FAQ started: 8:19 / Monday / 17 July, 2000
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Lufia II - SNES - FAQ/Walkthrough                                  v0.2
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(c)2000 Oddbob

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Rise of the Sinistrals


This Lufia II: Rise of the Sinistrals FAQ can be found at, and ONLY at:
- GameFAQs (http://www.gamefaqs.com)

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Table of Contents
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- Disclaimer
- Table of Contents
- Revision History
- Basic Game Info
   - Controls
   - The Battle System
- Getting Throught the Dungeons
   - Basic Tips
   - Dungeon Techniques
- All About Shops
   - Items
   - Equipment
- Other Places to Go
   - The Church
   - The Inn
- Walkthrough
   - Welcome to the Dungeon
   - The Cave to Sundletan
   - Earthquake!
   - Tia in Trouble
   - "Wily" Water
   - The Shrine is Locked
   - Tanbel
- Town Shopping List
- IP Abilities
- Item List
- Scenario Item List
- Weapons List
- Armor List
- Shield List
- Helmet List
- Spell List
- Monster List
- Copyright Info
- Disclaimer


Revision History
-----------------------------------------------------------------------

v0.2 - 7:37a / Tuesday / 18 July, 2000
--------------------------------------
Updated Stuff:
  - Walkthrough through Tanbel section
  - Monster and Items lists
New Stuff:
  - The Battle System section
  - Item Shop section
  - IP Abilities list
  - Weapons, Armor, Shield, Helmet sections
  - Other Places to Go section
  - Copyright Info and Disclaimer


v0.1 - 11:12p / Monday / 17 July, 2000   [UNRELEASED]
--------------------------------------
New Stuff:
  - Everything!
  - Walkthrough through Tia in Trouble section




Basic Game Info
-----------------------------------------------------------------------
Controls:

The Battle System:
The battle system is a bit different from your standard RPG. There are
NO random battles, except for on the world map (but those are so few and
far between that it doesn't really matter). Which for some people is a
Godsend and for others its the kiss of death. Those who fall into the
first category are the people who absolutly despise the idea of random
battling. It can become very annoying and very tedious VERY quickly. I
believe BOFIII was an excellent example of this. Those who fall into the
second category, are the people who dislike battling, including random
battling. But, random battling keeps them in check. They can't avoid
fights, so they are forced to level up and become stronger. Me? I fall
somewhere in the middle.

Battles are intiated when you are in a 'square' adjacent to a monster.
Depending on the positioning of you and the monster, there are three
different fighting scenarios that may occur.
  Fighting Scenario 1: Normal Battle
     A 'normal battle' takes place when the character and the monster
     run into eachother face-to-face or side-to-side. The battle
     occurs normally. Meaning, both parties have an equal oppurtunity
     to attack the other party. And formations will remain intact.
  Fighting Scenario B: Suprise Attack!
     A 'suprise attack!' takes place when the charcter is 'ambushed'
     by the monster, either from the side or the back. The monster
     party is allowed an extra turn at the beginning of the battle,
     and the character's party's formations are rearranged.
  Fighting Scenario C: Got in First!
     A 'got in first!' takes place when the character ambushes the
     monster's party, either from the side or the back. The
     character's party is allowed an extra turn at the beginning of
     the battle, and the character's party's formations are
     rearranged.

The battle interface is very similar to that of Wild ARMs and Breath of
Fire III. So if you're familiar with those, you should pick up this very
quickly. First, you have to select you Party Option: Change Formation,
Fight, or Escape.
  Change Formation:
     By changing your formation (the order in which your characters
     are), you can keep one character safer, if they are low on HP,
     etc., etc. This option is needed very often.
  Escape:
     In trouble? Run! Just select this option if your party gets in
     big trouble and you don't think you can make it through this
     fight alive. This option isn't available against bosses. Be
     warned, when you escape, the enemy will still be there. Be
     careful to not get in another fight!
  Fight:
     Fighting is your main option. From 'fight' five more options are
     selectable: attack, defend, spell, item, and IP ability.

  Attack:
     Attack is just you good ol' swing your sword at 'em attack.
     Nothing special here.
  Defend:
     If you're low on HP, and you can't heal yourself. Use defend.
     It'll cut down on the amount of damage you receive. I don't use
     this very often, I don't see the use in it.
  Spell:
     Spell is where you'll find all of your... uhm... spells! *_* You
     have attack, status, and curing magic. Be sure to keep an eye on
     your MP meter when using magic.
  Item:
     Item lets you use the items you have in stock. Need some HP? Need
     some MP? Wanna get out of this battle NOW? Its all in your Item
     menu.
  IP Ability:
     When you are attacked by an enemy, your IP meter goes up. You can
     use this IP for IP attacks.



All About Shops
-----------------------------------------------------------------------
Shops are a VERY key part to any RPG, and this holds true with Lufia II.
In a shop you can buy items to help you on your quest: potions, swords,
armor, etc. Below are a few guidlines and tips to help you in the
shopping world of Lufia II.

Items:
Items are very important in Lufia II. You should always be sure that you
have enough potions/hi-potions, depending on where you are in the game.
As your levels increase in the game, so do your HP. This means that it
will be harder to restore your HP, so buy more items! Every time you
come into a town, make sure that you head to the items, first thing! I
try to keep about 35-40 potions with me at all times, its best to be
prepared.

You'll also want to stock up on other items while at the Items Shop. I
find Escape to be quite handy. Whenever you reach the end of a LONG
dungeon and don't feel like walking out (or maybe you CAN'T walk out,
alive!), just use and escape. POOF! You're back at the very begginning
of the dungeon! Quite helpful, indeed.

Equipment:
When buying armor or weapons keep an eye on your character icon at the
top of the screen, this is how you will know whether or not this piece
of equipment is actually benefitial to your party. If you select an item
to purchase and your character kneels down, then the item you have
selected is not as good as the item you already have equiped, don't
worry about buying it. If you select an item to purchase and your
character is shown standing with the leters "EQ" on the icon, then you
have that item already equiped, don't worry about buying it either. If
you select an item to purchase and your character icon is shown standing
with a blue number appearing beside a statistic, then that item is
better than what you have equiped; it will raise said statistic by said
number.

Sometimes it is actually helpful to buy items that are equal to what you
have equiped. You never know when these will come in handy... Try to
stay away from purchasing equipment that is worse than what you have
equiped, it won't do you much good.

You want to purchase as much new and better equipment as you can on each
visit to a shop. But, don't focus on just one character, spread the
wealth! If you don't have the money now, try to wait until you do; it
might just be worth it!

Once you start getting Capsule Monsters, try not to sell your old
equipment (unless you NEED the cash). You can always feed the old stuff
to your Capsule Monster and let it grow. :)


Other Places to Go
-----------------------------------------------------------------------
The Inn:
The Inn is a very, very GOOD place to go. Any time that you are low on
HP and/or MP, stay at the Inn; you'll be fully restored. And luckily,
the Inn is rather cheap in every town. You can also learn good info in
the Inn. People standing around inside always like to tell you all about
whats going on in the world. You'll often get good tips and/or hints
inside.

The Church:
After you've completed your stay at the Inn, head over to the Church.
You can save your game, remove status effects, and even raise the dead!
Holy Hell!


Walkthrough
----------------------------------------------------------------------
Here it is... the moment we've all been waiting for: the incomplete
walkthrough for Lufia II! Read on my friend!

Welcome to the Dungeon
----------------------
Elcid:
When you first gain control of Maxim, you can talk to Tia and even buy
some items if you want to, you don't really need anything though. So
move on! Leave the house, you are now in the streets of Elcid. Walk
around and talk to the locals, they seem to be giving you some grief
about Tia, bah!... I'm a warrior! :) Talk to the old guy across the
bridge: "I'll show you my special dungeon technique sometime." Now, try
to leave the town... "Oh Maxim, Its you!" :) The old guy wants you to
meet him at the dungeon to the south.

Head north, check out the rest of the town: the people, the spell shop,
etc. Talk to the woman in the Spell Shop to learn about using spells,
neat-o. Head to the chuch, talk to the man in the pew to learn some more
great info. Go talk to the preacher and save your game. Now your ready
to leave town.

On the world map, head south to the sewer/man-hole looking thing.

Secret Skills Cave:
Once inside, talk to the old guy (what is your name dammit?!). You'll
fight the jelly and kick his butt. You learn all about moving and
attacking. After the fight, head to the next room. In this room, you
learn about skills, go go Skill Arrow! Head to the next room. Do as the
old guy says and hit the switch. Move along! After the hallway, you have
yet another lesson to learn. Oh no, the button! The button! Just push
the pillar onto the button and try to convince yourself that the
developers didn't play any Zelda... good luck! Before you leave the
room, you get the Reset spell. Woo-hoo! Reset! Aw-right! :)

Go to the next room and jump down the ledge. NEXT! Defeat all enemies to
unlock the door... COUGHZELDA-RIPOFFCOUGH... :) You'll level up after
your second fight, yay! In the next room, find the switch by swinging
your sword at the bushes, I don't even need to say it... Its rather
obvious where to find it. After that you get to play with pots. Grab the
first pot and using the R button rotate to set it on the right slate. Go
through the opening, and grab the second pot. Go back up and set it on
the left slate. This concludes our lesson boys and girls. You can now
leave the dungeon the same way you entered, fight the Red Jellies if you
want.

On the world map, head back to Elcid.


The Cave to Sundletan
---------------------
Elcid:
Back in Elcid, you need to head back to Tia's. After dinner and
discussion, Maxim heads out. Before you can cross the bridge, you learn
of monsters taking over the North Cave, and only YOU can stop them. You
know the drill, leave town.

On the world map, head north across the bridge.

Cave to Sundletan:
Inside the cave, talk to the guy about a woman entering the cave alone.
Head through the door to the north. Go right and chop the bush, hit the
switch and go south. Take out the bushes, kill the 'shroom, and go
through the door. Near the first path, there is a bush. Take it out and
put the pot on the switch, go through the door. The next room is very
easy, its just a question of 'who do you want to fight more?'. Just push
a block, fight a monster, and go down the stairs. Quite easy!

In the next room, head down to grab a Power Potion. Move to the right of
the area and hit the red switch; ta-da! Its blue! The bridge is now
restored. Head back towards the stairs and jump down where the arrows
are. Head down the stairs. Save, heal, do what ya gotta do. go up the
next stairs. Look out! GOOBER!

Boss: Lizard Man (~100HP / 100EXP / 100G)
Very simple strategy: attack, attack, potion; attack, attack, potion;
continue until dead. :)

After a brief conversation with the ever-too mysterious Iris, you are on
your own again.

On your way out, go to the room to the north and grab a Life Potion and
an Escape. Leave the room and go to the very beggining of the dungeon
head north and use the door key to unlock the door. Welcome to the other
side!

On the world map, head to the northeast to reach the quaint village of
Sundletan.

Earthquake!
-----------
Sundletan:
After the earthquake, head to the church to save your game. Go to the
Spell Shop and look at what they got, I recommend Strong. Next, head to
the Equipment Shop, buy what you can. When you're ready, leave town.

On the world map, do a little fighting and try to get to level 6 or 7
before entering the dungeon. Head to the dungeon when you're ready to
go.

Lake Cave:
Once inside the Lake Cave, hit the switch with your arrow, and use the
pieces of wood to make a bridge across the water. Follow the path to the
next room. Take the door to the left, and fall down the hole. The left
door is a save point. First, go down. You'll find a Power Potion. Leave
the room. Take the door to the right. Move the two pillars beside
eachother. Leave throught the right door. Head down the room and to the
door at the bottom, you can go in and fight if you want. But, be warned!
You will need to have enough Potions (6-7) to make it through. If you do
defeat all of the enemies, you get a Speedy Ring, which is quite
helpful. Head to the right side of the room, and to the very top. Go
left into the wall and you will recieve a Miracle. Leave the room.

Go down, and move the bottom-right block to discover a staircase. In the
next room, you have to reverse the arrow. Move the bottom block to the
top and the side blocks to the middle. Voila! Go up to find the Lake
Key. Keep backtracking until you reach the room with the blue rug. From
here, head north. After you kill all three enemies, shoot them in the
same order as you killed them. Head through the opened door, and grab
the Insect Crush.

Head back to the blue rug room. Go left and stand on the lower-left
crack, you'll land on the slate below. Enter the now-opened door to the
right. Make a bridge to the 'island' using three of the bridge pieces.
Take the other piece across and drop it into the water to the right of
the switch. Hit the switch and go down the ladder. Pick up the left over
piece and use it to cross to the other ladder. Exit through the door to
the top.

Boss: Big Catfish (?HP / 500EXP / 500G)
Another simple boss fight. Just keep using your Bomb Attack IP ability
from the Insect Crush. If you get low on HP use the Strong spell to
recover.

Once the Big Catfish goes back to sleep. Backtrack your way out of the
dungeon, and head back to Sundletan.

Tia in Trouble
--------------
Sundletan:
Once you're back in town, head to the Inn and rest. Then, go save at the
Church. You'll learn of a woman coming to look for you. She has gone to
Lake Cave, oh my!

Lake Cave:
Go to the blue rug room, head up. Defeat the Goblin and the Skeleton
(easy!), and Tia will join your party. Leave the cave and head back to
Sundletan.

Sundletan:
Go to the Inn and rest up. Buy Tia a Whip, you also may want to buy a
few spells, I recommend Poison. Now, save your game at the church. When
you're ready to go, leave town and head to the northwest.

"Wily" Water
------------
Shrine to Alunze Kingdom:
When you reach the shrine, just walk through it to reach Alunze Kingdom.

Once you're on the other side of the Shrine, head south around the
mountains. Enter the big tree and head up.

Foomy Woods:
Talk to the woman and you will gain your first Capsule Monster, a Foomy!
Now, leave the woods and head north.

Alunze Kingdom:
Explore the town and buy new items and equipment. Now that you have a
capsule monster, feed your old equipment to it instead of selling it.
Stay at the Inn and save your game at the church. Leave the town for the
castle when you are ready.

Alunze Castle (basement):
Make your way up the stairs and into the Throne Room. Uh-oh, Barty and
Bert have stolen the crown, eek! :) Leave the crown room and head past
the stairs, onto the balcony. Go right and down the stairs, go down the
next flight of stairs as well. You'll find a dying soldier in you path.
Talk to him and head down the stairs.

Talk to the guard and go through the door. Head down and place the pot
on the button. In the next room, push the left block down and push the
right block on the switch; then push the lower block down the opened
hallway, and left onto the switch. Head down and you will find the Bomb.
Leave the area the way you came in.

When you reach the room with the four pillars, go to the right and blow
up the cracked wall. Go down and grab the pot. Go back up, left, then
down and place the pot on the switch. Head past the bridge and grab the
headband. Now, go back to the bridge, and cross it, and go down the
stairs.  Head through the next two rooms killing the enemies.  You'll
find a save/restore point.

Backtrack back to the room with the stairs. On the upper wall, you can
blow a hole through. On the other side, place the pot on the upper
switch to get an escape, come back and put the pot on the lower switch.
Go through the opened door. When you reach the room with the colored
squares, yell your favorite obscenity as loud as you can... there, that
should save you some time. Go through the door to the left to get a
coat, go back and down. In the next room, defeat the enemies and move
the blocks. Move the left one down, the right one right, and then just
push the other one through. Go down the stairs.

First thing, walk down the narrow hallway to the far-left, and push the
block to the left. Go back and place the pot on the lower-right switch
and step onto the teleporter. Kill the enemy; the spikes will drop and
you can get the Light Knife from the treasure chest, leave the room via
the teleporter. Place the pot on the upper-right switch, and step on the
teleporter. In this room go left 2, up 2, left 2, up 2, right 2, up 2,
right 1, and you'll get a Secret Fruit. Now, head back up, and use the
upper-left switch. Place a bomb next to the crate and get out of the
blocked-off area. Let the bomb explode and cross the water to get the
chest: "You've got Dragon Egg!". Head out the door and push the other
block down. Head back up. Go to the lower-left switch; kill the Cobalts
and go through the door.

Go down the stairs and through the door. You'll find Berty and Bart with
the crown. EK! WAAAATTTEEEERRRR!!! Oh well... After they get swept away,
go up the stairs and to the left. Go down, you'll find the crown laying
in the waterway. Use an Escape and you're home-free.

Alunze Castle:
When you get back to the Throne Room, tell the King that you want
'nothing' as a reward, you will get 3000G. :) You can leave the castle
now.

Alunze Kingdom:
Head back to town to rest, save, and stock up on items. When you are
done, head to the small shrine to the North.

The Shrine is Locked
--------------------
Alunze North Shrine:
You arrive to find that a guy named Abel has gone to the nearby cave
with the key to the shrine. Looks like you better go after him.

On the world map, head to the cave to the west.

Alunze Northwest Cave:
After talking with Abel, go take the pick up a bridge piece and fill in
the hole. Go back, grab the other piece and cross the bridge. Take the
piece to the other bridge, and place it in the hole. Jump down, and hit
the switch. Get the Hi-Potion from the chest. Go back to the first
ladder, climb up and cross the bridge. Walk right and go through the
door. Put the three pots on the switches, one pot is hidden behind the
right pillar. Go through the door. When you reach the 'dead end' drop
through the crack on the right side of the room.

Push the first block out of the way, go up, push the second block up, go
around the second block and push the second block on the switch. Go
through the door. In the next room, grab the Horse Rock and equip it to
Tia. Go left, push the block out of the way, and go down. Pick up the
pot and place it on the secret switch. To get the secret switch, move to
the bottom right corner of the cliff and start walking left, you'll see
the steps appear. Leave the room. Head up and left. Head through the
door. In the hallway, you can walk straight down between the two doors.
You'll find Light Armor in the chest. Go back up the stairs and continue
through the hallway.

Follow the path down, and use the HP/MP restores. On the upper wall,
there is a group of vines. Cut those away to reveal a secret passage.
You'll recieve a Brave and a Miracle; go back down and go through the
door to the right. Go down the stairs. In the next room, go to the
upper-right. Move the block onto the switch. The bushes will keep re-
growing, so use your bombs. Move to the upper-left. Stand about 6 spaces
to the right of the switch and shoot it with your arrows. You're now on
the lower level. Head right and you'll end up with a Jet Helm.

Head back to the left, and push the two pillars into the water to form a
bridge. Grab the Hi-Potion, the Power Brace and the from the three
chests. To re-lower the spikes, you have to kill all of the enemies.
Head back across the pillar bridge and go down the stairs. Go in the
door to the right. Go under the bridge and walk through the wall. Follow
the passage to get a Miracle. Go back and cross the bridge and go into
the next room. Hit the switch to to lower the water. Leave the area, and
go down the stairs. In the next room, go up the stairs. Go up the
ladder, cross the bridge and enter the door. Hit the switch to lower the
water. Leave the area and go into the door above the steps.

Go down the stairs. Cross the bridge, restore you HP/MP, and save. Go
into the next room and fight the boss.

Boss Fight: Regal Goblin (and friends)
This is the first 'difficult' boss battle of the game. The Regal Goblin
isn't all that strong himself, but he'll summon Goblins and Goblin Mages
to help him. Just use IP Attacks, such as Light Attack and Ice Attack,
to hurt him. It may take a couple of times to get him down.

Use an escape to leave the dungeon, and head back to the shrine.

Tanbel
------
Alunze North Shrine:
Walk in, talk, leave.

On the world map head northwest for the town of Tanbel.

Tanbel:
After talking to Guy and Hilda, do the usual town stuff: shop, rest,
save.




Town Shopping List
-----------------------------------------------------------------------

Elcid:
- Inn.......(free)
- Spells....(Potion / Antidote / Warp / Escape / Boomerang)
- Items.....(Frypan / Knife / Small /  Knife / Rapier)
- Weapons...(Apron / Dress / Cloth / Chopboard / Pot / Small Shield)
- Armor.....(Strong / Spark / Poison)

Sundletan:
- Inn.......(10G)
- Spells....(Strong / Spark / Droplet / Poison / Drowsy)
- Items.....(Potion / Antidote / Awake / Shriek / Warp / Escape /
             Boomerang)
- Weapons...(Rapier / Battle Knife / Dagger / Whip)
- Armor.....(Dress / Cloth / Hide Armor / Frock / Beret / Cap /
             Headband / Small Shield)
- Tavern....(Green Tea / Pear Cider / Sour Cider / Lime Cider / Plum
             Cider / Apple Cider)

Alunze:
- Inn.......(20G)
- Items.....(Potion / Antidote / Hi-Potion / Awake / Shriek /
             Mystery Pin / Warp / Escape / Boomerang)
- Weapons...(Mace / Long Knife / Short Sword)
- Armor.....(Frock / Robe / Cloth Armor / Headband / Cloth Helmet /
             Buckler / Mini Shield)
- Casino Store..(Flame Charm - 400 coins / Statue - 200 coins
                 Zap Charm - 400 coins / Rage Knife - 1000 coins
                 Seethru Cape - 10000 coins)

Tanbel:
- Inn.......(free)
- Spells....(Spark / Droplet / Gale / Flash / Strong / Poison /
              Drowsy / Confuse)
- Weapons...(Long Knife / Wire / Short Sword / Kukri)
- Armor.....(Tough Hide / Light Dress / Light Armor / Hide Helmet /
             Wood Shield / Bracelet)
- Items.....(Hi-Potion / Awake / Shriek / Mystery Pin / Warp / Escape /
             Magic Guard / Big Boomer)

IP Abilities
-----------------------------------------------------------------------
IP Abilities are listed in alphabetical order, from A-Z.

Ability               Description
-------               -----------
Antidote              Removes 'poison' status from entire party
Battle Lust           Raises ATK
Berserker             Raises ATK for entire party
Bomb Attack           Attack entire enemy party
Bravery
Confuse               Attacks / confuses entire enemy party
Fake                  Raises AGL
Forgetful             Lowers enemy INT
Free Magic            Removes 'magic froze' status from ally
Hardboiled            Can kill instantly
Healing               Restores HP
Ice Attack            150% damage
Ironclad              Raises DEF
Light Attack          150% damage
Miracle               Revives ally from KO / restores HP & MP completly
Perish
Re-energize           Restores 50% of ally's max HP
Regeneration          Revives entire ally party / restores HP
Slugish               Lowers SPD of enemy
Spell Repel           Increases resistance to magic
Thunder Blast         150% damage
Water Attack          150% damage



Item List
-----------------------------------------------------------------------
Items are listed in alphabetical order, from A-Z.

Item          Price    Effect
----          -----    ------
Boomerang       20G    Attacks all enemies
Brave
Escape         100G    Exit the dungeon
Chared Newt
Life Potion            Raises max HP +4
Miracle
Potion           8G    Restores 30HP
Power Potion           Raises STR +3
Secret Fruit


Scenario Item List
-----------------------------------------------------------------------

Item              Gained From                  Use
----              -----------                  ---
Door Key          defeat of Lizardman          opens door to Sundletan
Lake Key          Lake Cave                    opens door to boss
Small Shrine Key  defeat of Regal Goblin       opens shrine to


Weapons List
-----------------------------------------------------------------------
Weapons are listed in the order that they appear in the game.

Weapon        ATK      Price    Special Effects    IP Attacks
------        ---      -----    ---------------    ----------
Fatal Pick      0                                  Cursed
Lucky Rapier    0                                  Cursed
Egg Sword       0     65000G                       Hardboiled
Frypan          4        10G
Knife           5        13G
Small Knife     8        20G
Rapier          10      100G
Battle Knife    14      200G                       Thunder Blast
Whip            20      300G                       Flame Attack
Insect Crush    21      650G    GUT+2              Bomb Attack
Dagger          22      400G
Mace            30      600G
Light Knife     32     1000G    MGR+10             Light Attack
Long Knife      38      800G
Rage Knife      40      600G                       Bomb Attack
Short Sword     42      900G                       Ice Attack
Wire            48     1200G                       Water Attack
Kukri           52     1500G                       Thunder Blast


Armor List
-----------------------------------------------------------------------
The armor are listed in the order that they appear in the game.

Armor          DEF    Price     Special Effects     IP Ability
-----          ---    -----     ---------------     ----------
Seethru Cape     1      50G                         Miracle
Apron            4      60G
Dress            5      90G
Cloth            6     140G
Lab-coat         7     180G                         Power Healing
Hide Armor       9     250G
Seethru Silk     9      50G                         Regeneration
Bunnysuit       10     300G                         Magic Rebirth
Frock           11     400G                         Healing
Robe            13     450G
Coat            15     700G                         Re-energize
Cloth Armor     17     600G                         Antidote
Tough Hide      19     800G                         Re-energize
Light Dress     20    1000G                         Re-energize
Light Armor     25    1200G                         Free Magic


Shield List
-----------------------------------------------------------------------
Shields are listed in the order that they appear in the game.

Shield         DEF    Price      Special Effects    IP Ability
------         ---    -----      ---------------    ----------
Chop Board       1      30G
Small Shield     2     100G
Bunnylady        2     200G                         Beserker
Hide Shield      5     400G
Buckler          8     600G
Mini Shield     10     800G                         Battle Lust
Power Brace     10    2000G     INT+5               Spell Repel
Bracelet        14    1400G                         Ironclad
Wood Shield     15    1200G


Helmet List
-----------------------------------------------------------------------
Helmets are listed in the order that they appear in the game.

Helmet        DEF    Price       Special Effects     IP Ability
------        ---    -----       ---------------     ----------
Pot             1      30G
Beret           2     150G                           Sluggish
Cap             2     240G
Cloth Helmet    4     400G
Hairband        6     400G       MGR+2
Headband        9     600G       MGR+2               Forgetful
Jet Helm        9     800G       AGL+4               Sluggish
Bunny Ears     12     200G                           Swordsplitter
Hide Helmet    13     800G


Rings List
-----------------------------------------------------------------------
Rings are listed in the order that they appear in the game.

Helmet           Price       Special Effects          IP Ability
------           -----       ---------------          ----------
Speedy Ring      2000G       DEF+5, AGI+10            Fake
Ear Jewel         500G       GUT+2
Glass Ring       1000G       GUT+2,INT+2              Confuse
Glass Brace       800G       DEF+1,AGI+2,INT+2,GUT+2
Undead Ring     13000G       MGR+25                   Perish
Muscle Ring      3000G       ATK+20                   Bravery
Thunder Ring     3000G       STR+10,DEF+5,*1          Bolt
Protect Ring     3000G       DEF+20                   Courage
Mystery Ring     5000G       ATK+10,DEF+10            Mirror
Fire Ring        3000G       ATK+10,*2                Fireball
Water Ring       3000G       DEF+10,*3                Vortex
Ice Ring         3000G       DEF+5,AGL+10,*4          Blizzard
Fury Ring        4000G       GUT+20                   Dread
Witch Ring       3000G       INT+20,MGR+20            Deflect

Spell List
-----------------------------------------------------------------------
Spells are listed in alphabetical order, from A to Z.

Spell       MP used   Price    Description
-----       -------   -----    -----------
Confuse         3MP   1000G    Confuses enemy
Droplet         4MP    400G    Water attack
Drowsy          3MP   1000G    Puts enemy to sleep
Flash           5MP    600G    Thunder attack
Gale            4MP    500G    Ice attack
Poison          2MP    300G    Removes poison effects
Reset *1        0MP      0G    Restarts dungeon room
Strong          3MP    200G    Restores HP
Spark           3MP    300G    Fire attack

*1: Reset is given to you in the Skill Cave by the old man



Monster List
-----------------------------------------------------------------------

Monster     Location/s       Exp    Gold    Item Dropped
-------     ----------       ---    ----    ------------
Baby Frog   Lake Cave         20      20    Rapier
           Alunze Castle
           Alunze NW Cave
Bat         Cave to Sund.     10      15
           Alunze Castle
Beetle      Lake Cave         22      25    Potion
Big Bat     Alunze Castle     35      40
Bili Jelly                    62      53
Blue Jelly  Lake Cave         16      20
Buffalo     Alunze Castle
Centopez    Alunze Castle     25      30
           Alunze NW Cave
Cobalt      Alunze Castle     47      52
           Alunze NW Cave
Eagle       Lake Cav          30      30
           Alunze Castle
Goblin      Lake Cave         30      50
Lizard      SS Cave            3       5
           Cave to Sund.
Mad Horse   Alunze Castle     28      40    Horse Rock
Mega Moth   Alunze NW Cave
Mosquito    Lake Cave         15      18
           Alunze Castle
Moth        Cave to Sund.      5       8
Mushroom    Cave to Sund.      7      10
Needle Liz. Alunze Castle     38      52    Charred Newt
           Alunze NW Cave
Red Jelly   SS Cave            2       2
           Cave to Sund.
           Lake Cave
Skeleton    Lake Cave         30      50
Small Crab  Alunze NW Cave    52      48    Hi-Potion
Spider      Cave to Sund.     12      12    Antidote



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                         this document is copyright (c)2000 Tyler Rash
                                              Oddbob/[email protected]