Magical Pop'n
Walkthrough FAQ
Copyright (c) Jeremy Jusek
Version 2.70

This FAQ was last updated by DarkFury3827 June 13th., 2004.

If you'd like to contact me about this FAQ for any reason, I can
be reached at [email protected].

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                       Table of Contents
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A. Introduction/Controls
B. Walkthrough
    a. Level 1
    b. Level 2
    c. Level 3
    d. Level 4
    e. Level 5
C. Enemies
    a. Levels they make an appearance
    b. Movement patterns/attacks
    c. Easiest ways to defeat them
D. Abilities/Items
E. Legal Information
F. Update Information
G. Special Thanks


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A: Introduction/Controls
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       Welcome to a game that seemed to have been swept up by the
tides of gaming a long time ago! I am surprised that this game
never made it big at all, and if anybody knows its history I
would like to find that out.
       I just picked this up myself not long ago and started
playing it. The more I played the more I appreciated the game,
and started to take it on myself to give this game a fitting
tribute by writing a few FAQ's for it. The Walkthrough FAQ isn't
finished because I'm stuck on the fifth world, but give it time,
I'll work that out eventually.
       The game itself is Magical Pop'n, and it doesn't seem to
have much of a story to it. You start out by saving a king from a
wizard floating in his hall, and you chase him out of a castle
and end up in the village outside the fortresses' walls. Ten
seconds later you are in control of your character and ready to
roll with your sword.

Here are the controls:

A - Magic
B - Jumping/Activate Button (For teleport pads and such)
X - Nothing (As far as I know)
Y - Sword
Start - Pause
Select - Superpower
L & R - Switching between magic
Control Pad - Moving around

       Movement in this game is simple; almost like Super Smash
Bros. Melee in a way... you're little guy even looks like Link.
You can small jump and even pull off a cheap kind of wave dash
move.
       Holding down he can crawl and swing low, pressing up he can
swing high. Jumping up in the air you can strike below you with
your sword or up in the air, which is a great help against some
bosses. Finally, if you time it right, you can on your third
swing of your sword hit farther out. That's diversity for the
SNES huh?
       Anyways, it takes about thirty seconds in all, jumping
around and swinging swords to get used to your character. Take
some time to get used to it, and you're off!

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B: Walkthrough
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Note: There are no real secrets in this game; 95% of the secret
areas just contain cakes and stars, something that you will only
need if you go through all the extra hassle to get. The secrets
that will benefit you I will outline how to get.

a. Stage 1 -

You start out in the pouring rain on top of somebody's house.
Running to the right you'll encounter a few grunts and bats. The
bats are too high up to be much trouble, and this way you can
develop a technique for fighting the grunts. (Because you'll be
doing a lot of it)

Going all the way to the right next to a wall is a chimney. Fall
down in it into a house. Bats will be flying around all over it.
Just don't jump. Go through the door on your left and fall
through another hole.

You'll land in a big blue-bricked room. There are a couple of
steps going up on your right, and a pit beyond that filled with
some blue slime. Don't bother with the slime, because it is the
platforms above you that you need to climb. Kill the bats flying
there so they don't get in the way, and climb up to the doorway
at the top right.

In the next room there's a giant slime moving around. Ignore it
and jump on the bumper that'll send you straight up in the air.
Land on the top platform, which will take you to the next
doorway.

Run to your right and hop up the platforms, and you'll be back
outside again. Continuing right you'll find a spearman trapped by
some crates, and a pile of barrels behind him with a fire lizard
spewing flames. Keep going right and ignore the pit that you can
drop into. It has nothing in it at all, only enemies. Even
better, there are some spearmen that will undoubtedly take some
health down. Further right is another fire lizard in a barrel at
the top of another stack. Past it is a bumper... avoid the bats
and use it to get onto the balcony and the top doorway. This will
save time. If you are low on stars and think you need some, the
bottom door will bring you to the bottom floor of the house,
complete with a bomberman and some other enemies.

There are three rooms on the second story of this house. The left
room is where you come in through the upstairs door from the
balcony outside. The middle room has some stairs with a grunt on
it, but ignore that for now. Go through the door on your right
and kill the grunt there and get the treasure, your first golden
statue! Yay!

Go back to the middle room and up the stairs. Through the door on
your right is the mini boss of this level. (If you have trouble
with any of the bosses, refer to the boss FAQ for this, but I
didn't think that it was necessary to include the bosses in this
FAQ... they aren't that difficult)

After beating the boss, a hole will be blown in the wall that
leads to the outside. Running to the right you'll encounter a
mole, a bomberman, and another mole. For defeating the moles I
just suggest chasing after them, and in mid stride firing a blast
at them. Otherwise you will chase them into the pit you have to
go into and nine times out of ten you'll get hit by one of 'em.
On the opposite side of the pit is a grunt working a cannon.
He'll fire bombs at you, so just run straight down into the pit
and go into the door on your right side.

Inside is a spearman, blast him to death. Following are some
blocks with what looks like lollipops on 'em. Can't get through
them just yet, but we can fix that can't we? Drop down onto some
stairs going down right in front of the blocks, (By pressing down
and B, if you didn't know) and head to your left.

In the next room you'll find a truckload of enemies, including
bats, slimes, and some floating energy balls. Get through it the
best you can, just avoiding the energy balls and hacking your way
throughout the rest. All the way on your left are a couple more
of those blocks, and a door that leads into your first magical
chamber containing your next magical spell... the bomb.

Get it and head back out. Don't worry about blowing apart those
blocks on your left, it leads to a room that you can literally do
nothing in. Instead leave the basement through where you came and
go back up the stairs and blow those blocks to bits. Go through
the door on your right and you will be back outside.

On your right is the classic block and barrel setup of the fire
lizard and spearman waiting for you. On their right is a place to
drop down, (Don't just yet) a crate with a bomberman on top of
it, and a door behind him. Kill him and go through the door. Kill
the spearman in there, and take the three treasure chests. If
you're low on magic this'll do a great deal of good, because they
are all filled with giant stars.

Go back outside and fall down. More spearmen and lizards to be
found, and a doorway past one of the lizards. All the way on the
left of this "cellar" is a pile of crates with a lizard on top,
and a bunch of stars floating behind him. When everything's dead
and the stars are yours, (Or if you don't need them, ignore them)
go through the door.

The next room has a spearman trapped between two crates, and in
the middle of the floor is a hole that drops down into a room
with an energy ball floating towards you, a spearman and a fire
lizard. The right side is blocked with some more lolly-blocks...
so take them down.

Now, there's a door on your left. The right way is the correct
way to go, but if you want you can make your way left. The left
side leads through several rooms choked with enemies, (including
the rare gray slime that can't be killed by physical attacks, you
need magic) ending finally at a room with a single chest with a
golden statue inside. If you do decide to get the golden statue,
be warned not to jump over the crates, because you won't be able
to go back and you'll wind up right next to where you got the
bomb power, which is a bit of backtracking on your part.

Once all is said and done, make your way back to the crossroads,
follow the trail of stars and go through the right door.

The next room has bats and slimes, and some platforms moving
around. Jump up the platforms vanquishing bats all the way up
until you get to the top, complete with another spearman and a
door on your left side.

This is where things get kind of hairy. Wait for the lizard
that's sitting on top of his crate pile to let out some hot air,
kill him and head up the steps. Grunts are littered everywhere,
and two of them are in tanks. Make a mad dash for the right end,
killing them however you please or just jumping over them. If you
kill a grunt in a tank don't bother to stick around, because the
tanks go haywire and start firing blasts all over the place. You
can kill tanks with your bombs, if you really wish. Don't worry
about running to the left side, it only leads to a door the
brings you to a room with a trio of grunts.

The door on the right side of the bridge is what you want. Go
inside and you'll be in a church, apparently stationed at the
very edge of town. A giant statue is in the room up by the altar.
It busts open and the end boss of this level comes flying out.
Beat him and stage one is done!


b. Stage 2 - *Will be completed in the next version of the FAQ*

c. Stage 3 - *Will be completed in a future version of the FAQ*

d. Stage 4 - *Will be completed in a future version of the FAQ*

e. Stage 5 - (I haven't completed this level yet.)


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C: Enemies
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*Will be completed in the next version of the FAQ*

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D: Abilities/Items
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       Being so little of both, I didn't see the need to make
separate sections for both abilities and items, so here they
are... in that order.

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Abilities:

(Note: Each ability has a special ability that has a higher
casting cost, but in most cases covers the entire screen.
Pressing A uses a selected ability, and pressing select uses the
supped up version of it.)

1. Blast, casting cost (2) - Fires a blast of energy straight
ahead.

Superpower, casting cost (8) - This looks just like Goku's
kamehameha. You little guy fires a giant blue blast across the
screen that lasts for awhile, which is good for hitting some
bosses multiple times.

2. Bomb, casting cost (4) - Throws a bomb like a grenade that
explodes on impact. The blast doesn't hurt you, and destroys the
lollipop-looking blocks.

Superpower, casting cost (12) - An explosion is let out that
covers the entire screen.

3. Grappling Hook, casting cost (0) - This doesn't cost any magic
to use, and you need it to latch onto hooks to get across pits.

Superpower, casting cost (8) - Using this lashes out

4. Ice, casting cost (3) - Ice shards are flung out three at a
time, freezing enemies and blocks of fire that you will find.

Superpower, casting cost (16) - The ice ability brings down a
blizzard that covers the screen.

5. Fire, casting cost (3) - For the fire ability, don't just tap
A, hold it. If you repeatedly tap A you'll waste a lot of stars
because what this does it let's out a stream of fire. If you hold
down A the stream will continue, but if you press it only a
little flame will come out. Every few seconds or so you lose
another three stars.

Superpower, casting cost (20) - The fire superpower hits
everything on the screen with waves of fire emitting from your
character.

6. casting cost (**) - (I haven't gotten this ability yet... it
is on the fifth stage which I'm stuck on right now.)

Superpower, casting cost (**) - * * *

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Items:

1. Candy - Just a little piece of wrapped candy, it will restore
1/2 of a heart.

2. Cake Slice - Restores a full heart.

3. Cake - Brings your health to full.

4. Heart - Finding one of these will bring your maximum health up
by one heart.

5. Golden Statue - Finding three of these will grant you an extra
life.

6. Star - This will add a star to your magic pool.

7. Giant Star - Finding one of these behemoths, which usually
come in pairs with a cake, will raise your magic pool by ten
stars.

8. Treasure Box - Use a sword to open these up. They usually
contain cakes and giant stars, but sometimes will have golden
statues, hearts, or even explosives. The bombs are easy enough to
notice so you can avoid them; it takes awhile for them to
explode.

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E: Legal Information
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       I don't care if you use the information found in this FAQ,
especially considering it is such an old game. But I did put
serious time into making this, so give me some credit! The only
site that has my permission, (Or wants it, for that matter) is
Gamefaqs.

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F: Update Information
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Version 2.70 - Made the core layout of the FAQ, including the
first world in the Walkthrough, the abilities and items section,
and a lot of the other miscellaneous parts of the guide.

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G: Special Thanks
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       Thanks goes to Pack in Video, for making a sweet game that
spanned the ages of video gaming and was never exposed. Also
thanks goes to all sweet 70's and 80's rock bands that kept me
going while writing this beast. And finally a special hat off to
CjayC for putting this on his website.