and 18.
22 (If hits, 1/8 chance of inflicting Plague)
24 (If hits, inflicts Poison)
28 (If hits, 1/8 chance of inflicting Plague, 1/8 chance of inflicting
Confound, 3/4 chance of inflicting nothing) - The only reason I say
"3/4 chance of nothing" is to underline that the 1/8 Plague and the
1/8 Confound don't overlap; a character can't receive both ailments from
a single strike.
Misc. properties:
"Lower Hit Rate by 30 vs. non-player-controlled character" - If the monster
is attacking the character who's not controlled by the player, the attack
treats the monster's Hit Rate as 30 points lower than normal.
"Bazooka shots and toaster dog shots will just pass over" - Like it says.
Stats - The address in the ROM file where this monster's stats begin.
(All of the next three are graphics-related, and the values are probably
pointers of some sort. Since I haven't decoded the actual animations or the
colorsets, this info is really just here for curious hackers.)
Palette - Determines the set of colors used by the monster.
Death animation when no prize dropped - The monster may disappear with a poof,
a splat, etc.
Death animation when prize dropped - Usually the same as the above, except the
monster will turn into a pile of remains instead of disappearing.
Footnotes - These will appear at the end of a monster's entry when needed.
There are two types. One corresponds to one of the monster's stats; there will
be an asterisk ("*") or other symbol to the right of the stat, and a matching
symbol preceding the note. The other isn't in regards to any particular stat,
so it's just led off by "NOTE:".
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4. Monster list
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0 Bad Dawg
HP: 120 Experience: 20 Money: 20
Attack : 61 Hit rate : 60 Speed : 10
Evade : 30 Defend : 160 Magic Def : 32
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EC736
Palette: BBEB
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
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1 Skullclaw (Metal)
HP: 200 Experience: 20 Money: 20
Attack : 36 Hit rate : 80 Speed : 10
Evade : 0 Defend : 0 Magic Def : 16
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EC780
Palette: BC0B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E
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2 Will o' the Wisp (Red)
HP: 40 Experience: 20 Money: 20
Attack : 41 Hit rate : 35 Speed : 10
Evade : 8 Defend : 160 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EC7CA
Palette: BFEB
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
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3 Stone Cobra
HP: 100 Experience: 100 Money: 10
Attack : 88 Hit rate : 100 Speed : 40
Evade : 0 Defend : 1200 Magic Def : 51
Chance of prize drop: 0/128
Attack properties: 24 (If hits, inflicts Poison)
Misc. properties:
Stats: EC814
Palette: BBCB
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
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4 Stone Cobra
HP: 100 Experience: 100 Money: 10
Attack : 88 Hit rate : 100 Speed : 40
Evade : 0 Defend : 1200 Magic Def : 51
Chance of prize drop: 0/128
Attack properties: 24 (If hits, inflicts Poison)
Misc. properties:
Stats: EC85E
Palette: BBCB
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
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5 Oglin
HP: 120 Experience: 150 Money: 100
Attack : 47 Hit rate : 60 Speed : 12
Evade : 10 Defend : 88 Magic Def : 0
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EC8A8
Palette: B8AB
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
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6 Hedgadillo
HP: 90 Experience: 180 Money: 10
Attack : 53 Hit rate : 60 Speed : 8
Evade : 10 Defend : 180 Magic Def : 38
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EC8F2
Palette: B84B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
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7 Bad Boy
HP: 700 Experience: 400 Money: 333
Attack : 85 Hit rate : 60 Speed : 10
Evade : 30 Defend : 200 Magic Def : 32
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EC93C
Palette: B7EB
Death animation (when no prize dropped / when prize dropped): 519E / 0
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8 Tumble Weed
HP: 60 Experience: 50 Money: 40
Attack : 23 Hit rate : 20 Speed : 5
Evade : 10 Defend : 80 Magic Def : 0
Chance of prize drop: 12/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EC986
Palette: BD2B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
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9 Mummy Cat
HP: 100 Experience: 160 Money: 60
Attack : 41 Hit rate : 40 Speed : 12
Evade : 8 Defend : 240 Magic Def : 0
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EC9D0
Palette: BD0B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
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10 Red Jelly Ball
HP: 100 Experience: 600 Money: 40
Attack : 110 Hit rate : 50 Speed : 8
Evade : 15 Defend : 240 Magic Def : 0
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECA1A
Palette: BDCB
Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66
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11 Lime Slime
HP: 70 Experience: 50 Money: 30
Attack : 31 Hit rate : 45 Speed : 8
Evade : 15 Defend : 120 Magic Def : 0
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECA64
Palette: BDEB
Death animation (when no prize dropped / when prize dropped): 3E4A / 3E66
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12 Blue Goo
HP: 70 Experience: 150 Money: 30
Attack : 42 Hit rate : 55 Speed : 8
Evade : 15 Defend : 160 Magic Def : 0
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECAAE
Palette: B84B
Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66
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13 Dancin' Fool
HP: 100 Experience: 70 Money: 10
Attack : 50 Hit rate : 60 Speed : 8
Evade : 10 Defend : 160 Magic Def : 16
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECAF8
Palette: B7AB
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
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14 Dancin' Fool
HP: 100 Experience: 70 Money: 10
Attack : 50 Hit rate : 60 Speed : 8
Evade : 10 Defend : 160 Magic Def : 16
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECB42
Palette: B7CB
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
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15 Neo Greeble
HP: 300 Experience: 500 Money: 0
Attack : 117 Hit rate : 0 Speed : 8
Evade : 0 Defend : 200 Magic Def : 0
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECB8C
Palette: BDEB
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
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16 Greeble
HP: 30 Experience: 0 Money: 0
Attack : 0 Hit rate : 0 Speed : 8
Evade : 0 Defend : 0 Magic Def : 0
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECBD6
Palette: B7EB
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
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17 Guardbot (Intro)
HP: 30 Experience: 0 Money: 0
Attack : 2 Hit rate : 20 Speed : 8
Evade : 0 Defend : 0 Magic Def : 0
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECC20
Palette: B78B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
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18 Guardbot
HP: 500 Experience: 500 Money: 20
Attack : 125 Hit rate : 60 Speed : 8
Evade : 14 Defend : 320 Magic Def : 32
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECC6A
Palette: B78B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
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19 Mechaduster (Cleaning)
HP: 600 Experience: 600 Money: 280
Attack : 85 Hit rate : 25 Speed : 8
Evade : 7 Defend : 160 Magic Def : 57
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECCB4
Palette: B76B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
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20 Aegis
HP: 3800 Experience: 3000 Money: 1200
Attack : 20 Hit rate : 25 Speed : 8
Evade : 10 Defend : 80 Magic Def : 32
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECCFE
Palette: B66B
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
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21 Tentacle (Well)
HP: 400 Experience: 500 Money: 0
Attack : 52 Hit rate : 40 Speed : 8
Evade : 10 Defend : 160 Magic Def : 12
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECD48
Palette: B6AB
Death animation (when no prize dropped / when prize dropped): 3E4A / 0
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22 Tiny Tentacle (Well)
HP: 200 Experience: 300 Money: 0
Attack : 32 Hit rate : 60 Speed : 8
Evade : 10 Defend : 160 Magic Def : 16
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECD92
Palette: B6AB
Death animation (when no prize dropped / when prize dropped): 3E4A / 0
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23 Aquagoth
HP: 2500 Experience: 5000 Money: 0
Attack : 0 Hit rate : 60 Speed : 8
Evade : 0 Defend : 0 Magic Def : 22
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECDDC
Palette: B6AB
Death animation (when no prize dropped / when prize dropped): 3E56 / 0
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24 (Sparkler - unnamed in game)
HP: 1 Experience: 100 Money: 0
Attack : 32 Hit rate : 35 Speed : 8
Evade : 25 Defend : 0 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECE26
Palette: C18B
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
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25 Timberdrake
HP: 2000 Experience: 2200 Money: 2000
Attack : 86 Hit rate : 30 Speed : 8
Evade : 15 Defend : 120 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECE70
Palette: C64B
Death animation (when no prize dropped / when prize dropped): 3E56 / 0
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26 Sterling
HP: 3200 Experience: 3300 Money: 2000
Attack : 71 Hit rate : 25 Speed : 15
Evade : 10 Defend : 160 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECEBA
Palette: C62B
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
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27 FootKnight
HP: 2400 Experience: 850 Money: 200
Attack : 55 Hit rate : 70 Speed : 10
Evade : 10 Defend : 200 Magic Def : 51
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECF04
Palette: B72B
Death animation (when no prize dropped / when prize dropped): 3E56 / 0
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28 Verminator
HP: 3425 Experience: 1050 Money: 1000
Attack : 0 Hit rate : 25 Speed : 8
Evade : 10 Defend : 0 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ECF4E
Palette: C60B
Death animation (when no prize dropped / when prize dropped): 3E56 / 0
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29 Rat (Minirats)
HP: 20 Experience: 30 Money: 10
Attack : 30 Hit rate : 25 Speed : 6
Evade : 0 Defend : 120 Magic Def : 38
Chance of prize drop: 8/128
Attack properties: 22 (If hits, 1/8 chance of inflicting Plague)
Misc. properties:
Stats: ECF98
Palette: C60B
Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66
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30 Rat (Dark Minirats)
HP: 20 Experience: 30 Money: 10
Attack : 35 Hit rate : 25 Speed : 8
Evade : 0 Defend : 120 Magic Def : 38
Chance of prize drop: 8/128
Attack properties: 22 (If hits, 1/8 chance of inflicting Plague)
Misc. properties:
Stats: ECFE2
Palette: BD6B
Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66
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31 Vigor
HP: 1050 Experience: 1050 Money: 1000
Attack : 53 Hit rate : 100 Speed : 10
Evade : 0 Defend : 100 Magic Def : 51
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED02C
Palette: B5AB
Death animation (when no prize dropped / when prize dropped): 3E56 / 0
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32 Rimsala
HP: 1 Experience: 0 Money: 0
Attack : 0 Hit rate : 0 Speed : 10
Evade : 0 Defend : 0 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED076
Palette: B56B
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
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33 Rimsala (Pyramid)
HP: 1200 Experience: 1200 Money: 1000
Attack : 40 Hit rate : 60 Speed : 20
Evade : 0 Defend : 80 Magic Def : 16
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED0C0
Palette: B56B
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
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34 Rimsala (Metroplex)
HP: 3000 Experience: 3000 Money: 1000
Attack : 145 Hit rate : 60 Speed : 20
Evade : 0 Defend : 80 Magic Def : 16
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED10A
Palette: BD8B
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
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35 Will o' the Wisp (Light blue)
HP: 40 Experience: 4 Money: 4
Attack : 13 Hit rate : 35 Speed : 4
Evade : 8 Defend : 40 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED154
Palette: B4AB
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
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36 Magmar
HP: 1000 Experience: 500 Money: 900
Attack : 37 Hit rate : 100 Speed : 5
Evade : 5 Defend : 40 Magic Def : 41
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED19E
Palette: B66B
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
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37 Megataur
HP: 2600 Experience: 2500 Money: 3000
Attack : 70 Hit rate : 100 Speed : 10
Evade : 5 Defend : 120 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED1E8
Palette: BAEB
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
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38 Raptor (Green)
HP: 50 Experience: 24 Money: 48
Attack : 27 Hit rate : 75 Speed : 7
Evade : 10 Defend : 48 Magic Def : 38
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED232
Palette: B52B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E
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39 Raptor (Dark)
HP: 300 Experience: 290 Money: 48
Attack : 80 Hit rate : 75 Speed : 7
Evade : 25 Defend : 48 Magic Def : 38
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED27C
Palette: BC8B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E
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40 Viper Commander
HP: 250 Experience: 160 Money: 200
Attack : 30 Hit rate : 70 Speed : 5
Evade : 15 Defend : 92 Magic Def : 16
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED2C6
Palette: B50B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E
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41 Viper
HP: 125 Experience: 80 Money: 50
Attack : 25 Hit rate : 60 Speed : 5
Evade : 15 Defend : 80 Magic Def : 16
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED310
Palette: B4EB
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E
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42 Rogue
HP: 200 Experience: 100 Money: 10
Attack : 53 Hit rate : 50 Speed : 20
Evade : 10 Defend : 40 Magic Def : 48
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED35A
Palette: B38B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E
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43 Mad Monk
HP: 60 * Experience: 20 Money: 75
Attack : 28 Hit rate : 50 Speed : 20
Evade : 15 Defend : 80 Magic Def : 16
Chance of prize drop: 8/128
Attack properties: 28 (If hits, 1/8 chance of inflicting Plague, 1/8 chance of
inflicting Confound, 3/4 chance of inflicting nothing)
Misc. properties:
Stats: ED3A4
Palette: B3AB
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E
* The Prima guide says the Mad Monk who yields the Bronze Spear has 4x the
normal HP, while Iron Knuckle's guide says he has 1000. I suspect one of
them is right, but I won't be able to verify for awhile.
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44 Son of Set
HP: 160 Experience: 120 Money: 40
Attack : 36 Hit rate : 50 Speed : 20
Evade : 10 Defend : 80 Magic Def : 16
Chance of prize drop: 8/128
Attack properties: 18 (If hits, 1/4 chance of inflicting Poison)
Misc. properties:
Stats: ED3EE
Palette: B1EB
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E
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45 Son of Anhur
HP: 200 Experience: 250 Money: 250
Attack : 41 Hit rate : 50 Speed : 20
Evade : 10 Defend : 120 Magic Def : 32
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED438
Palette: B2EB
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E
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46 Mini-Taur
HP: 500 Experience: 1000 Money: 10
Attack : 56 Hit rate : 60 Speed : 7
Evade : 5 Defend : 76 Magic Def : 48
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED482
Palette: B32B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E
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47 Skelesnail
HP: 30 Experience: 20 Money: 15
Attack : 14 Hit rate : 50 Speed : 20
Evade : 10 Defend : 56 Magic Def : 0
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character
Stats: ED4CC
Palette: B3CB
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
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48 Frippo
HP: 40 Experience: 12 Money: 19
Attack : 18 Hit rate : 50 Speed : 14
Evade : 15 Defend : 60 Magic Def : 32
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character
Stats: ED516
Palette: B24B
Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66
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49 Widowmaker
HP: 40 Experience: 40 Money: 12
Attack : 14 Hit rate : 30 Speed : 8
Evade : 0 Defend : 48 Magic Def : 38
Chance of prize drop: 8/128
Attack properties: 20 (Don't attempt attack if Insect Incense possessed)
(If hits, 1/4 chance of inflicting Poison)
Misc. properties:
Stats: ED560
Palette: B40B
Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66
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50 Sand Spider
HP: 74 Experience: 72 Money: 18
Attack : 33 Hit rate : 30 Speed : 12
Evade : 15 Defend : 48 Magic Def : 48
Chance of prize drop: 8/128
Attack properties: 20 (Don't attempt attack if Insect Incense possessed)
(If hits, 1/4 chance of inflicting Poison)
Misc. properties:
Stats: ED5AA
Palette: B44B
Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66
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51 Wood Mite
HP: 160 Experience: 180 Money: 30
Attack : 47 Hit rate : 30 Speed : 8
Evade : 0 Defend : 160 Magic Def : 48
Chance of prize drop: 8/128
Attack properties: 20 (Don't attempt attack if Insect Incense possessed)
(If hits, 1/4 chance of inflicting Poison)
Misc. properties:
Stats: ED5F4
Palette: B42B
Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66
-------------------------------------------------------------------------------
52 Bone Buzzard
HP: 40 Experience: 300 Money: 40
Attack : 28 Hit rate : 60 Speed : 14
Evade : 0 Defend : 80 Magic Def : -63
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED63E
Palette: BD0B
Death animation (when no prize dropped / when prize dropped): 3E4E / 3E5E
-------------------------------------------------------------------------------
53 Skullclaw (Swamp)
HP: 90 Experience: 400 Money: 50
Attack : 47 Hit rate : 60 Speed : 14
Evade : 0 Defend : 80 Magic Def : -63
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED688
Palette: BD0B
Death animation (when no prize dropped / when prize dropped): 3E4E / 3E5E
-------------------------------------------------------------------------------
54 Tar Skull
HP: 50 Experience: 22 Money: 17
Attack : 18 Hit rate : 50 Speed : 10
Evade : 15 Defend : 32 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character
Stats: ED6D2
Palette: B4CB
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
-------------------------------------------------------------------------------
55 Salabog
HP: 2000 Experience: 700 Money: 66
Attack : 32 Hit rate : 100 Speed : 20
Evade : 9 Defend : 80 Magic Def : 32
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character
Stats: ED71C
Palette: B46B
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
-------------------------------------------------------------------------------
56 Flowering Death
HP: 10000 Experience: 600 Money: 100
Attack : 2125 Hit rate : 100 Speed : 100
Evade : 0 Defend : 2400 Magic Def : 63
Chance of prize drop: 8/128
Attack properties: 12 (If hits, don't do normal damage, but grab and do a few
rounds of periodic damage)
Misc. properties:
Stats: ED766
Palette: BCAB
Death animation (when no prize dropped / when prize dropped): 3E52 / 3E5A
NOTE: Whatever gives it its complete invulnerability is outside of the stats
deciphered for this document.
-------------------------------------------------------------------------------
57 Carniflower
HP: 30 Experience: 6 Money: 7
Attack : 17 Hit rate : 60 Speed : 5
Evade : 0 Defend : 48 Magic Def : 32
Chance of prize drop: 8/128
Attack properties: 12 (If hits, don't do normal damage, but grab and do a few
rounds of periodic damage)
Misc. properties:
Stats: ED7B0
Palette: B1CB
Death animation (when no prize dropped / when prize dropped): 3E52 / 3E5A
-------------------------------------------------------------------------------
58 Wimpy Flower
HP: 18 Experience: 2 Money: 2
Attack : 9 Hit rate : 40 Speed : 15
Evade : 0 Defend : 28 Magic Def : 32
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED7FA
Palette: B1AB
Death animation (when no prize dropped / when prize dropped): 3E52 / 3E5A
-------------------------------------------------------------------------------
59 Raptor (Reddish purple)
HP: 40 * Experience: 16 Money: 29
Attack : 11 Hit rate : 100 Speed : 20
Evade : 15 Defend : 32 Magic Def : 38
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED844
Palette: B36B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E5E
* The fourth one you fight in the bushes at the start of the game has 80 HP,
and its attack pattern is a little different than its cohorts'.
-------------------------------------------------------------------------------
60 Gore Grub
HP: 150 Experience: 85 Money: 10
Attack : 88 Hit rate : 50 Speed : 10
Evade : 15 Defend : 12 Magic Def : 16
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED88E
Palette: B76B
Death animation (when no prize dropped / when prize dropped): 3E4A / 3E66
-------------------------------------------------------------------------------
61 Maggot
HP: 30 Experience: 4 Money: 4
Attack : 12 Hit rate : 60 Speed : 10
Evade : 10 Defend : 12 Magic Def : 16
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED8D8
Palette: B30B
Death animation (when no prize dropped / when prize dropped): 3E4A / 3E66
-------------------------------------------------------------------------------
62 Mosquito (Blue)
HP: 1 Experience: 1 Money: 1
Attack : 2 Hit rate : 60 Speed : 10
Evade : 30 Defend : 0 Magic Def : 0
Chance of prize drop: 4/128
Attack properties: 14 (Don't attempt attack if Insect Incense possessed)
Misc. properties:
Stats: ED922
Palette: B34B
Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66
-------------------------------------------------------------------------------
63 Mosquito (Gray)
HP: 1 Experience: 1 Money: 1
Attack : 175 Hit rate : 60 Speed : 10
Evade : 30 Defend : 0 Magic Def : 0
Chance of prize drop: 4/128
Attack properties: 14 (Don't attempt attack if Insect Incense possessed)
Misc. properties:
Stats: ED96C
Palette: BC0B
Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66
-------------------------------------------------------------------------------
64 Mungola
HP: 5000 Experience: 8000 Money: 0
Attack : 0 Hit rate : 25 Speed : 8
Evade : 0 Defend : 160 Magic Def : 13
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: ED9B6
Palette: 0
Death animation (when no prize dropped / when prize dropped): 3E7E / 0
-------------------------------------------------------------------------------
65 Old Nick
HP: 500 Experience: 1000 Money: 250
Attack : 78 Hit rate : 60 Speed : 20
Evade : 10 Defend : 100 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDA00
Palette: AF6B
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
-------------------------------------------------------------------------------
66 Mephista
HP: 500 Experience: 1000 Money: 250
Attack : 78 Hit rate : 60 Speed : 20
Evade : 10 Defend : 0 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDA4A
Palette: AF8B
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
-------------------------------------------------------------------------------
67 Thraxx's heart
HP: 600 Experience: 500 Money: 750
Attack : 0 Hit rate : 0 Speed : 10
Evade : 0 Defend : 0 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDA94
Palette: B18B
Death animation (when no prize dropped / when prize dropped): 3E4E / 0
-------------------------------------------------------------------------------
68 Coleoptera's heart
HP: 6000 Experience: 10000 Money: 4000
Attack : 0 Hit rate : 0 Speed : 10
Evade : 0 Defend : 0 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDADE
Palette: B18B
Death animation (when no prize dropped / when prize dropped): 3E4E / 0
-------------------------------------------------------------------------------
69 Right Claw (Coleoptera)
HP: 2250 Experience: 4166 Money: 400
Attack : 17 Hit rate : 50 Speed : 30
Evade : 0 Defend : 32 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character
Stats: EDB28
Palette: B16B
Death animation (when no prize dropped / when prize dropped): 3E4A / 0
-------------------------------------------------------------------------------
70 Left Claw (Coleoptera)
HP: 2500 Experience: 4166 Money: 400
Attack : 175 Hit rate : 50 Speed : 30
Evade : 0 Defend : 32 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character
Stats: EDB72
Palette: B16B
Death animation (when no prize dropped / when prize dropped): 3E4A / 0
-------------------------------------------------------------------------------
71 Right Claw (Thraxx)
HP: 250 Experience: 250 Money: 150
Attack : 17 Hit rate : 50 Speed : 30
Evade : 0 Defend : 32 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character
Stats: EDBBC
Palette: B14B
Death animation (when no prize dropped / when prize dropped): 3E4A / 0
-------------------------------------------------------------------------------
72 Left Claw (Thraxx)
HP: 250 Experience: 250 Money: 150
Attack : 17 Hit rate : 50 Speed : 30
Evade : 0 Defend : 32 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties: Lower Hit Rate by 30 vs. non-player-controlled character
Stats: EDC06
Palette: B14B
Death animation (when no prize dropped / when prize dropped): 3E4A / 0
-------------------------------------------------------------------------------
73 Face
HP: 4000 Experience: 4000 Money: 2000
Attack : 0 Hit rate : 2000 Speed : 10
Evade : 0 Defend : 800 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDC50
Palette: 0
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
-------------------------------------------------------------------------------
74 Gargon
HP: 300 Experience: 150 Money: 60
Attack : 55 Hit rate : 50 Speed : 8
Evade : 15 Defend : 160 Magic Def : 0
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDC9A
Palette: BCCB
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
-------------------------------------------------------------------------------
75 Dragoil (aka "Dragoyle")
HP: 300 Experience: 150 Money: 60
Attack : 88 Hit rate : 50 Speed : 8
Evade : 15 Defend : 160 Magic Def : 0
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDCE4
Palette: BCCB
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
-------------------------------------------------------------------------------
76 Floating Fan
HP: 700 Experience: 300 Money: 10
Attack : 101 Hit rate : 50 Speed : 8
Evade : 15 Defend : 300 Magic Def : 48
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDD2E
Palette: BC4B
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
-------------------------------------------------------------------------------
77 Sphere Bot
HP: 1000 Experience: 70 Money: 10
Attack : 101 Hit rate : 50 Speed : 20
Evade : 15 Defend : 80 Magic Def : 64
Chance of prize drop: 128/128 *
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDD78
Palette: C6AB
Death animation (when no prize dropped / when prize dropped): 3E46 / 54B6
* I've never gotten a prize from this, nor have any clue how you'd retrieve
it if one was left. Maybe the designers did this to always have it leave
metal wreckage behind, though it seemingly would've been easier to change
the "Death animation when no prize dropped" field.
-------------------------------------------------------------------------------
78 Fan
HP: 2500 Experience: 0 Money: 0
Attack : 0 Hit rate : 60 Speed : 10
Evade : 0 Defend : 1400 Magic Def : 57
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDDC2
Palette: 0
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
-------------------------------------------------------------------------------
79 Speaker
HP: 1004 Experience: 0 Money: 0
Attack : 0 Hit rate : 60 Speed : 10
Evade : 0 Defend : 1400 Magic Def : 57
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDE0C
Palette: 0
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
-------------------------------------------------------------------------------
80 Rat (Mega Minirats)
HP: 20 Experience: 30 Money: 10
Attack : 35 Hit rate : 25 Speed : 8
Evade : 0 Defend : 120 Magic Def : 38
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDE56
Palette: BD6B
Death animation (when no prize dropped / when prize dropped): 3E4E / 3E66
-------------------------------------------------------------------------------
81 Mechaduster (Super Cleaning)
HP: 600 Experience: 50 Money: 280
Attack : 85 Hit rate : 25 Speed : 8
Evade : 7 Defend : 160 Magic Def : 57
Chance of prize drop: 8/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDEA0
Palette: B76B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
-------------------------------------------------------------------------------
82 Tentacle (Junkyard)
HP: 400 Experience: 500 Money: 0
Attack : 105 Hit rate : 40 Speed : 8
Evade : 10 Defend : 280 Magic Def : 12
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDEEA
Palette: B6AB
Death animation (when no prize dropped / when prize dropped): 3E4A / 0
-------------------------------------------------------------------------------
83 Tiny Tentacle (Junkyard)
HP: 200 Experience: 300 Money: 0
Attack : 85 Hit rate : 60 Speed : 8
Evade : 10 Defend : 240 Magic Def : 16
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDF34
Palette: B6AB
Death animation (when no prize dropped / when prize dropped): 3E4A / 0
-------------------------------------------------------------------------------
84 Bomb
HP: 200 Experience: 0 Money: 0
Attack : 0 Hit rate : 100 Speed : 10
Evade : 0 Defend : 800 Magic Def : -63
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties: Bazooka shots and toaster dog shots will just pass over
Stats: EDF7E
Palette: B12B
Death animation (when no prize dropped / when prize dropped): 570A / 0
-------------------------------------------------------------------------------
85 Raptor (Metal)
HP: 4000 Experience: 24 Money: 48
Attack : 225 Hit rate : 75 Speed : 25
Evade : 25 Defend : 400 Magic Def : 51
Chance of prize drop: 128/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EDFC8
Palette: BDAB
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
-------------------------------------------------------------------------------
86 Death Spider
HP: 6000 Experience: 5000 Money: 250
Attack : 325 Hit rate : 100 Speed : 30
Evade : 0 Defend : 400 Magic Def : 57
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EE012
Palette: BC0B
Death animation (when no prize dropped / when prize dropped): 3E46 / 0
-------------------------------------------------------------------------------
87 Eye of Rimsala
HP: 6000 Experience: 1050 Money: 0
Attack : 175 Hit rate : 100 Speed : 20
Evade : 0 Defend : 400 Magic Def : 0
Chance of prize drop: 128/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EE05C
Palette: BD8B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
-------------------------------------------------------------------------------
88 Dark Toaster
HP: 10000 Experience: 5000 Money: 20
Attack : 175 Hit rate : 80 Speed : 10
Evade : 40 Defend : 240 Magic Def : 57
Chance of prize drop: 128/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EE0A6
Palette: A84B
Death animation (when no prize dropped / when prize dropped): 3E46 / 3E62
-------------------------------------------------------------------------------
89 Magmar (Metallic)
HP: 25000 Experience: 50000 * Money: 0
Attack : 170 Hit rate : 110 Speed : 15
Evade : 9 Defend : 360 Magic Def : 0
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EE0F0
Palette: BC0B
Death animation (when no prize dropped / when prize dropped): 3E56 / 0
* I don't get a shred of experience from this guy, and Iron Knuckle's guide
lists him as having 0 Exp. Maybe the final boss' hasty entrance preempts
any winnings?
-------------------------------------------------------------------------------
90 Carltron's Robot
HP: 30000 Experience: 100000 Money: 0
Attack : 220 Hit rate : 110 Speed : 15
Evade : 9 Defend : 360 Magic Def : 60
Chance of prize drop: 0/128
Attack properties: 0 (Normal)
Misc. properties:
Stats: EE13A
Palette: BB2B
Death animation (when no prize dropped / when prize dropped): 3E56 / 0
NOTE: Whatever gives it its ailment immunities is outside of the stats
deciphered for this document.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
5. Hacking info
What follows is a breakdown of where to find all the juicy information that was
just presented to you. The monster stat blocks begin at file address EC736h,
and the address of each monster's 74-byte block can be seen in Section 4.
Here's the location of the various deciphered stats within a block. Every stat
is two bytes unless indicated otherwise.
Name pointer: 00 - 02h
(Three bytes. Two for offset, one for bank. To get the file address, you'd
subtract BFFE00h.)
Miscellaneous properties: 07 - 08h
(Byte 7, Bit 1 is "Lower Hit Rate by 30 vs. non-player-controlled character",
and Byte 7, Bit 4 is "Bazooka shots and toaster dog shots will just pass over".
Byte 7, Bit 0 -- not included in this document -- is just set for Salabog and
Tar Skull. I have no clue what it does, but unsetting it in Tar Skull crashed
the game in an explosion of colors. Byte 8 is zero for all known monsters.)
Palette: 09 - 0Ah
(Think it's a pointer. I haven't really investigated.)
HP: 0F - 10h
Attack: 19 - 1Ah
Defend: 1B - 1Ch
Magic Def: 1D - 1Eh
(See the notes in the Key section, as this stat seems to have a different range
of values than others.)
Evade: 1F - 20h
Hit Rate: 21 - 22h
Experience: 23 - 26h
(Four bytes. No monster uses the 4th byte, and you'd likely never want one to.
If it doesn't break things, it'd still be pointless. The characters' Current
Experience variables are 4 bytes, but the experience they need to reach each
level is held in 3 bytes.)
Money: 27 - 28h
Chance of prize drop: 29h
(One byte. 0 - 128 are the meaningful values, as the game just compares this
value to a random number between 0 and 127. Afaik, anything over 128 would
just be treated as 128.)
Speed: 2E - 2Fh
Attack properties: 30 - 31h
(This is actually an index to the function pointer table at SOEus 8F/B6AE.
The table can be indexed with even numbers valued 0 through 28. Because a
value of over 28 would point to la-la land, I'm convinced Byte 31h always has
to be zero. Only 0, 12, 14, 18, 20, 22, 24 and 28 are used by the existing
monsters. 8 appears to be used for the boy's normal weapon attacks, 10 for
most of the dog's attacks, and 2 for the boy's bazooka shots and the toaster
dog attacks. That leaves 4, 6, 16, and 26 as undetermined.)
Death animation when no prize dropped: 42 - 43h
(Think it's a pointer. I haven't really investigated.)
Death animation when prize dropped: 44 - 45h
(Think it's a pointer. I haven't really investigated.)
-------------------------------------------------------------------------------
6. Creditz
Simon Hill
and Prima: For making a great guide on this game. It's filled with lots of
maps, illustrations, and vivid descriptions. He includes most of
the monster stats (Name, Initial Hit Points, Attack Power, Defend
Power, Magic Defense, Experience, and Gold Pieces) for 81 of the 91
enemies in an aptly titled "Monster Statistics" section, which was
quite valuable in doublechecking my findings. Also, he
differentiates between enemies with the same name; most of the
parenthetical notes you see after enemy names in my guide were
taken straight from his. He provides a name for enemy #24, which
is unnamed in the game. In addition, the Prima guide let me know
that monsters with apparently uber high Magic Defenses actually
have a negative stat.
Master ZED: For making the FF3us Monster Statistics guide. The layout is
simple yet oh-so-perfect, so I decided to mimic it here. There
are also a few other disturbing parallels between his guide and
mine; see how many you can spot. :) Visit his site at
http://masterzed.cavesofnarshe.com/
Iron Knuckle: I consulted his rockin' guide for a couple things.
Square: For making the game, duh. :) Also for whatever input they had in
the (authorized) Prima guide.
-------------------------------------------------------------------------------
7. Contact
Find me on the GameFAQs Final Secret of Evermore message board, reachable via:
http://www.gamefaqs.com/console/snes/game/9320.html
or on Mnrogar's Den:
http://www.mnrogar.com
Please DON'T mistake the absence of an email address for me not wanting to
be contacted! Given the amount of spam my email accounts receive and how
seldomly I check them as of late, I'm MORE likely to see a message posted on
a board I frequent. Just give it a clear title ("Funny..." and "Hlep me!@!"
don't qualify), and I'll be chewing your ear off in no time. ;)
I've been on GameFAQs for almost five years, and it's been up for nearly a
decade; neither of us is going anywhere.
Conversely, a listed email address is *hardly* a sign of availability. You
just TRY contacting half the FAQ authors about their (abandoned) works, and
tell me how many flips of the egg timer are made before you give up waiting
for a response...
For SoE patches and FF6/FF3us goods, be sure to visit my website:
http://www14.brinkster.com/assassin17/ OR
http://assassin17.home.comcast.net/
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
This document is copyright (c) 2005 Assassin. No portion may be reproduced
or retransmitted. It may not be altered in any way. It may not be printed
and set afire, not even for survival purposes. This document is intended
solely for personal use; personal pleasure is purely optional, and is no way
an obligation of the author. Should the reader of this olde contract
possesseth a Y chromosome, said pleasure is strictly prohibited. Any site
that wishes to publish the guide must first obtain express written
permission from the author (see Section 7 for contact information).