_____ ____ _____ _____
(----- | \ / /--- / /--- |\ |
\\___ | || | | | | | | \ |
--- ) | || |*| | _ _ _ | | _ | \ | __ ___
___// | || | | |__| | | | |\ | | \ |_| |\ /| | |__| | | \ | /__\ \_/ |
---- |____/ \____/ |_| | \| |_/ | | | | | \____/ | \| \__ / \ |
Unit Guide v1.1
by Skydude
--------------------------
Table of Contents:
I. Introduction
II. Tec Levels?
III. Mobile Suit & Ship Guide
A. Earth Federation
B. Principality of Zeon
C. Delaz Fleet
D. AEUG
E. Titans
F. Jupiter Empire
G. Axis/Haman's Neo-Zeon
H. Char's Neo-Zeon
I. Crossbone Vanguard
J. League Militaire
K. Zanscare Empire
L. Mobile Fighter Test Squad
IV. Mobile Suit/Mobile Armor Weapon Guide
A. Earth Federation
B. Principality of Zeon
C. Delaz Fleet
D. AEUG
E. Titans
F. Jupiter Empire
G. Axis/Haman's Neo-Zeon
H. Char's Neo-Zeon
I. Crossbone Vanguard
J. League Militaire
K. Zanscare Empire
L. Mobile Fighter Test Squad
V. Mobile Suit & Ship List by Tec Level
A. Earth Federation
B. Principality of Zeon
C. Delaz Fleet
D. AEUG
E. Titans
F. Jupiter Empire
G. Axis/Haman's Neo-Zeon
H. Char's Neo-Zeon
I. Crossbone Vanguard
J. League Militaire
K. Zanscare Empire
L. Mobile Fighter Test Squad
VI. Special Mobile Suits
VII. End stuff
-------------------------------------------------------------------------------------------------
I. INTRODUCTION
-------------------------------------------------------------------------------------------------
***ATTENTION! FEEDBACK REQUESTED!***
At this point, I need to know what people want. Should I next work on a scenario guide, a guide
for general gameplay, or should I continue to work on this one, simply adding more factions?
Contact info at the end of the FAQ.
SD Gundam G Next is a strategy game for the Super Famicom system. Released in 1995, it is
essentially an upgraded version of the game "SD Gundam X", which coincidentally has nothing to do
with the anime "After War Gundam X". Both games are actually set in the Universal Century. If
you want good information on the many Gundam anime series, or the mobile suits themselves, go to
www.mahq.net. If, however, you want a guide to this game, you've come to the right place.
SD Gundam G Next contains many mobile suits for each of its 12 factions, though many contain some
of the same suits, and some have nearly identical fleets. Still, there are quite a few units.
There is also a "Tec Level" which can be raised throughout Campaign and 'free' (choose any map)
modes of play. This guide is here to explain how the tec level works, give a list of what suits
and ships can be built at what level, and also later give a comprehensive guide of the units.
I apologize for the lack of completeness of the groups. There are 12 groups, but I'm not quite
familiar with all of them, the only UC series I've seen so far being MSG, 08MST, Z, 0080, 0083,
and CCA. So I'm going to do a bit of research to complete this guide for the other groups.
This game is hard to come by, and I can't provide a link to a rom, or encourage emulation, but
should you have a rom, a translation of the unit names and the weapon names is located here:
http://sdgx.tripod.com/
As far as the rest of the untranslated game goes, I may attempt to explain that in future FAQs
(though many of the features beyond the basic ones I'm still unfamiliar with), but until then, it
isn't TOO hard to figure out. Any weapon/unit name in parentheses is untranslated, and it's my
best guess in the case of the weapons, or a visual description in the case of the units. There
are very few of these.
Version History:
4/29/03
v.1 - First version
5/4/03
v.11 - Corrected some misinformation, added a couple extra stats, beautified it quite a bit
5/5/03
v.2 - Added Principality of Zeon to all lists, finally added a comprehensive explanation of the
"supply" stat, which I didn't entirely understand myself until this version.
5/6/03
v.25 - Added Delaz fleet, not too much new stuff so it's not worth a full tenth.
5/8/03
v.65 - Added AEUG, Axis/Haman's Neo-Zeon, and the groups that, near as I can tell, are Jamaican's
Titans and Scirocco's Titans. All I have left to go are the Crossbone Vanguard (F91), the
League Militaire & Zanscare Empire (V), and...one very odd group.
5/9/03
v1.0 - Added Char's Neo-Zeon, Crossbone Vanguard, League Militaire, Zanscare Empire, and a group
that, for lack of a better name, I'm going to call the "Mobile Fighter Test Squad". It
has the GM I, II, and III, the Jegan, the Javelin/Jamesgun, which are normal enough, and
then the Shuffle Alliance (and the Master) from G Gundam, and the Wing Gundam from...Wing.
And corrected a glaring problem with the weapons guide about weapons that need "charge".
So yeah, now I'm done. Unless someone points out something that needs to be corrected, or
I find something like that myself. Now time to start on the gameplay guide.
5/31/03
v1.1 - Added "Special Suits" Section, the suits you get (except for one) by resupplying an "Ace"
level suit. Also fixed some confusing wording in some sections, and added an explanation
of the 6/12 teams option in the menu.
-------------------------------------------------------------------------------------------------
II. Tec Levels?
-------------------------------------------------------------------------------------------------
In this game, each group can only construct a few suits at the beginning of the game (provided
you start at Tec level 0; you can start as far as 20, but can build up as high as 34). The third
option on the menu (bring up by pressing X on the map screen) brings you to a place where you see
your Tec Level and how much money you need to increase it to the next level. You get money by
controlling cities on the moon and planet on the map, as well as any colonies that are floating
around. You "control" the colonies by moving a mobile suit (NOT a ship or any unit classified as
a "mobile armor") on top of it. The amount of money needed to increase your tec level increases
each time. A chart is below. Even if you have lots of money, you can only increase your tec
level once per turn. Understand? If you don't, email or IM me, or post on the GameFAQs board.
You start off on "level 0" and it costs more each time you move up. Most of the time, anyway.
And yes, I know some are the same. But I did check this.
Tec Level cost chart:
1: 10,000
2: 12,500
3: 15,000
4: 17,500
5: 21,000
6: 23,500
7: 26,000
8: 28,500
9: 28,500
10: 31,000
11: 35,500
12: 38,000
13: 40,500
14: 43,000
15: 45,500
16: 51,000
17: 53,500
18: 56,000
19: 56,000
20: 58,500
21: 61,000
22: 67,500
23: 70,000
24: 72,500
25: 75,000
26: 77,500
27: 85,000
28: 87,500
29: 90,000
30: 92,500
31: 95,000
32: 103,500
33: 106,000
34: 110,000
-------------------------------------------------------------------------------------------------
III. Mobile Suit & Ship Guide
-------------------------------------------------------------------------------------------------
Each mobile suit, mobile armor, and ship has certain important statistics, such as the cost to
make it, the number of turns needed to make it, its hit points, etc. There are also limitations
on where a unit may operate. I haven't quite figured out what each symbol means, but some that
I've deciphered indicate use in space, on the moon (not sure of this one), on earth, deep water,
and the ability to fire a ranged shot. The guide will be divided into groups, and then by unit
type. The units each group has depends on whether you choose 6 or 12 teams in the menu before
the start of the game. This is the option in the upper right corner. I have all of my lists
compiled for "12 team" mode. In 6-team mode, some teams are combined, as follows:
Earth Federation: Earth Federation, AEUG, League Militaire
Principality of Zeon: Principality of Zeon, Delaz Fleet, Char's Neo-Zeon
Titans: Titans, Jupiter Empire
Axis/Haman's Neo-Zeon: Itself
Two-part Flag: Crossbone Vanguard, Zanscare Empire
Mobile Fighter Test Squad: Itself
Also, A mobile armor is essentially the same kind of unit in this game as a mobile suit, but they
cannot "capture" bases, cities, ports, etc. So I will list them in the same place, but note in
"Use" that they cannot capture.
Key:
MS/MA/ship name: name of the Mobile Suit/Mobile Armor/Ship
Tec: Tec level required to build the unit
T: Turns needed to build the unit
HP: Hit Points, Energy, whatever; it runs out, the unit blows up
MP: the format will be #/#, e.g. 4/32. This means that the suit has four movement points per
turn, which without bad terrain means four spaces. The second number indicates the total
number of movement points the suit has. When it reaches zero, the suit can move only one
space per turn until it is "refueled" either in a factory or a ship.
Use: Where you can use the unit. Certain units can only be used in space or on the moon, others
Only on earth, and so on. for space reasons, I'll use the abbreviations M (for use in space
and on the moon), E (for use on earth, both land and shallow water), D (for deep water), and
C, for the ability to "capture". Ships and mobile armors cannot capture. For ships, the
abbreviations are just S for space, M for the moon, and E for Earth, including deep water.
CC: For ships, the number of units they can carry.
Supply: A rather complicated stat for ships. It appears in the form of a ratio. The first
number has to do with repairing damaged mechs put aboard it. The second number has to do
with repairing/refueling itself and other ships. Ships with a number in the second part
of the ratio have a command that allows them to repair/refuel themselves and any ships
within one hex of them. This takes up the ship's turn. For both numbers, each time a
ship repairs/refuels another unit, the corresponding number goes down by one. A Salamis,
for example, could repair a suit 8 times, and a Columbus could repair a ship 20 times.
These numbers can be restored by putting a ship in a "dock" (the same space as a factory).
Range: For units with ranged fire, the range is put here.
A * indicates an additional note for the unit below the chart.
+++A. EARTH FEDERATION+++
-------------------------------------------------------
|MS/MA Name | Tec | Cost |T| HP | MP | Use |Range|
-------------------------------------------------------
|Ball | 0 | 300 |1| 60 | 3/21 | M | 2 |
|GM | 0 | 500 |1| 72 | 4/24 |M,E,C| |
|Aqua GM | 1 | 500 |1| 72 | 4/24 |E,D,C| |
|GM II | 2 | 600 |1| 84 | 4/27 |M,E,C| |
|Guncannon | 0 | 1000 |2| 120 | 4/36 |M,E,C| 3 |
|Guntank | 0 | 1000 |2| 126 | 4/36 |M,E,C| 4 |
|Gundam | 0 | 1200 |2| 108 | 5/42 |M,E,C| |
|Jegan | 14 | 1400 |1| 135 | 5/33 |M,E,C| |
|Jamesgun | 18 | 1400 |1| 138 | 5/36 | E,C | |
|Javelin | 18 | 1400 |1| 138 | 6/36 | M,C | |
|Alex | 3 | 1600 |2| 117 | 5/45 |M,E,C| |
|Zephyranthes| 11 | 2000 |3| 150 | 7/45 |M,E,C| |
|Re-GZ | 20 | 2300 |2| 150 | 6/45 |M,E,C| |
|Physalis | 22 | 4000 |3| 148 | 6/50 |M,E,C| ^ |
|Nu Gundam | 27 | 6000 |3| 168 | 7/60 |M,E,C| 3 |
|F91 Gundam | 31 | 6500 |3| 171 | 7/60 |M,E,C| |
|Dendrobium | 29 | 30000 |3| 224 | 8/56 | M | 3 |
-------------------------------------------------------
^The Physalis has an attack that shoots out a few spaces and then engulfs a large area in an attack
that will destroy any MS in its radius, and heavily damage any ship it doesn't destroy.
------------------------------------------------------------------
|Ship Name |Tec| Cost |T| HP | MP | Use | CC|Supply|Range|
------------------------------------------------------------------
|Base Jabber | 0| 800 |1| 50 | 7/70 |S,M,E| 1 | 0:0 | |*
|HLV | 0| 2500 |1| 72 | 5/80 | ** | 4 | 0:0 | 1 |
|Salamis | 0| 8000 |2| 280 | 6/80 | S,M | 2 | 8:0 | 2 |
|Columbus | 0| 8000 |1| 160 | 5/70 | S,M | 4 | 0:20| |
|Magellan | 0| 15000 |2| 390 | 6/110| S,M | 2 | 12:0 | 3 |
|White Base | 0| 15000 |2| 350 | 6/130|S,M,E| 4 | 32:0 | 2 |
|Clap | 15| 20000 |2| 420 | 7/125| S,M | 5 | 35:0 | 3 |
|Albion | 0| 22000 |2| 380 | 6/130|S,M,E| 4 | 36:0 | 2 |
|Ra Cailum | 19| 35000 |3| 460 | 8/135| S,M | 7 | 56:0 | 3 |
|La Vie En Rose| 13| 40000 |3| 380 | 4/110| S | 6 | 48:36| |
|Medea | 0| 4000 |1| 160 | 6/85 | E | 1 | 0:20| |
|Garuda | 2| 8000 |2| 330 | 7/130| E | 6 | 48:0 | 2 |
|Keilas Guilie | 34| 65000 |5| 650 | 3/140| S | 0 | 0:0 | 4 |***
------------------------------------------------------------------
+++B. Principality of Zeon+++
-------------------------------------------------------
|MS/MA Name | Tec | Cost |T| HP | MP | Use |Range|
-------------------------------------------------------
|Zaku I | 0 | 300 |1| 72 | 3/20 |M,E,C| |
|Zakrello | 3 | 400 |1| 88 | 4/24 | M | |
|Zaku II | 0 | 500 |1| 72 | 4/24 |M,E,C| |
|Gouf | 0 | 500 |1| 72 | 4/30 | E,C | |
|Gogg | 0 | 500 |1| 80 | 3/25 |E,D,C| |
|Zaku Marine | 0 | 500 |1| 72 | 4/24 |E,D,C| |
|Z'Gok/Zugock| 2 | 600 |1| 100 | 5/40 |E,D,C| |
|Acguy | 1 | 600 |1| 76 | 6/45 |E,D,C| |
|Dom | 0 | 700 |1| 72 | 4/32 |M,E,C| |
|Z'Gok Custom| 2 | 700 |2| 104 | 5/44 |E,D,C| |
|Char's Zaku | 0 | 700 |2| 74 | 4/32 |M,E,C| |
|Gyan | 6 | 800 |2| 108 | 5/48 |M,E,C| |
|Gelgoog | 6 | 800 |1| 108 | 5/40 |M,E,C| |
|Zock | 5 | 800 |2| 128 | 4/40 |E,D,C| |
|(Green Zaku)| 10 | 1000 |2| 120 | 6/34 |M,E,C| |
|Great Zaku | 10 | 1000 |2| 136 | 4/35 |M,E,C| |
|(Blue Zaku) | 10 | 1000 |2| 124 | 5/35 |M,E,C| |
|Spr. Zaku | 10 | 1000 |2| 101 | 5/35 |M,E,C| |
|W. Zaku Z | 10 | 1000 |2| 100 | 6/35 |M,E,C| |
|Sniper Zaku | 10 | 1000 |2| 110 | 4/35 |M,E,C| 5 |
|Command Zaku| 10 | 1000 |2| 123 | 5/35 |M,E,C| |
|Zaku SC | 10 | 1000 |2| 136 | 6/35 |M,E,C| |
|Red Zaku | 10 | 1000 |2| 120 | 5/35 |M,E,C| |
|X Zaku III | 10 | 1000 |2| 120 | 5/35 |M,E,C| 2 |
|Kampher | 11 | 1100 |1| 124 | 5/40 |M,E,C| |
|Graburo | 4 | 1500 |2| 136 | 6/50 | D | 3 |
|Bigro | 7 | 1500 |2| 136 | 6/50 | M | |
|Braubro | 8 | 1800 |2| 153 | 5/70 | M | 2 |
|Elmeth | 9 | 2100 |2| 134 | 6/60 | M | 3 |
|Zeong | 10 | 2100 |2| 144 | 7/60 | M,C | 2 |
|Byg Zam | 12 | 35000 |3| 220 | 5/44 | M | 3 |
-------------------------------------------------------
------------------------------------------------------------------
|Ship Name |Tec| Cost |T| HP | MP | Use | CC|Supply|Range|
------------------------------------------------------------------
|"Shackles" | 0| 800 |1| 50 | 7/70 |S,M,E| 1 | 0:0 | |*
|HLV | 0| 2500 |1| 72 | 5/80 | ** | 4 | 0:0 | 1 |
|Musai | 0| 8000 |2| 285 | 6/85 | S,M | 3 | 28:0 | 2 |
|Pazock | 0| 8000 |1| 168 | 5/68 | S,M | 2 | 0:25| |
|Zanzibar | 0| 15000 |2| 350 | 6/120|S,M,E| 4 | 32:0 | 2 |
|La Vie En Rose| 13| 40000 |3| 380 | 4/110| S | 6 | 48:36| |
|Gwadan | 9| 43000 |3| 500 | 7/130| S,M | 8 | 64:0 | 3 |
|Dogos | 4| 58000 |4| 700 | 5/80 | S | 9 | 80:0 | 3 |
|Fat Uncle | 0| 4000 |1| 146 | 6/80 | E | 1 | 0:20| |
|Gaw | 1| 8000 |2| 305 | 7/120| E | 6 | 48:0 | 2 |
|Keilas Guilie | 34| 65000 |5| 650 | 3/140| S | 0 | 0:0 | 4 |***
------------------------------------------------------------------
+++C. Delaz Fleet+++
-------------------------------------------------------
|MS/MA Name | Tec | Cost |T| HP | MP | Use |Range|
-------------------------------------------------------
|Zaku I | 0 | 300 |1| 72 | 3/20 |M,E,C| |
|Zaku II | 0 | 500 |1| 72 | 4/24 |M,E,C| |
|Zaku Marine | 0 | 500 |1| 72 | 4/24 |E,D,C| |
|Z'Gok/Zugock| 2 | 600 |1| 100 | 5/40 |E,D,C| |
|Dom | 0 | 700 |1| 72 | 4/32 |M,E,C| |
|Gelgoog | 6 | 800 |1| 108 | 5/40 |M,E,C| |
|G. Tetra | 14 | 1900 |2| 146 | 5/50 |M,E,C| |
|Val Varo | 15 | 2200 |2| 156 | 6/50 | M | |
|Neue Ziel | 28 | 30000 |3| 224 | 7/55 | M | 3 |
-------------------------------------------------------
------------------------------------------------------------------
|Ship Name |Tec| Cost |T| HP | MP | Use | CC|Supply|Range|
------------------------------------------------------------------
|"Shackles" | 0| 800 |1| 50 | 7/70 |S,M,E| 1 | 0:0 | |*
|HLV | 0| 2500 |1| 72 | 5/80 | ** | 4 | 0:0 | 1 |
|Musai | 0| 8000 |2| 285 | 6/85 | S,M | 3 | 28:0 | 2 |
|Pazock | 0| 8000 |1| 168 | 5/68 | S,M | 2 | 0:25| |
|Zanzibar | 0| 15000 |2| 350 | 6/120|S,M,E| 4 | 32:0 | 2 |
|La Vie En Rose| 13| 40000 |3| 380 | 4/110| S | 6 | 48:36| |
|Gwadan | 9| 43000 |3| 500 | 7/130| S,M | 8 | 64:0 | 3 |
|Fat Uncle | 0| 4000 |1| 146 | 6/80 | E | 1 | 0:20| |
|Gaw | 1| 8000 |2| 305 | 7/120| E | 6 | 48:0 | 2 |
|Keilas Guilie | 34| 65000 |5| 650 | 3/140| S | 0 | 0:0 | 4 |***
------------------------------------------------------------------
+++D.AEUG+++
-------------------------------------------------------
|MS/MA Name | Tec | Cost |T| HP | MP | Use |Range|
-------------------------------------------------------
|Aqua GM | 1 | 500 |1| 72 | 4/24 |E,D,C| |
|Nemo | 4 | 700 |1| 108 | 4/32 |M,E,C| |
|GM III | 10 | 700 |1| 123 | 5/33 |M,E,C| |
|Rick Dias | 8 | 900 |1| 120 | 5/36 |M,E,C| |
|Metas | 9 | 1000 |1| 120 | 6/33 |M,E,C| |
|Gundam MkII | 6 | 2000 |2| 123 | 5/33 |M,E,C| |
|Dijeh | 13 | 2700 |2| 144 | 5/36 |M,E,C| |
|Zeta Gundam | 16 | 3500 |3| 153 | 6/48 |M,E,C| |
|Hyaku Shiki | 12 | 3500 |3| 144 | 5/39 |M,E,C| |****
|ZZ Gundam | 25 | 5000 |3| 160 | 6/42 |M,E,C| |
-------------------------------------------------------
------------------------------------------------------------------
|Ship Name |Tec| Cost |T| HP | MP | Use | CC|Supply|Range|
------------------------------------------------------------------
|Base Jabber | 0| 800 |1| 50 | 7/70 |S,M,E| 1 | 0:0 | |*
|HLV | 0| 2500 |1| 72 | 5/80 | ** | 4 | 0:0 | 1 |
|Salamis | 0| 8000 |2| 280 | 6/80 | S,M | 2 | 8:0 | 2 |
|Columbus | 0| 8000 |1| 160 | 5/70 | S,M | 4 | 0:20| |
|Argama | 7| 28000 |2| 410 | 7/150|S,M,E| 6 | 48:0 | 3 |
|La Vie En Rose| 13| 40000 |3| 380 | 4/110| S | 6 | 48:36| |
|Near Argama | 25| 50000 |3| 450 | 8/170|S,M,E| 6 | 50:0 | 3 |
|Medea | 0| 4000 |1| 160 | 6/85 | E | 1 | 0:20| |
|Garuda | 2| 8000 |2| 330 | 7/130| E | 6 | 48:0 | 2 |
|Keilas Guilie | 34| 65000 |5| 650 | 3/140| S | 0 | 0:0 | 4 |***
------------------------------------------------------------------
+++E. Titans+++
-------------------------------------------------------
|MS/MA Name | Tec | Cost |T| HP | MP | Use |Range|
-------------------------------------------------------
|Aqua GM | 1 | 500 |1| 72 | 4/24 |E,D,C| |
|Hizack | 0 | 500 |1| 88 | 4/32 |M,E,C| |
|Marasai | 3 | 700 |1| 96 | 4/36 |M,E,C| |
|Galbaldy Beta| 2 | 700 |1| 104 | 4/33 |M,E,C| |
|Asshimar | 6 | 1000 |1| 112 | 4/36 | E,C | |
|Barzam | 10 | 1100 |1| 104 | 4/55 |M,E,C| |
|Byarlant | 11 | 1600 |2| 138 | 5/49 |M,E,C| |
|Gaplant | 8 | 2000 |2| 120 | 6/60 |M,E,C| |
|Bound Doc | 14 | 2700 |2| 156 | 5/48 |M,E,C| |
|Hambrabi | 22 | 2700 |2| 146 | 5/63 |M,E,C| |
|Gabussray | 19 | 3100 |2| 138 | 5/60 |M,E,C| |
|Psycho G MkII| 30 | 28000 |3| 238 | 5/75 | M,E | 3 |
|Psycho Gundam| 17 | 34000 |3| 214 | 4/65 | M,E | 3 |
--------------------------------------------------------
------------------------------------------------------------------
|Ship Name |Tec| Cost |T| HP | MP | Use | CC|Supply|Range|
------------------------------------------------------------------
|Base Jabber | 0| 800 |1| 50 | 7/70 |S,M,E| 1 | 0:0 | |*
|HLV | 0| 2500 |1| 72 | 5/80 | ** | 4 | 0:0 | 1 |
|Salamis | 0| 8000 |2| 280 | 6/80 | S,M | 2 | 8:0 | 2 |
|Columbus | 0| 8000 |1| 160 | 5/70 | S,M | 4 | 0:20| |
|Magellan | 0| 15000 |2| 390 | 6/110| S,M | 2 | 12:0 | 3 |
|Alexandria | 10| 19000 |2| 450 | 7/140| S,M | 6 | 48:0 | 3 |
|Albion | 0| 22000 |2| 380 | 6/130|S,M,E| 4 | 36:0 | 2 |
|La Vie En Rose| 13| 40000 |3| 380 | 4/110| S | 6 | 48:36| |
|Dogosgere | 23| 45000 |3| 480 | 7/140| S,M | 8 | 65:0 | 4 |
|Medea | 0| 4000 |1| 160 | 6/85 | E | 1 | 0:20| |
|Garuda | 2| 8000 |2| 330 | 7/130| E | 6 | 48:0 | 2 |
|Keilas Guilie | 34| 65000 |5| 650 | 3/140| S | 0 | 0:0 | 4 |***
------------------------------------------------------------------
+++F. Jupiter Empire+++
-------------------------------------------------------
|MS/MA Name | Tec | Cost |T| HP | MP | Use |Range|
-------------------------------------------------------
|Aqua GM | 1 | 500 |1| 72 | 4/24 |E,D,C| |
|Hizack | 0 | 500 |1| 88 | 4/32 |M,E,C| |
|Marasai | 3 | 700 |1| 96 | 4/36 |M,E,C| |
|Gaplant | 8 | 2000 |2| 120 | 6/60 |M,E,C| |
|BolinoakSaman| 24 | 2600 |2| 155 | 6/72 |M,E,C| |
|Messala | 21 | 2700 |3| 152 | 6/75 |M,E,C| |
|Pallas Athene| 25 | 2800 |2| 148 | 5/45 |M,E,C| |
|The-O | 27 | 5500 |3| 172 | 7/95 |M,E,C| |
|Gabussray | 19 | 3100 |2| 138 | 5/60 |M,E,C| |
--------------------------------------------------------
------------------------------------------------------------------
|Ship Name |Tec| Cost |T| HP | MP | Use | CC|Supply|Range|
------------------------------------------------------------------
|Base Jabber | 0| 800 |1| 50 | 7/70 |S,M,E| 1 | 0:0 | |*
|HLV | 0| 2500 |1| 72 | 5/80 | ** | 4 | 0:0 | 1 |
|Salamis | 0| 8000 |2| 280 | 6/80 | S,M | 2 | 8:0 | 2 |
|Columbus | 0| 8000 |1| 160 | 5/70 | S,M | 4 | 0:20| |
|Magellan | 0| 15000 |2| 390 | 6/110| S,M | 2 | 12:0 | 3 |
|Alexandria | 10| 19000 |2| 450 | 7/140| S,M | 6 | 48:0 | 3 |
|Albion | 0| 22000 |2| 380 | 6/130|S,M,E| 4 | 36:0 | 2 |
|La Vie En Rose| 13| 40000 |3| 380 | 4/110| S | 6 | 48:36| |
|Jupitoris | 30| 65000 |4| 650 | 4/110| S | 6 | 96:0 | 2 |******
|Medea | 0| 4000 |1| 160 | 6/85 | E | 1 | 0:20| |
|Garuda | 2| 8000 |2| 330 | 7/130| E | 6 | 48:0 | 2 |
|Keilas Guilie | 34| 65000 |5| 650 | 3/140| S | 0 | 0:0 | 4 |***
------------------------------------------------------------------
+++G. Axis/Haman's Neo-Zeon+++
-------------------------------------------------------
|MS/MA Name | Tec | Cost |T| HP | MP | Use |Range|
-------------------------------------------------------
|Zaku Marine | 0 | 500 |1| 72 | 4/24 |E,D,C| |
|Gaza C | 0 | 600 |1| 84 | 4/36 |M,E,C| |
|Gaza D | 6 | 700 |1| 108 | 4/44 |M,E,C| |
|Gazoum | 7 | 800 |1| 116 | 4/48 |M,E,C| |
|Gallus-J | 2 | 1000 |1| 104 | 5/30 |M,E,C| |
|Zssa/Zussa | 3 | 1000 |1| 96 | 4/26 |M,E,C| |
|Dreissen | 9 | 1200 |1| 120 | 5/42 |M,E,C| |
|Kapool | 10 | 1400 |1| 96 | 5/38 |E,D,C| |
|Regelg | 17 | 1400 |2| 144 | 7/55 |M,E,C| |
|Zaku III | 14 | 1500 |1| 144 | 6/50 |M,E,C| |
|R-Jaja | 16 | 2000 |2| 138 | 6/54 |M,E,C| |
|Bawoo/Bau | 20 | 2100 |1| 150 | 5/56 |M,E,C| |
|Jamru Fin | 22 | 2400 |2| 138 | 6/65 | M | |
|Hamma Hamma | 19 | 2500 |2| 152 | 7/70 |M,E,C| 2 |
|Qubeley | 12 | 3000 |3| 144 | 7/59 |M,E,C| 3 |
|Geymarck | 27 | 6000 |2| 180 | 6/50 |M,E,C| 3 |
|Doven Wolf | 30 | 6500 |2| 165 | 6/45 |M,E,C| |*****
|Quin Mantha | 31 | 32000 |3| 208 | 6/46 | M,E | |
-------------------------------------------------------
------------------------------------------------------------------
|Ship Name |Tec| Cost |T| HP | MP | Use | CC|Supply|Range|
------------------------------------------------------------------
|"Shackles" | 0| 800 |1| 50 | 7/70 |S,M,E| 1 | 0:0 | |*
|HLV | 0| 2500 |1| 72 | 5/80 | ** | 4 | 0:0 | 1 |
|Musai | 0| 8000 |2| 285 | 6/85 | S,M | 3 | 28:0 | 2 |
|Pazock | 0| 8000 |1| 168 | 5/68 | S,M | 2 | 0:25| |
|Endra | 0| 18000 |2| 390 | 7/130|S,M,E| 5 | 40:0 | 3 |
|La Vie En Rose| 13| 40000 |3| 380 | 4/110| S | 6 | 48:36| |
|Gwadan | 9| 43000 |3| 500 | 7/130| S,M | 8 | 64:0 | 3 |
|Sadalahn | 23| 56000 |3| 530 | 8/140|S,M,E| 8 | 68:0 | 4 |
|Fat Uncle | 0| 4000 |1| 146 | 6/80 | E | 1 | 0:20| |
|Gaw | 1| 8000 |2| 305 | 7/120| E | 6 | 48:0 | 2 |
|Keilas Guilie | 34| 65000 |5| 650 | 3/140| S | 0 | 0:0 | 4 |***
------------------------------------------------------------------
+++H. Char's Neo-Zeon+++
-------------------------------------------------------
|MS/MA Name | Tec | Cost |T| HP | MP | Use |Range|
-------------------------------------------------------
|Zaku II | 0 | 500 |1| 72 | 4/24 |M,E,C| |
|Zaku Marine | 0 | 500 |1| 72 | 4/24 |E,D,C| |
|Z'Gok/Zugock| 2 | 600 |1| 100 | 5/40 |E,D,C| |
|Dom | 0 | 700 |1| 72 | 4/32 |M,E,C| |
|Z'Gok Custom| 2 | 700 |2| 104 | 5/44 |E,D,C| |
|Gelgoog | 6 | 800 |1| 108 | 5/40 |M,E,C| |
|Geara Doga | 19 | 1700 |1| 144 | 5/40 |M,E,C| |
|G.D. Custom | 19 | 1900 |2| 148 | 5/42 |M,E,C| |
|Zeong | 10 | 2100 |2| 144 | 7/60 | M,C | 2 |
|Jagd Doga | 21 | 2800 |2| 156 | 6/50 |M,E,C| 3 |
|Sazabi | 26 | 6000 |3| 160 | 7/60 |M,E,C| 3 |
|Alpha Azieru| 32 | 32000 |3| 255 | 7/55 | M | 3 |
-------------------------------------------------------
------------------------------------------------------------------
|Ship Name |Tec| Cost |T| HP | MP | Use | CC|Supply|Range|
------------------------------------------------------------------
|"Shackles" | 0| 800 |1| 50 | 7/70 |S,M,E| 1 | 0:0 | |*
|HLV | 0| 2500 |1| 72 | 5/80 | ** | 4 | 0:0 | 1 |
|Musai | 0| 8000 |2| 285 | 6/85 | S,M | 3 | 28:0 | 2 |
|Pazock | 0| 8000 |1| 168 | 5/68 | S,M | 2 | 0:25| |
|Zanzibar | 0| 15000 |2| 350 | 6/120|S,M,E| 4 | 32:0 | 2 |
|La Vie En Rose| 13| 40000 |3| 380 | 4/110| S | 6 | 48:36| |
|Rewloola | 23| 58000 |3| 550 | 8/150| S,M | 8 | 72:0 | 4 |
|Fat Uncle | 0| 4000 |1| 146 | 6/80 | E | 1 | 0:20| |
|Gaw | 1| 8000 |2| 305 | 7/120| E | 6 | 48:0 | 2 |
|Keilas Guilie | 34| 65000 |5| 650 | 3/140| S | 0 | 0:0 | 4 |***
------------------------------------------------------------------
+++I. Crossbone Vanguard+++
-------------------------------------------------------
|MS/MA Name | Tec | Cost |T| HP | MP | Use |Range|
-------------------------------------------------------
|Den'an Zon | 0 | 800 |1| 96 | 4/36 |M,E,C| |
|Den'an Gei | 0 | 800 |1| 108 | 5/36 |M,E,C| |
|Berga Dalas | 1 | 1200 |2| 128 | 6/36 |M,E,C| |
|Vigna Ghina | 26 | 5000 |3| 165 | 7/52 |M,E,C| |
|Rafflesia | 33 | 32500 |3| 248 | 6/60 | M | 4 |
-------------------------------------------------------
------------------------------------------------------------------
|Ship Name |Tec| Cost |T| HP | MP | Use | CC|Supply|Range|
------------------------------------------------------------------
|"Shackles" | 0| 800 |1| 50 | 7/70 |S,M,E| 1 | 0:0 | |*
|HLV | 0| 2500 |1| 72 | 5/80 | ** | 4 | 0:0 | 1 |
|Pazock | 0| 8000 |1| 168 | 5/68 | S,M | 2 | 0:25| |
|Zamouth Gess | 0| 17000 |2| 340 | 6/120|S,M,E| 4 | 32:0 | 3 |
|La Vie En Rose| 13| 40000 |3| 380 | 4/110| S | 6 | 48:36| |
|Zamouth Garr | 4| 48000 |3| 450 | 7/150| S,M | 7 | 56:0 | 4 |
|Fat Uncle | 0| 4000 |1| 146 | 6/80 | E | 1 | 0:20| |
|Gaw | 1| 8000 |2| 305 | 7/120| E | 6 | 48:0 | 2 |
|Keilas Guilie | 34| 65000 |5| 650 | 3/140| S | 0 | 0:0 | 4 |***
------------------------------------------------------------------
+++J. League Militaire+++
-------------------------------------------------------
|MS/MA Name | Tec | Cost |T| HP | MP | Use |Range|
-------------------------------------------------------
|Aqua GM | 1 | 500 |1| 72 | 4/24 |E,D,C| |
|Jamesgun | 18 | 1400 |1| 138 | 5/36 | E,C | |
|Javelin | 18 | 1400 |1| 138 | 6/36 | M,C | |
|Gun-EZ | 21 | 1800 |1| 144 | 5/39 |M,E,C| |
|V Gundam | 23 | 2000 |1| 144 | 5/39 |M,E,C| |
|V2 Gundam | 33 | 15000 |3| 174 | 8/255|M,E,C| |
-------------------------------------------------------
------------------------------------------------------------------
|Ship Name |Tec| Cost |T| HP | MP | Use | CC|Supply|Range|
------------------------------------------------------------------
|Base Jabber | 0| 800 |1| 50 | 7/70 |S,M,E| 1 | 0:0 | |*
|HLV | 0| 2500 |1| 72 | 5/80 | ** | 4 | 0:0 | 1 |
|Salamis | 0| 8000 |2| 280 | 6/80 | S,M | 2 | 8:0 | 2 |
|Columbus | 0| 8000 |1| 160 | 5/70 | S,M | 4 | 0:20| |
|White Ark | 24| 32000 |2| 360 | 7/140|S,M,E| 4 | 16:0 | 3 |
|La Vie En Rose| 13| 40000 |3| 380 | 4/110| S | 6 | 48:36| |
|Reinforce | 28| 43000 |3| 495 | 8/200|S,M,E| 7 | 60:0 | 7 |
|Medea | 0| 4000 |1| 160 | 6/85 | E | 1 | 0:20| |
|Garuda | 2| 8000 |2| 330 | 7/130| E | 6 | 48:0 | 2 |
|Keilas Guilie | 34| 65000 |5| 650 | 3/140| S | 0 | 0:0 | 4 |***
------------------------------------------------------------------
+++K. Zanscare Empire+++
-------------------------------------------------------
|MS/MA Name | Tec | Cost |T| HP | MP | Use |Range|
-------------------------------------------------------
|Zolo | 6 | 900 |1| 138 | 6/65 | E,C | |
|Gedlav | 12 | 1500 |1| 140 | 7/75 |M,E,C| |
|Galgyu | 8 | 1700 |2| 132 | 5/55 |E,D,C| |
|Tomliatt | 16 | 1800 |1| 148 | 7/66 | E,C | |
|Abigor | 19 | 2600 |2| 160 | 6/50 |M,E,C| |
|Contio | 21 | 3600 |2| 158 | 7/49 |M,E,C| |
|Zanneck | 29 | 6500 |3| 175 | 7/56 |M,E,C| |***
-------------------------------------------------------
------------------------------------------------------------------
|Ship Name |Tec| Cost |T| HP | MP | Use | CC|Supply|Range|
------------------------------------------------------------------
|"Shackles" | 0| 800 |1| 50 | 7/70 |S,M,E| 1 | 0:0 | |*
|HLV | 0| 2500 |1| 72 | 5/80 | ** | 4 | 0:0 | 1 |
|Pazock | 0| 8000 |1| 168 | 5/68 | S,M | 2 | 0:25| |
|Callisto | 8| 30000 |2| 395 | 7/135| S,M | 5 | 44:0 | 4 |
|La Vie En Rose| 13| 40000 |3| 380 | 4/110| S | 6 | 48:36| |
|Squid | 25| 47000 |3| 510 | 7/150| S,M | 9 | 78:0 | 4 |
|Adrastea | 22| 47000 |3| 470 | 8/100|S,M,E| 8 | 70:0 | 4 |
|Fat Uncle | 0| 4000 |1| 146 | 6/80 | E | 1 | 0:20| |
|Gaw | 1| 8000 |2| 305 | 7/120| E | 6 | 48:0 | 2 |
|Keilas Guilie | 34| 65000 |5| 650 | 3/140| S | 0 | 0:0 | 4 |***
------------------------------------------------------------------
+++L. Mobile Fighter Test Squad+++
-------------------------------------------------------
|MS/MA Name | Tec | Cost |T| HP | MP | Use |Range|
-------------------------------------------------------
|GM | 0 | 500 |1| 72 | 4/24 | M,E,C | |
|GM II | 2 | 600 |1| 84 | 4/27 | M,E,C | |
|GM III | 10 | 700 |1| 123 | 5/33 | M,E,C | |
|Jegan | 14 | 1400 |1| 135 | 5/33 | M,E,C | |
|Jamesgun | 18 | 1400 |1| 138 | 5/36 | E,C | |
|Javelin | 18 | 1400 |1| 138 | 6/36 | M,C | |
|Gundam Maxter | 26 | 28000 |3| 194 | 7/72 | M,E,C | |
|Dragon Gundam | 28 | 28000 |3| 184 | 7/72 | M,E,C | |
|Gundam Rose | 29 | 28000 |3| 172 | 8/76 | M,E,C | |
|Bolt Gundam | 27 | 28000 |3| 248 | 6/50 | M,E,C | |
|Shining Gundam| 30 | 30000 |3| 196 | 8/72 | M,E,C | |
|Master Gundam | 31 | 31000 |3| 196 | 7/60 | M,E,C | |
|Wing Gundam | 34 | 34000 |3| 196 | 9/255|M,E,D,C| |
-------------------------------------------------------
------------------------------------------------------------------
|Ship Name |Tec| Cost |T| HP | MP | Use | CC|Supply|Range|
------------------------------------------------------------------
|Base Jabber | 0| 800 |1| 50 | 7/70 |S,M,E| 1 | 0:0 | |*
|HLV | 0| 2500 |1| 72 | 5/80 | ** | 4 | 0:0 | 1 |
|Salamis | 0| 8000 |2| 280 | 6/80 | S,M | 2 | 8:0 | 2 |
|Columbus | 0| 8000 |1| 160 | 5/70 | S,M | 4 | 0:20| |
|White Base | 0| 15000 |2| 350 | 6/130|S,M,E| 4 | 32:0 | 2 |
|Clap | 15| 20000 |2| 420 | 7/125| S,M | 5 | 35:0 | 3 |
|La Vie En Rose| 13| 40000 |3| 380 | 4/110| S | 6 | 48:36| |
|Medea | 0| 4000 |1| 160 | 6/85 | E | 1 | 0:20| |
|Garuda | 2| 8000 |2| 330 | 7/130| E | 6 | 48:0 | 2 |
|Keilas Guilie | 34| 65000 |5| 650 | 3/140| S | 0 | 0:0 | 4 |***
------------------------------------------------------------------
*blows up after unit gets off
**Honestly, this thing still doesn't make sense to me.
***Can shoot 10 spaces ahead of itself in any hex direction. Anything in the path is hit hard.
this path also ends if it hits 'space debris', a base, or a colony.
****Same as above, but 7 spaces and doesn't hit quite as hard
*****Same as above, but 8 spaces
******Acts as mobile MS factory - Up to 6 MSs in production at a time, but can't build/dock ships
-------------------------------------------------------------------------------------------------
IV. Mobile Suit/Mobile Armor Weapon Guide
-------------------------------------------------------------------------------------------------
The different mobile suits are differentiated not only by their stats and cost, but also by the
different kinds of weapons they use. Every one has at least two attacks, almost all have three
or four, and some have additional ones as well. Some units can also transform in battle. This
guide is here to tell you which ones do what. An explanation of each individual weapon will be
here in future editions of the guide. X, Y, A, and B refer to the button used for that weapon.
I've never based too much of my production on the weapons the suit uses, but you may care. If a
weapon says "drain" next to it, in some cases you have to hold the button for a second or two to
"charge up" the attack (If you get hit, you lose the charge). In ALL cases where it says drain,
the attack will drain some of the energy/HP upon use by the number next to the word "drain". Here
the number next to the - (as in "-16") refers to the amount of energy lost. Also, on any
transformable suit, L transforms. Also in general:
(Y) Is usually just a simple basic gun firing action. Usually it's a small beam, but in some
cases it's a machine gun or bazooka blast.
(X) Is almost always a melee attack of some sort...usually a beam saber.
(B) and (A) are where you'll find the special weapons of a suit, be they Vulcans (which are good
every once in a while), seeking-missiles, a charging-weapon, or something else. R "dodges" out
of the battle for a second or two...the benefits of a 2-D battlefield. It's very good to dodge
those pesky tracked missiles. For the most part, though, the enemy AI will be better than you,
so only use this if you're good or if you're using savestates. Otherwise, choose Auto.
+++A. Earth Federation+++
-Mobile Suits-
GM: (Y)Beam Spray Gun, (X)Beam Saber, (B)Hyper Bazooka x4, (A)Vulcan II x16
Aqua GM: (Y)Beam Rifle II, (X)Beam Saber, (B)Grenade x4, (A)Saber x6
GM II: (Y)Beam Rifle, (X)Beam Saber, (B)Micromissile x6, (A)Vulcan II x18
Guncannon: (Y)Beam Rifle, (X)Punch, (B)Cannon S x16, (A)Vulcan II x16
Guntank: (Y)Tank Shell, (X)Punch, (A)Kai Missile x10
Gundam: (Y)Beam Rifle, (X)Beam Saber, (B)Hyper Bazooka x10, (A)Vulcan II x24
Jegan: (Y)Beam Rifle, (X)Beam Saber, (B)Grenade x6, (A)Vulcan II x24
Jamesgun: (Y)Beam Rifle, (X)Beam Saber, (A)Vulcan II x22
Javelin: (Y)Beam Rifle, (X)Beam Saber, (B)Shot Lancer x8, (A)Vulcan II x22
Gundam Alex: (Y)Beam Rifle, (X)Beam Saber, (B)Hyper Bazooka x10, (A)Gatling Gun x16
GP01Fb Zephyranthes: (Y)Beam Rifle, (X)Beam Saber, (B)Hyper Bazooka x10, (A)Vulcan II x24
Re-GZ: In battle, the suit begins transformed, with these attacks:
(Y)W.B.Cannon, (B)Grenade x6, (A)Highbeam -6 (drain)
You can eject the back weapons system and then use these:
(Y)Beam Rifle, (X)Beam Saber, (B)Grenade x6, (A)Vulcan II x24
Physalis: (Y)Beam Rifle, (X)Beam Saber, (A)Vulcan II x24
Nu Gundam: (Y)Beam Rifle, (X)Beam Saber, (B)Funnel II x8, (A)Gatling Gun x30
F91: (Y)Beam Rifle, (X)Beam Saber, (B) VSBR x16, (A)Vulcan II x30
-Mobile Armors-
Ball: (Y)Cannon II, (X)Punch
Dendrobium: (Y)Mk.II Beam, (X)Mega Beam Saber, (Y)Mega Beam Cannon x6, (A)Missile Pod x18
Also, L/R are I-field on/off
+++B. Principality of Zeon+++
-Mobile Suits-
Zaku I: (Y)Machine Gun, (X)Heat Hawk, (B)Micro Missile x2, (A)Grenade x3
Zaku II: (Y)Z-Machine Gun, (X)Heat Hawk, (B)Micro Missile x4, (A)Grenade x4
Gouf: (Y)Finger Machine Guns, (X)Heat Rod, (B)Heat Blade, (A)Grenade x5
Gogg: (Y)Waist Beam Cannon, (X)Claw Strike, (B)Sabre x8
Zaku Marine: (Y)Sabregun, (X)Heat Hawk, (B)Missile x4
Z'Gok/Zugock: (Y)Hand Beam, (X)Claw Strike, (B)Rocket II x6
Acguy: (Y)Hand Beam, (X)Claw Strike, (B)Missile x4
Dom: (Y)Giant Bazooka, (X)Heat Blade, (B)Micromissile x6, (A)MkII Beam x4
Z'Gok/Zugock Custom: (Y)Hand Beam, (X)Claw Strike, (B)Rocket II x6
Char's Zaku II: (Y)Z-Machine Gun, (X)Heat Hawk, (B)Micro Missile x4, (A)Grenade x4
Gyan: (Y)Beam Rifle, (X)Beam Saber, (B)(untranslated)x6, (A)Shr. Missile x8
Gelgoog: (Y)Beam Rifle, (X)Beam Naginta, (B)Grenade II x6
Zock: (Y)W. Beam Cannon, (X)Claw Strike, (B)W. Beam Cannon (different), (A)(untranslated)
(Green Zaku): (Y)Beam Rifle, (X)Beam Saber, (B)Grenade x6, (A)Vulcan II x16
Great Zaku: (Y)W. Rifle, (X)Beam Saber, (B)Beam Cannon -16 (drain), (A)Vulcan II x16
(Blue Zaku): (Y)Zaku Machine Gun, (X)Beam Saber, (B)Beam Cannon -16 (drain), (A)Vulcan II x16
Spr Zaku: (Y)Beam Rifle, (X)Beam Saber, (B)Rocket II x4, (A)Vulcan II x16
W. Zaku Z: (Y)Beam Rifle, (X)Beam Saber, (A)Vulcan II x16
Sniper Zaku: (Y)Beam Rifle, (X)Beam Saber, (A)Vulcan II x16
Command Zaku: (Y)Beam Rifle, (X)Beam Saber, (B)(untranslated) x8, (A)Vulcan II x16
Zaku SC: (Y)Beam Rifle, (X)Heat Hawk, (B)3-Mega-Beam -6 (drain), (A)Vulcan II x16
Red Zaku: (Y)Beam Rifle, (X)Beam Saber, (B)MkII Beam x4, (A)Vulcan II x16
X Zaku III: (Y)Beam Rifle, (X)Beam Saber, (B)2xMissile x6, (A)Vulcan II x16
Kampher: (Y)Shotgun, (X)Beam Saber, (B)Giant Bazooka x10, (A)Grenade II x8
Zeong: (Y)MkII HBeam, (X)Megabeam, (B)MkII Beam x16, (A)3-Mega-Beam -6 (drain)
-Mobile Armors-
Zakrello: (Y)MkII Beam, (X)Slash, (B)Missile x4
Graburo: (Y)(Untranslated), (X)Claw Strike, (B)Sabre x14, (A)(untranslated) x14
Bigro: (Y)Beam Cannon, (X)Claw Strike, (B)Missile x6, (A)(untranslated) -6 (drain)
Braubro: (Y)W-Beamcannon, (B)Spr. Beam x14
Elmeth: (Y)W-Beamcannon, (B)MkII Bits x16
Byg Zam: (Y)MkII Beam, (X)Kick(?), (B)(untranslated) -6 (drain), (A)H-Mega-Beam -6 (drain)
+++C. Delaz Fleet+++
-Mobile Suits-
Zaku I: (Y)Machine Gun, (X)Heat Hawk, (B)Micro Missile x2, (A)Grenade x3
Zaku II: (Y)Z-Machine Gun, (X)Heat Hawk, (B)Micro Missile x4, (A)Grenade x4
Zaku Marine: (Y)Sabregun, (X)Heat Hawk, (B)Missile x4
Z'Gok/Zugock: (Y)Hand Beam, (X)Claw Strike, (B)Rocket II x6
Dom: (Y)Giant Bazooka, (X)Heat Blade, (B)Micromissile x6, (A)MkII Beam x4
Gelgoog: (Y)Beam Rifle, (X)Beam Naginta, (B)Grenade II x6
G-Tetra: (Y)Beam Machine Gun, (X)Beam Saber, (B)Z-Bazooka x10, (A)110mm MkII x24
-Mobile Armors-
Val Varo:(Y)W.Beam Cannon, (X)Claw Strike, (B)Plasma Leader x8, (A)Shot Claw -6 (drain)
Neue Ziel:(Y)W.Beam Cannon, (X)Melee, (B)MkII Beam x8, (A)3-way-Mega-Beam -6 (drain)
Also, L/R are I-field on/off
+++D. AEUG+++
-Mobile Suits-
Aqua GM: (Y)Beam Rifle II, (X)Beam Saber, (B)Grenade x4, (A)Saber x6
Nemo: (Y)Beam Rifle, (X)Beam Saber, (B)Micromissile x6, (A)Vulcan II x16
GM III: (Y)Beam Rifle, (X)Beam Saber, (B)Missile x8, (A)Vulcan II x20
Rick Dias: (Y)Beam Pistol, (X)Beam Saber, (B)Bazooka x12, (A)Vulcan II x18
Metas: Normal: (Y)Beam Gun, (X)Beam Saber, Transformed: (Y)Beam Gun
Gundam Mk II: (Y)Beam Rifle, (X)Beam Saber, (B)Hyper Bazooka x10, (A)Vulcan II x20
Dijeh: (Y)Beam Rifle, (X)Beam Saber, (B)Bazooka x12, (A)Vulcan II x20
Z Gundam: Normal: (Y)Beam Rifle, (X)Beam Saber, (B)Grenade x4, (A)Vulcan II x20
Transformed: (Y)W. Beam Cannon
Hyaku Shiki: (Y)Beam Rifle, (X)Beam Saber, (B)Bazooka x11, (A)Vulcan II x20
ZZ Gundam: (Y)W.Rifle, (X)Hyper Beam Saber, (B)2xMissile x14, (A)Highbeam -6 (drain)
+++E. Titans+++
-Mobile Suits-
Aqua GM: (Y)Beam Rifle II, (X)Beam Saber, (B)Grenade x4, (A)Saber x6
Hizack: (Y)Zaku Machine Gun II, (X)Beam Saber, (B)Micromissile x6, (A)Heat Hawk
Marasai: (Y)Beam Rifle, (X)Beam Saber, (B)Grenade II x8, (A)Vulcan II x18
Galbaldy Beta: (Y)Beam Rifle, (X)Beam Saber, (B)Missile x6
Asshimar: (Y)Beam Rifle II, (X)Beam Saber, (B)Grenade II x6, transform doesn't have Beam Saber
Barzam: (Y)Beam Rifle, (X)Beam Saber, (B)Grenade II x9, (A)Vulcan II x18
Byarlant: (Y)Hand Beam, (X)Beam Saber
Gaplant: Normal:(Y)Feyadeen Rifle, (X)Beam Saber, (B)Missile x10
Transform:(Y)W.Beam Cannon, Missile x10
Bound Doc: Normal:(Y)Beam Rifle, (X)Beam Saber, (B)Grenade II x8, (A)Hyper Mega Beam -6 (drain)
Transform:(Y)Beam Gun II, (X)Claw Strike, (A)Hyper Mega Beam -6 (drain)
Hambrabi: Normal:(Y)Beam Rifle, (X)Beam Saber, (B)Sea Serpent x32, (A)(untranslated) x6
Transform:(Y)W.Beam Cannon, (X)Beam Saber (don't ask me how)
Gabussray: Normal:(Y)Feyadeen Rifle, (X)Beam Saber, (B)W.Beam Cannon -16 (drain)
Transform:(Y)(same untranslated), (B)W.Beam Cannon -16 (drain)
-Mobile Armors-
Psycho Gundam:Normal:(Y)MkII Beam,(X)W.Beam Cannon,(B)3-MegaBeam -6,(A)H-MegaBeam -6 (B&A drain)
Transform:(Y)Beam Gun II, (A)Mega Beam II -6 (drain)
Psycho Gundam MkII:Normal:(Y)MkII Beam,(X)M.Beam-Saber,(B)(untranslated)x24,(A)H.MBeam -6(drain)
Transform:(Y)Beam Gun II, (B)(same untranslated)x24, (A)MegaBeam II -6(drain)
+++F. Jupiter Empire+++
-Mobile Suits-
Aqua GM: (Y)Beam Rifle II, (X)Beam Saber, (B)Grenade x4, (A)Saber x6
Hizack: (Y)Zaku Machine Gun II, (X)Beam Saber, (B)Micromissile x6, (A)Heat Hawk
Marasai: (Y)Beam Rifle, (X)Beam Saber, (B)Grenade II x8, (A)Vulcan II x18
Gaplant: Normal:(Y)(untranslated), (X)Beam Saber, (B)Missile x10
Transform:(Y)W.Beam Cannon, Missile x10
Bolinoak Saman: (Y)Beam Cannon, (X)Beam Saber, (B)Grenade Launcher x10, (A)Heat Hawk
Messala: Normal:(Y)Beam Cannon, (X)Beam Saber, (B)Missile x10, (A)Grenade Launcher x6
Transform:(Y)W.Beam Cannon
Pallas Athene: (Y)W.Beam, (X)Beam Saber, (B)Missile Launcher x6, (A)Shr. Missile x8
Gabussray: Normal:(Y)(untranslated), (X)Beam Saber, (B)W.Beam Cannon -16 (drain)
Transform:(Y)(same untranslated), (B)W.Beam Cannon -16 (drain)
+++G. Axis/Haman's Neo-Zeon+++
-Mobile Suits-
Zaku Marine: (Y)Sabregun, (X)Heat Hawk, (B)Missile x4
Gaza C: Normal:(Y)Knuckle Buster, (X)Beam Saber
Transform:(Y)Knuckle Buster, (X)Claw Strike
Gaza D: Normal:(Y)Knuckle Buster, (X)Beam Saber, (B)Missile x8
Transform:(Y)Knuckle Buster, (X)Claw Strike, (B)Missile x8
Gazoum: Normal:(Y)Hyper Knuckle Buster, (X)Beam Saber, (B)Missile x10
Transform:(Y)Hyper Knuckle Buster, (B)Missile x10
Gallus-J: (Y)Beam Rifle, (X)Beam Saber, (B)Grenade II x7, (A)(untranslated) x6
Zussa: (Y)Beam Rifle, (X)Beam Saber, (B)Missiles x8
Dreissen: (Y)Beam Rifle, (X)Beam Lance, (A)Triblade x4
Kapool: (Y)Laser Beam, (X)Claw Strike, (B)Micromissile x8, (A)Double-Sabre x12
Regelg: (Y)Beam Rifle, (X)Beam Saber, (B)Missile x10, (A)Grenade x8
Zaku III: (Y)Beam Rifle, (X)Hyper Beam Saber, (B)W.Beam Cannon -16(drain), (A)(untranslated) x10
R-Jaja: (Y)Beam Rifle, (X)Beam Saber, (B)Missile x12, (A)Vulcan II x20
Bau/Bawoo: Normal:(Y)Beam Rifle, (X)Beam Saber, (B)Missile x12, (A)Mega Beam -6 (drain)
Transform:(Y)Beam Rifle, (B)Missile x12
Jamru Fin: Normal:(Y)Hand Beam, (X)Claw Strike, (B)Missile x12, (A)Hyper Mega Cannon -6 (drain)
Transform:(Y)W.Beam Cannon, (B)Missile x12, (A)Hyper Mega Cannon -6 (drain)
Hamma Hamma: (Y)Hand Beam, (X)Beam Saber, (B)MkII Beam x16, (A)(untranslated) x10
Qubeley: (Y)Hand Cannon, (X)Beam Saber, (B)Funnel II x18
Geymarck: (Y)MkII Beam, (X)Beam Saber, (B)Funnel II x22, (A)Hyper Mega Beam -6 (drain)
Doven Wolf: (Y)Beam Rifle, (X)Hyper Beam Saber, (B)Incom x10, (A)Missile x14
Quin Mantha: (Y)MkII Beam, (X)Mega Beam Saber, (B)Funnel II x24, (A)Hyper Mega Beam -6 (drain)
+++H. Char's Neo-Zeon+++
-Mobile Suits-
Zaku II: (Y)Z-Machine Gun, (X)Heat Hawk, (B)Micro Missile x4, (A)Grenade x4
Zaku Marine: (Y)Sabregun, (X)Heat Hawk, (B)Missile x4
Z'Gok/Zugock: (Y)Hand Beam, (X)Claw Strike, (B)Rocket II x6
Dom: (Y)Giant Bazooka, (X)Heat Blade, (B)Micromissile x6, (A)MkII Beam x4
Z'Gok/Zugock Custom: (Y)Hand Beam, (X)Claw Strike, (B)Rocket II x6
Gelgoog: (Y)Beam Rifle, (X)Beam Naginta, (B)Grenade II x6
Geara Doga: (Y)Beam Machine Gun, (X)Beam Saber, (B)Missile x10, (A)Vulcan II x24
Geara Doga Custom: (Y)Beam Machine Gun, (X)Beam Saber, (B)Missile x10, (A)Vulcan II x24
Zeong: (Y)MkII HBeam, (X)Megabeam, (B)MkII Beam x16, (A)3-Mega-Beam -6 (drain)
Jagd Doga: (Y)Beam Assault Rifle, (X)Beam Saber, (B)Funnel II x12, (A)Missile Launch x8
Sazabi: (Y)Beam Shot Rifle, (X)Beam Saber, (B)Funnel II x12, (A)3-Mega-Beam -6 (drain)
-Mobile Armor-
Alpha Azieru: (Y)Mega Arm II, (X)Mega Vulcan II, (B)Funnel II x20, (A)Hyper Mega Beam -6 (drain)
+++I. Crossbone Vanguard+++
-Mobile Suits-
Den'an Zon:(Y)Heavy Machine Gun, (X)Beam Saber, (B)Double Beam Gun -16(drain), (A)Shot Lancer x4
Den'an Gei:(Y)Beam Rifle, (X)Beam Saber, (B)Grenade II x4, (A)Beam Gun -16 (drain)
Berga Dalas:(Y)Heavy Machine Gun, (X)Beam Saber, (A)Shot Lancer x4
Vigna Ghina:(Y)Beam Rifle, (X)Hyper Beam Saber, (A)Beam Cannon -6 (drain)
-Mobile Armor-
Rafflesia: (Y)MkII Beam, (X)Tentacle Rod, (B)(untranslated) x16, (A)Hyper Mega Beam -6 (drain)
+++J. League Militaire+++
-Mobile Suits-
Aqua GM: (Y)Beam Rifle II, (X)Beam Saber, (B)Grenade x4, (A)Saber x6
Jamesgun: (Y)Beam Rifle, (X)Beam Saber, (A)Vulcan II x22
Javelin: (Y)Beam Rifle, (X)Beam Saber, (B)Shot Lancer x8, (A)Vulcan II x22
Gun-EZ: (Y)Beam Rifle, (X)Beam Saber, (B)Missile x12, (A)Vulcan II x22
V Gundam: Normal:(Y)Beam Rifle, (X)Beam Saber, (B)Mega Beam Rifle -16(drain), (A)Vulcan II x24
Transform:(Y)W.Beam Rifle, (B)Mega Beam Rifle -16(drain), (A)Vulcan II x24
V2 Gundam: Normal:(Y)Beam Rifle, (X)Beam Saber, (B)Mega Beam Rifle -16(drain), (A)Vulcan II x99
Transform:(Y)W.Beam Rifle, (B)Mega Beam Rifle -16(drain), (A)Vulcan II x99
+++K. Zanscare Empire+++
-Mobile Suits-
Zolo: Normal:(Y)Beam Rifle, (X)Beam Saber, (B)2xMissile x7, (A)Gatling Gun x16
Transform:(Y)W.Beam Rifle, (B)2xMissile x7
Gedlav: (Y)Beam Rifle, (X)Beam Saber, (B)Missile x12
Galgyu: Normal:(Y)Beam Rifle II, (X)Claw Strike, (B)Double-Sabre x14
Transform:(Y)S. Beam Gun, (B)Double-Sabre x14
Tomliatt: Normal:(Y)Beam Rifle, (X)Beam Saber, (B)4-Tube Multi-Launcher x10
Transform:(Y)Gatling, (B)4-Tube Multi-Launcher x10
Abigor: Normal:(Y)Beam Rifle, (X)Beam Scythe, (A)Beam Net x8
Transform:(Y)Beam Cannon, (B)Beam Cutter x16
Contio: (Y)Beam Rifle, (X)Beam Saber, (B)Shot Claw x10, (A)MkII Beam -16 (drain)
Zanneck:(Y)Beam Rifle, (X)Beam Saber, (B)Missile Launcherx14,(A)Particle-Accel. Mega Beam Cannon
+++L. Mobile Fighter Test Squad+++
-Mobile Suits/Fighters-
GM: (Y)Beam Spray Gun, (X)Beam Saber, (B)Hyper Bazooka x4, (A)Vulcan II x16
GM II: (Y)Beam Rifle, (X)Beam Saber, (B)Micromissile x6, (A)Vulcan II x18
GM III: (Y)Beam Rifle, (X)Beam Saber, (B)Missile x8, (A)Vulcan II x20
Jegan: (Y)Beam Rifle, (X)Beam Saber, (B)Grenade x6, (A)Vulcan II x24
Jamesgun: (Y)Beam Rifle, (X)Beam Saber, (A)Vulcan II x22
Javelin: (Y)Beam Rifle, (X)Beam Saber, (B)Shot Lancer x8, (A)Vulcan II x22
Maxter: (Y)Beam Gun, (X)Beam Saber, (B)2xMissile x40, (A)Vulcan II x60
Dragon: (Y)Beam Rifle, (X)Beam Saber, (B)Flag Spin -16 (drain), (A)Vulcan II x30
Rose: (Y)Beam Rifle, (X)Beam Saber, (B)Rose Bits x18, (A)Vulcan II x30
Bolt: (Y)Beam Rifle, (X)Graviton Hammer, (B)Missile x18, (A)Vulcan II x20
Shining: (Y)Beam Rifle, (X)Shining Sword, (B)Shining Finger -16 (drain), (A)Vulcan II x30
Master: (Y)Beam Rifle, (X)Claw Strike, (B)Darkness Finger -16 (drain), (A)Vulcan II x30
Wing: Normal:(Y)Machine Cannon, (X)Beam Saber, (B)Buster Rifle -16 (drain), (A)Vulcan II x99
Transform:(Y)Gatling, (X)Claw Strike, (A)Vulcan II x99
-------------------------------------------------------------------------------------------------
V. Mobile Suit & Ship List by Tec Level
-------------------------------------------------------------------------------------------------
At most Tec Levels, you'll get a new mobile suit or ship to build. Sometimes, though, you won't.
Those times you may want to curse violently at the large amount of money you have just spent.
But the later levels have some very, very cool units, so play on. Anyway, here is a list of the
new units you can build with each group at each Tec Level. Some ships can only be built in space
or moon "factories" and a small few can only be built in Earth "factories". The former will be
denoted in the guide by an asterisk * and the latter by a pound sign #. Any time you can't build
anything new, I skip to the first new level where you can build something new. Just the names are
here. If you want more information on a unit, skip to the guide later in this FAQ. Also, keep in
mind that you can play (as in one single player) on as many as six different groups at a time,
meaning you can build every one of the units of all six of those groups. Tec 0 is the starting
level, and units listed there are initially buildable.
Format of this:
Tec: What level
MS: What new Mobile Suits you can build
MA: What new Mobile Armors you can build (only real difference is they can't "capture" places)
Ship: What new ships/support units you can build
+++A. EARTH FEDERATION+++
Tec 0
MS: GM, Guncannon, Guntank, Gundam
MA: Ball (yes, it's classified as a mobile armor)
Ship: Base Jabber, HLV, Salamis*, Columbus*, Magellan*, White Base, Albion, Medea#
1-MS:Aqua GM
2-MS:GM II, Ship: Garuda#
3-MS:Gundam Alex
11-MS:GP01Fb Zephyranthes
13-Ship:La Vie En Rose*
14-MS:Jegan
15-Ship:Clap*
18-MS:Jamesgun, Javelin
19-Ship:Ra Cailum*
20-MS:Re-GZ
22-MS:GP02 Physalis
27-MS:Nu Gundam
29-MA:GP03 Dendrobium
31-MS:Gundam F91
34-Ship:Keilas Guilie*
+++B. Principality of Zeon+++
Tec 0
MS: Zaku I, Zaku II, Gouf, Gogg, Marine Zaku, Dom, Char's Zaku II
Ship: Shackles, HLV, Musai*, Pazock*, Zanzibar, Fat Uncle#
1-MS:Acguy, Ship:Gaw#
2-MS:Z'Gok,Z'Gok Custom
3-MA:Zakrello
4-MA:Graburo, Ship:Dogos*
5-MS:Zock
6-MS:Gyan,Gelgoog
7-MA:Bigro
8-MA:Braubro
9-MA:Elmeth, Ship:Gwadan*
10-MS:Grt.Zaku,Spr.Zaku,W.Zaku Z,Snr.Zaku,Cmd.Zaku,Zaku SC, Red Zaku,X Zaku III,two untranslated,
Zeong
11-MS:Kampher
12-MA:Byg Zam
13-Ship:La Vie En Rose*
34-Ship:Keilas Guilie*
+++C. Delaz Fleet+++
Tec 0
MS: Zaku I, Zaku II, Zaku Marine, Dom
Ship:Shackles, HLV, Musai*, Pazock*, Zanzibar, Fat Uncle#
1-Ship:Gaw
2-MS:Z'Gok
6-Gelgoog
9-Gwadan*
13-Ship:La Vie En Rose*
14-MS:Gerbera Tetra
15-MA:Val Varo
28-MA:Neue Ziel
34-Ship:Keilas Guilie*
+++D. AEUG+++
Tec 0
MS:-none-
Ship:Base Jabber, HLV, Salamis*, Columbus*, Medea#
1-MS:Aqua GM
2-Ship:Garuda#
4-MS:Nemo
6-MS:Gundam MkII
7-Ship:Argama
8-MS:Rick Dias
9-MS:Metas
10-MS:GM III
12-MS:Hyaku Shiki
13-MS:Dijeh, Ship:La Vie En Rose*
16-MS:Zeta Gundam
25-MS:ZZ Gundam, Ship:Near Argama
34-Ship:Keilas Guilie*
+++E. Titans+++
Tec 0
MS:Hizack
Ship:Base Jabber, HLV, Salamis*, Columbus*, Magellan*, Albion, Medea#
1-MS:Aqua GM
2-MS:Galbaldy Beta, Ship:Garuda#
3-MS:Marasai
6-MS:Asshimar
8-MS:Gaplant
10-MS:Barzam, Ship:Alexandria
11-MS:Byarlant
13-Ship:La Vie En Rose
14-MS:Bound Doc
17-MA:Psycho Gundam
19-MS:Gabussray
22-MS:Hambrabi
23-Ship:Dogosgere*
30-MA: Psycho Gundam Mk II
34-Ship:Keilas Guilie*
+++F. Jupiter Empire+++
Tec:0
MS:Hizack
Ship:Base Jabber, HLV, Salamis*, Columbus*, Magellan*, Albion, Medea#
1-MS:Aqua GM
2-Ship:Garuda#
3-MS:Marasai
8-MS:Gaplant
10-Ship:Alexandria
13-Ship:La Vie En Rose
19-MS:Gabussray
21-MS:Messala
24-MS:Bolinoak Saman
25-MS:Pallas Athene
27-MS:The-O
30-Ship:Jupitoris*
34-Ship:Keilas Guilie*
+++G. Axis/Haman's Neo-Zeon+++
Tec 0
MS:Zaku Marine, Gaza C
Ship: Shackles, HLV, Musai*, Pazock*, Endra, Fat Uncle#
1-Ship:Gaw#
2-MS:Gallus-J
3-MS:Zssa/Zussa
6-MS:Gaza D
7-MS:Gazoum
9-MS:Dreissen, Ship:Gwadan*
10-MS:Kapool
12-MS:Qubeley
13-Ship:La Vie En Rose*
14-MS:Zaku III
16-MS:R-Jaja
17-MS:ReGelg
19-MS:Hamma Hamma
20-MS:Bawoo
22-MS:Jamru Fin
23-Ship:Sadalahn
27-MS:Geymarck
30-MS:Doven Wolf
31-MA:Quin Mantha
34-Ship:Keilas Guilie*
+++H. Char's Neo-Zeon+++
Tec 0
MS: Zaku II, Marine Zaku, Dom
Ship: Shackles, HLV, Musai*, Pazock*, Zanzibar, Fat Uncle#
1-MS:Ship:Gaw#
2-MS:Z'Gok,Z'Gok Custom
6-MS:Gelgoog
10-MS:Zeong
13-Ship:La Vie En Rose*
19-Geara Doga, Geara Doga Custom
21-Jagd Doga
23-Ship:Rewloola*
26-MS:Sazabi
32-MA:Alpha Azieru
34-Ship:Keilas Guilie*
+++I. Crossbone Vanguard+++
Tec 0
MS:Den'an Zon, Den'an Gei
Ship:Shackles, HLV, Pazock*, Zamouth Gess, Fat Uncle#
1-MS:Berga Dalas, Ship:Gaw#
4-Ship:Zamouth Garr*
13-Ship:La Vie En Rose
26-MS:Vigna Ghina
33-MA:Rafflesia
34-Ship:Keilas Guilie*
+++J. League Militaire+++
Tec 0
MS:-none-
Ship:Base Jabber, HLV, Salamis*, Columbus*, Medea#
1-MS:Aqua GM
2-Ship: Garuda#
13-Ship:La Vie En Rose*
18-MS:Jamesgun, Javelin
21-MS:Gun-EZ
23-MS:V Gundam
24-Ship:White Ark
28-Ship:Reinforce
33-MS:V2 Gundam
34-Ship:Keilas Guilie*
+++K. Zanscare Empire+++
Tec 0
MS:-none-
Ship:Shackles, HLV, Pazock*, Fat Uncle#
1-Ship:Gaw#
6-MS:Zolo
8-MS:Galgyu, Ship:Callisto*
12-MS:Gedlav
13-Ship:La Vie En Rose
16-MS:Tomliatt
19-MS:Abigor
21-MS:Contio
22-Ship:Adrastea
25-Ship:Squid*
29-MS:Zanneck
34-Ship:Keilas Guilie*
+++L. Mobile Fighter Test Squad+++
Tec 0
MS: GM
Ship: Base Jabber, HLV, Salamis*, Columbus*, White Base, Medea#
2-MS:GM II, Ship: Garuda#
10-MS:GM III
13-Ship:La Vie En Rose*
14-MS:Jegan
15-Ship:Clap*
18-MS:Jamesgun, Javelin
26-MS:Gundam Maxter (technically a Mobile Fighter, same goes for the rest, but a moot point)
27-MS:Bolt Gundam
28-MS:Dragon Gundam
29-MS:Gundam Rose
30-MS:Shining Gundam
31-MS:Master Gundam
34-MS:Wing Gundam, Ship:Keilas Guilie*
-------------------------------------------------------------------------------------------------
VI. Special Mobile Suits
-------------------------------------------------------------------------------------------------
When your mobile suit fights battles, it "gains experience", you could say. When it fights
enough battles, it will be a "higher level" suit. At a higher level, the suit will move faster,
and if you let it go on auto-fight (Which you should), fight much better. After enough battles,
or to do it faster, enough ships taken down (every ship taken down adds a level), the mobile suit
(this also applies to ships, but it means a bit less for ships) will become an Ace (level 6). At
this level, the suit takes an extra step up in performance. Some will even become a different
suit. Before you get excited, this is usually just a color change, and a slight graphic change
on the map. Sometimes a real graphic change on the unit, too, and occasionally a stat increase,
will accompany this, but nothing too drastic. It's mostly for the purposes of novelty. Note,
too that the change won't take place until the unit is refueled/recharged in a ship or dock.
On Mobile Suits with weapons that have limited amounts, such as a Jegan's grenades, at least one
of those should have more ammo. I'll just list stat increases here. An increase in MP is like
putting on extra fuel tanks; the unit has a greater distance it can go, but it can only go the
same distance each turn (unless indicated otherwise by "M+(some number)). All "upgraded" suits
have some increase; ones without listed increases have greater ammo capacity (some with listed
increases also have increased ammo, but not all).
*Earth Federation*
------------------
GM-->GM Custom (HP +8, MP+6)
Guncannon-->Guncannon II (HP +8, MP+14, M+2, Range +1,) *BIG*
Jegan-->Jegan Kai
Gundam-->G-3 Gundam
*special*When the Dendrobium gets destroyed (or maybe "if" it does), you get the GP03 Stamen.
Stats: HP:96, MP:5/42. If you bring it back to a ship/dock, it'll become the Dendrobium again.
*Principality of Zeon*
----------------------
Zaku II-->Zaku II Kai (HP +12, MP+8)
Gelgoog-->Gelgoog Jaeger (HP +4)
Z'Gok-->Zugock-E (HP -4, yes, I'm serious!)
*Delaz Fleet*
-------------
Zaku II-->Zaku II Kai (HP +12, MP+8)
Z'Gok-->Zugock-E (HP -4, yes, I'm serious!)
*AEUG*
------
Rick Dias-->Rick Dias II (HP +6)
Metas-->Metas Kai
Gundam MkII-->Super Gundam (HP +21, MP+12, M+1) *BIG*
ZZ Gundam-->Full Armor ZZ Gundam (HP +10, MP+14, M+1, gains 8-hex-line powerful map attack) *BIG*
Hyaku Shiki-->Hyaku Shiki Kai
*Titans*
--------
Hizack-->Hizack Custom (MP+4)
*Jupiter Empire*
----------------
Hizack-->Hizack Custom (MP+4)
*Axis/Haman's Neo-Zeon*
-----------------------
Gaza-C-->Gaza-C Kai (HP +4)
Qubeley-->Qubeley Mk II
Zaku III-->Zaku III Kai (HP +12, MP+40, M+1) *BIG*
Zssa-->Zssa Kai
*Char's Neo-Zeon*
-----------------
Zaku II-->Zaku II Kai (HP +12, MP+8)
Gelgoog-->Gelgoog Jaeger (HP +4)
Geara Doga-->Geara Doga Kai (I can't find any upgrades)
Z'Gok-->Zugock-E (HP -4, yes, I'm serious!)
*Crossbone Vanguard*
--------------------
Berga Dalas-->Berga Giros (HP +8)
*League Militaire*
------------------
Gun-EZ-->Gunblaster (HP +9, MP+6, M+1)
V Gundam-->V-Dash Gundam (HP +9, MP+6, M+1)
V2 Gundam-->V2 Buster-Assault Gundam (HP +22)
*Zanscare Empire*
-----------------
Contio-->Rig Contio (HP +4, MP +1)
Gedlav-->Jabako (HP +12, unlimited use of (B) weapon)
Zolo-->Zolo Kai (HP+6, MP -5, unlimited use of (A) & (B) weapons)
Tomliatt-->Domuttlia (HP +4, MP -16, unlimited use of (A) weapon)
*Mobile Fighter Test Squad*
---------------------------
GM-->GM Custom (HP +8, MP+6)
Jegan-->Jegan Kai
Shining Gundam-->God Gundam (HP +22, MP +16, M+1) *BIG*
-------------------------------------------------------------------------------------------------
VII. End stuff
-------------------------------------------------------------------------------------------------
Contact Info:
email:
[email protected]
AIM: Skydude252
Or just post on the board at GameFAQs
Thanks to:
www.mahq.net for wonderful mecha profiles
CJayC for hosting this FAQ at GameFAQs
Gundam X Translations for their translation work which seems woefully to remain uncomplete
Bandai for making great Gundam series
Seth0708 for the ASCII title (well, I edited it slightly, but it's mostly his work)
Next update: No more updates unless something needs to be changed! It's done!
SD Gundam G Next (C) Bandai 1995