SNES Rise of the Phoenix
Generals PAR codes v. 1.1
(will update after I've tested them again)
DISCLAIMER
Creation of this document and/or use of game
elements therein is not intended to imply owner-
ship of said elements (including programs & hard-
ware), or intent to profit from them. Rise of
the Phoenix is the intellectual property of its
copyright owners, which to the best of my know-
ledge, is KOEI, Inc. SNES is the property of
Nintendo. No attempt at financial gain has been
or will be attempted with this document. Any
errors herein are mine. Anyone reading this,
please feel free to email me with constructive
criticism.
Note: All codes give the max amount possible.
For some reason, even if the Spirit code is
active, the unit you are playing will some-
times retreat from battle. I haven't figured
this out yet. It's possible another factor
is interfering.
This main reason I hacked the game for these
codes was just to see if it could be done.
I wouldn't use ALL of them - for one thing,
you may not be able to. I found out when I
was hacking Bahamut Lagoon that Snes9x has a
limit on the amount of codes that the cheat
file can hold. The main reason is that too
much of certain types of cheating can kill
your enjoyment of a game (in my opinion).
For instance, if you make a game too easy,
what's the point of playing it? There's
got to be SOME challenge to it, right?