-In-game menu system translated
-Magic and Keys
-Characters Move list
-Cheat codes
I hoje you enjoy!!!! :)
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(((((Description of in-game menu system:)))))
In the title screen you'll see three lines for our menu selection. Like many fi
ghting game genre have different story, which actually is just a summary:
-The first line: Mode Story Mode: You'll have to use each character
Makendo beat players one through which to further understand the
storyline of the game (of course I said in case you know the language
Japan but otherwise after watching a few Cut Scene ArtWork
and some of the game that you feel free to click through for quick start).
-The second line: antagonistic game mode (versus). On the back you will see
thefollowing screen appears:
On the left is for Player 1 (P1), the right is Player 2 (P2).
Line 1: Choose players for players P1 or P2.
Line 2: Select the computer-controlled players if you want to play with the mac
hine.
Line 3: Refine the keypress function.
Line 4: Set the level (level) magic bar.
Line 5: Select difficulty level versus machine. The default is Normal but ultim
ately it very hard.
Line 6: Selection of venues.
A. Makendo stage.
Two. Masoccer stage.
3. Makkey stage.
4. Madonna stage.
Five. Maririn stage.
6. Macho stage.
7. Makenka stage.
8. Makenro stage.
9. Makenpo stage.
Line 7: Select the time of the match.
Line 8: Selecting play mode. You want to play with the machine (Man (p1) vs Com
p or Comp vs Man (p2)), against other players (Man vs. Man) or watching two
machines against each other (Comp vs Comp) is here.
Line 9: (unknown effect).
Line 10: OK. Start no.
-Line 3: Customize the story mode. Exactly the same as tuning in game
menu antagonists.
There are also additional items Sound so you can enjoy the soundtrack
or audio in the game.
(((((About the magic and Keys)))))
-While playing Makeruna! 2, apart Makendo red bar indicates the
character's HP, you also see a blue bar.
That's the magic of your reserves. In the game you can use
the magic of this for many different purposes such as healing
reduction or damage the enemy launched way supreme
(Supreme Move) when you are falling into a dangerous situation
(Desperation). Remember that magic stick can only be
used once only in a game and can not be filled again.
-Convention keypress;
Y: weak punch
B: weak kick
X: strong punch
A: strong kick
R: use magic
(A + b): press a and b together.
(A, b) a press release and press b.
(A <> b) hold a 5 second release and press b.
f: forward df: forward + down
b: back (defend) uf: forward + up
u: up (jump) ub: back + up
d: down (crouch) db: back + down
-Supreme Move: Only when the amount of development may take your
HP down to 20-30%and reserves of magic to 100% intact.
When you perform this technique successfully
to a competitor of magic immediately reduced to 0% reserves even if not
successful, remains untouched.
Remember that the supreme blow-guard move can not be mild support.
Try to avoid the consumption-avoidance.
(((((( CHARACTERS MOVE LIST ))))))
=-=MAKENDO=-=
Special move;
-Cannon Fist: d, df, f + or-Y or X
Makendo launched a ball filled with internal resources
toward opponent.
-Consecutive shots: Press X or Y continuously and repeatedly.
Des: Makendo launched a series of purlins fast and hard.
This technique can create combo from 15 to 16 rush there.
-Makkadasshu: f, df, d, df + X or Y
Des: Makendo free ourselves up, one wreathed in flame red.
Anti Air this afternoon while other Upper seem cut out of Ryu
-Optical communication leg: d, db, b + A or B
Des: forming a rock combo string of continuous rotation direction of
the opponent. Causes range from 4 to 5 rush.
-Use Magic
Metabolism increased damage: b, db, d, db, b + R.
Des: Purple.
-Healing Metabolism: d, db, b + R.
Des: Red.
-Supreme Move
Tues brawl Magic: f, b, db, d, df, f + R.
Des: Launching a series of combo easy as long as 20 to
rush their opponents to
face the dark and ended up being a throw move.
=-=MASOCCER=-=
Special move;
-Majikarushuto: b <> f + A or B.
Des: Masoccer kicked a ball hit on the opponent.
-Hanmaheddokikku: d <> u + A or B.
Des: Large bowl san behind back then dealt with a
dumbbell weight 100kg right f
oot down the first enemy.
-Chute Tornado: d, db, b, db, d, df, f + A or B.
Des: start rolling two very pear kicks towards the opponent.
-Use Magic
Increased metabolic defense: d, df, f + R.
Des: yellow.
-Metabolism increased damage: b <> d, db, b, db, d + R.
Des: purple.
-Supreme Move
Red card-Off: d, db, b, db, d, db, b + R.
Des: "Give" red card for an opponent to lose 50% of hit points.
=-=MAKKEY - Zombie Comedian=-=
Special move;
-Fist decomposed: d <> u + X or Y.
Des: Makkey up "contract" for a while. But do not look
so wild that comes close to or jump at him this time slightly.
-Patchin blood: f, b, db, d, df, f + A or B.
Des: Jumping butt in the air like Michael Jackson.
-Cum Jo: f, df, d, db, b, ub, u (near opponent) + X or Y.
Des: Ha Makkey his big mouth out and then "swallow" the
opponent taking, "torturing" them in that moment.
-Use Magic
Reduced metabolic defenses: b, db, d, df, f + R
Des: Pink
-Metabolic damage reduction (effect on your opponent):
f, df, d, db, b + R
des: the blue
-Supreme Move
The curse of the Makkey: b, db, d, df, f, df, d, df, f + R.
Des: Makkey spray a curse on enemy inflicting casualties.
=-=MADONNA - Madonna de Swann=-=
Special move;
-Magic Waltz: d, df, f + X or Y.
Des: Madonna turned to fly high throughout the body gives off hot flame.
-Swan will kick: f, b, db, d, df, f + A or B.
Des: I do not know the subject, this ballet called What action.
Tentatively called the swan kick it.
-Madajo: f, df, d, db, b + X or Y.
Des: Madonna performed a short ballet. This created four dance
combo rush there
-Use Magic
Healing Metabolism: d, db, b + R.
Des: red.
-Reduced metabolic damage (the effect on competition): f, df, d + R.
Des: blue.
-Supreme Move
Mazuruka: d, db, b, db, d + R
Des: Tues brawl similar to the Makendo Magic, Madonna released a
ballet, this time it was a long time and ended up prettier.
=-=MARIRIN - Kimottamaririn=-=
Special move;
-Puyoyon Attack: d, df, f + A or B.
Des: Maririn free ourselves up to the competition and that
as a non-straight tothe ball.
-Korokorogoron: b <> f + A or B.
Des: I roll on the opponent and gave him a pointed drill.
-Aunt samba: d, db, b, ub, u + P (near opponent) + X or Y.
Des: grab the opponent with a bag containing goods and
"put out" he was like a cotton.
-Use Magic
Healing Metabolism: d, db, b + R.
Des: red.
-Metabolism increased damage: b, db, d, db, b, db, d + R.
Des: purple.
-Supreme Move
Full Punishment: b, f, b, f + R
Des: so were the hands. The trick to de-stress with nothing.
You do try to take risks will see ^ ^.
=-=MACHO - Le Fin Mermaid=-=
Special move;
-Shakuatakku: d, df, f, df, d, df, f + Xor Y.
Des: rising from the ground adjacent opponent then launched a fist.
-Love Muscle: b <> f + X or Y.
Des: Macho diving to "hug hun" his opponent,
causing them to suffocate.
Beze courtship: d, df, f, uf, u (near opponent) + X or Y.
-User magic
Metabolism increased damage: b, db, d, db, b, db, d + R.
Des: purple.
-Reduced metabolic defenses (acting on the opponent): d, df, f + R
Des: Pink
-Supreme Move
Love Rendezvous: f, df, d, db, b, f (near opponent) + R
Des: Expressing love dearly "too" warm ^ ^.
=-=MAKENKA - Remodeled Human=-=
Special move;
-Hand Gun: d, df, f + X ory.
Des: Makenka firing a laser beam with his gun towards the
opponent.
-Makishimamubusuto: f, df, d, df + A or B.
Des: launching a flame from low to high scan rates.
-Acceleration super: f, b, db, d, df, f + A or B.
Des: gearing dives at risk accelerating before damage to the
enemy.
-Use Magic
Metabolic damage reduction (effect on your opponent):
f, df, d, db, b + R
des: the blue.
-Increased metabolic defense: d, df, f + R.
Des: yellow.
-Supreme Move
Handgun Go!: D, df, f + R
Des: Fires out a laser beam killer.
=-=MAKENRO - Monster Tennis=-=-
Special move;
-Rose shot: d, df, f + X or Y.
Des: develop a flaming tennis ball in stature.
-Gurandorozushotto: d, df, f + A or B.
Des: found a tennis ball on fire at low altitudes.
-Rose smash: f, df, d, db, b + X or Y.
Des: Makenro rushed towards the enemy and
pounding on his face with a bat in hand blows.
-Use Magic:
Healing Metabolism: d, db, b + R.
Des: red.
-Increased metabolic defense: d, df, f + R.
Des: yellow.
-Supreme Move
Buraddirozu: d, db, b, db, d, df, f + R
Des: Make a nice range of about 15 rush combo.
=-= MAKENPO - The Pharaoh=-=
Special move;
Judgement Fire: b, db, d, df, f + X or Y.
Des: blow out a blast of fire burned everything.
Harassment of the Pharaohs: b, db, d, df, f + A or B.
Des: Using the skull of a beast as a weapon and
headed towards the opponent
Curse of the Pharaoh: f, df, d + X or Y.
Des: Summons a giant skull with rocks falling from
above the enemy.
Flooding of the Nile: (enemy close) b, db, d, df, f + X.
Des: lift the opponent up and launched a series of punches that put
them "broke n" back.
Use Magic
Healing Metabolism: d, db, b + R.
Des: red.
Metabolism increased damage: b, db, d, db, b, db, d + R.
Des: purple.
Supreme Move
Wrath of God: b, df, f, df, d, db, b + R
Des: The "Mummy" is his rival in a cloud of dust and obscurity
"of things" in it.
((((( Cheat Code )))))
-In the title screen (the screen that have the Push Start),
type the following key sequence:
up, down, left, right, L, R, Up, Down, Left, Right, L, R for processing
Bijuaruserekuto the story.
-In the title screen, press A (according to the name of the joypad)
10 times andpress start.
This allows you can start the story mode at any time of any cut scene.
-In the title screen you enter the keys in the correct order follows:
X, Y, A, B, X, Y, A, B.
If you enter the correct character Makenpo will appear in the play
list mode antagonists.