Mystic Ark
Version 1.0
Walkthrough by Qing
[email protected]
=========
What's New
=========
1. I updated the walkthrough
2. Change the name of some locations
3. hmm.. I guess that's about it oh I added Ragnorason's Hacking Guide.
======
Content:
======
A. Character
B. Special Techniques
C. Hacking
D. Walkthrough
E. Speical Thanks
F. Addtional info
==========================================================
A. Character:
The characters of the game is in the form of Statue from the Goddess
Temple, and only Remer(Ferris) can stay in his/her form for all time
(which is also known as Main character)
Character:
Remeer - male - class: Knight
Ferris - female - class: Knight
Miriene - female - class: Wizard
Lux - class: Tetujin
Reishina - female -class: Monk
Tokio - male - class: Ninja
Kamio - sex? - class: Ogre
Mesia - female - class: Priest
===========================================================
B Special Techniques:
*note all the techiniques here listed is not the final list
Remeer / Ferris :
Figure: this techniques allows you to transform weak enemies into
Statues much like the other character, but you can't use them in battle,
the monster you only use when you are in the 3rd world (the Sword World)
use them to battle or get item.
Confuse: this technique allows you to attack all the enemies on
the screen
Miriene:
Charm: Confuse enemy
Death Kiss: Drain enemy's MP to restore her's
Lux
Atomic: Lux charge into an enemy
Reishina
Beserk: Increase party's attack power
Tokio:
Beserk: This technique will increase all party member's attack
power
Divide: This is an alternate version of Confuse. Tokio will attack
twice.
Kamio
Threat: Decrease enemy AT power (I think)
Confuse: Same as Remeer / Ferris
Mesia
Hopesong: Puta an enemy to sleep
Prayer: restores Mesia's HP only
===================
Ragnarosen's Hacking Guide
===================
ZSNES ZST Save State Hacking Guide for "Mystic Ark" (sequel to "Elnard;"
the series is known as "The 7th Saga" in the United States)
EXTRA EXTRA: Walkthrough for the early part of the game
Written & Researched by Ragnarosen (
[email protected])
"Elnard," "Mystic Ark," and all character names therein are trademarks
of Enix Company.
"The 7th Saga" is a registered trademark of Enix Corporation of America.
To alter the statistics of your characters through hacking into
your save state (or *.ZST file), you'll need to go to Break
Point Software (
http://www.bpsoft.com) and download a program
called "Hex Workshop." Once you're finished downloading and
the program is finished running SETUP.EXE automatically, open
Hex Workshop and use it to open any ZST files you may have.
----------------------------GAME HACKING DATA---------------------------
--
***How To Become Richer Than Bill Gates***
Money: BD36, BD35, BD34, BD33
Input "FFE0F505" at Offset BD33
***Character 1***
Character Class: BC14
Level: BC15 (Actual Value -1. Level 81 is "50" instead of "51."
The level never goes above 81 for some reason. Input a
higher value than 50 and you'll glitch the game.)
Current HP: BC18, BC17 (Highest legal value is 999, input "E703")
Maximum HP: BC1A, BC19 (Highest legal value is 999, input "E703")
Current MP: BC1C, BC1B (Highest legal value is 999, input "E703")
Maximum MP: BC1E, BC1D (Highest legal value is 999, input "E703")
Power: BC20, BC1F (Highest legal value is 999, input "E703")
Guard: BC22, BC21 (Highest legal value is 999, input "E703")
Magic: BC24, BC23 (Highest legal value is 999, input "E703")
Speed: BC26, BC25 (Highest legal value is 999, input "E703")
Magic: BC43-BC52 (You can hold up to 16 spells)
Experience: BC8E, BC8D, BC8C, BC8B (Highest legal value is 99999900.
Input "9CE0F505.")
Items: BCB3-BD15 (Each item modifier code has 4 digits instead of 2)
----------------------------------
***CLASS MODIFIER***
00- Remeer (Male Knight)
01- Ferris (Female Knight)
02- Miriene (Female Wizard)
03- Lux (Tetujin)
04- Reishina (Female Monk)
05- Tokio (Male Ninja)
06- Kamio (Giant)
07- Mesia (Female Priest)
----------------------------------
***MAGIC MODIFIER***
Name MP Effects
00- Blank Space 0 It's not a spell, it's just a blank space
01- Fire 2 Fire attack/one enemy
02- Fire Storm 4 Fire attack/one enemy
03- Cold Down 3 Ice attack/one enemy
04- Ice Rock Nail 6 Ice attack/one enemy
05- Red Burn 5 Fire attack/all enemies
06- Heat Cyclone 8 Fire attack/all enemies
07- Ice Wall 5 Ice attack/all enemies
08- Ice Chain 10 Ice attack/all enemies
09- Holy Emblem 30 Sacred power damage/all enemies
0A- Laser 5 Electric attack/all enemies
0B- Blast Bomb 22 Electric attack/one enemy
0C- Wide Ray 10 Electric attack/all enemies
0D- Warp Gate 14 Warp to any town visited once
0E- Spark 14 Electric attack/one enemy
0F- Hurricane 10 Tornado/all enemies
10- Earthquake 6 Earthquake/all enemies
11- Lightning 4 Lightning/one enemy
12- Bolt Earth 20 Lightning/all enemies
13- Plasma Field 8 Electric attack/one enemy
14- Power 8 Increase "Power" by 20%
15- Draw 6 Decrease "Power" by 20%
16- Hard 8 Increase "Guard" by 20%
17- Sick 6 Decrease "Guard" by 20%
18- Speed 6 Increase "Speed" by 20%
19- Slow 6 Decrease "Speed" by 20%
1A- Aura 6 Increase "Magic" by 20%
1B- Curse 6 Decrease "Magic" by 20%
1C- Hyougasetsudan 8 Non-elemental damage/one enemy
1D- Blank Space 35 Pretty high MP cost for a blank space, eh?
1E- Sleep 3 Puts one enemy to sleep
1F- Confuse 12 Confuses one enemy
20- Stone 4 Petrifies one enemy temporarily
21- Kill 10 Instantly destroys one enemy
22- Death Flare 20 Instantly destroys all enemies
23- Blackout 25 Vaccuum attack/one enemy
24- Fireball 8 Fire attack/one enemy
25- Prominence 18 Fire attack/all enemies
26- Blizzard Hole 14 Ice attack/one enemy
27- Freezing Hell 40 Ice attack/all enemies
28- Health 3 Target recovers 50 HP
29- More Health 6 Target recovers 100 HP
2A- High Health 10 Target recovers 180 HP
2B- Full Health 15 Target recovers maximum HP
2C- Heal 6 Group recovers 50 HP
2D- Heal More 12 Group recovers 100 HP
2E- Heal High 20 Group recovers 180 HP
2F- Full Heal 40 Group recovers maximum HP
30- Cure 4 Cures all negative status
31- Mirror 6 Rebounds offensive magic directed at target
32- Death Guard 6 Protects against instant death
----------------------------------
***ITEM MODIFIER***
Key to Items:
**01: Weapons (Swords, Axes, Rods, Attachments)
**02: Body Protection (Armor, Clothing, Robes)
**03: Head Protection (Helmets, Hats)
**04: Other Protection (Shields, Gauntlets)
**05: Accessories
**06: Items
**81: Equipped Weapons (Shown in Blue)
**82: Equipped Body Protection (Shown in Blue)
**83: Equipped Head Protection (Shown in Blue)
**84: Equipped Other Protection (Shown in Blue)
**85: Equipped Accessories (Shown in Blue)
----------------------------------
File: Mystic Ark\Index\Item Modifier\**01: WEAPONS
0101: Bronze Blade
Power +3
Used by: Remeer, Ferris
0201: Black Bastard
Power +16 (Reason why Enix never made this game in the USA)
Used by: Remeer, Ferris
0301: Steel Sword
Power +20
Used by: Remeer, Ferris
0401: Gin no Ken
Silver Sword: Power +24
Used by: Remeer, Ferris
0501: Redwing Sword
Power +30
Used by: Remeer, Ferris
0601: Daichi no Tsurugi
Terrafirma Sword: Power +36
Used by: Remeer, Ferris
0701: Undead Slayer
Power +45
Used by: Remeer, Ferris
0801: O-gon no Tsurugi
Golden Sword: Power +50
Used by: Remeer, Ferris
0901: Senshi no Ken
Fighter's Sword: Power +62
Used by: Remeer, Ferris
0A01: Raimei no Ken
Thunder Sword: Power +60
Used by: Remeer, Ferris
0B01: Kodai no Tsurugi
Ancient Sword: Power +65
Used by: Remeer, Ferris
0C01: Holy Blade
Power +72
Used by: Remeer, Ferris
0D01: Storm Blade
Power +1
Used by: Remeer, Ferris
0E01: Guren no Ken
Some Kinda Sword: Power +84
Used by:
0F01: Deathbringer
Power +96
Used by: Remeer, Ferris
1301: Sabita Ken
Rusty Sword: Power +1
Used by: Remeer, Ferris
1401: Kyzoku Scimitar
Power +6
Used by: Remeer, Ferris
1501: Hechima Slasher
Some Kinda Katana: Power +15
Used by: Remeer, Ferris
1601: Kurogane Saber
Bandit Saber: Power +10
Used by: Remeer, Ferris
1701: Engetsutou
Some Kinda Katana: Power +34
Used by: Remeer, Ferris
1801: Shamshir
Power +56
Used by: Remeer, Ferris
1901: Masamune
Power +1 (Maybe it's a replica?)
Used by: Remeer, Ferris
1A01: Ragnarok
Power +68
Used by: Remeer, Ferris
1B01: Kokutou
Some Kinda Katana: Power +1
Used by: Remeer, Ferris
1C01: Muramasa
Power +95
Used by: Remeer, Ferris
1D01: Illegal
Power +1
Used by: Remeer, Ferris
1E01: Kyzoku Knife
Power +3
Used by: Remeer, Ferris
1F01: Same no Ha
Shark Tooth: Power +9
Used by: Remeer, Ferris
2001: Kurogane Knife
Bandit's Knife: Power +12
Used by: Remeer, Ferris
2101: Kudamono Knife
Fruit Knife: Power +14
Used by: Remeer, Ferris
2201: Silver Dagger
Power +20
Used by: Remeer, Ferris
2301: Gradeus
Power +32
Used by: Remeer, Ferris
2401: Main Gauche
Power +45
Used by: Remeer, Ferris
2501: Onibouchou
Demon Slayer: Power +1
Used by: Remeer, Ferris
2601: Assassinator
Power +70
Used by: Remeer, Ferris
2701: Jigen no Knife
Dimension Knife: Power +1
Used by: Remeer, Ferris
2801: Kyzoku Axe
Power +7
Used by: Remeer, Ferris
2901: Kurogane Axe
Bandit Axe: Power +14
Used by: Remeer, Ferris
2A01: Ganseki no Ono
Some Kinda Axe: Power +18
Used by: Remeer, Ferris
2B01: Tomahawk
Power +34
Used by: Remeer, Ferris
2C01: Rockbreaker
Power +40
Used by: Remeer, Ferris
2D01: Guillotine
Power +50
Used by: Remeer, Ferris
2E01: Thor no Ono
Thor's Axe: Power +68
Used by: Remeer, Ferris
2F01: Wizard Axe
Power +120
Used by: Remeer, Ferris
3001: Skel (-eton) Axe
Power +30
Used by: Remeer, Ferris
3101: Cutter
Power +30
Used by:
3201: Hinoki no Tsue
Cypress Rod: Power +10
Used by: Remeer, Ferris
3301: Akunokata Bo
Donatello Stick: Power +15
Used by: Remeer, Ferris
3401: Kashinoki no Tsue
Wisdom Rod: Power +21
Used by: Remeer, Ferris
3501: Madou no Tsue
Wizard Wand: Power +28
Used by: Remeer, Ferris
3601: Raimei no Tsue
Thunder Rod: Power +34
Used by: Remeer, Ferris
3701: Deck Brush
Power +40
Used by: Remeer, Ferris
3801: Suiteki no Tsue
Aqua Staff: Power +48
Used by: Remeer, Ferris
3901: Death Wand
Power +1
Used by: Remeer, Ferris
3A01: Seinaru Hikari no Tsue
Mystic Light Staff: Power +1
Used by: Remeer, Ferris
3B01: Wazu no Tsue
Wazoo Staff: Power +64
Used by: Remeer, Ferris
3C01: Long Bow
Power +17
Used by: Remeer, Ferris
3D01: Heavy Bow
Power +28
Used by: Remeer, Ferris
3E01: Gin no Yumi
Silver Bow: Power +38
Used by: Remeer, Ferris
3F01: Heavy Gun
Power +58
Used by: Remeer, Ferris
4001: Ikazuchi no Yumi
Lightning Bow: Power +70
Used by: Remeer, Ferris
4101: Honoo no Yumi
Flare Bow: Power +84
Used by: Remeer, Ferris
4201: Yumi
Dummy Bow 1: Power +1
Used by: Remeer, Ferris
4301: Yumi
Dummy Bow 2: Power +1
Used by: Remeer, Ferris
4401: Yumi
Dummy Bow 3: Power +1
Used by: Remeer, Ferris
4501: Yumi
Dummy Bow 4: Power +1
Used by: Remeer, Ferris
4601: Tetsu Goboh
Alloy Metal Hand: Power +14
Used by:
4701: Buriki no Glove
Power +22
Used by:
4801: Power Wrist
Power +28
Used by:
4901: Item #P-1301
Power +34 (Enix forgot to name this item)
Used by:
4A01: Item #P-1401
Power +1 (Enix forgot to name this item too)
Used by:
4B01: Gauntlet
Power +42
Used by:
4C01: Power Arm
Power +6
Used by:
4D01: Powercrusher
Power +1
Used by:
4E01: Golden Glove
Power +1
Used by:
4F01: Destroyer
Power +1
Used by:
5001: Banana Nunchaku
Power +15 (I wonder if this is made of the same material as
the "BananaDR" from "Breath of Fire II?")
Used by:
5101: Sansetsukon
Some Kinda Nunchaku: Power +22
Used by:
5201: Kama Nunchaku
Some Kinda Nunchaku: Power +32
Used by:
5301: Metal Nunchaku
Power +38
Used by:
5401: Crusher
Power +45
Used by:
5501: Hard Masher
Power +1
Used by:
5601: Battle Nunchaku (1)
Power +1
Used by:
5701: Battle Nunchaku (2)
Power +1
Used by:
5801: Battle Nunchaku (3)
Power +1
Used by:
5901: Battle Nunchaku (4)
Power +1
Used by:
5A01: Boomerang
Power +20
Used by: Remeer, Ferris
5B01: Chakram
Power +28
Used by: Remeer, Ferris
5C01: Double Chakram
Power +37
Used by: Remeer, Ferris
5D01: Shoot Ripper
Power +46
Used by: Remeer, Ferris
5E01: Shuriken
Power +58
Used by: Remeer, Ferris
5F01: Juuji Shuriken
10-Point Shuriken: Power +1
Used by: Remeer, Ferris
6001: Engetsurin
Full Moon: Power +1
Used by: Remeer, Ferris
6101: Slasher Ring
Power +1
Used by: Remeer, Ferris
6201: Chakram
Dummy Chakram 1: Power +1
Used by: Remeer, Ferris
6301: Chakram
Dummy Chakram 2: Power +1
Used by: Remeer, Ferris
----------------------------------
File: Mystic Ark\Index\Item Modifier\**02: ARMOR
0102: Kawa no Yoroi
Leather Armor: Guard +1
Used by: Remeer, Ferris
0202: Chain Mail
Guard +3
Used by: Remeer, Ferris
0302: Kurogane no Yoroi
Bandit Armor: Guard +7
Used by: Remeer, Ferris
0402: Banded Mail
Guard +11
Used by: Remeer, Ferris
0502: Grand Mail
Guard +18
Used by: Remeer, Ferris
0602: Plate Armor
Guard +25
Used by: Remeer, Ferris
0702: Silver Armor
Guard +31
Used by: Remeer, Ferris
0802: Ouke no Yoroi
Some Kinda Armor: Guard +52
Used by: Remeer, Ferris
0902: Platina Armor
Guard +37
Used by: Remeer, Ferris
0A02: Honed Mail
Guard +42
Used by: Remeer, Ferris
0B02: Kaze no Yoroi
Wind Armor: Guard +75
Used by: Remeer, Ferris
0C02: Mithril no Yoroi
Mithril Armor: Guard +48
Used by: Remeer, Ferris
0D02: Toumei no Yoroi
Crystal Armor: Guard +90
Used by: Remeer, Ferris
0F02: Gargoyle Suit
Guard +15
Used by:
1002: Goblin Suit
Guard +16
Used by:
1102: Beatle Suit
Guard +18
Used by: Remeer, Ferris
1202: Troll Suit
Guard +20
Used by: Remeer, Ferris
1402: Kawa no Fuku
Leather Outfit: Guard +4
Used by: Remeer, Ferris
1502: Asa no Robe
Morning Robe: Guard +14
Used by:
1602: Men no Robe
Cotton Robe: Guard +25
Used by:
1702: Kinu no Robe
Silk Robe: Guard +50
Used by:
1802: Madou no Robe
Wizard's Robe: Guard +42
Used by:
1902: Shigoku no Robe
Some Kinda Robe: Guard +36
Used by:
1A02: Bara no Robe
Rose Leotard: Guard +58
Used by:
1B02: Seinaru Robe
Mystic Robe: Guard +66
Used by: Remeer, Ferris
1E02: Gin no Soukou
"Soukou" Definition Unknown: Guard +10
Used by:
1F02: Buriki no Vest
Guard +22
Used by:
2002: Titan no Soukou
"Soukou" Definition Unknown: Guard +28
Used by:
2102: Steel Armor
Guard +52
Used by:
2202: Hard Metal Armor
Guard +75
Used by:
2302: Full Metal Jacket
Guard +34
Used by:
2402: Mithril no Soukou
"Soukou" Definition Unknown: Guard +6
Used by:
2502: Kurenai no Dougi
"Dougi" Definition Unknown: Guard +10
Used by:
2602: Nichirin no Dougi
"Dougi" Definition Unknown: Guard +22
Used by:
2702: Panther Spots
Guard +30
Used by:
----------------------------------
File: Mystic Ark\Index\Item Modifier\**03: HEADGEAR
0103: Kawa no Boushi
Leather Hat: Guard +1
Used by: Remeer, Ferris
0203: Tetsu Kabuto
Iron Helmet: Guard +2
Used by: Remeer, Ferris
0303: Kurogane Kabuto
Bandit Helm: Guard +4
Used by: Remeer, Ferris
0403: Cross Helmet
Guard +6
Used by: Remeer, Ferris
0503: Hard Helmet
Guard +9
Used by: Remeer, Ferris
0603: Honetsuki Kabuto
Ivory Crown: Guard +11
Used by: Remeer, Ferris
0703: Shirogane no Kabuto
Paladin Helm: Guard +14
Used by: Remeer, Ferris
0803: Royal Crown
Guard +18
Used by: Remeer, Ferris
0903: Mikan no Heta
Some Kinda Helmet: Guard +15
Used by: Remeer, Ferris
0A03: Nightcap
Guard +6
Used by:
0B03: Hood
Guard +10
Used by:
0C03: Sankaku Boushi
Tricorner Hat: Guard +18
Used by:
0D03: Warm Met
Guard +10
Used by: Remeer, Ferris
0E03: Govus Met
Guard +13
Used by: Remeer, Ferris
0F03: Buriki no Bucket
Guard +8
Used by: Lux
1003: Metal Head
Guard +15
Used by: Lux
1103: Hard Cross
Guard +20
Used by: Lux
1203: Steel Cross
Guard +35
Used by: Lux
1303: Alkaloid Bucket
Guard +37
Used by: Lux
----------------------------------
File: Mystic Ark\Index\Item Modifier\**04: SHIELDS
0104: Buckler
Guard +1
Used by: Remeer, Ferris
0204: Black Shield
Guard +3
Used by: Remeer, Ferris
0304: Bond Shield
Guard +5
Used by: Remeer, Ferris
0404: Kite Shield
Guard +10
Used by: Remeer, Ferris
0504: Tatakai no Tate
Fighter's Shield: Guard +14
Used by: Remeer, Ferris
0604: Kame no Koura
Turtle Shell: Guard +16
Used by: Remeer, Ferris
0704: Shirogane no Tate
Paladin Shield: Guard +21
Used by: Remeer, Ferris
0804: Crystal Shield
Guard +25
Used by: Remeer, Ferris
0904: Kagamibari no Tate
Mirror Shield: Guard +18
Used by: Remeer, Ferris
0A04: Kokuen no Tate
Regal Shield: Guard +61
Used by: Remeer, Ferris
0B04: Shoulder Pad
Guard +5
Used by: Lux
0C04: Chrome Plate
Guard +11
Used by: Lux
0D04: Steel Shoulder
Guard +18
Used by: Lux
0E04: Reinforcer
Guard +22
Used by: Lux
0F04: Light (Right?) Shield
Guard +10
Used by:
1004: Tetsu no Kote
Iron Gauntlet: Guard +14
Used by:
1104: Fire Shield
Guard +10
Used by: Remeer, Ferris
1204: Zombie Shield
Guard +14
Used by: Remeer, Ferris
1304: Siren Mirror
Guard +10
Used by: Remeer, Ferris
----------------------------------
File: Mystic Ark\Index\Item Modifier\**05: ACCESSORIES
0105: Kakushimi no Fuku
Dark Mantle: You become invisible, your body turns to anti-
matter, and you can walk through people (useful for
exploring areas blocked off by guards, like the
cats in the ships)
0205: Iyashi no Boots
Life Boots: Recover 1 HP with every step
0305: Griffin Boots
Unknown use
0405: Mahou no Muffler
Magic Muffler: Unknown use
0505: Platina Brooch
Magic +10
0605: Zo'ge no Cameo
Ivory Cameo: Guard +6
0705: Magic Buckle
Power and Guard +10
0805: Chisei no Anklet
Intelligence Anklet: Magic +20
0905: Chinmoku no Ashikase
Something of Silence: Power and Guard +8, but Magic and
Speed -10
0A05: Hoshi no Pierce
Star Stud: Guard +14
0B05: Kaikyuushou
Reports: Sixpack of Broadhook gives you this
in exchange for the Spy Papers (#4A06).
Once you have this, you are able to
freely enter and exit Gumbo.
----------------------------------
File: Mystic Ark\Index\Item Modifier\**06: ITEMS
0106: Taimatsu
Torch: Same effect as "Fire"
0206: Guren no Tsubo
Magic Lamp: Same effect as "Fire Storm"
0306: Firecracker
Same effect as "Red Burn"
0406: Abura no Bin
Bottle of Oil: Same effect as "Heat Cyclone"
0506: Ice Rock
Same effect as "Cold Down"
0606: Kouri no Tsume
Ice Claw: Same effect as "Ice Rock Nail"
0706: Hyouga no Kakera
Unknown Translation: Same effect as "Ice Wall"
0806: Juhyou no Biizu
Unknown Translation: Same effect as "Ice Chain"
0906: Raimei no Sukarabe
Unknown Translation: Same effect as "Lightning"
0A06: Plasma no Bottle
Bottle of Plasma: Same effect as "Bolt Earth"
0B06: Dia Bomb ("Dia" is short for "Diamond")
Same effect as "Plasma Field"
0C06: Meteo Bottle
Same effect as "Fireball"
0D06: Hydra no Ibukuro
Red Hydra Materia: Same effect as "Prominence"
0E06: Hikari no Kuroba
White Materia: Same effect as "Holy Emblem"
0F06: Jishin no Kane
Earthquake Bell: Same effect as "Earthquake"
1006: Fuurai no Kane
Hurricane Bell: Same effect as "Hurricane"
1106: Dokumizu no Bin
Bottle of Poison Water: Non-elemental magic damage
on one opponent
1206: Fubuki no Bottle
Snowstorm-In-A-Bottle: Same effect as "Blizzard Hole"
1306: Shinkai no Orb
Unknown Translation: Same effect as "Freezing Hell"
1406: Shi no Menshou
Book of Death: Same effect as "Kill"
1506: Crystal
Crystal Ball: Shows enemy position on map
Also casts "Warp Gate" when used
1606: Debug Crystal
Same as #1506, but "Warp Gate" list is of
every place in the game (used by
Enix for debugging purposes)
1706: Akibin
Empty Bottle: Use outside of battle, nothing happens.
If you find out a use for this, e-mail Ragnarosen.
1806: Tatakai no Kiroku
Record of Battles: It says "Koremade Kiroku" (Recorded
up to right now) and does nothing else. If you
find out a use for this, e-mail Ragnarosen.
1A06: Jushi no Katamari
Unknown Translation: If you find out a use for this,
e-mail Ragnarosen.
1B06: Sentouwazazensho
Big Book O'Battle Skills: If you find out a use for
this, e-mail Ragnarosen.
1C06: Daimahousensho
Big Book O'Magic: If you find out a use for this,
e-mail Ragnarosen.
1D06: Kindan no Menshou
Unknown Translation: Same effect as "Death Flare"
1E06: Muzukashiihon
Difficult Book: Same effect as "Sleep" (Shinji Imada
must have flunked out of college)
1F06: Power Bottle
Same effect as "Power"
2006: Guard Bottle
Same effect as "Hard"
2106: Speed Bottle
Same effect as "Speed"
2206: Magic Bottle
Same effect as "Aura"
2306: HP no Tane
Lifeforce Nuts: Increases maximum HP by 1-5
2406: MP no Tane
Mystic Acorns: Increases maximum MP by 1-5
2506: Chikara no Tane
Strength Seed: Increases "Power" by 1-5
2606: Ishizue no Tane
Constitution Seed: Increases "Guard" by 1-5
2706: Subayasa no Tane
Agility Seed: Increases "Speed" by 1-5
2806: Kashikosa no Tane
Intelligence Seed: Increases "Magic" by 1-5
2906: Yubi no Mast
Extra Mast: Allows you to run away from battle with
higher success rate than with "Nigeru" command
2B06: Biscuit
Use it in battle, and ??? (If you find out a use
for this, e-mail Ragnarosen.)
2C06: Madou no Kagami
Wizard's Mirror: Same effect as "Mirror"
2D06: Juujika
Unknown Translation: Same effect as "Death Guard"
2E06: Topaz
Sell for 500 G, used for keeping your money safe
so you won't lose half of it when you die
2F06: Ruby
Sell for 1000 G, used for keeping your money safe
so you won't lose half of it when you die
3006: Sapphire
Sell for 4000 G, used for keeping your money safe
so you won't lose half of it when you die
3106: Emerald
Sell for 10000 G, used for keeping your money safe
so you won't lose half of it when you die
3206: Diamond
Sell for 20000 G, used for keeping your money safe
so you won't lose half of it when you die
3306: Hachimitsu no Bin
Bottle of Honey: Recovers 10 HP
3406: Kaifuku no Mi
Recovery Nut: Found in Moss Cave. Recovers 30 HP.
3506: Potion
Recovers 40 HP
3606: Yakusou
Marijuana Leaf: Recovers 100 HP
3706: Yakusou Cookie
Marijuana Brownie: Recovers 160 HP
3806: Yakusou no Soup
Hashish Soup: Recovers 240 HP
3906: Special Yakusou
Chronic Blunt: Recovers maximum HP
3A06: Mashou no Kaori
Mystic Incense: Recovers 16 MP
3B06: Mashou no Mask
Mystic Mask: Recovers 40 MP
3C06: Mashou no Spray
Mystic Spray: Recovers 100 MP
3D06: Mashou no Kobin
Mystic Bottle: Recovers maximum MP
3E06: Mashou no Bottle
Elixir: Recovers maximum HP/MP
3F06: Antidote
Cures "Doku" (Poison) status. Duh.
4006: Hoshiniku
Star Meat: Recovers 60 HP
4106: Kinoko
Mushroom: Recovers 90 HP
4206: Brandy
Recovers 100 HP
4306: Sandwich
Recovers 20 HP
4406: Tsuno
Unicorn Horn: Recovers 30 MP
4506: Kousui
Perfume: Recovers 80 MP
4606: Monster Seed
If you find out a use for this, e-mail Ragnarosen.
4706: Shinchuu no Kagi
Some Kinda Key: If you find out a use for this,
e-mail Ragnarosen.
4806: Scroll
If you find out a use for this, e-mail Ragnarosen.
4906: Megami no Namida
Goddess Tear: Throw in the fireplace to get the Crystal
4A06: Houkokusho
Spy Papers: Pink-Hat, in the Gumbo dungeon,
gives this to you. Exchange this with
Sixpack for the Reports (#0A05).
4B06: Sabita Kagi
Rusty Key: Opens door in Casa Portal
5106: Mizu no Haitta Bin
If you find out a use for this, e-mail Ragnarosen.
5206: Graham's Heart
If you find out a use for this, e-mail Ragnarosen.
5306: Graham
If you find out a use for this, e-mail Ragnarosen.
5406: Edison's Heart
If you find out a use for this, e-mail Ragnarosen.
5506: Edison
If you find out a use for this, e-mail Ragnarosen.
5606: Koganeiro no Wine
If you find out a use for this, e-mail Ragnarosen.
5706: Rona's Heart
If you find out a use for this, e-mail Ragnarosen.
5806: Rona
If you find out a use for this, e-mail Ragnarosen.
5906: Tegami
Letter: If you find out a use for this, e-mail
Ragnarosen.
5A06: Buna no Jueki
If you find out a use for this, e-mail Ragnarosen.
5B06: Matoya no Megane
Matoya's Glasses: If you find out a use for this,
e-mail Ragnarosen.
5C06: Kusatte Mitsu no Bin
If you find out a use for this, e-mail Ragnarosen.
5D06: Kaifuku no Naegi
Recovery Sapling: Found in Moss Cave. If you find out
a use for this, e-mail Ragnarosen.
5E06: Keitaiyou Hook
If you find out a use for this, e-mail Ragnarosen.
5F06: Kurogane
If you find out a use for this, e-mail Ragnarosen.
6006: Ishi no Tsuki
Moon Stone: Opens locked door in Mikazuki Shrine
6106: Shiwakucha no Fuku
If you find out a use for this, e-mail Ragnarosen.
6206: Chess no Koma
If you find out a use for this, e-mail Ragnarosen.
6306: Tamanegi
Onion: Give this to Bragg in the Broadhook Prison
to get a hint about how to enter Gumbo
6406: Nezumi no Shippo
Rat Tail: Maybe if you give this to Bahamut, he'll
upgrade your Job Class?
I think I passed the point with all the attack and recovery items.
From here on in are probably the event items that are used in
certain parts of the game, and since I can't seem to find my
way out of the first part of the game, I'll leave the descrip-
tions blank and translate any that I know. If you find out
uses for any of these items, e-mail Ragnarosen.
6606: Hi no Scotch (Fire Whiskey)
6806: Matoya no Kusuri (Matoya's Medicine)
6906: Baraniku (Rose Fruit)
6A06: Bulfinch's Heart
6B06: Bulfinch
6C06: Deck Brush (I guess this isn't the same as Item #3701)
6D06: Tsuki no Hon (Moon Book)
6E06: Tokei no Hon (Time Book)
6F06: Chitei no Hon
7006: Shokubutsu no Hon (Plant Book)
7106: Milk Tea no Bin (Bottle of Milk Tea)
7206: Cocoa no Bin (Bottle of Cocoa)
7306: Kocha no Bin (Bottle of Tea)
7406: Milk no Bin (Bottle of Milk)
7506: Amedama no Bin (Candy Jar)
7606: Hiroba's Heart
7706: Hiroba
7806: Benjamin no Ha (Benjamin's Tooth)
7906: Benchera no Mi
7A06: Gin no Knife (Silver Knife)
7B06: Gin no Fork (Silver Fork)
7C06: Bera Light
7D06: Open Card
7E06: Ireba
7F06: Hon no Kirehashi
8206: Pine's Heart (Pine Cone)
8306: Budou's Heart (Grape)
8406: Abura Age (Deep Frying Oil)
8506: Pine no Tane (Pine Tree Seed)
8606: Budou no Tane (Grapevine Seed)
8706: Tsuba
8806: Tsumetai Mizu (Cold Water)
8906: Beatle no Kagi (Beatle's Key)
8A06: Hinadori's Heart (Chicken Meat)
8B06: Hinadori (Chick)
8C06: Aoi Hon (Blue Book)
8D06: Kuroi Hon (Black Book (1))
8E06: Kuroi Hon (Black Book (2))
8F06: He no Tsubari
9006: Glass Dama (Glass Sphere)
9106: Shiroi Dress (White Dress)
9206: Shokaijo
9306: Osama's Heart
9406: Gacho's Heart
9506: Akaboshi's Heart
9606: Troll no Tategoto (Troll's Harp)
9706: Cinderella's Heart
9806: Osama
9906: Cinderella
9A06: Akaboshi
9B06: Gacho
9C06: Kodai no Kagami (Ancient Mirror)
9D06: Dokuringo (Poison Apple)
9E06: Mojiban-4
9F06: Kibako no Kagi (Greenhouse Key)
A006: Tokage no Shippo (Lizard's Tail)
A106: Tansu no Kagi (Shelf Key)
A206: Wine Glass
A306: Tokei no Neji (Clock Screw)
A406: Shiro Wine (White Wine)
A506: Murasaki Suishou
A606: Etchi na Hon (This item was in "Dragon Quest III Reprise,"
someone said it meant "Book of Pornography," but I
didn't believe that)
A706: Glass no Kutsu #15 (Glass Slipper #15)
A806: Glass no Kutsu #19 (Glass Slipper #19)
A906: Glass no Kutsu #26 (Glass Slipper #26)
AA06: Murasaki Suishou (This may or may not be the same
item as #A506)
AB06: Mezame no Kona ("Wake Up Powder," another item from
DQ3)
BE06: Yakitori (Grilled Chicken)
Recovers 40 HP
BF06: Slime Food
Recovers 70 HP
C006: Fresh Food
Recovers 140 HP
C106: ???? Food
Recovers 180 HP
C206: Sky Food
Recovers 220 HP
C306: Powerful Food
Recovers maximum HP
C406: Vampire Pill
Recovers 50 MP
C506: Termite Pill Recovers 80 MP
C606: Medusa Pill
Recovers 100 MP
C706: Glow Pill
Recovers 150 MP
C806: Magic Pill
Recovers 220 MP
C906: Powerful Pill
Recovers maximum MP
CA06: HP Figure
Same effect as "HP no Tane" (Item #2306)
CB06: MP Figure
Same effect as "MP no Tane" (Item #2406)
CC06: Power Figure
Same effect as "Chikara no Tane" (Item #2506)
CD06: Guard Figure
Same effect as "Ishizue no Tane" (Item #2606)
CE06: Magic Figure
Same effect as "Kashikosa no Tane" (Item #2806)
CF06: Speed Figure
Same effect as "Subayasa no Tane" (Item #2706)
D006: Buchi Figure
Sell for 200 G
D106: Stone Figure
Sell for 500 G
D206: Metal Figure
Sell for 1000 G
D306: Silver Figure
Sell for 2000 G
D406: Golden Figure
Sell for 4000 G
D506: Premium Figure
Sell for 6000 G
D606: Special Figure
Sell for 10000 G
===========================================================
Walkthrough
===========================================================
Goddess Temple:
You start in an odd temple-like room with 7 statues, and you
are the statue in the center.You start with two items: the Godess Tear
and the leather armor, which you should EQUIP immediately. Go out of the
temple room and throw the Godess Tear into the fireplace to turn it into
the Crystal. Possession of the Crystal allows you to go through all the
doors in the temple, including the one that leads outside. There are no
monsters outside, just a statue of a goddess who says something in
Japanese, a cave on the beach with a locked door, several houses with
locked doors, an unlocked house with a broken switch and a broken music
box, and an unreachable sword clearly visible from the north shore. Go
back into the temple and go upstairs. On the second floor, there are 2
doors. Go inside the left door, and search the ship in a bottle. You'll
be transported to Casa Portal.
========
First World
========
The Rival Clans of Cat Pirates
Be sure to grab all the treasure inside Casa Portal. One of
the bottles
contains honey. Drink it to completely restore your HP and MP for free.
EQUIP the sword you get from one of the boxes. Use the key you find in
Casa Portal to unlock the exit door. Once outside, you'll be in the
Overworld. Anyone who played "The 7th Saga" will instantly recognize the
crystal ball with the moving dots in the upper left-hand corner of the
screen. The only monsters you'll fight here are "Claws," which look like
purple
wyverns. They may look intimidating, but can be defeated with a couple
hits.
East of Casa Portal is the first town, which looks like a pink sailing
ship on dry land. Once inside, two cats in pirate outfits greet you, and
you find out the name of the town (Bloodhook). The main hallway in
Bloodhook contains an up staircase and a down stair-
case, two rooms to the left of the stairs, and one room to the right. On
the far right of the hallway are two treasure boxes. Open 'em! The cat
pirates won't mind. (You receive leather hat and extra mast) The room to
the right of the staircase is the all-purpose store. It's got armor and
item stores, but no weapon store yet. Inside the
store is a cat named Sixpack. Remember his name and location! And buy a
Buckler, too.
Of the two rooms to the left of the staircase, the right room is the
Inn. Restore your HP/MP for 10 G. You can also save your progress for
free there, but pressing F2 would be much more convenient. Once you stay
at an Inn, you can use the item "Crystal" to warp
back to that same point. The left room contains two cats. Talk to the
one on the top and answer "Yes" to his question. There's a hungry
prisoner named Bragg in the jail, so this cat gives you an ONION to feed
Bragg. Both staircases are blocked, but if you talk to the cat guarding
the one leading down, he'll let you through. Downstairs is the prison.
First, talk to the cat at the table. He'll challenge you to a game of
chess. Beat him and he'll give you the ice claw. Bragg is in the prison
cell on the right. When the "Search" menu opens, select "Use Item" and
then select the Onion. Bragg loves Onions, so he tells you a secret
about how to enter Ganbo. (Try to enter Ganbo, the Black Ship across the
gorge from Bloodhook, and the cats will kick you out. There's a cave to
the northwest of the black ship that leads to Ganbo's basement, but it's
blocked off by a monster.) Go back upstairs and the cat who guards the
staircase leading up will ask you to tell Sixpack to get back to work.
Go to the store and talk to Sixpack. Sixpack will tell you to talk to
his friend Pink-Hat, who is in the basement of Ganbo. Once you talk to
him, the monster inside the cave disappears.
Cave:
Go inside the cave, get the Torch from the treasure box, and
slide down the sand falls. Fight Skeletons inside the cave until you get
the Kyzoku Scimitar, which is twice as powerful as the Bronze Blade.
Once at the bottom of the cave, you'll notice two more passages blocked
off by rocks. (!!) Go through the door at the end and you'll find
Ganbo's Basement:
yourself inside Ganbo's basement. Talk to Pink-Hat (He's
the cat near the entrance with the pink hat. You can't miss him.) and
he'll give you the Spy Papers. He also
tells you to go back to Bloodhook and show it to Sixpack. Even though
you're in Ganbo's basement, you can't access the upper deck of the black
ship because a cat is blocking the only staircase leading up. Exit the
cave (it's kinda hard to get back up the sand falls) and return to
Bloodhook. Show the Spy Papers to Sixpack (he's in the store) and he'll
give you the Reports. Once you have this item in your possession, you
can freely enter and exit Ganbo, the Black Ship.
Ganbo:
Ganbo's weapon/armor/item store is located right next to the
entrance.
Buy a suit of Chain Mail (and a Kyzoku Scimitar if you weren't lucky
enough to steal it from a Skeleton). Once you enter Ganbo, you'll see
two cats sitting at a table, a stairway
leading down, a (blocked) stairway leading up, the market, two rooms to
your right, and one to your left. The room on the left is a bar. Talk to
the bartender (the cat behind
the counter) and he'll give you a beer. This has no in-game effects, but
it's nice to play a character who's old enough to get service in a bar.
(Remember in "Paladin's Quest" when all the bartenders would ever say to
you was, "Welcome, youngster. Want some milk?")
Of the two rooms to the right of the entrance, the left door leads to an
Inn. Restore your HP and MP for 10 G. You can also save, and add Ganbo
to your list of Warp Points.
Just for fun, press [Numeric Key 1] while in Ganbo's Inn. You'll see
three cats hiding behind the beds! Talk to them and they'll tell you
about using items, like Potion and Antidote, in battle. Go downstairs to
find an *unblocked* stairway leading down, and two more rooms. However,
both rooms are locked. You might as well go downstairs. You'll find
yourself back in Ganbo's basement, a familiar spot. Nobody has anything
new to say, except Pink-Hat, who gives a Kanji-filled speech ending with
"Hee hee hee." Go back to the ground floor. The cat guarding the up
stairway won't budge, so there's nothing more to do here. Go back to
Bloodhook.
Bloodhook:
The first thing to do in Bloodhook is to talk to Sixpack.
He'll tell
you that Alonso, the leader of Bloodhook, has something for you. The cat
guarding the up stairway in Bloodhook's main hall will make you play
another mini-game before he lets you up. To win, just remember the
positions of the four coins with human heads on them, and point to those
coins by pressing the A Button. Once on the second floor of Bloodhook,
you'll see a whole lot of things. The up stairway across from the down
stairway you came from leads to the Conference Room, with Alonso (the
cat in the captain's uniform) supervising three cats sitting at a table
with a green chart on it.
Alonso congratulates you on restoring peace between Bloodhook and Ganbo,
but you don't win any items from him. D'oh! Back in the main hallway on
the second floor, you'll see (on the left) three cats waiting in line to
use the bathroom. Due south of the
stairway to the first floor are three tables, and to the right of the
tables is another stairway leading up. You'll emerge inside a library,
with a whole bunch of bookcases, some cats reading at a table, and a
door leading to the upper deck of the ship. Gee, these cats seem like
they're navigating the ship over the ocean, even though they're really
over dry land!
Back in the main hallway on the second floor, you'll see (on the right)
three rooms. The room on the far right has an elaborate-looking door,
which is locked. (It's probably Alonso's private cabin.) To the right of
the three rooms is a free Potion and another stairway leading up!
Upstairs, you'll see three more treasure boxes. You'll find an Antidote,
a Taimatsu (Torch), and an Akibin (Empty Bottle) inside. Go upstairs
to find yourself on the ship's roof. Climb the ladder to find the crow's
nest. The cat there says something about how his job is to tell the time
by measuring the sun's current position. Gee, these cats really need
Swatches! Of the three rooms on the second floor's main hallway, the two
leftmost doors are open, and you can go inside. The room on the left has
a cat, and a couple of drawers and jars with nothing inside. Now, the
room on the RIGHT has a paranoid cat, who says something like
"Oh, no, you won't find anything in my room. No, nothing at all."
On the contrary, you'll find a Potion in one of the jars, and in the
shelf on the far right corner of the room, search the shelf. Select the
first command, "Yoku Shiraberu" (Search) then the third, "Hikidashi wo
Ageru" (Open the Drawer) then the third, "Toru"
(Take). You receive the "Ishi no Tsuki" (Moon Stone)! Leave Bloodhook
and travel southeast, until you see a bridge at the edge of the gorge.
Enter the bridge, then go inside the small hut to find a table with a
crescent moon-shaped indention. Search the
table, then select the second command, "Item wo Tsukau" (Use Item), then
select the Moon Stone from your Item List. The stone fits the moon-
shaped indention perfectly, the locked door opens, and you're free to
travel south!
The South Country & The Cave of Moss
Whoa! Finally out of the Bloodhook-Ganbo Region! Two new
points of
interest: a city suspended on top of a stone column (You can't enter it
now, no matter how hard you try) and a suspicious-looking patch of dark
green moss on the ground. Enter the moss patch, and you'll find yourself
inside a cave. The only enemies inside the Moss Cave are Green Slimes,
which are only slightly more powerful than Skeletons. Sometimes you'll
find items scattered on the ground. The nuts are "Kaifuku no Mi"
(Recovery Nut) which restore 30 HP. The small tree branch is "Kaifuku no
Naegi" (Recovery Sapling) which
does nothing when used as an item, but is probably where all those nuts
came from.
The total yield is five nuts and one branch, plus the first nut you find
will completely restore your HP. Search that nut again to obtain
"Kaifuku no Mi."
Back in Ganbo
Go back to Ganbo (or, better yet, use the Crystal to warp
back there)
with the Recovery Sapling in your bag and talk to the pink cat sitting
at the table in the main hallway of the ground floor. All the cats in
the first room will leave for the Moss Cave so they can synthesize a
more powerful curative potion from the moss.
Once all the cats are gone, search the two treasure boxes behind the
store's counter. They contain an "MP no Tane" (Mystic Acorns) and a
"Tetsu Kabuto" (Iron Helmet). The Iron Helmet is an im-provement over
the Leather Hat, so equip it immediately. You can now go upstairs! Woo
hoo! The staircase you came from is on the left side of the room. To the
right lies a door leading to the deck of the ship, where you can play a
mini-game where you have to change the color of every square on the
floor from light grey to dark grey. This is pretty easy, nothing like
those damn "Brain Lord" puzzles, and you can hold the [~] button to make
it go even faster. Once you win, you receive the "Deck Brush,"
a useless item. Go back down to the second-floor hallway. To the right
of the door
leading to the deck is a stairway leading up, as well as three rooms.
The room on the right has that same elaborate-looking locked door that
Alonso's cabin in Bloodhook had.
The leader of Ganbo is either named "Chaves" or "Chavez." The two
unlocked rooms have nothing of interest, except for a sleepy cat who
gives a speech about how he can't wake up. It's hilarious, if you know
Japanese. Upstairs you'll find the conference room, with Chavez (in the
captain's uniform, he looks like a palette-swapped Alonso) supervising a
bunch of cats sitting at a table with a green chart on it. To find out
where all the cats from the first room went, you can find them all,
camping out inside the Moss Cave. All the enemies will have cleared, and
the cats are hanging by the spot where you first found the Recovery
Sapling. The leader, a pink cat named Byron, will tell you that he and
his crew can't make the potion because the tree is dead.
Bloodhook Bound
Back to the good ol' pink ship! To go back to Bloodhook, you
could use
your own two legs like a sucker, or you could just save time by warping
there with the Crystal. Now goto the basement, and solve the easy
puzzle. Talk to the cat and he will
give you a hook, all you have to do is move all the rock in that huge
room is the upper left corner, and the rocks has to be in a row. After
that the rock in the next room will be moved away from the door. and
enter it and go throug the dungeon. There is two treasure room, where
when you enter it will give a clue on how to get the treasure chest. One
room has two rocks, all you have to do is move one to the upper left
corner and one to
the lower right corner and vola it's all yours to grad, and the other
treasure will tell you a clue, what the clue is saying that you have
walk along the walls of the Room, and then the seal on the chest will
break. I don't know if it matters if you go clockwise or counter-
clockwise, but I went clockwise. Now go through the dungeon it's fairly
straight foward.
And eventually you will have to fight this huge worm boss. After
you defeat the worm, you fall down the hole it leaves. In the next room
is a strang looking mound which you search to get the item "kurogane"
(iron). Continue through the cave to the end. You
should come out by one of the cat guys. Talk to him and he will call all
of the other guys over to look at the strange rock you've found. They
decide to try to make some weapons out of it. (That's their problem. The
guys in Bloodhook are low on weapons, and the guys in Ganbosu have no
healing items). The last guy says he's going to go report to Sixpack,
and says you should go talk to him too. When you talk to sixpack he
tells you something's
happened to the cook (named Buruminchi). Go upstairs to the kitchen (the
room the guys were standing in the way of before). Inside is a glowing
heart. The guy standing in front of it tells you that he heard a voice
saying "Let's take this back to the hall of the temple!". At any rate,
what you have to do is take the heart (called "Buruminchi no heart")
back to the
temple where you started the game.
Goddes Temple:
Go back to the hut you warped into when you first came to
the cat world and warp back using the pot. In the first room of the
temple are a few figures sitting on tables. The description of one of
them when you look at it says it looks like a cat standing on two legs.
Use the "Buruminchi no heart" item on this statue and you'll get the
figure of Buruminchi. When you go back to the cat world the figure will
automatically turn back into Buruminchi, who says he's going back to
Bloodhook.
Ganbos
Go back to Ganbos, and goto the basement, and all fire will
be pershied, and go down somemore, you will see a strange creature; King
Mole precisely.
and beat him. Afterwards you will a trail of thing, go check it out and
go back up to the place and talk to the bunch of cats around the table,
and they will go back to the bottom.
Go talk to them and they will go back into the dungeon, and follow them
and you will that
the left patch that was blocked is now open (the south rock will also be
moveable in a short time) Go through the dungeon which is fairly easy,
and you will come to a room.
There, the three cats will be waiting. Talk to them and then go to room
behind them
and you will a King Mole being caputred or whatever, and talk to them
you will be kicked
and if you back in, you'll still get kicked out. Now talk to the three
cats, and one of them will leave, and the other two will block the door
way. so go back to the surface, and save if you like. Head to the Tower
you originally couldn't enter, now the door will open for you(woohoo)
The Tower:
On the top of the tower say yes to the wicth's question, and
she will ask you to find her cloth and put it in a box which is the one
on the left if you search it. After that she will look for her Glass
which is also in the same room I forgot where, but probabily near
kitchen. After you find it she will ask you what you need with her, and
after that she will tell you to find her five ingrendient, onion, fire
scotch, chessboard, seed and soemthing else I can't remeber.
The five ingredient:
Now go back Ganbos, BloodHook, and the cave where seedling
was found. Go back to all of them until find 5 items, 2 of them can be
find in the kitchen of Ganbos(redship) and all others can be find else
where. After you find five ingrendent go back to the tower it's pain in
the ass but you got to do it. You will take the five ingredient, and
make the potion you need, but she will trick you into falling into one
of the pit traps on her floor, and make you crawl all the way back up,
and then she will give you the potion now jump down and leave the tower
for good(well sorta) Now head back to the King Mole Place, and you will
give him the potion and calm him down, but then you will have to fight
him, and beat him. Afterwards Water will burst out of where King mole
was, and the cat world is restored. Now the two cat clan has made up and
now the only place to go is the city that was high above.
City in the Sky:
City high above is actually a dungeon where the Ark is. It's
fairly easy, when you get to the bottom you will see four treasure
chest but you can't open it....WHAT TO DO??? Well go up to the oblisk
and search it. The oblisk will tell
bunch of crap and here is a translation of it
"It will work according to the holder's heart.
You are free to use it for good or evil purposes
However
Men without wisdom may not use it
Men without strength may not use it
If you wish to continue
follow the Path of StrengthAhhhhh... Forgot about that
The Path of Strength is from this place
8 in the Yellow direction 7 in the Green direction
6 in the Blue direction 5 in the red direction
1 in the Yellow direction 2 in the Green direction
3 in the blue direction 4 in the Red direction
Then cast"
For those you who dosn't know that the color in the direction is color
on the Jap
snes padds, and in jap snes padds Yellow points down, Green is left,
Blue is up
and Red is right. So figure ut the rest, and if you are doing it right
it will lead
you right back to the oblisk, and search it again and you will obtain
the Ark.
Now open the treasure chest, and grad the goodies, now you cna get
out of there by use warp gate spell to whereever you want, but I
recommand the ships where you can rest, and save. Now that you are done,
go back to the temple where you were released.
Temple:
In the temple now all the statues can be obtained in the room
where the huge silver and Gold Statue is. Now after all the statues are
obtained, go out and goto this house with huge fan, and go search the
switch, and use the ark on it, and it will enable the switch, now the
fan will move and go back to the temple, and enter the door at the left
and now the blue door will open, and there will be a huge sqaush there.
Search the squash, and choose the second command when search it will
transport you to this watermelon world.
=============
The Second World
=============
WaterMelon:
Here you will be able to use the Ark, and switching partners
on battle.
But go talk to the elder first, and then you will be free to leave the
watermelon.
Now you cna go around gain some level which I highly recommand
that, and the party members gain level rapidly and fast. After several
levels goto west until you came to this narrow path, and go down now go
west some more and you will see a cucumber AKA Bridge.
Bridge:
In bridge no one will see you anything or let you rest....
hummm..
What is going on? Well simple, none of those "people" are actually
mortal.
Now goto the room Norheast the one with the leaf covered in one of it's
pannel.
GO check the leaf and say yes, and it will be removed now go down, and
you will see all the villages is locked up. Go checked the door and use
the ark, and the door will disappear. And talk to all the people and one
of them will give you a seed. Now go back up, and go search the Dog or
Fox Statue, and use the seed, and see a really interesting scene. All
the town "people" will come out and turn into fox, and they will move
the statue back a stair case will show, and they will ran into their
hideout. Follow them down.
Fox's hideout:
On the first three floor, and you will find treasure chest,
but they will turn
into those foxes, and battle them. On the forth floor and there is no
enemy and so just go down and fight all the foxs. You will face the
MetalFox at the end, he is pretty tough if you are not well built. After
you defeat the metalfox, he will leave two heart item one is Pine and
other is Budo. Now go back out, and the town people will return.
Bridge, there is not alot going on, but there is a puzzle to
solve, adn it's fairly easy
and if you solve it, you will get Red cane which is fairly good weapon.
Now head back to the Watermelon.
Watermelon:
In WaterMelon goto the blue orb, and search it and go back
to the Temple.
In the same room, search the seeds on the white plate, and use the Budo
Heart, and search the other plate and use Budo heart and you will two
seeds, now go back to the watermelon.
Watermelon:
Opon your arrival you will get two message, now go talk to
the elder, and he will tell you to plant the seed in two place. These
two place is little square brown looking spot on the map there is only
two, and you will automatically choose which seed to plan, now go back
to Watermelon, and talk to the elder, and he will tell you something (I
forgot what it is). But in anycase, head to the forest in the southeast,
and enter it.
Forest Dungeon:
The first floor of dungeon is pretty stragiht foward, and on
the second floor, go left first to click the switch, and go further. On
the third floor, go right first and you will see three swiths, the flip
the first 2 up, and check the third one, then flip the first switch up
and then check the third switch, and it should say there is a distant
sound of whatever.
*Note the switch order goes from left to right
Now go through, the first switch you see in the north activats a
Treasure chest, go up some more and you will activates the road. Go
through you will see two more switch,
flip then both and then flip the second on up and go over the bridge and
you will see a cross road one is down, one is up, and one is striaght.
Go down and flip that swith and road on the right of that wall will be
accessible, now go up, and flip that switch and now you will be able to
go through the dent in a later section of this dungeon, and go through
it, and you will see a hole(humm.... whounder where that leads to??)
well just jump down, and you will a treasure chest take it and jump
futher, eventually you will stop on solid ground, and go left and you
will see a door, don't bother trying to go through. Just go north and
face the beatle boss, none treasure chest opens.
Defeat the beatle, he has around 400 or more HPs, you have to be
well built or you will be defeated in a minute. After you defeat
him..... YEAH!!! treasures... WRONG....
He lives and took the treasure with him. And he will run away and you
will follow him out the tree (thank god) And outside the tree you will
see a bird and the Beatle having a fight of some sort and the beatle
will chase after the bird. Now Go back to Watermelon.
WaterMelon:
Upon entering, you will see everyone left (including the
shopowners)
and talk to the Elder and he will leave too. Now save and rest then head
to Bridge.
Bridge:
Nothing going on here, just head further out of here. Go to
one of the plant group where you plant the seed, you will one has grown,
and everyone from Watermelon will be there and talk to all of them then
go north to the forest. (And incase you are woundering what happened to
the other seed, will I think it either died or got stolen)
North Forest:
The forest is pretty tricky since some of the entrance is
sorta like everything else, so you goto be carefull where to turn. But
when you reach the end you will see the bird. Talk to it and it will fly
on the tree. Search the tree and search the second option, and you will
recieve a Hinadro Heart, and listen to all the other options as well to
learn more. Now get out of the forest, and warp back to Watermelon.
Watermelon:
Just touch the Blue Orb and return to the temple.
Goddess Temple:
Go outside, and goto the left of the temple and search the
bird and use Hinadro heart, and you will get the figure of Hinadro and
now return to the Fruit world.
And goto bridge and save. And head back to the forest.
North Forest:
Go back to where the bird was and you will see a scene where
two birds
will rejoice together and will leave the forest. After that the huge
Beatle will appear again, but he again will ran away. Go search the
tree, and search the third option and you will get another seed of Budo
(YEAH!!!!!!!!)
Pinapple:
Now goto that place where all the villager from watermelon
is and you will see it has grown since the last time, and the elder will
tell you that there isn't enough water and the source of water seems to
be broken.
Cave
Now go east to the cave, and it's very ticky in the cave
since there is sliding rocks and all so be carefull, and time your moves
right. When you get to the end you will find that the water isn't
falling into the path but instead some big hole. Now talk to the two
citizens and one of them will give you an urn,and go near the water
anduse the urn, and you will get coldwater, go back to Watermelon.
Watermelon:
Talk to the fat guy at the INN section and say yes to his
request, and he will follow you and go back to cave.
Cave:
Go back to the cave (oh man!) oh well .. you got to do what
you got to do. After you got to the end the fat guy will go up alone,
and now you upstair and he has already pushed the rock down to the
hole, and then talk to everyone they will leave. Go back to the
Pineapple thing.
Pineapple:
Now it has grown into a city, now goto talk to everyone and
talk to the mayor, and there will be a scene, now save the game and goto
the east. East there is a
grape thing grew out of the ground (phew)
Grape:
The Beatle guy will be there at the end. Beat him and you
will get the Beetle Key (hummm wounder what it' for?)Well in anycase go
back to Pineapple and save.
Well incase you haven't been exploring around, there is a tree north of
Bridge. So go there now, and dave your game.
Beetle Tree:
This is one of the most vast dungeon so far, it's huge, but
in terms of diffculty it's ok, just make sure you dont take a lot or
wrong term that could cause you. When you get to top, you will find
there is several patch to take, correct one is northwest, to climd the
string thing, there is three of them on this level two of them lead to a
treasure chest, one is northeast the other is southwest. Just keep
climbing and eventually you will find a way to the Beetle boss, but this
time he brought a friend a green beetle (Oh yeah)
It turns out that he is the King Beetle he has around 700HP or more.
After you defeat him talk to the Red Beetle it turned out that he is
Elder of the Pineapple and Watermelon also He is METALFOX (DUM DUM
DUM!!!!!!) He is easy to beat, if you defeat King Beetle without alot fo
trouble. Defeat him and you will recieved the Ark of Light. Now all the
enemies in the Beetle tree will be gone, so feel free to explore (don't
see the point unless you didn't get any of the treasures.) But if you
payed attention you will noticed that the treasure chest is still there
for some reason.(hummm????? and you can't open it either it will tell
you "宝ばこは からっぽだった") But for now I would go back to the
Pineapple.
Pineapple:
In Pineapple talk to the fat guy in Elder's room, and he
will give you the Steel Sword, and talk to everyone and go back to
Temple.( and I get the feeling that Elder is missing for some reason.)
Goddess Temple:
Go iutside to the house with the Fan, and go upstairs and
use the Ark of Light on the Broken Music box, now it will work and has
some really good music. Now goto the little cave with the fountain, and
goto the fountain and use Ark of light on it, and it will activates the
door that was locked. Go through the door and search the sword, and use
read all the options and then use the ark of Strength on it and search
it again and you will be able to enter the sword. And if you goto the
left of the Temple search the most nothern tree, and use Ark of Light
and you will be able to enter the tree.
Both place is like a gambling place, in the Tree World the Elder
on the right let you play memory game, and Elder on the left let you
play a game where you have to find the Devil amoung the numbers from 1-
15. Different combination of number let's say 2 and 5 will get an
escape, and so on.
In the Sword World, you have to have monsters in order to do
anything. But it's best that you capture some Beetles from the Beetle
forest, Red Jelly, and Gargoyles Which all has high levels. Goto the
house on the right and choose which ever monster you wish(keep in mind
your monster is a lowerleft corner of the screen.) Let them battle then
you will recieve some silver Pts I think(assuming you win). Now after
you had your fun goto the house with the music box, and eamine it and
choose the third option, and while the music is playing examin it again
and choose second option and you will be transported to this new
world(Hurray ^_^ why didn't I say it first place..well I wanna have fun)
===========
The Fifth World
===========
Blind Alley:
You will end up in a room which is locked, go through the
back door, and upstairs, (the stair to the right lead to a goddess
statue, but where is the INN?)search the Clock for Time book, and plant
at the right side of the house for Plant book, and then go up stair
seach closet and some stuff for an Oak Staff, and go out to the well and
search for book of Blood, and go the house on the right and search for
the book of Moon. and then go back to the locked room, nad search the
two shelf, and I'm not sure if this is necessary but I put one of my
topaz into one of the Jar, and it made a sound. But it dosen't matter.
After you solve this little problem, go outside.The Lady in blue hat
will talk to you and make sure you explore the town or you might regret
it cause it will be a pain in the ass to search for them. There is
several house here, the one with the coffe table in front it is the INN,
but there is no one there. Just goto the next room and talk to
bookshelf(hummm??) and say yes then you will rest. and the room with all
book we call it Library, and the house next to it is the toy house. Now
that you done exploring, talk to them you will find out that this is a
kid's town (so is the rest of the world actually) Go southern patrt of
the town, and you will see a little girl's hat hanging on the tree, go
talk to her and say yes to question, now search the tree, and use examin
and choose the third option twice and you will get the hat for her
(YAY!!!) But now they want to play Hide and Seek, the Lady in blue
hat(not sure if she is old or young) will tell you the name of the kids
that is hiding. Two of the kid is in the library, on is in a bottle to
the left of the library, on is hiding behind the building, and the other
is in INN (where this place has coffe table in front of it. you have to
talk to her and talk to the bookshelf rest a night then she will go
where the lady is. make sure you talk to her everytime you find a kid).
After you found all of them they will goto their toy room, and talk to
them and they will drag the girl with the black hair out and now goto
the INN and go to the next room and talk to the Lady in blue and she
will move over for you on her bed (hummmmmm...kidding!!!) Anyway when
you get up, goto the souther part of the town and talk to the kidds that
is north of Lady in blue, and say yes, he will go away. Now goto the
INN, and there will be a dislogue box, search every inch of the counter
and he will appear. Now go outside talk to the boy west of Lady in Blue,
and he will go away. You don;t have go and chase after him, just goto
the northern part of the town and enter the door that you weren't able
to enter before and it leads outside (YES !!!!!!! no more games). Now go
outside and there is no enemies
YEAH!! go southeast and you will arrive at the KeesdoMansion:.
KeesdomMansion::
Everyone will be here, and there will be a heart floating,
and talk to everyone search everything, and especaily the Library every
bit of goodies is in here, including a free HP and MP refill and save
spot, and several puzzle which is easy to solve.
After you are done talk to everyone go to the room in the first floor,
and go in and talk to the lady, here is confusing part, when you exit
the door it will be dark, and talk to the kids and the mother figure
twice and then talk to the girl twice (I think, cause it took me a while
to get out) Now go out the mension and talk to everyone and it will get
real dark. Now goto the room which is let's you sleep(but I said no to
it and talk to everyone ) and rest and head to the mountain the next
day. Next day, goto the right side of the mansion and goto the first
door on the right, and talk to the kid and he will run out the door, and
rest fo the kids out there with him. Goto the mountain .
Candy Mountain:
When you enter the mountain, you will hear kids talking.
Goto the fountain to the right and talk to all of them and there will be
a scene then they will all ran away. Now go back to the mansion.
KeesdomMansion::
Goto the house and check the center section of the bulletin
board, and remeber it. Now head back to the mountain.
Candy Mountain:
Go to talk to the Statue, and answer their question.
First answer: Third choice
Seond answer: Second choice
In the mountain there is a room with 5 cakes, move all the cakes
to the southern wall line them up in a striaight line. Then go push the
rocks on the wall they give you four choices. 1) Tin-Arm
2) Cotton cloth
3) Tri-Hat
4) Special Herd
In the second part of the dungeon, just keep going and eventually
you will come a room with green crystal tiles, and has fans on all of
them, so them will pushes you away. Find your way to Chocolate Plate to
the right side of the room, and talk to it, it will say:
Chocolate plate
"I want to drink
some warm milk tea...."
Hmmm??? mile tea? what hte heck is that? Ok here is what you do, go
through the tile and go through the left side of the room, and leave and
go out, you will see two pots filled with Tea and Milk (wo ho) Now first
if you don't have any Jar in your inventory there is one in the treasure
chest. Pick it up go check out the right pot first and you will get
milk, then goto the left pot and searh it and use item the same Jar you
filled with milk and you will get Milk Tea. Now goto the left room and
pick up the Boomrang, and now use the magic to go out the cave and go
back in again (DAMN). Now go back to the room and talk to the Chocolate
plate, and say yes to both of his questions, and a door will be opened.
For this thrid part of the dungeon, go onto the center track and
it will transport you to the center of the room. Goto left track from
where you stopped and you will be send to the room in the north left
corner of the dungeon, talk to the chocolate plate at the right side of
the door, and enter the room. Push one cake up, and then push all the
cake down to the south side of the room. Now check the chocolate plate
in the north side of the room, and it will transport you to a chocolate
plate to the opposite side of the room that you were in. Talk to it and
it will ask you a question about time.
The correct choice: 2Hour 5Minutes (If you don't Kanji it's the
second choice.)
Now go back onto the center track again and go up on it again, let
send you to the center of the room again. Goto the right track and get
transported to the north right corner, and talk to the chocolate plate,
and then go into the room. All you have to do here is move the cake to
block the door you came in, and talk to the chocolate plate and it will
transport you to the chocolate plate opposite the room you were in, and
same thing here you will have to chose an answer to Chocolate Plate's
question
The correct choice is: The second choice. And I think it will tell
you to get the Yellow Diamond(I think)
Now go up the track it will return you to the center of the room,
go up and search the center chocolate plate, and it will open a door for
you(phew done)
Now for this part of the dungeon, it's really werid. It's mirror
dungeon for treasure chest, if you open left side of the treasure chest
then the right side will also be opened, and vice versa. Now go up in
the room you will two kidds in there and on the floor you will jewels
(kidding, it's actually Candy) go up to it and search it, and you will
get a candy, and now talk to the kids at the door, you will be
transported to the exit of the room, and there will a scene, then you
will be transported back to KeesdoMansion:.
Keesdommansion:
Upon entering there will be a scene, after that you are free
to explore the mansion(what for) And the heart will not be guarded, but
you still can't obtain it (DOH!!!)
Now goto the left side of the mansion, and talk to everyone, and go into
the room which is the INN. Talk to everyone else before you talk to the
girl with black hair. After you talked to eveyone, and then talk to her
now and you will rest the next morning.
Next Morning, go out talk to the girl at the heart, and say yes to
her(note you must do this) and you will get the Heart of Hiroba (weird
name) But in anycase, go back to the Goddess Temple.
Goddess Temple:
Go back to the room with the pirate ship, and search the
bookshelf, and use Hiroba heart and you will get Hiroba(what!!) Now go
back to the Kids world, and go back to KeesdoMansion: (use crystal)
KeesdoMansion:
You will transported to the library, and go out the room,
and something will happen. A light engulf the screen, and outside the
gound that was empty, will be filled with toys (oh yay!!! fun) Now go
talk to all the kidds and gather some info. Now you have talked to
eveyone, goto the room on the first floor of the mansion. Go in and talk
to the sister(I think) A devil like figure will appeare, and you will
get pushed out of the room, and you will hear the conversation from
inside, then the sister will be gone(Still neither of the room that was
locked will be opened).
Now the mansion will be dark, go out and talk to all the kids, and
go back inside.
Go to the right wing of the mansion enter the first door, and there will
be a scene. Talk all the boys, and then go to the left wing of the
mansion. At the left Wing if you went there earlier without talking to
the boys it will be inaccessible to you. Now the room, if you want to
talk to everybody then say no to the question, and talk and then reenter
the room, and say yes to rest.
The next day, go talk to everyone before you talk to the boy in
red robe(I think) in the center that is not moving around. Talk to
everyone gather some info, and then talk to the Boy in red robe. He will
tell you something and then went out the mansion. Follow him out the
mansion. You will see him outside, now go talk to him. There will be a
scene and the kids will leave the mansion (I don't what he told you
sorry) But I think he said something about a map or whatever something
to do with geography. Now go to the left wing of the house, and you talk
to eveyone, one of the boys will ran away. For now go to the library and
check all the book shelfs, and then warp to Blind Alley.
Blind Alley:
Go to the INN, and you will see the three kids here, and
talk to them, now go back to KeesdomMansion.
KeesdomMansion:
Go to the library of the Mansion and search the bookshelf in
the center of the room serach the third one in the center (count it from
left to right) And you will a map book, but the page you need is torned
off by one of the kids, so now youg have to go and find him.
Go to Left wing of the mansion, you will see a kid ran out the door, and
went to the forest. Well you can't goto the forest if you don't have the
torned instruction, but where do I find it????? Well search the chest
with toys in them in the upper right corner, and you will find it and if
you don't know what the instuction is telling you then here is the
translation of directions
" Up, Right, Down, Up"
Now goto the forest, and you will see the kid go into the forest,
follow him.
Now don't use this instruction until you went to the right of the well,
then use the instruction you got from the book. And if you did it right
you will find yourself at a cross road, where you can go up or down a
little and walk either left or Right, but you should go Up and you will
find a Mountain Door (AKA the statue thing)(the stthis is forest not
mountain, weird!!) Anyway talk to it. After you talk to it go to Blind
Alley.
Blind Alley:
Goto the INN of Blind Alley, the three kids will be in the
INN. There will be a scene, and say yes to their quetion and they will
leave. Now go back to the Forest
Forest:
You know what to do, and find the Mountain Door again and
talk to him.
He will tell you something about 3 person, and flying thing. Now go back
to the mansion.
KeesdomMansion:
Goto the room with two doors on the first floor. Go search
the Fire Place, and you will find a book and it will tell you something
(don't remeber what) Now go back to forest.
Forest:
Find the Statue thing again. This time all three kids will
be there. Talk to the kids, and then talk to Statue. He will ask you a
question and give you four choice.
The Answer is: The fourth Choice
And you will end up in a cave I think, and the kids will go on
ahead of you so follow them and you will hear some talking I think.
Soda Hall:
Ok this is one of the most vast dungeon (I really mean it)
There is alot of twists and turns that leads to no where. In this first
area there is a room in the soda rive I think, that leads to three
chest, you can only take one
Left Chest: Some Item (forgot the
name) Center Chest: A Hand for Lux
Right Chest: I forgot, sorry
After you take which ever you want, you can take another one, you will
lose HP after you try to open the other chest.. Go through the dungeon,
I wont go into detail of the dungeon, but you will eventaully come this
area where it leads up and down, up there is a empty room, and down you
will find a room with the boss Hydra, and if you east somemore you will
find a treasure chest. Now goto Hydra
Boss: Hydra
HP: 1100
MP: ???
You have to be at least around 20 or so to beat him. After his defeat he
will ask you a question choose yes and the Hydra will turn into four
child, and they will talk to you and they will ran away. Follow them out
you will be out of the Soda Hall, now head to Blind Alley and talk to
the kids in the INN. Afterwards head to KeesdomMansion.
KeesdomMansion:
Upon arrival (which I assume you use Crystal to do that) You
will find that something Strange, aside the obvious: Music has changed.
it appears that the whole mansion is manfested with monsters, first goto
the kitchen and talk to the kids there, and now head to the Left Wing of
the house in the second room, there will be the rest of the kids. They
will ran from you, but then they will stop talk to them, and now go back
to the right Wing of the Mansion. Talk to the kids again, now head to
the room on the first floor.
Goto the right door and you will be able to enter it, and there is a
girl there talk to her, and she will give you the brass key, which
allows you to enter the third room at the left wing of the Mansion. With
the key at hand goto Right wing.
Lab:
Unlock the door with the brass key you got now head down to the
dungeon, In the first room there isn't much but search around and I
think you will find an item. In the second room, goto search the
cabinet, and it give you choice on what to take, and if you don't know,
and would like to figure out for yourself then skip ahead. But if you
like to know what to do and the order to do it:
Left Cabinet: 4 choice Right Cabinet: 1 Choice
3 2
2(see a pattern yet?)
3
1
4
Each choice you get a Silver knife and Silver Fork
(hmmm... dinner??) Well the Silver Knifes goes to the top Jar, and the
Silver Fork goes to the Bottom Jar, and after you have done all that, a
stair will appear.
*Note, the third door has two books on the floor, and I read them
but it didn't tell me much. and I played the piano too, nothign
happened. The forth door won't open.*
Go down the stairs, and search all the treasure chest some of them
will tell you something, and go through it and you will end up in a
room, just search everything and go through the door.(Be observant of
this room, this will be usefull in the next puzzle)
When you enter the room, a textbox will open, and it tells you
something, and if you have been observant in the previous room then you
should figure out the puzzle, if not here is a translation of how to
solve it:
The mistake-finding room
"There are 7 differences between this
room and the one to the south. Search
the areas that are different in this room."
So go do it, so far I have the Jar on the bottom of the screen, the
little table, the center table, the books, the bookshelf, and the
Cabinet.......... what is the seventh mistake???
If you really want to know it's the door that is the seventh mistake
(Alot of us overlook that little factor, since we enter the door, so it
wasn't the big deal) Well after wards back to the dungeon again. This
part is pretty straight foward, there is treasure chest to the left, and
it tells you something and disappears(it will repear everytime you leave
the screen, and disappear again) Now go right, and you will have to push
a rock out of your way(don't worry it's nothing tricky.) Anyway head for
the door, when you enter it you will see four doors.
The first door(counting from left to right) leads to a tablet on
the wall, and it tells one word (I think). The second door leads back to
this room, same with the fourth door.
The third door leads to a hall where there is a pot of water (it heals
you)and A Goddess Statue. Head toward the end of the hall, and enter the
door you will find your self in a room with no doors, only two Wall
Tablet. Hmmmmm... what to do? Even if you search it, it won't do
anything and you can't get out.
Well here is what you do, go back to the spot where you are when
you enter this room, if you don't remeber just reset the game. Now at
the spot search the spot and you will get a question, say yes to it, and
now go search the two tablets on the wall. Search the right one and you
will get teleported to this room full of treasure chest (YES!!) If you
think you hit mother load think again, all these treasrue chest moves
except for one, and search the left cabinet and say yes to it, and
something will happen. Afterwards go search the Right Tablet again(the
left tablet will serves as an exit in both rooms) And you will get
transported to this room full of stairs only two that actually works.
And the one that leads to a new area is the third stair to right, and
the one that takes you back to the room with treasure chest is second
oneto the right. When you get to the new area, you can go door to door
to search for goodies and solve mini games or just head to the door to
southright corner and there will be a conversation which you will hear.
Now go in the door.... OH my GOD it's that evil looking thing,
well acutally his name is Chimera, and you will see the girl there with
him, he will sent a Mintour to battle you.
Mini Boss: Minitour
Max HP: 500
Max MP: ??
After the first mintour is defeated he will send two more after
you(damn) Beat them up use diversified attacks. After the mintour is
defeated, you will battle the Chimera. But before that, you will be
healed (phew!!)
Boss: Chimera
MAX HP: 1200
MAX MP:??
The Chimera is a toughest boss so far in the game, he has high defense
and he heals, the stratgy here is using the Ninja character Tokio, and
use his Beserk attack to increase defense and Speed to dodge his
attacks, and after you defeated him all the kids will get here (Oh yeah
sure I do all the dirty work) And there will be a long conversation, and
they will leave afterwards.
Now go back up to civilization, and go talk to everyone just for
the heck of it. Now head to the room that has two doors, enter the left
door, and you will reciev the Ark of Wisdom, now get all the other
chests. Now head back to the Goddess Temple.
Goddess Temple:
Now head to the temple. Inside the temple head upstair, and
go to the room with the clock. Use the Ark of Wisdom on it, and the
clock will starting to work, and search it again and select the first
option and you will be transported to a new world.
Well this is the end of part 1 of Mystic Ark, thank you for using
this walkthrough. they will be part 2 soon
=============================================================
------------------------
Special thanks to
------------------------
Ragnorason for writing the walkthrough for most of the first world. ^_^
Akujin who helped me out various times, with my stupid questions, and
making the patch. ^_^
Xeur my friend who helped me out time after time with stupid questions.
^_^
And thanks Enix for making this game.
And any question email me at
[email protected] or
[email protected]
But I don't take stupid question that nothing to do with how to proceed
in the game.
---------------
Additional info
---------------
Check back for update for Mystic Ark at www.gamefaqs.com
Also please visit Ragnorason's Hacking page for some great games and
easy kill.
http://members.xoom.com/Ragnarosen/emuhack.html
================================================================
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8) Do not e-mail me asking for later versions.
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All Rights Reserved