Twinbee - Rainbow Bell Adventure
(c) 1994 KONAMI ALL RIGHTS RESERVED.
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GUIDE
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VERSION HISTORY
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v1.5 (11/08/05) - My Clear Result Announcement.
v1.0 (09/30/05) - Initial release.
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***I added About the game and the numbers of fairies (193) that are in each
  of the stages.
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                               About the game
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An action game in which the well-known "Twinbee" characters appear in. A
self-character can be chosen from the three persons of Twinbee, Winbee,
and Gwinbee whose capabilities each are different. And, in order to defeat
Zakobee's army, you fight by making full use of their variegated attack
methods.
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It is a purpose to save Princess Merora from Dr. Walmon by collecting the
seven rainbow bells. Gwinbee in addition to a popular regular character is
greatly taken an active part, too. Among the three characters of Twinbee,
Winbee, and Gwinbee, I chose Gwinbee.
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There are three different endings depending on the Clear Result Announcement
that you get at the end of the game. I got number 2 ending.
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Here is My Clear Result Announcement
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Fairy                 67/193
Door                   6/44
Goal                  40/40
Clear %                 30%
Ending                Rank 6
To the second ending
            After    10%
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ENDINGS
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1. I want to meet Princess Merora.
2. Toward the evening sun.
3. The porcelain bowl outstanding performance award.
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FEATURES OF EACH PLAYERS
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Twinbee
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A normal type that is both easy-to-use an accumulating jump and punch. His
hammer demonstrates a full attack power to the enemy that’s nearby.
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Winbee
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Her accumulating jump and timing are quick. On the other hand, the timing of
her accumulating punch is long. Her ribbon has a longer reach than her punch.
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Gwinbee
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His accumulating punch is quick. His timing is the longest because of his
accumulating jump. His attack power is weak, but his rattle is effective to
the enemies at a distance.
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CHARACTERS INTRODUCTION
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Twinbee
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Dr. Shinamon's grandchild. A boy of action power and a full sense of justice.
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Winbee
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The cousin of Twinbee. An energetic bright girl.
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Gwinbee
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An energetic mischievous baby.
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Princess Merora
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A symbol of the people’s hope. A girl with a mysterious existence.
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Dr. Shinamon
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A genius scientist who invents the Twinbee meca.
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Dr. Walmon
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The rival of Dr. Shinamon who plots to rule the metagalaxy.
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ITEMS
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Bell                 If 100 pieces are collected, your life recovers one
                    time.
Heart                Your life recovers one time. It seldom appears.
Capsule              It contains a homing missile, ball, or bomb.
Homing missile       If you throw it, it will follow the enemy for a while.
                    (It appears also in the battle mode)
Ball                 It romps about during a fixed time on the screen and
                    defeats the enemy.
Bomb                 If you throw it, it gives damage to the enemy on the
                    screen.
Fairy                ?
Key                  It is a key that opens the door somewhere on the stage.
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BELLS
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Weapon               A punch attack changes to a weapon attack.
Laser gun            A penetration laser can be shot now.
Spike shoes          Twice the damage with a stomp attack. It becomes hard to
                    slide on ice.
One's double         Apply to one's double to prevent the enemy's attack. (Up
                    to three)
Barrier              The enemy’s attack can be prevented only once.
Invincibility        You become invincibile for a fixed time. (The trap is
                    also effective)
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BATTLE MODE ITEMS
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Dogedoge            It flies straight when you throw it. (Only for BATTLE)
Kanashibari         The other party cannot move during a fixed time when you
                   get it. (Only for BATTLE)
Vanish              The appearance disappears from the other party's window
                   during a fixed time.
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THE CONTROLLERS OF TWINBEE'S ACTIONS - THE CONTROLLER'S OPERATION
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LR button           It is possible to make the screen scrolled right and left
                   on the action screen. (It is improper according to the
                   stage).
Cross button        Use it for the player's right and left movement. You can
                   enter with the UP button in the door. It is possible to
                   scroll up and down when you stop, push the up and down.
Select button       Choose a mode.
Start button        Use it to pause.
X button            To place and to hold an item.
A button            To shoot a penetration laser.
B button            Use it to jump. If you keep pushing it, it becomes an
                   accumulating jump. Use it when you swim.
Y button            Use it to punch. If you keep pushing it, it becomes an
                   accumulating punch. Use it when you swim. With a weapon,
                   it becomes a weapon attack. Use it when you throw an
                   item.
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OPERATION OF EACH ACTION
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Run (acceleration)  Keeps pushing the <- or -> on the cross button.
                   The speed that starts according to the time when you push
                   it changes.
Jump                B
                   The height changes depending on the time you push it. It
                   is possible to fly higher by stepping on the enemy when
                   you push the button.
Punch               Y
                   Punches with the cross button direction. It is possible
                   to jump while attacking when you jump by pushing the Up
                   and Down.
Accumulating jump   B accumulating -> release +.
                   When you continue to push the B button, the jump gauge
                   collects and the gauge blinks. You jump in direction of
                   the cross button when you release the B button while
                   pushing the cross button when it blinks. You can break
                   a wall and rock with the accumulating jump.
Accumulating punch  Y accumulating -> release +.
                   When you continue to push the Y button, the punch gauge
                   collects and the gauge blinks. When you release the
                   button when it blinks, fire the energy bullet in the
                   direction of the cross button. You can break a rock and
                   wall with this attack.
Laser gun launch    A
                   Shoot a penetration laser in a horizontal direction.
Weapon attack       Y
                   When you take a yellow bell, attack it with a weapon. The
                   attack is different according to each player.
Stomp attack        Step on with B.
                   It gives damage when you trample on the enemy. The attack
                   power goes up with the spike shoes.
Hold an item        X
                   Lift an item when coming in succession with the item by
                   pushing the button. Place the item when you push it
                   again. When you push the Y button while holding it, throw
                   the item.
Swim                B
                   It is possible to come to the surface upward in water.
                   Jump from the surface of the water with the cross button
                   UP + B button on the surface of the water.
Sliding             When you run with speed.
                   Attack the enemy whom you hit on while sliding on the
                   ground.
Back fist           Y + opposite direction
                   When you defeat the enemy with this attack, it is not a
                   bell.
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OTHER INFORMATION ABOUT THE START BUTTON AND SELECT BUTTON
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Start button                   To make the stage MAP appears.
Start button + Select button   Press the start button first, and then press
                              the select button. To leave the stage MAP, and
                              to return back to the world MAP.
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Please use the two cheat codes that are listed below to easily beat this
game. Many of the stages are timed.
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1P LIFE:    7E02EC 04
STOP TIME:  7E02CE 00
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                    AREA 1 - HEKOPON ISLAND - THE MEADOW
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STAGE 1
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This stage has 1 goal post, and 5 fairies.
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STAGE 2
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This stage has 1 goal post, and 7 fairies.
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STAGE 3
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This stage has 1 goal post, 6 fairies, and a yellow key (1-6).
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STAGE 4
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This stage has 2 goal posts, and 8 fairies.
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STAGE 5
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Boss: Bossbee (20 hearts). After defeating Bossbee, you will get a rainbow
bell (1-7).
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                           AREA 2 - KIRARIN DUNGEON
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STAGE 6
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This stage has 3 goal posts, and 3 fairies.
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STAGE 7
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This stage has 1 goal post, and 7 fairies.
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STAGE 8
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This stage has 1 goal post, 6 fairies and a blue key (2-6).
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STAGE 9
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This stage has 1 goal post, and 14 fairies.
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STAGE 10
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Boss: Byonbee (16 hearts). After defeating Byonbee, you will get a rainbow
bell (2-7).
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                      AREA 3 - EAST WOODS - UNDERWATER
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STAGE 11
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This stage has 1 goal post, and 9 fairies.
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STAGE 12
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This stage has 1 goal post, and 11 fairies.
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STAGE 13
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This stage has 1 goal post, and 15 fairies.
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STAGE 14
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Boss: Pakapon (16 hearts). After defeating Pakapon, you will get a rainbow
bell (3-7).
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STAGE 15
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This stage has 1 goal post, and 9 fairies.
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STAGE 16
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This stage has 1 goal post, 6 fairies, and a white key (3-6).
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                        AREA 4 - GACHABOKO ZONE - TOY
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STAGE 17
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This stage has 2 goal posts, and 13 fairies.
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STAGE 18
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Boss: Debunbee (8 hearts). After defeating Debunbee, you will get a rainbow
bell (4-7).
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STAGE 19
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This stage has 1 goal post, and 7 fairies.
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STAGE 20
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This stage has 2 goal posts, and 5 fairies.
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STAGE 21
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This stage has 1 goal post, 5 fairies, and a purple key (4-6).
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STAGE 22
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This stage has 1 goal post, and 11 fairies.
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                        AREA 5 - AURORA MOUNTAIN - ICE
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STAGE 23
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This stage has 2 goal posts, and 8 fairies.
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STAGE 24
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This stage has 1 goal post, 5 fairies, and a pink key (5-6).
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STAGE 25
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This stage has 1 goal post, and 10 fairies.
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STAGE 26
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Boss: Delnbee (20 hearts). After defeating Delnbee, you will get rainbow bell
(5-7).
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                           AREA 6 - WALMON'S LAB
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STAGE 27
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This stage has 2 goal posts, and 7 fairies.
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STAGE 28
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Boss: Metalbee (20 hearts). After defeating Metalbee (Red & Green), you will
get a rainbow bell (6-7).
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STAGE 29
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This stage has 1 goal post, and 5 fairies.
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STAGE 30
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This stage has 1 goal post, and 11 fairies, and a green key (6-6).
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                                 AREA 7
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STAGE 31
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Boss: Bossbee2 (20 hearts).
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STAGE 32
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Boss: Boobee (20 hearts). After defeating Boobee, you will get a rainbow bell
(7-7).
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STAGE 33
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Final Boss: Nisetwinbee (16 hearts).
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THE END
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Version 1.8
By Ritchie ([email protected])