=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
                                    Lock On
                               FAQ/Walkthrough
                          By: Dark Vortex (Quan Jin)
                           [email protected]
                                  Version 1.1
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

This guide may be found on the following sites:

[http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
[http://www.gamespot.com]--------------------------------------------[GameSpot]
[http://faqs.ign.com]------------------------------------------------[IGN FAQs]
[http://www.neoseeker.com]------------------------------------------[Neoseeker]
[http://www.dlh.net]--------------------------------------[Dirty Little Helper]
[http://www.cheats.de]----------------------------------------------[Cheats.de]
[http://www.supercheats.com]--------------------------------------[SuperCheats]
[http://www.honestgamers.com]------------------------------------[HonestGamers]

This guide is copyright (c)2005-2006 Quan Jin

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
         ~-~ Table Of Contents ~-~
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

     1. Introduction...............................................[1000]
     2. FAQ........................................................[2000]
     3. Controls...................................................[3000]
     4. Plane List.................................................[4000]
     5. Walkthrough................................................[5000]
     6. Hints & Tips...............................................[6000]
     7. Version History............................................[7000]
     8. Legal Information..........................................[8000]
     9. Credits And Closing........................................[9000]

     To find a section quickly, press Ctrl-F and type in either the name
     of the section along with its content number (ie. 1., 2., 3., etc.)
     OR you can use the codes on the far right. Simply type in the
     brackets with the code number to get a jump.

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
         ~-~ 1. Introduction ~-~                                      [1000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

I doubt many people have heard of this little gem of a game. Being one of my
first SNES cartridges ever, I absolutely LOVE this game. Everything about it
is awesome; from the fast-paced gameplay to its superb music score and
graphics.

Lock On is a lot less complicated than some other flight simulators. Despite
that, it's still pretty difficult. I've tried my best to create a guide that
should help you out. Hope you enjoy it!

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
         ~-~ 2. FAQ ~-~                                               [2000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

+-----------------------------------------------------------------------------+

       [Q] I use flares, but I still keep getting hit by missiles. Help?

       [A] Make sure that you eject a flare just as an enemy missile is about
           to hit you. At the same time, swerve out of the way to easily
           avoid it.

+-----------------------------------------------------------------------------+

       [Q] Is there any way to make the game any easier?

       [A] There's no difficulty setting, but you can make it so that you
           have a maximum of 5 "Continues". These allow you to replay the
           level you died on again. The default is 3.

+-----------------------------------------------------------------------------+

       [Q] I keep running out of fuel. Help?

       [A] Stop dawdling and kill those enemies. Seriously, that's the only
           thing you can do to conserve it. The faster you complete the
           mission, the better.

+-----------------------------------------------------------------------------+

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
         ~-~ 3. Controls ~-~                                          [3000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Lock On has a very easy control setting. You'll find the buttons laid out
nicely before you.

[-----------------------------------------------------------------------------]

                                   #|---- Start Button
            L Button --|          ##|        |-- R Button
                    ___|__________#_|________|___
                  ,'                |        _   `.
                 /    _             |       |_|-------------- X Button
                /   _| |_           |     _     _   \
         |-------- |_ O _|          | |--|_|   |_|------ A Button
         |      \    |_|       //  // |      _      /
    Control Pad  \           __|______|_    |_|    /
                  `._______,'  |      | `.___|___,'
                               |  Y Button   |
                               |             |-------- B Button
                               |------- Select Button

Control Pad ~
-----------
    ~ Move cursor in menu.
    ~ Move aircraft in-game.

Select Button ~
-------------
    ~ Not used.

Start Button ~
------------
    ~ Confirm menu items.

L Button ~
--------
    ~ Speed down.

R Button ~
--------
    ~ Speed up.
    ~ Use in conjunction with control pad to barrel roll and/or loop.

A Button ~
--------
    ~ Fires Missile A.
    ~ Confirm menu items.

B Button ~
--------
    ~ Fires Missile B.

X Button ~
--------
    ~ Ejects a flare.

Y Button ~
--------
    ~ Fires vulcan cannon.

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
         ~-~ 4. Plane List ~-~                                        [4000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

There are a total of four available planes in Lock On. There is one other used
for the last mission.

[-----------------------------------------------------------------------------]

    F-14D Super Tomcat ~
    =----------------=
         Engine: F-110-6-400
         Length: 18.87 m.
         Height: 4.88 m.
         Weight: 27.87 t.

         The F-14D is a high-speed aircraft that can carry a heavy missile
         load. Its advantage is a long-range strike capability.

    FX-X ~
    =--=
         Engine: F200-PW-100A
         Length: 14.52 m.
         Height: 5.01 m.
         Weight: 16.05 t.

         The FS-X can out maneuver other aircraft. Its missiles are
         computer controlled and are very accurate.

    A-10A Thunderbolt II ~
    =------------------=
         Engine: TF34-6E-100
         Length: 16.26 m.
         Height: 4.47 m.
         Weight: 20.91 t.

         The A-10A bomber has a high mission turn around time. Missile load
         is limited: but it has a powerful Gatling Cannon.

    Tornado IDS ~
    =---------=
         Engine: RBI99-34-R4
         Length: 18.06 m.
         Height: 5.73 m.
         Weight: 23.27 t.

         Tornado is a high-speed low-altitude attack plane. There is no
         vulcan cannon, but it has a large missile payload.

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
         ~-~ 5. Walkthrough ~-~                                       [5000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Levels are split up into two categories; air-to-air combat or air-to-ground
combat. Air-to-air combat basically puts you in a fighter jet (F14 for
example) against multiple enemies. You cannot crash into the ground and can
only be defeated by getting destroyed or run out of fuel.

Air-to-ground combat puts you a bomber-esque plane such as the A10. Your
objectives would be, of course, to destroy a ground target. You CAN crash into
the ground if you aren't careful. You'll face AA guns on the ground as well,
but no enemy planes.

                          O---------------------O
                          |      Stage One      |
                          O---------------------O

        Code Red Emergency.  This is Jake Steel, Region 2 commander.
        The Commander in Chief and members of his staff are wounded.
        I have  assumed command.  Pilots will  receive their  orders
        directly from me.  Here is your first order!  A large number
        of unidentified fighter aircraft have violated our air space
        and have commenced  attack.  Satellite reconnaissance  indi-
        cates... The  intruders have attacked our military airfields
        and are approaching  the Commander's aircraft!  All Tactical
        Air  Command  pilots  are  to  scramble  and  intercept  the
        intruders! That is all.

                  ~ Air-To-Air
                  ~ Recommended Aircraft: F-14D Super Tomcat

The first level can be pretty hard. Enemy fighters will usually come
in groups of 4-5. The enemy fighters you encounter here have a tough time
avoiding missiles. Use them extensively to take your opponents down easily.
Although they won't go crazy with missiles, be sure to use flares to avoid
missiles. Keep an eye on the radar (missiles appear on white) and make sure
one doesn't get too close!

After disposing of about 20 enemies, you will face the flight leader (boss).
Get on his tail by first having him follow you. Then perform a loop to
hopefully get behind him. This would be your chance to fire off some missiles.
When he leaves a trail of smoke, that pretty much means you've dealt quite a
bit of damage to him. Repeat this process with a few more missiles to take
him down.

                          O---------------------O
                          |      Stage Two      |
                          O---------------------O

        We  have  received  new  data!  The  unidentified  enemy  is
        reported at present to be establishing forward bases off the
        coast  of Indonesia!  We are on course for the area at  full
        speed!  Land-based pilots are to deploy  their aircraft  and
        destroy all enemy communication facilities at the  locations
        indicated by the red lights. Land-based pilots are to fly at
        low altitudes. But take caution.

                  ~ Air-To-Ground
                  ~ Recommended Aircraft: A-10A Thunderbolt II

Your two targets will be marked by red dots.

This is an easy stage. With the A-10, you can just fire off your vulcan cannon
to rip apart your two targets. Use your missiles for some extra damage. Just
dive at your target, avoiding the AA guns as best as possible. Once you've
made a strafing run, immediately pull up. Circle around the target, picking up
altitude as you go, and repeat the process. If you want to, you can destroy
the AA guns on the ground, but it isn't recommended.

                          O---------------------O
                          |    Special Stage    |
                          O---------------------O

        Special  Order Alert!  The  enemy has  launched  ICBM's  and
        targeted the UN headquarters!  All FS-X pilots are to fly an
        intercept course and  destroy the missiles before  they hit.
        Missiles have been removed from the FS-X to optimize  speed.
        Use the Vulcan cannon to destroy the enemy missiles.

                  ~ Air-To-Air
                  ~ Recommended Aircraft: FS-X (well, duh!)

This is the first of two special missions you'll be undertaking. Your
objective is to destroy the two ICBM missiles coming in. Once you're within
firing range, lower your speed and immediately begin engaging the first
missile. You should be able to destroy it before the second passes you. If it
does, you're in deep trouble. Try to find it again if you lose it and blow it
up.

If you mess up, nothing happens. If you win, you gain two lives. Not a bad
deal at all.

                          O---------------------O
                          |     Stage Three     |
                          O---------------------O

        The enemy's  identity has been confirmed!  A dictator in the
        Middle East has issued a declaration of war on  the  rest of
        the world!  The  enemy air force  has  attacked  the  entire
        Middle East,  and is gaining air superiority in that sector.
        Attention all units! Proceed immediately to the Middle  East
        and secure the area.

                  ~ Air-To-Air
                  ~ Recommended Aircraft: F-14D Super Tomcat

Your second real air-to-air mission is a step up from before. Enemy fighters
will come in larger waves faster and faster. You should immediately destroy
most of them before they even get to attack you. Once again, watch out for
missiles and use flares whenever it's necessary. Enemy vulcan cannons can deal
some damage too, so try not to attack an opponent head-to-head. That's not a
very good idea.

After taking down about 25 foes, the boss will come in. Try to get on his tail
as often as possible. When you're in a good position, fire off some missiles
and just hope that some will hit their mark. Watch out for his missiles as
well. Pay attention to your radar. A few missiles will soon destroy him.
Getting those missiles to hit is the hard part.

                          O---------------------O
                          |     Stage Four      |
                          O---------------------O

        We have received new data! Our reconnaissance satellite data
        analysts have identified the enemy's airfield. Destroy these
        facilities and establish air superiority in the region!  All
        ground-based  units are  to  go  airborne  and  destroy  the
        enemy's runways. The runways are heavily protected  by anti-
        aircraft batteries. Proceed with extreme caution!

                  ~ Air-To-Ground
                  ~ Recommended Aircraft: Tornado IDS

Yay! Nighttime missions rule.

As far as I can see, vulcan cannons deal absolutely no damage to the runway.
You'll have to rely on missiles, which is where the Tornado comes into play.
DO NOT waste them! If you lose all your missiles before destroying the runway,
you'll have to sacrifice a life. Maverick missiles are the only projectiles
that can actually damage it, so don't count on using napalm. Quite frankly, I
don't see how they expect you to destroy the runway with such a small payload
(even on the Tornado). If you must, kill yourself so you can respawn with a
full missile load. Watch the AA guns too. They're deadly.

                          O---------------------O
                          |    Special Stage    |
                          O---------------------O

        The enemy  has launched  ICBM's again!  There are  four mis-
        siles. We have a Critical Code One situation.  Intercept and
        destroy all missiles!  All FS-X  pilots are go for immediate
        launch. Roger. Immediate.

                  ~ Air-To-Air
                  ~ Recommended Aircraft: FS-X

You probably remember the last special mission. Same thing here, except with
four missiles! First, start speeding up until you get in firing range of the
four missiles. Then slow down and destroy as many of them as possible in one
pass. Chances are, you'll probably miss one or two. Turn around do your best
to find it before time runs out. If you manage to destroy all four, you win
two more lives. Joy!

                          O---------------------O
                          |     Stage Five      |
                          O---------------------O

        A fix on  the  missiles  trajectory got us  a  read  on  the
        location of their headquarters. We have a heading and are in
        route at full speed.  30 enemy fighters are also approaching
        our vessel. Fighter Command pilots prepare for takeoff. This
        is critical. You will need to take out every enemy  fighter!
        These guys will throw everything  they've got at you! Inter-
        cept and take them down!

                  ~ Air-To-Air
                  ~ Recommended Aircraft: F-14D Super Tomcat

Don't listen to what the guy said. You don't have to destroy ALL of them...
just 30 of them. Keep an eye on your "Enemy" meter to check your progress.

Enemy-wise, if you didn't have trouble with the last few missions, you won't
have trouble here. The only problem is fuel-load. Try not to dawdle and make
your kills efficiently before running out of fuel. Also, because it's dark,
you might find it hard to see opponents. Watch for the white boxes and make
sure of where your foes are. (Hint: Use thy radar!)

For the boss, make sure that you outmaneuver him (ie. barrel rolls and loops).
By using loops and rolls, you should be able to avoid all of his missiles,
therefore leaving you alive. The best strategy I could give here would be to
get on his tail. This dogfight might take a while.

                          O---------------------O
                          |      Stage Six      |
                          O---------------------O

        Way to go men!  The enemy's main force  has turned back.  We
        will now  launch a  full-scale  attack on  the enemy's  main
        base! Ground-based units, we have a go for takeoff!  Destroy
        enemy communication facilities! The red lights  indicate the
        communication facilities. Your cannons will take them out.

                  ~ Air-To-Ground
                  ~ Recommended Aircraft: A-10A Thunderbolt II

For the last air-to-ground mission, this is actually easy. You'll face a
multitude of AA guns on the ground, but they won't be too much of a problem.
Blast away at both targets with vulcan cannons blazing. Launch your missile
payload if you'd like despite the fact that the vulcan cannons will be enough
to destroy both. Strafe your target and then circle around. Rinse and repeat.
Ta da! No more communication facilities.

                          O---------------------O
                          |     Stage Seven     |
                          O---------------------O

        Reconnaissance satellites  have located the remnants  of the
        main enemy air force.  We will now commence the final search
        and  destroy operation!  Fighter Command pilots  are to take
        off  immediately and destroy  the  remaining  enemy  forces.
        You'll be up against the Elite Corps. They've been held back
        until now. Hang tough!

                  ~ Air-To-Air
                  ~ Recommended Aircraft: F-14D Super Tomcat

Prepare to encounter a lot of enemy fighters in very little time. Do whatever
you can to avoid the onslaught of incoming missiles. Flares are your best
friend here, so make sure you use them only when necessary. DO NOT engage
enemies head on either. They'll be firing off vulcan cannons. Try not to stray
into their gunsight for that very reason.

Apart from that, it's all about survival. Your fuel is probably going to annoy
you for the entire mission. You want to complete it quickly, but not
recklessly. Don't fret if you run out of fuel once. This mission should be
completed with two lives.

The boss is a pain to defeat. Hitting him is probably the hardest part. His
missiles are easy enough to avoid with some flares and such. If you try to
turn into him, you might find it difficult to get a good shot. Get him on your
tail and then perform a loop to get behind him. Fire off a bunch of missiles
and repeat. It's not the perfect strategy, but it should help you out.

                          O---------------------O
                          |     Final Stage     |
                          O---------------------O

        Way to go men! That was a bit of work! The enemy forces have
        been  completely destroyed.  However... The  enemy strongman
        may still be holding a nuclear weapon.  And he's gotten  out
        in a MIG-37!  His aircraft is now  heading for the  Southern
        Command of the Allied Forces at top speed.  The MIG-37 is  a
        mach 3 aircraft utilizing the latest stealth technology!  We
        have only one plane that can  match the MIG-37, a  prototype
        code-named  Interceptor 1.  Interceptor 1  is  stealth  with
        guts.  The  Commander believes  you're  ready  to  fly  this
        beauty. Let's hope he's  right or  this is our last  battle!
        This guy's all yours. Take him down.

                  ~ Air-To-Air
                  ~ Recommended Aircraft: XF-119

You're up against one plane here. Let's just say he's going to prove to be
bit tough to bring down.

You have a load of missiles, so there's no worry about losing those anytime
soon. However, your flare count is somewhat low at 30. Make sure you don't
waste them. This battle is annoying to finish. Your opponent will usually
fire off two missiles at once, so try to avoid that. Damaging your foe
requires a helluva lot of patience. Get him on your tail and use a loop to
get behind him. Unload your arsenal whenever possible.

The rest of the battle requires luck and a lot of flying skill. Hit him with
as many missiles as possible to win the game...

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
         ~-~ 6. Hints & Tips ~-~                                      [6000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

 ===========================================================================
  ~ Drop a flare just before an enemy's missile hits you. If you drop it
    too early or too late, it will be useless.

  ~ Use missiles at medium-range. If an opponent is too close or two far,
    it'll be useless.

  ~ Never underestimate the power of the vulcan cannon in air-to-air combat.
    It can easily rip apart fighters that are fairly close to you.

  ~ It's always best to tackle an enemy from behind.

  ~ During ground missions, don't get too close to the ground. 500 feet
    should be the lowest that you hit. It will help you avoid AA guns and
    ultimately, crashing into the ground.

  ~ Use loops and barrel rolls constantly. It will really help you avoid
    missiles and get into good firing positions.

  ~ Keep an eye on your radar. White = missiles. Red = enemies.
 ===========================================================================

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
         ~-~ 7. Version History ~-~                                   [7000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

      Version 1.0 -- Guide is complete. 25 KB

      Version 1.1 -- Updated Legal Information.

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
         ~-~ 8. Legal Information ~-~                                 [8000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

This FAQ is the property of its author, Quan Jin. All rights reserved.

Any stealing, selling for profit or altering of this document without the
author's expressed consent is strictly prohibited. You may download this file
for personal and private use only.

Lock On is a registered trademark of Vic Tokai. The author (Quan Jin) is not
affiliated with Vic Tokai in any way or form. All other trademarks are the
property of their respective owners.

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
         ~-~ 9. Credits And Closing ~-~                               [9000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

I'm not good with closings and such. I'll keep it short. I hope you enjoyed
the guide and (hopefully) the game.

-------------------------------------------------------------------------------

GameFAQs - The largest FAQ archive on the net. Thanks to CJayC for accepting
          this piece of work.

Y.T.W.S.R. - Only a few selected people might know what I'm talking about here.
            Since I'm not one to give it away, I would still like to thank
            this group for their support and motivation throughout the
            lifespan of this entire FAQ.

The FCSB - They didn't help too much but what can I say, where would I be
          without a few of them? Major props to these great board members who
          are also prized FAQ writers. Some examples being; Crazyreyn, Psycho
          Penguin, Gbness, Karpah, SinirothX, Meowthnum1, Guitarfreak86,
          Joni Philips, War Doc, Merca, and last but definitely not least,
          Gobicamel1. You all rock!

- All outside sources which have contributed to the making of this guide in
some form have been cited in this section. Any sources that have provided any
information at all are listed in the credits. I am not taking credit for others
hard work and I hope they do the same. Not giving proper credit is plagiarism
and it's against the law.

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            / __ \____ ______/ /__   | |  / /___  _____/ /____  _  __
           / / / / __ `/ ___/ //_/   | | / / __ \/ ___/ __/ _ \| |/_/
          / /_/ / /_/ / /  / ,<      | |/ / /_/ / /  / /_/  __/>  <
         /_____/\__,_/_/  /_/|_|     |___/\____/_/   \__/\___/_/|_|

                              -=Game On Forever=-