I) Title Screen, then Intro
Long ago, a pikeman named Imoto survived a great battle.
He alone escaped defeat by fleeing to a mountain village.
"It's..a village!"
Imoto started for the village but collasped after a few
steps.
"Awaken soldier! I'm Akagi, Mayor of this hamlet."
"This is Tengumura. We're the Gatekeepers of the Abyss."
"Shizuka holds the talisman that seals the Abyss. She was
taken away today by a...Guard of the 'Evil One' that is lock-
ed
in the Abyss. Please help her!"
"I know why I alone survived, Akagi-san. My destiny lies
within the Abyss!"
..And so it begins.
II) Notes
Word is that this game was based on an ancient Japanese
legend. Myths & legends often have basis on historical
fact, which gives this game a somewhat spooky plausabil-
ity. IMHO, this would have been better as a RPG, but to
each his own. The creators (Seta USA, Inc.) also created
Cacoma Knight which was released for the SNES as well.
There are seven stages, 4 levels per stage. On the fourth
level of each stage you encounter the sub-boss. 4 thru 6
are basically the first three levels again with a couple
new enemies & maybe a few more powerups thrown in. The
seventh level is set up the same way, with four levels, &
of course on the last one you meet the game boss.
III) Control keys
A = Spin attack w/pike
B = Jump
X = Magic use on pickup (select type in Status menu)
Y = Thrust attack w/pike
Start = Status (Health, Life, Magic)
Select = Pause
L = Crouch & move backwards while facing forwards
R = Same as 'L' except reverse direction
Press Up & A for Super Jump
III) Stages
1) Tengumura Cavern
Use the first level to get used to the control. Search
everywhere & collect all powerups that you find. Some-
times the super jump is the only way to get to them. On
the third level you'll find your first spell. The name
is somtimes 'Aysura', but sometimes it's different. As
far as I know, this is the only spell you pick up like
this. All the others you will get after the sub-boss
battles. The effect is the same, tho. Imoto uses his
pike like a lightning rod. The powerups that have anima-
tions are spell power-ups. On the fourth level you'll
meet a sub-boss that looks something like a bear wearing
a coolie hat, but normal bears don't spit fire at you.
He'll be close to death when he turns a brighter shade
of red. You'll get the Firespell afterward.
2) Catacombs
Collect powerups & survive. The sub-boss looks like a
lump of cookie dough. He jumps around & throws things
at you. After the battle you get the Hero's Soul.
3) Palace of Hate
On the first level you'll see some powerups beneath the
floor lying on the ground. The layout of the area doesn't
allow you to get under there. Howtodoit: By now, if you've
gathered all the powerups up to this point (I Think the pow-
erups are part of it), your Thrust attack (Y) will have in-
creased power. Just position yourself where you can reach
them & fire away. The items will jump up to the floor & you
can scoop them up there.
The third level can be very tricky. There are 3 things to
watch for. There are a number of stone statues scattered
around the area. Some of them come alive & attack you.
Usually it's two at a time. There's also a creature that
looks like a banshee flying around throwing things at you.
He can be killed, but he'll come back anyway, so just avoid
him unless you want the points, or just to get him out of
the way. There are 4 statues that are teleports. The first
three send you back to the beginning of the level, the third
one lets you advance. The third one is located near the sec-
ond one with some powerups. It's up in the wall, so jump to
get to it. The sub-boss looks like a clump of earth, he may
be a golem of a sort. Defeating him gives you a Webspell.
NEXT -- The girl you've come to rescue tells you the talisman
used to open (or seal) the gate has been stolen by the 'servant
of the Evil One'. She powers up your pike to help you in your
quest.
4) Cave of Darkness
This next level appears to be the 'Tengumura' level, but there
are a few subtle differences. Make sure to search everywhere
& get all powerups (as usual). The sub-boss looks like a bird,
but he swims a lot (thru the ground), & brags that your efforts
are useless & you'll never defeat him...famous last words. You
get the 'Lifespell' after you shut his trap.
5) Catacombs of Akuma
3rd level redux? Gather powerups as usual. Sub-boss? Looks
like the gingerbread man. Well - that's his first form. After
enough damage, he changes into some kind of humanform blob.
When he turns yellowish, he's almost history. You don't get a
spell afterward.
6) Cursed Palace
Remember the four teleporting statues? The first one puts you
at the beginning of the level as usual, but the second sends
you back to the beginning of the previous level. The third
one sends you all the way back to the beginning of the stage!
To advance, set yourself at the start of the level, & do a
super jump to the ledge on the right. It's tricky & somewhat
frustrating, but it Can be done. There's a powerup here, & a
couple of jumps to another statue.
The sub-boss is the revived 'Palace of Hate' golem. Again,
no spell. Afterward, Imoto hears a voice which is summoning
undead legions to take him down. You'll fight a number of
easy enemies as you progress thru this short level. Another
sub-boss is here, & he looks like a sunburned samurai. Again,
no spell.
7) Watery Prison
The first level drops you falling into a long shaft with a
number of bonus powerups floating in it. Then you come into
a basic walk/jump/kill enemies level. The second level is a
nightmare. There's a lot of skulls impaled on spikes, & you
have to make your way by stepping on the skulls. Of course,
it's never that easy, with all the flying enemies around...
The third level - I was stuck here for ages because by some
miracle I managed to make it this far without knowing about
the SUPER JUMP!
4th level -- GUESS WHO???
His first form is a giant head which spits energy balls at
you. Smack him around a minute, he'll disappear & his sec-
ond form will show up. It looks like a wierd ball of blue
wind with black tendrils running thru it. Boulders will
constantly drop from the ceiling, but occasionally a gap
will appear on the side. There's your opportunity.
Afterward
Shizuka: "Where will you go?"
Imoto: "I must return to the fight."
"Great soldier, your forces are gone. Please stay here."
The legend of Imoto lives on only as a myth. But not for
sleepy Tengu-Mura.
Closing credits follow.
PAR codes
7E103309
Infinite Lives
7E101A10
Infinite Health
7E102E04
Infinite uses of 1st position magic
(Lightning Rod?)
7E102F04
Infinite uses of 2nd position magic
"Fireball" Firespell
7E103004
Infinite 3rd position magic
Seems to be a 'Guardian' of some sort
'Hero Soul'
7E103104
Infinite 4th position magic
'Webspell'
7E103204
Infinite 5th position magic
Invincibility?
Stage / Level Select
WARNING - These codes may cause graphic glitches.
Use at your own risk.
7E08D9xx // Example: 7E08D905 - Catacombs Level 1
dec/hex - name - #
0/00 - Black Screen, game freezes
1/01 - Tengumura Cavern - 1.1
2/02 - " " - 1.2
3/03 - " " - 1.3
4/04 - sub-boss - 1.4
5/05 - Catacombs - 1.5
..& more of the same.
DISCLAIMER - Creation of this document and/or use of
game elements therein (including programs & hardware),
is not intended to imply ownership of said game and
/or elements, or intent to profit from them. Imoto's
Saga: Musya is the intellectual property of its copy-
right owners, which to the best of my knowledge is
SETA USA, Inc. SNES is the property of Nintendo.
No attempt at monetary profit has been or will be
made with this document.
This document may be posted on other sites with my
prior consent, with the understanding that it may not
be altered (except for purposes of clarification for
better viewing), and the version here at GAMEFAQS.COM
is the official version & is the only version which
may recieve updates. International copyright law
applies to this document. To the best of my knowledge,
the info listed here is correct. Any errors here are
mine.
This doc was written somtime in 2003. I updated it
on 03/21/04.
SALUTATIONS -
Gamefaqs & its staff for being far & away the the all-
time best site on the web for a wide range of game info.
The Snes9x development team for programming a decent
emulator.
SETA for a decent game.
Copyright 2004 David Lowe (studmeow AT hotmail DOT com)