Part Two Of My Holiday Bundle Of Joy:
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Is it just me or have i been making alot of faqs, AND errors lately?
While i enjoy making faqs, the latter i despise. So now, i'm going to
try to make another faq - only error free this time. Wouldn't that be
something? A faq without errors - let's see how this faq for NBA Live
'95 turns out! That's about it...
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| Table Of Contents |
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I. Version History
II. Legal Info
III. Author's Note
IV. Contact Information
V. Expert Guide
VI. Game Data
VII. Stats, Charts, and other boring crap
VIII. Credits
IX. Farewell
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I. Version History
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Version 1.0 - 12/21/99 - 12/22/99
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One of the more 'different' guides i've written, this isn't so much a
helping guide as it is an 'expert guide'. Anyway, it's still version 1.0
and it rules. special thanks to my friends on the gamefaqs.com message
boards for all their advice as well, now i can make un-neccesary, really
COOL looking ASCII art as opposed to my crappy 'homemade' art.
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II. Legal Info
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This document is copyright ©1999-2000 Jdude84.
All Rights Reserved.
This document may not be reproduced, re-written, copied, translated,
or changed in any way shape or form. This includes: Putting this document
on a website, magazine, book, video, or any other viewable material. It
may not be updated, translated, copied, changed, or deleted by anyone else
other than the author. This document may not be sold as a printout, sold
as a book\help guide, or any other printed matter. It may not be used for
profit as a promotional item, given away with a game, or other product.
It may not be formatted into HTML form by anyone other than the author.
This faq may not be given away even if it is for NON-Profit reasons.
You may not print multiple copies of this faq, you may only print one (1)
copy for yourself, and may do NOTHING else with it. I am not affiliated
with Nintendo, the makers of this game, or anyone commercially associated
with this game, and it's makers.
This document is copyright ©1999-2000 Jdude84.
All Rights Reserved.
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III. Author's Note
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Please read the following statement issued to all readers:
Although i do not get quite as much mail as the famous authors such as Kao
Megura, Dingo Jellybean, and Marshmallow on gamefaqs, i do recieve quite a
bit of e-mail a day. I do not dislike recieving e-mail, only the ones that
are not worth reading.
If you wish to contact me at my standard mailing address, feel free to do
so as long as it is one of the following: A question _unanswered_ in the
F.A.Q, Suggestion, ASCII Art (by request), submissions (also by request),
comments, praise, _constructive_ criticizm, or a correction. Finally,
when e-mailing me questions, be SURE to include the name of the game your
question is about in the subject. EG:
Subject: NBA Live '95 Question
I receive a few e-mails every now and then qith messages with no subject,
or a non-informative subject and a e-mail containing the following:
"How do i get ________ <the 6th gem, the 8th coin, the second star>
just to name a few. Including this, is VERY helpful to me, and will result
in a quicker reply!
Webmasters, listen up. I recieve an average of 10 e-mails a week from you
guys and gals, which in itself is not alot. However, add that to the
constant flow of 'normal' e-mail from readers, and it adds up to a few
e-mails i do not have time to answer. So, for my, your, and the reader's
conveinence, a few "Do's" and "Don'ts"
Webmasters - Do NOT:
- Post this FAQ On your site directly
- Link _Directly_ to this faq
- E-mail me about my faq in _ANY_ way, shape, or form
Webmasters - DO:
- Link _Inderectly_ to this faq. What does that mean? Simple, link to
the page at gamefaqs.com - the PAGE, NOT the .txt file.
And finally, for all of you 'normal' readers of this faq, a few Don'ts
for you as well.
Readers - Do NOT: E-Mail questions allready answered in e-mail and\or
the F.A.Q., do not e-mail me chain letters, job applications, special
requests, incoherent crap, or submissions or ascii art UNLESS i ask
for help in one of my guides. Failure to comply with ANY of these
rules will result in permanant filtering of your mail. Thank you for
listening, and i hope you understand.
Jdude84
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IV. Contact Information
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The insane author of this faq may be reached at:
[email protected]. By
reading the note above, you know that all mail cannot and will not be
replied to as i am too busy with life, writing, or your e-mail was simply
one that did not need a reply. You could always contact me on ICQ - but i
doubt you'll get a reply on there either unless i know you - or you are a
fellow FAQ Author. Failing to comply with the rules outlined in section
III. WILL lead to your permanant filtering, and whatever else is neccesary
to block all incoming e-mail from you. Thank you for your cooperation.
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V. Expert Guide
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I will say right now that this game is EASY, unless you are looking for a
challenge or awesome scores. In this guide i'll show you how to accomplish
both with just a bit of tweaking and alot of practice! Lets get on with
it! By the way, this won't be anything funny, just paragraph after
paragraph of tips to make you as good (or better) as me.
______ __ ______ _ __
/ ____/ ______ ___ _____/ /_ / ____/_ __(_)___/ /__
/ __/ | |/_/ __ \/ _ \/ ___/ __/ / / __/ / / / / __ / _ \
/ /____> </ /_/ / __/ / / /_ / /_/ / /_/ / / /_/ / __/
/_____/_/|_/ .___/\___/_/ \__/ \____/\__,_/_/\__,_/\___/
/_/
Errr, there really isn't much to being an 'expert' - even if you don't
cheat. If you want to win on All-Pro level, during simulation mode with
all fouls on just get the same team as below and just play normally. If
you want some 'expert' tips here they are:
- Play smart, score everytime you get possesion, Block a few shots, and
DON'T turn the ball over!
- If you play basketball in real life - as i do - you should know how
to play in general, just play at a higher level.
- Create and use designed plays if you want a sure score, just make sure
you run the right one!
- Double-team often, as it forces many turnovers. As this is true, also
use the full court press and set the pressure to high. You may get called
for a few fouls - but it will be worth it.
- Get to the foul line yourself, if you can. I'm not too good at this -
but it does help.
- Always use the turbo buttons. Why? You seem to make better shots,
play better defense, and obviously your quicker than everyone else.
- If you really need help, play with someone else - especially if they
are good. This way you can run 'plays' with each other.
<I need more tips for this section, so if your super-good at this game
and actually READ this - mail me with your tips!>
_____ _ ______ _ __
/ ___/_________ _____(_)___ ____ _ / ____/_ __(_)___/ /__
\__ \/ ___/ __ \/ ___/ / __ \/ __ `/ / / __/ / / / / __ / _ \
___/ / /__/ /_/ / / / / / / / /_/ / / /_/ / /_/ / / /_/ / __/
/____/\___/\____/_/ /_/_/ /_/\__, / \____/\__,_/_/\__,_/\___/
/____/
Again you probably think i am INSANE for writing a faq on scoring, as
you can easily achieve 50 point wins without ANY effort at all.
However, when you go for scores like 478-12 it becomes a whole new ball
game. I will admit i cheat a bit to achieve such high scores, as it would
require playing for months to achieve a skill as high. But lets see you
beat my all-time record of 572 points in a 48 minute game in ANY way and
then we'll talk. Now it's time to get on to the help guide.
Allright, first of all you'll want to set your skill setting to "Rookie",
the quarter length to "12", and the style of play being "Arcade". This
way you can *ahem* - 'creativly' steal the ball from dopey computer
players without getting called for a foul. After you've set all these
modes it's time to assemble your all-star team! It doesn't matter which
team you pick - as you will trade all the players for better ones anyway,
and you'll never use the bench - so pick your favorite team - or my
personal favorite - the sonics. Whatever you want to do is up to you.
Make the trades below to have the ULTIMATE team (in my opinion that is)
___ _ _ _____ _
/ __|_ _ ___ __ _| |_(_)_ _ __ _ |_ _| |_ ___
| (__| '_/ -_) _` | _| | ' \/ _` | | | | ' \/ -_)
\___|_| \___\__,_|\__|_|_||_\__, | |_| |_||_\___|
|___/
___ __ _ _____
| _ \___ _ _ / _|___ __| |_ |_ _|__ __ _ _ __
| _/ -_) '_| _/ -_) _| _| | |/ -_) _` | ' \
|_| \___|_| |_| \___\__|\__| |_|\___\__,_|_|_|_|
Power Forward - Karl Malone.
Obviously you cannot shoot three's over and over again as you will
eventually start shooting bricks. You'll need a quick, powerful,
tall player to fill this spot. Karl Malone fills this nicely as
he is fast, quick, exremly accurate, and his 'check' is EXTREMLY good.
I've nailed the occasional '3 with him as well...
Small Forward - David Robinson.
Yah, he's no small forward and you really don't need one. He's tall,
and he can shoot and make pretty much anything within 15 feet 99% of
the time. Just in case the 3's aren't coming that game...
Center - Latrell Spreewell.
This guy is the whole package in this game, opposed to his current
situation. He can bomb shots from 25 feet about 89% of the time,
dunk, run, jump, block, shoot for accuarcy short-range, AND he does
the laundry. What else do you need from a center?
Shooting Guard - Mitch Richmond.
Think of Spreewell, deduct a few inches, and add a lot more finess
and you get the 3-point god known as Mitch Richmond.
Point Guard - Gary Payton.
So i'm a bit biased, but he rules. He's quick, fast, a great stealer,
and he can shoot both the short and long-ranged shots. You won't need
him much with Mitch and Latrell, but he's nice to have if they are
un-availible. You'll need all the 3's you can get to get the big score.
Now that you have the perfect team, what strategy do you use? Uhh,
how about this one:
___ _ _ _ _ _ __ __
/ __| ___| |_| |_(_)_ _ __ _ | | | |_ __ \ \ / /__ _ _ _ _
\__ \/ -_) _| _| | ' \/ _` | | |_| | '_ \ \ V / _ \ || | '_|
|___/\___|\__|\__|_|_||_\__, | \___/| .__/ |_|\___/\_,_|_|
|___/ |_|
___ _ _
/ __| |_ _ _ __ _| |_ ___ __ _ _ _
\__ \ _| '_/ _` | _/ -_) _` | || |
|___/\__|_| \__,_|\__\___\__, |\_, |
|___/ |__/
Obviously you know how to get here, just hit pause and go to strategy.
As far as defensive matchups go, they will be fine, but you need to
change the rest. Set your offense to 3-point, your defense to
full-court, your pressure to high, and crash boards on. This way you
should get the ball about 2 seconds after the computer inbounds the
ball. That is, if your good. Moving on to the tips on how to become
the best player ever!
___ _ ___ __ __ ___ _
/ __| __ ___ _ _(_)_ _ __ _ | __|/ \ / \ | _ \ |_ _ ___
\__ \/ _/ _ \ '_| | ' \/ _` | |__ \ () | () | | _/ | || (_-<
|___/\__\___/_| |_|_||_\__, | |___/\__/ \__/ |_| |_|\_,_/__/
|___/
400+ was easy for me, only 100 points a quarter. Which was in essence,
35 shots i had to make. In my opinion, 500 is a bit difficult unless
you practice for 40 hours, or read this guide. I would have preferred
taking the latter, if it was availible to me at the time, so now you
get this great faq, ok maybe that was an overstatement. Anyway,
getting back to accomplishing the great task of 500+. I myself have
only does this about 7 times, my best score surpassing the 570 mark.
You allready have your team, you allready have the general strategy,
now all you need is the skill and advice from me.
- It should take you about 7 seconds to get to your half of the court,
and make whichever shot you take, do this and your sure to get 500.
- It should also take you about 7 seconds to steal the ball from your
opponent via checking or stealing.
- If you can't make the 3 for a while, take a few short jump-shots to
keep your score alive.
- Take as many 3's as possible if you can make them.
- Gary Payton, and Latrell Spreewell are the people you want to be
taking the majority of the 3's.
- Don't be afraid to jam a few as well for a quick score.
- Shoot for at least 125 points per quarter, which is very possible.
- Once you hit 125, take higher percentage shots if you just want 500
points, this will give you a nice 10 point cushion or so.
- During the last minute the clock stops after you make your shot,
you can get about 20 points during this last minute if you get a few
quick steals.
- Whatever you do - DON'T turn the ball over, your turnover ratio
should be around 100-1.
- Go for blocks as well, i can get at least 8 or so in a game, and
they double as quick ways to score, just throw a long pass...
Final Note: These strategies are probably not the best but since i'm
the only one willing to write up an actual guide for the game we'll
never know...So please don't flame me about my strategies - they've
worked time and again for me.
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VI. Game Data
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Game Title: NBA Live '95
Platform: SNES
Genre: Sports
Released: 1994
Developer: EA Sports
Publisher: Nintendo
ESRB Rating: KA
Players: 1-4
-Other Data-
Difficulty: Varies
Gameplay: Excellent
Graphics: Average
Control: Excellent
Sound: Average
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VIII. Credits
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____ _ _ _
/ ___|_ __ ___ __| (_) |_ ___
| | | '__/ _ \/ _` | | __/ __|
| |___| | | __/ (_| | | |_\__ \
\____|_| \___|\__,_|_|\__|___/
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|People | Contribution |
------------------------------------------
| Me Myself and I | For Making This FAQ |
| Jeff Veasy | Posts All My faqs |
| Marshmallow | For Mentioning The |
| Dallas | Various Resurces For|
| Annihilator | ASCII Art On The Net|
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Extra special thanks to everyone on the gamefaqs.com message board
(including the above) for all the tips, advice, etc. Thanks guys!
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IX. Farewell
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Well, that's all for now, until i play a game so long i get imprints
from my SNES controller, farewell...
,
_-_,, |\ |\ /\\ /|
( // \\ \\ || || / |
_|| / \\ \\ \\ / \\ _-_ \ / __|_
_|| || || || || || || || \\ /\\ ----
|| || || || || || || ||/ // \\ |
-__-, \\/ \\/\\ \\/ \\,/ || || ,_,
\\/
-End Of Document-