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================THE ULTIMATE COMPETITION==============
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/ =================================== \
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/ PIT-FIGHTER \
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/ A Comprehensive Strategy Guide \
\ For The Sega Genesis Console System /
/ =================================== \
\________________________________________/
TABLE OF CONTENTS
1. Legal Information
2. Revision History
-11/28/2005
-11/29/2005
3. Introduction
4. Controls
-A Button
-B Button
-C Button
-A + B Buttons
-B + C Buttons
-A + C Buttons
-A + B + C Buttons
-Control Pad
5. 2 Player Mode and Options Menu
-2 Player Mode
-Options Menu
6. The Pit Fighters
-Buzz: Ex-Pro Wrestler
-Ty: Kickboxing Champion
-Kato: 3rd Degree Black Belt
7. Weapons and Items
-Wooden Crate
-Knife
-Ninja Star
-Bar Stool
-Metal Drum
-Wooden Barrel
-Power Pill
-Motorcycle
-Stick
8. Enemies and the Audience
-The Executioner
-Southside Jim
-Angel
-C.C. Rider
-Chainman Eddie
-Heavy Metal
-Mad Miles
-The Audience
9. General Combat Techniques
-Kicks vs. Punches
-Ground Hits
-The Audience Throw
-Waiting Super Move
-Weapon Useage
10. Match Walkthrough
-Match 1
-Match 2
-Grudge Match
-Match 3
-Match 4
-Grudge Match
-Match 5
-Match 6
-Grudge Match
-Match 7
-Match 8
-Grudge Match
-Match 9
-Match 10
-Championship Match
11. Miscellaneous Information
-Scoring and Money Earnings
-Glitches and Odd Occurences
12. Closing
-Credits and Special Thanks
-Contact Information
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1. LEGAL INFORMATION
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(c) 2005 Daniel A. Pas
This is written and copyrighted to me, Daniel A. Pas, known as JaketheScumbag
online.
The guide is my own original work. Don't try to sell it, distribute it as
your own work, or post it on your website without my permission. I really
don't care if you print this out for personal use. If you want this on your
website, ask me first. I'll probably say yes. If I do say yes and let you
post it, please do not take credit for this. It is illegal to distribute
this for money, so don't do it.
As of this update, this guide should only be on the following websites:
www.gamefaqs.com
www.neoseeker.com
If this guide is anywhere else, it is without my permission. No portions of
this guide may be reprinted on any other websites than those listed above
without the expressed, written consent from me, the author.
Pit-Fighter and the characters and contents within the game are copyright of
Tengen, 1991.
Please don't make me have to send Southside Jim to your house to give you a
classic Southside whoopin' for violating these guidelines...
Seriously, though, follow these guidelines, and we'll all be happy. If you
don't, I'll make sure you're unhappy.
Enough bad guy notice, let's crack some skulls!
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2. REVISION HISTORY
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1. 11/28/2005
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Version 1.0
-Initial release
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2. 11/29/2005
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Version 1.1
-Added in General Combat Techniques section
-Made Table of Contents more detailed
-Fixed a few typos
-Allowed www.neoseeker.com to post guide
-Added in Revision Histoty section
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3. INTRODUCTION
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Well, if you're reading this, chances are you're one of the few people that
enjoyed this game. (or even heard of it) Which is good, because this game
rocks. Who doesn't enjoy smashing barrels into the greasy face of your
trashy opponent while a bar or parking lot full of low-lifes cheers for
you? If only the world were more like Pit Fighter... Oh, and don't ask
me why everyone leaves the bar and heads into a filthy, deserted factory
after every match to reward your fighter instead of doing so right there.
How do all these people have all this money...? And how do the police not
notice a crowd full of people run from a parking lot or bar with huge piles
of money in their hands? And what about the bloody mess of your opponent
that everyone just leaves lying there? The world will never know...
Pit Fighter is, surprise surprise, a fighting game. Although there's not a
single "pit" to be found in this game... It was first an arcade game that I
have fond (and not so fond) memories of. You pick one of three fighters and
beat your opponent senseless for lots of money. If that's not enough for you,
you can be a real winner and use a power pill to help you out. So much for
the "winners don't do drugs" motto the arcade version had... Well, enough
talk. Time to get ready to pit fight, you rough 'n tough dirtbag, you!
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4. CONTROLS
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The controls are very straight forward and easy. I had no trouble mastering
them. You shouldn't either. If you have trouble, then how can you call
yourself a pit fighter?
A BUTTON
Your standard punch. Does weak damage, but it's fast, so it's effective for
a quick combo.
If your opponent is on the ground, you will slam your elbow or fists into
them, which hardly ever hits, so just kick them instead.
B BUTTON
Run of the mill kick. Very effective for keeping people at bay. It's not,
however, very fast, so watch out if your opponent tries to slip a punch in
on you between kicks. If you manage to kick your opponent enough times in
a row, then you'll do a roundhouse kick to knock him/her down.
If your opponent is on the ground, you'll smash your foot or knee into them,
which is quite a bit more effective than punching them on the ground.
If you're in very close quarters with your opponent while standing, you knee
them in the face. It's not that effective, and you have to get too close to
do it, so don't use this move too often.
C BUTTON
Jump like a crazy fool. Really not that useful for anything, to be honest.
You can use it to travel across the screen faster, but this leaves you wide
open to attack, and you will fall down from any hit while in the air. There
are better ways to get across the screen, anyway.
A + B BUTTONS
Push these two together and you'll move your arms out and grab your opponent
if they are close by. You will lift them over your head (quite a physical
feat...), and pressing either A or B again will throw them 5 feet in front
of you, knocking them down. Don't wait too long to throw them, though,
because you'll drop them and you will fall down. This is useful for good
damage, and it helps keep your opponent away from you so you can do something
like pick up a weapon. Be careful when walking towards them after you've
thrown, because the opponent will bounce and knock you down if you get hit by
their body.
B + C BUTTONS
This will execute a jump kick. Good for a quick knockdown, but it rarely hits,
unfortunately. Sigh. This could have been a good move, but it's just too
inaccurate to depend on. Usually your opponent will hit you before you hit
them. Buzz's jump kick is particularly pointless, however, because jumping
forward and then pushing the kick button will do the exact same thing. What
a waste.
A + C BUTTONS
Your character will block oncoming shots. To be honest, I NEVER used this
move. It gives you no advantage if you successfully block, and you're still
open to attack even when blocking. It's pretty uncomfortable to hold the
buttons in this position, anyway. I recommend that you don't use this move.
It really won't help you, and your time is better spent on the offense.
A + B + C BUTTONS
Pushing all three of these buttons together will execute your super move. This
is unique to each character. Buzz will either throw the opponent to his side
or piledrive them. Ty will do a double kick which knocks the opponent down.
Kato will do a series of fast punches followed by a two handed strike (which
looks suspiciously like the "Hadouken" pose from Street Fighter...) that
sends the opponent flying. This is the best move in your arsenal, and use it
often, as you don't lose life for doing so like in other games, and you can
do it as many times as you want. Make good use of it, as it does good damage
as well.
When you're knocked down on the ground, rapidly press these buttons to help
your pit fighter get up. Otherwise, your opponent will turn your carcass into
a playground for his knees and feet.
CONTROL PAD
This lets you move around the screen. (well, DUH!) Tapping twice left or right
will cause your character to manuver across the screen quickly. Buzz will roll
along the ground, Ty will cartwheel away, and Kato will front flip. Kato's
is rather pointless, however, because jumping forward will produce the same
result. This is useful for getting away from your opponent, as you usually
will not get hit doing this. (unless you're Kato)
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5. 2 PLAYER MODE AND OPTIONS MENU
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2 PLAYER MODE
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Both players must hit start for 2 player mode. When two player mode is active,
you will face two opponents instead of one. I can't really say if this game
would be easier with two people playing, mainly because I wrote this guide
by myself, so you're on your own for this mode. Guess there aren't enough
pit fighters these days...
The idea is to work together in this mode, but I think it's a hell of a lot
more fun to just attack your partner instead. See how many times you can
"accidentally" knife, kick, or smash a metal drum over your partner.
Practice mode is just a versus grudge match. The idea is the same: to knock
down your opponent three times before he does the same to you. It's fun to
kick your opponent on the ground while he's down.
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OPTIONS MENU
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The options menu, which doesn't really have a whole lot of options, can be
accessed by pressing the A button during the title screen or game demo.
PLAYER 1 LEVEL
The game's difficulty rating. The higher the number, the more difficult the
game will be. I personally have enough trouble at 3, the default rating. This
guide was written playing at level 3, so take this into account if you play
at a higher or lower rating. Personally, I find that anything past 3 is far
to difficult for me. The enemies are a LOT more aggressive on high difficulty
ratings. If you can beat the game on a level higher than 3, then you're
a better pit fighter than me!
PLAYER 2 LEVEL
I'm really not entirely sure how this works with two different difficulties.
I wrote this guide by myself, so I didn't play two player mode. I did a test
run, though, and set the player 1 difficulty to 1 and player 2's difficulty
to 8. It was a little hard to tell, but one opponent seemed a lot more active
and aggressive than the other. For a real challenge, try playing this game
on two player mode and using only one player to take out two enemies. I don't
think it would be too easy...
GAME MODE
Two choices: normal or practice. Practice mode is just a simple grudge match.
Nothing special. In my opinion, it doesn't really give you good practice,
either. Normal mode is the actual game.
SOUND TEST
Test the game's music and sound effects. The music comes first, then at 32,
the sound effects and (bad) voice acting begins. My favorite music tune is
number 10. Listen to that scuzzy jazz beat. I think my favorite voice sample
is that chipmunk voice saying "come on, wuss" at 53... try voice samples
48, 50, 68, and 76 for kicks, too.
LANGUAGE
English or Japanese. I wonder how this game did in Japan...? If you choose
Japanese, the only text that will actually be in Japanese will be the quotes
before the matches, and right when your character gloats while on the
forklift after winning the match. Don't ask me for a translation. If it makes
it better, make up some funny broken English translation for the text
yourself if you want. Try something like "happy win" or "fighting again the
Angel opponent."
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6. THE PIT FIGHTERS
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BUZZ: EX-PRO WRESTLER
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Specialty: Power
Buzz is your standard beefcake. He lifts a lot of weights, shows off his big
manly muscles, and likes to slam people's heads together. (why can't he do
this in the game?) He probably got thrown out of the professional wrestling
league for taking too many steroids or something, given that doing drugs is
and essential part of winning in this game. He must be pretty damn powerful,
given that he can break the red border around his portrait when selected.
Buzz is an alright character. He does the most damage, but not by a large
margin. His super move varies from a body slam to a piledriver, it's done at
random. It's great when he does the body slam, but not so great when he does
the piledriver. The pile driver leaves him right near his opponent, and
since he feels so manly that he has to flex his muscles after executing
the move, the opponent will usually land an attack in while he's showing off
his sweaty pectorals. Despite this, he is not a bad choice.
___________________________
TY: KICKBOXING CHAMPION
___________________________
Specialty: Agility
I've never really been able to pronounce this guy's name. Is it "tie" or "tee
why?" Ty is an accomplished kickboxer. What he's the champion of, however,
is just about anybody's guess. Does the tournament he won know about his use
of the infamous drug known as the "power pill?" And did it allow the use of
wooden barrels and metal drums?
Ty is, in my opinion, the best character to use in the game. His kicks are
long reaching, his punches are quick and easy, and he has an excellent super
move. I really haven't found any weakness in this guy. Make liberal use of
his double kick super move. It sends the opponent flying away and keeps you
at a safe distance to gloat. My recommendation is Ty for this game.
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KATO: 3RD DEGREE BLACK BELT
___________________________
Specialty: Speed
Kato is a master of karate. His hobbies include breaking ice blocks, being
blindfolded, and standing on cliffs. Despite what his brief cinematic
introduction would lead you to believe, he's not any better with sticks than
the other characters.
To be blunt, I've found that Kato borders on useless. His super move rarely
connects, his kicks aren't effective, and his punches are sometimes interrupted
by a backhand attack which isn't that great. And, being the honorable fighter
that he is, he bows to the crowd whenever his super move does connect. This
leaves him very open to being slapped silly by his opponent. Also, if you
happen to pick him after using a continue, he will bow towards the opponent,
which he also usually gets rewarded with a punch to the face. If you're in
the mood for a very difficult (and boring) play through, pick Kato.
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7. WEAPONS AND ITEMS
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Like a true scuzzy fighting ring, there are lots of weapons to slam into your
opponent's filthy body with. They are useful, but don't expect anything too
damaging out of these. They're mostly good for a quick knockdown and for a
few laughs. There is no life recovery item in this game, however, so try to
be careful with your health. You won't get it back.
Opponents can use weapons as well, and they can even pick up power pills, so
if nothing else, use these so your opponent won't.
WOODEN CRATE
This can be picked up and thrown at your opponent. If it hits them up close,
it will cause them to fall down. If it hits from far away, they will just
reel back in pain for a half second. It makes a funny sound when broken.
Sadly, however, it doesn't do a whole lot of damage. It's mostly just for a
solid hit. Use as you see fit.
KNIFE
Does it get any more scummy than a knife fight? Ah, the pleasures of living
large... This is a good weapon. It usually causes one small bar of life to
be taken away when stabbed. If used close up, you will just do a standard jab
into the opponent's midsection, causing good damage. If used while far away,
you will throw it. After being used a few times, it breaks (?) and can't be
used anymore. Grab this one if you see it. It's deadly in your hands, as well
as your opponent's. So get it before he does.
NINJA STAR
Works just like the knife, except it can only be thrown. Disappears after
hitting someone. Does decent damage, so use it anyway. Your opponent,
however, doesn't seem to use these very well. So whomp 'em with these.
BAR STOOL
I don't know about you, but any game you can hit people with a bar stool is
a good game in my book. Same effect as the crate. Will break on impact and
does about the same damage. You know you're in a high class establishment
when they allow a wide open space complete with spare bar stools for pit
fighting.
METAL DRUM
What these were once filled with, we'll never know. These function similarly
to the crate and bar stool, but they won't break if your opponent is hit from
a distance. Up close, however, and the drum will break over their head. Give
your opponent his yearly dose of iron by making him eat rusty metal.
WOODEN BARREL
Again, another crate/bar stool/metal drum clone. This one functions exactly
like the metal drum- it will break close up, but not far away. But this one,
however, is of the utmost importance that you are the one to break it over
your opponent, and not the other way around. For breaking it open will soon
reveal the....
POWER PILL
Nothing like a grossly concentrated form of steroids to brighten up your day.
Guess winners DO do drugs, huh? These will fall out of barrels when they are
broken. They will ALWAYS, without fail, fall to the RIGHT. Even if you break
the barrel with your opponent facing left, it will still fall to the right.
This causes knockdown, so make sure you're the one doing the breaking. Pick
up this handy dandy dose of steroids and you'll be damn near invincible for
the next 10-15 seconds. Almost every kick will be a knockdown, and you will
(almost) never get knocked down yourself. When you have this, just completely
lay right into your opponent. No mercy. Just make sure you're the one who
gets this, though, because your opponent is very tough while on this high. If
this happens, my advice to you is to stay away, attack with distance weapons
if there are any, and use your escape manuver (tapping the pad twice left or
right) to stay safe. Don't try fighting.
MOTORCYCLE
Yes, you can actually pick up a friggn' motorcycle and use it like a metal
drum. Same as the drum and barrel, it breaks up close, but not far away.
Some would tell you that if you've never felt a Harley Davison break over
your head and snap your frail spine in half as a parking lot full of
rednecks drinks to your death, then you've never tasted life.
STICK
Not as useful as you might think, but still worth picking up. It has a long
reach and will usually knock down your opponent. It breaks after anywhere
from one to ten hits. It just doesn't do enough damage, though. So, if
nothing else, just pick this up so your opponent won't. The CPU seems to
love using these. Show 'em where to "stick" it.
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8. ENEMIES AND THE AUDIENCE
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These guys (and gals) are angry because you recieve money for beating them
within an inch of their lives if you win, while they only get to jump around
like idiots and knee your rotting corpse if they win. Show them no mercy.
THE EXECUTIONER
He's big, he's brutal, and he wears a ski mask. One wonders why he's got
such a nickname when in fact he's the easiest opponent in the game... He
doesn't do much, outside of punch and kick. He's not that difficult, either.
I'm not sure why he didn't win the Gamefaqs character battle... I would have
voted for him...
SOUTHSIDE JIM
Growing up on the Southside has left Jim with an extreme hatred for anyone
who isn't from the Southside. Being the master of fashion that he is, he
sports a festive lavender wife beater and soiled jeans, which seem to be all
the rage on the Southside. He's nothing special. Just make sure his head and
your foot get well acquainted and he'll be running back to the Southside in
a flash of lavender.
ANGEL
She couldn't get work as a dominatrix, so she instead turned to the lucrative
world of pit fighting. Maybe it's because she hasn't changed her hairstyle
from her high school yearbook picture in 1985. Anyway, she's a bit faster
than most, but nothing terrible. She likes bar stools, so slam 'em into
her deformed face. She'll sometimes try to fool you by cartwheeling around
you. Reward her efforts with a well placed kick.
C.C. RIDER
He's pissed that people keep stealing his bikes for pit fighting, so he's
going to take it out on you. He seems to favor sticks. He's a bit tricky,
but nothing a fist to his head won't fix. While you're at it, see if you
can't introduce a stick to his face as well. Watch out for his kick- it's
a fairly long reaching leg he's got.
CHAINMAN EDDIE
The big, dumb, lumbering bully we all knew in high school. Only he wears a
loin cloth and metal chains. This guy isn't easy. He's tough to knock down,
charges at you with a headbutt that's not easy to avoid, and can reach a lot
farther than you. Best I can tell you is to make liberal use of any weapons
you find in the arena. And whatever you do, DO NOT let him get a hold of any
power pills. You may as well just put the controller down and watch him
break you in half if he grabs one. In one stage, you have to fight TWO of
these piles of vomit. Dang.
HEAVY METAL
His heavy metal band threw him out for his bad hairstyle, and he wants
revenge. Fortunately for you, however, he fights about as poorly as he plays
guitar, so feel free to use his skull to make your own melody. Bash his face
in by using the metal drums to really make Heavy Metal face the music. He
sometimes rolls out of the way, but this is really nothing to worry about.
MAD MILES
Miles is mad because his plan to sue McDonald's for over salted fries that
gave him butt cancer didn't work. So, instead, he turned to pit fighting.
He can generate knives at will from his belt, and he's pretty fast. But
Miles shouldn't be too hard, especially if you use the knives he pulls on
him.
THE WARRIOR
He's the evil leader of the pit fighting ring. He's also a Jason wanna be
with his grotesque hockey mask and unintelligible grunts. One wonders how he
became the head of this lucrative ring with such a horrible speech impediment.
At any rate, no matter what his grunts may sound like, he's no fighting
slouch. Fight your absolute best, because you'll need to in order to beat
this meatbag.
THE AUDIENCE
What would a good pit fight be without the stalwart rednecks and bar flies
to cheer the combatants on? Unlike most games, the audience actually plays
an interactive part in Pit Fighter. If you get to close to them, they will
attack you and push you back into the action. Sometimes a member will even
walk out and stab you or strike you with a stick. Yes, you can attack these
people that do. You can even disarm them and take their knife or stick, on
rare occasions. But, mostly, it's just better to stay away from these low
lifes. They're quite annoying.
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9. GENERAL COMBAT TECHNIQUES
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KICKS VS. PUNCHES
Kicking is better when you want to keep your opponent farther away from you,
while punches are better if you want to remain in close quarters with your
opponent. Kicks, I think, are better and have more use overall. Punches are
good when you don't have a lot of time to back off and you want to make sure
your opponent doesn't take a couple of easy pot shots.
GROUND HITS
Always use a kick on your opponent if he ends up on the ground. The only time
a punch will hit is when your opponent is kneeling on the ground, which is
usually for about a second, which really isn't long enough to do serious
damage. Attacking your opponent while he's down isn't all that honorable,
but it's effective. And since when was pit fighting honorable, anyway?
THE AUDIENCE THROW
Usually, you'll want to avoid the audiance. But, sometimes it can be a good
move to toss your opponent into the crowd. The crowd will usually shove him
back into the action, and when he lands, he will be stunned for a second
or so. When this happens, kick the crap out of him. It takes a little
practice, but it's effective if you know how to do it.
WAITING SUPER MOVE
This is the best technique in the game, and it will help you greatly against
the later opponents. To do this, make sure you are slightly above or below
your opponent. I've found that being below works a little better. Notice
how your opponent will move in a vertical zig-zag pattern to move towards you.
If you time it right, they will be at your vertical level and be close enough
horizontally to hit. Now is the time to bust out a super move. Use this
technique often, as it's probably the only reason I got through this game.
WEAPON USAGE
Weapons really don't deal a lot of damage, but they are useful for a good,
surefire hit. If you don't use them, your opponent will. My thinking is
this: why take the hit when your opponent can? Against the later opponents,
and especially the final boss, solid hits while keeping yourself at a safe
distance are essential. So make sure your it's your opponent's ugly face,
not yours, that gets well acquainted with the metal drums and bar stools.
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10. MATCH WALKTHROUGH
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MATCH 1
"Show No Mercy"
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Opponent: The Executioner
Weapons: None
Simple as pie. The executioner is never anything to worry about. He'll come
after you and usually ram his bloated stomach into you. When he does this,
it's your cue to kick him. Mix it up with a series of punches, if you feel
like it. For added fun, pick him up and throw him into the crowd, stand
nearby, and see how many times you can juggle him between you and the crowd
pushing him back into the ring. This is particularly easy if you're using
Ty. His double kick is very effective for this. Waste this guy for a cool
$7500.
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MATCH 2
____________________________
Opponent: Southside Jim
Weapons: 2 wooden crates, 1 knife
Here comes Jim ready to serve you up a heavy dose of Southside whoop ass. I
suggest kicking him till he's down, rushing over to grab a crate, slamming
the box into his skull, and then stabbing him in his midsection till the
knife breaks. Once this is done, pick up the last crate, hit him with it,
and then taking care of him the same way you did the executioner. It may be
just my imagination, but Jim seems to be a sucker for repeated punches more
than he is for kicks. Try not to let him get the knife. If he does, just
punch him till he drops it, super move him, and then pick it up. The crowd
will occasionally walk out with knifes to attack you and Jim, so watch out.
Send Jim back to the Southside for another $7500.
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GRUDGE MATCH
"Last Fighter Standing Wins"
____________________________
Opponent: Yourself
Weapons: None
I wonder how a low-life fighting ring like this managed to produce a perfect
human clone... the future is HERE!
This isn't too hard, no matter who you use. The idea of this match is to
knock out your clone three times, before he does the same to you. The trick
is to hit them with your super move. My suggestion is to move to a different
vertical level, wait for your clone to come to you, and break out the attack.
You can also just duke it out the old fashioned way. It really doesn't make
any difference either way, because the prize is just more money. Win, lose,
it really doesn't matter. Win, and you get $15000.
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MATCH 3
"Look for Power Pill"
____________________________
Opponent: Angel
Weapons: 1 Metal Drum, 1 Barrel, 2 Ninja Stars, 1 Bar Stool, 1 Power Pill,
1 Knife
Don't let Angel use her feminine/masculine wiles to get the best of you. When
the match begins, head towards her and throw her to the right side of the
screen. Grab the barrel and break it over her. Quickly grab the power pill.
In keeping with the high level of realism in this game, your pit fighter
will start flashing after you eat(?) it. Now is the time to destroy Angel.
A kick will knock her down, so kick away and when she's on the ground, use
the ground kick for extra damage. Once the effect wears off, grab the knife
if Angel hasn't already grabbed it, stab her, and use any other weapons that
are lying around the bar. She should go down easily. Take your $15000 and
try not to spend it in one place.
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MATCH 4
____________________________
Opponent: C.C. Rider
Weapons: 3 Bar Stools, 3 Metal Drums, 2 Sticks
C.C. Rider kicks up the difficulty a notch. If you can get past him and with
all your lives, you're in good shape. He'll usually try to grab one of the
sticks when the match begins- so respond in kind and grab the other one.
If you feel like disarming him, super move him while he has the stick in his
hand. Anyway, just keep smacking him with the stick, while avoiding the
objects he throws at you- you'll need them later, so don't get hit by them.
Once both sticks are destroyed, now is the time to bash his ugly face in
with the throwing objects. After all these have been used, avoid him for the
most part, because he can kick farther than you can. Always let him come to
you, and then whoop him. This is a tough fight. Take your $15000 and go
celebrate afterwards.
____________________________
GRUDGE MATCH
"Last Fighter Standing Wins"
____________________________
Opponent: Yourself
Weapons: None
No new strategy here. Except now the prize for winning is $30000. Whoop dee
do. Just play as you see fit. See the previous grudge match entry for winning
strategies.
____________________________
MATCH 5
"Survival of the Fittest"
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Opponent: Chainman Eddie
Weapons: 2 Knives, 2 Ninja Stars, 1 Barrel, 1 Power Pill
Pit Fighter is an educational game as well, teaching standard Darwinism
theories... kids learn best when their player is stabbing women and taking
drugs, I guess. Chainman Eddie's wearing a loin cloth, and he's ready to show
you why big, sweaty men in skimpy clothing are so horrifying. My best advice
to you is to never stay on the same horizontal level as Eddie, lest he use
his head charge. He's slow, so take advantage of this. Wait for him to come
to your horizontal level, and just when he's about to be even with you, use
a super move. You can't throw him without a power pill. Your character will
instead kneel down suggestively if you try to throw him for a few seconds.
It just doesn't look right... Anyway, Buzz can body slam or pile drive this
guy, but even this steakpuff can't lift the chainman. Make liberal use of
the weapons here, but be careful with the knife, as you have to get too
close for comfort to use it. Just be careful. Don't try to stand your ground
if you and emperor loins get into a slugfest. Just shuck and jive around
him, and attack him when he's about to arrive at your level. With a little
bit of patience, $37500 will be yours.
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MATCH 6
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Opponent: Heavy Metal
Weapons: 4 Metal Drums
I don't know if this is supposed to be some lame pun- metal drums while
facing Heavy Metal? Anyway, start off by knocking Heavy Metal down, then
bashing him with the drums. This fight is actually easier once the drums are
gone. Break all the drums and he's easy pickin' afterwards. He's a bit fast,
but nothing that won't stop you. Punch his face in like crazy, and super move
him if you feel like it. Try not to let him get away, as he's a little tough
to land a hit on when chasing after him. He's easy, really. When you win,
another $37500 will be thrown at your feet. I wonder where I can make this
kind of money from just throwing metal drums at washed up, no-talent punk
rockers? There are plenty around where I live.
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GRUDGE MATCH
"Last Fighter Standing Wins"
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Opponent: Yourself
Weapons: None
Yawn. Nothing different here, yet again. Win lose, nothing affects the
outcome of the game. Bag a nice looking $75000 for winning.
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MATCH 7
"Are you tough enough?"
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Opponent: Angel
Weapons: 1 Wooden Barrel, 1 Metal Drum, 1 Power Pill
Are you tough enough? You better be. Angel is back for more. She didn't
learn her lesson the last time, so smack her around some more. She's really
no more difficult than she was last time. Only now you can slam her onto
the roof of the nearby Ford P.O.S., if you want. Just grab the power pill
and whomp on her like there's no tomorrow. Get her down on the ground, and
kick her while she's down with the pill and she should have no chance. If
you want, use that other metal barrel to cave in Angel's face, but it
really doesn't matter. Once the pill's gone, just do whatever you want to
take her out. She'll have learned her lesson for good this time and will go
back to trying to find work as a dominatrix. $75000 is your reward.
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MATCH 8
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Opponent: Mad Miles
Weapons: 4 Sticks, possibly 1-3 knives
Don't let Miles' phony grin and opening salute fool you: he's stark raving
mad. When the match starts, see if you can prevent Miles from picking up a
stick. Try and use your super move before he grabs one. If he does grab one,
no big deal. Just grab your own and smash him. Keep smashing him with all
the sticks lying around until they've all broken. By the time all the sticks
are a pile of splinters, Miles will probably have pulled a knife on you.
It's nothing to worry about. Just disarm him and slash him with it. After
this he's easy. Just beat him to a pulp anyway you want. You'll bag $75000
for your acts of violence.
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GRUDGE MATCH
"Last Fighter Standing Wins"
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Opponent: Yourself
Weapons: None
Just smash your cloned self like you've been doing for the past few grudge
matches. Your clone seems to be a wee bit tougher, but it may be just my
imagination. You'll net $150000 for bashing your science experiment to the
ground three times. Yippee.
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MATCH 9
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Opponent: Southside Jim
Weapons: 2 Motorcycles, 1 Barrel, 1 Power Pill
Jim is back, and he's ready to give you another heavy dose of Southside
whoop ass. Start the match by smashing the motorcycles into his lilac
scented lavender wife beater. Try to break them, so Jim can't use them on
you. Once you break the bikes on him, do the same with the barrel and grab
the power pill. Knock him down, and proceed to kick him while on he's on
the ground. It's easiest to kick him down with the pill. Once the pill wears
off, he's easy. Bash him to bits and he'll go back to the Southside once
again. This time he'll learn his lesson, however, and he'll go back to
outfitting the Southside with a festive, whimsical decor. You'll recieve
$112500 for your troubles.
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MATCH 10
"No pain, no gain"
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Opponents: 2 Chainman Eddies
Weapons: 2 Knives, 1 Ninja Star, 2 Barrels, 2 Power Pills
Aw, DAMN. This fight is pure hell. The Chainmen will try to put you in
between the two of them and whomp you. If this happens, you're as good as
dead. So, my advice to you is to NEVER stop moving until at least one of them
is defeated. When the match begins, grab a wooden barrel. Wait for the two
globs of pork to break free of their shackles and then break the barrel on
the one on the right. MAKE SURE YOU GRAB THE PILL. If one of the Chainmen
gets it, you will have a very tough time winning. Once the pill is yours,
try to get the two chainmen in line with each other so that they are on the
same horizontal level. With one Chainman in between you and the other
Chainman, kick like crazy till the center one is down. Slam your foot into
him as many times as you can before he gets up, back off a little, making
sure the one in the center stays in the center, and repeat until the center
guy gets loose or you lose your power pill high. Another way to do this is
to knock both of these wads of meat into a corner and kick away. At any rate,
make sure you get both power pills and attack like crazy, concentrating on
only one of the two. Sometimes they will attack each other. By all means,
let them do so if you see it happen. Be diligent, patient, never stop moving,
and you should be able to take one of them down without too much trouble.
Once the first Chainman is gone, the second one should be a lot easier to
handle. If there are any weapons left, use them, but most likely the other
two used them by now. Just remember to never stay on the same horizontal
level as the chainman, and wait for him to come to you to attack. If you've
been playing well throughout the game so far, you'll have about 3/4 of your
life bar left and no extra lives. Take your $150000 and prepare yourself.
The next fight's not easy.
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CHAMPIONSHIP MATCH
"There can only be one"
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Opponent: Warrior
Weapons: 3 Wooden Crates, 2 Metal Drums, 3 Ninja Stars, 3 Barrels, 3 Power
Pills
Ugh. This isn't easy. But, thankfully, there's only one of this guy, so it's
easier than the last fight with the two Chainmen. There are a LOT of things to
throw at this Jason wanna be, so use them. He certainly will. When the match
begins, walk near his platform, and once he lands, super move him. Grab one
of the barrels while he's down and smash it over his ugly mask. Get the pill
and start kicking. I suggest only kicking him until he's down, and not using
the ground kick. He doesn't stay on the ground very long, and he may use his
rather odd looking throw on you when he gets up. He'll grab you, jump
backwards, then you'll come crashing down and lose about two bars of health.
Ouch. Keep kicking, staying as far away as you kick will allow, and throw
an occasional barrel or crate at him if you're getting too close for your
comfort. Break the barrels grab the pills, and keep slamming your foot into
his face. When kicking him, try to stay slightly below him so you can score
in a few more hits instead of him flying away from your dead on kick.
Once all the power pills are gone, hopefully, he'll be finished. If not, use
any weapons left over. If these are gone, just make sure you stand on a
different horizontal level and let him come to you and then super move him.
It's dangerous, but it's better than attacking him head on without a power
pill. Punches are useless here. You need the extra length of kicks. It's
quite dangerous to stay near this scumbag for very long, so once you super
move him, back off until he comes to you again. With persistence and good
timing, he'll finally go down.
Congratulations! Your prize: A cool $1 million and two scantily clad women!
Wow! Where can I find the nearest pit fighting ring so I can take power
pills and win a million bucks? Go buy yourself a nice home filled with metal
drums and ninja stars and invite Southside Jim or Mad Miles over for a
brawl or two. You've earned it, you slimy piece of filth.
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11. MISCELLANEOUS INFORMATION
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This is stuff that didn't fit into any of the other categories.
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SCORING AND MONEY EARNINGS
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Well, score in this game is determined by how much money you win in the matches.
To be honest, I wasn't really all that interested in score, and I think it's
a safe guess that you weren't while playing, either. You recieve no bonuses
or extra lives or anything else for having a high score like in other games,
unfortunately. Well, here are the rewards you get per match:
FIGHT PURSE
A set amount for winning the match. The amount gets higher as you advance
farther into the game. Per match:
Matches 1-2: $5000
Grudge Match: $15000
Matches 3-4: $10000
Grudge Match: $30000
Matches 5-6: $25000
Grudge Match: $75000
Matches 7-8: $50000
Grudge Match: $150000
Matches 9-10: $75000
Championship: $1000000
PER HEAD BONUS
This really only applies to two player mode. You'll be rewarded based on who
delivered the finishing hit to the opponent. If you're playing on one player
mode, you'll get the bonus anyway.
Matches 1-2: $2500
Matches 3-4: $5000
Matches 5-6: $12500
Matches 7-8: $25000
Matches 9-10: $32500
BRUTALITY BONUS
I don't know exactly how this is calculated, really. You'll usually get a
few extra hundred dollars in the first matches and a few extra thousand in
the later matches for this. If you want to get this higher, umm... I can't
really help you. Just be more brutal, I guess.
ATTACK BONUS
You get anywhere from $20-$100 randomly for any given attack. Whoopee.
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GLITCHES AND ODD OCCURRENCES
____________________________
Well, so far, I haven't really found any big time glitches. Here's the little
bit I've found:
KATO'S SUPER MOVE GLITCH
It stuck me as a little odd was that sometimes Kato would connect with his
super move, and continue to do it even after the opponent was down- he did
the whole combo and even yelled out "YAH!" while punching the air. Nothing
too exciting. It would have left me wide open to a hit if my opponent was
nearby... yet another reason why Kato blows.
PHANTOM DAMAGE GLITCH
On rare instances, you can sometimes damage your opponent without actually
touching them. Your opponent will be nearby, and you can kick or punch them
while they would normally be out of reach. Usually happens after throwing
a breakable object at them and they don't fall down. Doesn't always work,
though, and it's not very useful.
AUDIENCE GLITCH
Sometimes the audience will get really wild and throw your character or your
opponent a lot farther than usual- about halfway across the screen. This
usually happens in the corners of the screen. I guess only the hardcore pit
fighting fans sit here.
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12. CLOSING
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Well, I hope you enjoyed this guide. I sure enjoyed writing it. If you ever
see this in the arcades, however rare it may be these days, give it a go. I
know if you liked this game, you'll enjoy the arcade. If you ever meet the
actual actors used to make this game, be sure to stalk them excessively and
track them down for me so I can annoy them and talk to them about this game.
Not seriously, though.
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CREDITS AND SPECIAL THANKS
___________________________
Well, I wrote this guide alone, but a few people come to mind:
Tengen- For making this game. Props on a job well done!
CJayC- For running GameFAQs. It must take a lot of work... here's to you!
The gaming community is so much better because of you.
John, my brother- All the inside jokes and reading this for me. You, like,
suck! Not really, though. Thanks!
You, the reader- Thanks for reading this guide. And thanks for being a fan
of this woefully underappreciated game!
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CONTACT INFORMATION
___________________________
This was the first guide I've written, so I'm really interested in what you
thought of it. Liked it? Hated it? Found it useful? Know something I don't?
Printed it out just so you could wipe your ass with it? Let me know.
Contact me:
[email protected]
Well, that about wraps this guide up. Go play this game again for me, won't
you? And remember these immortal words from this game:
"Look for Power Pill"
Follow these words, and you will go far in life. Farewell!
__________________________________________________
Yours Truly,
*JaketheScumbag*