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myuutsu's Pocky & Rocky 2 FAQ/Walkthrough. v.1.00
Yay, I have the first P&R2 FAQ/Walkthrough. +D
Contents
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Section [1]: Introduction
Section [2]: Version history
Section [3]: Contact info
Section [4]: The walkthrough
Subsection [A]: Partners
Subsection [B]: Items
Subsection [C]: Passwords
Section [5]: Acknowledgements / Credits
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Section [1]: Introduction
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Hi. Okay, if you haven't played Pocky & Rocky yet, do so. It's an awesome
game, and I was lucky enough to get it when it was brand new (although I'd
have saved money if I had gotten it used today).
I think it's pretty obvious that there are going to be spoilers in this guide,
so I won't bother warning you before every stage. Anyway, let's get right down
to it..
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Section [2]: Version History
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08/11/2001 - 08/15/2001 v.1.00 First version.
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Section [3]: Contact info
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If you need to contact me for whatever reason...
If you decide to send me email, please tell me the website you got this from.
E-mail:
[email protected] If you chose to send email, please have
the subject as "GameFAQs: Pocky & Rocky 2 Guide (Or
something similar). If I don't reply after like a week,
I probably accidentally deleted the email because you
either didn't do this, or I didn't see it. Sorry.
Nothing personal, I just get ALOT of spam.
AIM: Pocky Monsters <- prefered contact method
MSN:
[email protected]
Yahoo: tr_myuutsu
ICQ UIN: 39484702
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Section [4]: The walkthrough
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The path through the levels is pretty obvious. For the most part, there is
only one way to get through a level. I may expand this area later if I feel
the need to do so.
Stage 1 - Pocky's Practice Stage
Time limit: None
The first level is a practice stage. There's no time limit, and I don't think
it's possible to die. It's usually a good idea to play the practice level if
you've never played Pocky and Rocky 2 before, or even if you have. When the
spirit(?) asks you if you need a lesson, leave the little fireball on yes and
press Y. If you don't want to practice, move the fireball to no and hit Y to
go on to stage 2.
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Stage 2 - Exotic Country Road
Time limit: 400
You start the stage with one key.
Make your way through the level until you come to a wall with a small door.
Inside the man will tell you goblins have taken over the left path. Take the
left path anyway, so you can get Tengy on your team (It may be possible to get
him by going to the right, but I'm not completely sure). He's behind a locked
door after a shop.
* Boss of stage 2: Canimal
This is one of the easier bosses, not the easiest, though. Basically all you
need to do is hurl your buddy at him a few times while tossing cards and
avoiding his flying claws. His attack pattern is fairly simple. He'll move
back and forth while tossing claws (once his sheild is gone he uses both hands)
and then jumps around a bit, then continues throwing claws.
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Stage 3 - October Fields
Time limit: 450
Go into the first house you see in the level to get some easy cash.
When you get to the point where there are water zombies, go into the first
house you see to get Scarecrow on your team. You can use him as a pogo stick.
* Boss of stage 3: Foxy
Beating Foxy can be very easy if you have Bomber Bob as your partner.
Otherwise just keep throwing your partner at him. Foxy's attack patern is a
bit more complex than Canimal's. At first, Foxy will dash back and forth
across the top of the screen, throwing spinning discs and little foxes. When
you get Foxy down to one candle, then it gets tough. Foxy will turn into a
Ninetales looking thing and run around shooting out little foxes. While Foxy
is standing still, you cannot hurt him. You have to attack while he is moving
around.
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Stage 4 - Bridge over Kappa River
Time limit: 400
You'll probably want to go to the right at the first fork. Once you get to the
part where you can go into the water, head to the left to buy some supplies, if
you need any. Then just continue on to fight Impy.
* Boss of stage 4: Impy
I think the Impy fight is the only place where I actually wanted to be Tengy.
Impy is a pain to beat, since he doesn't seem to want to stand still long
enough to get any good hits on him. My strategy is this: Run around avoiding
Impy until he stops to throw a spinning disc at you. When he does, either hurl
your partner at him, or toss cards. It may take a while, but eventually you'll
beat him.
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Stage 5 - Demon's Corridor
Time limit: 350
This stage is pretty straight forward, you automatically hop on the mad dog,
so all you have to do is move left and right for the most part. No partners
can be used in this level (I think?).
* Miniboss of stage 5: Gizmo
This is the first miniboss in the game. He's fairly easy to beat. All you
have to do is hurl cards at him, when you stay in place long enough, he'll
breathe flames. What you need to do is wait for him to get ready to breathe
fire and then move out of the way. After you do this enough he will burst
into flames and begin flying around. Avoid the feiry rings and concentrate
on hitting him. After a few more hits he'll be out of your way.
* Boss of stage 5: Volta
Volta is somewhat difficult due to the fact that you're forced to ride the dog.
His first attacks will be throwing sparks at Pocky. This shouldn't be much of
a problem. The thing to watch out for is when Volta beats his chest. When he
does this, try to get out of the way. He'll shoot two.. well, I guess it's
lightning, but regardless of what it is, avoid it. After you knock one candle
off of him, he'll start shooting sparks in sets of three in an attempt to trap
you in a corner so he can shoot lightning. After you knock the second candle
off, he'll repeat the same attacks, but faster. When he has two candles left,
he will shoot the little round element symbols that are around his head at you.
These can be destroyed with cards. When he's down to one, he'll use a
combination of his attacks.
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Stage 6 - Winter Wonderland
Time limit: 450
There seems to be a snow level in every game, and Pocky & Rocky 2 is no
exception. If you take the <left/right> path from the start, you can
get Digger on your team.
Note to self: Check to see which way to go to get the mole
* Miniboss of stage 6: Kristel
This is actually rather easy. Just avoid the snowflakes and the icecicles and
you should be fine.
* Boss of stage 6: Demon Gate
Yes, that IS a door you're fighting, and yes, it's very easy to beat. First
thing you need to get rid of are the shoulders. Once the shoulders are gone,
he will attempt to punch you, but he aims for the center of the screen, so if
you hang to the corners you'll be fine. After he punches with both hands,
he'll spit a ball out, which will go down the center of the screen. Once the
ball is gone, ice spikes will come out of the ground. These are usually in the
same place each time, so find one safe spot and stay there for most of the
battle. Once the spikes are gone, either toss cards at the face, or your
partner.
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Stage 7 - Demon Island
Time limit: 500
Ottobot is in the first door you come to. He's a great partner, my personal
favorite. Once you have Ottobot, you can get into the store that's cheaper.
Don't buy anything from the first one, since the prices are MUCH higher than
the store behind the rocks. Use the magic button and fly over the lava to get
to the cheap store, or just lift the rocks with the magic.
* Boss of stage 7: Beady
His line "No mercy for the humans" is fine, however my partner at the time was
a robot, but he didn't seem to care. Anyway, my strategy is to run around
avoiding the beads until he stops and throws them out in front of him, which
seems to lag my SNES slightly. When he does this, I hurl my partner at him.
After the beads have been thrown out, they go flying, and then explode. Be
careful not go get stuck in the explosion (as if I need to tell you that).
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Stage 8 - Dragon in the Sky
Time limit: 350
This one pretty much plays itself. You're stuck riding on Gordon, so there's
not alot of options for which path you take. I should point out that the
flaming skulls can be destroyed, despite my initial thoughts. Throwing cards
doesn't seem to do it, but using the wand seems to work rather well.
* Miniboss of stage 8: Thundercat
What I wouldn't give to have the Sword of Omens against this thing.. It only
appears to have two attacks, one where it dives and tries to claw Pocky, and
the other is shooting little red lightning bolts. You'll know it's about to
dive when it stops for half a second and growls, and you'll know when it's
about to shoot lightning when its tail glows and it makes electric noises.
Just keep dodging and attacking and eventually he'll be history.
* Boss of stage 8: Bolta
Unlike his brother, Bolta doesn't bother with just one spark. He starts with
three. Once you get rid of one candle, he throws three sets of three sparks,
for a total of nine sparks at once. Then he shoots lightning, the same way
his brother does. After the second candle is gone, he picks up speed, much
in the same way his brother did, and also shoots the element symbols at you.
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Stage 9 - Demon's Castle
Time limit: 500
Wow, this place is pretty big. Basically just follow the path until you get to
the end, then go into the black door, then follow the path some more, go into
another black door, and continue. At the next door, get ready to fight Impy
again..
* Miniboss of stage 9: Impy
You can basically use the same strategy that you used earlier, but
Impy has some new attacks. One of the new attacks involves three-directional
lightning, straight out and 45(?) degrees on either side. The flying discs
actually chase after Pocky now, so watch out for them.
* Boss of stage 9: Dynagon
This is it, the moment you've been waiting for.. maybe... If you have Bob
Bomber as your partner, this fight is alot easier. His attacks include
shooting little purple marbles around himself, which are easy enough to avoid.
Next he uses his sword, which he uses to shoot flames, strangely enough.
Next, the swords go underground and follow Pocky around. Taking care of them
is fairly easy. Next, he shoots sparks from his wrists, which fly in seemingly
random directions. This is a tough fight if you don't have Bomber Bob, I just
barely finished him off in time. When I finally beat him I had only 14 seconds
left on the clock. x_x
After you take him out, the screen goes white
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Subsection [A]: Partners
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* Rocky: Rocky's still hanging around Pocky, but this time, he doesn't have
that awesome tail attack, nor can he change into stone. Using Rocky's magic
doesn't seem to do anything. The manual claims you can find hidden treasures,
but so far I've found none. Pressing B while in magic mode causes him to beat
his chest. o.O He still throws leaves.
* Little Ninja: She throws little ninja stars. While using her magic, you can
open locked chests without using a key. You also get to use a sword. :D
* Bomber Bob: Bomber Bob can lift heavy boulders with his magic. He uses bombs
as his weapon (never would've guessed that, would you have?).
* Tengy: Tengy also can throw leaves, but with one minor difference: His
leaves bounce around. This is a nice little feature, but it can become a tad
annoying at times. Using his magic allows you to fly around for a while.
* Screcrow: Scarecrow is apparently a pogo stick. He uses sickles as his
weapon of choice. They spin around much in the same way that Boomer Kuwanger,
from Megaman X, used his.
* Digger: It's.. a mole. Anyway, you can dig underground with his magic. His
weapon appears to be other moles digging underground.
* Ottobot: This has to be my favorite partner. When you use his magic, Pocky
gets to ride around in a little mech. You can fly over things and lift rocks.
He has little missiles.
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Subsection [B]: Items
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* Key: You can use these to open locked chests and doors.
* Rabbit ears: Gives you one extra "hit point." If you alread have a pair,
you get 5,000 bonus points.
* Armor: Gives you a total of three "hit points."
* Clothes: Upgrades your current clothes. Doesn't upgrade the blue clothes,
but you do get 3,000 bonus points out of it.
* Powerup: If you've played Pocky & Rocky, then you'll recognize these things.
They give Pocky's cards more power. At the maximum power level, the cards are
about the same size as Pocky. If your cards are already fully powered, this
item gives you 1,000 bonus points.
* Extra life: Unless this is your first video game, you probably can guess what
this does. You can get these for free (100,000 points)
* Coin: Coins dropped by enemies give you 10 gold. Large coins give you 30
gold.
* Strategy book: These contain information on how to beat the boss of the
current level.
* Grab bag: This is usually the best thing to buy at an item shop. It contains
two random(?) items.
* Partner icon: This lets you change partners. If you grab the icon while it's
the same as the partner you currently have, you get 3,000 bonus points.
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Subsection [C]: Passwords
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Stage Password
2 HT1J
3 V3BX
4 F87N
5 S2YP
6 6DZ4
7 TR5C
8 GZLR
9 5K0Q
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Section [5]: Disclaimer/Copyright
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I have used no sources other than myself and my SNES to make this guide.
<lawyer>According to the Berne copyright convention, every creative work is
copyrighted the moment it is fixed in tangible form. The copyright lasts
until 50 years after the author dies. As you can see, she's still
alive.</lawyer>
<really really really really really really really really tiny fine print>
Authentic myuutsu Productions product ships with an advanced hologram
technology (:o SHINY!!) that verifies its authenticity.
</really really really really really really really really tiny fine print>
Bye bye. n_n
*credits roll, sappy music ensues*
I am in no way affiliated with any of these companies, nor do I wish to
receive any information about them. This document ©2001 myuutsu, all rights
reserved. Pocky & Rocky, its characters, and their likeness ©1994 Natsume,
used without permission.
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The only place you can get this list is from GameFAQs. If you're not there
right now, send me e-mail at "
[email protected]" and I'll deal with it.
YOU DO *NOT* HAVE MY PERMISSION TO UPLOAD TO YOUR WEBSITE, SELL, OR PUBLISH
THIS DOCUMENT. THE ONLY THING IT MAY BE USED FOR IS YOUR OWN PERSONAL USE.
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If mice could swim they would float with the tide and play with the fish.
Down by the seaside, the cats on shore would quickly agree.