Twinbee - Rainbow Bell Adventure
(c) 1994 KONAMI ALL RIGHTS RESERVED.
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GUIDE
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VERSION HISTORY
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v1.5 (11/08/05) - My Clear Result Announcement.
v1.0 (09/30/05) - Initial release.
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***I added About the game and the numbers of fairies (193) that are in each
of the stages.
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About the game
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An action game in which the well-known "Twinbee" characters appear in. A
self-character can be chosen from the three persons of Twinbee, Winbee,
and Gwinbee whose capabilities each are different. And, in order to defeat
Zakobee's army, you fight by making full use of their variegated attack
methods.
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It is a purpose to save Princess Merora from Dr. Walmon by collecting the
seven rainbow bells. Gwinbee in addition to a popular regular character is
greatly taken an active part, too. Among the three characters of Twinbee,
Winbee, and Gwinbee, I chose Gwinbee.
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There are three different endings depending on the Clear Result Announcement
that you get at the end of the game. I got number 2 ending.
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Here is My Clear Result Announcement
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Fairy 67/193
Door 6/44
Goal 40/40
Clear % 30%
Ending Rank 6
To the second ending
After 10%
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ENDINGS
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1. I want to meet Princess Merora.
2. Toward the evening sun.
3. The porcelain bowl outstanding performance award.
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FEATURES OF EACH PLAYERS
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Twinbee
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A normal type that is both easy-to-use an accumulating jump and punch. His
hammer demonstrates a full attack power to the enemy that’s nearby.
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Winbee
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Her accumulating jump and timing are quick. On the other hand, the timing of
her accumulating punch is long. Her ribbon has a longer reach than her punch.
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Gwinbee
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His accumulating punch is quick. His timing is the longest because of his
accumulating jump. His attack power is weak, but his rattle is effective to
the enemies at a distance.
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CHARACTERS INTRODUCTION
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Twinbee
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Dr. Shinamon's grandchild. A boy of action power and a full sense of justice.
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Winbee
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The cousin of Twinbee. An energetic bright girl.
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Gwinbee
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An energetic mischievous baby.
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Princess Merora
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A symbol of the people’s hope. A girl with a mysterious existence.
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Dr. Shinamon
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A genius scientist who invents the Twinbee meca.
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Dr. Walmon
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The rival of Dr. Shinamon who plots to rule the metagalaxy.
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ITEMS
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Bell If 100 pieces are collected, your life recovers one
time.
Heart Your life recovers one time. It seldom appears.
Capsule It contains a homing missile, ball, or bomb.
Homing missile If you throw it, it will follow the enemy for a while.
(It appears also in the battle mode)
Ball It romps about during a fixed time on the screen and
defeats the enemy.
Bomb If you throw it, it gives damage to the enemy on the
screen.
Fairy ?
Key It is a key that opens the door somewhere on the stage.
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BELLS
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Weapon A punch attack changes to a weapon attack.
Laser gun A penetration laser can be shot now.
Spike shoes Twice the damage with a stomp attack. It becomes hard to
slide on ice.
One's double Apply to one's double to prevent the enemy's attack. (Up
to three)
Barrier The enemy’s attack can be prevented only once.
Invincibility You become invincibile for a fixed time. (The trap is
also effective)
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BATTLE MODE ITEMS
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Dogedoge It flies straight when you throw it. (Only for BATTLE)
Kanashibari The other party cannot move during a fixed time when you
get it. (Only for BATTLE)
Vanish The appearance disappears from the other party's window
during a fixed time.
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THE CONTROLLERS OF TWINBEE'S ACTIONS - THE CONTROLLER'S OPERATION
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LR button It is possible to make the screen scrolled right and left
on the action screen. (It is improper according to the
stage).
Cross button Use it for the player's right and left movement. You can
enter with the UP button in the door. It is possible to
scroll up and down when you stop, push the up and down.
Select button Choose a mode.
Start button Use it to pause.
X button To place and to hold an item.
A button To shoot a penetration laser.
B button Use it to jump. If you keep pushing it, it becomes an
accumulating jump. Use it when you swim.
Y button Use it to punch. If you keep pushing it, it becomes an
accumulating punch. Use it when you swim. With a weapon,
it becomes a weapon attack. Use it when you throw an
item.
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OPERATION OF EACH ACTION
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Run (acceleration) Keeps pushing the <- or -> on the cross button.
The speed that starts according to the time when you push
it changes.
Jump B
The height changes depending on the time you push it. It
is possible to fly higher by stepping on the enemy when
you push the button.
Punch Y
Punches with the cross button direction. It is possible
to jump while attacking when you jump by pushing the Up
and Down.
Accumulating jump B accumulating -> release +.
When you continue to push the B button, the jump gauge
collects and the gauge blinks. You jump in direction of
the cross button when you release the B button while
pushing the cross button when it blinks. You can break
a wall and rock with the accumulating jump.
Accumulating punch Y accumulating -> release +.
When you continue to push the Y button, the punch gauge
collects and the gauge blinks. When you release the
button when it blinks, fire the energy bullet in the
direction of the cross button. You can break a rock and
wall with this attack.
Laser gun launch A
Shoot a penetration laser in a horizontal direction.
Weapon attack Y
When you take a yellow bell, attack it with a weapon. The
attack is different according to each player.
Stomp attack Step on with B.
It gives damage when you trample on the enemy. The attack
power goes up with the spike shoes.
Hold an item X
Lift an item when coming in succession with the item by
pushing the button. Place the item when you push it
again. When you push the Y button while holding it, throw
the item.
Swim B
It is possible to come to the surface upward in water.
Jump from the surface of the water with the cross button
UP + B button on the surface of the water.
Sliding When you run with speed.
Attack the enemy whom you hit on while sliding on the
ground.
Back fist Y + opposite direction
When you defeat the enemy with this attack, it is not a
bell.
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OTHER INFORMATION ABOUT THE START BUTTON AND SELECT BUTTON
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Start button To make the stage MAP appears.
Start button + Select button Press the start button first, and then press
the select button. To leave the stage MAP, and
to return back to the world MAP.
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Please use the two cheat codes that are listed below to easily beat this
game. Many of the stages are timed.
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1P LIFE: 7E02EC 04
STOP TIME: 7E02CE 00
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AREA 1 - HEKOPON ISLAND - THE MEADOW
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STAGE 1
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This stage has 1 goal post, and 5 fairies.
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STAGE 2
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This stage has 1 goal post, and 7 fairies.
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STAGE 3
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This stage has 1 goal post, 6 fairies, and a yellow key (1-6).
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STAGE 4
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This stage has 2 goal posts, and 8 fairies.
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STAGE 5
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Boss: Bossbee (20 hearts). After defeating Bossbee, you will get a rainbow
bell (1-7).
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AREA 2 - KIRARIN DUNGEON
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STAGE 6
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This stage has 3 goal posts, and 3 fairies.
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STAGE 7
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This stage has 1 goal post, and 7 fairies.
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STAGE 8
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This stage has 1 goal post, 6 fairies and a blue key (2-6).
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STAGE 9
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This stage has 1 goal post, and 14 fairies.
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STAGE 10
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Boss: Byonbee (16 hearts). After defeating Byonbee, you will get a rainbow
bell (2-7).
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AREA 3 - EAST WOODS - UNDERWATER
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STAGE 11
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This stage has 1 goal post, and 9 fairies.
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STAGE 12
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This stage has 1 goal post, and 11 fairies.
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STAGE 13
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This stage has 1 goal post, and 15 fairies.
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STAGE 14
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Boss: Pakapon (16 hearts). After defeating Pakapon, you will get a rainbow
bell (3-7).
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STAGE 15
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This stage has 1 goal post, and 9 fairies.
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STAGE 16
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This stage has 1 goal post, 6 fairies, and a white key (3-6).
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AREA 4 - GACHABOKO ZONE - TOY
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STAGE 17
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This stage has 2 goal posts, and 13 fairies.
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STAGE 18
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Boss: Debunbee (8 hearts). After defeating Debunbee, you will get a rainbow
bell (4-7).
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STAGE 19
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This stage has 1 goal post, and 7 fairies.
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STAGE 20
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This stage has 2 goal posts, and 5 fairies.
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STAGE 21
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This stage has 1 goal post, 5 fairies, and a purple key (4-6).
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STAGE 22
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This stage has 1 goal post, and 11 fairies.
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AREA 5 - AURORA MOUNTAIN - ICE
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STAGE 23
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This stage has 2 goal posts, and 8 fairies.
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STAGE 24
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This stage has 1 goal post, 5 fairies, and a pink key (5-6).
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STAGE 25
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This stage has 1 goal post, and 10 fairies.
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STAGE 26
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Boss: Delnbee (20 hearts). After defeating Delnbee, you will get rainbow bell
(5-7).
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AREA 6 - WALMON'S LAB
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STAGE 27
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This stage has 2 goal posts, and 7 fairies.
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STAGE 28
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Boss: Metalbee (20 hearts). After defeating Metalbee (Red & Green), you will
get a rainbow bell (6-7).
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STAGE 29
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This stage has 1 goal post, and 5 fairies.
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STAGE 30
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This stage has 1 goal post, and 11 fairies, and a green key (6-6).
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AREA 7
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STAGE 31
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Boss: Bossbee2 (20 hearts).
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STAGE 32
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Boss: Boobee (20 hearts). After defeating Boobee, you will get a rainbow bell
(7-7).
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STAGE 33
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Final Boss: Nisetwinbee (16 hearts).
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THE END
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Version 1.8
By Ritchie (
[email protected])