Rival Turf
Version: Final - October 3, 2001
Creator:  Ed Osciak III
Alias:  Psycho0022
Platform:  Super Nintendo
Email:  [email protected]


Copyright 2001, Ed Osciak III
This walkthrough may not be changed, reproduced, or printed in any form
without the author's expressed permission.  This FAQ is owned and made
by me.  Feel free to print out and distribute this FAQ as long as
nothing is changed.


========
CONTENTS
========

Section  1:  Game Introduction
Section  2:  Main Characters
Section  3:  Power Ups/Items
Section  4:  Gang Members
Section  5:  General Tips and Hints
Section  6:  Walkthrough
    +  POLICE STATION:  Streets of L.A.
    +  CITY STADIUM:  L.A. City Stadium
    +  SKY SCRAPER:  Things Are Looking Up
    +  SOUTHERN MT.:  South of the Border
    +  SOUTHERN PORT:  Dockyard Brawl
    +  HIDEOUT:  Fight to the Finish
Section  7:  Acknowledgments


=================
GAME INTRODUCTION
=================

    Gangs have become an all too familiar enemy to lead the criminal
influence on the streets of L.A. as well as on the east coast of Mexico.
However, one man who walks in the shadows has been able to unify the
rival gangs of the east coast of Mexico and the west coast of the United
States for one sole purpose.  This purpose is to wreak havoc and chaos
against society by controlling the streets and therefore rendering law
enforcement officials helpless and hopeless to stop them.

    The United States government and the Mexican government have
decided to ban together to produce a task force to combat this major
threat.  The United States has chosen to send Jack Flak, one of L.A.'s
finest law enforcement officers.  Mexico has chosen to send Major Oozie
Nelson, one of Mexico's best military personnel.  Together, they will
infiltrate the gangs on their own turf from the inside-out.  Will you be
able to survive the hoards of gangs that will stop at nothing to destroy
you.  The time is now to fight them on "rival turf."


===============
MAIN CHARACTERS
===============

JACK FLACK

HEIGHT:  6ft 0in
WEIGHT:  190lbs
EYES  :  Brown
HAIR  :  Brown

   Jack Flak is the faster fighter of the task force.  His moves are
lightning fast but do not do as much damage as his counterpart Oozie.
However, he is the better all around choice of the two main characters.


THE MOVES

DOUBLE JAB     :  Normal Attack
DRAGON KICK    :  Forward + Jump then Normal Attack
VERTICAL KICK  :  Jump + Normal Attack
SLIDE TACKLE   :  Run then Normal Attack
KNEE           :  Grab Enemy then Normal Attack
SHOULDER THROW :  Grab Enemy then Forward or Back + Normal Attack
SUPLEX         :  Grab Enemy from behind then Forward or Back + Normal
Attack
COMBO          :  Normal Attack x 4  (Double Jab x 2, Body Blow,
Uppercut)
BREAKDANCE KICK:  Special Attack


OOZIE NELSON

HEIGHT:  6ft 4in
WEIGHT:  245 lbs
EYES  :  Brown
HAIR  :  Black (underneath Beret)

    Oozie Nelson  is the stronger fighter of the task force.  His moves
are slower than Jack Flak's but inflict more damage on enemy gang
members.  He is a good choice for the more advanced player.


THE MOVES

STRAIGHT PUNCH      :  Normal Attack
FLYING BODY PRESS   :  Forward + Jump then Normal Attack
VERTICAL UPPERCUT   :  Jump + Normal Attack
RUNNING CLOTHESLINE :  Run then Normal Attack
HEADBUTT            :  Grab Enemy then Normal Attack
POWER BOMB          :  Grab Enemy then Forward or Back + Normal Attack
LEG THROW           :  Grab Enemy from behind then Forward/Back +
                      Normal Attack
COMBO               :  Normal Attack x 4
                      (Punch x 2, Body Blow, Spinning Roundhouse)
SPINNING CLOTHESLINE:  Special Attack


===============
POWER UPS/ITEMS
===============

    These weapons and power ups are scattered throughout each level of
the game.  Most of them can be found by busting open crates, taking out
trashcans, and destroying oil drums.  Others can be found in pain sight.

KNIFE:  Pick up this sharp bladed weapon and throw it at a gang member
to cut some of his life meter off.

ROCK:  Pick up this blunt object and project it at any gang member to
stun him dead in his tracks.

BRICK:  Finding one of these clay objects will enable you to nail a gang
member at a safe distance much like the rock.

DYNAMITE STICK:  When you find one of these explosive sticks, you will
be able to toss it in an attempt to blow up any gang member.

GRENADE:  Picking up one of these explosive devices will enable you to
blow up any unsuspecting gang member.  Just pull the pin and let it fly.

IRON WRENCH:  This mechanic's tool is good for bashing gang members into
oblivion at medium range.  It has the longest reach of the two melee
weapons that you will find.

BASEBALL BAT:  Finding this aluminum bat will enable you to take a crack
at any gang member that approaches.  Swing for the fences!

SODA:  Finding a can of this carbonated drink will replenish a small
portion of your health meter.

SUSHI:  Finding and eating this uncooked meal will replenish
approximately 70 percent of your health meter.

ROAST CHICKEN:  Finding and eating this juicy meal will recover
approximately 80 percent of your health meter.


============
GANG MEMBERS
============

BULLET:  These foot soldiers are a dime a dozen.  They will usually try
to punch you but they usually are too slow.  Pummel them with ease or
throw them around like garbage bags.

CASE:  These foot soldiers are also plentiful but wear a helmet for
protection.  Grab this gang member like a crash test dummy and send them
flying through the air, crashing through other gang members via the
shoulder throw or powerbomb.

SKINNY:  These tall, bald, and lanky gang member is the explosives'
expert of the bunch.  They like to kick the crap out of you with
sidekicks at close range.  Also, they like to chuck dynamite sticks at
you from a safe distance as well.  When they get in close, punch away.

REGGIE:  These gang members fight exactly like Skinny but they have long
hair like a hippie and smile an awful lot.  Knock that stupid smile of
their faces when they get in close enough.

WARRIOR:  These gang members are huge and can put up a decent fight.  If
you get too close, they will unleash a hundred hand assault.  Their long
range attack is a Whirlwind Kick from afar.  When they miss with this
awesome technique, attack them with a combo of your own.

DINGO:  This name definitely fits what these gang members look like.
Also, this fighter fights like his Warrior counterpart.  Beat the heck
out of him just for having a wussy name like that.

BUTCH:  These big, heavy, gang members are very strong but also very
slow.  He will try to stiff arm you, but you should be able to dodge
with ease.  If it connects, it does medium damage.  His long range
attack is a flying elbow.  If this move connects, it will deal a rather
large amount of damage.  So dodge if you see this 280 pounder take to
the air.

LOUIE:  These gang members fight with the same intensity as Butch.  The
only difference is that they do not wear shades and look more like Curly
from the Three Stooges.  Knuk, Knuk, Knuk!  When they land from missing
the elbow, pick up these heavy bodies and toss them at other gang
members.

GORO:  These martial arts experts are strong components of the gang.
They bear a striking resemblance to a certain Street Fighter.  **cough**
Ryu **cough**.  They like to throw Dragon Kicks.  Also, if they have the
chance to get in close, they will throw your behind to the curb.

KATO:  These martial art experts also learned from the same school that
Goro did.  They also like to throw backward Dragon Kicks as well if you
try to attack them.  Both Kato and Goro should be met with caution.

ARNOLD:  The heavy muscle of the gang.  These muscular gang members hit
hard with those big hands that they have.  Also, they sports the
Terminator shades to boot.  Finally, don't get in too close or you will
be terminated when he grabs you and performs a DDT on your noggin.

GIGANTE:  Couldn't they think of a better name for these gang members?
Anyway, they mimic Arnold's style of fighting and will hurt you bad if
you do not take care of them first.

GENIE:  Boss of the Streets of L.A.  He looks and dresses like a genie,
turban and all.  He also carries around a saber and is pretty skilled at
using it well.  However, his weakness is that he relies on it way too
much.

SLEDGE:  Boss of L.A. Stadium.  He wears a rugged jogging suit and
carries an air horn.  His big move is that he jumps up in the air and
will powerdive at you by attacking with a double overhand smash.  This
leaves him wide open if he misses you.  Also, he uses the air horn to
call for backup.

SLASHER:  Boss of the Skyscraper.  He looks like a ninja with a skull
mask on his face and the pony tail sticking out in the back.  As the
name implies, he will try to slash you with his claw.  Also, he will
jump to the high ledge and will try to dive slash you.  If he misses, he
is wide open for attacks.  If he connects...

CAPTAIN:  Boss of South Mountain.  The Captain is a big boy who will use
the big foot to bring you down.  If he misses with it, he is left wide
open.  Also, watch out how close you get to him because he will grab
you.  If he does it is all over...well almost.  He will lift you up by
the throat for a couple of seconds and then choke slam you to the
ground.  Very painful indeed.

ICE MAN:  Boss of the Southern Port.  This dude is huge and moves with
the quickness of a Mexican Wrestler.  Also, he wears the mask like a
Luchador!  He likes to throw spinning roundhouses and only has a split
second of weakness when he gets dizzy.  He gets the nickname because he
put his opponents on ice.

BIG AL:  The man who united the rival gangs and found at the Hideout.
He is a master of the dark arts and his martial arts skills are
unrivaled.  This is the gang leader who you must defeat in order to
cripple the criminal influence.  Bringing down Big Al will send a ripple
through the criminal underground.  He only weakness is his temper and
rage.  Use this against him to conquer.


======================
GENERAL TIPS AND HINTS
======================

+  Before you start a game, go into the "Options Menu" and turn on ANGRY
MODE.  This way if your character takes too much punishment, he will get
ticked off and will begin to flash.  Now you can do some serious damage
and will be invincible to attack for a limited period of time.

+  When attacking gang members, try to zig zag so they cannot get a bead
on you.  Most of the time, they will try to approach you and will run
right into your fists.

+  To use your special attack, you will have to have at least five kill
icons in your inventory.  Save them for when you are surrounded by
multiple enemies.

+  When there are no weapons to use on enemies, try using a gang member
as a flying projectile to knock down multiple attackers via a throw
attack.

+   Each boss has a specific pattern.  Study the pattern and exploit the
weakness in order to find the hole in their attacks and overcome.

+  Destroy oil drums, crates, and trashcans that are lying around in
order to uncover hidden weapons and powerups.

+  Finally, here are the way that health meters are set up for the
enemies.  Some gang members have larger lifelines than other.  Here are
the colors Aqua being the highest and black being dead.  They are aqua,
light blue, purple, yellow, dark green, pink, orange, light green, red,
and black meaning you have lost a life.  Use this to keep track of how
much life the boss of the level has left before he is defeated.


===========
WALKTHROUGH
===========

++++++++++++++++++++++++++++++++
POLICE STATION:  Streets of L.A.
++++++++++++++++++++++++++++++++

    You will start your mission in front of the police station.  The
first gang member you get to beat on is Bullet.  Then, Case will jump in
from the left.  Grab Case and throw him into Bullet who comes in from
the right.  After disposing of these three enemies, another Case will
approach from the left.  He will have a lot more life than the others
but should be easy to kick around.  Then, move on to the right.  Watch
the cage fences at the top of the screen.  When Bullet jumps out, grab
him and throw him into Skinny who is off screen to the right.  Then
dispose of Skinny and Case who will appear from the left.  Also, another
Skinny will approach from the left.  Use their heads as target practice
and when the Go Arrow flashes, continue walking to the right down 61st
Street.

    Keep your eyes peeled on the bar.  When Bullet comes crashing out
of the first window, throw him into Skinny who is off screen to the
right.  Then, Case will bust out of the other window.  Repeat what you
just did to Bullet.  Next, you will have to defeat another Case that
appears from the right.  When these three morons have been defeated,
proceed to the right and bust open the trashcan to find a refreshing
soda.  Then, beat up on Case, Warrior, and Skinny anyway you choose to.
My favorite way and a really good tip is to Suplex Warrior and then
immediately walk over to him and throw him into Skinny.  This method
works on almost any gang member and does double damage to the individual
being thrown.  After these goons have been taken care of, it is time to
hop on the transit bus that pulls up.

    When you get on the bus, you do not have to pay the toll.  You will
however have to contend with another Case and Bullet as passengers look
on with no emotion.  I guess this is normal on L.A. buses.  After these
two are defeated, grab Skinny when he approaches from the left and throw
him into Warrior who jumps in from the right.  Then pummel Warrior into
a lifeless heap.  Next up is Skinny and Bullet who want to rumble with
you from the right.  Make quick work of them and move on to the right
when the Go Arrow prompts you to by flashing.

    Case will then make an appearance from the left.  Grab him and
throw him to the right.  When you walk to the right, you will find a
nice knife on the ground.  Give Skinny a rude awakening when he gets off
of the seat by playing catch with him.  I guess he is not too good at
it.  Then take out Butch by throwing his big body all over the inside of
the bus.  After defeating these two, you will have to kick the crap out
of another Butch and Bullet.  When you have won the battle against these
losers, get off at the next stop.  The bus will stop automatically and
let you off.

    The bus has taken you to outside of City Stadium but there is still
business to take care of.  Walk to the right and bust open the crate.
Here you will uncover a tasty Roast Chicken.  Eat up and replenish your
health meter.  Then, take out your frustrations on Skinny and Bullet
just because they are there.  When you dispose of one of them, Goro will
join in from the left.  Throw Skinny into Goro and then wait for Goro to
miss with his Dragon Kick.  Do not try to Dragon Kick him because he
will use a backwards Dragon Kick of his own in defense.  When you have
finished with this threesome, follow the Go Arrow and make quick work
out of Bullet and Case.  Then, wait until Warrior does his Whirlwind
Kick and lands from the right.  Now, tag him with a Combo of your own.
You get to beat on another Bullet as well.  Also, when Skinny appears
from the left, Dragon Kick him until he keels over.  Now, proceed to the
right where you will see Genie doing some chin ups.  He will fall to the
ground and get up, ready to fight you!

GENIE BOSS BATTLE:  Genie is the first boss that you will fight and he
is really easy to defeat.  He has four life bars as indicated by his
Pink life meter.  First, he will bite his Saber like a touch guy and
then he will come after you.  First, pick him up and throw him into
Bullet who approaches from the left.  Then, Dragon Kick him in the
middle when he approaches with that sword.  He will drop it when you
successfully Dragon Kick him but do not pick it up because it will do
you no good.  Now, all that you have to do is stand in front of the
sword and either Dragon Kick him or Combo him to death.  He will be
hell-bent on trying to recover that sword because he thinks that he
cannot fight without it.  By the way, if Goro appears from the right,
just throw Genie into him to take care of him.  Finally, when Genie is
defeated, any gang member in the area who is left standing will run
away.  Stage 1 is now cleared.


++++++++++++++++++++++++++++++++
CITY STADIUM:  L.A. City Stadium
++++++++++++++++++++++++++++++++

    You will start this stage in the lower deck of the stadium.  Man
these are good seats.  Walk to the right where the two Goro brothers are
sitting.  To the right of them is a trashcan.  Kick it open to find a
knife.  Pick it up and throw it at the Goro when they leap out of the
seats to face you.  Then, grab the other Goro and toss him into Bullet
who appears from the left.  Next, you will have to contend with Goro,
Warrior, and Bullet all at the same time.  Three on one should be no
problem to you.  Just use your Breakdance Kick or Spinning Clothesline
if you get overwhelmed.  When you dispose of one of these three, watch
out for Skinny who appears in the bottom left.  He will start throwing
dynamite sticks at you.  Just grab him after he throws two sticks and
toss him to the right.  Also, Reggie with that goofy smile will appear
from the left.  Take him out as quickly as possible as you have already
done to Skinny.  Move on to the right when the Go Arrow flashes.

    When you move to the right, grab Bullet and toss him to the right.
Then, when Goro jumps out from his seat, immediately grab him and
shoulder throw him to the right.  Destroy Bullet and then give Case a
good thrashing when he appears to the right.  After disposing of Case
and Goro, Arnold will appear from the bottom right.  After he tries to
grab you, use a Combo attack of your own on him.  Then, you will have to
defeat Skinny and Bullet who decide to jump in.  The best way to defeat
the goons here is to use Dragon Kicks and by throwing gang members into
each other alternatively.  This method will usually leave Arnold left.
After you terminate Arnold, he will be back.  Now you will then enter
the locker room area.

    It smells like Icy Hot and Old Spice in here.  Look at the dented
locker above you.  When Bullet jumps out from being stuffed in the
locker to the right of it, pound away at him.  Proceed to the right and
deja vu!  No surprise here.  When another Bullet busts out of the
locker, toss him into Case as he approaches from the left.  Then, beat
on Case for a bit.  If you get bored, do not worry.  Skinny will jump in
from the right as well as the Warrior.  Continue to toss enemy gang
members around until all three of them have been retired.  Then, move on
to the right when the Go Arrow flashes.

    Next, when Skinny gets up from the bench, immediately toss him to
the right.  Also, his sidekick Reggie and Case will try to beat up on
you.  Just use them as human punching bags.  However, here is where the
party just begins.  Next, you will have to take on Goro, Kato, and
Arnold all at the same time.  Gulp!  My advice to you is to key in on
Arnold from the right and throw him into Kato from the left.  Then, if
anybody gets too close, either grab and throw them or use your Special
Attack once or twice.  Just do not let Arnold DDT you.  When two of
these foes have been defeated, Reggie will appear from the left.  Good,
grab that SOB and throw him into the weakened Kato or Goro.  Then pound
the snot out of him.  When he is defeated, you will exit the locker room
and the action will spill into the parking area.

    If you walk to the right in the parking area, you will find a tasty
Roast Chicken.  However, Dingo and Case are guarding it.  Grab whoever
gets in the way first and toss them into the other one.  Then chow down
on that chicken.  Before you can finish, Skinny will join into the fray.
Dispose of these three idiots by tossing bodies around and by using the
Dragon Kick often.  After disposing of these two or three gang members,
Skinny will approach from the right.  Remember, always go after the
weaker gang member first to try to get Goro in a one on one fight
situation.  After defeating Goro, walk to the right where you can pick
on Skinny.  After he has been trounced upon, you will have to brawl with
Case and Bullet from the right and Goro from the left.  Grab either Case
or Bullet and propel them into Goro.  Reggie and Kato will join the
rumble when two gang members have been defeated.  Just alternate between
butt whoopings until all three have been brought to their knees.

    When the Go Arrow flashes, advance to the right to pick a fight
with Dingo and Case.  After taking care of one of these enemies, another
Dingo will approach from the left.  Watch out for his hundred hand slap
technique.  Two Skinny henchmen will jump in from the left to replace
the fallen Dingo members.  Mess them up by throwing your fists and feet
at them.  After beating up the Skinny henchmen, the Go Arrow will flash,
prompting you to go to the right.  Stay at the top of the screen,
because you do not want to get flattened by the car that races by in the
middle.  Dragon Kick at Sledge when he appears on the right with that
rugged jogging suit on.

SLEDGE BOSS BATTLE:  Sledge is a little bit tougher to beat but not by
much.  He also has five life bars which accounts for his Dark Green life
meter.  First, grab one of the two Bullet Gang members that jumped from
the car and throw him into Sledge.  Next, run over to Sledge and throw
him to the left.  Now, wait until he gets back up.  Now Dragon Kick into
him.  When he attempts to do his Jumping Double Overhand Smash, Dragon
Kick into him and you will both miss but you will land behind him.
Immediately turn and grab him.  Then drive him into ground with the
Suplex.  When you see him pull out his air horn, get out of the middle
of the street because backup is coming and will jump out of the car as
it flies by.  Then, repeat the process from the beginning.  Usually,
when you throw Sledge around, you will also take out the Bullet henchmen
in the process.  With enough Dragon Kicks and Shoulder Throws, Sledge
will go down for the count.  Stage 2 is now cleared!


+++++++++++++++++++++++++++++++++++
SKY SCRAPER:  Things Are Looking Up
+++++++++++++++++++++++++++++++++++

    You will then start in the downtown streets.  If you bust open the
oil drum to the right, you will find a stinking rat.  However, if you
try to pick it up, it will scamper off!  Now, you will fight a weakened
Reggie and a strong Case.  After you rid yourself of these two enemies,
a Go Arrow will prompt you to move to the right.  Here, you will find a
brick at the bottom in the street.  Pick it up and throw it at the two
Bullet guys that appear from the right.  This will soften them up a bit.
Then grab Skinny from the left and launch him into the Bullet henchmen
to finish off the job.  Then, you will have to contend with another
Skinny that graces your presence to the left.  Dodge his sidekicks and
belt him a couple.  Another Go Arrow will remind you to keep moving.

    Next, look at the bums sitting and lying on the curb and sidewalk.
When the two Skinny gang members and Reggie gets up to fight you, get in
there and mix it up with them.  Just watch out when Skinny goes off
screen to toss dynamite sticks at you.  After you have disposed of the
trio, move on to the right where you will have to battle not one but two
Arnold henchmen and Case.  Also, knocking over the oil drum will reveal
a knife for you to use.  Pick it up and throw it at Arnold to soften him
up a bit.  After defeating Case, another Skinny will appear from the
left.  Human catapult him into Arnold and watch out for Arnold's big
hands.  After surviving the pump you up attack, the Go Arrow prompts you
to head to the right.

    Now, you will have to contend with Butch, Louie, and Bullet.  Now
is the time to have a field day by tossing these heavy bodies all over
the place.  When one of these jerks are defeated, a Case will take his
place.  Just punch right through him.  Your next two rivals will be
Reggie and Gigante.  Just continue to alternate between attackers until
there is no one left standing.  Then you will automatically ride the
elevator all the way to the top of the Skyscraper.  Enjoy the minute
ride up filled with peace and quiet.  Sorrow, no elevator music is
playing in the background.

    When you finally reach the top, run to the right and feast on the
Roast Chicken.  Then prepare to battle the two Skinny squatters and
Louie.  Your best bet is to Shoulder Throw Louie around.  When one of
these thugs is defeated, Butch will join the mix from the left.  He may
be big but he is awfully dumb.  After two gang members are defeated,
Case and Bullet will try to get in the action.  Whatever.  Just have a
blast by dishing out some serious pain to them.  When all is clear, you
will be presented with a real challenge.  Now you will have to square
off against Kato, Goro, and Skinny all at the same time.  This is
definitely the time to get serious and kick a lot of tail!  Remember, if
you get surrounded, start using that Special Attack of yours.  You
cannot take them with you.  After surviving this big obstacle, move on
to the right to take on Slasher, who is definitely no slouch when it
comes to taking opponents apart.

SLASHER BOSS BATTLE:  Slasher will be standing on top of the ledge.  He
has six life bars which is denoted by his Light Yellow life meter.  He
will jump down to greet you and it will not be pleasant either.  Jump
into him with a Dragon Kick when he goes for a Double Axe Thrust.  When
he lands, grab him quickly and send him for a ride.  Also, Goro and Case
will join the scuffle.  When they come on the screen, grab either one
and toss them into Slasher via the Shoulder Throw.  Now when Slasher
leaps back onto the ledge, get the heck out of his way because he will
try to nail you with his Claw Dive Attack.  Finally, the best way to
defeat Slasher is to run and then hit the attack button for a running
Dragon Kick and then run away from him until he get up and then repeat.
Also, other gang members like Butch, Case, and Skinny will join the
fray.  Definitely grab them and throw them into Slasher every chance you
get.  With a little luck and a lot of skill, this skilled fighter will
be defeated.  Then, a helicopter will fly by to pick you up and will
drop you off south of the border.  This stage is now cleared and it is
time to move out.


++++++++++++++++++++++++++++++++++
SOUTHERN MT.:  South of the Border
++++++++++++++++++++++++++++++++++

    The helicopter will make an emergency landing into the jungle.
Then proceed to the right where you will have to rumble with Reggie,
Bullet, and Case.  Use this as a warm-up bout.  After making mince meat
out of these three,  you will then have to do battle with Gigante from
the left, and Reggie and Bullet from the right.  Just continue to use
your Shoulder Throw to toss the weaker gang members into Gigante.  Then
pound on Reggie until he is defeated.  Now, advance to the right where
you will find a rock lying on the ground.  Pick it up and heave it at
one of the two Goro thugs that approach from either side.  Also, you
will have to defend against a Bullet as well.  More like a dud I'd say.
Just be cautious when fighting Goro because he like to be aggressive by
getting in close to try to throw you into the ground.  When two of the
three gang members are disposed of, your next two opponents are Kato and
Case who will appear from both sides.  Use Case as a crash test dummy
and throw him into Kato.  After everyone has been eliminated, advance to
the right.

    Next, just walk right up to Dingo, and insult him by Should
Throwing him into the ground.  He should be easy to defeat.  Then, you
will have to mix it up with another Dingo and Reggie. When either of
these two gang members have been retired, Gigante will make his presence
known to the left.  Just alternate between beating on Dingo and Gigante.
When one of these punks is out for good, Case will jump in from the
right.  Case should be very easy to deal with because he is not that
good of a fighter.  When all is said and done, you will move on to what
looks like an abandoned prison area.

    Run to the right and break open the oil drum.  Here, you will
uncover a Dynamite Stick.  Then, you will be able to use it against the
two Reggie twins or Bullet.  When the gang member that you exploded has
been defeated, Case will hop on in to take his place.  After Reggie and
Case have been disposed of, you will have to battle with Reggie and Kato
who appear to the left.  When Kato gets close or misses with a Dragon
Kick, grab him and crash him into Reggie.  After everyone has been
defeated, the flashing Go Arrow will guide you to the right.

    Here, you will get to wage a battle royal with Case, Bullet, and
Reggie when he gets up from sitting in the corner.  When two of the gang
members have been eliminated, Bullet will enter the scene from the right
and Case will appear from the left.  Use these fights to build up your
Special Attack meter.  Then, when all has been defeated, the Go Arrow
prompts you to move on to the right.  When you see the oil drum to the
right, bust it open to find a grenade.  Then, pull the pin and let it
fly in the direction of Gigante who attacks from the right.  Now, the
battle gets a little more interesting because Dingo and Kato decide to
join Gigante in trying to eliminate you.  Just remember to rotate
between taking gang members apart.  After one of these thugs is
defeated, Case will join in on the fun to the left.  After you emerge
victorious from this battle, Proceed to the right.

    Now, you will find Reggie lying down on the job.  When he gets up,
toss him into one of the Kato brothers.  When Reggie has been defeated,
concentrate on throwing Case into Kato or by actually throwing Kato if
you get the chance.  After two of the three have been defeated, Reggie
and Bullet will join the mix from the left.  These two goofs actually
think that they can provide you with a challenge.  Continue to knock
them silly until they are no more.  When nobody is left standing, the Go
Arrow will flash which means walk to the right.

    Bust open the oil drum to the right and eat up the Roast Chicken to
replenish most if not all of your life meter.  Your going to need it
because you will now have to contend with Butch, Louie, and Kato all at
the same time.  Just take turns throwing Louie and Butch into Kato to
weaken him up a bit.  After disposing of two of the three henchmen,
Dingo and Case will come out of the building to pick a fight with you.
Just open up a can of whoop ass and unleash the fury of your fists on
them.  When you are finished pummeling these goons into the ground, you
will automatically be transported to the edge of the dock.

    When you have arrived, you will have to exchange blows with Kato
and Case.  When one of these gang members has been defeated, Bullet will
jump in from the right.  Man, this cretin never learns.  After taking
down Bullet and Kato, another Case will approach from the right and
Reggie will jump in from the left.  Just alternate between the two
attackers and watch out for when Reggie decides to start chucking
dynamite sticks at you.  After you have successfully taken out this duo
of thugs, you will have to deal with another Kato and Reggie.  Take them
out in the same manner that you have been doing and then move on to the
right where the Captain has a bone to pick with you.

CAPTAIN BOSS BATTLE:  The Captain is pretty fast for a man of his
stature so keep moving and stay out of his reach.  He also has six life
bars as denoted by the Dark Purple life meter.  He also likes to throw
the sliding Big Foot Attack at you.  The easiest way to defeat the
Captain is to Dragon Kick him, then retreat by running away, and then
run at him and Dragon Kick him again.  If you try to mix it up with
punch combos, he will surly grab you and choke slam you into the ground,
hard!  Also, if any Bullet gang members decide to show their face, just
grab them and throw them into the Captain.  Finally, if you miss with
the Dragon Kick, keep moving and try it again.  Slowly but surly, you
will wear down the Captain.  When the Captain's life meter is all black,
he will be defeated.  If any Bullet henchmen are still in the area, they
will run away.  This signals clearance of Stage 4.


++++++++++++++++++++++++++++++
SOUTHERN PORT:  Dockyard Brawl
++++++++++++++++++++++++++++++

    After commandeering the Captain's Boat, you will end up on the dock
of the bay.  But the welcoming committee of three Skinny punks will be
there to greet I mean beat you.  After making quick work out of these
three goofs, you will have to battle it out with Case and Bullet who
approach from the right.  Grab any one of these gang members and toss
them into Goro who appears from the right.  Then, deal with Goro man to
man when presented with the chance.  Wait for him to miss with on of
those Dragon kicks, and then go in for the kill with a Combo of your
own.  Case will usually jump in from the right but he should be no
threat to you.  Just pick him up and toss him to the ground.  The Go
Arrow will flash which means you must progress to the right.

    When you get there, you will have to battle it out with Louie,
Butch, and Case.  Just alternate between attackers by throwing them into
each other.  That will show them.  When two of the gang members have
been trashed, Bullet will approach from the right to try to finish the
job.  Take him down with ease.  Do not get too cocky because now when
you move on to the right, you will have to slug it out with Gigante,
Kato, and Arnold all at the same time.  However, if you bust open the
crate in the middle, you will find a grenade to use at your disposal.
My advice to you is to Dragon Kick into one of the big boys.  If you
miss, grab them immediately and Should Throw them hopefully into Kato.
After one of the threesome has been terminated, another Arnold will jump
into the rumble from the right.  After all three thugs have been knocked
out for the ten count, the Go Arrow will prompt you to move on.

    Here, you will get to test your fighter prowess against Kato, Goro,
and Bullet.  When two of these foes have been disposed of, Reggie will
come in from the left to mix it up with you.  Knock that stupid smile
off his face by throwing a Combo to bring him down.  Next up, you will
have to contend with the trio of Kato, Warrior, and Gigante.  Do not
panic, if you can isolate on of your attackers by throwing them, you
will have a better chance of persevering.  Also, if you get surrounded,
keep throwing Dragon Kicks to clear some room.  After all comers have
been totally destroyed, you will automatically enter the storage area to
the right through the garage door opening.

    When inside, you will find a brick lying around.  Pick it up and
throw it at the two Reggie brothers when they get up from taking a
break.  After beating some sense into them, you will have to battle it
out with Bullet and Skinny.  When these two enemies have been
successfully taken care of, move on to the right to battle with Arnold
and Bullet.  Also, bash open the crate to reveal the coveted Iron
Wrench!  Pick up this equalizer to even the odds of survival.  Kato will
also join in from the left.  Rotate your Iron Wrench Attacks between the
three attackers and when everyone has been defeated, the Go Arrow will
flash.  If you die while having the Iron Wrench in your possession, you
will lose the wrench.

    When you move on to the right, you will have to engage in battle
with Arnold and Goro.  Take it to them with the Iron Wrench.  When they
have been pounded into the ground, advance to the right where you will
get  to take on the triple team of Louie, Skinny, and Louie.  Remember,
the heavyweights are always fun to launch into other gang members.
Next, Kato will love to jump into the fray from the right.  Defeat him
in a one on one match and move on.  Here, you will find a Soda and a
trio of gang members to dispose of.  Get ready to trounce Louie, Butch,
and Case again.  Mix up your attacks with Combos, Dragon Kicks, and
Shoulder Throws.  When all three of your pursuers have been defeated,
Kato will want to mix it up one on one with you again.  Just wait for
him to miss with one of his attacks and pummel him when he does.  When
Kato has been disgraced, you will automatically leave the storage area
through the door to the right.

    Now, you will find yourself outside of the storage area.  If you
walk to the right, where the back office is located, you will find a
crate to smash.  Pick up the Baseball Bat and move on to the right.
Then, you will get to take some batting practice out on Bullet and Case.
Continue to the right after the Go Arrow flashes and you will then be
able to take on Gigante and another Case.  Alternate between taking
swings with that almighty aluminum bat.  After bashing a couple of home
runs, proceed to the right.  Here you will catch a glimpse of the Ice
Man.  He will run off to the right and leave Arnold and Gigante to deal
with you.  Alternate by mixing up your attacks between the trio.  When
two of these gang members have been defeated, Case and Skinny will take
their place in the battle royal.  After taking out all five of these
rough fighters, the Go Arrow will appear.

    Advance to the right where you will have to get it on with Warrior,
Louie, and Case in a three on one match.  For starters, grab Louie and
heave him into the others by using the Shoulder Throw.  Then, alternate
your attacks between the remaining two.  When these two buffoons have
been successfully KO'd, bust open the crate to the right and grub on the
Roast Chicken that appears.  You will be shortly be on the outside of
the dock again.  Walk to the right and grab Butch when he approaches.
Toss him to the left so that he is sent crashing into the two Skinny men
that appear.  Then take turns, beating on Skinny and Skinny until they
keel over.  Louie, will jump in from the right to try and help out.
Just continue to grab Louie and Shoulder Throw him all over the freaking
place until he does not feel like getting up anymore.  Finally, make
your way to the right where you will automatically walk in order to keep
your appointment with the Ice Man.

ICE MAN BOSS BATTLE:  Now prepare yourself to go one on one with the
masked one!  He has eight life bars which are indicated by his Light
Blue life meter.  First, walk right up to the Ice Man, grab him and
throw him.  This is a freebie.  Then get out of the way and pace back
and forth.  When the Ice Man performs his Spinning Roundhouse Kicks,
wait for him to get dizzy and stop.  Then quickly jab him, grab him, and
toss him.  If you miss, get out of the way because he will regain his
balance and will immediately go into his Spinning Roundhouse Move again.
Now be patient and repeat the process described above.  With enough
patience and Shoulder Throws, this awesome adversary will give in to
submission.  Stage 5 is now cleared.  Prepare yourself for the Final
Stage!


+++++++++++++++++++++++++++++
HIDEOUT:  Fight To The Finish
+++++++++++++++++++++++++++++

    You will finally enter into the corporate hideout of Big Al but
gang members are lurking all over the place.  Walk to the right and
engage in combat with two Bullet brothers and Case.  After you have
mopped the floor with these common street thugs, pummel the crap out of
Reggie who appears from the left.  Then, advance to the right to take on
the Bullet brothers again and Case.  When one of the gang member is
defeated, Skinny will jump in from the left.  After you have warmed up a
bit, Gigante will grace you with his presence to the right.  Continue to
vary your attacks between the gang members.  Then, advance to the right
when the Go Arrow beckons and prepare for another go with Genie.

GENIE BOSS BATTLE REMATCH:  This time, he will have five life bars as
signaled by the Dark Green life meter.  However, he still has the same
weakness of relying on that darn Saber too much.  That's a good thing
for you.  Dragon Kick him so that he drops the Saber, then stand over
the sword.  When he goes to retrieve it, clobber the snot out of him.
Also, if Warrior wants to come out and play followed by Bullet, just
grab them and launch their bodies into Genie.  Also, the same goes for
Skinny and Case when they decide to jump in.  After Genie has been
terminated, you will automatically go up to the next floor via the
stairs.

    When you arrive on the next floor, two Skinny gang members and Case
will try to hinder your progress.  Just continue to dismantle these
enemies as you see fit.  After two of the gang members have been
defeated, Dingo will try to Whirlwind Kick you from the right.  Just
wait until he lands and proceed to Combo or Dragon Kick him until he
goes down for good.  Move on to the right and crack open the crate in
order to retrieve the Iron Wrench.  This will even up the odds a bit.
Pick up the Iron Wrench and wail away at the Warrior twins and Bullet.
Remember to alternate between attackers.  When you have totally bashed
one of the gang members, another Warrior will want to challenge you from
the right.  Give him a love tap to his noggin repeatedly to dispose of
him.

    Proceed to the right when the Go Arrow flashes.  Now you will have
to contend with some heavy muscle and explosive combat.  Continue to use
the Iron Wrench to soften up Gigante and Arnold and watch out for Skinny
when he decides to start lighting of dynamite sticks off screen at you
to the left.  After you have properly demolished this trio, walk to the
right and you will have to deal with Louie, Butch, and Louie.  As
always, grab whoever get close and toss those heavy bodies into the air
at one another and cause damage like you just don't care.  Two Reggie
members will join the battle when one or two of the heavy boys are
knocked out cold.  After extinguishing these pyromaniacs, walk to the
right where Slasher has demanded a rematch against you.

SLASHER BOSS BATTLE REMATCH:  This time around, Slasher has six bars of
life as indicated by the Dark Purple life meter.  If you still have the
Iron Wrench in your possession, whack him upside the head when he lands.
Otherwise, grab Warrior from the left and toss him directly into
Slasher.  Note also to Dragon kick into Slasher if he starts to back
pedal.  Finally, when he hops up on the ledge, get the heck out of the
way and run for cover because he will try to land that patented Diving
Body Slash.  Also, Skinny and Kato will try to jump in during the
duration of the fight.  Just continue to run and Dragon Kick away until
the Slasher is dropped for the last time.  Next, you will then
automatically take the elevator upstairs to the next floor.

    When you arrive at the top floor and run to the right, destroy the
trashcan.  Here, you will find a Roast Chicken.  Scarf it down and grab
Butch to use him as a human catapult into Kato and Goro.  After you have
potentially disposed of these martial artists, run to the right to take
on the Ice Man.  He will try to finish the job that he failed to do in
the previous stage!

ICE MAN BOSS BATTLE REMATCH:  The Ice Man is a lot quicker and harder to
defeat this time around.  He has a whopping eight life bars as denoted
by his Light Blue life meter.  First, walk right up to the Ice Man, grab
him and throw him.  This is a freebie.  Then get out of the way and pace
back and forth.  When the Ice Man performs his Spinning Roundhouse
Kicks, wait for him to get dizzy and stop.  Then quickly jab him, grab
him and toss him.  If you miss, get out of the way because he will
regain his balance and will immediately go into his Spinning Roundhouse
Move again.  Now be patient and repeat the process described above.
With enough patience and Shoulder Throws, this awesome adversary will be
subdued again and for the last time.  After you have decimated this
enemy in a long, hard fought battle, he will crawl off to the right
clutching his chest.

    Then, walk off to the right where the Ice Man will slump over.
Now, break open the Crate in the middle in order to chomp down on some
Sushi.  Then, beat up on Case and Bullet and advance to the right when
the Go Arrow prompts you to.  You will then have to defeat two Bullet
brothers, a Reggie, and a Skinny before you are able to climb up the
stairs to the right.  After eliminating all of the attackers you will
then be battling on the Rooftop.  Run to the right where Big Al is
meditating and engage in the battle of your life.

BIG AL FINAL BOSS BATTLE:  Big Al is very well built, strong as an ox,
and intimidates you with his fireball glowing hands.  Al sports nine
life bars as denoted by his Aqua life meter.  Okay, enough talk.  Here
are the patterns of his attack.  Learn them to bring the big guy down.
First, he will jump straight up in the air and powerdive downwards with
hands glowing.  When he lands backwards from the recoil, grab and throw
him quickly.  Otherwise, get out of the way because he will do it again.
The second phase of his attack is projecting fireballs from his mouth.
Dodge his fireballs and tag him with a Combo when he misses.  Then, Al
will switch back to the first pattern of powerdiving but this time if he
misses, he will try to throw you with a somersault kick throw.  Finally,
if you see Al's hands start glowing red not blue anymore, that means
that he has entered angry mode and will be invincible to attack for a
short period of time.  He will also shoot red fireballs from his mouth
rather quickly so continue to dodge them until his hands turn blue
again.  Just remember the patterns and get your licks in when you see an
opening.  When Big Al's life meter is totally depleted, he will fall
from grace and be disgraced.

    Congratulations!  You have completed Rival Turf.  Prepare for a
cheesy ending but at least you can brag about being able to complete
another beat 'em up game that you have in your collection.


===============
ACKNOWLEDGMENTS
===============

    I would like to thank Gamefaqs.com for continuing to support my
work.  Also, if you like beat 'em ups, walk on down to the local video
store and check out a movie called "The Warriors."  You'll be glad that
you did.  Until next guide...