***** Brother Reed is proud to present *****
THE _______________
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( ==== FAQ __________> ()
(______________--------------------'''''''''''
featuring Gnat Attack
_______________________________________________________________________
Final Version
November 10, 2001
Author: Brother Reed
[email protected]
This document is copyrighted 2000, Brother Reed
_______________________________________________________________________
TABLE OF CONTENTS
-----------------
I. Introduction to FAQ
II. Legal Information
III. Tools of the Trade
IV. Stamp Making
V. Animation and Composition
-Using stamps
-Using original art
-Path Making
-Interacting with backgrounds
-Music
-Save and Load
VI. Gnat Attack Hints and Tips
VII. Credits and Thanks
VIII. Contacting the Author
_______________________________________________________________________
#######################################################################
##### ~I. INTRODUCTION TO FAQ~ #####
#######################################################################
Greetings, and welcome to my Mario Paint FAQ, possibly the first
on the web! This FAQ is here by popular demand, as it has been on the
request list for a LONG time, and no one had dared to make it. Which is
probably because Mario Paint is a very, um, different "game", and not
the easiest to write such a FAQ for. But, ever attempting the
impossible, Brother Reed has decided to share what knowledge he has of
this intriguing venture by Nintendo with all that wish to hear.
Mario Paint is really more of an art studio than a game. Using the
SNES mouse, players can draw, paint, stamp and color, as well as create
their own stamps, animation and music! Great and frustrating though the
game's many limitations may be, it was impressive for it's time and
remains an idea yet unsurpassed in the world of console gaming. As an
added bonus, and to give the game a challenge of sorts, an arcade-like
game was included. This frantic, fast-paced bug-smasher is called Gnat
Attack, and it is more difficult than it would appear. Because of the
nature of Mario Paint, this will be a very short, simple guide that
gives you a few hints and tips but mostly leaves the game up to you.
This guide is primarily to teach you the basics of using the
game's features so that you can expand from there, and to help you
eliminate the afore mentioned insect infestation. In order to play, be
certain that you have the SNES Mouse plugged into slot #1. When you
turn on the game, click on the different letters of the words "Mario
Paint" to produce a bunch of staggering effects. You will surely say,
"WOW, that's amazing!". Well, living in today's world of movie-like cut
scenes and 3D graphics, perhaps your current reaction will be a little
less dramatic. When you are finished reveling in the wonder of clicking
letters and them doing stuff, click on that little bugger that's
running across the screen, uh, what's his name? You've probably never
heard of him. I think it's "Mario", or something like that...
#######################################################################
##### ~II. LEGAL INFORMATION~ #####
#######################################################################
This FAQ is intended for individual use by its readers, who may print
it from any website where it is posted. It must not be used for
financial or promotional purposes, i.e. buying, selling, bartering,
etc. This document may not be reproduced, in whole or in part, without
the sole written consent of the author. And don't even think about
reproducing this for a magazine or any other promotional use. It is
absolutely prohibited.
If you want to use this FAQ on your site, e-mail me and ask permission.
I will probably say yes. Just make sure that you give the name and
address of the site, because I want to have a list of all the sites
where this is posted. In posting my FAQ on your site, you affirm that
all the following conditions shall be observed.
1. _ALL_ of this FAQ must be included in its original form. It must NOT
be altered, changed, added to, subtracted from, or otherwise tampered
with.
2. My name, the version, and this fine print must be included.
3. This FAQ must not be posted with a banner add or anything similar.
4. You may convert this document to HTML, change the colors, add game
pics, etc., as long as the content remains unchanged, and I give
previous consent of such a transition.
5. YOU MUST NOT attempt to revise or update this FAQ. If you think it
needs updating, tell me about it. Don't take matters into your own
hands.
All names, places, etc. are registered trademarks of their respective
companies. I am in no way affiliated with Nintendo, or any other
persons/companies that are/were involved in the production and/or
marketing of this game. All copyrights are acknowledged that are not
specifically mentioned in this FAQ. Selah.
#######################################################################
##### ~III. TOOLS OF THE TRADE~ #####
#######################################################################
This section will teach you about the various art tools and icons
in Mario Paint and how to use them. All pens and brushes, with the
exception of the paint brush, are using by clicking the left mouse
button and dragging the mouse as you do...duh!
TOOLBARS
All the tools that you will use are found in toolbars. There is
one bar at the bottom of the screen, and one at the top. On the normal
screen, the top bar contains colors, patterns, and stamps. In the upper
right corner, is a little dancing thing known affectionately as Mr.
Crayon. Yes, I know, it sounds extremely juvenile, but nonetheless,
that's his name and he likes it so try not to be too critical. Anyway,
click on Mr. Crayon (I love saying that) to scroll to the next bar. The
right mouse button will scroll backwards to the bar you just came from
and the one before that and the one before that...gee, you've been
visiting a lot of bars, haven't you? Naughty, naughty... From now on
the top bar will be known as the palette.
The bottom bar has tools and icons that take you to other areas.
This bar is known as the Drawing Toolbox, or just the toolbox. The
following is a description of those tools and icons.
PENS
Three icons at the left side of the Drawing Toolbox are different
sized pens. The larger two pens write smoothly. The smaller pen is
capable of more detail, but you must draw slowly with it or you will
end up with broken lines.
MARIO ICON
The next icon is Mario's head. Clicking on this will enable the
stamp function. Mario Paint has provided MANY stamps for your use,
including character stamps such as Mario and Yoshi. Click on Mr. Crayon
until you come to the stamps. You can use these in pictures and
animations. You may also notice that there is a menu of blank stamps
available. More on that later.
AIRBRUSH
This tool sprays paint onto the drawing board. You can make some
interesting designs with this. It will be helpful during many animation
sequences.
CIRCLE ICON
Clicking on this will take you to a box of templates that you can
use to draw circles, rectangles, and straight lines which are nearly
impossible to draw correctly by hand.
PAINTBRUSH
The Paintbrush is used to fill an enclosed area with color
completely and accurately. It is much quicker and neater than trying to
use the pens for this job. You will use this tool extensively. One
click and the area begins to fill with color. If you tap the button
twice rapidly, the brush will create a line across the screen.
COPY
Use the hand to draw a box around an object that you wish to copy,
then click. Now the next time you click, the object will be copied
again to the page.
ERASERS
Clicking on this will turn your cursor into an eraser pen and
transform the palette into an eraser toolbar. The first six icons at
the top will be eraser pens of varying sizes. The rest are full screen
erasers that delete everything on the main screen with different visual
effects. Warp, Color Drain, Square Punch, Line Rain, Bread an Butter,
Digital, Fade, Insta-gone, and Rocket are the various full-screen
erasers that you have to choose from.
UNDODOG
The dog. It is an artist's best friend. At least one like this.
Clicking on the Undodog quickly erases your last move, giving you time
to undo a minor (or major) mistake if you act quickly. In fact, if you
use a full screen eraser to take out your picture, using the Undodog
will bring it all back. This gives you a chance to see how all the
erasers work without losing your pic forever.
ROTATE/FLIP
Back to the far left side of the Drawing Toolbox. Clicking on the
Rotate/Flip function flips and/or rotates stamps and copied objects
before you put them on your picture. The square is normal. Click it
once, and it changes to a double sided horizontal arrow, signifying a
horizontal flip. Second time, the arrow points up and down, and the
picture/stamp is flipped vertically. Third click is a vertical and
horizontal flip.
The arrow on the right side of the toolbox goes to the next set of
icons.
CHANGE BACKGROUND
The paper with the bent corner takes you to an area where you can
quickly paint a color or pattern on the entire drawing board. That
includes whatever picture you may have drawn on it. Use caution.
FRAMER
Click on to blot out toolbars and frame your picture or animation
with a black border.
STAMPS
The grid takes you to the stamp creator.
TEXT STAMPS
The letter A brings you to the text toolbar. From here you can
make large or small, lowercase or capital, blue or orange, English or
Japanese characters to add to your collages. Other than traditional
English letters and numbers, various Japanese characters have been
added in Hiragana, Katakana, and Kanji.
BACKGROUND MUSIC
Click on the treble clef icon to change the background music. The
fourth lever is silence, or no music. You can then work in a quiet
environment. Mostly. I hear the Undodog is allergic to something...
MOUSE SPEED
Click on the Mouse Icon (how appropriate) to alter the mouse
speed. Turtle is slowest, but can give you the most control if you
mouse is working correctly (mine isn't). The Rabbit moves your mouse
moderately quickly and the Cheetah can send you flying.
MUSIC COMPOSITION
Click on the piano to rock and roll.
ANIMATION
Jump rope to animate.
SAVE/LOAD/COLOR
Click on the robot to save, load, AND...go to Mario's coloring
book. Here you can paint and edit existing pics. Little sister will
love you for this one.
COFFEE CUP
The coffee cup, oddly enough, take you to the Gnat Attack training
game. The manual says that it is to help inexperienced mouse users get
the hang of the mouse. Now let me ask you; what IS an inexperienced
mouse user? Is there such a thing in today's society? Anyone in the
American middle class who doesn't know how to use the mouse should be
slapped. Anyway, here's a challenging game to hone your skills.
DA BOMB
An explosive icon that takes you out of a current area and back to
the previous screen.
Well, hey, I think that's all the stinkin' icons! Okay, on to the
important stuff.
#######################################################################
##### ~IV. STAMP MAKING~ #####
#######################################################################
Making stamps can be fun. And it can also be one of the easiest
ways to make effective animation sequences. Go to the stamp creator
place by clicking on the grid icon on the Drawing Toolbox. Now you can
make your own stamps by drawing them on the grid, or by editing
existing stamps.
GETTING TO KNOW YOUR STAMP MAKER
THE "X" COLOR: In the palette are all the regular colors, plus an
"X" color. The X is a transparent "color". So if you make Kirby, and
fill the empty spaces with white, a white square will appear around him
when you stamp him onto the screen. Whereas if you fill the excess
spaces with "X", Kirby will be cleanly outlined. Always erase unwanted
squares of color using the X pen.
VIEWER: The viewer is the small square to the left of the large
grid. This helpful function is exactly the same size as a stamp, and it
shows you what the stamp you're making will look like when it's
actually applied. Use this to fine tune your stamps for that extra
level of realism.
SAVE: Handy little thing. Kinda lets you keep the stamp you worked
so hard to make. Neat, eh? Just click the lever when you're satisfied
with your work, and then select one of the blank save slots that have
conveniently appeared over the palette, and presto! A brand new stamp
engraved in stone. Sort of.
LOAD: Similar to pulling a previously created stamp out of the
palette and onto the grid...well, okay, it's not similar, it's exactly
what happens! Take any stamp from anywhere and you can see how it's
made. But better than that, you can edit them, too!
I think that's it.
EDITING EXISTING STAMPS
When you load an existing stamp, you have the opportunity to edit
it. There are many options. Changing colors is one of the simplest and
easiest ways to edit stamps. Change Mario's hat to green, and you have
Luigi. Change Yoshi to yellow and you have yellow Yoshi. Then there's
always the possibility of really getting messy and doing some serious
edits. Maybe an orange sphere could change color, get arms, feet and
eyes, and become Kirby. Maybe a vine could end up as a Piranha Plant.
Let your imagination run wild and see what you can come up with. That's
one reason why this FAQ will be so short. The whole game depends on
your imagination, not a precise method of doing things.
MAKING ORIGINAL STAMPS
Once again, this requires much more imagination and skill with the
stamp maker than anything else. Of course, there are a few tips you can
use to help you out. Make a stamp by drawing it on the grid. As for
character stamps, there are many things you can do, but remember that
stamps are very small. So if you are to create a character with any
amount of size or detail, you are going to have to use more than one
stamp. You may have noticed that almost all the characters consist of
at least two stamps, one for the head and the other for the body. This
is an art you should try to master, the art of making several stamps
that when correctly assembled create the image you're looking for.
Wanna make a velociraptor? Try one stamp for the head, one for the
body, and one for the tail. Larry the cucumber? Part for the head, part
for the body. You may also have noticed that there is no body for the
Big Mario? Make one! Challenge yourself. Stamp making can become very
rewarding. One thing that can help you in your drawings is a fine pen.
The smallest pen available takes up two dots on the stamp grid. By
making a stamp that consists of a single dot surrounded by Xs, you have
a very fine pen that allows you to draw in areas that require a lot of
detail.
#######################################################################
##### ~V. ANIMATION AND COMPOSITION~ #####
#######################################################################
The most rewarding function in Mario Paint is the ability to
create a brief animation with a full color background and music
accompaniment. Admittedly, this will take more work than all the other
functions, but it is worth it in the end. If, that is, you're any good.
We'll start by explaining the method that you'll have to use to get a
moving picture out of this.
Go to the icon of the kid jumping rope. This will take you to
Animation Land. This is where you can choose what you want to do. First
you have to make something to animate, so choose a number of frames.
You can use 4, 6, or 9 frame animations. Naturally, 4 frame animations
will be much simpler than 9 frame animations, but they will be larger.
By contrast, using 9 frames you can create a more complex scene, but
the frames will be smaller. 4 frame animations allow you to utilize
roughly 25 percent of the drawing area. Enter this area by choosing one
of the frame numbers and begin your work.
There is another tool that comes into play here, and it is a
vitally important one at that. The hand. On the Drawing Toolbox in
Animation Land, click the little arrow on the right to switch to the
second toolbar. Here is the copy icon, and the hand. The hand allows
you to paste the exact image from one frame into another frame. This
allows you to correctly position your animation so that it flows
smoothly rather than bouncing all around as it plays. It is also
helpful because with hand-drawn animations, you don't have to draw the
exact same image each time you move to a new frame.
What is this about moving stuff into another frame? I know it all
sounds a little vague at this point, but you must understand what
animation is about. It is about changing each picture slightly, so that
by the end something is happening. If you have a hand-drawn man, and
you want him to walk, you first draw the man in the first frame, then
use the hand to paste him into the following frame, and change whatever
small thing needs to be altered so that he begins to walk. You keep
making changes little by little until the end result comes about. This
will take a lot of PRACTICE! But it's like I always say, "practice
makes better."
- Using Stamps -
One of the easiest ways to make a cool animation is by using
stamps, whether these stamps be preexisting character stamps, or
original ones that made yourself. Stamp animations can be very simple.
For instance, you can make Mario running by putting his head in the
same place in all four screens using the hand mechanism, and then
attach feet to each one. First scene: feet together. Second: feet
apart. Third: feet together. Fourth: feet apart. Now what have you? A
running Mario! It can be that easy.
- Using Original Art -
This is probably the most difficult and most rewarding way to
animate. The idea is simple. Draw something and make it move. I'm not
going to delve into this a whole lot, since like everything else in
Mario Paint, it depends entirely on your creativity and skill. Say you
draw a TIE Interceptor from Star Wars on the screen. You can make it
fire lasers by putting a green spark at the end of the cannon for
screen one, a small green line coming from it on screen two, a full
line on screen three, and have it disappear on screen four. Then you
can make the squint fly with the path and fire as it does. Or, if you
want to make a stick man run, draw him in one position and copy that
picture to screen two. Then make a small alteration, say, one foot
moving forward. Then copy THAT to screen three and make another change,
and so forth. By now you should be understanding how animation works,
and be able to come up with virtually endless, albeit limited, moving
works of art.
- Path Making -
Path making is extremely simple to do. This is how you cause a
moving, blinking, laser spewing TIE to soar across the screen, or that
running guy to come dashing in for the medal, or that little plumber
with the red cap to jump around like a mad man. I would suggest, if you
are going to use this feature, that you draw a background first. What
should it consist of? Well, that depends on your animation. For the
TIE, it would be stars and planets. For the runner, a track or a
street. For the plumber, perhaps a series of platforms. For a dancer, a
stage with a spotlight. Whatever. Then go back to Animation Land and go
to #2, Path. Inside, you can hold the left mouse button and drag your
animation anywhere you like for a limited amount of time, and it will
follow your every move, and move just as fast or slow as you take it.
This will be how it will act when the animation is played. Dots appear
along that path that you make. You may use up to 100 dots, but most
animations require less. If you make a mistake, clear the dots and
start over again. Once you have a successful path, hit the bomb to save
it. To remove a path and cause the animation to stand it one spot, go
back to the path maker and place just one dot on the screen. That
should take care of it.
- Interacting with Backgrounds -
This is something that you must do for a successful animation. As
was already explained above, Path animations work best when they have a
background to play on. Use the path to take the moving animation all
over the screen. If you are animating Mario, perhaps your background
should be a series of platforms that he jumps around on. Anything can
go, but there's another way to use backgrounds with animation.
Often, instead of using the path feature, you can have your
animation stand still on the screen. This is when you can adopt a well
placed background to make the animation into something. That means...?
Well, here's an example. You make an animation of a rain storm with
lightning. When you put the animation on the screen, it will just be a
square with rain and lighting, not the whole drawing board. So draw a
window frame on the background where the animation will appear, and
around that some furnishings to make it appear that you are in a house.
It may take a few tries to correctly position your window frame, but
once done, it can appear as though there is a storm outside. You can
also give the appearance of a whole being blown through a rock wall by
making a background that has a wall of cinderblock raised higher than
the top of your animation. Then make the animation of an explosion
coming through rock, and viola! Your background gets blown open.
- Music -
Oh, boy. It's really difficult to think of many tips to help you
make music. Music makes your collage a whole lot better than it would
be were it silent. Go to the piano icon to start creating. It would
help you to know something about music as you start this. You can make
your song 3/4 or 4/4 time, and I think up to 24 measures or so.
Admittedly, that's extremely short for most songs, but that's not the
greatest limitation. That prize would have to go to the fact that you
can have no sharps or flats. Know how many songs you know that can be
played without sharps or flats and sound good? Very few. This is why
you will most often resort to coming up with your own little melody
rather than trying to recreate something you've heard elsewhere. There
are a lot of different sounds you can use.
Mario - piano
Mushroom - drum
Flower - horn
Star - xylophone? handbells?
Yoshi - Yoshi sound
Gameboy - electronic tone
Dog - woof
Cat - meow
Pig - grunt
Face - ???
Boat - more drums
Plane - acoustic guitar
Heart - bass
Swan - string hit
Car - organ
Choose a sound and place the icon on one of the vertical lines.
You will hear the note as you place it. You may place up to three notes
per line. Experiment to find out how best to make your song. If you
want to attempt a song you know, fine, but it will be difficult, and
sometimes you will have to settle of a note that's off a little. I find
harmony parts by plinking them out of the piano and then transferring
them to the game. If you mess up, just get rid of the note with your
eraser. You can end the tune by placing the double line at the end.
When you are finished, simply exit using the bomb, and click the piano
icon while your animation is running to add your accompaniment.
- Save and Load -
Think you've made the greatest work of art the world has ever seen
and you don't want to lose it? That's understandable. So save it and
you can bring it up next time you play. Once you have made a collage,
hit the robot icon and click save. When the counter reaches zero, a
Mario head with a blinking border should appear at the top of the
screen. This means your animation was successfully saved onto the game
pak. To load the saved masterpiece, click (amazingly) "Load", start the
counter, and soon your collage will be up and running again.
#######################################################################
##### ~VI. GNAT ATTACK HINTS AND TIPS~ #####
#######################################################################
Saddle up your fly swatter and get ready to kick some serious toe.
Gnat attack is a manic, high speed slap-fest that's as fun as it is
difficult...almost. You think, "what could be so hard about smashing a
bunch of insects?" Well, it's harder than you would think, especially
when they start appearing faster than you can knock them out. It takes
a true master to complete the game; and you can do it with a quick hand
and a few tips.
In gnat attack, you are a hand with a fly swatter, and ONLY a hand
with a fly swatter. You click the left mouse button to wildly sling
your weapon at the forces of insect. You also have three "extra hands"
to start out with. After your last hand is gone, you lose and must
restart the game. You win by destroying all the bugs in the level, and
defeating the big bad bug boss at the end. Get hit and you lose one
hand, though you can get more by smacking one of the shiny flashing
hands that might appear. Each insect delivers damage in different ways,
and all take but one swat to down, except the boss.
- Gnat -
This is the first "enemy" you will encounter. The gnat is
harmless, though sometimes hard to hit and a bit annoying when it
brings all its friends. No problems here, just swat away.
- Bomb -
Admittedly, this isn't an insect, but it's kind of close because
it has wings. It is also magnetic and can gravitate toward your
position. Oddly enough, this can be to your advantage as it is easy to
hit them before they explode since you don't have to chase them down.
- Wasps -
Wasps, surprisingly, are less formidable opponents than yellow
jackets. They fly around, and then they stop and turn red. This is an
indication that it is about to spew forth four fireballs that travel
diagonally away from it. If you can kill the bug before it releases
these fireballs, great. If not, avoid them by positioning yourself
directly under, above, or beside the wasp, where it's diagonally
traveling fire blasts can't reach you.
- Yellow Jackets -
These are probably the most annoying pests in the game. They soar
straight onto the playing field, slow, stop, and then, let out a stream
of mini-bees that follow you for a moment and try to hit you. The best
defense is to get to them as soon as they appear and stop them from
releasing those death babies. Of course, this will have you really
racing back and forth when they start to appear rapidly. If a litter of
mini-bugs does happen to generate before you can prevent it (and it
will), try swooping around them in wide circles and they will usually
lose you; just don't run into another swarm in the process.
- Boss -
At the end of each stage is a huge monster bug. He shouldn't be
too difficult to defeat if you know a few tricks. First, get right on
top of him (preferably at his midsection and no lower) and swat like
crazy. Watch his eyes. When they flash red and yellow he's about to
fire a horde of projectiles that spray forth in a swirling pattern away
from his body. Swoop between the blasts and return to hitting him.
Watch for repeats as this attack is his favorite. He may also take off
and fly around quickly before returning to his starting point. Go with
him and hit him as goes, but stay clear of the propulsion flame. One
more attack that he does, and that is not easily thwarted, is his spawn
attack. When you see a cloud of smoke and gas appearing beneath him, be
ready to run because a whole myriad of tiny bugs will come swarming
from his abdomen and try to run you down. Evade them with fast,
sweeping circles and be careful where you go for sometimes he will do
his projectile attack while you're still on the run. As you continue to
inflict damage, the boss bug's color will gradually fade to a reddish
tone, and after a while he'll have all he can take, and bust. That of
course, is cause for great jubilation. You're going to the next level.
The greatest aid to you in your quest is practice and plenty of
extra hands. Go out of your way to get any hand that enters the screen.
Missing an extra hand is intolerable and inexcusable. The fewer hits
you take the better, so work hard on avoiding damage. Should you make
it through the insufferably fast and difficult third stage, you will
start again at level one with a star. Can you make it through again? If
you do, you will then get a Mario Head, and start AGAIN at level 1. Is
there any end to Gnat Attack? Maybe you will be the first to find out.
Happy squashing!
#######################################################################
##### ~VII. CREDITS AND THANKS~ #####
#######################################################################
This FAQ is a completely original work. Nothing was copied from an
outside source, though the instruction manual was used for reference.
Unless someone writes in with some addition or something, I really
don't have many people to thank.
- Brother Reed for writing this FAQ and creating the original title art
- CjayC and Al Amaloo for having great game sites and posting this FAQ
- Jesus Christ my Redeemer, Savior and Friend for giving me life and
everything in it, including what talent I have for playing video games
and writing about them.
Check out these other FAQs by Brother Reed on GameFAQs:
-------------------------------------------------------
Rogue Squadron
Shadows of the Empire
Shadows of the Empire Boss Guide
Mega Man X Boss Guide
Frogger
DKC Guide to Finding Everything
#######################################################################
##### ~VIII. CONTACTING THE AUTHOR~ #####
#######################################################################
Hey! I love to get mail, and I can personally respond to any mail that
I get, so don't be shy. Below are guidelines for correspondence with
the author of this FAQ (that'd be me).
MAIL I WILL ACCEPT
------------------
This is the kind of mail that won't be deleted; in fact it will
usually be replied to. Like I said, I love to get e-mail.
QUESTIONS: I'd be happy to answer your questions about the game and
FAQs in general.
CORRECTIONS/ADDITIONS: If you want to add anything, or show me one of
the numerous mistakes I'm sure I've made, PLEASE do.
PRAISE/ADORATION: It really makes my day when someone tells me that my
FAQ helped he or she out. That's what it's for, after all. If you wanna
praise my FAQ, thank me for my help, adore me for my brilliance, or
some combination of those, go right ahead and I will humbly accept.
FLAMES/HATE MAIL: Sure, send it in. I won't reply to it, but I'd love
to post it on the GameFAQs message boards so everybody can have the
pleasure of laughing at you.
OTHER: Just feel like e-mailing someone? Drop me a line.
MAIL I WILL NOT EXCEPT
----------------------
Much of this falls into the category of quote unquote "junk mail".
See it here? Don't send it. Period. I will delete it, so you'd be
wasting your time.
JUNK/CHAIN LETTERS: No, I don't need to get hit with a water balloon,
and I don't think that I will suffer from 5 years bad luck if I don't
send this to at least six people. Sheesh. This kind of mail will be
instantly deleted.
SALES PITCHES: I could not care less about joining your club, buying
your product, making 300 dollars from my home in 2 months...forget it.
UNREADABLE JARGON: Anything that looks remotely like this, "Hay man cun
you telme how to git the big hting in teh blue bug staj thankz" will be
deleted. I don't know what you're talking about.
QUESTIONS ALREADY ANSWERED IN THE FAQ: Do you know how irritating that
is? If I have already answered the question, I'm not about to do so
again, and you will not get a reply. You should have studied harder.
Note that any e-mail I receive containing strong language WILL be
deleted, no matter who you are or how helpful you've been. I don't want
you to cuss at me, understand? I will permanently block your e-mail
from my account; it's that serious. Don't try it.
Before you write, make sure that you are reading the most recent
version of this FAQ. It can be very annoying to get e-mailed questions
that you've already answered in a newer update. The latest version of
this FAQ can always be found at www.gamefaqs.com.
If you see this FAQ on another web site, and you believe that it has
been tampered with, PLEASE e-mail me and let me know so I can check it
out. Thank you.
[email protected].
- Brother Reed -