Started at- January 29, 2000
Ended at- January 30, 2000


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RUN-SABER ENEMY/ BOSS GUIDE

Written by: Dyce a.k.a. Forte

[email protected]
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Table of Contents
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1) Characters
2) Controls
3) Power Ups
4) Boss/Enemy FAQ
5) Legal Stuff

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Characters
---------------

Sewa- The female RunSaber.  She uses a blue saber that
slices upward, and seems to use the power of ice.

Alow- The male RunSaber.  He uses a green saber that slices
foward, and seems to use the power of energy/lightning.

-------------
Controls
-------------
Y= Slash
X= Hyper Bomb
B= Jump
L/R= Slide either left or right, depeding on the button.

Note: There are special moves that can be done as well.
Jump Kick- Jump up in the air, then hold down on the
directional pad. Useful when falling down.
Energy Jump- Hold up, then jump. Very useful for getting
out or sticky situations.

---------------
Power-Ups
---------------
1. Health-Up: It carries the Red Cross. When picked up,
gives back on health point.
2. Saber-Up: It shows a picture of a saber.  Pick this up
to increase the range and power of your saber.  Note that
if your saber is not powered up, almost all of the enemies
will drop these.
3. Double Health-Up: Like the health up, but it gives back
2 health spaces instead of one. Also, the cross is still
red, but the background of it is blue.
4. 1-Up: Shows your face.  Pick this up for 1 extra life.
5. Hyper Bomb: A picture of a pink, glowing sphere.  Pick
this up to increase the number of bombs in your invetory.

----------------
BOSS FAQ
---------------

-------------------------
STAGE 1- Taj Base
--------------------------

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The Enemies
-----------------

Jumpsuit Alien:
---------------------
Attacks- Machine Gun, Molotov's
Comments:  They're quite easy to dispose of.  Just hit them
once. And once defeated, they drop a   Hyper Bomb.


Flying Alien:
-----------------
Attacks- Charge (None)
Comments: Annoying, if they're attacking you in groups.
But, luckily, they can be disposed of in one hit, and you
can clear them out by using performing an energy jump or a
jump kick.  Once defeated, they drop a Health-Up.

Rolling Razor:
------------------
Attacks- Charge (None)
Comments: A black alien that curls up into a ball and rolls
on the ground, attacking you by using the razors on it's
back. If they're on the ground, you can take them out with
a slide, but it's best to slash at them, instead.  Also, be
sure to watch out for them when they fall from the sky.
They can be disposed of in one hit, and they drop a Health-
Up, once defeated.

Pod Dispensers:
---------------------
Attacks- Pod Release
Comments: It's not the pod dispensers that do the
attacking, it's the pods themselves that do it.  Destroy
them to cease the creation of the pods. You'll have to
slash them a couple of times, and once defeated,  they drop
nothing.

Pod:
---------------------
Attacks- Energy Shot
Comments: Although not a threat alone, if there's too many
of them, they can pose a threat.  They all fire slow-moving
energy shots, and they charge at you as well.  Again,
destroy the Pod Dispensers to get rid of them. They die in
one hit, and  they drop nothing, once defeated.

Skull Masks:
---------------------
Attacks- Falling Orb
Comments: They like to hang on the ceiling, and drop slow
moving balls of energy.  Get rid of them by jumping on the
ceiling and slashing at them. They die in one hit, and
once defeated, they drop a Double Health-Up.

Blue Mermaid:
-------------------
Attacks- Missile Shot
Comments: Unlike their pink counterpart, they're slow at
firing missiles.  Just perform an energy jump to get rid of
them, then slash at them.  They can die in one hit, and
once defeated, they drop a Hyper Bomb.

----------------------------------------------
Sub-Boss 1- Mutant Flamethrower
----------------------------------------------
Attacks- Blue Flamethrower
Comments: Hey, all you have to do is energy jump through
this thing.  Continue doing so, and you'll take him out in
no time.

---------------------------------------------
Sub-Boss 1- Pink Mermaid
---------------------------------------------
Attacks- Missile Shot.
Comments:  This mermaid comes just as soon as you kill all
of the blue ones. She can fire missiles quite fast,
although it's only 2 missiles at a time.  Energy jump to
get rid of the missiles, then slash away.


--------------------------------------------
Stage Boss- Fighter Jet
-------------------------------------------
This boss has 4 forms.  You can take them out in no
particular order (Note: if you don't hit the forms after a
few seconds, they'll submerge back into the jet.  Be
fast.):

First Form- In the middle of the jet.  Will use a gatling
gun to fire at you.  Duck, then slash it.  It'll be out in
one hit.

Second Form- On the tail of the jet.  It's the form of the
head, and it will spit debris at you.  Dodge the debris,
then slash it.  It'll die in one slash.

Third Form- On the nose of the jet.  This form will claw at
you, and as soon as you get a few feet from it, it will
start to reach out at you.  Dodge the claw, then hit it
from above with a jump kick.

Fourth Form- The hardest of the 4 forms.  This'll come out
of the cockpit, so be careful not to get near it.  As soon
as it comes out, slash at it to keep it away from you.
After a slashing it a few times, the jet will somersault,
causing you to hang on to the jet. Then, the form may end
up spitting energy, or it may charge at you. Either way,
dodge the attacks by performing an energy jump, and get on
the other side of the jet.  Slash at it, until defeated.



---------------------------
STAGE 2- Tong City
---------------------------

-----------------
The Enemies
-----------------

Spearmen
-------------
Attacks- Spear Throw
Comments:  Annoying, if they're fighting in groups.  They
can throw spears from a distance, and due to the fact that
they can regenerate the spears fast, they can pose a
threat, when paired with Cloud Surfers.  You can kill them
in one hit.  One way to deal with more than one of them is
to slide, or jump kick them.  Once defeated, they drop a
Health-Up.

Bird Statue
---------------
Attacks-  Energy Shot
Comments: Bird statues that spew energy shots from their
mouth.  The projectiles can be destroyed, too, so they
don't pose too much of a threat.  The only time you should
worry about them is when you're fighting them on a slope,
therefore increasing the Bird Statues charging speed,
meaning that they can ram into you.  Once defeated, they
drop a Health-Up.

Cloud Surfer
----------------
Attacks- Charge (None)
Comments: Obviously the most annoying enemy in this stage.
They can fly in the sky, meaning that it's hard to dodge
the Spearmen's attacks if you wanted to, and if they land
on the ground, the run at you at a tremendous speed,
unleasing holy hell if you're fighting both the Spearmen
and the Cloud Surfers.  The best advice I can give you is
to perform an energy jump if needed, and slash at them
a.s.a.p., if they touch the ground.  Once defeated, they
drop a Hyper Bomb.

-----------------------------
Sub-Boss 1- Orb Head
-----------------------------
Attacks- Bubble Spit, Crush
Comments: This is a fairly easy sub-boss. ( Provided you
have a powered up Saber...) All you have to do is wait for
the head to reach your level, then slash at it.  Also,
watch out for the bubbles it spits out, because if the
bubbles hit you, they will leech away at your health,
causing you to die in an instant, so destroy them, a.s.a.p.
Take note to when it tries to crush you, as this attack is
predictable. (When it stops hovering around, this is when
it'll try to do it.  Slide, or move out of the way, to
dodge this attack.)

---------------------------------------
Sub-Boss 2- Red Saber: Part 1
---------------------------------------
Attacks- FireStorm, Red Slash, Dagger Throw, Slide
Comments: This will be your first of many meetings with Red
Saber.  Fighting him is, to no doubt, one of the hardest
battles of the game. (Since most of his attacks are very
similar to yours.)  Since you can't rush in, (he'll kill
you in an instant) you'll have to let him make the
mistakes, and you'll have to make him pay for it.  When he
jumps, slide or move under him.  Don't try to jump kick,
energy jump, or slash him out of the air, as he'll knock
you down with the RedSlash.  Wait until he lands, then hit
him, then move back.  When he slides, jump away from him,
then when he gets up, slash him.  Be careful to when he
performs Firestorm, as this attack travels the entire
screen, and it's hard to dodge when you jump too early, or
too late.  As for the Dagger Throw, they can be destroyed,
so get rid of them a.s.a.p...  He likes to throw the
daggers then perform the Firestorm,(or perform two
Firestorms in a row) so look out for that as well.

-----------------------------------
Sub-Boss 3- Rock Tosser
-----------------------------------
Attacks- Rock Toss
Comments: This is a very, very easy sub-boss.  First, get
as close as you can to him, then just dodge the rocks by
jumping straight up in the air, and slashing him in the
face. (At Saber's length, of course.) There should'nt be
any problem here...

---------------------------------------
Stage Boss- Undead Princess
---------------------------------------
Attacks- FireWave, BouncingLaser
Comments: The only way to die in this fight is if you goof
up.   Her FireWave attack is very predictable (When she
moves her hand that's on the ground), and, it can be easily
dodged.  But, it's the Bouncing Laser which makes things
difficult.  The best way to defeat her is to stand on her
lap, jump up, slash her in the face, then repeat.  If she
summons the FireWave while you're on her lap, just dodge it
by jumping up, and slash her in the face again.  If the
Bouncing Laser is in effect while you're trying to do this
process, just concentrate on dodging the laser. (Luckily,
you can protect yourself from it by performing an energy
jump.) Repeat until defeated.



---------------------------
STAGE 3- Jodvalley
---------------------------

------------------
The Enemies
------------------

Mutant Bat:
----------------
Attacks- Swoop
Comments: Mutant Bats bearing a resemblance to harpy's.
Annoying, if they're fighting you in groups.  They have a
tendency to swoop down on you, if you're below them. Energy
jump to prevent this.  They die in one hit, and once
defeated, they drop a Health-Up.

Large Insect:
------------------
Attacks- Charge (None)
Comments: They're not too hard to get rid of, but if you're
fighting them in packs, getting rid of them may be a chore.
Slash once to kill.   Once defeated, they drop a Hyper
Bomb.

Iron Lizard:
---------------
Attacks- Charge (None)
Comments: A giant, ironclad, Godzilla-type of lizard.
They're not to hard to dispose of, but watch out to when it
suddenly runs at you, as this attack his hard to dodge.
You can hop (repeated jump-kicks) on it, for an easy
defeat.  Once defeated, they drop nothing.

---------------------------------
Sub-Boss 1- Giant Falcon
---------------------------------
Attacks- Swoop
Comments: Not to hard to dispose of, actually.  Just follow
the Orb Head tactic (Just wait until it reaches your level,
then slash at it.)  It's even easier if your Saber is
powered up.

-------------------------------------
Sub-Boss 2- Brawler Falcon
-------------------------------------
Attacks- Extending Punch, Wave Kick
Comments: This fight is easy, once you get it's pattern
down.  When it's on the ground, just duck and slash away at
it.  But, when it jumps, it's preparing to do a Wave Kick,
and that's what it'll perform as soon as it lands.  Just
jump behind it, and slash at it.  Repeat using the steps
above, and he'll be out in no time.  Again, it's easier if
your Saber is powered up.

--------------------------------------
Stage Boss- Mutant Dragon
--------------------------------------
Attacks- Flame Breath
Comments: An easy boss, if you follow the instructions I'm
about to give you.  Just try to stay directly under it's
head, then energy jump, straight up.  That's all you have
to do.  Do anything else, and you'll have a hard time.



--------------------------
STAGE 4- Grey Fac
--------------------------

------------------
The Enemies
------------------

Alien Scientist:
--------------------
Attacks- Machine Gun
Comments: Weird looking aliens in lab coats.  They attack
by unleasing a machine gun from their head... weird.  In
any case, they're not really a threat.  Just jump kick them
from above, or slide to take out more than one.  Once
defeated, they drop a Hyper Bomb.

Mutant Engine:
--------------------
Attacks- Purple Flamethrower
Comments- These enemies aren't a threat, either. They can
fly at tremendous speeds,  and they attack you  by using a
purple flamethrower, which is unpredictable. (Which,
basically, is their only advantage.)  Just jump up at them
and slash them.  Once defeated, they drop a Double Health-
Up.

------------------------------------
Sub-Boss 1- Engine Knight
------------------------------------
Attacks- Sword Slash, Thrust Charge, Energy Slice
Comments:  You'll probably have a hard time with this guy.
As soon as he appears, he'll come at you and perform a
Thrust Charge.  Just duck to avoid this attack, (If you
didn't jump up in the air to hit him)
then hit him in the back as soon as he passes.  Eventually,
he'll hover around in circles, and use the Energy Slice.
As soon as he hovers under you, jump over him, face his
back, then slash it.  It'll probably try to run into you,
and do continued SwordSlashes.  You can try to jump over
him, but it'll probably hover right under you, knocking you
out of the air.  You can try to energy jump through him
when he's stationary.

----------------------------------------
Sub-Boss 2- Red Saber: Part 2
-----------------------------------------
Attacks: Firestorm, Red Slash, Dagger Throw, Slide
Comments: He's back, and a bit more difficult, as well. He
also can attack a lot faster than he used to.  He likes to
perform two Firestorms in a row, or perform a Firestorm,
then follow up with a Dagger Throw, a slide, or, if you
jumped up in the air to dodge the Firestorm, he'll jump up
at you and use his saber on you. (Sometimes.)  Otherwise,
nothing has changed about him.  Just use the tactics I've
given you earlier.

---------------------------------
Stage Boss- Giant Mech
---------------------------------
Attacks: Electric Shot, Missile Shot, Charge
Comments: This boss has 3 forms. They appear in this order:

First Form: Four Legged- You can't damage this form, so
don't bother trying to attack it.  Just worry about dodging
the Electric Shots that travel across the ceiling and the
floor.

Second Form: Standing Up- This form walks back and forth
across the screen, and if you don't jump on the two bars on
top of the screen, you'll have a hard time with it.  The
key to beating this form is to stand on the bar, wait until
he passes, then slash it in the back, while it's away from
you.  Repeat until it's defeated.

Third Form: Spider Legs- This form travels up the screen,
shooting missiles at you.  Just continue to slash at the
torso of the form, and energy jump to destroy the homing
missiles.  Repeat until defeated.  This is the final form.



--------------------------------
STAGE 5- Bruford (The Final Stage)
--------------------------------

-----------------
The Enemies
-----------------

Living Slime:
-----------------
Attacks- Head Explosion
Comments: Threatening, if they're attacking you in groups.
They should'nt pose too much of a threat, however, since
they can be killed in one hit.  Also, as soon as you kill
them, watch out, as their entire body will explode,
damaging you in the process.  Once defeated, they drop a
Health-Up.

Appearing Head:
----------------------
Attacks- Debris Spit
Comments: They appear after defeating the Ice Serpent.
While you're falling down, just hold down on the
directional pad to jump kick, and you'll be safe.  Once
defeated, they drop nothing.

Security Pods:
-------------------
Attacks- Rapid Energy Shot
Comments: Obviously the most threatening enemy in this
stage.  As soon as they target you, they will fire a
continued stream of energy.  Dodge the energy by jumping,
then get rid of them with a jump kick.  They die in one
hit, and once defeated, they drop either a Hyper Bomb or a
Health-Up.

Jumpsuit Alien:
---------------------
Attacks- Machine Gun, Molotov's
Comments: Look at Taj Base for reference.

Rolling Razor:
------------------
Attacks- Charge (None)
Comments: Look at Taj Base for reference.

--------------------------------
Sub-Boss 1- Ice Serpent
--------------------------------
Attacks- Ice Shot, Charge
Comments: Easy, once you know it's pattern.  First, it will
come out of it's hive, then it will hover around the
vicinity.  It will either spit ice at you, or it will
charge at you.  First, when it spits ice at you, get rid of
it by energy jumping.  Also, attack it when you get the
chance.  After a while, it will start to go back into the
hive. THIS IS YOUR CHANCE TO SLASH AWAY, so do so now.
It'll repeat the pattern.  Repeat until defeated.

-----------------------------------------
Sub-Boss 2- Flaming Orb Head
-----------------------------------------
Attacks- Homing Bubble Spit
Comments: This is another easy battle.  First, don't jump
up and slash it, because you'll make things worse.  Just
walk up, following it, and slash it once it reaches your
level.  Also, watch out for the bubbles, and unlike the
ones that the other Orb Head spits out, these are faster,
and they hone in. Get rid of them by attacking them.
Repeat until defeated.

--------------------------------------------
Sub-Boss 3- Red Saber: Final Act
--------------------------------------------
Attacks- Firestorm, Red Slash, Dagger Throw, Slide
Comments: This is obviously the hardest battle in the
entire stage. (As well as your final meeting with Red
Saber.) He won't hesistate for a second, and he's a lot
smarter from his previous losses, as well.  When you try to
slash at him, for example, he'll dodge it by sliding
towards you.  As for beating him, you should do the same.
Don't hesitate for a second, and keep slashing away, and
dodge his slide and jump, as well.  Otherwise, nothing's
changed about him, just follow the tactics I've give you
earlier.  After you beat him, you'll never see him again.

-------------------------------------
Sub-Boss 4- Abomination
------------------------------------
Attacks- Headlash, Energy Spit, Straight Beam, Eyeball Spit
Comments: The final sub-boss in this stage.  This boss has
3 heads, as well.  The one on the very top lashes at you,
the one in the middle spits energy, and the bottom one
fires a very powerful straight laser beam at you, as well
as spit eyeballs.  I'll list them out in this order:

Middle Head: This is the one that spits the energy.  Get
rid of this one first, and energy jump to get rid of the
energy that he spits.  He shouldn't be too much of a
problem.

Top Head: This one is the most annoying.  As soon as you
get rid of the middle head, go for this one.  It likes to
continously lash at you, and it can reach long distances,
making things difficult.  When he lashes at you, dodge the
very front of his head, then energy jump through the middle
of him.  Repeat until defeated.

Bottom Head: The final head you should get rid of.
Luckily, this one doesn't do anything until you get rid of
the other 2.  This one is quite easy, if you know how to
hop, (repeated jump kicks) and if you do that, he'll be out
in no time.

-------------------------------
Stage Boss- Final Boss
--------------------------------
Attacks- Hand Reach, Falling Energy Spit
Comments: Don't be intimidated by this guy, as he is quite
easy.  First off, don't attack the head repeatedly, because
even though it looks like you're killing him, you're not.
After you hit his head once,  you'll notice a small opening
in his chest.  This is what you should hit.  Once you do
hit the head once, jump down to his chest, and hit the
heart.  Be quick, because it only stays open for a few
seconds.  Also, get rid of the falling energy by energy
jumping.  Also, you may want to stay in the chest area,
because his hands are almost impossible to dodge.  Once you
see his hand appear and go back, continue the pattern,
until he is defeated.  Afterwards, enjoy the ending.



-----------------
Legal Stuff
-----------------

(c) 2000, by Dyce. All right reserved.  Do not use this FAQ
on your webpage without asking me first. (You know, no
plagiarizing, etc.)  All versions (if any) of this FAQ will
be property of gamefaqs.com.  Don't try to sell this FAQ,
as it is free to the public.

Run-Saber is published by Atlus, (c) 1993. Liscensed by
Nintendo.