Megaman X3 Zero Guide

By: RedSwordMage

Created: November 16, 2009

-------------------
Table of Contents

I. Copyright Notice                                                     [COPY]

II. Version History                                                     [VHIS]

III. Authorized Websites                                                [AWEB]

IV. Intro                                                               [INTR]

V. Known Glitches                                                       [GLIT]

VI. Walkthrough
  a. Intro Stage                                                       [1STG]
  b. Mavericks                                                         [8BOS]
     b1. Bit                                                           [BITT]
     b2. Byte                                                          [BYTE]
     b3. Vile's Stage                                                  [VILE]
  c. Before taking on Doppler...                                       [BDOP]
  d. Doppler/Sigma Stages                                              [DPSI]

VII. Credits                                                              [CRED]

VIII. About the Author...                                                 [AUTH]

==============================================================================
I. Copyright Notice                                                     [COPY]
==============================================================================

This FAQ/Walkthrough is for personal use only and cannot be reproduced for
Commercial use unless you contact me. If you want this guide on your website,I
will give you permission IF you have my name somewhere within the guide.
My e-mail is [email protected]. Please do not send spam or anything
of that nature for you will get blocked. If there's something you want to ask
or add e-mail me and label the subject as "MMX3 Zero Guide." Please try to
use correct grammar and not like this: l13K 0mG d00D,h3Lp M3h 0uTT!11!1!1
Thank you for your cooperation.

==============================================================================
II.Version History                                                      [VHIS]
==============================================================================

Version A - First Version released on GameFaqs and other faq hosting websites.

==============================================================================
III. Authorized Websites                                                [AWEB]
==============================================================================
Only these websites may use my guides, any others will be prosecuted!

www.gamefaqs.com
www.supercheats.com
www.neoseeker.com

Please do not post MY guide on your website without my permission,
about 99% of the time that you ask, I will give you permission. So
please ask before you post! Send me an E-mail to: [email protected],
and be sure to put the subject as "MMX3 guide request", otherwise it may
get deleted with the other 100+ messages of spam I get daily.

==============================================================================
IV. Intro                                                               [INTR]
==============================================================================

HUH!? Wait, I thought you could only play as Zero in X4-X8? That's true, but
you can play as Zero in X3. No, No, I'm not talking about calling him up on
that walkie-talkie module. I mean really play as Zero,but by using a
Pro Action Replay of course.

There are some glitches when using the code, but nothing corrupting or
crashing. It just really replaces X's data with Zero's.

Here's the code: 7E0A8E02. Remember, you need a Pro Action Replay, not a
Game Genie to play as Zero. This goes beyond the Game Genie's reach.

There are some advantages and disadvantages of playing with Zero:

Advantages:
+ Charged buster is more powerful than X's because it has four charge levels.
The level four shot shoots 2 level 2 shots and you can use the beam saber.
+ Beam Saber kills bosses in 2 hits. ANY BOSS.
+ Your lives never decrease, so you can never truly die, but you still have an
energy bar.

Disadvantages:
- Zero can't pick up any heart tanks, sub tanks, ride armors, or any capsules.
Don't worry, we can sorta get around this.
- Zero cannot use any of the bosses weapons. The only way you'll see him use a
weapon other than the buster is when you defeat the boss and see the demo of
the weapon.
- Zero can take a considerable more amount of damage than X does, because he
does not have the armor X has.
- Because you have no lives, you can't leave the stage until you beat it.
We can get around this though.

So playing with Zero is a lot like having a minimalist,with Dash challenge.
But you can either have an easy time or a very difficult time with the
bosses. His buster shot takes maybe 4 or 5 points off the boss's life bar,
but like I said, his beam saber kills everything in one hit, two for the
bosses. There's no middle ground here.

In order to have a more balanced style of gameplay for Zero, someone would
have to make a hack. Atleast 65% of the work is done. It would be a
lot easier than making one for X1 or X2.

If you have the helmet upgrade, it will still show the map of the level,
regardless if you have the cheat code on or not.

During this walkthrough, I will assume you are an experienced player, meaning
you've beaten the game atleast once.

Oh, and you might want to have something to hold down the shoot button, like
a piece of tape. You're going to be doing a LOT of charging.

==============================================================================
V. Known Glitches                                                       [GLIT]
==============================================================================

- When you start a stage, Zero's palette will be Blue and Cyan instead of Red
and White. This can easily be fixed though.

- During the Intro Stage when you face Mac and when he captures X, the sprite
will turn into a red and white palette X instead of Mac holding captive a
Zero.

- After you defeat Moah, you'll see two Zeroes facing each other.

- When you die, you will be sent to the part where Zero consider himself
worthless now that his energy generator (or something like that) is busted
and tells X it's all up to him. Of course this will be between a Blue and Cyan
palette Zero and a regular Zero. When Zero dies, it doesn't affect your life,
so you actually have an infinite number of lives.

- Because you have an infinite number of lives, you can't leave the stage
until you complete it.  You can turn the code off and have X commit Suicide
to leave the stage.

- Whenever you approach a boss or mini-boss, even a mini-boss door, X will
say "Zero, let me handle this." and you'll switch. You can always switch back
though because X will almost always be in the Walkie-Talkie module.

- If you turn the code off while in the menu and you have armor on, if you're
Zero you'll see his arms glitch up and when you come out you'll see a red and
white palette X, sometimes he'll have a dark face(Not sure why though.) If
you're in the menu and you turn the code on with X, all your capsule armor
except the helmet will disappear and when you exit the menu you'll be a
Blue and Cyan palette Zero.

==============================================================================
VI. Walkthrough
==============================================================================
A. Intro Stage                                                          [1STG]
------------------------------------------------------------------------------

See X and Zero shoot down a bee airplane, yadda yadda yadda.

This is one of the glitches I was talking about earlier. Your palette will
resemble X's when you start a stage. Don't worry, it's temporary. You can
enter and exit the screen or charge your buster an release to recover the
proper palette.

You will have X's lifebar. That means no heart tanks since we're at the
beginning. You can always switch over to the real zero and have a full
lifebar. If you find yourself low on energy, switch back to the X Zero and
then switch back to Zero Zero. You'll have a full bar of energy!

Once you get to Mac, you'll see him capture Zero and his sprite will turn
into X's with a Zero palette. Again, nothing major. You'll see Zero come from
the broken ceiling and you'll forge onward to save X (Or is it Zero?) from
Mac.

Once you save X, X will turn back into Zero with the blue palette.

Also, whenever you get near a boss, you'll receive a transmission from "X"
telling you that he'll take care of it. You'll swap places with whatever Zero
is in reserve.

Moah is a pushover. Just do yourself a favor and hit him with your beam saber.

After that, you'll see two Zeros facing each other. Paradox?
==============================================================================
B. Mavericks                                                            [8BOS]
------------------------------------------------------------------------------

Well, it doesn't really matter which one you go to, you can destroy any of
them in two hits. But if you're shunning the beam saber, I find this to be the
easiest route to take.

You can skip down to the "Before Taking on Doppler..." part of the guide anytime
you want. That section explains how to get the heart tanks and such.

1 Tunnel Rhino
2 Blizzard Buffalo
3 Gravity Beetle
4 Blast Hornet
5 Crush Crawfish
6 Toxic Seahorse
7 Neon Tiger
8 Volt Catfish

The first 3 are pretty easy to take out with the buster. Blast Hornet and
everyone else is a pain in the ass, especially Neon Tiger and Volt Catfish.

Tunnel Rhino - Stay on the walls, dodging the drills he throws at you every
so often. He'll do an attack that shoots 3 drills out of his arm and he'll
charge at the wall you're at, followed by the 3 drills. Wait until the last
second to jump off and you'll jump over the drills as they blast away.

Blizzard Buffalo - Again, stay close to the walls. If he starts getting
electrified that means one of two things: He's going to start throwing Ice
at you or he's going to do an Ice hadouken.  The former works by locking on
your X position. Just keep moving and you'll avoid it. The latter is just a
big blast. Hurry to the wall and dash up to avoid. If he has his rams out,
that means he will try to peg you with them and he'll slam you into the wall.
Like I said, keep close to the wall and dash jump over him to get a clear
shot, running to the next wall to dash jump over him.

Gravity Beetle - Nothing different from Tunnel Rhino, except that black hole
he summons when he's half full is annoying to avoid jumping into. He also does
throw these black hole balls,which can be tricky to dodge at first.

Blast Hornet - Have your Buster fully charged, that way you can destroy the
bees he throws with one of your Level 2 Charge Shots. Save the other for him.
His motion pattern is easy to guess, he moves in an infinity sign.

Crush Crawfish - Those brown things he throws at the wall will limit your
mobility. If you get caught, shake yourself out of it. Same strategy if
he gets you with his claw.

Toxic Seahorse - If it weren't for the acid bubbles, this guy would be lower
on the list. He usually jumps twice, sometimes once. Do the best you can to
avoid the bubbles while avoiding him. I don't think when he turns into acid
that he'll reappear right on you, but I could be wrong. I was on the wall most
of the time when he did that.

Neon Tiger - Even when you have a full health bar, this guy is a major pain.
When he shoots the energy shots on the ground, you only have to jump once.
The third one will come straight at you. The others will pass you over.
When he jumps on the wall, move out of the way if he's above you. There's a
chance he'll let go and land on top of you. This guy can even block the beam
saber with his claws. Try to keep your distance from him. The best time to
shoot him is when he jumps on the walls and before he touches the ground he'll
have his back turned. Give him the shots then. When about half of his health
is gone, he'll start using a hyper mode attack. He's invincible during this
period, so just wait until he's finished with his attack and then let him
have it when he turns back to normal.

Volt Catfish - At first, he may not seem too tough, but once his health goes
below half is when the real show starts. He'll start spamming this move that
makes him invulnerable and shooting out sparks out of his body. Then he'll
charge at you. Even the beam saber can't penetrate this attack, so neither
will your dinky little charge shots. The best way to avoid the sparks is to be
in his personal space, but if you do that, you'll leave yourself wide open for
a charge. Most of the time I kept tapping the jump button until I got into
the corner. Some of the sparks didn't hit there. The best way to hit him is
right when he slams into the wall. Make sure you're ready to fire, because he
has a very small window of opportunity for you to do this.

------------------------------------------------------------------------------
B1. Bit                                                                 [BITT]
------------------------------------------------------------------------------

You'll face this mini boss sooner or later. He can probably be defeated with
the buster. Just try to avoid the projectile he shoots out and when he jumps,
he's going to do a charge attack in mid-air. It's supposed to lock on to
your Y position, so jump as high as you can to avoid getting run into. Once
he has his back turned, fire at him.

------------------------------------------------------------------------------
B2. Byte                                                                [BYTE]
------------------------------------------------------------------------------

This guy, on the other hand, is a pain in the ass to deal with. He'll fire a
strange weapon at the wall that magnitively pushes you away from the wall,
thereby making you run into him, causing him to throw you into the ceiling
and when you come back down he'll give you the falcon paunch into the wall.
Very annoying. But the weapon at the wall depends on how many time's you've
jumped up the wall since it stuck. Try not to jump more than twice, it gets
really hard to stay on the wall after that. When he comes over, dash jump
with all your might over him and let him have it.

------------------------------------------------------------------------------
B3. Vile's Stage                                                        [VILE]
------------------------------------------------------------------------------

When I said that you can't enter any capsule, I literally meant any capsule.
The game will not let Zero enter Vile's stage. You may want to look at the
"Before taking on Doppler..." section before continuing. You won't be able
to switch between Zeroes, and you'll be stuck with X zero. That means you'll
be sharing X's lifebar.

Anyway what you'll need to do is turn off the cheat code. You should turn
back into the real X after going into the menu and exiting. Jump into
the capsule.

Now turn the Cheat Code back on, go to the menu and exit and you should be
Zero again.

Vile: Even though he has two lifebars, he is not very hard. When he's in the
ride armor, stick close to the walls. He'll charge at you and start hitting
the wall. This will cause you to fall right on top of him and get damaged.
You'll need to be fairly quick when you go to the wall and dash jump over him,
otherwise he'll start bangin' and you'll start fallin'. Once you're behind
him, quickly land a blow on him and then go to the other wall, dash jump over
him, etc.

Once you've destroyed the Ride Armor, you'll be fighting Vile. He really has
only two attacks here: Jump up into the air and shoot pellets at you, or create
a small fire tornado and let it run across the ground to you. Like I said,
fairly easy boss.You can land a hit pretty much anytime you want.

Once vile is defeated, turn the cheat code off. You can't leave the stage if
you're Zero, because there's a capsule at the end to teleport you back. You
have 50 or 60 seconds to make it out of the factory, and those screws that
block your path can be particularly annoying. Watch out for the falling
bridge blocks near the end. They fall fairly quick.

------------------------------------------------------------------------------
C.Before taking on Doppler...                                           [BDOP]
------------------------------------------------------------------------------

You will need all 8 heart tanks. You won't be able to switch in Sigma Stage 3
or 4, leaving you stuck with X Zero. Here's how to get them. You have to turn
the cheat code off in order to pick up the hearts. But first, you'll need a
few things in order to get the hearts.

Helmet Upgrade: This is purely optional. Whether you're Zero or X, the map
will still show. You will need the X-buster upgrade and Volt Catfish's weapon.
Go to Tunnel Rhino's stage. Before fighting the midboss, there's a boulder
suspended by rope to the left, just like the heart tank. Charge Volt Catfish's
weapon up and you'll create a stepping stone. Go up and out of the mine to
find Dr.Light's capsule.

X-Buster Upgrade: Go to Neon Tiger's Level. You will need Tunnel Rhino's
weapon, and the leg upgrade. Go to the ladder after the subtank, destroy
those screws, and go up to the cracked wall before the second ladder. Use
Tunnel Rhino's weapon on that. Dash jump to the other side. Then, Air-dash up
to the small, dock-like appendage. Go to the right and you'll see the capsule.

Leg Upgrade: Go to Blizzard Buffalo's Level. When you get to the part where
you're standing outside near the blizzard machine, go to the right and jump
over to the next platform. Then, get as close as you can and jump to the
next side to go into a little room with the Capsule.

Chimera Armor(or any armor except for Frog): See Blast Hornet's Heart Tank

Tunnel Rhino: Near the beginning you'll see a room on the right. There's a
boulder suspended by ropes and a heart tank, with spikes on the ground. You're
going to need the X-buster upgrade and Volt Catfish's weapon in order to get
this. Once you have those, charge it up and X should slam his fist into the
ground, freeing the boulder from the ropes and making a stepping stone to the
heart tank.

Blizzard Buffalo: You'll need the Chimera Armor for this. Go to the first
robot pad and summon the Chimera Armor. Go to the blocks of ice in the ground
and smash them. You'll find the heart tank at the bottom.

Gravity Beetle: You must defeat Blast hornet in order to reach this heart
tank. Once you've beaten him, the boxes that were blocking the heart tank will
be gone. I have no idea what the boxes have to do with Blast Hornet, but ok.

Blast hornet: In this stage you can get both the Chimera Armor and the Heart
Tank! But first you'll need the Chimera Armor, or you could get the leg upgrade
if you want, but you'll need the Chimera Armor anyway. Oh, and you'll need
Tunnel Rhino's weapon.

Go to the part where you're outside with a bunch of warehouses. There should
be a hole in the wall in the last one. Go through and use Tunnel Rhino's
weapon on the cracked wall. Then, go to the next warehouse and use it again
on the crate. It'll create a hole. Go down and you'll find the Chimera Armor
suspended in mid-air. Scrap that robot that's holding it up and proceed to
the left and up the lift.

Now go all the way back to the right, practically to the door on the right
side on the screen. There should be a wall you can grab onto if you eject
yourself from the Chimera Suit. Don't worry, you'll still have it. Climb up
the wall and you'll find the heart tank there.

Crush Crawfish: You'll need the Chimera Armor for this. See Blast Hornet's
Heart Tank above. Once you've gotten that, go to the Robot Pad and bring it
up. Go to the part where the Chain Machine falls through the floors. On the
right side, there should be a crack in the wall, maybe the second floor that's
fallen through. Hit it with the Chimera and you'll find it inside.

Toxic Seahorse: This is probably the easiest to get. Go to the part where it's
a long vertical shaft with the sewage pouring out. Climb all the way to the
top, above where you're supposed to get off. There will be an enemy
guarding the heart tank up there.

Neon Tiger: Near the end of the level, before you reach the boss door, jump up
on the wall and you'll see it.

Volt Catfish: This one is pretty difficult. You may have to have the leg
upgrade to reach it without dying. On the second lift, don't get off where you
normally do, keep riding it up to the top. Go to the right and you'll see it
in the lower right corner, sitting on top of electric spikes. I wouldn't
suggest getting this with zero, he's bigger than X. If you slide down the wall
and dash jump to the other side, you should be able to slide down to the
heart, quickly jump back up, and dash jump back to the other side. You could
also air-dash to the other side if you have the boots.

------------------------------------------------------------------------------
D. Doppler/Sigma Stages                                                 [DPSI]
------------------------------------------------------------------------------

Doppler 1:  I don't recall there being any tight spots with this stage, except
the crushing walls. They're not overly hard, it's just you can get stuck if
you're not fast enough. If parts of the wall close before you can reach it,
there's nothing else for you to do except to push your own daisies.

Godkarmac-whatever: This boss will tear you into two. His sword is nothing to
worry about since you can just dash under the energy blasts, but if he tries
to grab you and does, there goes 75% of your health. I'm not exaggerating
here.Luckily, his disattachable fist is easy to jump over, just keep charging
your buster and jump over his fist by jumping off the wall. If you dash jump
you might jump right into him, so be careful.

----------------

Doppler 2: There's a part near the midpoint where it seems impossible to
reach the next platform. Don't worry, even if you can't see it you can still
reach it. The biggest problem is the chain guards. Kill them before you jump,
otherwise they'll knock you off. The wall over to the right may prove to be
difficult to climb since you have to jump onto pipes that are sticking out.
But I was able to get to the next pipe without much trouble. If it proves too
difficult, just turn the code off and use X. You should have the boots if you
got all the heart tanks.

Vile: This guy is still a wimp like last time. In his Goliath Armor, he'll
throw out these things that once they stop spinning, they'll create a barrier
so you can't go anywhere. Luckily these things are destroyable. Just get on the
wall and dash jump over Goliath when he comes charging at you. That's it.

This is one of the things that makes X3 not enjoyable is the almost pure lack
of AI. Capcom got lazy here and decided to make the bosses have a one-track
mind, occasionally adding in a new twist. Wait, that's almost like every
megaman game...crap.

Anyway, when you defeat Goliath, Vile will jump out of the exploding suit and
attack you. His attack pattern here is not much different from last time
either. He'll jump up in the air and shoot the pellets, which this time around
they have a greater range and spread out more easily. There's also that flame
tornado, but *gasp* there's a slight alteration with that too. I think it's
taller or it's faster or more tricky to dodge or something I can't exactly
remember right now, but it'll run across the floor and up the wall. Actually I
think that was the alteration.

To summarize, His attacks are easily dodgable. Again, feel free to hit him at
any time possible, especially when he's just standing there after he's
unleashed the terrifying fire tornado.

------------------

Doppler Stage 3: Not much here, just a simple rundown with the bosses. BTW, it
would be wise to get the heart tanks before attempting this stage. You can't
switch here.

Here's a map of the capsule room:

Door       B.B      E       T.S

      B.H                      N.T

        V.C                 C.C

             G.B       T.R

You should be able to figure out the initials. All the attack patterns are the
same, so it's up to you to decide. The E in the middle is an Energy Capsule.
Shoot it and it'll explode to give you energy. I'm not sure if it comes back
though.

Dr. Doppler: OMG, this guy is UBER-HARD! If you didn't know his weakness that
is. Don't bother shooting him, he'll only regenerate the damage done. He'll
even regenerate the damage done with the Beam Saber fully, IIRC. Wait until
he charges at you. His charge should be like Bit's, locked on to your Y
position. When he hits the wall, that's your cue to hit him. He won't
regenerate the damage. His does throw some energy balls at you *ho hum*.

-------------------

Doppler Stage 4/Sigma Stage: Again, it would be wise to go get the heart tanks
if you haven't already. You will definitely need them to survive Sigma.

Not much to this stage either. It's pretty short, but before you get to Sigma,
you'll have to climb a wall to get to the door. There's pipes sticking out of
the wall, like in Doppler Stage 2.

Sigma: I hope you're good at dodging. His fireballs will kill you in
literally 2-3 hits.  The best way to dodge them would be to get on the wall
near where he's standing, but I think that's impossible for Zero.

Don't shoot him when he has his shield up, the shield will negate even the
Beam Saber. You're going to have your hands full dodging the fireballs he
dishes out anyway. Climbing up the wall and jumping over them does help, but
it's still hard to dodge them. You can jump over a couple of them, but
there's one that looks like you can jump over, but it's too high, so you have
to dash under it.

When he jumps up to go to the other wall, he'll freeze and start shooting
fireballs. This is the best chance to hit him. But be careful not to jump
into him. It'll do about as much as the fireballs. Really, if you can master
dodging the fireballs, you shouldn't have much of a problem with him.

--------------

Kaiser Sigma: Oh boy. I'm not sure how much the missiles and other things he
shoots at you does, because I was never at full health when I got to him.
The missiles are pretty easy to dodge, they lock onto Zero's position, but
you can escape before they hit you. It's those things that look like one
of the things byte throws at you to keep you off the wall that are annoying.
Thankfully, these won't keep you off the wall, but they are homing. There's
also this laser that he fires from his shoulder that hits at a wide angle.
Stand on the floor and move when he's about to fire it.

Did I mention where to hit him? Yeah, you have to hit his HEAD. His tiny puny
little head that makes up 5% of that huge monstrosity. If you're using the
buster, aim slightly above his head. If it hits anywhere else, it won't do
any damage. If you manage to beat Sigma with the buster you deserve to be
called the "Hardcore Gamer." I'm sure Zero's buster doesn't do that
much.

The beam saber will kill him in two hits. Take your pick.

-------------

Sigma Virus: Not really a boss, but you can still die here. Lava will start
rising from the floor and you'll need to jump up the walls. I'd suggest
getting on the left wall. Don't worry, even if you fall, the lave will only
do 1 point of damage and you can usually get back on the wall pretty quickly.
It's when Sigma knocks you into the lava that's annoying. He should start
following your movements, but he's too slow to keep up. Get on the right
side when he starts doing this.

There are also pipes sticking out of the wall that you have to jump onto.

Eventually you'll reach the top and lava will stop rising. You won't have
anything to worry about now, Your character should keep going to the right
after a certain point. At that point you can let go of the controller. And
watch the scene play out.

Funny thing is, you'll still have the X sprite running on the highway in the
ending.

==============================================================================
VII. Credits                                                            [CRED]
==============================================================================

Gamefaqs, for letting me host this on their website.

Capcom, for making this still cool game.

AND ESPECIALLY...

You, the fans, because I wouldn't have wrote this if there were any fans.

==============================================================================
VIII. About the Author...                                               [AUTH]
==============================================================================

RedSwordMage is a Senior at a local college who is training to be a Game
Designer or Programmer.He is willing to go for 4 years then go back another
2 to get his Masters Degree. A quote that would have to apply to his life
would be: "Bullcrap happens, build a bridge and get over it." He likes to
watch anime and play video games,and also has a healthy,social life
outside of the virtual world.

This is his 4th published guide he has done. He enjoys making guides, and
might consider doing it as a job to get into the industry. His first guide
was a walkthrough for the Lunar Ruins Bonus Dungeon for
Final Fantasy IV Advance, which was for the GBA. The second and third one was
for Naruto: Path of the Ninja and Naruto: Path of the Ninja 2, for the DS.



Copyright 2009




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