|¯¯|      |¯¯¯¯¯| |¯¯|       |¯¯| |¯¯¯¯¯¯¯|
         |  |       ¯| |¯  \  \      /  /  |  |¯¯|_|
         |  |        | |    |  |     |  |  |  |___
         |  |        | |     \  \   /  /   |   ___|
         |  |        | |      |  | |  |    |  |
         |  |        | |      |  |_|  |    |  |__|¯|
         |   ¯¯¯¯| |¯   ¯|     \_____/     |       |
          ¯¯¯¯¯¯¯   ¯¯¯¯¯                   ¯¯¯¯¯¯¯
          MANY thanks go to Doushi Josh Z for help!
                            /¯¯¯¯\
                           /  /\  \
              _________   /  /  \  \   _________
             |_________| |    ¯¯    | |_________|
                         |  |¯¯¯¯|  |
                         |  |    |  |
                         |__|    |__|
         Thanks go to Charmy for help in a Live! =P
      (Thanks for attempted help: Racso, Scy, Amb, Kat)
         |¯¯¯¯¯¯¯|     /¯¯¯¯¯\     |¯¯¯¯¯| |¯¯¯¯¯¯¯|
         |_|¯¯|  |    |  |¯|  |     ¯| |¯   ¯¯¯¯|  |
           ___|  |    |  | |  |      | |        |  |
          |___   |   /  /   \  \     | |        |  |
          _   |  |  |   |   |   |    | |        |  |
         | |__|  | /   /     \   \  _| |_       |  |
         |_______| |__|       |__| |_____|      |__|



FAQ By SoreThumb
[email protected]
 -￾-  This FAQ is freely distributable, as long as the
FAQ is distributed unchanged from this original, and this
copyright thingie is here:
This is original work of SoreThumb/Nathan B. (C) 2000.
                                      _
This FAQ is 8.8/9 complete: Version .987
Now I just need Oborumaru's.. ><.. It seems I'll never
get around to it at THIS pace. @_@

 ___________________________________________________________________
/¯¯¯\   ￾   Table of Contents                                       \
( LaL )                                                              /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯  Press CTRL F in Internet Explorer, and type the
|      keyword into the 'find' box, and it will lead you
|      to each's respective section.
|
|   Introduction ............................  -Intro-     <done>
|   Updates (If any) ........................  -Updates-   <Perpetual>
|   Frequently Asked Questions ..............  -FAQ-       <Perpetual>
|   Menu Options ............................  -Menus-     <done>
|   Insights ................................  -Insight-   <Perpetual>
|
|   Prehistoric (Wild Guy) ..................  -Bogo-      <done>
|   Wild West (Cowboy) ......................  -Sundown-   <done>+
|   Modern (Guy: Shirt, Jeans) ..............  -Masaru-    <done>
|   Future (Little Robot) ...................  -Cube-      <done>++
|   Kung-Fu (Old Guy) .......................  -Shinzan-   <done>
|   Ninja (With Blade) ......................  -Oboromaru- <1/2>+
|   Near Future (Guy, Jacket-esque) .........  -Akira-     <done>
|
|   Secret: Medieval Chap ...................  -Orstedd-   <done>
|   Epilogue ................................  -Endgame-   <done>+++++
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________________________________________

 ___________________________________________________________________
/¯¯¯\   ￾ Introduction  -Intro-                                     \
( LaL )                                                              /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
|   Hey!.. Thanks for reading this FAQ.  I was one of the
|  lucky few who got through Live-a-Live a-live. =p  I
|  was stuck for short times in the Near Future chapter,
|  so I'd like to thank RPGamer for its short info on Live
|  a Live, which got me past that part, and my friend, for
|  telling me the girl said to basically 'turn on the power'
|  in the room. ^_^  So, thanks Charmy and RPGamer. =p
|
|   So, if you're reading this, that means you're stuck
|  like I was. @_@  I'm going to do my best to not give
|  out any spoilers in this FAQ. ^_^
|
|   Keep in mind that I understand *no* written Japanese.
|
|   Feel free to drop me a line at [email protected] ^^
|
|   My homepage is at: http://www.eccentrix.com/personal/sorethumb/
|   And the Adventurers comic I reference to (the nickname Karn in
|    the Near-Future (Good for RPG fans!) is at:
|    http://www.fuzzyfur.net/DSOS/adv/index.shtml
|
|                  Sorry for the plugging. ^_^;;;
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
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 ___________________________________________________________________
/¯¯¯\   ￾ Updates -Updates-                                         \
( LaL )                                                              /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
|   Eleventh Update: @_@ IT'S BEEN TOO LONG! *chokes self*
|    10-22/00  :  I added the 'Insights' section.. I would add an
|    'attacks' section for some chapters (That a nice guy gave me..)
|    But I didn't do them, and I wouldn't want to put them in my FAQ
|    when they should be in his own. =)
|                 Anyways, Chan Soon gave me a LOT of info on some
|    chapters. =P  Apparently the lucky fellow can read Japanese,
|    *AND REMEMBERED* the text from memory!...
|    ;_; Well, I put some miscellaneous information from him at
|    the end/part of each chapter that it corresponds to. (o.o)
|
|   Tenth Update: Still, I don't wanna do Oborumaru's! >< I may finish
|  it soon: But I have a job now... ><  Ah well... I added two URLs
|  to pictures I captured of Cube's Passwords (As there is a tremendous
|  amount of e-mail, mostly from people who can't speak/interpret
|  english. ARGH. ><+++)
|
|   Ninth Update: Added info: If you do not meet all the 7 characters,
|  you do NOT GET THE BEST ENDING. There is no portrait at the end,
|  nor is there a background picture during the credits. Oh, and Bogo
|  did have a dungeon, if you didn't notice it in the walkthrough.
|
|   Eighth Update.  Haven't finished Oborumaru's, but, DJZ has found
|  important info (that genius. =P).  It includes the location of
|  Sundown Kid's dungeon in the Epilogue, and Masaru's.  Possibly Bogo
|  has a dungeon too? =P
|
|   Seventh update.  ADDED *HALF* of Oborumaru, because his is the most
|  tedious mission: There being multiple choices on which way to go, and
|  the castle is a virtual maze..
|
|   Sixth Update.  Added Bogo, and thanks, Charmy, for finding the name
|  of the last guy, Oboromaru, the Ninja!  ^^  His scenario is coming up
|  soon!
|
|   Fifth Update.  Added Epilogue.  Discovered Oboromaru is good at level
|  16 and up, with best equip.  Maybe Bogo next.  September 04 2000.
|
|   Fourth Update.  Added Orstedd's chapter.  Bogo's is very easy to
|  understand, while Oboromaru's is too long.  Those will probably
|  come later. =p  September 03.
|
|   Third Update.  Added the Near Future, the most problematic chapter.
|  =P Sept 02, 2000 (Not the first, really.)
|
|   Second Update, again on September 1st (This time, the morning. ^^)
|  Added Modern, Wild West, and Kung-Fu ones.
|
|   Uhh... hi.  First update, one section, maybe it's the
|  second-most problematic one. =)
|  September 01, 2000.
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
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 ___________________________________________________________________
/¯¯¯\   ￾ Frequently Asked Questions -FAQ-                          \
( LaL )                                                              /
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| ¯¯¯
|  Self-Asked Questions:
|
|  What is your favorite song from each chapter?
|
|  Me: Well, the battle songs from the Medieval, Kung-Fu,
|      Prehistoric, Ninja, Modern, the big-boss song
|      (Megalomania), The Wanderer (Wild West), THREE from
|      the Near-Future: Go! Go! ___(Big Robot)___, Wait for
|      Truth, and the battle song, Psycho __(?)___.  My last
|      favorites are the Captain Square Battle and Ending song,
|      and MOST DEFINETLY the best-ending's song. =)
|
|  Favorite Storyline?
|
|  Me: Sci-Fi, or, Future, hands down.
|
|
|  In the Sci-Fi level, I'm stuck with cube.
|
|  Me: If you're talking about after the girl runs off with the
|      spacesuit, and everyone's left that room, talk to the
|      guy at the space hatch, the people in the rooms north of the
|      room where cube is activated (enter your guy's name as a
|      password at the red-light panels), and then go back to the
|      Med-Lab... *gasp*
|
|      If you're talking about what to do when 'it' has escaped,
|      run back to the hatch-room and tell the blue-hat guy.
|
|      If you're talking about the place where Dars forces an answer
|      out of you, ANSWER:
|             ____
|      ¯¯¯¯| |    |
|      ____| |____|  into the text space. (It looks more or less
|          |         like that.)  How did I find this out?  Think
|      in this way: Blue-Hat talks to you BEFORE you are required to
|      enter the password, and he talks to you BEFORE you revive the
|      crew.. So, I checked every special text he says in the intro,
|      and came up with that text, which must be the word he says as
|      a code-word for when they're in trouble.  This was by itself in
|      a text bubble. =D
|
|   Uhh.. how is this fighting system set up, and how do YOU use it?
|
|   Me: Well, I learned.  Some attacks can only be used (And attack
|       someone) at some places, and this goes for enemies too: This
|       game is very strategetic.  You heal after every battle, and
|       anyone who is attacked after they 'die', disappears. You can
|       heal them with a single-curative item (which you can aim
|       towards them, sometimes), by using a someone's curative
|       technique which affects others, or by using one which has a
|       range that encompasses the downed-character.
|
|        Such skillful aiming takes place in battles where you're
|       easily beaten, being the kung-fu boss level, the Modern
|       chapter's boss, the Wild West's boss, and the Ninja's boss, as
|       all have attacks that can do a large amount of damage,
|       particularly the Wild West's, who can do *999* damage to one
|       unlucky character.
|
|   HELP!.. This guy just pulled out a robot in this house in the Near-
|       Era, and I don't know what to do now!
|
|   Me: Here is where Charmy helped me.  Check the wall in the lower
|       left of the room, facing left.  I'll draw a little ASCII map.
|      ____
|     | RG |  R == Bronze *R*obot Yakan   x marks the spot. =P
|     |  g |  G == Scientist *G*uy
|     x___b|  g == *g*irl                 b == *b*ed
|
|   That helped.. but.. now I can't do anything.  I talked to the guy
|   at the lab.. I went all the way down the extra stairs, saw it,
|   talked to the guy again, said yes, went upstairs, talked to him
|   again..
|
|   Now what?
|
|   Me:  This's weird, but.. Go to the park, talk to the hair-guy, then
|        stand next to him.  Press "A" against the booth, and sell
|        drinks via the method later in the Walkthrough.  Go back to
|        the school, give all the kids a drink, talk to the girl, and
|        enter and get on the toilet over and over, until you exit the
|        room and see a girl. The story should proceed then.
|
|   I can't find the guy with spiky hair, after he ran out of the
|   robot-room.
|
|   Me:  Check back at the science guy's lab, talk to the scientist,
|        and read the his mind, then go to the pub. He should be there.
|        When done, go back to the school (eep).
|
|
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
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 ___________________________________________________________________
/¯¯¯\   ￾ Menu Options -Menus-                                      \
( LaL )                                                              /
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| ¯¯¯
|    First Option:    Equip.
|    Second Option:   Item List.
|    Third Option:    Attack List
|    Fourth Option:   Reorder
|    Fifth Option:    Music:
|                  1. Stereo?
|                  2. Mono?
|                  3. Sound Test (Chapters you've beaten)
|    Sixth Option:    Save
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
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 ___________________________________________________________________
/¯¯¯\   ￾ Insights -Insight-                                        \
( LaL )                                                              /
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| ¯¯¯
|   SPOILERS.  I will do a -------!!!-------- before one.. There's
|  only one here, though. ^^;;; (And it's something I didn't know.
|  .. THANKS CSK! ^o^)
|
|  --------!!!--------
|
|   CSK: "My favorite is Medieval chapter with a good plot and
|  unexpecting story on how the hero became what he had vowed to
|  destroy, the demon lord.
|
|  End-----!!!--------
|
|
|                            Prehistoric chapter is really funny.
|  Too bad you can`t read Japanese well(actually me too),
|  or you will notice all final bosses have one thing in common,
|  the term 'O-de-i-o' within their name, which happens to be
|  the name of the demon lord."
|
|
|  Neat little information fact:
|   'Odiar' is the spanish word for a strong hate. You conjugate
|  it into:
|  "Odio" as in, "I *really* hate";
|  "Odias" as in, "You *really* hate";
|  "Odia" "He/She/You (formal) *really* hate";
|  "Odiamos" "We *really* hate"; and
|  "Odian" "They/You all (formal) *Really* hate".
|  "Odio" looks surpsisingly like "Odeio" or "Odio (US)". I *really*
|  hate.  *Ta da!*
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
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_______________________________________________________________________

 ___________________________________________________________________
/¯¯¯\   ￾ Prehistoric -Bogo-                                        \
( LaL )                                                              /
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| ¯¯¯
|     When you wake up, finally, wake up your monkey friend, then
|    check the desk, walk outside of your room, and poke the
|    caveman.  Go into the rooms to your right, check the shelves
|    for more items, then go out into the main area by exiting
|    all the rooms (niche in the wall in each for a door).
|
|     When you get out into the main area, go all the way west
|    into that room, and you can try to combine what you have into
|    better items.  If you got the items in the same way I did..
|    You can combine some of these items to get a REALLY Good weapon
|    right out.  Combine the bottom two items together to get a
|    useless item, then combine that with an item you have 3 of, to
|    get a +25 weapon!.. WOW!
|
|     If you talk to the cavemen outside, you're likely bound to
|    encounter the one that can use psychic powers like Akira! =P
|
|     Enter the room with the horseshoe-ish hanging ornament over it,
|    get the item on the left, and approach the elder.  Go out into
|    the main room, and exit to the northernmost exit, follow the
|    tunnel to the door you can exit, and then walk outside.  Talk to
|    the elder, the hyper guy, then the elder again to learn how to
|    hunt.
|
|     The trick is to press Y to sniff for scents, then to go to where
|    the scent originated to fight.  Do this until you think you have
|    enought levels, enough meat, or cannot find any more animals. =P
|    Go back to the elder, and he'll let you in.  If youw ant to fight
|    more, like I, you should enter the cave, then go back out and
|    talk to the cave guy.
|
|     When ready, go back to your room in the caves, and sleep.
|    Wake up during the night, go to the upper right room in the
|    middle area, wake up your monkey friend, check the bone, then
|    exit and re-enter the room.  Check the bone, then check the hay-
|    stack previously blocked by meat.  If you can't find the person,
|    use Y.  Go over to the pile, and use the item that has a:
|     _____
|    |  _  |  In its description.  Meat is a 'curative' item, so
|    | |_| | that's what this symbol probably helps to mean. =p
|    | | | | Leave the meat, (NOTE!.. I got the GIRL FIRST, so I
|    |_____| couldn't check the elder's personal room for stuff!)
|    |     | exit and re-enter the room, then go over to the haystack.
|     Then, try to go back to your cave.
|     When you can control again, go up to the guy and press A.|
|    your attempt to move him won't work, so you runb ack into the
|    hallway. (Why would you need to be so secretive?.. Check the
|    Elder's personal room.)
|     You can enter your cave freely now.  Go into your bed.
|    When you wake up, check the haystack, then exit and re-enter the
|    room.  Give her meat. =P I gave her a lot, personally...  I doubt
|    that it's good for her stats, maybe it gives her levels.
|    Anyways, you need levels yourself.  So, go back up and relevel.
|    When you're ready, check the guard who's facing NORTH, in the path
|    in the cave.  Then, go south, then go south again when you can,
|    and check one of their cars.
|
|     .. And.. let me tell you something.  That guy is wearing only
|    a salamander/turtle.  Be *afraid* =P
|
|     Upon exiting the town, the only current place you'll be able to
|    combine items is to the northwest of where you start.  Make sure
|    to level up the girl a good amount.
|
|     When ready, go to the way upper right, and enter the cave.  Save,
|    then press A at the wood.  Then, go up to the door, press A, go
|    to the monkey, press A, then go back to the door and press A.
|     Go all the way up, then PRESS Y IN THIS AREA.  Look out for the
|    crocs: They're deadly, but give good EXP.  Go to the upper right,
|    and pound the wall that gives off the scent of the Turtle guy.
|
|     Go back to the hole, press A, then follow the path until the end.
|    (There is another combo-guy here.)  Go into the fort, and climb
|    the right path to the very top edge, and you will see monkeys
|    come by.  Go back down to the guard, go up, and go in the
|    WAY RIGHT CAVE. The others will cause Cavemen to pour out
|    of there endlessly.  Go into that right cave, and check the
|    drawers.  Talk with the monkey tons of times until he rejoins.
|     Then, go up the way right door, then the left door in that room,
|    and check the dressers. T hen, go back to the previous room, and
|    go all the way right.  'Climb' the cavern until the end, where the
|    cavemen should stop coming eventually (Really close to exit.)
|     Go through that exit, save, go up, and after about 5 battle
|    turns, good luck beating the final boss of this area!
|     Why?.. The girl virtually can't take any damage, the turtle
|    guy does barely ANY damage, so it's pretty much only you and
|    the monkey.  My guys were at the level where you have a jump-
|    attack in the way lower right.
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ___________________________________________________________________
/¯¯¯\   ￾ Wild West -Sundown-                                       \
( LaL )                                                              /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
|     Okay, when everyone's done talking, you can defeat this guy
|    by using the lower-left technique a few times that is available.
|    There is one that isn't available: I mean the one above that. =)
|
|     When you enter the town, west, then north into the bar that you
|    saw in the opening (You have to use A to enter).
|
|   CSK: "At right beginning, goto the middle room on 2nd floor of the
|         pub for a naughty surprise."
|
|
|    .................................................. Go up to the
|    bartender (across the bar) and talk to him.  When evreyone is done
|    talking, enter the second option, the two times you are given an
|    option.  Dispatch the guy similar to the guy earlier: The lower
|    left technique.  When everyone is talking and you get another
|    choice, choose the second again.  Then, exit the bar.
|
|     When everyone is done talking again, talk to the guy with the
|    black hat (I'll call him 'Black'), then talk to everyone,
|    including the musicians in the upper right, and talk to Black
|    again.  When they're all done talking, Black joins you.
|
|     The object now is to run around town and pick up the items in
|    crates, pots, and such, to find things to give to the people in
|    town, and get items to help you.  You give the items to the
|    people, and they set up traps, so when the bad-guys come into
|    town, their numbers are reduced. =p  I've fought all of them
|    the times I played this, because I didn't realize they were traps
|    until now. =P  The bad guys arrive at 8 AM, so you have 8 hours.
|
|     Here is an ASCII map of the houses in town, with a number of
|    items to find within each room.  Lines in houses are to represent
|    different levels, a number could represent a room, or visible in
|    that room.  A * next to a number means that Black asks you a
|    question.  The correct answer to it I don't know, but I think that
|    there is no correct answer..  I say the first option to him any-
|    ways.
|                                There's an
|                                item on the
|                                second floor
|                                of the house
|                                 here, | too.
|                                      \|/
|     ____           ____   ________    _____  ____
|    |2   |  _____  |   1| |1___   _|  |  __ ||  _ to Second Floor-+
|    |    | |  __1| |    | |1   | |5|  |_| 1||| |  |  |  |2¯¯¯|    |
|    |1   | | |2 ¯| |    | |1       |  |*1  |||  3 |  |  |    | <-/
|    |____| |     | |____| |________|  |_____||____|  |  |    |
|            ¯¯¯¯¯                                    |  |____|
|      ____   ___________    _________  _____  ____   |
|     |  *1| |   ZERO    |  | 1       ||  0  ||    |  |  In this house,
|     | |¯¯| |  Do not   |  |         || No  ||    |  | check the key-
|     |    | |  Enter!   |  |     1   ||  Go ||  *1|  | shelves. There
|     |   1| |           |  |         ||     ||    |  | are items
|      ¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯    ¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯  ¯¯¯¯     there.
|     If you're fast enough, you can get all the items before three
|    o'clock. There is a total of about 28 items, but you only have
|    about 20 in your inventory.  Thinking back now, maybe Black
|    asks you, in the first question, to combine 8 items to make a
|    trap.
|     You can equip one good item on Black's right arm which gives a
|    +18 to his 4th stat instead of what it was, and you can equip an
|    item with no-effect on either Black or you (I always choose my
|    character, as good equipment becomes important.)  So, get back to
|    the pub.
|
|     In the pub, talk to the sheriff, and pick the second option.  If
|    you noticed, it's the same option that Black gave first when you
|    found the asterisk-marked items.  When he's done talking after
|    you've chosen the second option, go to everyone else in the
|    tavern, and when you get an item screen, try to give them one/all
|    of your items.  If you give them one, and they run outside,
|    REMEMBER THAT ITEM NAME, and give that item to anyone else who
|    will accept it, who should be:
|     The bartender, the people around the lower-left table, the two
|    kids, and the three musicians... So, basically anyone but the
|    sheriff. ^_^;;
|
|     CSK:  During the setting of traps, give the young lady a trap
|    to set. After she has left, go to the same room and search the
|    closet for another naughty surprise."
|
|     When everyone's done (you should give the item to the Bartender
|    first, so he gets back quicker.  He can help you pass the time
|    faster by picking the 3rd option, when he gives you a list.)
|     You should be able to give 8 items out.
|
|     CSK: "During the setting of traps, give the young lady the item
|    you found in the closet for a not so nice surprise."
|
|     When 8 o'clock arrives, you get to see the guys on horses come
|    into town and sometimes get through, or not make it. You have to
|    fight the remainder.  So, when you get a choice, pick the second,
|    and when you get the choice after that, what I think is the best
|    choice is to pick the first, which will give you another option
|    when you get outside (The answer is the second one).
|
|     Good luck, and do NOT stand at a diaganol angle to the boss's
|    lower-right square, or else he can shoot a strong shot at one of
|    your party members. What I found was a good idea, was to stand
|    right next to him, on his south or to his east.  If you gave
|    out no traps, you can use them during the battle.
|
|     When done, finish talking, then select the second option the
|    two times that you get the option, and, after, the second option
|    in the two choices.
|
|     Chapter over!.. Have fun?
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 ___________________________________________________________________
/¯¯¯\   ￾ Modern -Masaru-                                           \
( LaL )                                                              /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
|    This game has little story. ^_^ Easier to walkthrough, then!
|    ^_^
|
|    Notices: 1. Your guy learns attacks through being attacked... Like
|                Final Fantasy 5's Blue-Knight.
|             2. Each guy has about two different attacks, with a few
|                exclusions.
|     When you start out, you can pick one of six.. I chose them in
|    this order:
|     1. Upper Right
|     2. Lower Left
|     3. Upper Middle
|     4. Lower Right
|     5. Upper Left
|     6. Lower Middle (Hey, he reminds me of Hulk Hogan. =P Seems
|                      American, too.. ^^)
|
|
|     Upper Right:  Maybe Norweigan, as there is snow.  He teaches you
|    a hand-breaking-ish technique, and a foot-breaking-ish technique.
|    I believe he teaches one more.  When you have learned them all, I
|    beat him by healing (dark blue attacks)
|
|     Lower Left:   Unsure.  He gives you a short-named attack which
|    takes away stats from enemies.  Your counterattacks from the UR
|    guy should  do him in.
|
|     Upper Middle: Spooky. o_O;;  Gives you, I believe, a jumping
|    attack. Use the LL guy's attack on him.  He goes down fast, so
|    you should hope that he gives you what you want.
|
|     Lower Right:  He has three attacks, two which are VERY USEFUL.
|    He has a slapping attack, a tornado-pushing attack, and a
|    rock-slide attack, both of the latter which are helpful for future
|    battles.  It's slow, although.
|
|     Here is where it gets difficult.
|
|     Upper Left: She has two attacks: a jumping attack, and a close-
|    attack.  Be careful: She can kill you fast.  I powered up the
|    rock slide at where I started, she came close to the guy, and I
|    think you can pull off the rockslide in time.  Make sure to heal
|    if you need it.  I can't suggest much more.
|
|     Lower Middle (AKA: Hulk Hogan. =P):   Very dangerous, three
|    attacks: WHOOSH!  He spins around and does damage in a circle
|    around him, and sometimes pushes enemies away.  CRUSH, he slams
|    his hand down, doing damage similar to the Rock Slide, which I
|    started at the beginning.  It's relatively easy to run into the
|    corners and heal over and over, so you don't die. =p
|
|     Final Guy: (Rival?): DO NOT stand to his lower right:  He can
|    do what I call, "The Dance of Death" and do heavy damage.  Stay
|    away at times, and go in for attacks.  Good luck: he's not too
|    hard, though, if you're playing on an EMU, as you can use save-
|    states to see what he could do.
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ___________________________________________________________________
/¯¯¯\   ￾ Future -Cube-                                             \
( LaL )                                                              /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
|     You are woken up, after all the text.  The guy will
|    wait for you to move. Do so, and he'll yell out. Talk
|    to him for a bit, then he'll walk outside. Follow him.
|    Talk to him outside in the hall, and he'll drag you to a
|    room east of where you woke up.  Enter your name there,
|    then when he's done talking, answer the second option to
|    the yes/no he gives you.
|
|     Exit the room. Go left, up, and up, until you see the guy
|    again. Talk to him, then enter the room when he puts you near it.
|    Go to the little panels by each of the tubes, and press A to them.
|    When you've done the final one, the guy will come in, and you
|    will stand behind him.  People talk, then you have to talk to the
|    guy they stand around.
|
|     He wakes up, frightened, hits the wall, and spazzes out for a
|    short time.  When they're done talking, exit the room from the
|    north.  Go left, up, left, down, and enter the room designated
|    by that little niche in the wall.  Enter, and the blue-hat guy
|    will notice you.  Talk to Blue Hat, then talk to a guy I'll
|    call, "Hair".  Hair puts you on a seat, implying for you to read
|    the book. Press A to read it, and they read of a snack system, I
|    believe.  When they're done, Blue Hat will go to the upper right.
|
|     If you want, you can talk to "Girl", or "Buzz".  Buzz will ask
|    you if you want to play a game, "Captain Square".  It's a neat
|    little mini-game. ^^  CSK: "Does beating Captain Square have
|    an effect on the ending?"  Me: I don't THINK so.. o.o
|
|   .------------------------------------------------.
|  |          Cappie Square                           |
|   `------------------------------------------------'
|
|     CSK: "By the way, you can find a 'memorycard' item at lower end
|    of Buzz? (I can't remember his name) bed. It will save the stage
|    you are defeated in the mini-game. Checking the machine to the left
|    of the game machine will give you the option of deleting saved stage
|    on the card.
|
|  Mercury:  I used the lower-left technique a lot. Dispatches them
|            fast.
|
|  Venus:  Again, the lower-left technique, but I stayed away from
|          them, as their attacks can reset yours.
|
|  Earth:  I let the blue-ice attack from the blue fires hurt the
|          different-colored fire, so it couldn't petrify me, then
|          I took out the rest with a Lower-Left.
|
|  Mars:  Attack the leader, with the lower right. That's what I did.
|
|  Jupiter:  I attacked them from above with a lower-left.  Finished
|            the rest with the lower-left.
|
|  Saturn:  I stood far away from them (one square away from being in
|           the same columns), and used the lower-left. Feel free to
|           run off and heal, they barely move.
|
|  Uranus:  Eep.. Difficult.  I got up near the middle, below it, and
|           used the fire-ball attack (it attacks in an about 5X5
|           square around Cappie), then I used the lower-left to
|           whittle away the middle. When the frog comes out, move
|           away a bit, then use the fire attack. One damage from the
|           ground, from the fire-attack, will kill it.
|
|  Neptune:  Stars.  Run over to the single-first-selected star, and
|            use the fire-bomb.  If it contacts, it will kill all in
|            its range.
|
|  Pluto: (Final! Yay!)  Stay away and use the lower-left. Enjoy the
|         Ending. =p
|
|   ------------------------------------------------------
|     Back to the game!
|   ------------------------------------------------------
|
|      Go up to Blue Hat, in the upper left, stand to his left, face
|    the machine, and press A, choose the first option.  Hair will take
|    it, and everyone sits down again.  Talk to Dars, and when they're
|    done talking, go all the way north (Exiting the room), enter the
|    elevator, select the top selection (3rd floor), exit the ele, then
|    go to the room to your left, and talk to Girl.  When Blue Hat and
|    Hair arrive, talk to Girl, Buzz, Blue Hat, Hair, then Buzz, then
|    Girl.
|
|      Go back to the Ele, down to the bottom floor, go left, talk to
|    Buzz and Hair, wait for them to finish talking, Then you can:
|
|      1. Cause your death by opening both airlocks from where Hair
|    stood (Bad.)
|      2. Go back to the 3rd floor-Cockpit, and talk to Hair.
|      3. Go south of the ele, and enter the room with the skull on it.
|         See the super-monster.
|
|      When they're done, go to the ele, second floor, and go back to
|    where you opened the tubes, BUT, enter the room south of that.
|
|      Talk to everyone after #2, then go to the cockpit, talk to all,
|    (NOTICE 'W·A·T·A·N·A·B' for the Near Future. =P) then
|    go get a drink, and give it to hair.
|      Then, go back to the rooms north of where you were activated.
|
|    http://www.eccentrix.com/personal/sorethumb/doorpass.jpg
|
|      Enter your name at the panels (right first), and enter, talk to
|    Girl, then enter the left room, talk to the guys, go to 1st floor
|    via elevator from the north, enter the left room, talk to Hair,
|    go back to the room south of the tube-room, then go talk to Hair
|    OR Blue Hat/Dars again.  Go back to the room south of the tubies.
|
|       When done talking, go back to the room left of the 1st floor
|    ele. Talk to all, then exit the room, go south, and SAVE before
|    you touch ANYTHING.  Then, enter the room with the little skull on
|    it.
|
|       Save, then exit the room, run left, then RUN, into the airlock
|    room, and tell Blue Hat.  After they're done (eep), talk to all,
|    then get a drink for Dars, Hair, Blue Hat, and Girl.  Then, give
|    a drink to Blue Hat.  Exit the room, go down and left, and down,
|    and meet up with all.  Then, go to the tubey room, talk to
|    anything you think you can talk to.  Then, being VERY CAUTIOUS..
|
|       Walk south, to exit the room.  Walk down the hallway, SAVE
|    before you enter the room, enter it, and run into the room where
|    you were named.  Check the main panel. "O A K F D E".  Then, save,
|    exit the room, run north, run into the tubey room from the south.
|    Enter the room to the south, talk to everyone, check the panel,
|    then exit the room, and check the panel, enter name, and go into
|    the next room.  Check that panel, exit the room, Save, then run
|    down the hallway and go into the room (enter name at panel).  The
|    beeping will stop.  Check the panel, then run back north to the
|    group, and save before you chat.
|
|     Run north, then use the item that you have 10 of on the door.
|
|     Then go to the elevator above you, go up to the third floor,
|    exit the elevator, run south, and when you enter the SECOND
|    HALLWAY.. Dash south or else you'll be too slow and have to use
|    one of those limited-items.  Skip the elevator, go more south,
|    enter the room, check the bot that looks like you, go north, and
|    (if I guess right), re-enter the room.  Check the panel.
|
|       Go down to the second floor, using the closest elevator, and
|    enter the room where you were activated.  Then, talk with
|    everyone, and when you have the text field, enter (Get it wrong
|    and die):
|
|       Chan: "Cube's creator asked for the first name (Koro) he gave
|    you, to prove your identity. When naming, he felt 'Koro' sounded
|    too much like a dog and used a contradicting name 'Cube' instead."
|
|    http://www.eccentrix.com/personal/sorethumb/darspass.jpg
|     ______
|           |  |¯¯¯¯¯|   As the password.  When everyone's done
|           |  |     |   talking.  Check the panel, talk to Dars, go
|     ______|  |     |   north, and enter the little up-pointing arrow
|           |   ¯¯¯¯¯    to the right of the elevator, after using the
|     key-ish item on it..   Go down to the second floor (Down two
|     levels from the entry point of the shaft), then enter the
|     tubey-room from the north.  !  When it's done talking, recheck
|     the panel, then, exit the room to the north, go north, southwest,
|     enter the meeting room from the top, exit it to the south, go
|     down the hallway, and re-enter the room where you were activated,
|     and talk to Blue-Hat.  SAVE!  Exit the room dashing, in the
|     direction to the shaft via the route I said a few seconds ago,
|     and go back to Dars.  (Use the key at the end of the first
|     hallway.)
|
|       About this time, I went to the bottom floor of the shaft, and
|     went all the way south in it.  I reached one point and heard a
|     sound, Cube stopping.  *Shrug*
|
|      When he's done talking, go north to the shaft and use the newly
|     obtained item at it.  Then, go down to the 2nd floor, exit, and
|     go, via the east path (going through the tubey room), to the room
|     where you were named.  Talk to Dars.  Going left upon exiting the
|     room spots you a glimpse of where to not go.  So, go down south,
|     west, north, north, enter the meeting room (if you have to talk
|     to Dars again, do so with the item,) save your game, and play
|     Captain Square.  Use the Walkie Talkie item at the machine.
|
|      And, when you're done, give Dars a drink, and game over! ^_^
|     Wasn't that fun? ^_~
|
|     CSK: "You can find a summary of Cube's relation with/impression of
|     the crew members, if you talk to mother computer on the 3rd
|     floor after defeating the last boss. I don't know what effect
|     it has on the game..."
|
|     I hope I didn't reveal anything on that one. =D
|
|      My favorite quote has to be from Buzz.. which was the only thing
|     I understood.  "N·I·C·E T·O M·E·E·T Y·O·U (name)"
|
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ___________________________________________________________________
/¯¯¯\   ￾ Kung-Fu -Shinzan-                                         \
( LaL )                                                              /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
|     When everything is done, and you have control over the guy,
|    go to the upper left of the room to get two items out of the
|    cabinets, and go into the room above to get items out of the
|    pots and the two cabinets, which makes a total of 8 items! =P
|
|     Exit the house, pick the two plants near your house, and go
|    west of your house to pick up another, then go down all the
|    stairs, until the path splits into three ways.
|     There, you have to find three people, I suggest this order:
|
|     1. The Girl.  You can find her by going down the stairs upon
|    this new area, and go west, skimming the cliff, into the jungle
|    west.  There are tigers, also known as, "Easy ways to get EXP." =p
|    To defeat most enemies in this chapter, I suggest the lower-left
|    or the lower-right available technique.  It's a jump attack that
|    does good damage.  Pick all the short plants throughout the jungle
|    until the very end, and by there, you should be able to recruit
|    the girl in one way: pick the second option, and when done, go to
|    the end of the jungle to collect every plant.  Don't exit the
|    level to the north.  Fight the tigers in the jungle if you care
|    about her level.
|
|     2. The Kid.  Exit the Jungle the way you came in, go south into
|    the city.  Give all the hunched-over-people the item that you
|    should have 5 of by now, and they revive. =P  By the time you
|    get to the third lady, the Kid should bump by you and the Girl.
|    Continue giving the item out to everyone.  Give the last lady
|    the item you should have 3 of, that has a short name.  Equip the
|    old man with the stuff you got from the (Old?) people, then talk
|    to the guy blocking passage south.  When you get a chance, talk
|    to the guy blocking south again, pick the second option, then
|    go south.  When you're done, pick the second option, then the
|    first option.  Level the two up if you so desire.
|
|    3.  The Fat Guy.  Exit the town, go up the stairs, then go east,
|    down the stairs, then up to another town.  Talk to everyone you
|    can before proceeding north.  When everything's done after going
|    north, you can choose one of the two options, the second option
|    out of the first choice will have you two fight and he will join,
|    first, then second on the second choice can lead to you not
|    fighting, and him joining.
|
|     Now, you can go back to your house and continue with the story,
|    or level up in the jungle.  If you know which of these characters
|    you think is the coolest, then go to the house.  If not, go to
|    the jungle, and level up for awhile.
|
|     I went with the little kid, but I think the fat one is good too.
|    The girl starts out with a strong attack, the chubby guy has a lot
|    of HP and strength, and I'm unsure as to why to pick the little
|    kid. He trains during the night, so possibly him?  Maybe it gives
|    a stat bonus or such.. *shrug*
|
|     Well, when you go back to the house, use all your attacks, every
|    time, when you fight your favorite character.  That way, the
|    person learns the attack faster.  You can tell how many fights
|    you have left in a day, by the number your guy says after he beats
|    one of the trainees.  I'd say your lower-right technique is very
|    strong.
|
|     After some time, there will be a problem in the fat kid's town,
|    (You can tell by the guy who chased him: He comes into the house).
|    Go there, fight, go back to your house, check everyone, then when
|    done, go to the jungle, go north into the palace, and kick
|    everyone's butt.  If you picked the girl, she joins you in the
|    Jungle, regardless of which option you choose (I suggest #1).   If
|    you pick the little kid, I think he takes out some of the first
|    guards, if you pick that fat guy, however..
|
|     The way you open the door differs too.  I noticed that with the
|    fat guy, someone's electrocuted, runs through the door, opening
|    it for you.  There is no such person with the girl.
|
|     When you enter the palace finally, check the three pots at the
|    left for items, not to mention every cabinet and pot on the way,
|    of which there are 9 of.  When you arrive at the Ninja Meeting
|    Room, the fat guy will come in.
|
|     When you get to the final meeting room soon after the Fat Guy's
|    entry, you have to fight small groups of guys who are kind'a hard.
|    I found that I had an easier time with the Kid than with the Fat
|    Guy..
|
|     When you get to the final boss, you get one shot at a technique
|    that you'll get in the future that will KICK BUTT.  This one does
|    about 200+ damage to the boss.  For attacks, I suggest getting
|    below him and using the attack that simulates the one done by
|    the sensei: the lower-right attack.  It's difficult to beat this
|    boss, and I'm no fibber.  My best suggestion is to know when to
|    run, because he can do a lot of damage really fast.  This is
|    tough for the little guy.  The girl has a WICKED easy time with
|    her kick!.. That's who I suggest. She may be weak, but she has
|    a strong attack.  I'm unsure, though, if she's useful later.
|    So, don't forget to consider the other two, especially the Kid,
|    who probably gets some bonus I don't notice.
|
|     Like this chapter?
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ___________________________________________________________________
/¯¯¯\   ￾ Ninja -Oboromaru-                                         \
( LaL )                                                              /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
|     During the mission, Oboro keeps a record of the number of guards
|    you've killed. =P (Like any good Ninja movie should. :)
|
|     CSK: "Did anyone out there manage to get 100 kills? The
|    highest I had is 97. I have missed out a ninja running around a
|    rope ladder landing on ground floor of main castle. He only
|    appears if I enter the room from the side with treasure chests.
|     Another one is a chambermaid peeping at someone changing.
|    Talking to her won't initiate a fight and she will run off
|    after spotting me. One more is the chambermaid who will run
|    around a treasure chest and lock herself inside after I remove
|    the content.
|     Monsters and ghosts are not counted as a kill. And the
|    gigantic fish(Koi) can be defeated if you gain enough level (one
|    way is to fight traps). It will drop a magic power increasing
|    accessory."
|
|     CSK: "[Primarily], you can become a renagade ninja by exiting the
|    castle through main gate, anytime before saving the prisoner and
|    answer yes to all 3 questions (Do you want to abandon the mission?
|    Do you want to become a renagate ninja? And be hunted for rest of
|    your life?). You will fight you former clan's ninja. After ?
|    encounters you will fight your teacher/master. Upon defeat, your
|    master will pull a kamikaze attack using a bomb, killing both of
|    you. A sad ending but hard to attain. You must be level 13+ and very
|    well equiped, and you master is MUCH stronger than the last boss!"
|
|     This misisno is relatively simple: Run around and kill.  There
|    are minimal puzzles in the building tops, but that's about it..
|    So, i'm going to say this: Kill all the guards you can, not
|    robot-traps... and I'll say where all the important items.
|
|     Enter, clear out the first building, and exit on the upper left.
|    clear out the path to the next building (Guy hidden under the
|    roof to the left of building #2).  The password was the second
|    for me, but I guess you should kill all guards.
|
|     You also hear a gong so often. I have *NO CLUE* what it desig-
|    nates.
|
|     CSK: "The password will change after each sounding of the
|    bell."  ... Me: "Thanks! ^^"
|
|    .....  Okay, building two.  (Remember, kill -all- the people
|    unless I say 'no'.) Go to the way right room, check the secret
|    room, enter the right password, then go up the ladder. CHECK
|    EVERY PEEPHOLE. Get all the items, go to the other ladder, go
|    down, go back up for the item, then go back down.  Exit this room,
|    go right and down back to the original entrance, go up then exit
|    and go to the room to its left, go up, up, and take a right in
|    this new hallway, then go down, take the items, exit, then go down
|    the hallway on the very way left, then go to the door guarded,
|    kill him... I have NO CLUE WHAT THE HECK they're doin in there,
|    but the second option allows you to kill them both... Then, go up
|    and out the way-north exit (That you passed by a few moments ago)
|    and you should, upon killing the first guard you find on the left,
|    have a 32 body-count.  Killing the top two (second option) gets
|    you a 34.. So, then, go back to the second ladder you encountered
|    then go down/left, down, right, up, and exit the hallway to the
|    left (You'll see a little niche in the wall.)  Upon exiting, go
|    down, right, up, and into the little guard-tower-room... BUT!
|     Be careful: There's a trap door in the middle, making you have to
|    to restart! O_O;;  .. So, be careful, then exit on the other side.
|     There, go up across the wall to the new area.  Get the items,
|    exit to the north, and you enter into the gear puzzle.
|
|     Go to the left, hit the first switch you see, then continue on
|    the path, dodging gears, until you get to the dead end, and hop
|    onto the right gear. (Can you say FF8's Sewers? ;)  Then, go all
|    the way right, across the way-right conveyer belt, go up, and
|    take the first right-conveyer-belt.  Get there, and hit the
|    switch.  Then go onto the nearby conveyer belt to the north, then
|    go to where you originally got off your first gear.  Go onto the
|    gears to your right, then go down another set of gears to the
|    south, and hit the switch.  Then, get off the conveyer belt to the
|    left, go STRAIGHT UP, until you hit the dual-gears.  Go up the
|    right column of them.  Get the item then the switch, and go down
|    the left column of gears.
|
|     Then, go to the right, across the first conveyer belt, then go
|    down onto the gear, then go way right and hit the switch.  Then,
|    go up the gears to the left of the switch, then go up the gears
|    to the north (left side).  You can:
|    Suggested: 1. Get the item to its right, and loop back around to
|    the ladder.
|               2. Go down the ladder.
|     When you go down the ladder, follow the path up the stairs, then
|    you have choices here.  I'll list them in a future update. <=)
|    Sorry. I have a lot to do. =|
|
|    Suggestion:  Don't kill people who are
|   on mats by themselves: Let them be.  If you meet or "Save" a girl on a
|   mat, don't answer the second option to her, and keep talking to her
|   until you get a second choice... PIck the second option again.
|
|    Also, you may come to a room where you're trapped.  Check the door
|   that you came through again and again until you get a choice, and
|   when so, defeat him.
|
|    That's TWO of the badguys in the intro: I never found #3. (I'll
|   cover it next time. =)
|
|    CSK: "In the room of the trap master after defeating him(her?),
|   a slot can be found on the wall. After inserting 3 coins (found
|   in chests or battle prizes), trap mechanism starts working.
|   Exiting through bottom door you will find a doll(robot) in the
|   next room. I was showed that using certain item on it will activate
|   it. The robot will fight you. If you win, it will follow you as a
|   replica of Oboro-maru. It is weak, will break if dropped from great
|   height, go berserk insight of mice and is unrepairable after
|   breakdown.
|    Can someone tell me where to get this activation item?"
|
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ___________________________________________________________________
/¯¯¯\   ￾ Near Future -Akira-                                       \
( LaL )                                                              /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
|     Go to the end for my tips on the battles on the normal overworld.
|
|    This is truly one of the chapters that gets everyone gunked up.
|
|     You can pick one of two choices at the beginning.  I pick the
|    first.  When you go into a talk-loop, press Y on the text that
|    begins with |¯Y.  You can tell later by using it, that it's his
|    ability to read minds.
|
|     When you wake up, you can talk and/or read people's minds.  I
|    found no real use for it now, so leave the park. When you can
|    move, turn left, and press Y.  When you fight, I find using his
|    lower-left-not-blue-available ability is helpful for this battle.
|     For the other guy, I guess any attack will do.  It's hard to
|    lose.  I'll nickname him "Karn", because his hair looks like the
|    character from the online comic, "Adventurers".
|
|     When done, walk over to the motorcycle, and press Y.  You get
|    a free ride home, and get a little bit of info about the future
|    story!  In the house, enter it all the way. When done talking, go
|    up, and to the left-most room on the bottom wall.  Enter, talk to
|    the two people, exit the room, then walk all the way to the right,
|    and go south into the kitchen, go to the table, and talk to
|    everyone.  Go into the room the kid went into (The room to the
|    right of the room with the old guy and girl), talk to him, then
|    go back to the kitchen, and check the TV from the south. When
|    they're all done, talk to them all, and go back into the sick
|    girl's room, and talk to her. Then read her mind. Then, check all
|    the rooms with things that have water. IE: The sink in the
|    kitchen, the bathtub (Check the bars of soap next to it too) in
|    the bathroom, and the toilet in the room next to the bathtub.
|     That is so if you 'run away', you may teleport back to the
|    school, which can be very helpful. =)
|
|     Here, you can fight battles to level up to the current max of 13,
|    (my suggestion: always go for the zombie in back when possible: if
|    you kill him, you kill them all, via "BREAK DOWN".), or you can go
|    over to the scientist's laboratory.  I suggest the lab, as you
|    can level up later.
|     It's a house with a big sign above it, in red, and it has a lot
|    of pots inside.  Inside, go to the door on the first floor, talk
|    to it, then use your psychic powers (Y) on it.  Go downstairs,
|    talk to the Scientist again, and get on the machine.  When done,
|    talk to him, then go back to the school and talk to the girl.
|     When done, go to the X in this map, and press A.  (It's the lower
|    left corner of the room's left wall)
|    Here is where Charmy helped me.  Thanks Charms. =P
|     ____
|    | RG |  R == Bronze *R*obot Yakan   x marks the spot. =P
|    |  g |  G == Scientist *G*uy
|    x___b|  g == *g*irl                 b == *b*ed
|
|     Talk to the scientist, then read his mind, then talk to the
|    robot, then read its mind.  Now, I would suggest to go to the
|    park.  There, talk to Karn, and stand to his left, and face the
|    booth, then press A. This is a little selling/buying-curative
|    items game.  I would guess that you take the money, give it to
|    Karn, and he gives you an item.  I suggest this:
|
|    Kid:   300 or 100    Businessman: 10000
|    Girl:  1000          Old Guy:     10000
|
|     Although, if you want to do it the way you want to, you can do it
|    CORRECTLY This way:
|
|    Kid:   100 or 300    Businessman: 1000 or 10000
|    Girl:  300 or 1000   Old Guy:     100 or 10000
|
|     You only need one of each healing item for the future, but
|    they're useful to have, because they heal and are buyable.
|    I suggest to arrange them: When you get a 300, put it in a
|    location in your inventory:  If you get a 10000 after that, put it
|    below the slot that is below the 300.  100 above the 300, and
|    1000 below the 300, because I'm going to refer to them as "100"
|    and such in the future.
|
|     Go back to the school, and to the first room on the top wall,
|    to the right of the Sick Girl's room.  Give the kids in the beds
|    these # items to get an item back that you can use on Yakan or
|    equip!
|
|    Upper Left: 10000         Upper Right: 100
|    Lower Left: 300
|
|     Go outside, then give the kid by the sandbox a 1000.  Then go to
|    the upper-right-most room in the school, talk to the girl, then go
|    into the bathroom and use the toilet over and over until you are
|    made to leave the room.  Then, go back to the scientist's lab. Go
|    down all the stairs (including the new one), go up to the
|    scientist, say 'yes', exit the lab, then before you go back to the
|    school, you should hope your levels are kind'a good.
|
|     Re-enter the school, and go past the desks, then when you hear
|    something, run outside again.  Talk to the girl, then read her
|    mind.  At the docks, explore until you see something.  Follow
|    where it went until you go into the next area.  My first sighting
|    was when I entered the docks, went all the way left, then down.
|    My sequence went like: What I said, sighting upon going to the
|    south exit, sighting after going way north from that, sighting
|    after going all the way east, then all the way south.  Another
|    sighting by going into the middle row by going up, then west past
|    the two houses, then by going up where the sighting went, east,
|    south, and south into the next area.  There, talk to the guy,
|    and/or try to go past him, then when done, read the mind of one
|    of the guys, and talk to Karn, and read his mind.
|
|     Go back to the school, and read the sick girl's mind.  Level up
|    until you find yourself at level 13, or a satisfactory level, then
|    go into the big building to the way east.  Answer the second
|    option, fight, then blare through the entire building, killing
|    all the guards, talking to the computer people (I'll walk you
|    through, this's just an overview), & opening lockers for items.
|
|     Kill the guards in the main area, then go up.  Upon entering,
|    kill the guard ot your left and go up the escalator.  Talk to
|    the guys to your left, and enter the bottom door (The top door
|    has a toilet which you can use to get guards to fight. You get
|    three EXP per battle at level 13.)  I went in there until I got
|    up to level 14 (no new attacks).
|
|     In the bottom room, check the two lockers, then exit.  Go back
|    down the escalator, kill the guard, then enter the room.  Go
|    into the first room you come across, then check the lockers, then
|    go out the second exit, kill the guard, and go up the escalator.
|    Kill the guy, then go down again, across the sky-walk (as I call
|    it ^_^.)  Enter the room, kill the two guards, go down a room,
|    kill those two guards, go back into the first room, go down the
|    right escalators, go into the door to the right, sit on the
|    toilet, and get Karn!.. YAY!  Then, go into the door that's a
|    niche in the wall.  Kill the guard, go over to the guarded door,
|    kill that guard, and enter.  Open the two lockers for items, go
|    up the next door, get those locker items, and exit back into the
|    hallway, and go east up the door.  Get the four items, exit that
|    room, exit THAT room (into the room with escalators), and go up
|    the bottom escalator.
|
|     Back in the room, go up the middle room, and go down the left
|    escalator.  Kill the guard, and enter.
|
|     Kill the guys in there, skip the *empty* lockers, and go into the
|    door-wall-niche.  Enter, kill the guards, and SKIP THE FIRST DOOR
|    on the right: The girl can call a lot of guards.  Go over to the
|    door WITH a guard, kill him, and enter the room.
|
|     Check the first computer. =P  'W·A·T·A·N·A·B·E".. Nearly same
|    thing in the Sci-Fi.. =P
|
|     Enter the next room, go past the tubes to the guy, and read his
|    mind to get the ID (F49F).  Go back to the double-door in the
|    previous hallway, select F·4·9·F, enter, and when done, you'll
|    fight the virtual boss of this level.  *Points at Virtual*
|    BUT NOTE! ONLY AKIRA HAS AN OTHER-PERSON-HEALING ABILITY, and you
|    have no other-person-healing items, nor 'area-healing' items!
|    If you get lucky, it may self-destruct! =)
|
|     When everyone's done, EQUIP YOURSELF WITH THE BEST EQUIPMENT
|    POSSIBLE: You have a short time to, and if you forget, these items
|    will be lost!
|
|     Go to the Scientist's lab, talk to him, read his mind, then go
|    to the pub.  Talk to Karn and read his mind, then go back to the
|    school.
|
|     Talk to the old guy, enter, go to the upper left and talk to the
|    girl, enter EVERY ROOM IN THE HOUSE: Bathroom and Toilet rooms
|    too.
|
|     Go into the room that was previously blocked, find the Sick girl
|    (between the two top beds), save your game, then read her mind.
|
|     Talk to everyone, then read their minds, starting up, right, then
|    down.
|
|     Then you get control again!.. Go north, up the road left of the
|    school, and defeat all battles between the temple and the school.
|    No need to worry as there is a high HP in battle.
|
|     They consist of: 3 Planes, 4 Tanks, 5 Planes, tons of tanks, and
|    one battleship.  I dispatched them all with the sonic-wave-ish
|    attack, except for the Battleship, which I did a hopping attack.
|    There are no further battles after these.
|
|     Good luck!.. I used the stomping attack again.  Very effective.
|    If your feet get disabled, use the attack left of the stomper.
|
|     I hope you enjoy the ending... And no, it wasn't a dream.
|
+=====----------------------------------------------------------=====
|
|    Battle Tactics
|
| 4,5 First & second set:  Run around the three cars, and bonk the
|     zombie on the head with a weak attack on the first row. =P
|
| 06  Third:  Use the 2nd attack on the left column to go through
|     the rows of cars, then run over and bonk the zombie. =P
|
| 7,8 Fourth, fifth:  Run left then up, and bonk the Zombie. =P
|
| 09  Sixth:  Run right, then up, and bonk the upper-right car.  When
|     you can, get to the zombie and bonk him. (Beware the bulldozer!)
|
| 10  Seventh:  Kill the left spinny-bot, then bonk the zombie.
|
| 11  Eight:  Use the attack above the lower-left attack to break
|     through the brick walls with Akira, then use the robot Yakan to
|     bonk the Zombie.
|
| 12  Ninth:  This is DIFFICULT.  The big robots may kill you before
|     you can attack.  I SUGGEST TO MOVE YAKAN'S POSITION on your team
|     to the bottom, so he won't get in the way of your fighting!  If
|     the first badguy moves up.. You're REALLY in trouble. My sugges-
|     tion is to move to the top-level of the way-right guy (so he
|     doesn't need to move up), bonk him, then run over to the zombie
|     on your next turn.
|
| 13+ Tenth: (Level 13 and up)  Move Akira left ONE, then use his
|     newest attack to kill the cars, and do a lot of damage to the
|     walls.  Move Yakan over to attack one of the walls. If you can
|     kill a wall before Akira pulls off the second spinny-circle
|     thing, you're lucky, so you can run up and bonk the zombie.
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 ___________________________________________________________________
/¯¯¯\   ￾ Medieval -Orstedd-                                        \
( LaL )                                                              /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
|     This game begins in a fight.  I suggest using the right-attack,
|    the one with V in its name. When done, beat the other guy, and
|    then you win.  When all this text and another battle is done, and
|    THAT text is done, you get free run of nearly all of the castle.
|    That means to: take every sword and shield from the walls, check
|    every suit of armor, and check every pot, because they ALL have
|    items.  IF YOU DO NOT WANT TO GET THESE AND SAVE THEM FOR LATER,
|    go ahead: I don't believe that they stay there if you don't take
|    them now.
|
|     The left room and right rooms of the throne room have items,
|    near the whole exit of the castle, you can go to the right room
|    and pick up TONS Of treasure.  You can also get treasure by
|    talking to the townspeople by the exit of the town.  They are:
|    (Tilted sideways)               T == Talker. I see no beneficial
|               |                                  things gained from
|               |o  X  X  X  X  o  T  o  o  |___   talking to her.
|    Castle exit:                                  -_-;;;;
|               :                            ___
|               |o  o  o  X  o  o  o  o  o  |       X: Gives item! ^^
|     After exiting the town and entering the forest, I suggest to do
|    things in this order:  Walk south until the road forks into the
|    west and east road.  Take the west branch, and talk to all the
|    people, and pick up items in those yellow-berry-ish plants.
|
|     Then, go back to the fork, go back north, pass by the green tree
|    to take a shortcut through the woods, go up into the mountain, and
|    climb until you find a house to the west.  Go to the guy outside
|    it, talk to him, go inside, talk to him again, check the
|    shield on his wall, then exit the house, climb up the mountain to
|    a grave, check it, then go ALL THE WAY down, and back into the
|    small village.  If you did it right, the old guy shouldn't be
|    there.  Enter his house, talk to him, check his shield, take it,
|    then, go BACK up the mountain to the guy's house, talk to him,
|    try to leave, and take his stuff.  Go up to the grave, check it,
|    Go back down the mountain, and go back to the fork.  Take the
|    right fork.
|
|     You'll see a green tree to the south: Go to it, and check the nuts
|    above it, and to the left of it.  You can get items that way!
|     Go back to the trail, go east, and where the green trees end,
|    go down, and look for a path in the woods to get to that empty
|    space you see. There are a lot of item-nuts there.
|     Also, east of those trees, into the  trees to the right (not down
|    the hill into the little tree-maze, you can find more nut-items.
|     Go up to the mountain (equip the strongest weapon for the new
|    level-ten knight guy), check it, the guy will chop the door open,
|    and enter.  There are items in piles of bones.  There is one
|    pile in the way right cavern, the go-up-from-where-you-start
|    cavern, and where the left path branches, there is one in the
|    right cavern.  Go to the left one to continue on.
|
|     In the next room, continue until the path branches into three,
|    and take the middle cavern.  Enter the caverns on that path
|    to get an item each, and w hen you get into the shrinish-area,
|    all the rooms in there (EXCLUDING the LOWER LEFT and the UPPER
|    MIDDLE) rooms have treasure in them.  The upper left room leads
|    into the final areas: Take the left path for treasure, then take
|    the right path to the statues.  SAVE HERE.  Run around in the
|    previous room to gain EXP: and a LOT of it.  When ready, equip
|    Orstedd with the best equipment possible: And the strong knight
|    with whatever isn't best for the others.  Then fight the boss.
|    HE IS VERY VERY VERY VERY DIFFICULT: He has a strong attack that
|    is a vertical one: big damage.  I suggest getting the knight and a
|    STRONG ORSTEDD next to the boss, and the healer guy ready to heal
|    them both.  Use the knight's spinny attack, and Orstedd's best.
|    When done, unequip your friend, and then exit the room.
|
|     Go back to the castle, talk to the king, unequip your friend, and
|    get into the beds in the left room.  By the way..  YOU DO NOT DIE.
|    when you wake up, go into the middle room and talk to.. er... that
|    thing that gives me nightmares.  When you win, exit the castle,
|    go to the fork-in-the-road's small town, go in the first house,
|    if you want (And this doesn't work), check the grave in the
|    mountain for a flashback, then go to the castle again, and when
|    done, go to the throne room, talk to the challencor, then go
|    all the way back to the mountain with Orstedd.  You defeat small
|    bosses at the important doors, and when you reach the room that
|    had all the boss-statues, go ahead into the next room. Check the
|    statue, then follow the path to the end, and if possible, check
|    the statue.
|     When you beat THAT boss, the level's over!.. er.. YAY!.. uhh..
|
|    .. No..   no yay.  (o_O)  This is a surprisingly short chap.
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________________________________________


 ___________________________________________________________________
/¯¯¯\   ￾ Epilogue -Endgame-                                        \
( LaL )                                                              /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
|     This chapter is short, but difficult.  For a team, I suggest:
|
|    Cube: (Main. Shame he gains no levels.)  Has his own level for
|    er.. robot do-hickey. =P  Puzzles. =_=
|
|
|    Kung-Fu Hero (Girl, Kit, or Fatguy) : Gets hir own level for
|                 nunchucku.
|
|    Sundown OR Akira: Because Sundown does an attack with 999 damage
|    later.  Akira has a healing power and starts out at a high lev.
|
|    Oboromaru:  Because his strongest attack attacks in a 3X3 area.
|
|    Where to find everyone:
|     This takes place in the Medieval world, so, look for them in
|    the places that I describe in the previous Walkthrough.
|
|     Bogo: The small field of plants near the green-tree forest, that
|    had items and such in it.  --Fight to join.
|
|     Sundown Kid: At the cabin of the 4th-Joining-Hero in the Medieval
|    quest.  He goes from there, to the cliff with trees in the area
|    below.  There, to the sign near to the castle.  Then, in the|
|    castle, I believe's treasure room.  Then, IIRC, the left room
|    where you slept, by the throne room, then at the table in the
|    right room, then he joins you when you exit the town. --No fight
|    to join.
|
|     Masaru: Jail in the castle. --No fight to join.
|
|     Cube: Where you see the princess being taken away. (Top of
|    castle, balcony.)  UPDATE: You CAN get him to join!.. DJZ says,
|     "On the snowy cliffs, I found a shiny item to the right on one of
|    the layers. (Think seasame seed...) I talked to Cube, the Item
|    screen came up...AND HE'S IN MY PARTY!" THANK YOU, DJZ! =D  --No
|    fight to join.
|
|     (Girl, Kid, FatGuy): Near grave on mountain. (CHECK GRAVE TO
|    CONTINUE WITH THE STORY, by entering the mountain... but don't
|    enter the mountain yet. =P) --No fight to join for Kid. --Fight
|    to join for Girl --FatGuy (unknown)
|
|     Oboromaru: Check the sign in front of the level before the mountain
|    caves/etc.  --Fight to join.
|
|     Akira: In the grass outside of the bald-guy's house.  --OPTION
|    ONE: FIGHT.  Option Two: NO FIGHT.  Option 1 after NO FIGHT:
|    --No fight to join.  Option 2 after NO FIGHT: "No thanks"
|
+-------=============================================================
|
|     IF YOU PICKED Orstedd as your character:
|     Go down from the castle into the statue room. Check each statue,
|    one by one, and defeat the hero.  You discover how easy it was to
|    lose. =P  When you beat them all.. "SAD END."  This is not the
|    best way to win.
|
+-------=============================================================
|
|     IF YOU WERE SMART and picked a guy who DID NOT FIGHT his friend,
|    you should be in the locations I described above.  Go to each of
|    the locations to find the hero, and then when you have joined
|    those you want, and met the others, here is a list of the dungeons
|    of the people that I found. Not to mention the items in the nuts
|    and in the woods are back.
|
|     During this scenario, you can find items with a cube in its
|    description.  This refers to the character cube, and will give a
|    HP UP bonus to him!. ^_^
|
|--   Cube's dungeon:  It's in the houses near Akira.  On the
|    red-tiled-floors, the controls are reversed or rotated, so you
|    have to get to the door on the other side of the rooms.  You can
|    check squares to talk to Cubes.
|     The first puzzle: Mirrors.. *Shudder*
|   ·  Mirror 1: Follow the mirror-reflected actions. If Cube faces
|    you, go up, if he's facing away, go down, and the left and rights
|    are the same.  When it disappears, go up to the balls north, and
|    press A.  They should disappear and the party go up.
|   ·  Mirror 2: I think the thing to do is to follow one of the
|    reflections, if not both.  I think the left reflection's the
|    correct one. I think: Right, up, up, left, up up.. Dunno.
|   ·  Mirror 3: Follow the reflection that is NOT THERE. Right, Right,
|    up, left, up, up, right, right, right, up.. That should do it.
|
|  ·  Puzzle Two: The Arrows.  Go up to the guy on the chair, talk to
|    him, then follow the arrow.  When the arrow points to a room,
|    AFTER talking, go there. Should be: Up, talk, Up, Talk, Up, talk,
|    down, Talk, up, talk, up, exit.
|
|  ·  Puzzle Three: The Orbs.  Talk to the guy in the middle, then pick
|    the: Lower left orb, in the room you go into, the lower right,
|    in the room you go into, the upper right, in the room you go into,
|    the upper left, then pick that orb in that room, and you're done.
|     IF THAT DOES NOT WORK.. Then, try this way (after talking to the
|    cube again).  Upper right (in the middle room), lower right, lower
|    left, upper left, the special orb.. and it should work.
|
|     Go up the stairs in the next room, get the item, and you are
|    teleported out.
|
|     If you re-enter this dungeon, you will find a boss on the special
|    red-tiled floor, and I believe you get an item which is one less
|    than the best-helmet, and great in the area of the last-stat.
|
|     FYI, my Cube ended up with 320 HP due to the items I used on 'm.
|
|--   Akira's Dungeon:  You are TELEPORTED HERE IF YOU RUN AWAY,
|    similar to being teleported to the school if you run away in his
|    scenario.  When here, check the flames and read their minds, not
|    to mention pick up the items strewn about.  When you get to the
|    end and pick up the glove, read the princess' mind to get out.
|
|--   Kung-Fu Hero's Dungeon:  On the mountain, remember the stone you
|    couldn't get past before?.  It's breakable by a Kung-Fu attack.
|    Certain rocks in this cave are breakable at the time you enter,
|    and sometimes, not.  You have to change the attack you're using..
|    And, be careful in which rooms you enter: a room you enter after
|    breaking a rock, or which leads to a lower level, will have a
|    chubby fat guy who's in love with your main character... AAAUGH!
|    He regens every time you enter the room.. So, get to the bottom
|    floor, find the one room that is rock-blocked, SAVE, then enter.
|
|     I think it was the first option that got him to fight you, as the
|    crazy love-guy is in there, too.  You fight a final battle against
|    him.. and I am currently unsure of this idea:
|     Since the Cube Dungeon gets a boss in the end, maybe this dungeon
|    has this love-fat-guy that, if you let go, will be a boss later?
|
|     Dunno.  I don't think so.
|
|--   Oboromaru's Dungeon: Tricky, Semi-annoying.  You have to kill Ninjas
|    to get an item which will open the locked doors.  You get them,
|    open doors, and continue on to find all these items.
|
|     During the dungeon, I noticed I stopped getting Keys, and I
|    also noticed a guy telling me, from above, the number of runs I
|    probably had left (As he said it after battle.)  I think you have
|    different items for each person (try pressing X during the item
|    screen).
|
|     And, as a suggestion.. DO NOT LET THE COUNTER REACH ONE. IF IT
|    REACHES 0, you fight a WICKED STRONG Saber-toothed tiger! Don't
|    fight it until you get the Katana at the end.
|
|     There is a special key for each of the big doors when you get to
|    them, and you get a good Katana for it all.. You get a good
|    body armor after defeating the tiger.  A difficult task, but,
|    Cube is NOT affected by its status ailments, so you don't have to
|    worry for him, excluding for heavy damage.
|
|--   Sundown Kid's quest (Thanks DJZ, for bringing this to my atten-
|    tion!):  Near the tree-maze in the lower-right of the main-map,
|    you can follow SK's horse through it, until the end, which has
|    a timed dungeon.  The longer you are in it, the closer you get
|    to fighting a group of FOUR TOUGH baddies (They look like the
|    haunter-ish badguys from Captain Square). You fight them when
|    the lights go totally out.  I'd say, just race through the paths
|    until you get to the (44 Magnum?) Gun.  Then, you can be at least
|    SOMEWHAT comfortable when you fight those super badguys..
|
|--   Masaru (Thanks again DJZ for telling me he had one, too! ^^)
|    If you go to the east of the snow-mountain entrance, up on the
|    ledge, you can fight a boss who will allow you access into the
|    second part of the levels.  Strangely, I couldn't open any of
|    the chests so I just went straight up to the glove.. It *rules*
|    on him. When I exited, there were monsters that were similar to
|    the ones that you fight outside.. And strangely enough, if the
|    only boss was the one guarding the area, he was pathetic.
|
|--   Bogo: Go to the upper-right of the first snow-mountain area (
|    north of where you find the Sundown Kid the second time), and
|    sniff for food.  If you follow the scent, you will find the
|    'meat' sign, depicting the idea that there is something there.
|    Break it open, get all the items, and if you pass them,
|    check the. .*eep*.. Frozen People.  When you get the bone, you
|    should eventually come to a lake.  There, you can fight the
|    fish boss by going all the way north, giving it the following
|    item, then pressing YES twice. The item has these as the first
|    three characters:   _
|    _____|___|_____    / \     __ /___.--
|    _____|___|_____   /___\      /___
|       ____|_____    /  |  \    //   \
|      |____|_____|    \¯|¯/    //     |
|      |____|_____|   __\|/__     ____/
|        /      \
|     When you give it the item, and beat it (beware, it usually
|    beats up on the guy to its immediate diagonal.. IE: If you
|    picture the badguys as big squares, draw a line away from
|    each vertex (So that it makes an equal  amount of space on
|    both sides of the outside of the square.)  The guy in that
|    path will usually be beat upon. *Hard*.  The prize is some
|    sort of equipment, and the ability to ask it three questions.
|    Oh GOD I want to know what it says: Other than the last boss
|    and the enemies.. THIS IS THE ONLY FRIENDLY PERSON to talk to!
|     .. So it must say something important. ><
|
|     CSK: "About the 3 questions the kansai-speaking fish (I have
|    forgotten his name) is prepared to answer are:
|     1. Who are you?
|    "I am the oldest fish living on this land... (plus other
|    details I have forgotten)."
|
|     2. Where am I?
|    "You are in the dungeon of 'primal instinct', it is a
|    dungeon for one with prehistoric power to challenge. Scatter
|    throughout the land are dungeons of 'strength', 'wisdom',
|    'technic', 'time', 'heart' and 'key'. Their locations are
|    for you to find. What do I look like to you? A hint book?!"
|
|     3. Who am I?
|    "Idiot! Asking silly question like this!" "
|
|
|
|--   When done, go to the mountain, enter, go through the entire
|    ordeal, and before the statue room, level up to the twenties
|    AND UP.  This last boss is VERY TOUGH, and without at LEAST a
|    twenty on all characters (Excluding Cube), you will get your
|    BUTTS KICKED, HANDS Down...
|
|     Check the statues in the statue room to see your characters
|    remember them.  Enter the room where Orstedd did before, go
|    up to the end, SAVE BEFORE YOU ENTER, enter, go up to the
|    statue, check it, and leave, then go back to the guy, and I WISH
|    YOU LUCK!
|
|     IF YOU RUN AWAY, however.. YOU HAVE to defeat the next boss, or
|    need to START OVER THE ENTIRE GAME.  He takes little damage, but IS
|    DEFEATABLE! You get a neato-item too.
|
|    MAKE SURE THAT YOU MET EVERYONE if you want the best ending!
|
|     Suggestions on last boss:
|    Mouth first. Avoid the way top thingie.  Too much HP, and too much
|    defense.  When the eyes and mouth are gone, BE VERY CAREFUL. Try
|    to have as many curative items for this part as possible!
|
|     Be careful for the following attacks:
|    A four-by-four-square attack that turns all characters in its wake
|   into stone, and/or deal upwards of THREE HUNDRED DAMAGE.
|
|    The whole-screen blast. Good damage, but knocks your planned
|   attack out.. Bummer.
|
|    Losing is *bad*.  You'll be glad you saved.  ... *Bad*.
|
|    I believe that's all, if not the most-used two of the ones he
|   uses.  Actually, if you can kill the node at the top of the
|   screen, you will NOT have to fight the second form.. And although this
|   sounds INCREDIBLY TEDIOUS and DANGEROUS, you can skip the second form,
|   which is saving you from a great risk, BUT You will NOT get some
|   sounds in the sound room.  In the end, it's a choice..
|
|   YES [, I WANT THE BAD ENDING ]
|   NO [ , I WANT TO PLAY A BIT LONGER SO I ENJOY MY GREAT ENDING ]
|
|    (If/when  you select No, and you defeated thee last boss by killing
|   the little node at the top of the first form, you'll notice the boss
|   music (possibly minus some instruments) playing.)
|
|    When you go back to the statue room, and try to exit, you'll meet
|   up with the other three members.  Upon touching them, you have to
|   end up surviving a few fights with all the bosses from the game,
|   excluding the last two.  When you do that.. Enjoy the ending!
|
|                  I wish it had more meaning. @_@
|
|
|    At the end, you get to see a picture of the character you beat the
|   epilogue with.  Cube (With black shorts? o.o): *makes sound*
|
|    Your save files for this game are deleted when you come back to the
|   game.  So, savestates on emulators are good.  Too bad for you actual
|   SNES/Famicom users. ;)
|                                                                ___
|_______________________________________________________________/¯¯¯\
/                                                              ( LaL )
\                                                               \___/
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