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FAQ/Driving Guide
Version 1.0
by Seth0708
__
__/ /
/ __/
/ / INTRODUCTION
\/
Power Rangers Zeo: Battle Racers was a racing game released late in the Super
Nintendo's life. It featured eight racers (one secret) and a fairly decent
selection of tracks. This guide covers each of the drivers and the tracks. For
the drivers I've provided an analysis of each. For the tracks I've provided
both a map and some general strategies for finishing first.
Controls:
Y-Button (Brake)
B-Button (Gas)
X-Button (Fire)
A-Button (Jump)
__
__/ /
/ __/
/ / THE RACERS
\/
Blue Ranger
The Blue Ranger has the top acceleration in the game, but both his grip
and speed suffer because of it.
Cog Soldier
The Cog Soldier has the best grip in the game, but both his speed and
acceleration are very low.
Gold Ranger
The Gold Ranger has above average acceleration, but just below average
speed. His grip, meanwhile, is right about average.
Green Ranger
The Green Ranger has excellent grip, average speed, and about average
acceleration. Use him in the later races where turning corners is key.
King Mondo
King Mondo has high speed, average acceleration, and low grip. Use him
if you're really confident in your steering abilities.
Pink Ranger
The Pink Ranger is just like the Blue Ranger, except her top speed is
actually lower than his.
Red Ranger
The Red Ranger possess average speed, acceleration, and grip. He's the
most balanced of the racers and a good pick for beginners.
Yellow Ranger
Like the Green Ranger, the Yellow Ranger has excellent grip. Her speed
and acceleration, however, are switched so she has average acceleration
and high speed.
?????
Finish every race in first place to unlock this racer. The secret racer
has maximum speed, acceleration, and grip. Of course by the time you
are ableto unlock said racer you will already have mastered the game.
__
__/ /
/ __/
/ / THE RACING TRACKS
\/
Race 1-1: City Circuit 1
************************** Your first race is the most basic of the basics, the
************************** circle. No real strategy here, just keep going until
*** *** you come around. Don't miss the turns.
** **
** ************** **
** **************** **
** **************** **
** **************** **
** ************** **
** | **
*** | ****
**************************
**************************
Race 1-2: South Island 1
************************** This track looks a little more difficult than the
************************** last, but really it isn't. It is essentially just
*** *** ********** another circle, except if you hang on the edges you
** ********* may get crash into the curving side. Instead stick
** ** *** to the middle when not taking one of the four
*** *** ** corners. If you do, this track should be a piece of
**** ********** ** cake.
***** ********** **
****** ********** **
****** ********* ***
** ********** ***
**_______*********** ***
** ********** **
** ***** **
** *** **
** **
*** *** **
**** ***** ***
**************************
**************************
Race 2-1: City Circuit 2
************************** This track is your first real variation from the
************************** standard circle. It's not too tough, although the
****** | *** bottom left area can pose some problems with two
***** ************ ** quick turns one after the other, but you actually
**** ************** ** have a little bit of breathing room when making the
*** *************** ** turns.
** **************** **
** **************** **
*** ************* ***
***** ********** ***
******** ******* ****
*** ** ****** ****
** ** * ***** ****
** ** ****** *****
** *** *** ******
** ******** ********
** **** ************
*** **************
**************************
**************************
Race 2-2: Rangers Base 1
************************** Again we have a small variation on the basic circle
************************** theme. This track is actually a little easier than
************ ***** City Circuit 2 since it lacks any double turns.
*********** *** **** However if you slide off the road you'll end up
***********___***** **** falling down the pits on either side, so if you have
*********** ***** **** trouble with handling this track can be a nightmare.
********** ******* *** You can always try and knock your opponents of the
********* ********* ** track, although that may be harder for some than
******** *********** ** just racing.
******** *********** **
**** ********* **
*** ************ ***
** *** *****
** *** *******
** *** ***************
*** ** ***************
**** ***************
**************************
**************************
Race 2-3: Grand Canyon 1
************************** Grand Canyon 1 is the most difficult race you've
************************** faced thus far. It's got several sharp turns to
************ ***** hamper you. Thankfully the roads here are fairly
*********** **** wide, allowing for more room to turn. I suggest
********** **** *** saving this one for last of the round two races.
********** ****** **
********* *** ***
********* ** *******
*** ** ** ** ***
** ** **
** ** **
** * **** * **
** *************** **
** *************** **
** ************* **
** | **
*** | ***
**************************
**************************
Race 3-1: South Island 2
************************** The sequel isn't much different from the original.
************************** South Island 2 is little more than a rehash of the
*********** ******* round one race South Island 1. If you got through
*** ****** that one, you can handle this one.
** *** *****
*** ******* ****
**** ******** **
***** ********* **
***** ********* **
***** *********_______***
**** ******** ****
** **** ****
** ***** ***
** ****** ***
**** ******** **
**** ** ** **
****** * **
******* **
********* ****
**************************
**************************
Race 3-2: Enemies Town 1
************************** This is your first track with square corners. In of
************************** themselves they do nothing, but they can fool you
** | ** into thinking you can treat them like round corners.
** | ** With the square corners you need to start turning
** ************ ** what will seem a little earlier, but is actually
** *********** ** about the same spot you'd turn if the corners were
** ****** ** rounded. Aside from that, this track isn't too bad.
** ****** ** The quick double turn in the middle bottom can be
******* ****** ** tough, but other than that you should be fine. Also
******* *********** ** note that the blue stuff on the ground will slow you
******* ** ** ** down, but that the computer racers will not run down
**** ** ** ** ** the path through it right before the finish line,
**** ** ** * ** giving you an opportunity to inch ahead.
**** ** ** **
**** ** ** **
**** ***********
**************************
**************************
Race 3-3: City Circuit 3
************************** This track will kill you. It has oil spills all over
************************** it and the corners are unbelievable. There is no
*** ************** good strategy for this race, so be prepared to
** *********** either take a loss or to repeat it over and over and
** ***** ******** over...
** ******* ***
**** ******** **
****** ******** **
******** ****** **
******** ****** **
****** ******* ***
**** ********* ***
** *********** ***
** ************** **
** | ** **
*** ****** * **
**** ******* * **
****************** ***
**************************
**************************
Race 4-1: City Circuit 4
************************** This race is a lot like the last race, so get ready
****************** ***** for a loss or many, many repeated attempts.
*** ********* ****
** * ** ** ***
** *** ********* **
** ***** *********** *
** ****************** *
** ***************** **
** **************** ***
** *************** ****
**__************** *****
** *************** ****
** ******* ****** ***
** ****** ***** ***
** ***** * **** ***
** **** *** *** ***
** ** ***** **** **
** ****** *** **
*** ******** ***
**************************
**************************
Race 4-2: Ice Sheet 1
************************** Here's where they start to get tough. This track has
************************** a lot of sharp turns and only one real straight
****************** *** stretch. Lots of turns, several square corners, and
******* ******** ** ice all combine to make this the first real
*** ******* ** ** challenge. Take advantage of the fact that you can
** ** ****** ** ** shoot other racers and just keep at it.
** ** *** **
*** ************** ***
***** *********** ***
****** ********* ****
******* ******** *****
******* ** ******
************ * *******
************ * ******
************ ** *****
** | *** **
*** ************** ***
**** ************ ****
***** ********** *****
****** ******
**************************
**************************
Race 4-3: South Island 3
************************** After the last race, you're given a little break.
************************** With wide corners and a relative circle for a race,
**** *** *** ***** this race is not even a challenge. Also, don't even
**** *** ** * ***** worry about the islands on the left side. You can
** ********** * *** drive on them, but it serves no purpose.
**** * ***
*** * *
*** **************** *
*** ******___*
**** ***** *
************* ***** *
**** ******** *** *
**** *** *** **
********* **** ***
**************************
**************************
Race 4-4: Rangers Base 2
************************** This is the only race to offer you two routes. The
************************** inside route has a jump, making it more difficult
** | *** than the outside jump, but it is also a lot faster
*** *************** ** to take it than to go around the outside.
**** *************** **
**** *************** **
*** **************** **
** ***************** **
** *************** **
*** ********** * **
**** ********* **** **
**** ********* **** ***
**** ************* ****
***** ************ ****
****** ****** **** ***
******* ***** ***** **
******** **** ***** **
********* *** **** ***
********** ** *** ****
*********** *****
**************************
**************************
Race 5-1: City Circuit 5
************************** It's the last City Circuit course, so breath a sigh
************************** of relief. Again it's a circle, but this one zags
****** ************** all over the place from there, making it the hardest
***** | *********** of the bunch. The entire left side can be pretty
**** *** | ********* difficult with all the twists and turns, while the
**** ******** **** right side is truly not that bad. As always remember
**** ** ******* ** your gun, you may need it here if you start to get
**** * ******* ** passed.
**** * ******* **
***** ** ****** **
*********** ***** ***
************ *** ****
************* * *****
************ * *****
*********** **** ****
********** ****** ***
********* ******** **
** * ********** **
* * ********** **
* *** *********** **
* **************** **
** ******* **
****** ***** ******
******* ***** *******
******** ********
**************************
**************************
Race 5-2: Grand Canyon 2
************************** This H-shaped course is tough, but it is probably
************************** the easiest of the fifth round's races. Each "cap"
****** *** *** of the 'H' is somewhat tight, but the sides are
***** **** *** * ** relatively straight and easy to navigate. Go fast on
**** ****** * * ** those and power slide around the corners by holding
**** ******* ** ** the brake as you turn. If you can master that, this
***** ******* *** ** race should be no problem.
****** ************ **
******* *********** **
******** *********** **
******** *********** **
******* ************ **
****** ************ ***
***** ** **** ****
**** * *** ***__****
**** * ***** ** ****
**** * ******* ** ****
**** * ******* * ****
*** * ******* ****
** ********* *****
**************************
**************************
Race 5-3: Enemies Town 2
************************** The jumps are back, but this time you cannot avoid
************************** them. These ones are right in a row in a straight
******* * * ***** stretch, so they're not as bad as the jumps from
******* * * ***** Rangers Base 2. The corners aren't so bad here, with
******* ********* ***** much more space to turn than the other fifth round
******* ********* ***** races. Just remember that you need to turn a little
******* * ***** earlier on the square corners and you should be able
**** * ************* to get through just fine.
**** * ******* **
** * ***** **
** ***** **
** **************** **
** ***** **
*********** ** **
*************___** *****
************* ** *****
************* *****
**************************
**************************
Race 5-4: Ice Sheet 2
************************** Your final regular race is a star-shaped track. This
************************** race is fairly difficult, but honestly I think Ice
************ ************ Sheet 1 is harder. However like that race you have
*********** *********** sharp corners and ice to deal with here.
********* ** **********
******** **** *********
*** | ****** ***
**** ************** ****
***** ********** *****
****** ******** ******
***** **** **** *****
**** **** **** ****
*** **** ** **** ***
** **** **
**************************
**************************
Secret Race: Sky Course
************************** To unlock Sky Course, finish every other race in
************************** first place. This is the largest and most difficult
************************** race in the entire game. If you complete it and
************************** come in first place, you will unlock the secret
************************** racer and be a true master of this game.
__
__/ /
/ __/
/ / THE BATTLE TRACKS
\/
Battle 1: Point Race 1
************************** In this and the second battle race, your goal is to
************************** run over the circles on the ground to gain points.
** ** The winner is whoever gets the most points. You can
** ** find the point circles in each of the dead-ends and
********* ********* at the top and bottom of the middle column. This is
********* ********* a fairly basic setup, but it will give you a feel
** ** for this type of match.
** **
********* *********
********* *********
** **
** **
**************************
**************************
Battle 2: Point Race 2
************************** Yeah, this map is totally out of scale. Suffice to
************************** say, there's a lot that can be done here and a lot
** ** of turns and dead-ends, making it difficult to
** ******************* ** translate to this format. Like the last map, this
** * * * ** one has you running over circles for points. This
** * ******* * * ** one is a bit more entertaining than the last map,
** * * * ***** ** but likewise it is much more complicated. Enjoy,
** **** * * ** and don't run down the long loop on the edge more
** * * * * ** than once.
** * *** **** **
** ******* * * * **
** * * * ** * **
** * * ******* * **
** * * * * * * **
** * * * * *** * * **
** * * * * **
**************************
**************************
Battle 3: Bumper Chase 1
************************** Your goal in this and the next match is to bump your
************************** opponent of the edge of the map. Here you can also
** ** bump them down the six pits you see on either side
** ** ** ** of the arena. Again the first map is the most basic,
** ** ** ** giving you a feel for what this type of match
** ** entails.
** ** ** **
** ** ** **
** **
** ** ** **
** ** ** **
** **
**************************
**************************
Battle 4: Bumper Chase 2
************************** An equidistant cross forms the second of the two
************************** bumper matches. This one has less space to move on,
********* ********* making it the more difficult of the two. You can
********* ********* either stick to one of the wings or you can try and
*********** *********** force your opponent out from the middle.
** ***** ***** **
** **
** **
** ***** ***** **
*********** ***********
********* *********
********* *********
**************************
**************************
Battle 5: Blaster Master 1
************************** The last two battle maps are just shoot-outs to the
************************** death. Using the guns on your bike, your objective
** ** is to reduce your opponent to zero health by letting
** **** * * * * **** ** loose with your lasers. Strangely enough, however,
** * * ** is that truly this map is more complex than the
** *** *** ** second for this format. Although it is symmetrical,
** * * * * ** it provides more cover than the other map. Remember,
** ***** ** lasers don't go through the blocks that will stop
** * * * * ** your bike.
** * * * * **
** * * * * **
** ***** **
** * * * * **
** *** *** **
** * * **
** **** * * * * **** **
** **
**************************
**************************
Battle 6: Balster Master 2
************************** The last of the battle maps and this one is another
************************** of the shooting levels. It plays just the same as
**** ** ** **** the last map, except with a slightly less complex
** ** layout. Your best bet is to stick to the corners and
** ** ** ** ** strike as your foe comes for you.
** ** ** **
**** ****
** ** **
**** ****
** ** ** **
** ** ** ** **
** **
**** ** ** ****
**************************
**************************
__
__/ /
/ __/
/ / COPYRIGHTS
\/
Power Rangers Zeo: Battle Racers is (c) Bandai