-=+|Rudra no Hihou (Rudra's Secret Treasure) FAQ/Walkthrough|+=-

-=||General Info||=-
Author: Trunkz0r
Email: Trunkz0r at gmail dot com
FAQs worked on to date: 12
Time/Date: Saturday, October 02, 2004, 12:34:18 AM

-=||FAQ Info||=-
Version: 0.8
Size: 136 KB (139,264 bytes)



                       -----------------Table of Contents-----------------

       Chapter 1............................................ History      -- rud_hist
       Chapter 2............................................ Introduction -- rud_intro
       Chapter 3............................................ Characters   -- rud_chars
       Chapter 4............................................ Walkthrough  -- rud_walk

               Sion's Scenario == rud_sion
                       Day 0  -- rud_siday0
                       Day 1  -- rud_siday1
                       Day 2  -- rud_siday2
                       Day 3  -- rud_siday3
                       Day 4  -- rud_siday4
                       Day 5  -- rud_siday5
                       Day 6  -- rud_siday6
                       Day 7  -- rud_siday7
                       Day 8  -- rud_siday8
                       Day 9  -- rud_siday9
                       Day 10 -- rud_siday10
                       Day 11 -- rud_siday11
                       Day 12 -- rud_siday12
                       Day 13 -- rud_siday13
                       Day 14 -- rud_siday14
                       Day 15 -- rud_siday15

               Riza's Scenario == rud_riza
                       Day 0  -- rud_riday0
                       Day 1  -- rud_riday1
                       Day 2  -- rud_riday2
                       Day 3  -- rud_riday3
                       Day 4  -- rud_riday4
                       Day 5  -- rud_riday5
                       Day 6  -- rud_riday6
                       Day 7  -- rud_riday7
                       Day 8  -- rud_riday8
                       Day 9  -- rud_riday9
                       Day 10 -- rud_riday10
                       Day 11 -- rud_riday11
                       Day 12 -- rud_riday12
                       Day 15 -- rud_riday15

               Surlent's Scenario == rud_surlent
                       Day 0  -- rud_surday0
                       Day 1  -- rud_surday1
                       Day 2  -- rud_surday2
                       Day 3  -- rud_surday3
                       Day 4  -- rud_surday4
                       Day 5  -- rud_surday5
                       Day 6  -- rud_surday6
                       Day 7  -- rud_surday7
                       Day 8  -- rud_surday8
                       Day 9  -- rud_surday9
                       Day 10 -- rud_surday10
                       Day 11 -- rud_surday11
                       Day 12 -- rud_surday12
                       Day 13 -- rud_surday13
                       Day 14 -- rud_surday14
                       Day 15 -- rud_surday15

               Final Scenario == rud_final

                       Day 16 -- rud_finalday

       Chapter 5............................................ Mantras      -- rud_magic
       Chapter 6............................................ Monsters     -- rud_enemy
       Chapter 7............................................ Side Quests  -- rud_side
       Chapter 8............................................ Links        -- rud_links
       Chapter 9............................................ Credits      -- rud_cred

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Chapter 1 -- History -- rud_hist
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Version 0.8 -- 10/02/04
Well I finally found some time to put some finishing touches on to this walkthrough.  Not sure if
it is completely final, but maybe I'll add some more things.

--Added Dragon God Ruins side quest
--Added 1MP Mantras (thanks to captainj)
--Added Links section

Version 0.7 -- 07/26/03
--Enemy List Completed
--Side Quest Completed
--Added Mantra Prefixes

Version 0.6 -- 07/23/03

--Walkthrough Completed
--Enemy List 95% Completed

Version 0.5 -- 07/15/03

--Surlent's Scenario Completed
--Added some Mantras to the list
--Added some more Monster info
--Added Side Quest section

Version 0.4 -- 07/12/03

--Surlent's Scenario Days 0-2 Completed

Version 0.3 -- 07/11/03

--Riza's Walkthrough Completed
--Added Side Boss information
--Added some more info to Monster list

Version 0.2 -- 07/09/03

--Riza's Walkthrough Day 1-5 Completed
--Added some info to Monster list

Version 0.1 -- 07/07/03

--Sion's Walkthrough Completed

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Chapter 2 -- Introduction -- rud_intro
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Rudra no Hihou or also known as Rudra's Secret Treasure and the Treasures of the Rudras.  As
thanks to AGTP, this game was recently translated and is what this walkthrough is based
off of.  This game has spectacular graphics, much similar to that of Bahamut Lagoon.  This
game starts off by choosing three different scenarios with three different characters.  Which
they cross paths with each other during the course of the game.  This game also uses a unique
magic system.  You create new "mantras" by use of spelling words out.  Any word combination
can create a spell. Some words are stronger than others are.

Also, this game's currency is sponsered by Ragu Pizza Sauce.

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Chapter 3 -- Characters
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Sion: A strong soldier who was trained by his mentor, Taurus.  He strives to be the best
and strongest man alive.

Foxy: A companion that sticks with Sion from the beginning.  She's daughter to the owner of
Ermian's Manor.

Ture: Another companion of Sion's.  He joins with Sion in the Tower of the Giants.  He stays
with Sion in hope to find his friend Ramyleth.

Ramyleth: King of the Danans.  He was the commander of the Ark, until it was stolen by theives.
He joins up with Sion off and on during the game.

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Chapter 4 -- Walkthrough -- rud_walk
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Sion's Scenario -- To become the best..... -- rud_sion

Day 0 -- rud_siday0

A cultist has been captured and is being returned to the castle.  The cultist was captured by a
woman who goes by the name of Foxy.  Foxy wishes to meet you at the reception room which is
located on the 2nd floor.  Head back into the castle and then head two rooms to the left.

After speaking with Foxy and Doug,  Foxy asks to see around the castle and Doug offers to join
her.  When you can move again, the next destination is the prison, which is located in the
western basement.  Head down to the first floor, and then go all the way to the west side of
the castle.  Go up the stairs here, and then follow the path until you reach the prison.  Heuy
asks you to go do some investigating to your own so head back to the castle entrance.

A guard here will ask that Heuy, Rostam, and you report to the royal chamber.  Since the others
are still interogating the cultist, only you are able to hear the explaination of the Tower of
Valiant.

Then cultist then escapes through the castle and into the town of Vad.  Go out through the
castle directly through the door south of stairs leading to the prison.  Go through the town
and exit through the south.  Keep heading south until you reach the Tower of the Giants.

Day 1 -- rud_siday1

After the scene, Sion will awake in his home.  Foxy will be there, and will team up with you
on your way to the Tower of the Giants.  Before leaving your house, investigate the desk in the
room to the left of the stairs.  There will be a Logical Cap in the desk.  Then exit the town
and head to the Tower of the Giants.

Talk to the guard and he'll let you in the tower.  Goto directly straight and get the two
treasures for 30 Ragu and a Medical Herb.  Goto the second floor and go up the left stairs
for an Alarum.  Going up the right stairs will make you fall through the floor.  Notice
the treasure on the third floor.  To reach it, head to the fourth floor and then through
the doorway to the stairs leading to the third floor.  Since you have the jade now, the
treasure opens to the one with the jade.  Then return to the fourth floor, and head up the
stairs to the fifth floor.  Grab the two treasures north of the hole.  Then go through the
door in south and grab Heuy's Ring.  Then go back to the main room and go north up the steps
to the sixth floor.

Grab the tasty water out of the chest and then go up the steps to the seventh floor.  Go up
the steps on the far right side of the room after the conversation with Doug.  Search the
bottle to restore HP/MP.  Then talk to the statue to save your game.  Then go outside.
Search the statue of Abilijer at the top of the tower.  After scene, Ture will join your party.

Soon afterwards, Abilijer wakes up from his deep sleep.  As he is very angry, he challanges
you to a fight.

BOSS: Abilijer
HP: 700
ABILITIES: Ogre Mace, Upper Attack
EXP: 62
RAGU: 272
ITEM: Ogre Mace

Strategy:  He'll start off his attacks by using Ogre Mace.  Not too powerful so don't worry
about that.  If he says, "You have awaken me from my slumber." and starts swinging his club,
it means he's going to use the Upper Attack next turn.  When he starts doing that, defend with
all characters.  When he says, "Destruction! I will Destroy Everything!  You will sleep for
Eternity!" it means that he is going to use the Upper Attack again.  When he turns a darker
color, it means that 50% of his health is gone.  Regular attacks are rather weak against him,
so use IG with Sion until he runs outta MP.  After he runs outta MP, just use regular attacks.
Keep using IG with Foxy and Ture, as they shouldn't run outta MP.

After the battle, head south and grab the strength plus outta the chest.  Walk up the wall
where a switch is, and Ture will give you a boost to reach it.  Go down the stairs it opens
up and fall down the hole near there.  Get the 120 Ragu outta the chest then keep falling
down the holes until you reach the bottom.  Then return to the town.  Exit the town through
the right side and then goto the castle.  The chancellor will be waiting for you there.
After the scene, a day will have already passed.

Day 2 -- rud_siday2

It's now time for the Tower of Valiant competition.  As it's time for this competition, it's
also a good time to work on spell enscriptions.  There are tons and tons of spells to actually
create but there is only a total of 32 spells that can be written.  The barkeep in town can
help with this.

Girl of IGLUS:   Name that comes from the reddish hue the drink has, resembling flames.
Girl of AQULUS:  A somberly cold drink.
Girl of NIHILUS: A shockingly little number from a first love.
Girl of TEOLUS:  A drink inspired by the freshness of the wind.
Girl of TOULUS:  A drink inspired by the din of booming thunder.

He teaches you some of the basics in spells.

IG   = Fire
AQU  = Water
NIHI = Void
TEO  = Wind
TOU  = Lightning

Some other basic spell creations.

SOA = Light
SERE = Dark
LEF = Cure

He also teaches you a new suffix for spells.

-LUS

You already have another basic suffix for spells from the spell, IGNA.

-NA

NA, is a suffix that allows multi-targetting.  Depending on the suffix, will depend on whether
or not it is multi-targeting or single.  Most suffixs act the same except for the element of
LEF.

Example:

IG-NA = 2MP
LEF-NA = 4MP

IG-LUS = 2MP
LEF-LUS = 4MP

As the amount of spells you have are limited, It's best to keep a good array of elements, so
that a spell might work on an enemy better than others.

At this point my spell goes like this,

1st Page:

IG-LUS, AQU-LUS, NIHI-LUS, TEO-LUS, TOU-LUS, SOA-LUS, SERE-LUS, LEF-LUS

2nd Page:

IG-NA, AQU-NA, NIHI-NA, TEO-NA, TOU-NA, SOA-NA, SERE-NA, LEF-NA

3rd Page:

None.

4rd Page:

None.

*****Now after this little tutorial... It's time to get ready for the Tower of Valiant
competition.  Put the big robe and the ogre mace that you got onto Ture.  Also while you're
here, buy a buckler for Sion.  He can't equip yet, but it will help in the future.

Then exit the town through the east side, which is the same way that you went to the castle.
Then go north through the bridges until you reach the town of Danelf.  Goto the Forge, and
buy an avenger sword.  Also if you have enough cash, buy a Gra Shield for Sion or buy a
Rune Knife for Foxy.  The Lamias in the grass area, (NOT the forest) provide a good source
of ragu.  Also in the forest area, there are AxisKnights that drop Axis Shields.  They are
a better shield than the Gra Shield.

The bar here provides some more sources of spells to source.

Wave of AQUNA:   Named after a legendary fisherman.
Flamin' IGNA:    Drink modeled after the legendary firebird.
TOUNA Crash:     Named after the sound of Thor's Hammer.
Breeze of TEONA: Named after the God of the winds.
Astral YOUTEONA: Inspired by the vastness of our universe.

Since you already know the -NA suffix, he teaches you a new prefix at the end of his drinks,
YOU-.  Then I enscribed all of the spells by adding a YOU- prefix to the spells.

-NA  = 1MP
-LUS = 1MP
YOU- = 1MP
IG = 1MP
YOU-IG-NA = 3MP (1MP+1MP+1MP)

Then goto the collesium, which is located in the north side of town.  Talk to the women in
back and then go into the door on the right side of town.  Your first opponent are Nergals.
I chose the first option, since these battles are very easy.  For the first battle, use
Foxy or Ture.

Nergal
HP: 150
EXP: 63

Mantra isn't very strong against them so just use regular attacks.  If your health gets low,
use YOULEFLUS on yourself.  Also watch for his Energy Sword.

For the second match I used Sion.  This match is against the NergalMastr.

NergalMastr
HP: 350
EXP: 88

His attacks are very minor and most of them do a total of 0-5 damage.  The only attack that
does a considerate amount of damage is the thunder sword.  Heal if neccesary.

After the battle, you'll receive Nergal's sword, Storm, and 500 ragu.  Doug will return to
you with some information.  Head to the shop, sell the Storm, and any other equipment you're
not using.  Then buy some armor for Foxy and a helmet for Sion.  Give the armor that Foxy had
to Sion for an extra speed boost for him.  Then goto the east side of town and take the boat
to Mantra Peak.

Enter the peak and go straight ahead to the chest that contains an Alarum.  Follow the bend
around until the stairs.  Go up the stairs and continue following the path.  Grab the tasty
water from the chest then head south.

Follow around the bend and then there will be two paths.  First take the left path into the
peak and press the button.  Then go back and take the right path to where the chest is.
Inside the chest will be a button, press it.  Then go back to the left path and go through
the door that the chest created.  Follow the bend around and go through the door here.

Keep following the mountain until you reach an old woman.  This old woman is Zora.  She
greets you nicely, even though her ties with the king aren't that great.  She tells you
to go talk to Nurk the Merchant in the town of Ompross.  Then climb back down the mountain
and return to the town.

Day 3 -- rud_siday3

It's now time for another part of the competition to be completed.  Return to the collesium
and speak with the receptionist.  She'll tell you that your next opponents are a pair of
amatistas.  In this battle, you'll choose whether to depend on your weapons or your magic.

I think magic would be the best way to go in this fight, while Sion has a relatively low MP,
no magic also means no healing spells which are very useful.  Also, the amatistas are very
weak to wind magic.

Amatista
HP: 600
EXP: 89 (each)

Attack with magic using YOUTEOLUS.  Heal when your HP is low by using YOULEFLUS.  Their
magic attacks aren't too powerful, unless you have a certain elemental defense towards it.
They often use lightning attacks, so wind defense isn't best in this battle.

After the battle you'll receive 1000 ragu and a magic leaf.  Then goto the waiting room for
the harbor, located near the boat that took you to Mantra Peak.  Talk to the man by the south
desk to take a ship to Ompross.

Go into town and then goto the southeast part of town and then cross the bridge accross town
to the south west part of town.  Go through the bazaar here and speak with Nark who's waiting
by the water.

You'll also see Surlent here, completing his quest.  When finished, exit town and head north
to Mount Delphi.  Enter the mountain and follow the water west.  Go south through the hole
and get the treasure for 120 ragu.  Then go back to the main area and head north and grab the
tasty water outta the chest.  Then head northeast and go through to the next area.  Then go
up the steps and take the north path.  Get the spirit plus outta the chest and then go south
to the outside of the mountain.

Then go west across the bridge.  There will a north path and a south path to take.  Go south
if you want an alarum otherwise go north.  This path is pretty linear so just keep following
it.  Then keep going up the mountain until you reach the Tuhla Ruins.  Enter through the
front door.

There are some enemies in here that are strong against regular attacks.  Example would be the
floating heads.  They use fire magic so generally they'd be weak against water magic.  Go
up the steps and then go through the hole.  Some theives will be poking at Ramyleth.  The
theives will escape, but it will give you a chance to rescue Ramyleth.  Ramyleth will teach
you ANIMUS, which is a ressurection spell.  Exit the mountain and then return to Danelf.

Day 4 -- rud_siday4

It's time for the final day of the competition.  Goto the collesium and speak with the
receptionist.  Then go up the elevator and then prepare for the battle.  This is a one-on-one
battle with a monk.

BOSS: Monk
HP: 1000
ABILITIES: Kick, Middle Kick, Screw Fist
EXP: 272

Strategy: This guy can be quite difficult.  Use the magic leaf on Sion to give him a little
extra MP to cast YOULEFLUS on yourself.  His kicks do an average of 20 damage.  His middle
kick does about 40 damage to you.  It's best not to keep your health below 50%.  When he talks
about his flaming fists he will add a new attack, Screw Fist, which deals an average of 25.
He will also use his middle kick at this point, randomly.  Also, elemental attacks do 1
damage to this guy.

Then you'll goto the top of the tower.  An eclipse will occur and you'll learn that you have
12 days to stop the cult until the end of the world.  You'll teleport on the altar to another
place.  The place you are teleported to is the Sky Islands.  You learn that Ramyleth is the
king of this temple.

Outside of the castle, on the right side, there is a waterfall and a path going straight up,
which leads to a dead end.  Push along the wall and you will enter a room into the castle.
In this room there is a moon ring.

Go south into the town and then pay a visit to the weapon shop.  Buy a flat shield for Sion
and buy a Laikas knife for Foxy.  Also if you have enough cash, buy one or two packet mails.

Exit the town and head south and see the ark fly towards the ice mountain.  Enter the ice
mountain, which is Sigmund Glacier.  The entrance to the cave is blocked by ice, so the only
thing to do is head back to town.

Day 5 -- rud_siday5

Surt has appeared, but nothing can be done at the moment.  Goto the throne room and speak with
him and he tells you of the locations.  The next destination to goto is the Garal Ruins. Go
into the building located near the entrance of the castle, which is the train station.  Take
the train to the Garal tunnel.  During the event, the train is interupted by an enemy.  Since
the four horsemen were released, this is one of them.  Bhadra to be exact.  Exit the train
then follow the path west, until the battle occurs.

BOSS: Bhadra
HP: 1500
ABILITIES: Bhadra Roll, Bhadra Breath, Bhadra Bound
EXP: 309
RAGU: 759

Strategy: Bhadra is weak against lightning so use YOUTOULUS or any other TOU based attacked
against him.  Watch out for his Bhadra Roll attack.  His Bhadra Breath attack is fairly weak.
When his health is 50% gone, he'll start using his Bhadra Bound attack which deals around 70
damage to each character.  Just keep attacking with YOUTOULUS and revive and heal if needed.

After the battle, return to the engineer.  He'll open a path to lead you to the clock tower.
Also a guy in the train will teach you a new suffix, -TOME.  -TOME is a good replacement for
the YOU- and -LUS fixes, as -TOME does almost 3x the damage YOU- and -LUS do. Also add the
YOU- prefix for even more damage.

YOU-  = 1MP
TEO   = 1MP
-TOME = 2MP

YOU-TEO-TOME = 4MP

Go into the tunnel entrance and then go all the way to the east hole.  Get the speed plus
from the chest.  Then go back to the main room and go through the west hole.  The west hole
contains a Garal Armor.  Equip this on Sion.  Then go back to the main room and take the path
north.

Once on the main map, go right towards the Ark.  Enter the Ark, until you can move freely in
it.  Go into the healing chamber here to rest.  Then exit the ark.  Then go into the clock
tower.  Most of the enemies in here are lightning based so good lightning based armor is good,
but try not to have any wind based armor.

Go into the left door near the entrance for 650 ragu.  Then follow the right path around until
you reach the stairs.  Then climb up on the stairs to the right and follow the path around to
the upstairs.  In the next floor, take the right path and get the power mace.  Then go back
and take the left path.  Go upstairs then go through the left path.  Keep following the path
then grab the life and magic leaves outta the chests.  Then return to the main room and go
through the north door.  Go up the ladder, then go up the next ladder and get the Jaques Mail.
Then go back down the ladder and go through the south door.  Get the chest then go back and
go through the other door.  Go all the way south and drink out of the jar.  Then go back
north and save at the statue.  Then go up the steps to the eigth floor.  Then take the steps
up to the ninth floor and get ready to fight a boss.

BOSS: Monju
HP: 2000
ABILITIES: None.
MANTRAS:  TOUTEU, MEGAHALF, TOUNATES, SUUMEDACO
EXP: 540
RAGU: 939

Strategy:  Hopefully you were cautious earlier in that you don't have any wind elemental
defense.  Otherwise, this guy will slaughter you.  When this guy gets low he'll start using
SUUMEDACO, which is rather high powered unless you have some type of thunder defense.  As
this guys attacks are mostly thunder based, he's weak against wind.

Once you're done head down the tower and return to the train.

Day 6 -- rud_siday6

The next destination is Graham's Tomb.  Take the train to the Ruined City, which is located
near Graham's Tomb.  At the Ruined City, first goto the forge.  Buy a flat shield for Sion
to provide fire protection.  Then give Heuy's Ring to Foxy so that she has some fire protection
as well.  Then head south to Graham's Tomb.

From the entrance, go to the far right side of the room.  Go through this tunnel to the
upstairs.  The others only lead to dead ends.  From the stairs, go to the right and grab
the Hamlet from the chest.  Equip it onto Sion.  If you happen to get some Kemp Boots from
the Kemps, give the boots to Foxy and then give the ring to Ture.  Also, if you get in a
battle with a Kir, just run away.  These guys are very difficult to beat.

From the stairs go all west and then go through these stairs, the other stairs to the north
are just deadends.  Keep following the stair patterns until you reach the save statue.  Then
go press the switch in the southwest corner to open up the stairs to get at the hole.  Drop
down the hole where the stairs created and drink the water out of the jar.  Then press the
button and go through the hole to the next floor.  On the next floor, a set of stairs will
have appeared.  Go up the stairs and press the button.  Another set of stairs will appear
leading to a sealed treasure.  Equip the shield onto Ture.  Then head up the stairs located
next to the statue.

Before going into the large room, go into the room to right of it.  Grab the Aegis Shield
and Gregory Armor out of the chests.  Then head back to large door and be prepared to fight
a boss.

BOSS: Marica
HP: 2700
ABILITIES: Rex Spin, Rex Air
MANTRAS: TOTONEB
EXP: 712
RAGU: 1027

Strategy:  This guy doesn't pull anything sneaky like the others, he just a straight forward
boss.  His Rex Spin is rather devestating since it does around 100.  Rex Air is also rather
strong as it does about 40 a hit.  Marica is very weak to water so use water based attacks
against him.

Go upstairs afterwards and retrieve the Graham Sword.  Personally, I'd keep with the Hamlet,
since the Aegis Shield provides a great defense value.  The Graham Sword is only four more
attack power higher than the Hamlet.  After you're done here, exit the tomb and return to
the city and then to the train.

Day 7 -- rud_siday7

The third destination is to the Ruins of Frey.  Take the train to the town of Roma, which
located just north of the ruins.  Goto the forge and buy two MontanoShields, a Raptor Knife,
and a Sultun Helm.  Then exit the town and head for the ruins of Frey.

Goto the stairs on the left side.  Then go south and follow the room around until you reach
the next stairs.  Then head directly west until you reach the next stairs.  Take a drink from
the jar at the end of the room then head through the hole to the next floor.  Save at the
statue then proceed through the large door.  Be prepared to fight a boss.

BOSS: Opsis
HP: 2800
ABILITIES: None.
MANTRAS: WARTEOMEL, HAHAQULAS, NIAQUMEL, ARIROC, PUSSPECK
EXP: 841
RAGU: 1078

Strategy: He seems to be rather weak to fire so hit him with a YOUIGTOME or a similar fire
spell.  He uses mostly water techniques on you, which aren't too powerful so don't worry about
those.  Just keep your health high and keep using fire mantras on him.

After the battle and the speech, grab the two chests that he dropped.  Then exit the ruins and
return to the train station.  Take the train to the temple.

At the sacred temple, take the right path.  Go up the stairs and then go up the next set of
stairs.  Go directly east and press the switch there.  The switch will send you downstairs
to a bunch of sealed treasures.  The southwestern and the northeastern sealed treasures both
contain Level 26 Mimics.  The others contain a large robe and a large mace for Ture.  Then
go back up the stairs and go north and up the next set of stairs.

First, take the left path and press the switch to drop a restore jar down.  Then go through
the right path and drink from the jar.  Then follow the path around and go up the stairs.
Save at the green statue and prepare for yet another boss battle.

BOSS: Mayura
HP: 4600
ABILITIES: Star Thrust
MANTRAS: DEKUUSOA, KUUUUSOANA, SUUSOAMEL, GRANNIHINA, GREATUNI, SEEREAM
EXP: 1319
RAGU: 1146

Strategy: Mayura uses light based attacks.  So, to counter against those use SERE based
attacks like YOUSERETOME, or some other similar one.  KUUUUSOANA isn't much to worry about,
but DEKUUSOA can do quite a bit of damage.  After about 2000 damage is done to her, she'll
say something like "You're Pretty Good, but How well can you do in my world?" and then the
background changes.  Then she'll start using attacks like Star Thrust, which do an average
of 125 damage to each character.

After the battle, step onto the platform.  The islands will start falling, so it's time to
exit the tower then. You'll then be returned to the town of Len.

Day 8 -- rud_siday8

Rest at the INN, then head to the palace room to defeat Surt.

BOSS: Surt
HP: 3500
ABILITIES: Heavy Nail, Burning Gust, Pile Blaster
MANTRAS: None.
EXP: 909
RAGU: 1186
ITEM: Large Shield

Strategy: Surt is a fire attack based enemy, so water attacks are weak against him.  Just
keep him with water attacks until he's dead.  Watch out for his Pile Blaster as it can a
good amount of damage to you.

Day 9 -- rud_siday9

After the battle, equip the shield onto Ture.  Then head south to the Sigmund Glacier.  The
cave will now be open.  Go into the cave and go up to where the path spilts.  Head towards the
right cave.  Follow the path around until you reach the sword.  The sword will actually be a
fake and then you'll be attacked by a bear.

The bear is easy, so just go back one screen after the bear.  The bridge will then be back.
Cross the bridge, and grab the item out of the chest.  Then go north and save at the statue.

Then goto the left and drink out of the jar, then look at the sign.  Follow the directions and
try to figure it out for yourself.  If you can't then look below.


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The sign says Step Forward twice then Step Backwards once.  It means to go two screens ahead
then go back one.  Nothing too hard there.

Then follow the bridge south, and then head all the way west.  Be prepared to fight a boss.
Grab the sword of Sigmund, then beat Diyaus.

BOSS: Diyaus
HP: 4000
ABILITIES: Air Knuckle, Air Bomber
MANTRAS: GRANTEONA, PRIONA
EXP: 1468
RAGU: 1652
ITEM: Amrita

Strategy: He's not really weak against anything, but almost all elements do a considerate
amount of damage.  The only one to not use is Wind.  Watch out for his Air Bomer and PRIONA
attacks, as they do a massive amount of damage.  Otherwise just keep healed and use mantras
on him.

Afterwards, pull out the sword, and the ice glacier will melt.  After falling to the water,
you are swallowed by a water animal.  The thing that is opening and closing is a doorway that
you can go into.  Go through it, and then retrieve the treasure on the other side.  Then head
right and go up the ladder here for another treasure.

Go back down the ladder and go through the door to the right of the ladder.  Go west along
the vines and grab the treasure there.  Then head back and grab the vines to the south.  Take
the left path down and through the door.  Talk to the merperson here and he'll tell you how
to get at this heg's room.

Then go back to the main room and take the right path of veins this time.  Go south where
there was once a barrier and then go through the tangled mess of vines into the door.  Speak
with the Yol-Gee and be prepared to fight.

BOSS: Yol-Gee
HP: 4200
ABILITIES:
MANTRAS: HEAVYANI, HORAR
EXP: 1750
RAGU: 1714

Strategy:  His water attacks aren't very strong as long as you don't have fire equipment on.
Take off the kemp boots and heuy's ring and he won't do near as much damage to you.  Then
just keep hitting him with IG based spells, since he's water based.

Day 10 -- rud_siday10

After the battle, you'll be transported to the town of Avdol.  Zombies have taken over the
port, so don't talk to any of them unless you want to fight.  Goto the INN and rest for free.

Then exit the town through the south, cross the desert and through the dragon god ruins.  Keep
going west until you reach Eremia's Manor.  The front door will be locked so, Foxy takes you
through the back entrance.

Something strange is going on in this manor, as there are dark-based enemies in here.  Go
ahead and open the chests for a hector armor, a purifier, and a cosmo gun.  Nothing to
worry about though, since the guys in here are very weak.  Then go down the ladder and
through to the door and up the stairs.

From here, head east and then up the next set of stairs.  Search the table for a letter for
Foxy.  Since they're nowhere to be found here, they must have went to Oriab.  So, then
return to Oriab.

Eremia is located in the house to the northwest part of town with the door facing to the
side.  Talk to his aid first, then go downstairs and talk to Eremia.  You'll learn that
the Holy Grail was stolen, but it was supposed to goto the labortory in Avdol.  After
speaking with him search the drawer behind you for a purifier.

Then goto the PUB.  The bartender will teach you a new spell form.  I don't know if they're
better or not, but more expensive at the most.

Dreams of SOANATES: Formed after the impression of angels.

SOA    = 1MP
-NATES = 8MP

SOA-NATES = 9MP (1MP+8MP)

Then goto the forge, there is some new equipment here.  Finally, Rest and Save at the INN.
When you're ready, head back to Avdol.  Goto the INN and Rest/Save since it's free anyways.
Then for the labortory, which is located in the northeast part of town.  Then follow the
cultists down the elevator.

The cultists will all be strangely dead and Dr. Meunch will be dead as well...  Examine the
doctor then try to leave and be attacked by a boss.

BOSS: Nagiya
HP: 4200
ABILITIES: Foxy Killer
MANTRAS: SHIIREIMA, STELLA, METALUCNESS, MERLUCSERE
EXP: 1951
RAGU: 1313

Strategy: Right off the bat, he'll use Foxy Killer to kill well, Foxy.  Then he'll keep using
dark attacks against you, so just counter back with some holy based attacks.  He also isn't
very quick, so you should be able to attack him before he attacks you back.

Next, Dr. Meunch will tell you a way to restore Foxy.  After the scene, head back to town.
Search the house in the northwest for a magic leaf in a drawer.  Then return to the Heg
Shrine, which is located in the southwest corner of town.  Call the Heg and he'll take
to the Vilshin Ruins.

Exit the ruins and head to the Lost Forest.

Day 11 -- rud_siday11

Talk to the guy in the forest and he'll tell you to begin at Nine and end at Six.  If you look
at the forest it looks like a clock with a 12,3,6,9.  So follow the direction clockwise, 9,12,3
6.  This leads to the entrance to the Hidden Village.

To restore Foxy, goto the Sage in the basement of the house in the northwest.  Riza will also
be there, she gives you the revive herb to restore Foxy.  Then pay a visit to the forge.  Buy
a ice whip and a Heatseal Charm.  Then go speak with the three sages in the southern most
house.

Take the boat down the rapids to the Great Forest.  Then go through the forest and return to
Oriab.  Look at the bulletin in the center of town, which tells you to meet up with Miller
the priest.

Take the boat to Ompross.  From Ompross take another cruise to the town of Danelf.  From Danelf
head southeast to the church.  Talk to the priest there and search the drawer for SUKA.  Goto
leave the church, and the priest stops you and gives you the Taurus Sword.

Day 12 -- rud_siday12

This a very good sword especially since it's also one handed.  Equip it onto Sion.  Then return
to Danelf.  Visit the forge as they have new armor.  Talk to the mantra expert in the pub
basement and he'll teach you some new skills.  Then return to the castle and talk to the king.

He'll tell you that Taurus had gone to the center of the earth to stop the cult.

Day 13 -- rud_siday13

Return to Danelf and there will be already a boat waiting there for you.  Goto the harbour
and Doug will try to stop you.  The boat takes you to Mantra Peak.  The peak has been overrun
with the cultists.  In this case, you'll have to fight the cultists if you see them.  Goto
the top of peak and a boss will be waiting there for you.

BOSS: Ravana
HP: 6000
ABILITIES: None.
MANTRAS: RAIGIMEL, ONGNU, LUCWARKAPU, WARKILEBE, MACROPOTIE
EXP: 2275
RAGU: 1801

Strategy: This guy uses fire attacks mainly so hopefully you don't have any water defense on.
Attack with AQU based spells and he should go down in no time.  Watch out for his MACROPOTIE
spell as it does a large amount of damage even with defenses.  Regular attacks also do a
considerate amount of damage, especially with the ice whip.

Afterwards, Zora will take you to where Taurus has gone.  Go into the portal.

Day 14 -- rud_siday14
Levels: (34)Sion, (33)Foxy, (33)Ture, (34)Ramyleth

Head west and go into the Cult Base.  Enter the building and then go up the stairs.  Light
all of the torches and get the King's Armor and Wind Bow from the two chests.  Then go through
the middle and up the stairs.

You'll see the captain being chased by some cultists.  First, go down through the center then
to the right.  Open the chest there then go left and up the steps.  Follow the path that the
captain went and continue ahead.

Take a drink from the jar, then continue.  Go down to where the captain is and be ready for a
fight.

BOSS: Taurus
HP: 7200
ABILITIES: Slayer, Slice, Stab, Dark Heal
MANTRAS: SERENATES, LARSEREMEL
EXP: 2870
RAGU: 1871

Strategy: Taurus uses strong physical attacks.  He isn't really weak to anything, but SOA
mantra seems to work ok.  Physical attacks also work well against him.  Watch out when he's
something like "so you want to play!?"  This intiates the time that he'll use his devistating
slayer attack.  It would be good to defend against this.  As undefended, it will do 150 to
all your characters.  When he gets low on health he'll start using Dark Heal on himself.  This
isn't an easy battle, nor should it be.

After the battle, the tower starts to collapse.  Exit the tower, and then head west.  There
will be a little on the upper part of the bend.  I went right passed it the first time I went
through here.  The BoneKnights in this area drop a BlackShield, which is a good shield, even
better than the PyschoShield.

In the town, goto the PUB.  Speak with Surlent and either trade your PsychoShield for the
PowerShield or for the Apocolypse.  Then exit the town north and enter Shumisen.

Day 15 -- rud_siday15
Levels: (37)Sion, (36)Foxy, (37)Ture, (37)Ramyleth

Enter and Gomorrah will be there.  Enter the left door and go ahead until the opening.  Get
the two treasures here then go back to the opening.  Go north and speak with Gommarah again.
Walk onto the teleporter.

Walk up to the next button and press down and choose the red path.  Go east and then up the
stairs.  Go up the next stairs and then go down the stairs in the next part.  Get the Hercules
armor and then teleport back to the switch area.  Go through the red path again and then go
up the stairs in the center this time.

Next go through the next area until you reach a teleporter with blue torches around it.  Enter
this and be prepared to fight a boss.

BOSS: Rudra
HP: 7500
ABILITIES: Rudra Laser, Rudra Quake, Rudra Shock
MANTRAS: FULLDAMPOTIE, DAMKAU, HORMETAGNU
EXP: 3396
RAGU: 1919

Strategy: Rudra has a large amount of health, but don't let that worry you.  He uses mainly
fire attacks so equip some fire def.  Watch out for his Rudra Laser attack as it does a large
amount of damage.  So since he's fire based, use AQU mantra on him or attack using Foxy's
ice whip.  Also watch out for his Rudra Quake, which is even more devisatating than the
laser.  He also uses Rudra Shock, which deals about 160 to all your characters.

Now it's time for the destruction to end.  The creator of this creature must be put to a stop
and that's just what you're going to do.

You'll be teleported to a floating island.  Go through the south door and then keep heading
east.  when the paths split take the south path.  Be prepared to fight the final boss.  A
good spell to enscribe before this battle would be PROTECT, raises magic def.

BOSS: Gommorah
HP: 12000
ABILITIES: Darkness Wave
MANTRAS: KAAMOMUNY, MOENLAS, KAATOUMUNY, GRANSERENA
EXP: 3535
RAGU: 1929
WEAK: Light

Summoned Guys:

Magician
HP: 2500
WEAK: None

DarkKnight
HP: 4250
WEAK: Light

Suiryuu
HP: 8000
WEAK: Light

Strategy:  He has three summoned monsters that he throws out.  You have to kill these first
before being able to do any damage to him.  Since Gommorah is weak against light attacks,
use SOA based attacks against him.  His first two summons are fairly easy, but his last
summon, Suiryuu, can be really tough.  Try not to have any elemental equipment whatsoever
in this fight except for dark def.  Otherwise you could get slaughtered by their spells.

That is the completion of Sion's Scenario, woot!

Riza's Scenario -- Healing the World... -- rud_riza

Day 0 -- rud_riday0

After speaking with Zeku, Explore the town a little bit.  The house in the northwest corner
of the town contains a purifier and a green bag in some drawers.  The bartender in the pub
will teach you a mantra.

RUMEHATI -- cures all ailments.

Then exit the town and head south into the Forest of Rem.

-=|Forest of Rem|=-
Levels: (2)Riza
Items: (2)Rem Herb, (1)Tasty Water, (1)Alarum
Enemies: Orps, Rem, Guard

Cross across the bridge and then grab the Rem Herb outta the chest in the north that's barely
sticking out from the trees.  Then go straight down and you'll see someone being chased.  Tell
that guards that you seen someone goto the right.  Then go straight down the middle and to the
right and grab another Rem Herb from the chest.  Then go south and fight some guards along
with Garlyle.  He'll then join up with you.

Then head east.  The paths will spilt into two.  The top path isn't neccesary to go on because
it's just a mantra.  You have to figure out the missing letter.  PULM?RA - Absorb MP.  The
missing letter in this case, is O.  So it would spell PULMORA.

So just continue along the east path and grab the 260 Ragu on the exit.  Then head to Babel.
A new day will begin.

Day 1 -- rud_riday1

-=|Pure City Babel|=-
Levels: (5)Riza, (4)Garlyle
Items: Dirty Hat
Enemies: Guard

Upon entering the town.  You will be attacked by guards.  After the guards, Garlyle takes you
to the INN.  Rest upstairs then go out to find Garlyle.  Garlyle is located in the slums.  To
get there, follow the road east from the INN.  Then go through the area with the guard standing
by the post.

In this area you will have to answer three passwords from three different kids.  Also there
is a Dirty Hat in the center in a pile of bowls.

First Kid
"In the midst of the light?" ANSWER: They will dance.

Second Kid
"In the deepest recesses of the shadow?" ANSWER: It will be born.

Third Kid
"The blue water?" ANSWER: They will protect.

Then follow the kids into the hideout and then into the basement.  After the scene, it will
be dark outside so return to the INN.  Go upstairs and speak with Garlyle.  He'll tell you
that they are going invade the mayor's house the next day.  Rest and then be prepared to
invade.

Day 2 -- rud_riday2

-=|Mayor's House|=-
Levels: (6)Riza, (5)Garlyle
Items: (1)Alarum, (1)Tasty Water, (1)Purifier, (1)Dirty Shoes, (1)Regulus
Enemies: Guard, Babel Dog

The place where Garlyle showed you where to invade is located in the northeast part of town.
There is a ladder up to where he is waiting for you.  When ready, go into the mansion.  There
will be six doors here.  Two of them are neccesary, the four others contain treasures.

|1 2 3|
|-----|
|4 5 6|

Door 1: Chest with an Alarum in it.
Door 2: Switch that must be pulled.
Door 3: Chest with a Tasty Water in it.
Door 4: Chest with a Purifier in it.
Door 5: Chest with 500 Ragu in it.
Door 6: Correct entrance to go down to the house.

Then go through the sixth door and go down the ladder inside there.  The path will come to
two paths then.  Take the right path first and get the dirty shoes from the pile of bowls.
Then go back and take the left path.

Go up the ladder and then go down the ladder that's on the roof.  Search the bowls here for
a Regulus.  Then equip onto Riza and switch the two of them to the back row.  This will
help a lot later.

Then go through the door and into the mayor's house.  The butterflies are being controlled
by the mayor.  You have to defeat him in order to release them.  Continue following the
path until you reach the elevator with the mayor.  Fight with the guards then climb the
ladder on the left.  Also drink from the jar and save on the way up.  Be ready to fight a
boss.

BOSS: Shivaithan
HP: 800
ABILITIES: Babel Vulcan, Arm Punch
MANTRAS: JESS
EXP: 206
RAGU: 281
DROPS: None.
WEAK: None.

Strategy:  Since your characters are in the back row, this guy will be much easier.  Just
keep attacking him, since he's not weak to any certain mantra.  Heal with Riza when needed.
Watch out for his mantra attack as it does a good amount of damage to you.

After the fight, the butterflies will be released.  The next destination is Oriab, but first
pay a visit to Zeku in Karn.  After speaking with him he'll teach you the revive spell, ANIMUS.
Then return to Babel and take the ship to Oriab.

Day 3 -- rud_riday3

-=|Town of Oriab|=-
Levels: (9)Riza, (9)Garlyle
Items: (1)Purifier
Enemies: None.

Talk with the doctor when you enter the town.  After the speech, explore the town a little bit.
First, take a visit to the forge.  Buy two Lemnos Mails and two Logical Caps.  Keep with the
back row weapons for now.  At the PUB, the bartender will teach you a new mantra.

Shard of SOAMEL: Named after the beauty of the stars in the night sky.

In the northwest corner of town a house with the door facing out contains a purifier. When read
exit the town through the east and go through the nearby forest.

-=|Great Forest|=-
Levels: (9)Riza, (9)Garlyle
Items: (1)Ephta's Robe, (1)Tasty Water, (1)Purifier
Enemies: Tail Dog, Rhea, SmSetaVista

Go north, until the path splits.  On the right path, there's a chest with a note in it.  It
says escaping from battles, PEA?E.  The missing letter in this case is C, to spell PEACE.
So you don't need to take that path knowing that, head to the left side.  Beat the plant that
is blocking the way and continue onward.  Before crossing the bridge, go south.

Beat up the plant here and go down and get the sealed chest.  Then be ready to fight a boss
on the bridge.

BOSS: SETAVISTA
Reptile HP: 300
HP: 600
ABILITIES: Polluted Mushroom, Storm God Wrath
MANTRAS: AQUREX, CONTAQU, AQUNATES
EXP: 249
RAGU: 317
DROPS: Purifier
WEAK: Fire

Strategy:  The first thing to do is attack the reptile that he's holding.  Then attack the
plant itself.  AQUREX can do quite a bit of damage, but other than that nothing much to
worry about.  Polluted Mushroom will cause Pollution status on you, which means you can't
cast mantra.  So hopefully you still have some purifiers.  Storm God Wrath can also deal
a lot of damage to you.

After the battle, Pipin the Reptile Prince will join you.  Then head east and around the
bend.  Don't fight the plant yet.  Get the Tasty Water then go back and fight the plant.
Cross the bridge and then grab the 700 Ragu out of the chest in the north.  Then head
east and defeat the plant.  Get the Purifier out of the chest.  Then go north and exit the
forest.  Continue north and go into the Horn Cave.

-=|Horn Cave|=-
Levels: (11)Riza, (9)Garlyle, (10)Pipin
Items: (2)Horn Water
Enemies: Hornbat, Purana

Go down the stairs and through the door.  When the paths come to a spilt take the south door
and grab the two Horn Waters.  Then go north and cross the bridge.  Look at the book then
leave and return to Oriab.  Take a ship to Ompress then take another ship to Danelf.

Day 4 -- rud_riday4

-=|Danelf|=-
Levels: (11)Riza, (10)Garlyle, (10)Pipin
Items: (1)Dirty Shoes
Enemies: None.

Goto the forge and buy them some armor.  Then head to the PUB and learn some new mantras.

Wave of AQUNA:   Named after a legendary fisherman.
Flamin' IGNA:    Drink modeled after the legendary firebird.
TOUNA Crash:     Named after the sound of Thor's Hammer.
Breeze of TEONA: Named after the God of the winds.
Astral YOUTEONA: Inspired by the vastness of our universe.

In the northeast corner of town there is house with the door facing to the east.  Inside is
a drawer containing another pair of dirty shoes.  Then goto the collesium on the north side
of town.    Then go back into town and they'll think you won.  Then go back to the collesium
and the king will run out.  Finally, exit the town and head south-east toward the church.
Investigate the goddess statue and Miller will come talk to you.  Then exit the church and
head west to the town of Vad.

-=|Town of Vad|=-
Levels: (11)Riza, (10)Garlyle, (11)Pipin
Items: (1)Logical Cap
Enemies: None.

Doug is located in Sion's house which is a house in the center of town the door facing out.
Sion's house also contains a drawer with a logical cap inside.  After speaking with Doug,
exit the town to the east and go into the castle.  Also, the PUB here will teach you some
new mantras.

Girl of IGLUS:   Name that comes from the reddish hue the drink has, resembling flames.
Girl of AQULUS:  A somberly cold drink.
Girl of NIHILUS: A shockingly little number from a first love.
Girl of TEOLUS:  A drink inspired by the freshness of the wind.
Girl of TOULUS:  A drink inspired by the din of booming thunder.

-=|Cryunne Castle|=-
Levels: (11)Riza, (10)Garlyle, (11)Pipin
Items: (1)Tybalt Mail
Enemies: None.

From the entrance of the castle, go west and then up the stairs.  Keep going west and then
go down the steps.  The guard will let you through then go down the steps in the middle to
go into the prison.  Open the sealed treasure chest here for a Tybalt Armor.  This armor is
extremely good for this time in the game.

Then head back to the entrance and keep going north until you reach the king.  After speaking
with the king, he'll give you a room and 100 Ragu.  Rest in the bed.

Day 5 -- rud_riday5

Exit the castle then head south of Danelf to the temple.

-=|Spirit Temple|=-
Levels: (12)Riza, (10)Garlyle, (11)Pipin
Items: (1)Antares, (1)Horn Water OR (1)Life Leaf and (1)Jackal Nail
Enemies: Guardian

Choose "No" for the answer of "Did Cryunne send you?"  then choose "To goto the mountain" for
the second answer.

Then head south and enter the temple.  Pick either "Earth" or "Water" for your decision.

I took Water for my decision because it gives a very nice rifle for Garlyle.  The guards
can hit kinda hard, so I healed every turn with Riza and then I attacked with Garlyle and
Pipin.

Choosing Earth will give you a life leaf and a jackal nail for Pipin.  The nail has a decent
attack power, but you can buy a new nail for Pipin that is just as good in the shop below.

The guard in the lower left hand corner leads you to where you're supposed to go.  Go on the
platform then go through the steps.  On the north side of the room leads a door to where you
are supposed to go.  After speaking with Soma, Rest at the INN on the left.  Then go through
the stairs on the right side.  Buy a bison claw for Pipin from the merchant, then head back
to the main room.  Fall down the hall and continue south until you exit the temple.

-=|Sacred Forest|=-
Levels: (12)Riza, (11)Garlyle, (12)Pipin
Items: (1)Open Helm, (1)Purifier, (1)DOA, (1)Horn Water
Enemies: Spearman, Mohno, Ghost

On the right side grab the open helm outta the chest.  Then grab the purifier outta chest that
is behind the tree on the left side.  Then from the tree, head south.  When the paths spilt
again, take the right path and grab the DOA outta the chest.  The DOA is a weaker dark-based
machine guy for Garlyle, but since machine guns can hit all, it's better for regular enemies.
Keep the rifle for bosses.  From the DOA, head back a little and go through the large bush
area for a horn water.  Then head back to the spilt and take the left side.

This path leads to the temple.  Speak with Aqua and then she'll tell you to leave.  Head
back towards the Spirit Temple then.  Equip the Antares before you leave Aqua.  As on the
way back you'll be attacked by some demons.  After the demons be ready to fight a boss.

BOSS: Evil Ghost
HP: 2000
ABILITIES: None.
MANTRAS: SERELUS, SERETOME, WARSERELUS, LUCSEREMEL, SEREMEL, SERERANDE
EXP: 1464
RAGU: 907
DROPS: None.
WEAK: Light

Strategy:  Heal every turn with Riza using LEFNA or a similar spell as he likes to use multi
target dark spells.  Just use regular attacks with Pipin and Garlyle.  All his attacks are
mantra based, so using a spell like PROTECT will help too.

Day 6 -- rud_riday6

After defeating her, head back to the temple.  Since Aqua never gave you permission to goto
Mantra Peak, you have to beat up all the guardians.  Rest at the INN first then go fight
the guardians.

First Battle  -- Earth Guardian
Second Battle -- Water Guardian
Third Battle  -- 3 Fire Guardians
Fourth Battle -- Soma

Just beat up the guardians and prepare for Soma.

BOSS: Soma
HP: 2000
ABILITIES: Shuriken, Cloud Call, Power Wave
MANTRAS: SHIITAERI
EXP: 1785
RAGU: 970
DROPS: Soma
WEAK: Lightning

Strategy:  Just use regular attacks on him.  Mantras aren't very good against him.  Heal with
Riza and attack with Pipin and Garlyle.  After his health is down to 50%, he'll start to use
SHIITAERI, which is a powerful attack.  He also might use his power wave attack.  This attack
is almost unsurviveable.  It deals an average of 120 damage to all your characters.  Almost
have to level up before this battle to even survive that attack.  Using Lightning attacks
might help as well.

After the fight, he'll tell you that you can go through to Mantra Peak now.  Go south through
the Sacred Forest and take the southern exit out.  Go into the Ark that is blocking the path.
Talk with Dune and Cid, and they'll give you a Holy Grail and Robe.  Then go into the room
next to them and heal then leave the ship.

He'll move out of the way, giving you access to Mantra Peak.

-=|Mantra Peak|=-
Levels: (17)Riza, (17)Garlyle, (17)Pipin
Items: (2)Horn Water, (1)Green Bag, (1)Pure Ring
Enemies: Raizou, Nil, Skull Bird

Enter the mountain and grab the horn water out of the chest.  Continue onward, and go under
the bridge and grab the green bag in the next room.  Keep continuing until it becomes dark
outside.  In the next room there a couple different paths to take.  Behind the waterfall is
a group of mantra mistresses.  In the room to the left will be a waterfall.  Keep walking
left into center of the waterfall here and you'll slip down the waterfall.  On the bottom
of the waterfall contains a Level 17 Mimic.  The mimic has a little over 1000HP and only
gives you a horn water.

Then head through the middle door and talk with Zora.  Choose the first option of Aqua and
then say Nothing.  Leave and go talk to the mistresses behind the waterfall.  One of them
will teach you a spell and the other will give you a pure ring. Then go talk to her again and
ask to go down to the Netherworld.

-=|Limestone Cavern|=-
Levels: (19)Riza, (19)Garlyle, (19)Pipin
Items: (1)Fongoose
Enemies: Cultist (Red)

Goto the beginning of the line and talk to the cultist.  Then return to the end of the line.
After the scene with the child, beat up the cultist.  One of them will escape and you'll
follow the other down the river.  Speak with the mermaid, Marina and then she'll run away.
A fake of your mother will come trying to get you up.  Don't get up.  Wait until your real
mother comes and she'll give you a new bow.  If you try and get up, you'll be attacked by
a group of ghosts.

Then Marina will join your party.  Drink out of the jar then exit the cave.  Proceed to the
next cave and be ready for the boss.  Choose to fight him when you're are fully prepared.

BOSS: Brusty
HP: 2500
ABILITIES: Cold Breath, Shoulder
MANTRAS: MEN, PRATAHNA
EXP: 2848
RAGU: 1369
DROPS: Horn Water
WEAK: Fire

Strategy:  This guy mainly uses earth mantras, but once in a while he'll use one of his other
abilities.  The earth attacks are mainly what you have to worry about.  Try to beat this
guy as quick as possible, fire attacks work best.  PRATAHNA deals about 100-120 damage to
each character, and will sometimes use it turn after turn.  Luckily, he's slow so you can
heal often without having to worry much.  Just be sure to keep your health up.

After the fight, get the tree seed.  Then be ready to fight, yet another boss.  This one
isn't quite as tough as the last one though.  He'll attack you immediately as you leave
through the portal leaving the netherworld.

BOSS: Karla
HP: 2000
ABILITIES: None.
MANTRAS: MOENKU, MOENPRA, KIUUPRAXTO, TOUNATES, WARLEB, MOENPERU
EXP: 2325
RAGU: 1404
DROPS: Moon Ring
WEAK: None.

Strategy:  She uses mainly earth and fire mantras.  She's very vulnerable to regular attacks
so just keep with that.  Try and keep your health above 80, as some attacks can be very
powerful.

After the battle, she realizes that you aren't of the shadow world.  She then asks you to put
the holy grail on top of the circle.  The door will then close behind you.

Day 7 -- rud_riday7

-=|Ruins of Ruhle|=-
Levels: (20)Riza, (20)Garlyle, (20)Pipin, (19)Marina
Items: (1)Rem Herb, (1)Horn Water
Enemies: Rugal, Batconnor, Knave

Exit through the door, Surlent will be here looking at the clock.  Notice how he looks undead,
mainly because he is.  Keep going down the stairs, until you reach a spilt.  Take the top
stairs to continue.  There will be a chest here with a word in it.  The word this time is
V?RUS.  This mantra is rather obvious since the missing letter is "I" which spells VIRUS.  Then
in the next room, get the Rem Herb and Horn Water out of the chests.  Then exit the ruins.

Head north and then go into the northwest part of the pollution that is cleared out.  Plant
the seed in here.  The seed will grow instantly pushing all of the pollutants away.  Then
exit the the tree area and head southwest to the prison.

Go down the steps then rest in the bed located in the south room.  Then go north.  The
door will be locked.  So head down the nearby steps and into the back prison.  Search
the gourd-like things to get a purifier.  Search the skulls in the southeast corner and
one of them will have a child in it.  This child will open the door to get at the Moon
Ring in the chest.  The exit the prison and head south to Sodom.

-=|Ruins of Sodom|=-
Levels: (25)Riza, (25)Garlyle, (25)Pipin, (25)Marina
Items: (1)King Bear
Enemies: Shastel, Dullahan, Bolt Sword

First go inside the house.  Go through the broken hole in the left side and talk with Surlent.
After speaking with Surlent the doors in this castle are now able to be open.  Go through
the bottom door on the right for 260 Ragu.  Then go through the door on the top.  Go up the
steps and to the outside.  Continue the path and go down the steps near the bed with the
mouse in it.  Get the 240 Ragu from the chest then go back to where the mouse is.  Take the
left path.  Read the manual here, then go down the ladder and get the king bear from the
chest.

The Biotank Manual states this:

If you want to be the king of the world, turn the knobs as following:

Machine of the Moon: Turn to the right
Machine of the Planet: Turn to the right
Machine of the Sun: Turn to the left

If you want the world to be in peace, turn the knobs like this:

Machine of the Moon: Turn to the left
Machine of the Planet: Turn to the right
Machine of the Sun: Turn to the left

When you're ready exit the castle.

Day 8 -- rud_riday8

This is the day that sky islands fall from well, the sky.  So go north and visit the Town of
Roma.  Marina will see clean water and place the egg here.  Then exit the town and head
south east to the new connecting continent that carries Gommaroh City.

-=|Gommaroh City|=-
Levels: (27)Riza, (26)Garlyle, (26)Pipin
Items: (2)Horn Water, (2)Purifier, (1)Spirits, (1)Thunder'sTail
Enemies: Payler, NergalSoul

From the looks if it, this town has severe pollution problems.  In the southwest corner of
town, in some bowls, a horn water and a purifier can be found.  Outside of the house in
southwest corner of town, east of the doorway, follow the path to a treasure containing
a strength minus mantra.  IN?AKE, I haven't figured this one out yet.  Then goto the southeast
corner of town.  Seach the bowls here for some spirits.  Enter the house here and go down
the ladder for another purifier.  Then go back outside head head to the house in the north-east
part of town.

Go down the ladder and then follow along the wall west.  Go through the door here and get the
Thunder'sTail out of the chest.   This is a weaker rifle, but keep it for later.  Then head
back to where the second ladder is.  Go down this ladder and pull the switch.  Then go
back up the ladder.  Go around the wall south and pull this switch to go down the elevator.

Beat the Mad Player that's in front of the screen, then Pipin will disappear.  Beat another
Mad Player with only Riza and Garlyle, then Garlyle will disappear.  Go into the next
room and speak with the flashing dude here.  After that you will awaken.

Talk to Pipin on the right.  He is in a dream about being king.  Choose the first answer
for all the questions then Pipin will join you.  Then goto the left side and speak with
Garlyle.  Garlyle's dream is a little different than Pipin's.

First, Choose the answer of "Help the mermaid."  Then choose the answer of "No, I can't
get married."  Third, choose the answer of "I protect people."  Finally choose the answer
of "I love her."  Then Garlyle will join you again.  Then be ready to fight a boss.  Goto
the monitor in the upper right corner and heal yourself.  Then goto the monitor in the upper
left corner and choose one of the characters.


BOSS: Laumen
HP: 5000
ABILITIES: Scan
MANTRAS: LARTOUNAMEL, TERAUS, IGTEUM, TEOTEUM, LEFLUS, METANIU
EXP: 3885
RAGU: 1205
DROPS: None.
WEAK: None.

Strategy:  He doesn't have any general mantra weaknesses, and he also uses a wide variety of
mantras.  First, don't equip any defensive equipment that use the defense of wind or water.
Otherwise, this guy will destroy you.  Also at the beginning of the fight cast these four
spells, VIRUS, TOUNAREEM, IGNAREEM, and SUNA.  These spells being, Spirit Down, Def Vs.
Lightning, Def Vs. Fire, and Spirit Up.  Then use normal attacks with Garlyle, and use mantras
with Pipin until his MP is depleted.  For Riza, just use mantras.  The Def Vs. Element spells
only seem to last three turns, but the other spells seem to last the entire fight.  To make
the fight even easier, cast some attack up and defense down spells like POWERUP for an attack
boost and SOFT for a defense down spell. Also, when he uses his scan ability, that means the
following turn he'll use a powerful single target mantra on that person.

Then retrieve the Mother Energy from Laumen and exit the house.  Notice there will be another
dog there.  Speak to the dogs and the new dog will give you a harvest seed.  Then return to
Sodom Ruins.  Go into the hole in the wall on the left side of the room upstairs.  Take the
left path and put the harvest seed in the jar.  The bookcase will move revealing the hole
in the wall.  Go upstairs and read the book.  As you read the book, the dead cultists will
start to move in.  When you get the last page you'll be attacked by five mahogony chairs.

ENEMY: MahogChair
HP: 600
ABILITIES: Ghosttremor, Poltergeist, Ghostflame
MANTRAS: None.
EXP: 1000
RAGU: 0
DROPS: None.
WEAK: None.

Strategy:  These enemies aren't very strong, but there's a particular way to beat them.  Wait
for the spirit in the center to use Deluge.  This is the chair that you want to attack.  You
can't defeat the other chairs until you beat the possesed one.  After this battle, you have
to fight a king.

BOSS: KingEltina
HP: 3000
ABILITIES: Ghosttremmor, Pollution Ghost
MANTRAS: SERENATES, LUCSERELUS, MARLUCSERE
EXP: 4998
RAGU: 3000
DROPS: None.
WEAK: Light

Strategy:  This guy mainly uses dark attacks, so just cast VIRUS on him right away.  Then cast
SERENAREEM and SUNA for darkness protection and spirit up.  Then pummel him with holy mantras
and regular attacks.  He doesn't have too much health, so he should go down quickly.  When
he gets low on health he'll start to use Pollution Ghost.

After the fight, fall down the hole and grab the Key to Ruins off of the table. Exit the ruins
and head back to Gommaroh City.

Day 9 -- rud_riday9

-=|Gommaroh City|=-
Levels: (31)Riza, (30)Garlyle, (30)Pipin
Items: None.
Enemies: HungryHead, Payler, NergalSoul

Goto the house in the south-west corner.  Go down the ladder and then go into the elevator.
Since you have the key now, Open the locked door in this sewer.  Now remember the information
we saw in the Ruins of Sodom.  About the Biotanks and etc.  Well, this is the time to use
that information.

If you want to be the king of the world, turn the knobs as following:

Machine of the Moon: Turn to the right
Machine of the Planet: Turn to the right
Machine of the Sun: Turn to the left

If you want the world to be in peace, turn the knobs like this:

Machine of the Moon: Turn to the left
Machine of the Planet: Turn to the right
Machine of the Sun: Turn to the left

So then that means that the knobs on the left must be turned left and the knobs on the right
must be turned right.  The only difference between the two are the knobs of the moon.  If
you want to be the king of the world, you die.  If you want peace, the water will be purified
and you'll gain access to the abyss.

Exit the tank area, and then take the right path through the hole.  Go through the hole here
that was once blocked.  Then they'll open the path to the pyramid.  First, go back to the
Holy Tree.

The Holy Tree will have five harvest seeds around it, in which you can grab.  The tree will
then be fully grown, so he'll heal you now.  Then head back to the undersea pyramid.

Day 10 -- rud_riday10

-=|Undersea Pyramid|=-
Levels: (33)Riza, (33)Garlyle, (33)Pipin
Items:
Enemies: Pollyps, Crepida, Galoze

Go through the center part and Marina will be fighting a boss by herself.  Go join in on the
fight.

BOSS: Abrasax
HP: 4500
ABILITIES: Stab-Throw, Pollution Gas
MANTRAS: MORAQU, VUYULT
EXP: 4436
RAGU: 693
DROPS: None.
WEAK: Fire

Strategy:  This guy uses mainly water mantras.  Use mantras with Riza, Garlyle, and Pipin and
attack when MP is gone.  Just use regular attacks with Marina.  His Stab-Throw attack is
almost impossible not to die from.

After the battle Marina will join you.  Press the button to release the Hegs.  Then go down
the stairs.  Follow the left path around the wall and up the stairs.  Drink from the jar then
go back down to the spilt.  Go north from the spilt and up the stairs.  Press the button and
release the hegs.

Then go downstairs.  Take the left path and go past the stairs and press the button.  Then
go back and go down the nearby stairs.  Grab the Mist Gun from the chest then head past the
boss guarding the door and through the other door and save.  Then head back to the boss.

BOSS: Danapati
HP: 4500
ABILITIES: Water Pillar, Rain, Flood, Downpour, Deluge
MANTRAS: None.
EXP: 6492
RAGU: 1338
DROPS: None.
WEAK: Fire

Strategy: This boss is soooo easy.  I only had to heal three times the entire battle.  Normal
attacks do an amazing amount of damage to this guy.  I didn't even have to waste a mantra
on him.  Normal attacks do an average of 120 damage to him, and don't forget to mention the
critical hits that happen on occasion.

After the fight head to the back room and ride the hegs to Lyla.  The elder is in the house
direct north from where you are.  The bar in the southeast corner of town will teach you
a new mantra.

AQUTEUM: Drink named after the Mother of the Ocean.

Then goto the forge and buy a new spear for Marina.  When ready, talk to the hegs in the south
side of town.  Then they'll take you to the Vilshin Ruins.

Day 11 -- rud_riday11

Exit the ruins and then head east to the forest.

At the hidden forest, the puzzle works like a clock system.  Starting at 9, you go around
12, 3, and then end at 6.  So you would go like this from the starting location: West, North,
East, South.  Then goto the elder's house in the northern part of town.

After the long speech, Sion will come down and he'll trade you Heg's Ocarina for the Revive
Herb.  Then goto the sage's house in the southwest corner of town.  Get the Vilshin Key from
them and then goto the Vilshan Ruins in the northwest.  Goto the building east of the first
building.  Get the Nuad Herb from the chest then look at the monitor.

Then goto the first building and down the steps to the Heg Shrine.  The next destination is
Mantra Peak.  Go south around the bend and get to a big water area where it loops over and over
from left to right.  On the top somewhere will be a hole leading to the exit to Mantra Peak.
Goto the top of peak and speak with Zora.  She'll tell you to return to the Goddess Meifa.

The next place to goto is the village of Karn.  From this cave go east and along the south
edge there will be a entryway leading to the shrine that's near Karn.  Then take the boat
located in the southwest corner to the statue.

Day 12 -- rud_riday12

-=|Statue of Meifa|=-
Levels: (38)Riza, (38)Garlyle, (38)Pipin, (37)Marina
Items: (1)Nuad Herb, (1)Dusk 909, (1)Queen's Coat, (1)Horn Water, (1)Purifier
Enemies: Mation, Holy Dog, PaylerHard

On the fourth floor there is a mantra puzzle here.  PIKUGAZE?O is the word.  The letter in this
case is R.  So then the mantra would be PIKUGAZERO.  This will be very effective in the boss to
come.  For this spell decreases magic defense, which increases the power of your mantra greatly
Climb the tower all the way to the fifth floor.  Then instead of going up the steps to the next
floor, go through the door on the right side of the room.  Go south down the steps and through
another door. Get the Nuad Herb out of the chest then go through the door in the northwest
corner indicated by the floor pattern.  Then go all the way to the left and down the steps.
Get the Dusk 909 and the Queen's Coat out of the sealed chests.  Then go back and go up the
steps.  Drink from the jar then head back to the main area of the fifth floor.  Then go left
past the steps and save in the next room.  Climb the stairs to the sixth floor, then get
ready to fight Meifa.

BOSS: Meifa
HP: 6500
ABILITIES: None.
MANTRAS: CAFOOTAC, PELGSHEET, CONAZEHILI
EXP: 10492
RAGU: 1845
DROPS: None.
WEAK: Dark

Strategy: At the beginning of the battle cast VIRUS, PROTECT, LUNA, and PIKUGAZERO.  Then
attack with dark magic against her.  The combination of LUNA and PIKUGAZERO is so powerful
that Meifa will be dead in no time.

After the battle, Meifa takes you to the moon!  This is where you must go to beat Sodom.
When you land it will be Day 15, since it takes a couple days to reach the moon.

Day 15 -- rud_riday15

Go downstairs then take a left.  Take the elevator to the entrance.  Go out through the center.

-=|Crater Base|=-
Levels: (40)Riza, (40)Garlyle, (40)Pipin, (40)Marina
Items: (1)Zeland Helmet, (1)Amrita, (1)Mirage
Enemies: BlueNotes, Shylock, SGT Soul, Bombard

Before the bridge, take the right path and get the Zeland Helmet in the north.  Then goto the
south and press the switch.  Then goto the left side and get the Amrita out of the chest and
press the switch in the south.  Then cross the large bridge in the middle.  First, press the
button twice and get the Mirage out of the chest.  Then go back and press the button again
to get at the third button.  Press this button then go back and turn the first two buttons
off.  Cross the bridge again and press the button.

ENEMY: Bifron
HP: 1500
ABILITIES: Babel Vulcan, Gunshot
MANTRAS: None.
EXP: 511
RAGU: 140
DROPS: None.
WEAK: None.

After the fight, press the switch behind where they used to be.  Then head back and press
buttons 1 and 2 again.  Then head back down the bridge, restore your HP/MP and save.  Then
press the switch leading to Sodom's Chambers.

-=|Sodom's Chambers|=-
Levels: (43)Riza, (43)Garlyle, (43)Pipin, (42)Marina
Items: None.
Enemies: None.

Go through the door and be ready to fight the final battle with Sodom.

BOSS: Sodom
HP: 16000
ABILITIES:
MANTRAS: YUVUSUC, HOARDAMAR, PEDEMNU, LUCFULLSUTA, KUUSUKU, BILAPEMANU, KINGCOAST
EXP: 13041
RAGU: 1907
DROPS: None.
WEAK: Fire

Strategy:  This guy hits very, very, hard.  Each attack that he does to you does an average
of 150-170.  You can nerf this a little, but the effects don't last very long.  At the
beginning of the battle, cast these mantras: VIRUS, PIKUGAZERO, BANISH, PROTECT, and WEAK.
This will nerf his attacks by about 40%.  Then keep attacking him with fire mantras and
healing at the same time.  Try and keep your health above 150 the entire time, as sometimes
he's quicker than you are.  Also equipping water defensed equipment can help.

This is the end of Riza's Sceanario, yay!  Next update will include some information in
Surlent's scenario.

Surlent's Scenario -- Seaking the past.... -- rud_surlent

Day 0 -- rud_surday0

Leave the dragon ruins and head westward to Eremia's Manor.  Go there to retrieve the holy
grail for Dr. Muench's research.  However, the holy grail is being stolen by Dune and Cid.
Eremia tells you not to worry about it and go back to Dr. Muench.

Day 1 -- rud_surday1

Dr. Muench isn't at the Dragon God Ruins anymore.  He's currently at the second floor of the
INN in the town to the north.

-=|Port Town Oriab|=-
Levels: (1)Surlent, (1)Legin
Items: (1)Purifier
Enemies: None.

Talk to the doctor then prepare for going to the volcano.  The bartender in the PUB will
teach you a new mantra.

AQUMEL: Drink named after the ocean's purification.

The house in the northwest corner of town carries a desk containing a purifier.  Then
goto Castagia Lab in the northeast corner of town.  Speak with Castagia and he'll let you
use the boat to go speak with Solon.

-=|Thor Volcano|=-
Levels: (1)Surlent, (1)Legin
Items: (1)Medical Herb, (1)Tasty Water
Enemies: Thorsnout, Balan Bird, Gulg Rock

Head east along the bridges.  When the path spilts go south and get the medical herb.  Then
go back east.  This just only contains a mantra with the word, (Attribute)REE?.  The missing
letter is M, to spell REEM.  So just attach a basic mantra spell to the REEM suffix and it
will have the anti-mantra of that basic one.  Then take the south door and go around through
the next door.  Cross the magma then speak with Solon.  After speaking with him Sork will
join your party.  Exit the volcano and head back to town.

Day 2 -- rud_surday2

Go talk to Dr Muench and he'll tell you to goto the Horn Cave.  To get there, go through the
great forest.  There is also another thing that can be done at this point.  To the east of
the Dragon God Ruins lies the Sakkara Desert.  In this desert there are these camel riding
dudes, Paymon.  They drop this weapon for Surlent called a Red Eagle.  This weapon is extremely
powerful for this time in the game.  This weapon also allows you to attack from the back row.

When you're ready head to the east of town into the great forest.

-=|Great Forest|=-
Levels: (6)Surlent, (6)Legin, (6)Sork
Items: (1)Tasty Water, (1)Purifier
Enemies: Tail Dog, Rhea, SmSetaVista

Go north, until the path splits.  On the right path, there's a chest with a note in it.  It
says escaping from battles, PEA?E.  The missing letter in this case is C, to spell PEACE.
So you don't need to take that path knowing that, head to the left side.  Beat the plant that
is blocking the way and continue onward.  Then cross the bridge to the north.  Continue
left and cross the bridge.  Beat the plant then grab the item below him.  Continue north
and exit the forest.

-=|Horn Cave|=-
Levels: (7)Surlent, (7)Legin, (7)Sork
Items: None.
Enemies: Hornbat, Purana

Cross the leaf bridge and keep going north.  There isn't anything in this place, except for
a holy robe in the back room.  Dune and Cid steal this item from you.  With nothing left to
do here, head back to town.

Day 3 -- rud_surday3

Talk with the doctor in the INN then head to the harbor.  Talk with the doctor then take
a cruise to Ompross.  In Ompross, goto the house in the southwestern corner of town.  Speak
with Nurk and take the boat to the ruins.

-=|Ruins of Fahl|=-
Levels: (7)Surlent, (7)Legin, (7)Sork
Items: (1)Tasty Water, (1)Alarum, (1)Fahl Stone
Enemies: Kukuro, Leon, Hades

Go through the door on the left first, and grab the tasty water.  Then go back and go up the
stairs on the left.  Press the button on your right to remove the stakes around the treasures.
The treasure on the left contains 240 Ragu and the one on the right contains an alarum.  The
treasure in the center contains a spell.  The absorbtion of your enemies strength, S?ELLA.
The missing letter is T, to spell STELLA.

Then go back and press the button again to lower the stakes to go up the next set of stairs.
Drink from the jar on the far left of the room then go up the stairs.  On the next floor,
climb up the stairs on the left.  Get the Fahl Stone out of the chest and then go back and
go up the stairs on the right.

Press the switch then go back and go up the middle set of stairs.  Then go up the stairs
where the poles once used to be.  Go through the large door and be ready to fight the
first boss.

BOSS: Ozunna
HP: 1000
ABILITIES: Curse Staff
MANTRAS: IGNA, MORIG, WAIGNA
EXP: 315
RAGU: 367
DROPS: None.
WEAK: Water

Strategy: First, get rid of his kukuros.  They don't have much health, so it shouldn't be
easy to take them out.  Then concentrate on him.  Use water mantras on him with Surlent
and just use regular attacks with Legin and Sork.

Day 4 -- rud_surday4

After the battle, release the children.  Then head back downstairs to the boat.  Take the
boat to Avdol.  Watch the eclipse upstairs, then when you hear the scream, take the elevator
to the bottom floor.  Dr. Muench will be dead and Rudra of the Reptiles will come out of the
Lago Stone.  Rudra will kill you, and give you the jade as you're dying.

Day 5 -- rud_surday5

Go upstairs and talk to the guy at the table.  He'll tell you to come to the museum of magic.
Exit town, then go north through the tunnel.  When you come to the spilt of west and east,
take the east path.  Then follow the bend south until you reach the Museum of Magic.

Go through the entrance and follow the path until you reach the Lago Stone.  Speak with
Culgan and release the seal on the Rudra of the Humans.  Then go release the seal on
the Apocolypse Blade.

You'll be trapped inside of the blade and then the rudra will return to you the surface.

Day 6 -- rud_surday6

Speak with Gommaroh then go through the hole he opens.  Choose one of the candidates for
your new body.  Then exit the area via the teleporter to the south.  Then go north of
the lizard town through the gate.

Speak with Sork and Solon and then Sork will join your party.  Then go through the volcano
and take the boat back to Oriab.  Speak with Legin, Lolo and the doctor.  After talking with
them, Legin and Lolo will join you.  Then goto the forge.  Buy some equipment for Surlent
and a bow for Lolo.  Put Lolo in the back row and move surlent to the front row.  Then
head south to Eremia's Manor.

-=|Eremia's Manor|=-
Levels: (11)Surlent, (11)Legin, (11)Sork, (11)Lolo
Items: (1)Purifier, (1)Cosmo Gun
Enemies: Deathdaril, Mondo

The front door is locked, so go through the side door.  Open the three chests that are in here.
Equip the Cosmo Gun onto Legin.  Then go upstairs and goto the room where the holy grail once
was.  Be ready to fight a boss.

BOSS: Lazm
HP: 1500
ABILITIES: Lazm Air, Lazm Breath, Lazm Thunder, Lazm Horn
MANTRAS: None.
EXP: 708
RAGU: 673
DROPS: Rem Herb
WEAK: None.

Strategy: At the beginning of the fight cast WEAK and SOFT on him.  Then cast POWERUP and
BANISH on yourself.  After that, just pummel away on him.  His attacks will be greatly
weakened.  The only one to really watch out for his the Lazm Thunder.  It's a multi-hit
attack, but shouldn't do too much damage.

Hausen will expose you to the light of day and you'll go back to the netherworld.  Choose
another body and then exit the place and head to the Museum of Magic.

Day 7 -- rud_surday7

In the basement of the museum is a talking stuffed animal.  Riza's mother will be there and
she'll have some things to tell you.  Then exit the museum and head to the warp that leads
to Thor Volcano.  The party will be waiting for you there.

After speaking with Solon, go through the right door and into the teleporter.  Teleport to
the Ruins of Solom.  After speaking with Riza, head back and take the teleporter.  Keep
taking the teleport until you reach Meifa's Statue.  Grab the Warp Energy and Sleipnir out
the chests and head back to Thor Volcano.

Take the warp to the Underworld.  From there go west and take the warp to Vilshan Ruins.
Exit the ruins and head east.

Day 8 -- rud_surday8

I thought the light of the sun killed Surlent, but I guess not in this case :o

Head to the Lost Forest and form the clock pattern of paths.  Beginning at 9.  So from the
entrance, go west, north, east, south.  Talk with the sage in the northern house.  Then
goto the southwestern house and talk with the historians.  Exit the town afterwards.

The sky will fall and giving you access to the Garal Tunnel.  Go through the tunnel and
take the east exit.  Then head south into the Great Forest.  Grab the Peschel Boots out
of the chest then continue west.  Be ready to fight a boss after crossing the bridge.

BOSS: Dark Ein
HP: 3000
ABILITIES: Iron Claw
MANTRAS: MOENSERE, SEREMEL
EXP: 1317
RAGU: 873
DROPS: Moon Ring
WEAK: Light

Strategy: This guy isn't too difficult.  Just cast VIRUS and WEAK on him.  Then keep attacking
with regular attacks and light based mantras and he'll go down easily.  MOENSERE is semi
powerful, but nothing really to worry about.

Then exit the forest and goto Oriab.  Talk with Castagia and he'll give you a stabilizer to
stop the sandstorms.  Then exit and head southeast through the dragon ruins and into the
Sakkara Desert.

Day 9 -- rud_surday9

-=|Sakkara Desert|=-
Levels: (16)Surlent, (16)Legin, (16)Sork, (15)Lolo
Items: (1)Alarum
Enemies: None.

Legin will fire up the stabilizer and the sandstorm will disappear.  Head north and grab
the Alarum on the way.  Be ready to fight, yet another boss.

BOSS: DesertRose
HP: 2000
ABILITIES: None.
MANTRAS: WARKIRAT, MOENKU, WARHETPRA, DEES
EXP: 2160
RAGU: 2505
DROPS: None.
WEAK: Lightning

Strategy: This guy mainly uses earth mantras on you.  They are rather powerful and can kill
your characters in one hit.  Luckily, there's some status spells that can be useful here.
First cast VIRUS on him.  Then cast SUNA and PROTECT on yourself.  Even nerfed, attacks
like WARHETPRA will still deal around 100 damage to all your characters.  After his health
gets below 50% he'll start using a rather weak wind mantra.

After the fight, head northeast into Avdol.  The town will be zombied, so try and avoid the
people.  Head to the northeastern side of town and into the labortory.  Take the elevator to
the basement.  Investigate the Lago Stone then exit the town.

Head north around the bend and follow it south into the Thor Volcano.

-=|Thor Volcano|=-
Levels: (18)Surlent, (18)Legin, (18)Sork, (17)Lolo
Items: None.
Enemies: Flame Sword, FreyjaBird, Freeance, Bone Fuga

From here head to Solon's room.  After speaking with him, you'll learn that Culgan has gone
to the Ruins of Ruhle.

-=|Ruins of Ruhle|=-
Levels: (19)Surlent, (19)Legin, (19)Sork, (18)Lolo
Items: (1)Rondine, (2)Horn Water, (1)Rem Herb
Enemies: Rugal, Batconnor, Knave

The group will spilt up with one group chasing Culgan and the other getting the Holy Grail.
Get the holy grail from the room.  Then open up the clock door and get the Rondine and the
Horn Water.  Then head back down stairs and trap Culgan in the basement.

BOSS: Culgan
HP: 5000
ABILITIES: None.
MANTRAS: SHIITAFU, LUCTEOMEL, DEES, SOAREEM, VUDEPIT, KIBILAES, GRANTEONA
EXP: 4220
RAGU: 3056
DROPS: Moon Ring
WEAK: Light

Strategy:  First cast PIKUGAZERO, SUNA, and VIRUS on him.  Then continue casting light mantra
with Surlent and Lolo.  Attack him with Sork and Legin.  After 50% of his health is gone, he
will cast SOAREEM.  He'll also start to use some strong wind mantras, so it might be good
to put TEONAREEM on, which halfs the power of wind.

After the fight go back upstairs and exit the ruins.  The water will now be purified and it
will be the next day outside.

Day 10 -- rud_surday10

Head North, then head west to the town of Roma.  Then head southeast to the Ruins of Sodom.
Go through the hole in the wall in the northeast.  Then take the teleporter to the Sigmund
Glacier.

-=|Sigmund Glacier|=-
Levels: (21)Surlent, (21)Legin, (21)Sork, (21)Lolo
Items: (1)Horn Water, (1)Ice Sword
Enemies: FreyjaBird, Hardlock, Icerock, Ice Jack, Ice Queen, Ice King, Lycea

Exit the teleporter area and go into the glacier.  Take the southeastern path and then
keep going.  Go past the chest and through the northern door.  Investigate the sword and
you'll open up the bridge, and attacked by an ice queen at the same time.

After the battle, head back and the bridge will be there.  Grab the horn water from the chest
then head through the door.  Speak with the Rudra of the Danans then go through the door next
to him.  Go one screen forward and one screen backwards.  Fight with the Ice King then get
the ice sword.

Then head back to the teleporter and goto Mantra Peak.  Talk with Zora and she'll let you
use her boat.  Go down the mountain to the bottom and take the boat to Danelf.  From
Danelf head westward to the town of Vad.  Enter the town through the east exit then take
the south exit and head to the Tower of the Giants.

-=|Tower of the Giants|=-
Levels: (23)Surlent, (23)Legin, (23)Sork, (23)Lolo
Items: (1)Rem Herb, (1)Alarum, (1)Nuad Herb, (1)Heuy Ring, (1)Horn Water
Enemies: Vadbaal, Dark Sword, Babydoll

Go north and grab the 800 Ragu and Rem Herb out of the chests.  Then go back and go up the
stairs.  Go up the left path and grab the Alarum out of the chest then go up the stairs.
Go up the next two stairs then grab the nuad herb and 1100 Ragu out of the chests.  Then
go out the south door and grab the Heuy Ring.  Then go back and up the stairs.  Grab the
horn water out of the chests.  Go up the next stairs and then go through the far door.

Drink from the jar and save at the statue.  Be ready to fight the Rudra of the Giants.

BOSS: Abilijer
HP: 4500
ABILITIES: Large Mace, Upper Attack, Ogre Revenge
MANTRAS: None.
EXP: 4848
RAGU: 1581
DROPS: None.
WEAK: None.

Strategy: This guy has rather high magic defense, so just hit him with regular attacks.  Cast
VIRUS, SOFT, WEAK, and POWERUP at the beginning of the battle.  His large mace was so weak
after that, he only did 1 damage per hit with it.  The only attack to really worry about is
the Ogre Revenge.  Even this attack won't deal too much damage.  Usually around 90 it did.

After the fight, go back and take a shard from the lago stone.  Then go back and fall down the
hole below the treasure chest containing the mantra.  Grab the 1920 Ragu out of it then cast
PEACE and exit the tower.

Then head back to the teleporter and return to the glacier.  Speak with the Rudra and then
return to the teleporter and goto Thor Volcano.  Take the warp to the Netherworld.

Day 11 -- rud_surday11

Goto the Musuem of Magic and get the shard from the lago stone.  Then exit and head back to
Thor Volcano.  Exit the volcano through the eastern exit and then go around the bend and
south of the town of Avdol to the vault.

Get the Moon Ring from the treasure on the right then go in the center and get the ark
piece.  Dune and Cid will come and then they'll let you ride in the airship, if you let
them use the contraption.

Talk to Cid in the engine room and take off to Lyla.  Talk with the elder in the northern
part of the town and take the ark to the Undersea Palace.

-=|Undersea Palace|=-
Levels: (28)Surlent, (28)Legin, (28)Sork, (28)Lolo
Items: (1)Horn Water, (1)Alarum, (1)Blue Swallow, (1)Ophelia
Enemies: Blue Rex, Mini Acna,

Go into the Undersea Palace.  From there, go through the right door and get the 2000 Ragu,
Alarum, and Horn Water out of the chests.  Keep going up around the stairs until you reach
a spilt with one path leading west and one path leading south.  Take the west path and
continue until you reach the Rudra of the Mermaids.  Grab the Blue Swallow and Ophelia out
of the sealed chests then speak with the rudra and prepare to fight with him.

BOSS: Kidal
HP: 5000
ABILITIES: Soul Killer
MANTRAS: ONHINAF, PROANI, HORAR
EXP: 5872
RAGU: 3305
DROPS: Aqua Ring
WEAK: Fire

Strategy: This guy is just a huge pain in the behind.  He's probably the toughest of all
the Rudras to this point.  At the beginning of the battle cast: VIRUS, PROTECT, POWERUP,
and AQUNAREEM.  AQUNAREEM doesn't last very long, so it's best to cast it every few turns.
On the following turn cast SOFT on him.  After that, attack with Surlent, Legin, and
Sork.  Have Lolo heal you every turn.

After the fight, head take a shard from the lago stone and return to the ark.  Dune will
then return you to near Thor Volcano.

Day 13 -- rud_surday13

The next destination is through Thor Volcano and then to the Netherworld.  But first head
to the vault.  Follow the black paths and get the magic leaf out of the chest.  Then head
to the Netherworld.

Head east of the Museum of Magic and talk to Gommorah.  Gommaroh will tell you to goto the
Ruins of Tuhla.  First you have to find the ruins, so go speak with Castagia in Oriab.
The bridge is broken so you have to take the east exit out of Thor Volcano to get to
Oriab.

After speaking with Castagia, head to the port and take a cruise to Ompross.  Then exit the
town to the north and head to Mount Delphi.

Day 14 -- rud_surday14

-=|Delphi Mountain|=-
Levels: (32)Surlent, (32)Legin, (32)Sork, (32)Lolo
Items: (1)Alarum
Enemies: Rocknapock, Sigureda, NickBottom, Mukale

Go through the mountain gathering the items on the way.  This mountain is pretty straight
foward so just keep climbing until you reach the Ruins of Tuhla.

Go up to the top of the ruins and search the closed door.  Be ready to fight a boss.

BOSS: Gandharva
HP: 5500
ABILITIES: None.
MANTRAS: KUEDARES, MEGACOL, SUUMEDAGIL, METASEHSH, LARTOUNAMEL, METASEHNIU
EXP: 7804
RAGU: 1751
DROPS: Flight Stone
WEAK: Wind

Strategy:  This guy uses some very strong lightning mantras.  At the beginning of the battle,
cast VIRUS, PIKUGAZERO, SUNA, SOFT, and TOUNAREEM.  Then use wind mantras with Surlent and
Lolo.  Use regular attacks with Sork and Legin.  Also heal occasionally with Surlent or Lolo.

Then a door will appear.  Go through the door and head to the basement with the warp gates.
These gates can get rather confusing so I'll lay it out.  Gate Area 1 will be the gate after
going from the starting gate.

Gate Area 1

Center: Back to gate entrance.
Left: Gate Area 2
Right: Gate Area 3

Gate Area 2

Right: Gate Area 1
Bottom: Light Sword
Left: Gate Area 3

Gate Area 3

Upper-left: Gate Area 2
Upper-right: Path to Lazartes
Bottom-left: Rem Herb
Bottom-right: Gate Area 1

Take the path to Lazartes and then fight him.

BOSS: Lazastes
HP: 4500
ABILITIES: Lazastes Nail
MANTRAS: EERIROG
EXP: 7640
RAGU: 908
DROPS: None.
WEAK: Water

Strategy: Lazastes has very high magic defense, even though he's weak to water.  Water only
does a minimal amount of damage, so it's best to concentrate on regular attacks.  Cast VIRUS,
WEAK, SOFT, and POWERUP at the beginning of the battle.  Then pummel him with regular attacks
and heal with Lolo.

Then go through the door and play the switch game.  You can only step on up to three switches
before you have to start over.  Go down two switches and left one switch and save at the
statue.  Then walk across the switches getting the treasures.  Then finally, go south across
the switch on the bottom treasure chest.  Then go around and across that switch and through
the door.  Be ready to fight a boss.

BOSS: Gaya
HP: 4500
ABILITIES: None.
MANTRAS: PEKIHAKU, WARLEB, PEKIHAPEAU, KIVUPRAXTO, TOUNATES
EXP: 7640
RAGU: 908
DROPS: None.
WEAK: None.

Strategy: Gaya is very weak against regular attacks.  At the beginning of the fight cast
VIRUS, SOFT, POWERUP, and PROTECT.  Then attack with Surlent, Legin, and Sork, while healing
with Lolo.

Then go through the door.  Go down the steps on the far right side and then continue onwards
until you reach the mermaid boss.

BOSS: Dampti
HP: 5300
ABILITIES: Cold Breath, Blues Seed, Shoulder
MANTRAS: KAACUKOMEN, VUPRATAHNA
EXP: 9184
RAGU: 936
DROPS: None.
WEAK: Fire

Strategy:  At the beginning of the battle, cast VIRUS, PIKUGAZERO, SUNA, and WEAK on him.
His attacks are very powerful.  Some of them, even powerful enough to kill you in one hit.
Attack with Sork and Legin.  Heal with Lolo and alternate casting fire mantras and healing
mantras with Surlent.

Go down the stairs and go through the south door.  Continue onward and then insert the shard
of the Humans' Lago Stone.  Be ready to fight one of the four greats.

BOSS: Saizou
HP: 8500
ABILITIES: Slice, Strike, Energy Wave, Power Wave
MANTRAS: None.
EXP: 11988
RAGU: 1884
DROPS: None.
WEAK: None.

Strategy: Saizou isn't weak against any mantras, so just stick with physical attacks.  Use
the mantras WEAK, VIRUS, POWERUP, and SOFT.  Then attack with Surlent, Legin, and Sork.  Heal
occasionally with Lolo and restore the mantras when necessary.  It might have also helped that
Sork dealt two criticals to him each dealing 1250 damage :D

After the fight exit the ruins and follow the bend and through across the roots to the north
and into the town of Tarach.  Buy a thunder sword for sork.  Then head north into Shumisen.

Day 15

-=|Shumisen|=-
Levels: (41)Surlent, (41)Legin, (41)Sork, (41)Lolo
Items: (1)Daniel's Robe, (1)Cassius Mail, (2)Horn Water, (1)Rem Herb, (1)Alarum, (1)Magic Leaf
Enemies: Jamyu, Obedien, Galbute, Baalazhar,

From the entrance follow the rudra into the right tower.  Get the Cassius Mail and Daniel's
Robe out of the chests then go through the large door.  Go through the teleporter and
get the sealed chest items.  Grab the items out of the chest and then come back through the
left steps.

Then go up the right steps and be ready for the final boss.

BOSS: Hausen
HP: 13000
ABILITIES: None.
MANTRAS: LUCFULLTENU, KIBILAES, SEHREBUL, SUUDAMJIN, YUVUEMI, KAAKEPIBUL
EXP: 12508
RAGU: 1898
DROPS: None.
WEAK: Lightning

Strategy: Before the battle equip wind mantra defenses on everyone.  Then at the beginning,
cast VIRUS, TEONAREEM, SOFT, and POWERUP.  Then keep attacking with Surlent, Legin, and
Sork and heal with Lolo.  After this, his attacks won't be quite as strong.  Also, my attacks
did an average of 1700 per turn to him, and that's not including criticals.  His attacks won't
deal very much damage, usually around 50 for a single-target and 30 for a multi-target.  The
only attack that's exception to this is KAAKEPIBUL.  This attack will deal about 50 with
a multi-target.

This is the end of Surlent's Scenario.

Day 16 -- rud_finalday

If you're final scenario is that of Sion's or Surlent's head southeast of the town to the
Deep Sea Trench.  Go through the trench and then board the airship.  Tell everyone good bye
then head for the moon.

Go outside of the airship and Riza will join you.  Then return to the airship and ride the
airship.  Along the way, Brasnir's conscious will start to be infected by something.  Go
outside the room and go up the nearest ladder.  Then go down the next ladder and search
the beam.  A bridge will appear above it.  Then go and fight the boss.

BOSS: Brasnir
HP: 6000
ABILITIES: None.
MANTRAS: PEKIHAPERU, PEDEPIPER, PEKIHAKUE, MACROPOTEY, KIDEOHPIPER, KIDEREMNU
EXP: 14140
RAGU: 1929
DROPS: Amrita
WEAK: Water

Strategy: At the beginning of the battle cast POWERUP, SOFT, VIRUS, and PROTECT.  Attack with
Dune, Sion, and Surlent.  Heal with Riza as she seems to be the best at healing.  When his
health reaches below 50% he'll start to use mantras like MACROPOTEY, KIDEOHPIPER, and KIDEREMNU
to name a few.  KIDEOHPIPER will deal about 200-220 to a single character.  MACROPOTEY will
deal about 140 to everyone and KIDEREMNU will deal about 160 to everyone.  This is even with
status mantras on him.

Ramyleth will appear and take over the controls from Brasnir.  He'll then take you to the
gate of Urd.

-=|Urd's Gate|=-
Levels: (50)Dune, (44)Sion, (44)Surlent, (45)Riza
Items: (1)Daniel's Robe, (1)Meio Shield, (1)Octave Mail, (1)Peschel Boots, (1)Dark Bow,
(1)Death Falcon, (1)Hecate's Robe, (1)Flat Shield
Enemies: Star Wing, Carbon

Get the eight treasures out of the black chests that are all around the in the holes here.
Also each hole contains a boss that you must beat.

In the northwest is Setaviza who is weak against fire and mainly uses water mantras.
In the southeast is Lazm who is weak against nothing and mainly uses regular attacks.
In the northeast is Abilijer who is weak against nothing and mainly uses regular attacks.
In the southwest is Ravana who uses strong fire mantras, so counter with water mantras.

BOSS: Setaviza
HP: 3700
ABILITIES: Storm God Wrath
MANTRAS: KAAHORLT
EXP: 4000
RAGU: 0
DROPS: None.
WEAK: Fire

Strategy: At the beginning of the battle cast VIRUS, PIKUGAZERO, SUNA, and PROTECT.  Then
have everyone cast fire mantras on him.  I prefer using -BIRD mantras, mainly because they
are rather cheap and powerful.  IGBIRD dealt an average of 660 a hit to him, which killed
him in two turns.

BOSS: Lazm
HP: 4000
ABILITIES: Lazm Air, Lazm Thunder, Lazm Breath
MANTRAS: None.
EXP: 4000
RAGU: 0
DROPS: Nuad Herb
WEAK: None.

Strategy: At the beginning of the battle, cast WEAK, POWERUP, BANISH, and VIRUS.  Attack with
Sion, Dune, and Surlent while healing with Riza.  He should go down rather quickly.  Just
keep healing with Riza, even if your hp is full.  As sometimes he gets the first strike.

BOSS: Abilijer
HP: 4000
ABILITIES: Large Mace, Upper Attack
MANTRAS: None.
EXP: 4000
RAGU: 0
DROPS: None.
WEAK: None.

Strategy: Same strategy as Lazm,  Just cast those four mantras, then use the 3/1 attack/heal
combo.

BOSS: Narana
HP: 4000
ABILITIES: None.
MANTRAS: LUCCUKONESS, LUCWARKAPU, WARKILEB
EXP: 4000
RAGU: 0
DROPS: Orpheus Robe
WEAK: Water

Strategy: At the beginning of the battle, cast VIRUS, SUNA, IGNAREEM, and PIKUGAZERO.  Then
cast water mantras with everyone and occasionly heal with Riza.  I think i beat her in
about 3 turns.

After the fight, the door in the back center will open.  Be ready to fight the real Hausen.

BOSS: Hausen
HP: 8500
ABILITIES: None.
MANTRAS: MARLUCSERE, SUUMEDACOL, METASEHNIU, SUPERBIT, TERASORGIG
EXP: 8540
RAGU: 1979
DROPS: Magic Leaf
WEAK: Wind

Strategy: At the beginning of the battle, cast VIRUS, PIKUGAZERO, SUNA, PROTECT, and/or
SERENAREEM.  Then attack with everyone using wind mantras against him and occasionly
healing with Riza.

After the fight, head back to the ark and take it to Skuld's Gate.

-=|Skuld's Gate|=-
Levels: (53)Dune, (47)Sion, (47)Surlent, (48)Riza
Items: (--)Magic Leaf
Enemies: MimicL56

Go down the steps and enter the door.  Try leaving and you'll be taken to a secret place.
In this area are mimics in every chest.  However, the treasures in here can be gotten
a number of times.  Once you decide to fight the mimics, you have to beat all of them to
go back.

Just keep going through the doors.  **AVOID THE GRATES**  There are some difficult monsters
in these grates and aren't really worth the time to beat them.  Eventually, you will reach
a room with a recovery jar and a save point.  In the next room will be Saizou.

BOSS: Saizou
HP: 10500
ABILITIES: Air Wing, Sever, Gal Claw, Great Sever
MANTRAS: None.
EXP: 20300
RAGU: 2020
DROPS: Life Leaf
WEAK: None.

Strategy: At the beginning of the battle, cast VIRUS/BANISH, SOFT, WEAK, and POWERUP.  Then
use a 3/1 attack and heal combo.  Use Riza as the healer.  After five or six turns, cast the
status spells again.  Just keep attacking him until he's beaten.

Saizou tells you that Mitra is weak against wind and that she is located in the divine temple
in Verdandi.  So get back on the ark and head there.

-=|Verdandi's Temple|=-
Levels: (56)Dune, (50)Sion, (51)Surlent, (52)Riza
Items: (1)Mirror Shield, (1)Pure Ring, (1)Keats Helm, (1)Moon Ring, (1)
Enemies: Itaka, Ozric, IronBahdra, Odio, Fulezast, Nareus

Go outside the ark and then goto the statue.  You'll go through a scene with your companions.
Then go around and search for the statue.  Examine it and then you'll be teleported to the
main entrance.

At the southwestern door there contains a mirror shield.  In the southeast, there is a room
containing a pure ring.  The center doors contain a recovery jar and a save statue.  This
is also a good spot to level up if you think you are at a low level.  The enemy, Ozric, here
gives more experience than Saizou did.  They are usually grouped alone, but an easy way to
beat them is by casting SOFT, POWERUP, and BANISH on yourselves then just pummeling him.
Also, the recovery jar is near by if needed.

In the northeastern door contains a light helm called Keats Helm and in the northwest contains
a Zeland Helm.  When ready, go through the northern center door.

BOSS: Chaos Ein
HP: 10000
ABILITIES: Iron Claw
MANTRAS: CUKOPEREU, SOATEUM, NILUCMOLAS
EXP: 20300
RAGU: 3523
DROPS: Pure Ring
WEAK: Dark

Strategy: Equip light mantra defenses on before the fight.  Then at the beginning, cast WEAK,
VIRUS, SUNA, PIKUGAZERO, and SOANAREEM/PROTECT.  Have everyone use dark mantras, until they
run out of MP.  Occasionally heal with Riza or Surlent.  After his or her MP is gone, just
keep using regular attacks.

Continue onward, following the path.  Grab the twice treasures on the opposite sides of the
statue then contine to the statue.  Be ready to fight another boss.

BOSS: Chaos Zwei
HP: 10000
ABILITIES: Cold Breath
MANTRAS: KAACUKOMEN, KIPRATAHNA
EXP: 5591
RAGU: 2042
DROPS: None.
WEAK: Wind

Strategy: At the beginning of the fight, cast VIRUS, PIKUGAZERO, SUNA, and WEAK/PROTECT.  Then
cast wind mantras with Sion, Dune, and Surlent while healing with Riza.  The wind mantras will
deal about 650-700 a hit to him so he'll go down fairly quickly.

Examine the statue when you are ready to compete in the final battle.

-=|Final Chamber|=-
Levels: (68)Dune, (65)Sion, (65)Surlent, (65)Riza
Items: None.
Enemies: None.

BOSS: Mitra
HP: 11500
ABILITIES: None.
MANTRAS: LARTEOMEL, FULLTENU, KAAKIPEBUL
WEAK: Lightning

Strategy: At the beginning of the battle cast VIRUS, PIKUGAZERO, PROTECT, and SUNA.  Then
have Sion, Dune, and Surlent cast lightning spells on him.  I used KIFULLTOUREX on him which
costs a total of 12MP.  This dealt an average of 850 to him per hit.  Then I healed with
Riza using KAAYOULEFNAT which heals for about 140 at a cost of 7MP.

After this she'll transform into a much stronger form.

BOSS: Mitra (2nd Form)
HP: 28000
ABILITIES: Explosion, Skill, Magnate
MANTRAS: XOLHISHEET, GIGAPUSSPECK
WEAK: Varies

Strategy: At the beginning, cast WEAK twice, SUNA, BANISH, and PIKUGAZERO.  Mitra will change
her weakness rather rapidly.  Mainly after the first mantra is casted that is weak against her.
The change is all random so just keep trying to figure out which mantra it is that she's weak
to.  When Sion and Dune run out of MP and the status spells are worn off cast these spells:
WEAK twice, POWERUP, BANISH, and SOFT.  Then attack with Dune, Sion, and Surlent while healing
with Riza.

BOSS: Mitra (Final Form)
HP: 25000
ABILITIES: Flow, Riot, Judgement, Death
MANTRAS: None.
EXP: 30000
RAGU: None.
DROPS: None.
WEAK: Varies

Strategy: At the beginning of the fight, cast SOFT and POWERUP, then attack her with everyone.
When she changes to attack, (You'll know this when she uses the attack ability), then switch
over to mantras.  Cast BANISH, WEAK twice, SUNA, and PIKUGAZERO.  At some point around when
his health is 50% gone, he'll switch back over again.  However, once he uses death, he'll
switch back over again.

After the scene, you have beaten the game! wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!111

oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo
Chapter 5 -- Mantras -- rud_magic
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-=|Status Mantras|=-

SOFT       -- Defense Decrease   -- (ONE) -- 7MP
BANISH     -- Defense Increase   -- (ALL) -- 13MP
WEAK       -- Strength Decrease  -- (ONE) -- 7MP
POWERUP    -- Strength Increase  -- (ALL) -- 13MP
SUNA       -- Spirit Increase    -- (ALL) -- 10MP
VIRUS      -- Spirit Decrease    -- (ONE) -- 7MP
PIKUGAZERO -- Magic Def Decrease -- (ONE) -- 22MP
PROTECT    -- Magic Def Increase -- (ALL) -- 13MP

Here's a list of prefixes that I've came about in the game.  The damage is based off of using
fire mantras against killer bees with a Level 1 Surlent.  Also, MP Cost is based upon how much
that prefix costs, instead of the MP Cost in total.  The prefixes are sorted according to
MP Cost then sorted again into whether they're single or multi-target and then sorted a last
time to how powerful they are.  Damage is not always completely accurate, it's just an average
damage of the spell.

Prefix  Damage  MP Cost Targeting       Other Information
PE~             21              -1              ONE             Good spell for lowering mp cost.

RA~             7               1               ONE             Worthless.
WA~             8               1               ONE             None.
YU~             11              1               ONE             None.
NI~             12              1               ONE             None.
RE~             12              1               ONE             None.
CONT~           12              1               ONE             None.
KUU~            15              1               ONE             None.
HET~            15              1               ONE             None.
TOTON~          15              1               ONE             None.
PRO~            17              1               ONE             None.
GOH~            17              1               ONE             None.
YOU~            18              1               ONE             None.
WHI~            20              1               ONE             None.
VU~             31              1               ONE             None.
DE~             31              1               ONE             None.
WAR~            35              1               ONE             None.
CUKO~           44              1               ONE             Great damage for 1MP.

LAR~            -3              2               ONE             This did less damage than without the prefix.
RAH~            42              2               ONE             None.
LUC~            64              2               ONE             None.

R~              -9              3               ONE             Does less damage for 3MP ;o
SHII~           48              3               ONE             None.
FULL~           50              3               ONE             None.
HOR~            50              3               ONE             None.
MEGA~           56              3               ONE             None.
KAA~            90              3               ONE             None.

SUU~            71              4               ONE             None.
GIGA~           73              4               ONE             None.
KIPE~           109             4               ONE             None.

XOL~            84              5               ONE             None.
META~           86              5               ONE             None.
SEH~            87              5               ONE             None.
SEH~            90              5               ONE             None.
KI~             98              5               ONE             None.

GREAT~          106             6               ONE             None.
MAR~            106             6               ONE             None.
KUE~            108             6               ONE             None.
BILA~           113             6               ONE             None.

MOR~            36              7               ONE             Worthless.

GINA~           55              12              ONE             Extremely worthless, don't even bother.

O~              38              5               ALL             None.
CONA~           65              12              ALL             None.
GRAN~           91              22              ALL             Expensive, yet powerful.

Here's a list of some other mantras that captainj compiled.  All of these mantras that he found
only require you to use 1mp. Using these mantras makes the game quite easy however..


# powerful after the water is purified.
## powerful after the land is purified.
*** are the strongest 1MP spells


Level 1 1MP single attack spells:
pevutefaigus - fire, damage 161
pewartefawus - water, damage 172
pelucteuteum - wind, damage 160
pelucfaxkaat - lightning, damage 155
pewartefahus - light, damage 172
peluctefaeus - dark, damage 198
pewartefamus - void, damage 180

Level 2 1MP single attack spells:
pecoacukokan - fire, damage 150
pefaluckaase - water, damage 167
pecoatekaauf - wind, damage 200
pefaluckaaro - lightning, damage 167
pefaluckaapi - light, damage 167
pecukocoaege - dark, damage 175
pefavutegaus - void, damage 172

Level 3 1MP single attack spells:
peluctekaaen - fire, damage 181
peluctekaaao - water, damage 181
peluctekaafu - wind, damage 181
vugnuluckaat - lightning, damage 176
pefavugnuhus - light, damage 206
pefaongnueus - dark, damage 229
pevufakaahah - void, damage 166

Level 4 1MP single attack spells:
pefabulkaus - fire, damage 184
pegnuluckaaf - wind, damage 230 ***
pegnuhikaaro - lightning, damage 178
petevubulhus - light, damage 200
peteonbuleus - dark, damage 214
pecoafakaaon - void, damage 206 ***

level 5 1MP single attack spells:
pebulvukaaen - fire, damage 205
pebulvukaaao - water, damage 205
pegnufafjin - wind, damage 220
pecoavugnush - lightning, damage 227
pexbulgnuhus - light, damage 233 ***
bulwargnueus - dark, damage 237 ***
pecoavutekue - void, damage 181

level 6 1MP single attack spells:
pefavubulbit - fire, damage 209 ***
pecoabulski - water, damage 208 ***
pefaongnujin - wind, damage 220
petekaagnuus - lightning, damage 247 ***
pebulgnupius - light, damage 223
bulvugnuegod - dark, damage 232
peonfateruin - void, damage 168

Other 1MP single attack spells:
pefabulchaus - lv1 earth damage 168
pevucoafaleb - lv2 earth damage 152
pecoatemen - lv3 earth damage 174 ***
pebegnukaauf - word attack, damage 250 ***

LV 1 1MP multi attack spells:
pefakaaluci - fire, damage 107
pefakaalucr - water, damage 107
pefakaalucsa - wind, damage 107
pecukocoatsu - lightning, damage 97
pefakaalucso - light, damage 107
pecukocoaeya - dark, damage 110
pefakaaluco - void, damage 107 ***

LV 2 1MP multi attack spells:
petekaalucgi - fire, damage 110
petekaalucze - water, damage 110
pevutekaafsa - wind, damage 98
petekaalucd - lightning, damage 110
petekaalucnu - light, damage 110
pevufakaabon - dark, damage 97
pexfakaagina - void, damage 83

LV 3 1MP multi attack spells:
pefacoaonpen - fire, damage 97
pefacoaonpao - water, damage 97
petecoakaapf - wind, damage 120
gnuluckaatsu - lightning, damage 110
pegnufasous - light, damage 130
gnuluckaaeya - dark, damage 125
peluctephah - void, damage 81

LV 4 1MP multi attack spells:
pebulkaaluci - fire, damage 133 ***
pebulkaalucr - water, damage 133 ***
pegnulucpf - wind, damage 115
pegnukaalucd - lightning, damage 145 ***
pegnufanuus - light, damage 131
peonbulkaaya - dark, damage 119
pecoavutepon - void, damage 105

LV 5 1MP multi attack spells:
vubulkaapegi - fire, damage 125
vubulkaapeze - water, damage 125
pegnucoappit - wind, damage 119
pegnufaonpsh - lightning, damage 125
pebulgnusous/pegnubulnuus - light, damage 158 ***
pegnucoapsel - dark, damage 119
peonfatepkue - void, damage 89

LV 6 1MP multi attack spells:
pecoabulpgnu - fire, damage 126
pecoabulpar - water, damage 126
petegnupjin - wind, damage 129 ***
petegnupus - lightning, damage 129
petegnupkira - light, damage 129
petegnupgod - dark, damage 129 ***
petegnupruin - void, damage 93

Others:
petebulheg - water lv6, #
pecoavutegeo - earth lv1 ##
pecoafatejus - earth lv1, damage 114
pefateguraus - earth lv2, damage 115
pefavutepmen - earth lv3, damage 95
pebegnufapus/bebulgnunuus - word attack, damage 158 ***

Healing mantra:
pebecoalucri - heal one for 172 HP (by LV 66 Riza)
pebecoalefna - heal all for 123 HP (by LV 66 Riza)
pebefamegami - heal all (the best)
pebevutelife - revive (one)
tetegene - auto hp recover (one)

Multi magic defense up:
teteide - defense vs fire
tetepwde - defense vs water
tetepfde - defense vs wind
tetedde - defense vs lightning
tetephde - defense vs light
tetenaede - defense vs dark

others:
tetera - escape from battle
terkuri - float (all)
tetemo - attack cannot fail (one)
petetetemin - madness status (one)
tetenaek - block abnormal status (all)
tetespell - cancel magical status (global)
steal - absorb MP
tetecritical - must be critical hit (one)

oxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo
Chapter 6 -- Monsters -- hud_enemy
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Here's a list of enemies in the game regarding their weaknesses and etc.  It's not complete
whatsoever so this what I have for enemies so far.  Also, Experience is based on how much
a single character would receieve.

Example:

EXP: 20

With 1 char alive, EXP would stay as it is.
With 2 chars alive, that EXP would equal 10.
With 3 chars alive, that EXP would equal 6.
With 4 chars alive, that EXP would equal 5.

1 char  = EXP * 1
2 chars = EXP * 1/2
3 chars = EXP * 1/3
4 chars = EXP * 1/4

Format:

ENEMY: Name of the opponent.
HP: How much health the enemy has.
ABILITIES: Skills they use outside of mantras.
MANTRAS: Magic they use.
EXP: How much experience is given.
RAGU: How much ragu is given.
DROPS: What this enemy drops.
WEAK: Enemy's weakness to mantras.
WHERE: Where the enemy can be found.


ENEMY: Future
HP: 40
ABILITIES: Red Strike
MANTRAS: None.
EXP: 5
RAGU: 7
DROPS: None.
WHERE: Near Karn


ENEMY: Orps
HP: 20
ABILITIES: Bird Attack
MANTRAS: None.
EXP: 6
RAGU: 9
DROPS: Medical Herb
WEAK: None.
WHERE: Forest of Rem


ENEMY: Rem
HP: 50
ABILITIES: None.
MANTRAS: TEONA, TEOLUS
EXP: 8
RAGU: 15
DROPS: Rem Herb
WEAK: Lightning
WHERE: Forest of Rem

ENEMY: Gebelk
HP: 30
ABILITIES: Death Motor
MANTRAS: None.
EXP: 5
RAGU: 7
DROPS: None.
WEAK: None.
WHERE: Near Karn

ENEMY: Guard
HP: 100
ABILITIES: Slash
MANTRAS: None.
EXP: 23
RAGU: 25
DROPS: Medical Herb
WEAK: None.
WHERE: Babel

ENEMY: Babel Dog
HP: 50
ABILITIES: Bite, Babel Laser
MANTRAS: None.
EXP: 14
RAGU: 15
DROPS: Medical Herb
WEAK: None.
WHERE: Babel

ENEMY: Killer Bee
HP: 20
ABILITIES: Needle
MANTRAS: None.
EXP: 3
RAGU: 2
DROPS: None.
WEAK: None.
WHERE: Near Oriab

ENEMY: Balnapock
HP: 30
ABILITIES: Balna Attack
MANTRAS: None.
EXP: 6
RAGU: 3
DROPS: None.
WEAK: None.
WHERE: Near Oriab

ENEMY: Tail Dog
HP: 50
ABILITIES: Sickle
MANTRAS: None.
EXP: 4
RAGU: 11
DROPS: None.
WEAK: None.
WHERE: Great Forest

ENEMY: Rhea
HP: 50
ABILITIES: Rhea Breath
MANTRAS: AQULUS
EXP: 9
RAGU: 7
DROPS: None.
WEAK: Fire
WHERE: Great Forest

ENEMY: SmSetaVista
HP: 100
ABILITIES: Mini Setagas, Root Whip
MANTRAS: None.
EXP: 7
RAGU: 3
DROPS: Panacea
WEAK: None.
WHERE: Great Forest

ENEMY: Hornbat
HP: 60
ABILITIES: Blood Suck
MANTRAS: None.
EXP: 20
RAGU: 6
DROPS: Horn Water
WEAK: None.
WHERE: Horn Cave

ENEMY: Purana
HP: 80
ABILITIES: Plasma Attack, Plasma Storm
MANTRAS: None.
EXP: 12
RAGU: 15
DROPS: Horn Water
WEAK: None.
WHERE: Horn Cave

ENEMY: Lamias
HP: 60
ABILITIES: Beak
MANTRAS: None.
EXP: 20
RAGU: 13
DROPS: None.
WEAK: None.
WHERE: Near Danelf

ENEMY: Axis
HP: 20
ABILITIES: Axis Sword
MANTRAS: None.
EXP: 3
RAGU: 2
DROPS: None.
WEAK: None.
WHERE: Near Cryunne Castle

ENEMY: AxisKnight
HP: 80
ABILITIES: Axis Sword
MANTRAS: None.
EXP: 48
RAGU: 17
DROPS: Axis Shield
WEAK: None.
WHERE: Near Danelf (Forest)

ENEMY: Guardian (Water)
HP: 700
ABILITIES: Shuriken
MANTRAS: VUAQUNA, MORAQU
EXP: 186
RAGU: None.
DROPS: None.
WEAK: Fire
WHERE: Spirit Temple

ENEMY: Guardian (Earth)
HP: 700
ABILITIES: Shuriken
MANTRAS: HETPRA, WARRIRAT
EXP: 186
RAGU: None.
DROPS: None.
WEAK: None.
WHERE: Spirit Temple

ENEMY: Guardian (Fire)
HP: 700
ABILITIES: Shuriken, Flying Bird, Swallow
MANTRAS: FULLIGLUS, WAIGNA
EXP: 186
RAGU: None.
DROPS: None.
WEAK: None.
WHERE: Spirit Temple

ENEMY: Spearman
HP: 100
ABILITIES: Gouging Spear
MANTRAS: None.
EXP: 36
RAGU: 19
DROPS: None.
WEAK: None.
WHERE: Sacred Forest

ENEMY: Mohno
HP: 155
ABILITIES: Claw
MANTRAS: None.
EXP: 108
RAGU: 30
DROPS: Tasty Water
WEAK: None.
WHERE: Sacred Forest

ENEMY: Ghost
HP: 230
ABILITIES: Grudge
MANTRAS: JANISERENA, SHIIOTH
EXP: 52
RAGU: 44
DROPS: Horn Water
WEAK: Light
WHERE: Sacred Forest

ENEMY: Raizou
HP: 325
ABILITIES: SliceAsTheMoon, DarknessToDeath
MANTRAS: None.
EXP: 117
RAGU: 75
DROPS: Nuad Herb
WEAK: None.
WHERE: Mantra Peak

ENEMY: Nil
HP: 250
ABILITIES: Nil Spin, Nil Kick
MANTRAS: None.
EXP: 117
RAGU: 75
DROPS: Rem Herb
WEAK: None.
WHERE: Mantra Peak

ENEMY: Skull Bird
HP: 200
ABILITIES: Head Attack, Bite
MANTRAS: STELLA
EXP: 78
RAGU: 50
DROPS: None.
WEAK: Light
WHERE: Mantra Peak

ENEMY: Cultist (Red)
HP: 400
ABILITIES: None.
MANTRAS: HORIGMEL, RAYIGMEL
EXP: 387
RAGU: 201
DROPS: None.
WEAK: Water
WHERE: Netherworld, Clock Tower

ENEMY: ZombieAxis
HP: 50
ABILITIES: Axial, Axis Sword
MANTRAS: None.
EXP: 12
RAGU: 8
DROPS: Axis Shield
WEAK: Light
WHERE: Netherworld

ENEMY: Closer
HP: 50
ABILITIES: Head Attack, Jump Attack
MANTRAS: None.
EXP: 8
RAGU: 10
DROPS: None.
WEAK: Light
WHERE: Netherworld

ENEMY: Lugal
HP: 300
ABILITIES: Lugal Whip, Lugal Fang
MANTRAS: None.
EXP: 138
RAGU: 105
DROPS: Tasty Water
WEAK: None.
WHERE: Ruins of Ruhle

ENEMY: Batconnor
HP: 250
ABILITIES: Slash
MANTRAS: None.
EXP: 138
RAGU: 105
DROPS: Purifier
WEAK: None.
WHERE: Ruins of Ruhle

ENEMY: Knave
HP: 250
ABILITIES: Knave Screw, Knave Dance
MANTRAS: None.
EXP: 276
RAGU: 211
DROPS: Pure Ring
WEAK: None.
WHERE: Ruins of Ruhle

ENEMY: Neo Vandal
HP: 150
ABILITIES: Bomb
MANTRAS: None.
EXP: 75
RAGU: 54
DROPS: None.
WEAK: None.
WHERE: Near Ruins of Ruhle

ENEMY: Randigel
HP: 230
ABILITIES:  Randi Vulcan, Antares
MANTRAS: None.
EXP: 106
RAGU: 99
DROPS: None.
WEAK: None.
WHERE: Near Ruins of Ruhle

ENEMY: Pollutebat
HP: 160
ABILITIES: Polluted Fang, Blood Suck
MANTRAS: None.
EXP: 88
RAGU: 38
DROPS: Purifier
WEAK: None.
WHERE: Prison

ENEMY: Droll
HP: 1000
ABILITIES: Pollution Gas
MANTRAS: PULMORA
EXP: 789
RAGU: 0
DROPS: None.
WEAK: None.
WHERE: Prison

ENEMY: Shastel
HP: 325
ABILITIES:
MANTRAS: IGNATES, IGRANDE, WHICKAU
EXP: 207
RAGU: 83
DROPS: None.
WEAK: Water
WHERE: Ruins of Sodom

ENEMY: Dullahan
HP: 250
ABILITIES: Dark Moon Slice, Cursed Helmet
MANTRAS: None.
EXP: 121
RAGU: 83
DROPS: None.
WEAK: Light
WHERE: Ruins of Sodom

ENEMY: Bolt Sword
HP: 100
ABILITIES: Storm
MANTRAS: None.
EXP: 75
RAGU: 16
DROPS: Storm
WEAK: None.
WHERE: Ruins of Sodom

ENEMY: Payler
HP: 150
ABILITIES: Payler Drill, Payler Beam
MANTRAS: None.
EXP: 175
RAGU: 42
DROPS: None.
WEAK: None.
WHERE: Gommaroh City

ENEMY: NergalSoul
HP: 250
ABILITIES: Chain
MANTRAS: None.
EXP: 162
RAGU: 83
DROPS: Rem Herb
WEAK: Light
WHERE: Gommaroh City

ENEMY: Mad Player
HP: 750
ABILITIES: Mad Sounds
MANTRAS: VUDEON
EXP: 405
RAGU: 0
DROPS: None.
WEAK: None.
WHERE: Gommaroh City

ENEMY: HungryHead
HP: 300
ABILITIES: GunShot, Babel Cannon
MANTRAS: None.
EXP: 468
RAGU: 96
DROPS: None.
WEAK: Lightning
WHERE: Gommaroh City

ENEMY: Pollyps
HP: 250
ABILITIES: Polly-Whip
MANTRAS: None.
EXP: 220
RAGU: 65
DROPS: None.
WEAK: Fire
WHERE: Undersea Pyramid

ENEMY: Crepida
HP: 250
ABILITIES: Jump Press, Blinding Strike
MANTRAS: None.
EXP: 220
RAGU: 65
DROPS: None.
WEAK: Fire
WHERE: Undersea Pyramid

ENEMY: Galoze
HP: 500
ABILITIES: Headlock, PollutionNeedles
MANTRAS: None.
EXP: 272
RAGU: 65
DROPS: None.
WEAK: Fire
WHERE: Undersea Pyramid, Nukai

ENEMY: Mation
HP: 550
ABILITIES: McDuff Energy, McDuff Laser
MANTRAS: None.
EXP: 568
RAGU: 138
DROPS: None.
WEAK: None.
WHERE: Statue of Meifa

ENEMY: Holy Dog
HP: 600
ABILITIES: Holy Missle
MANTRAS: None.
EXP: 406
RAGU: 135
DROPS: None.
WEAK: Dark
WHERE: Statue of Meifa

ENEMY: PaylerHard
HP: 500
ABILITIES: Payler Laser, Payler Drill
MANTRAS: None.
EXP: 568
RAGU: 136
DROPS: None.
WEAK: Wind
WHERE: Statue of Meifa

ENEMY: BluesNotes
HP: 350
ABILITIES: None.
MANTRAS: NIHINATES, VUDEON
EXP: 654
RAGU: 12
DROPS: Horn Water
WEAK: None.
WHERE: Crater Base

ENEMY: Shylock
HP: 2500
ABILITIES:
MANTRAS: VUDEPIT, DEES
EXP: 5229
RAGU: 139
DROPS: Nuad Herb
WEAK: Light
WHERE: Crater Base

ENEMY: Bombard
HP: 1200
ABILITIES: Beak, EggBombs
MANTRAS:
EXP: 2733
RAGU: 0
DROPS: Horn Water
WEAK: None.
WHERE: Crater Base

ENEMY: SGT Soul
HP: 600
ABILITIES: Powered Rain
MANTRAS: None.
EXP: 652
RAGU: 139
DROPS: None.
WEAK: Light
WHERE: Crater Base

ENEMY: Balan Bird
HP: 60
ABILITIES: Talon, Flame Breath
MANTRAS: None.
EXP:
RAGU:
DROPS: Medical Herb
WEAK: Water
WHERE: Thor Volcano

ENEMY: Thorsnout
HP: 50
ABILITIES: Thor Quake, Skewer
MANTRAS: None.
EXP:
RAGU:
DROPS: Medical Herb
WEAK: Water
WHERE: Thor Volcano

ENEMY: Gulg Rock
HP: 40
ABILITIES: Circle Flame, Upper Rock
MANTRAS: None.
EXP: 4
RAGU: 4
DROPS: Tasty Water
WEAK: Water
WHERE: Thor Volcano

ENEMY: Kukuro
HP: 50
ABILITIES: Spike
MANTRAS: None.
EXP: 45
RAGU: 48
DROPS:
WEAK: None.
WHERE: Ruins of Fahl

ENEMY: Leon
HP: 100
ABILITIES: Leon Whip, Fragmatic
MANTRAS:
EXP: 56
RAGU: 7
DROPS:
WEAK: None.
WHERE: Ruins of Fahl

ENEMY: Hades
HP: 130
ABILITIES: Hades Bomber
MANTRAS: IGMEL
EXP: 78
RAGU: 79
DROPS:
WEAK: Water
WHERE: Ruins of Fahl

ENEMY: Deathdaril
HP: 200
ABILITIES: Death Slash, Death Phantom
MANTRAS: None.
EXP: 72
RAGU: 0
DROPS: None.
WEAK: Light
WHERE: Eremia's Manor

ENEMY: Mondo
HP: 250
ABILITIES: Evil Ones Die
MANTRAS: SHIITAERI
EXP: 56
RAGU: 67
DROPS: None.
WEAK: Light
WHERE: Eremia's Manor

ENEMY: Flame Sword
HP: 100
ABILITIES: Slash
MANTRAS: None.
EXP: 156
RAGU: 22
DROPS: Flame Sword
WEAK: Water
WHERE: Thor Volcano

ENEMY: FreyjaBird
HP: 550
ABILITIES: Bash
MANTRAS: IGNATES
EXP: 464
RAGU: 112
DROPS: None.
WEAK: Water
WHERE: Thor Volcano

ENEMY: Freeance
HP: 400
ABILITIES: None.
MANTRAS: WHICKAU, HAHNEL
EXP: 174
RAGU: 112
DROPS: None.
WEAK: Water
WHERE: Thor Volcano

ENEMY: Bone Fuga
HP: 300
ABILITIES: None.
MANTRAS: FULLIGLUS
EXP: 175
RAGU: 112
DROPS: Horn Water
WEAK: Water
WHERE: Thor Volcano

ENEMY: Hardlock
HP: 200
ABILITIES: Upper Rock, Circle Flame
MANTRAS: None.
EXP: 233
RAGU: 112
DROPS: None.
WEAK: None.
WHERE: Sigmund Glacier

ENEMY: Icerock
HP: 250
ABILITIES: Circle Storm, Ice Tower
MANTRAS: None.
EXP: 233
RAGU: 56
DROPS: Tasty Water
WEAK: Fire
WHERE: Sigmund Glacier

ENEMY: Lycea
HP: 250
ABILITIES: None.
MANTRAS: RAHAQUMEL
EXP: 156
RAGU: 75
DROPS:
WEAK: Fire
WHERE: Sigmund Glacier

ENEMY: Ice Queen
HP: 500
ABILITIES: Queen Punch, Blizzard
MANTRAS: None.
EXP: 656
RAGU: 244
DROPS: None.
WEAK: Fire
WHERE: Sigmund Glacier

ENEMY: Ice Jack
HP: 450
ABILITIES: Jack Punch, Blizzard
MANTRAS: None.
EXP: 232
RAGU: 112
DROPS: None.
WEAK: Fire
WHERE: Sigmund Glacier

ENEMY: Ice King
HP: 750
ABILITIES: Sigmund Breath, King Punch, Blizzard
MANTRAS: None.
EXP: 696
RAGU: 248
DROPS: None.
WEAK: Fire
WHERE: Sigmund Glacier

ENEMY: Vadbaal
HP: 550
ABILITIES: Baal Attack, Rod
MANTRAS: None.
EXP: 704
RAGU: 229
DROPS: Purifier
WEAK: None.
WHERE: Tower of the Giants

ENEMY: Babydoll
HP: 3500
ABILITIES: None.
MANTRAS:  TOTONNEB, EERIROG, IGREX
EXP: 1508
RAGU: 573
DROPS: None.
WEAK: None.
WHERE: Tower of the Giants

ENEMY: Dark Sword
HP: 325
ABILITIES: Darkness Sword, Slash
MANTRAS: None.
EXP: 316
RAGU: 78
DROPS: Dark Sword
WEAK: Light
WHERE: Tower of the Giants

ENEMY: Blue Rex
HP: 900
ABILITIES: Rex Shout
MANTRAS: None.
EXP: 616
RAGU: 241
DROPS: None.
WEAK: Fire
WHERE: Undersea Palace

ENEMY: Mini Acna
HP: 500
ABILITIES: None.
MANTRAS: PULMORA, VUYULT
EXP: 456
RAGU: 120
DROPS: None.
WEAK: Fire
WHERE: Undersea Palace

ENEMY: Rocknapock
HP: 200
ABILITIES:
MANTRAS:
EXP: 48
RAGU: 63
DROPS: None.
WEAK: None.
WHERE: Mount Delphi

ENEMY: Miser Bone
HP: 300
ABILITIES: None.
MANTRAS: NIHITEUM, LARNIHIMEL
EXP: 440
RAGU: 104
DROPS: Horn Water
WEAK: None.
WHERE: Mount Delphi

ENEMY: Rocker
HP: 150
ABILITIES: Beak
MANTRAS: None.
EXP: 56
RAGU: 12
DROPS: None.
WEAK: None.
WHERE: Mount Delphi

ENEMY: Kul
HP: 125
ABILITIES: Kul Attack
MANTRAS: None.
EXP: 30
RAGU: 43
DROPS: None.
WEAK: None.
WHERE: Mount Delphi

ENEMY: Mukale
HP: 350
ABILITIES: Slash
MANTRAS: IGREX, HORIGMEL
EXP: 514
RAGU: 134
DROPS: None.
WEAK: Water
WHERE: Ruins of Tuhla

ENEMY: NickBottom
HP: 800
ABILITIES: Thor Quake, BottomBreath
MANTRAS: None.
EXP: 1028
RAGU: 268
DROPS: Alarum
WEAK: None.
WHERE: Ruins of Tuhla

ENEMY: Sigureda
HP: 200
ABILITIES: Holy Rend
MANTRAS: IGNATES
EXP: 618
RAGU: 89
DROPS: Horn Water
WEAK: Water
WHERE: Ruins of Tuhla

ENEMY: Obedien
HP: 4000
ABILITIES: None.
MANTRAS: IGTIO, ONGNU, SORLUCMEL
EXP: 3417
RAGU: 100
DROPS: Horn Water
WEAK: Water
WHERE: Shumisen

ENEMY: Baalazhar
HP: 500
ABILITIES: Baal Attack
MANTRAS: WHIDOL
EXP: 744
RAGU: 284
DROPS: Thor Ring
WEAK: Wind
WHERE: Shumisen

ENEMY: Galbute
HP: 1000
ABILITIES: Head Attack
MANTRAS: None.
EXP: 1024
RAGU: 0
DROPS: Purifier
WEAK: Fire
WHERE: Shumisen

ENEMY: Jamyu
HP: 800
ABILITIES: Jamyu Beam, Brain Break
MANTRAS: None.
EXP: 768
RAGU: 234
DROPS: Purifier
WEAK: None.
WHERE: Shumisen

ENEMY: Star Wing
HP: 1000
ABILITIES: Skewer, Solid Air
MANTRAS: None.
EXP: 1748
RAGU: 291
DROPS: None.
WEAK: None.
WHERE: Urd's Gate

ENEMY: Carbon
HP: 500
ABILITIES: None.
MANTRAS: VUPRAXTO
EXP: 1682
RAGU: 289
DROPS: None.
WEAK: Any
WHERE: Urd's Gate

ENEMY: Flatletto
HP: 600
ABILITIES: UmbrellaSword, SpinningUmbrella
MANTRAS: WATERWORKS
EXP: 841
RAGU: 43
DROPS: None.
WEAK: Fire
WHERE: Urd's Gate

ENEMY: Capulet
HP: 4000
ABILITIES: None.
MANTRAS: LUCTEOMEL, BILAAQULUS, GINAAQUMEL, ARIROC, PUSSPECK
EXP: 2032
RAGU: 297
DROPS: None.
WEAK: None.
WHERE: Skuld's Gate

ENEMY: Itaka
HP: 2000
ABILITIES: Air Bomb, Air Knuckle
MANTRAS: None.
EXP: 2496
RAGU: 304
DROPS:
WEAK: Thunder
WHERE: Verdandi's Temple

ENEMY: Ozric
HP: 3200
ABILITIES: Rex Spin, Rex Air
MANTRAS: SEHNEB
EXP: 20976
RAGU: 2028
DROPS: None.
WEAK: Water
WHERE: Verdandi's Temple

ENEMY: IronBahdra
HP: 1200
ABILITIES: Bahdra Roll, Bahdra Breath, Bahdra Bound
MANTRAS: None.
EXP: 2496
RAGU: 304
DROPS:
WEAK: None.
WHERE: Verdandi's Temple

ENEMY: Odio
HP: 500
ABILITIES: None.
MANTRAS: LARTOUNAMEL, TOUTIO
EXP: 255
RAGU: 50
DROPS: None.
WEAK: Wind
WHERE: Verdandi's Temple

ENEMY: Fulezast
HP: 2500
ABILITIES: Lezast Nail
MANTRAS: SHIITAFU, SHIISUUFU
EXP: 500
RAGU: 100
DROPS: None.
WEAK: Thunder
WHERE: Verdandi's Temple

ENEMY: Lezast
HP: 1500
ABILITIES: Lezast Nail
MANTRAS: KUEDOL
EXP: 1364
RAGU: 272
DROPS: Amrita
WEAK: Wind
WHERE: Underground Cave

ENEMY: Inugami
HP: 300
ABILITIES: None.
MANTRAS: IGNATES, IGREX, EERIROG
EXP: 217
RAGU: 110
DROPS: Black Bag
WEAK: None.
WHERE: Underground Cave

ENEMY: Bunyun
HP: 600
ABILITIES: None.
MANTRAS: MOENKU, LARNIHIMEL
EXP: 964
RAGU: 241
DROPS: None.
WEAK: None.
WHERE: Underground Cave

ENEMY: Nereus
HP: 1000
ABILITIES: None.
MANTRAS: BILAPEMINU, HORAR, GRANAQUNA
EXP: 3744
RAGU: 760
DROPS: None.
WEAK: Fire
WHERE: Verdandi's Temple

ENEMY: DirtyLugal
HP: 300
ABILITIES: Lugal Whip, Gaya Breath, Polluted Fang
MANTRAS: None.
EXP: 294
RAGU: 95
DROPS: Horn Water
WEAK: None.
WHERE: Nukai, Prison

ENEMY: Mad Mohno
HP: 400
ABILITIES: Claw
MANTRAS: None.
EXP: 448
RAGU: 156
DROPS: None.
WEAK: None.
WHERE: Near Karn (Day 11)

ENEMY: Fargeot
HP: 400
ABILITIES: Shock, White Arc
MANTRAS: None.
EXP: 269
RAGU: 117
DROPS: None.
WEAK: None.
WHERE: Near Karn (Day 11)

ENEMY: Beelzebul
HP: 300
ABILITIES: Gebelk Shot
MANTRAS: None.
EXP: 271
RAGU: 117
DROPS: None.
WEAK: None.
WHERE: Near Karn (Day 11)

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Chapter 7 -- Side Quests -- rud_side
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There isn't a ton of side quests to be done in this game, but there's enough that they are
to be designated.



****Elemental Bosses****
Average Level: 36

These bosses can only be defeated once, but they can be defeated by all parties.

Riza:  On Day 11, when headed to the hidden forest, go north through the Garal Tunnel and then
come out the north exit.  Head to the cave in the west.

Sion:  On Day 11, follow the same directions as Riza.

Surlent: On any day, past Day 10, Take the teleporter to the Ruins of Sodom then head east
to the Ruins of Ruhle.  Take the teleporter there to the Lugh Shrine.


-=|Lugh Shrine|=-
Items: (1)Life Leaf, (1)Magic Leaf, (1)Amrita, (1)Light Sword
Enemies: None.

There are three different bosses here to fight.  The bosses on the left and the right are
Red Fangs.  The main boss in the middle is Green Nail.

BOSS: Red Fang
HP: 3500
ABILITIES: Tortenkreuz
MANTRAS: WARKAPU, RAIGMEL
EXP: 2380
RAGU: 0
DROPS: None.
WEAK: Water

Strategy: This guys speed is enormous.  He's so quick that he'll always attack first, making
rather difficult to heal.  At the beginning of the fight cast VIRUS on him.  Then cast
SUNA, IGNAREEM, and POWERUP.  Use water mantras and weapons against him.  Just keep attacking
him and he'll go down.

After defeating the one on the left, you get a life leaf.  The red fang on the right will give
you a magic leaf.

BOSS: Green Nail
HP: 4000
ABILITIES: Tortenkreuz
MANTRAS: LUCTEOMEL, LUCTEOLUS
EXP: 5180
RAGU: 0
DROPS: None.
WEAK: Lightning

Strategy:  This guy likes to use wind mantras mainly.  Equip some wind defense armor before
the start of battle helps.  Then in the battle cast VIRUS, TEONAREEM, DEFEND, SUNA, and
POWERUP.  SUNA and POWERUP aren't really necessary, but help.  With these on, the only thing
to worry about is his Tortenkreuz attack.  This does a large amount of damage, even with
DEFEND on.

After defeating him, he'll give you an amrita.  Then leave the room and return into it.  A
path will open up to the next guy.

BOSS: Blue Horn
HP: 7500
ABILITIES: Tortenkreuz
MANTRAS: WARKAPU, FULLSUTA, TOUTEUM, LUCTEOLUS
EXP: 9100
RAGU: 0
DROPS: None.
WEAK: Fire

Strategy: First priority is to cast VIRUS and WEAK on him.  Then cast BANISH, POWERUP, and SUNA
on yourself.  Be sure not to have any elemental defenses of fire, water, wind, or lightning
equiped.  Use fire mantras and weapons against him while healing occasionally.

After the fight, the Blue Horn will give you a Light Sword.


****Salas****
Average Level: 31

Before day 14, with Surlent, take a Warp Energy teleporter to the Dagda Observatory.  Watch the
projector then be ready to fight Salas.

BOSS: Salas
HP: 2000
ABILITIES: None.
MANTRAS: DEKUUSOA, SUUSOAMEL, GOHSOALUS, GRANNIHINA
EXP: 4904
RAGU: 1500
DROPS: None.
WEAK: Dark

Strategy:  She uses almost all light mantras on you, so make sure you don't have any dark
based defense on.  At the beginning cast VIRUS, SUNA, PIKUGAZERO, and SOANAREEM.  Then
pummel her with dark mantras and regular attacks.  When she starts getting low on health,
she'll start to use GRANNIHINA on you.  Not extremely powerful, but more powerful than
her normal mantras.

****Nuad Shrine****

Take the Warp Energy teleporter to the Nuad Shrine with Surlent and get the Leaf Cutter
out of the chests in the clock door.


****Statue in Karn****

On Day 1 with Riza, goto the statue in the northwest corner of town.  Pray to it, and pray
to the villagers.

Then you return on Day 11 when you are going to Meifa's Sanctuary, goto the statue that you
prayed to before.  The statue you will be gone, giving you access to the cave.

-=|Nukai|=-
Levels: (38)Riza, (38)Garlyle, (38)Pipin, (38)Marina
Items: (1)Life Leaf
Enemies: Crepida, DirtyLugal, Galoze

Grab the life leaf out of the sealed chest.  Go down the stairs and you'll be in the underworld
now.

-=|Underworld Cave|=-
Levels: (38)Riza, (38)Garlyle, (38)Pipin, (38)Marina
Items: (1)Romeo, (1)Juliet, (1)Horn Water
Enemies: Lezast, Inugami, Bunyun

Go west following the path and grab the Romeo out of the chest.  This is a strong wind rifle
for Garlyle.  Then take the top east path which is around the rock and get the horn water.

Also, the Lezast enemies in here once in a while drop Amritas.  Amrita's restore your HP/MP
completely.

When you're ready, take the southeastern path and keep following it until there's a spilt
between north and west.  Take the west path and get the 1760 Ragu.  Then go back and take
the north path.  Be ready to fight a demonized version of Surt.

BOSS: ZombieSurt
HP: 7200
ABILITIES: Heavy Nail, Burning Gust, Flame Burst, Crazy Nail, Pile Blaster
MANTRAS: None.
EXP: 10016
RAGU: 1830
DROPS: Life Leaf
WEAK: None.

Strategy: Surt is much more powerful now than he is with Sion.  Be sure not to have any water
defense equipment on when you go fight him.  At the beginning of the fight, cast SOFT twice,
WEAK twice, POWERUP, and BANISH on yourself.  After about three turns, cast IGNAREEM, as he'll
start using Burning Gust.  Then just hit him with physical attacks.  When your health is
low heal with either Riza or Marina.

After the fight, head to the back and grab the Juliet.  Romeo and Juliet, wheee!

****Dragon God Ruins****

With Sion on day 10, head out south of avdol and go into the dragon god ruins.  Go down to B3.
At this time in the game, he isn't too difficult.

BOSS: FireLizard
HP: 2000
ABILITIES: Dragon Thrust, Phoenix Sword, Rending Strike
MANTRAS: None.
EXP: 1085
RAGU: 956
DROPS: None.
WEAK: Ice

Go through the door behind him and press the button in the back.  You shall receive the items
which the reptiles left behind which are in the door that just opened.  Nothing too special just
590 ragu, an alarum, and a rem herb.  There's another chest in the center, but it has been taken
by Dune.

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Chapter 8 -- Links -- rud_links
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Here's a list of links that have been compiled on the message board and I thought it would be
a good spot to save them so they don't disappear some day.

http://www.reonis.com/rudra                        -- a nice site made by reonis about rudra.
http://tartarus.rpgclassics.com/~rudra/index.shtml -- RPG Shrine of rudra, but still incomplete.
http://a.domaindlx.com/kelvena/rnh/dir.html        -- a large number of sprites ripped by Kelvena.
http://www.fantasyanime.com/valhalla/rudra.htm     -- nice spot for rudra pics/other info.


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Chapter 9 -- Credits -- rud_cred
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Me            -- for writing this faq/walkthrough.
WingedDestiny -- for telling me where the moon ring in Sion's scenario is.
Zajin         -- for telling me about multi-target barriers and some status mantras.
DarkTsung     -- for telling me about the side quest that i missed.
CaptainJ      -- for the nice list of 1MP mantras.
Kurt Reonis   -- for letting me know about some errors i made.

This document is Copyright 2004 (c) Trunkz0r.  If you would like to distribute this faq on your
site, send me an email to Trunkz0r at gmail dot com