SD GUNDAM
Power Formation Puzzle
FAQ
Version 1.00
by Handy Tanudjaja
May 30, 1999
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TABLE OF CONTENTS
1. Introduction
2. Title Screen
3. The Teams
4. Power Explanations
5. Playing the Game
6. Contacts
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1. Introduction
Hi. I never actually found any FAQs on this game, so I decided to make
one (I even wonder if anyone actually HAS this game). SD Gundam, Power
Formation Puzzle is a game from Bandai. It basically another Gundam game,
although they made it as a puzzle game.
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2. Title Screen
Okay, from this screen, the options looks obvious. There's story mode,
VS mode, Time attack and Options. The only thing I need to explain is
probably the Options Screen.
The top most option is the difficulty level. The normal setting is
medium (or normal). If you change it, it will shift to hard, or easy.
If you can read Japanese (not necessarily understand), tsuyoi is hard.
Futsuu is medium, and yowai is easy. That's only rough translation, as
I do not understand japanese very much, especially hiraganas.
The second option is controls. From top to bottom : Attack, Send from
Storage, or Store. Will be explained in the 5th section later.
The next thing is auto mode. It's something like AI for your puzzle
playing. The normal option is nashi (none, I think). If you try to change
it, it will become easy, medium and hard, just like the difficulty
option.
And the last thing is sound. Choose from stereo to mono.
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3. The Teams
Team : Gundam
Battleship : N-AHGAMA
Robots:
1. Gundam
2. G.Alex
3. Gundam Mk2
4. Z Gundam
Specials:
1. Attack
2. Shield
3. Block
4. Block
5. Repair
6. Attack
Team : G. Gundam
Battleship : GORBEEZ
Robots:
1. G. Rose
2. G. Maxter
3. Bolt-G
4. Dragon G.
Specials:
1. Attack
2. Repair
3. Fall
4. Flash
5. Repair
6. D. Dash
Team : Gundam W.
Battleship : SHUTTLE
Robots:
1. Sandrock
2. Sandrock
3. Shenlong
4. Shenlong
Specials:
1. Attack
2. Repair
3. MS. Attack
4. Shield
5. Repair
6. Attack
Team : Zion-Aqua
Battleship : M. ANGLER
Robots:
1. Gog
2. Gog
3. Gog
4. Acguy
Specials:
1. Attack
2. Repair
3. Mine
4. Attack
5. Repair
6. Mine
Team : Zion
Battleship : GAW
Robots:
1. Zaku
2. Zaku
3. Gouf
4. Gouf
Specials:
1. Attack
2. Repair
3. Mine
4. Fall
5. Repair
6. D. Dash
Team : Titans
Battleship : DOGOSGEER
Robots:
1. Hijack
2. Hijack
3. Galbaldyb
4. Marasai
Specials:
1. Attack
2. Shield
3. D. Dash
4. Repair
5. Shield
6. Attack
Team : Axis
Battleship : SAZAREARN
Robots:
1. Gaza C
2. Gaza C
3. R Jarja
4. R Jarja
Specials:
1. Attack
2. Shield
3. TP Attack
4. MS Attack
5. Flash
6. Attack
Team : C/V Zansc
Battleship : ADLASTER
Robots:
1. Denan Zon
2. Denan Zon
3. Bergadalas
4. Dahgi Iris
Specials:
1. Attack
2. Repair
3. TP Attack
4. Fall
5. Repair
6. Attack
Team : GZ
Battleship : SHUTTLE
Robots:
1. Leo
2. Leo
3. Tragos
4. Aries
Specials:
1. Attack
2. Flash
3. MS Attack
4. Flash
5. MS Attack
6. Attack
Team : Neo Zion
Battleship : REUROURE
Robots:
1. Zaku
2. Zaku
3. Gerra Doga
4. Gerra Doga
Specials:
1. Attack
2. Repair
3. Mine
4. D. Dash
5. Block
6. Attack
I won't bother trying to figure out the name of the secret robots, since
I'm not really familiar with Gundam movies (they don't really available
broadly in my country), so I can't figure out the names.
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4. Power Explanations
Okay, you've selected a team, but now you're wondering what the heck
those statistics for. Here's a brief explanations:
Robots.
These are the robots you're going to get when you attack or store the
stack you've created. If you got 1 level of blocks, you'll get a 1st
Level robot, which will explode when fighting any other robots. If you
create a 2 level blocks, you'll get a level 2 robot, that has attacks
and defense higher than the first one. And so on, until you manage to
create the ultimate 8th level robot (with a stack that 8 levels high).
Specials.
These are the specials you're going to use, when you blow up P (Power)
blocks four or more. The columns where the LAST P is placed is considered
used, so if you explode the P in the first column, the special #1 is used.
If you explode it in the last column, the special #6 is used.
Specials Explanations:
Attack : Pretty obvious. Decrease opponent's HP.
Shield : Creates a force field around your battleship, so the next attack
will be of minimum damage, even from a level 8 robot.
Block : Throw in a free level up (i.e. increase the stack's level by 1).
Repair : This heals your HP.
Fall : This sends a row of blocks with the same colour to your opponent's
field. Somehow, this would give advantage to your opponent,
depending on the situation.
Flash : This would 'blind' your opponent and makes them unaware of the
colour of their blocks for a few blocks.
D. Dash: Or Direct Dash. This clears all blocks from you and your
opponent's field, also damages the opponent a bit.
Mine : This sends mines to the opponent's field and destroys their blocks.
MS Atk : Or Mobile Suit Attack. When opponent got a very big robot in
their storage, this special will destroy things in their storage.
TP Atk : This destroys the opponent's source of blocks for a while.
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5. Playing the game.
The object of the game is to drop opponent's HP to zero, with the
use of robots and specials.
Attack :
Sends a robot with level equal to the number of full rows in your field
directly to attack the opponent.
Send from Storage :
Sends a robot from your storage to attack the opponent.
Store :
Sends a robot with level equal to the number of full rows in your field
to the storage.
The numbers of the robot in the storage can be determined by the bright
yellow mark on the upper left (for player 1) or the upper right (for player
2). You wouldn't know about the level of the robots, though.
The game is somewhat strange, since the object isn't actually to
destroy blocks, but NOT to destroy blocks. The higher your blocks are,
the more powerful your robots will be.
Note that four matching colours next to each other will be destroyed,
also four blocks with different colours vertically or horizontally will
also be destroyed. And lastly diagonally matching colours will also be
destroyed.
Then there's a P. It functions as the activation of the specials,
but also has other functions as well. P's don't count as blocks, as
when they're destroyed, they stay there as junks.
The point is, if you place P in the middle of the screen, it will
make the game incredibly easier. But junk P is destroyed if any adjacent
blocks are destroyed. So the basic layout would be like this:
| |
|X X |
|XXPPXX|
|XXPPXX|
|XXPPXX|
|XXPPXX|
Keep the P's in the middle of the field, so you will only have to
worry about the vertical blocks. And try to trick your opponent so you
can get the P from the 'next' blocks.
Attacking opponents : Using your robots, whether from the storage
or straight from the field, you decide to attack. But the attack won't
be easy. Your opponent can also try to block your robot by sending one
of their own. When two robots meet in the battle, the higher level
usually wins, leaving the lower level destroyed, and the higher level
down. For instance : A level 3 robot attacks, then a level 5 robot
blocks it, would result in destruction of the level 3 robot, and the
level 5 robot is down to level 2. But now, the defender has become the
attacker and goes straight to your battleship. If you don't block it,
you'll suffer a level 2 attack. A shield will deflect the attack, though.
Choose Specials that suits your taste. Also, I like to use the one
with Good specials in the 3, or 4 columns, since that's where I use to
put my P's. I like the one with Attack in the fourth column (Zion-Aqua),
or Repair, or even Fall. But my favorite is Gundam Wing Team, the attack
they made are cool!
Use tactics when attacking. If you see that your opponent only got
one robot left, and your opponent decides to attack, see your HP. If it's
still plenty, let the robot through, and send out your most powerful
robot. That will hurt a LOT.
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6. Contacts
The author :
Handy Tanudjaja
[email protected]
The latest version of this faq can be found in
The Windwalker website :
http://windwalker.webjump.com
GameFAQs :
http://www.gamefaqs.com
LEGALITY
========
Copyrighted 1999 by Handy Tanudjaja. All rights reserved.
SD Gundam, Power Formation Puzzle (c) Bandai 1996
This document may not be reprinted or reproduced for sale or profit
without permission. This document may be freely distributed via hard
copy, WWW link, or other electronic means, but all writers retain
their copyrights.