Rockman & Forte (Megaman & Bass): Collecting all 100 Discs          07.10.98
By Matthew Svoboda ([email protected])

Scattered throughout the game's 8 main stages are 100 compact discs. I've
included independent descriptions for each of them in this document as well
as any equipment you may need to acquire them. When a disc is collected it
is stored in the cart's memory, so when a new game is started that disc
doesn't have to be found again. Certain CD's can only be collected by
Megaman, while others require Bass's skills. The ones that have requirements
have been marked as such.

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Notes:

Of the game's 100 CD's, 39 are buried in the ground within the stages. The
following equipment used by Megaman to locate and uncover them (with
descriptions for those like me who can't speak Japanese):
> Rush Search (has a picture of Rush's head); costs 100 bolts; can only buy
 after defeating 2 robot bosses
> CD Scanner (spotlight-looking thing); costs 100 bolts; can only buy after
 defeating 5 robot bosses
> CD Finder (looks like a group of stars); costs 300 bolts; can only buy
 after defeating 5 robot bosses
These items will hereafter be referred to as "CD Equipment."

This list is designed for those who only are missing a few discs and want to
fill the blanks. However, for those who like to collect them in single
sweeps, here is a list of the CD's in each stage, in order:

Intro Stage: 092, 100, 026
  Cold Man: 041, 094, 014, 040, 002, 044, 067, 049, 062, 088, 005, 083
 Astro Man: 048, 074, 029, 069, 058, 037, 007, 065, 079, 019, 024, 095
Ground Man: 075, 051, 091, 055, 093, 017, 078, 028, 059, 013, 027, 035, 084
Burner Man: 043, 076, 054, 020, 061, 086, 045, 015, 004, 081, 097, 016
Pirate Man: 064, 080, 031, 011, 071, 042, 070, 034, 077, 085
Dynamo Man: 023, 053, 008, 089, 025, 033, 082, 001, 039, 099, 063, 018, 012
 Tengu Man: 002, 006, 096, 010, 047, 036, 057, 073, 032, 072, 046, 052, 090
 Magic Man: 003, 036, 066, 098, 087, 009, 068, 030, 050, 021, 056, 060

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001 ROCKMAN (Megaman)
   Stage: Dynamo Man
   Needed: Play as Megaman, CD Equipment
   Travel past the long series of conveyor belts at the stage's beginning,
   and above the area with spikes on the floor. Work your way to the right,
   then down the ladder back to the area with spikes on the floor. The CD
   is buried in the middle of the platform to the left.

002 ROLL
   Stage: Cold Man
   Needed: Nothing
   At the end of the part with falling ice platforms over spikes, simply
   jump to the last ice platform to stable ground. The CD is in clear view.

003 CUTMAN
   Stage: Magic Man
   Needed: Play as Megaman, CD Equipment
   As soon as you start the stage, dig in the lower left corner.

004 GUTSMAN
   Stage: Burner Man
   Needed: Play as Bass
   After the area with the dive-bombing birds and the huge hippo-like enemy
   is a long vertical drop. Hold to the right, and halfway down, use Bass's
   double jump ability to reach a partially hidden platform to the right.
   The CD is in plain view.

005 ICEMAN
   Stage: Cold Man
   Needed: Play as Megaman, CD Equipment
   At the final stretch of the stage, dig on the platform directly between
   the first and second ice machines.

006 BOMBMAN
   Stage: Tengu Man
   Needed: Play as Megaman, CD Equipment
   Located toward the end of the auto-scrolling area at the stage's
   beginning. Dig in the last floating platform.

007 FIREMAN
   Stage: Astro Man
   Needed: Play as Megaman, CD Equipment
   Two screens after the first puzzle-like mini-boss, in the gray-colored
   room, dig in the spot that you land in when you fall off the ledge.

008 ELECMAN
   Stage: Dynamo Man
   Needed: Play as Megaman, CD Equipment
   Near the beginning of the stage, find the room with a single cylinder-
   shaped enemy floating toward you from the left and two blue explosive
   boxes to the right. The CD is buried on a slightly elevated platform to
   the left.

009 METALMAN
   Stage: Magic Man
   Needed: Nothing
   The CD can be seen in the area immediately after the Lion Coin (the big
   stomping guy that smashes blocks), under an overhanging ledge with a
   skull lift in the way. If using Megaman, slide through the opening that
   is created when the lift is at its lowest. If using Bass, use a double-
   jump down around the lift when it is at its highest.

010 AIRMAN
   Stage: Tengu Man
   Needed: Play as Megaman, CD Equipment; Ice Wall or Spike Protector
   In the area with the green balloons, jump on the second green balloon,
   climb the ladder and use an Ice Wall (or just walk on the spikes with
   the Spike Protector) to get across the spikes to the left and then up
   the ladder. Dig at the far right side of that platform for the CD.

011 BUBBLEMAN
   Stage: Pirate Man
   Needed: Nothing
   Found in the first half of the stage, in the long horizontal area
   indoors. It can be seen next to a clam as the area is entered, but you
   have to go to the far right and then back left through the enclosed area
   to get it.

012 QUICKMAN
   Stage: Dynamo Man
   Needed: Nothing (but using Bass is easier)
   Right at the end of the stage, between an elevated conveyor belt with a
   spiked ceiling and a lower belt after it, is a CD that falls from the
   ceiling into a pit. To get it before it falls, stay on the conveyor belt
   to the left of elevated belt to make it speed up, then run (dash if you
   have Bass) and jump to get the CD in time. Don't worry; if you fail, you
   can go back and try again.

013 CLASHMAN
   Stage: Ground Man
   Needed: Wave Burner or Spike Protector
   In the second room of the Totem Heads, first shoot the Head that opens
   the door (unless you plan to "Exit" the stage). Destroying the Head in
   front of it will make it more difficult, but not impossible, to escape.
   Proceed as usual until you reach the three Totem Heads at the end. Using
   the Wave Burner (or some other weapon that will cut through the Heads
   quickly), run through them, collecting the CD behind the third Head, and
   jump up to the exit door before the spikes rise enough to touch you.

014 FLASHMAN
   Stage: Cold Man
   Needed: Wave Burner
   Near the beginning of the stage (after CD 094), go up, and while on the
   ladder there is a ledge with an energy capsule and a CD blocked by an
   ice block. Toast the block to get to the items.

015 HEATMAN
   Stage: Burner Man
   Needed: Play as Megaman, CD Equipment
   In the area with the dive-bombing birds, dig on the left side of the
   platform right under the armored hippo-like enemy. This CD is perhaps
   the second most difficult to get, as the birds sometimes attack Rush but
   cannot be shot at by Megaman.

016 WOODMAN
   Stage: Burner Man
   Needed: Play as Megaman, CD Equipment; Ice Wall
   In the forest near the end of the stage, avoid the last big napalming
   guy, then use an Ice Wall to jump to the square platform to the left (or
   do those in reverse order). The CD is in the middle of the platform.

017 NEEDLEMAN
   Stage: Ground Man
   Needed: Nothing (Bass); or Ice Wall or Spike Protector (Megaman)
   This disc can be seen in the second screen with the giant orange worm.
   Use the double-jump for Bass, or the Ice Wall for Megaman, or the Spike
   Protector if you like to be blatant.

018 MAGNETMAN
   Stage: Dynamo Man
   Needed: Play as Megaman, CD Equipment
   Found on the screen right after the dark rooms; dig in the spot where
   the Hard Hat is to uncover it. (CD 063 is also in this room)

019 GEMINIMAN
   Stage: Astro Man
   Needed: Play as Megaman, CD Equipment
   At the bottom of the long vertical area with Vanishing Blocks, dig to
   the left, in the spot where the Moving Hole starts out.

020 HARDMAN
   Stage: Burner Man
   Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman)
   This CD is partially visible in the long vertical area, found on an
   orange-and-white platform directly under the first Electric Wall you
   encounter. If using Bass, use a double-jump to get up to it. If playing
   as Megaman, use the Ice Wall as a stepladder to get to it.

021 TOPMAN
   Stage: Magic Man
   Needed: Play as Megaman, CD Equipment
   In the second, vertical area with the rotating blocks, dig under and
   slightly to the left of the first rotating block you come to.

022 SNAKEMAN
   Stage: Tengu Man
   Needed: Nothing
   This CD is in clear view on a platform at the very beginning of the
   stage. You can't miss it.

023 SPARKMAN
   Stage: Dynamo Man
   Needed: Play as Megaman, Ice Wall
   At the end of the first stretch of the stage, use the Ice Wall as a
   stepping stone to get to the upper platform. Slide to get the CD.

024 SHADOWMAN
   Stage: Astro Man
   Needed: Nothing
   Located in the middle of the stage, in the vertical area littered with
   Vanishing Blocks. Continue along the upward path the blocks take you
   until the blocks branch into two paths: left and right. Take the left
   path; it leads to the upper-left corner where a hidden ladder leads to a
   new room (don't forget to press UP when you reach the top). In the new
   room, climb the Vanishing Blocks to a platform with the CD. (If you have
   Bass and the Gospel Boost, you can fly higher to get CD 095)

025 BRIGHTMAN
   Stage: Dynamo Man
   Needed: Play as Bass; Gospel Boost or Ice Wall; Wave Burner
   In the area of conveyor belts in the first half of the stage, there is a
   high ledge, above an explosive block, above a pit. Use the Gospel Boost
   or an Ice Block to reach the ledge, then climb the ladder. Destroy the
   Electric Walls and use the Wave Burner to ignite the dynamite in front
   of the CD.

026 TOADMAN
   Stage: Intro Stage
   Needed: Play as Megaman, CD Equipment
   In the rainy area, dig in the spot where the Sniper Joe stands, right
   before the end of the stage.

027 DRILLMAN
   Stage: Ground Man
   Needed: Spike Protector
   The CD in the third, vertical room of the Totem Heads is protected by
   spikes by the time you get to it. Using your own spike protection, just
   walk through the spikes, grab the CD, and walk back out again.

028 PHAROAHMAN
   Stage: Ground Man
   Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman)
   In the first room of the Totem Heads, there is one Head built into the
   floor. Use diagonal shots on it if you have Bass; use an Ice Wall if you
   have Megaman. Go down the ladder that appears, then fall through the
   quicksand in the floor. The chest to the left contains the CD. (Keep
   going to get CD 059)

029 RINGMAN
   Stage: Astro Man
   Needed: Play as Megaman, CD Equipment
   On the second long, horizontal area in the beginning of the stage
   (heading left), dig for the CD in the middle of the platform the Sniper
   Joe is standing on.

030 DUSTMAN
   Stage: Magic Man
   Needed: Play as Bass; Gospel Boost
   In the vertical train area in the second half of the stage, use the
   Gospel Boost to fly under and to the left of the first track. The CD can
   be clearly seen on a ledge to the left.

031 DIVEMAN
   Stage: Pirate Man
   Needed: Play as Megaman, CD Equipment
   Near the beginning of the stage is an area filled with spike-balls and a
   choice between an upper and a lower path to proceed in. Take the lower
   path and use the Wave Burner to knock the lone spike-ball to one side.
   Use Rush Search to dig in the spot where the spike-ball had been.

032 SKULLMAN
   Stage: Tengu Man
   Needed: Play as Megaman, CD Equipment
   At the end of the area with the green balloons, you have a choice
   between the upper route and the lower route. Take the lower route, and
   in the room you immediately come to, the highest platform holds the CD.

033 GRAVITYMAN
   Stage: Dynamo Man
   Needed: Play as Megaman
   After the long series of conveyor belts at the stage's beginning, and
   above an area with spikes on the floor, is another large area. In the
   upper-left corner, slide to get the CD, but slide back quickly enough to
   not hit the spikes to the right.

034 WAVEMAN
   Stage: Pirate Man
   Needed: Nothing
   In the area with the bubble makers, hop in a bubble and float to the top
   left corner. The CD is in the treasure box in the upper-left corner.

035 STONEMAN
   Stage: Ground Man
   Needed: Play as Bass
   Halfway through the area with the worms that destroy the ground (near
   the end of the stage) is a ladder in the ceiling. Double-jump up to it;
   the second chest in the room it leads to contains the CD.

036 GYROMAN
   Stage: Tengu Man
   Needed: Play as Bass
   Double-jump through the area with spikes and green balloons, and make
   work towards the middle of the right wall (about halfway between the
   upper and lower routes). The CD is on a ledge protruding from the wall.
   (The only way I've been able to get this one is by using Bass's double-
   jump, but I suppose it's possible that there's another way.)

037 STARMAN
   Stage: Astro Man
   Needed: Play as Megaman; Ice Wall or Wave Burner
   Immediately after the first puzzle-like mini-boss, this CD can be seen
   on a ledge to the left. It is possible to use an Ice Wall to jump
   directly to the upper platform, but using the Wave Burner on the ice
   block to the right will also get you CD 058.

038 CHARGEMAN
   Stage: Magic Man
   Needed: Play as Bass
   Found at the trains at the beginning of the stage. Look for the second
   platform over the fourth train track (the platform before the one with
   spikes on its bottom), and double-jump onto it. The CD is in clear view.

039 NAPALMMAN
   Stage: Dynamo Man
   Needed: Play as Megaman, CD Equipment
   Dig in the middle of the passageway right before the mini-boss.

040 CRYSTALMAN
   Stage: Cold Man
   Needed: Play as Megaman, CD Equipment
   In the part with fallible ice platforms, find the spot where a ladder
   leads up to an ice platform. The lower platform to the right of it is
   the place to dig.

041 BLIZZARDMAN
   Stage: Cold Man
   Needed: Wave Burner
   At the very beginning of the stage, melt the ice block to the left with
   the Wave Burner to uncover the CD.

042 CENTAURMAN
   Stage: Pirate Man
   Needed: Play as Megaman, CD Equipment
   In the downward vertical area (right after the long horizontal area), go
   to the part where two shellfish are swimming in opposite directions. Dig
   in the center of the platform that is directly under the enclosed energy
   capsule.

043 FLAMEMAN
   Stage: Burner Man
   Needed: Play as Megaman, CD Equipment
   At the end of the first stretch of the stage, dig on the grassy ground
   close to the lower-right corner.

044 KNIGHTMAN
   Stage: Cold Man
   Needed: Play as Megaman
   In the screen directly below CD 002 (and right before the mini-boss),
   simply slide through the narrow passage to get this CD.

045 PLANTMAN
   Stage: Burner Man
   Needed: Nothing
   Right after the area with spears jabbing out of the walls is a downward
   drop. You'll immediately come to a room with a CD to the left, guarded
   by two enemies.

046 TOMAHAWKMAN
   Stage: Tengu Man
   Needed: Play as Megaman, CD Equipment
   In the first room with the cylinder-shaped enemies that float toward
   you (second half of stage), dig on the left side of the log-shaped
   orange platform.

047 WINDMAN
   Stage: Tengu Man
   Needed: Nothing (Bass); or Ice Wall or Spike Protector (Megaman)
   In the area with floating green balloons, jump on the second green
   balloon from the left. Climb the ladder to the top, and then jump to the
   right and land on a ledge. Use whatever equipment is necessary to reach
   the rightmost ledge with the CD on it.

048 YAMATOMAN
   Stage: Astro Man
   Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman)
   Near the end of the long stretch at the beginning of the level is an
   overhanging ledge with a CD on another ledge beneath it. If using
   Megaman, use a falling Ice Wall as a stepping stone to get to it, or if
   using Bass, simply fall and jump to the ledge in mid-air.

049 FREEZEMAN
   Stage: Cold Man
   Needed: Play as Megaman
   Hold a left immediately after the stage's mini-boss and slide through
   the passage in the wall before the ice platform breaks. The CD is on a
   ledge in this room. (CD 062 can also be found in this secret area)

050 JUNKMAN
   Stage: Magic Man
   Needed: Play as Megaman, CD Equipment
   In the vertical train area in the second half of the stage, the CD is
   buried on the left side of the fourth track down.

051 BURSTMAN
   Stage: Ground Man
   Needed: Nothing
   Found near the beginning of the stage, in the part with the long
   vertical drop. It is clearly visible on the second platform down. Bass
   can just jump to it; Megaman will have to jump to the platform below it
   and climb a ladder hidden by the falling sands.

052 CLOUDMAN
   Stage: Tengu Man
   Needed: Nothing
   Found in the second-to-last room, sitting next to a little cloud enemy,
   it's hard to miss.

053 SPRINGMAN
   Stage: Dynamo Man
   Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman)
   At the beginning of the stage, continue going right until you can't go
   any further. The CD is right next to a tall ladder.

054 SLASHMAN
   Stage: Burner Man
   Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman)
   When you see the first grasshopper-like enemy in the stage, jump through
   the right wall to find a secret room. Use Bass's double jump or the Ice
   Wall if using Megaman to get up to the ledge with the CD.

055 SHADEMAN
   Stage: Ground Man
   Needed: Nothing
   Found near the beginning of the stage, in the part with the long
   vertical drop. The CD is partially visible on the right, under the
   spiked platform. (This CD is visible right after acquiring CD 091)

056 TURBOMAN
   Stage: Magic Man
   Needed: Nothing
   Located right after the vertical area with revolving blocks. Destroy the
   little guys with top hats. Walk into the wall to the right of the track
   they were on to pick up the CD. (Note: CD 060 is located in the ground
   directly beneath this one!)

057 TENGUMAN
   Stage: Tengu Man
   Needed: Play as Bass
   In the area with spikes and green balloons, take the upper-right path.
   Defeat the enemy in the next room, and the room after it has a CD on a
   ledge in the upper-right corner.

058 ASTROMAN
   Stage: Astro Man
   Needed: Wave Burner
   Immediately after the first puzzle-like mini-boss is a ledge with an ice
   block on it. Melt the ice block with the Wave Burner to get the CD. (If
   playing as Megaman, it is then possible to get CD 037)

059 SWORDMAN
   Stage: Ground Man
   Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman)
   In the first room of the Totem Heads, there is one Head built into the
   floor. Use diagonal shots on it if you have Bass; use an Ice Wall if you
   have Megaman. Go down the ladder that appears, then fall through the
   quicksand in the floor. The chest to the left contains CD 028. Go all
   the way down, then right until you see a chest in the lower-right
   corner. That chest contains this CD.

060 CLOWNMAN
   Stage: Magic Man
   Needed: Play as Megaman, CD Equipment
   Located right after the vertical area with revolving blocks. Destroy the
   little guys with top hats. CD 056 is located in the wall to the right.
   Dig in that same location to find this CD.

061 SEARCHMAN
   Stage: Burner Man
   Needed: Play as Bass; Gospel Boost helps
   Close to the beginning of the stage is a long vertical climb with trap
   doors. At the top is a bed of spikes with a CD on its far side. It is
   possible to use Bass's double jump to get it, but it will cost you a
   life. Using the Gospel Boost is more effective and allows you to go
   further left to get CD 086.

062 FROSTMAN
   Stage: Cold Man
   Needed: Play as Megaman
   Hold a left right after the stage's mini-boss and slide through the
   passage in the wall before the ice platform breaks. After picking up CD
   049, fall down to the next room where CD 062 can be found in the water
   pool.

063 GRENADEMAN
   Stage: Dynamo Man
   Needed: Nothing
   Right after the last dark room is a CD in clear view sitting on a high
   surface. (CD 018 is buried under the Hard Hat in this room)

064 AQUAMAN
   Stage: Pirate Man
   Needed: Play as Megaman, CD Equipment
   In the very beginning of the stage, shoot the second shell you encounter
   off its perch, then dig on the tall platform it was sitting on.

065 ENKER
   Stage: Astro Man
   Needed: Play as Megaman, CD Equipment
   Located between the first and second mini-bosses, on the same screen as
   the single Vanishing Block. Dig on the upper platform, to the right of
   the ladder, where the light in the platform is flashing.

066 QUINT
   Stage: Magic Man
   Needed: Play as Megaman, CD Equipment
   During the fourth train ride at the stage's beginning, jump onto and dig
   in the middle of the third platform (the one with spikes on its
   underside).

067 PUNK
   Stage: Cold Man
   Needed: Nothing
   In the second half of the stage (in the water area), go under water,
   then as far left as possible. The CD will be in plain view.

068 BALLADE
   Stage: Magic Man
   Needed: Nothing
   In the second half of the stage there is a long vertical room with two
   paths to take via skull lifts. Take the left path; the CD is on a ledge
   at the top.

069 EARTH
   Stage: Astro Man
   Needed: Play as Bass, Flame Burner
   At the beginning of the stage, go to the end of the second long,
   horizontal area. Explosives, whose fuse hangs off the edge of a
   platform, block the CD. The only technique I've found is to jump down,
   light the fuse in mid-air, then jump back up to the platform to the
   right.

070 MERCURY
   Stage: Pirate Man
   Needed: Play as Megaman, CD Equipment
   In the area with the whales, dig on the right side of the platform
   between the Floor Slicer and shellfish enemy.

071 VENUS
   Stage: Pirate Man
   Needed: Nothing
   After the long horizontal indoor area mentioned in CD 011's description,
   fall down a screen and you will see this CD resting on the floor to the
   right.

072 MARS
   Stage: Tengu Man
   Needed: Nothing
   About halfway through the stage, this CD sits directly behind the only
   floating dragon found in the level, on the middle platform.

073 JUPITER
   Stage: Tengu Man
   Needed: Play as Bass; Gospel Boost helps
   In the area with spikes and green balloons, take the upper-right path.
   Eventually, you'll see an energy capsule and a CD across a small gap. If
   you use a quick double-jump, you can make it, but if you can't, use the
   Gospel Boost.

074 SATURN
   Stage: Astro Man
   Needed: Nothing
   Close to the beginning of the stage is an enclosed room with a high
   ledge and a fallible platform over a pit. Use the platform to jump to
   the ledge, where this CD is in plain view.

075 URANUS
   Stage: Ground Man
   Needed: Play as Megaman
   At the beginning of the stage, jump on the platform closest to the Hard
   Hat, and slide to the left. The CD is hidden by falling sand.

076 PLUTO
   Stage: Burner Man
   Needed: Play as Megaman, CD Equipment
   Buried near the beginning of the stage, directly under the first ball-
   throwing enemy you encounter.

077 NEPTUNE
   Stage: Pirate Man
   Needed: Play as Megaman, CD Equipment
   This CD can be found in the large area filled with spike-balls and
   bubble-making machines. Hop in a bubble, and float to the top-center of
   the area. The CD is buried under a chest at the top of a platform
   formation shaped somewhat like a telephone pole.

078 SUNGOD
   Stage: Ground Man
   Needed: Wave Burner
   After working your way up through the area with the wobbly metal plates,
   go down before entering the Totem Heads section. The treasure chest
   behind the dynamite wall contains the CD.

079 BUSTERROD G
   Stage: Astro Man
   Needed: Nothing
   Located in the area between the mini-bosses. Right after the single
   Vanishing Block and directly over the first Moving Hole is a green
   protrusion of the wall. It is a secret passage; jump into it to receive
   this CD.

080 MEGAWATER S
   Stage: Pirate Man
   Needed: Play as Bass
   Located in the first spike-filled area of the stage. Use the area's only
   ladder to climb out of the water, then jump onto the rightmost platform.
   Execute a dash-jump to the right, then another jump in mid-air to barely
   clear the spike-balls. The CD rests on a higher ledge slightly to the
   right.

081 HYPERSTORM H
   Stage: Burner Man
   Needed: Play as Megaman, Spread Drill
   After the area with the dive-bombing birds, drop back down into the
   jungle and walk to the left. Use the Spread Drill to break the stone
   block, then slide through the passage to get the CD. (You can also get
   CD 097 in this passage)

082 DYNAMOMAN
   Stage: Dynamo Man
   Needed: Wave Burner
   After the first section of conveyor belts is a section with a dynamite
   fuse with the CD behind a wall. Light the fuse through the wall, then go
   up and around to collect the CD.

083 COLDMAN
   Stage: Cold Man
   Needed: Wave Burner
   At the end of the stage, after the last ice block machine, is an ice
   block, that, upon being burnt, will yield a CD.

084 GROUNDMAN
   Stage: Ground Man
   Needed: Play as Megaman, CD Equipment
   Near the end of the stage, in the area with the fish that erode the
   sand, dig in the spot under the Sniper Joe. This CD is the hardest to
   get because the ground it is buried under is almost immediately
   destroyed, and you only have one chance each time. I suggest using the
   Wave Burner to destroy the fish that erodes it, then quickly using Rush
   Search on the platform. If you aim it right, you can have Rush stand on
   the part of the platform that isn't destroyed, but will still retrieve
   the CD after the part it is buried under has been destroyed.

085 PIRATEMAN
   Stage: Pirate Man
   Needed: Nothing
   In the area with the bubble makers, ride a bubble to the top-right
   corner, where a treasure chest holds the CD.

086 BURNERMAN
   Stage: Burner Man
   Needed: Play as Bass, Gospel Boost
   Close to the beginning of the stage is a long vertical climb with trap
   doors hindering progress. At the top is a bed of spikes where CD 061 is
   located. Use the Gospel Boost to fly over the spikes and into a new room
   to the left. The CD rests at the far-left wall.

087 MAGICMAN
   Stage: Magic Man
   Needed: Play as Megaman, CD Equipment
   When you exit the Lion Coin's lair, the CD is on the platform right
   above you. Go around to get on the platform, then dig in the spot close
   to the wall.

088 DR. THOMAS RIGHT (Dr. Light)
   Stage: Cold Man
   Needed: Wave Burner
   On the screen right after the snowman mini-boss, use the Wave Burner to
   melt an ice block to the right. It contains the CD.

089 RUSH
   Stage: Dynamo Man
   Needed: Play as Megaman, CD Equipment
   In the area with a long series of conveyor belts in the first half of
   the stage, dig in the spot under the area's only Sniper Joe.

090 EDDIE
   Stage: Tengu Man
   Needed: Play as Megaman, CD Equipment
   This CD is buried at the very end of the level, directly below
   the Sniper Joe that guards the door to the boss.

091 BEAT
   Stage: Ground Man
   Needed: Play as Megaman, CD Equipment
   Near the beginning of the stage, in the long vertical area, dig in the
   spot that the fourth Hard Hat is in (to the left of some spikes).

092 TANGO
   Stage: Intro Stage
   Needed: Play as Megaman, CD Equipment
   In the area with the rising and falling of the landscape over the water,
   dig underneath the third cannon to retrieve the CD.

093 RIGHTOT (Auto)
   Stage: Ground Man
   Needed: Play as Megaman, CD Equipment
   In the area with the second huge orange worm, dig to the left of the
   area with an energy capsule and weapon capsule (near the hole in the
   wall).

094 DR. ALBERT W. WILY
   Stage: Cold Man
   Needed: Nothing
   Near the beginning of the stage is a room with a penguin and two energy
   capsules in the ceiling. Walk through the wall on the right to find a
   hidden room with a CD in plain view.

095 FORTE (Bass)
   Stage: Astro Man
   Needed: Play as Bass, Gospel Boost
   See description of CD 024 for directions. After acquiring that CD, use
   the Gospel Boost to reach the upper-right corner, where this CD is on a
   ledge.

096 GOSPEL (Treble)
   Stage: Tengu Man
   Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman)
   Located in the beginning of the stage, at the end of the auto-scrolling
   area that you start out in. Use an Ice Wall or double-jump to the top
   platform. There is a hidden ladder above it leading to a room with the
   CD.

097 KING
   Stage: Burner Man
   Needed: Play as Megaman, Spread Drill, Wave Burner, Ice Block
   After the area with the dive-bombing birds, drop back down into the
   jungle and walk to the left. Use the Spread Drill to break the stone
   block, then slide through the passage to get CD 081. Use the Wave Burner
   to ignite the dynamite, then use an Ice Block to get to the platform
   with the 1-Up. Jump into the wall to the right of the 1-Up to nab the
   CD.

098 BLUES (Protoman)
   Stage: Magic Man
   Needed: Play as Megaman, CD Equipment
   In the lair of the Lion Coin (which serves as the stage's mini-boss),
   wait until the blocks are cleared until digging on the right side of the
   ground. Try to destroy the Lion Coin to buy time while Rush digs.

099 DUO
   Stage: Dynamo Man
   Needed: Play as Megaman, CD Equipment
   Found in the first dark room. Dig on the elevated platform in the
   center.

100 ROCKMAN & FORTE
   Stage: Intro Stage
   Needed: Play as Megaman, CD Equipment
   In the third area with drill-like enemies coming out of the walls (right
   after the water section), dig in the spot where you would land after
   falling from the higher ledge. Stay close to Rush to protect him from
   enemies while he digs.