|¯¯| |¯¯¯¯¯| |¯¯| |¯¯| |¯¯¯¯¯¯¯|
| | ¯| |¯ \ \ / / | |¯¯|_|
| | | | | | | | | |___
| | | | \ \ / / | ___|
| | | | | | | | | |
| | | | | |_| | | |__|¯|
| ¯¯¯¯| |¯ ¯| \_____/ | |
¯¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯
MANY thanks go to Doushi Josh Z for help!
/¯¯¯¯\
/ /\ \
_________ / / \ \ _________
|_________| | ¯¯ | |_________|
| |¯¯¯¯| |
| | | |
|__| |__|
Thanks go to Charmy for help in a Live! =P
(Thanks for attempted help: Racso, Scy, Amb, Kat)
|¯¯¯¯¯¯¯| /¯¯¯¯¯\ |¯¯¯¯¯| |¯¯¯¯¯¯¯|
|_|¯¯| | | |¯| | ¯| |¯ ¯¯¯¯| |
___| | | | | | | | | |
|___ | / / \ \ | | | |
_ | | | | | | | | | |
| |__| | / / \ \ _| |_ | |
|_______| |__| |__| |_____| |__|
FAQ By SoreThumb
[email protected]
-- This FAQ is freely distributable, as long as the
FAQ is distributed unchanged from this original, and this
copyright thingie is here:
This is original work of SoreThumb/Nathan B. (C) 2000.
_
This FAQ is 8.8/9 complete: Version .987
Now I just need Oborumaru's.. ><.. It seems I'll never
get around to it at THIS pace. @_@
___________________________________________________________________
/¯¯¯\ Table of Contents \
( LaL ) /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯ Press CTRL F in Internet Explorer, and type the
| keyword into the 'find' box, and it will lead you
| to each's respective section.
|
| Introduction ............................ -Intro- <done>
| Updates (If any) ........................ -Updates- <Perpetual>
| Frequently Asked Questions .............. -FAQ- <Perpetual>
| Menu Options ............................ -Menus- <done>
| Insights ................................ -Insight- <Perpetual>
|
| Prehistoric (Wild Guy) .................. -Bogo- <done>
| Wild West (Cowboy) ...................... -Sundown- <done>+
| Modern (Guy: Shirt, Jeans) .............. -Masaru- <done>
| Future (Little Robot) ................... -Cube- <done>++
| Kung-Fu (Old Guy) ....................... -Shinzan- <done>
| Ninja (With Blade) ...................... -Oboromaru- <1/2>+
| Near Future (Guy, Jacket-esque) ......... -Akira- <done>
|
| Secret: Medieval Chap ................... -Orstedd- <done>
| Epilogue ................................ -Endgame- <done>+++++
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
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_______________________________________________________________________
___________________________________________________________________
/¯¯¯\ Introduction -Intro- \
( LaL ) /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
| Hey!.. Thanks for reading this FAQ. I was one of the
| lucky few who got through Live-a-Live a-live. =p I
| was stuck for short times in the Near Future chapter,
| so I'd like to thank RPGamer for its short info on Live
| a Live, which got me past that part, and my friend, for
| telling me the girl said to basically 'turn on the power'
| in the room. ^_^ So, thanks Charmy and RPGamer. =p
|
| So, if you're reading this, that means you're stuck
| like I was. @_@ I'm going to do my best to not give
| out any spoilers in this FAQ. ^_^
|
| Keep in mind that I understand *no* written Japanese.
|
| Feel free to drop me a line at
[email protected] ^^
|
| My homepage is at:
http://www.eccentrix.com/personal/sorethumb/
| And the Adventurers comic I reference to (the nickname Karn in
| the Near-Future (Good for RPG fans!) is at:
|
http://www.fuzzyfur.net/DSOS/adv/index.shtml
|
| Sorry for the plugging. ^_^;;;
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
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___________________________________________________________________
/¯¯¯\ Updates -Updates- \
( LaL ) /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
| Eleventh Update: @_@ IT'S BEEN TOO LONG! *chokes self*
| 10-22/00 : I added the 'Insights' section.. I would add an
| 'attacks' section for some chapters (That a nice guy gave me..)
| But I didn't do them, and I wouldn't want to put them in my FAQ
| when they should be in his own. =)
| Anyways, Chan Soon gave me a LOT of info on some
| chapters. =P Apparently the lucky fellow can read Japanese,
| *AND REMEMBERED* the text from memory!...
| ;_; Well, I put some miscellaneous information from him at
| the end/part of each chapter that it corresponds to. (o.o)
|
| Tenth Update: Still, I don't wanna do Oborumaru's! >< I may finish
| it soon: But I have a job now... >< Ah well... I added two URLs
| to pictures I captured of Cube's Passwords (As there is a tremendous
| amount of e-mail, mostly from people who can't speak/interpret
| english. ARGH. ><+++)
|
| Ninth Update: Added info: If you do not meet all the 7 characters,
| you do NOT GET THE BEST ENDING. There is no portrait at the end,
| nor is there a background picture during the credits. Oh, and Bogo
| did have a dungeon, if you didn't notice it in the walkthrough.
|
| Eighth Update. Haven't finished Oborumaru's, but, DJZ has found
| important info (that genius. =P). It includes the location of
| Sundown Kid's dungeon in the Epilogue, and Masaru's. Possibly Bogo
| has a dungeon too? =P
|
| Seventh update. ADDED *HALF* of Oborumaru, because his is the most
| tedious mission: There being multiple choices on which way to go, and
| the castle is a virtual maze..
|
| Sixth Update. Added Bogo, and thanks, Charmy, for finding the name
| of the last guy, Oboromaru, the Ninja! ^^ His scenario is coming up
| soon!
|
| Fifth Update. Added Epilogue. Discovered Oboromaru is good at level
| 16 and up, with best equip. Maybe Bogo next. September 04 2000.
|
| Fourth Update. Added Orstedd's chapter. Bogo's is very easy to
| understand, while Oboromaru's is too long. Those will probably
| come later. =p September 03.
|
| Third Update. Added the Near Future, the most problematic chapter.
| =P Sept 02, 2000 (Not the first, really.)
|
| Second Update, again on September 1st (This time, the morning. ^^)
| Added Modern, Wild West, and Kung-Fu ones.
|
| Uhh... hi. First update, one section, maybe it's the
| second-most problematic one. =)
| September 01, 2000.
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
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___________________________________________________________________
/¯¯¯\ Frequently Asked Questions -FAQ- \
( LaL ) /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
| Self-Asked Questions:
|
| What is your favorite song from each chapter?
|
| Me: Well, the battle songs from the Medieval, Kung-Fu,
| Prehistoric, Ninja, Modern, the big-boss song
| (Megalomania), The Wanderer (Wild West), THREE from
| the Near-Future: Go! Go! ___(Big Robot)___, Wait for
| Truth, and the battle song, Psycho __(?)___. My last
| favorites are the Captain Square Battle and Ending song,
| and MOST DEFINETLY the best-ending's song. =)
|
| Favorite Storyline?
|
| Me: Sci-Fi, or, Future, hands down.
|
|
| In the Sci-Fi level, I'm stuck with cube.
|
| Me: If you're talking about after the girl runs off with the
| spacesuit, and everyone's left that room, talk to the
| guy at the space hatch, the people in the rooms north of the
| room where cube is activated (enter your guy's name as a
| password at the red-light panels), and then go back to the
| Med-Lab... *gasp*
|
| If you're talking about what to do when 'it' has escaped,
| run back to the hatch-room and tell the blue-hat guy.
|
| If you're talking about the place where Dars forces an answer
| out of you, ANSWER:
| ____
| ¯¯¯¯| | |
| ____| |____| into the text space. (It looks more or less
| | like that.) How did I find this out? Think
| in this way: Blue-Hat talks to you BEFORE you are required to
| enter the password, and he talks to you BEFORE you revive the
| crew.. So, I checked every special text he says in the intro,
| and came up with that text, which must be the word he says as
| a code-word for when they're in trouble. This was by itself in
| a text bubble. =D
|
| Uhh.. how is this fighting system set up, and how do YOU use it?
|
| Me: Well, I learned. Some attacks can only be used (And attack
| someone) at some places, and this goes for enemies too: This
| game is very strategetic. You heal after every battle, and
| anyone who is attacked after they 'die', disappears. You can
| heal them with a single-curative item (which you can aim
| towards them, sometimes), by using a someone's curative
| technique which affects others, or by using one which has a
| range that encompasses the downed-character.
|
| Such skillful aiming takes place in battles where you're
| easily beaten, being the kung-fu boss level, the Modern
| chapter's boss, the Wild West's boss, and the Ninja's boss, as
| all have attacks that can do a large amount of damage,
| particularly the Wild West's, who can do *999* damage to one
| unlucky character.
|
| HELP!.. This guy just pulled out a robot in this house in the Near-
| Era, and I don't know what to do now!
|
| Me: Here is where Charmy helped me. Check the wall in the lower
| left of the room, facing left. I'll draw a little ASCII map.
| ____
| | RG | R == Bronze *R*obot Yakan x marks the spot. =P
| | g | G == Scientist *G*uy
| x___b| g == *g*irl b == *b*ed
|
| That helped.. but.. now I can't do anything. I talked to the guy
| at the lab.. I went all the way down the extra stairs, saw it,
| talked to the guy again, said yes, went upstairs, talked to him
| again..
|
| Now what?
|
| Me: This's weird, but.. Go to the park, talk to the hair-guy, then
| stand next to him. Press "A" against the booth, and sell
| drinks via the method later in the Walkthrough. Go back to
| the school, give all the kids a drink, talk to the girl, and
| enter and get on the toilet over and over, until you exit the
| room and see a girl. The story should proceed then.
|
| I can't find the guy with spiky hair, after he ran out of the
| robot-room.
|
| Me: Check back at the science guy's lab, talk to the scientist,
| and read the his mind, then go to the pub. He should be there.
| When done, go back to the school (eep).
|
|
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
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___________________________________________________________________
/¯¯¯\ Menu Options -Menus- \
( LaL ) /
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| ¯¯¯
| First Option: Equip.
| Second Option: Item List.
| Third Option: Attack List
| Fourth Option: Reorder
| Fifth Option: Music:
| 1. Stereo?
| 2. Mono?
| 3. Sound Test (Chapters you've beaten)
| Sixth Option: Save
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
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___________________________________________________________________
/¯¯¯\ Insights -Insight- \
( LaL ) /
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| ¯¯¯
| SPOILERS. I will do a -------!!!-------- before one.. There's
| only one here, though. ^^;;; (And it's something I didn't know.
| .. THANKS CSK! ^o^)
|
| --------!!!--------
|
| CSK: "My favorite is Medieval chapter with a good plot and
| unexpecting story on how the hero became what he had vowed to
| destroy, the demon lord.
|
| End-----!!!--------
|
|
| Prehistoric chapter is really funny.
| Too bad you can`t read Japanese well(actually me too),
| or you will notice all final bosses have one thing in common,
| the term 'O-de-i-o' within their name, which happens to be
| the name of the demon lord."
|
|
| Neat little information fact:
| 'Odiar' is the spanish word for a strong hate. You conjugate
| it into:
| "Odio" as in, "I *really* hate";
| "Odias" as in, "You *really* hate";
| "Odia" "He/She/You (formal) *really* hate";
| "Odiamos" "We *really* hate"; and
| "Odian" "They/You all (formal) *Really* hate".
| "Odio" looks surpsisingly like "Odeio" or "Odio (US)". I *really*
| hate. *Ta da!*
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
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_______________________________________________________________________
___________________________________________________________________
/¯¯¯\ Prehistoric -Bogo- \
( LaL ) /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
| When you wake up, finally, wake up your monkey friend, then
| check the desk, walk outside of your room, and poke the
| caveman. Go into the rooms to your right, check the shelves
| for more items, then go out into the main area by exiting
| all the rooms (niche in the wall in each for a door).
|
| When you get out into the main area, go all the way west
| into that room, and you can try to combine what you have into
| better items. If you got the items in the same way I did..
| You can combine some of these items to get a REALLY Good weapon
| right out. Combine the bottom two items together to get a
| useless item, then combine that with an item you have 3 of, to
| get a +25 weapon!.. WOW!
|
| If you talk to the cavemen outside, you're likely bound to
| encounter the one that can use psychic powers like Akira! =P
|
| Enter the room with the horseshoe-ish hanging ornament over it,
| get the item on the left, and approach the elder. Go out into
| the main room, and exit to the northernmost exit, follow the
| tunnel to the door you can exit, and then walk outside. Talk to
| the elder, the hyper guy, then the elder again to learn how to
| hunt.
|
| The trick is to press Y to sniff for scents, then to go to where
| the scent originated to fight. Do this until you think you have
| enought levels, enough meat, or cannot find any more animals. =P
| Go back to the elder, and he'll let you in. If youw ant to fight
| more, like I, you should enter the cave, then go back out and
| talk to the cave guy.
|
| When ready, go back to your room in the caves, and sleep.
| Wake up during the night, go to the upper right room in the
| middle area, wake up your monkey friend, check the bone, then
| exit and re-enter the room. Check the bone, then check the hay-
| stack previously blocked by meat. If you can't find the person,
| use Y. Go over to the pile, and use the item that has a:
| _____
| | _ | In its description. Meat is a 'curative' item, so
| | |_| | that's what this symbol probably helps to mean. =p
| | | | | Leave the meat, (NOTE!.. I got the GIRL FIRST, so I
| |_____| couldn't check the elder's personal room for stuff!)
| | | exit and re-enter the room, then go over to the haystack.
| Then, try to go back to your cave.
| When you can control again, go up to the guy and press A.|
| your attempt to move him won't work, so you runb ack into the
| hallway. (Why would you need to be so secretive?.. Check the
| Elder's personal room.)
| You can enter your cave freely now. Go into your bed.
| When you wake up, check the haystack, then exit and re-enter the
| room. Give her meat. =P I gave her a lot, personally... I doubt
| that it's good for her stats, maybe it gives her levels.
| Anyways, you need levels yourself. So, go back up and relevel.
| When you're ready, check the guard who's facing NORTH, in the path
| in the cave. Then, go south, then go south again when you can,
| and check one of their cars.
|
| .. And.. let me tell you something. That guy is wearing only
| a salamander/turtle. Be *afraid* =P
|
| Upon exiting the town, the only current place you'll be able to
| combine items is to the northwest of where you start. Make sure
| to level up the girl a good amount.
|
| When ready, go to the way upper right, and enter the cave. Save,
| then press A at the wood. Then, go up to the door, press A, go
| to the monkey, press A, then go back to the door and press A.
| Go all the way up, then PRESS Y IN THIS AREA. Look out for the
| crocs: They're deadly, but give good EXP. Go to the upper right,
| and pound the wall that gives off the scent of the Turtle guy.
|
| Go back to the hole, press A, then follow the path until the end.
| (There is another combo-guy here.) Go into the fort, and climb
| the right path to the very top edge, and you will see monkeys
| come by. Go back down to the guard, go up, and go in the
| WAY RIGHT CAVE. The others will cause Cavemen to pour out
| of there endlessly. Go into that right cave, and check the
| drawers. Talk with the monkey tons of times until he rejoins.
| Then, go up the way right door, then the left door in that room,
| and check the dressers. T hen, go back to the previous room, and
| go all the way right. 'Climb' the cavern until the end, where the
| cavemen should stop coming eventually (Really close to exit.)
| Go through that exit, save, go up, and after about 5 battle
| turns, good luck beating the final boss of this area!
| Why?.. The girl virtually can't take any damage, the turtle
| guy does barely ANY damage, so it's pretty much only you and
| the monkey. My guys were at the level where you have a jump-
| attack in the way lower right.
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
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___________________________________________________________________
/¯¯¯\ Wild West -Sundown- \
( LaL ) /
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| ¯¯¯
| Okay, when everyone's done talking, you can defeat this guy
| by using the lower-left technique a few times that is available.
| There is one that isn't available: I mean the one above that. =)
|
| When you enter the town, west, then north into the bar that you
| saw in the opening (You have to use A to enter).
|
| CSK: "At right beginning, goto the middle room on 2nd floor of the
| pub for a naughty surprise."
|
|
| .................................................. Go up to the
| bartender (across the bar) and talk to him. When evreyone is done
| talking, enter the second option, the two times you are given an
| option. Dispatch the guy similar to the guy earlier: The lower
| left technique. When everyone is talking and you get another
| choice, choose the second again. Then, exit the bar.
|
| When everyone is done talking again, talk to the guy with the
| black hat (I'll call him 'Black'), then talk to everyone,
| including the musicians in the upper right, and talk to Black
| again. When they're all done talking, Black joins you.
|
| The object now is to run around town and pick up the items in
| crates, pots, and such, to find things to give to the people in
| town, and get items to help you. You give the items to the
| people, and they set up traps, so when the bad-guys come into
| town, their numbers are reduced. =p I've fought all of them
| the times I played this, because I didn't realize they were traps
| until now. =P The bad guys arrive at 8 AM, so you have 8 hours.
|
| Here is an ASCII map of the houses in town, with a number of
| items to find within each room. Lines in houses are to represent
| different levels, a number could represent a room, or visible in
| that room. A * next to a number means that Black asks you a
| question. The correct answer to it I don't know, but I think that
| there is no correct answer.. I say the first option to him any-
| ways.
| There's an
| item on the
| second floor
| of the house
| here, | too.
| \|/
| ____ ____ ________ _____ ____
| |2 | _____ | 1| |1___ _| | __ || _ to Second Floor-+
| | | | __1| | | |1 | |5| |_| 1||| | | | |2¯¯¯| |
| |1 | | |2 ¯| | | |1 | |*1 ||| 3 | | | | <-/
| |____| | | |____| |________| |_____||____| | | |
| ¯¯¯¯¯ | |____|
| ____ ___________ _________ _____ ____ |
| | *1| | ZERO | | 1 || 0 || | | In this house,
| | |¯¯| | Do not | | || No || | | check the key-
| | | | Enter! | | 1 || Go || *1| | shelves. There
| | 1| | | | || || | | are items
| ¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯ there.
| If you're fast enough, you can get all the items before three
| o'clock. There is a total of about 28 items, but you only have
| about 20 in your inventory. Thinking back now, maybe Black
| asks you, in the first question, to combine 8 items to make a
| trap.
| You can equip one good item on Black's right arm which gives a
| +18 to his 4th stat instead of what it was, and you can equip an
| item with no-effect on either Black or you (I always choose my
| character, as good equipment becomes important.) So, get back to
| the pub.
|
| In the pub, talk to the sheriff, and pick the second option. If
| you noticed, it's the same option that Black gave first when you
| found the asterisk-marked items. When he's done talking after
| you've chosen the second option, go to everyone else in the
| tavern, and when you get an item screen, try to give them one/all
| of your items. If you give them one, and they run outside,
| REMEMBER THAT ITEM NAME, and give that item to anyone else who
| will accept it, who should be:
| The bartender, the people around the lower-left table, the two
| kids, and the three musicians... So, basically anyone but the
| sheriff. ^_^;;
|
| CSK: During the setting of traps, give the young lady a trap
| to set. After she has left, go to the same room and search the
| closet for another naughty surprise."
|
| When everyone's done (you should give the item to the Bartender
| first, so he gets back quicker. He can help you pass the time
| faster by picking the 3rd option, when he gives you a list.)
| You should be able to give 8 items out.
|
| CSK: "During the setting of traps, give the young lady the item
| you found in the closet for a not so nice surprise."
|
| When 8 o'clock arrives, you get to see the guys on horses come
| into town and sometimes get through, or not make it. You have to
| fight the remainder. So, when you get a choice, pick the second,
| and when you get the choice after that, what I think is the best
| choice is to pick the first, which will give you another option
| when you get outside (The answer is the second one).
|
| Good luck, and do NOT stand at a diaganol angle to the boss's
| lower-right square, or else he can shoot a strong shot at one of
| your party members. What I found was a good idea, was to stand
| right next to him, on his south or to his east. If you gave
| out no traps, you can use them during the battle.
|
| When done, finish talking, then select the second option the
| two times that you get the option, and, after, the second option
| in the two choices.
|
| Chapter over!.. Have fun?
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
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/¯¯¯\ Modern -Masaru- \
( LaL ) /
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| ¯¯¯
| This game has little story. ^_^ Easier to walkthrough, then!
| ^_^
|
| Notices: 1. Your guy learns attacks through being attacked... Like
| Final Fantasy 5's Blue-Knight.
| 2. Each guy has about two different attacks, with a few
| exclusions.
| When you start out, you can pick one of six.. I chose them in
| this order:
| 1. Upper Right
| 2. Lower Left
| 3. Upper Middle
| 4. Lower Right
| 5. Upper Left
| 6. Lower Middle (Hey, he reminds me of Hulk Hogan. =P Seems
| American, too.. ^^)
|
|
| Upper Right: Maybe Norweigan, as there is snow. He teaches you
| a hand-breaking-ish technique, and a foot-breaking-ish technique.
| I believe he teaches one more. When you have learned them all, I
| beat him by healing (dark blue attacks)
|
| Lower Left: Unsure. He gives you a short-named attack which
| takes away stats from enemies. Your counterattacks from the UR
| guy should do him in.
|
| Upper Middle: Spooky. o_O;; Gives you, I believe, a jumping
| attack. Use the LL guy's attack on him. He goes down fast, so
| you should hope that he gives you what you want.
|
| Lower Right: He has three attacks, two which are VERY USEFUL.
| He has a slapping attack, a tornado-pushing attack, and a
| rock-slide attack, both of the latter which are helpful for future
| battles. It's slow, although.
|
| Here is where it gets difficult.
|
| Upper Left: She has two attacks: a jumping attack, and a close-
| attack. Be careful: She can kill you fast. I powered up the
| rock slide at where I started, she came close to the guy, and I
| think you can pull off the rockslide in time. Make sure to heal
| if you need it. I can't suggest much more.
|
| Lower Middle (AKA: Hulk Hogan. =P): Very dangerous, three
| attacks: WHOOSH! He spins around and does damage in a circle
| around him, and sometimes pushes enemies away. CRUSH, he slams
| his hand down, doing damage similar to the Rock Slide, which I
| started at the beginning. It's relatively easy to run into the
| corners and heal over and over, so you don't die. =p
|
| Final Guy: (Rival?): DO NOT stand to his lower right: He can
| do what I call, "The Dance of Death" and do heavy damage. Stay
| away at times, and go in for attacks. Good luck: he's not too
| hard, though, if you're playing on an EMU, as you can use save-
| states to see what he could do.
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
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/¯¯¯\ Future -Cube- \
( LaL ) /
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| ¯¯¯
| You are woken up, after all the text. The guy will
| wait for you to move. Do so, and he'll yell out. Talk
| to him for a bit, then he'll walk outside. Follow him.
| Talk to him outside in the hall, and he'll drag you to a
| room east of where you woke up. Enter your name there,
| then when he's done talking, answer the second option to
| the yes/no he gives you.
|
| Exit the room. Go left, up, and up, until you see the guy
| again. Talk to him, then enter the room when he puts you near it.
| Go to the little panels by each of the tubes, and press A to them.
| When you've done the final one, the guy will come in, and you
| will stand behind him. People talk, then you have to talk to the
| guy they stand around.
|
| He wakes up, frightened, hits the wall, and spazzes out for a
| short time. When they're done talking, exit the room from the
| north. Go left, up, left, down, and enter the room designated
| by that little niche in the wall. Enter, and the blue-hat guy
| will notice you. Talk to Blue Hat, then talk to a guy I'll
| call, "Hair". Hair puts you on a seat, implying for you to read
| the book. Press A to read it, and they read of a snack system, I
| believe. When they're done, Blue Hat will go to the upper right.
|
| If you want, you can talk to "Girl", or "Buzz". Buzz will ask
| you if you want to play a game, "Captain Square". It's a neat
| little mini-game. ^^ CSK: "Does beating Captain Square have
| an effect on the ending?" Me: I don't THINK so.. o.o
|
| .------------------------------------------------.
| | Cappie Square |
| `------------------------------------------------'
|
| CSK: "By the way, you can find a 'memorycard' item at lower end
| of Buzz? (I can't remember his name) bed. It will save the stage
| you are defeated in the mini-game. Checking the machine to the left
| of the game machine will give you the option of deleting saved stage
| on the card.
|
| Mercury: I used the lower-left technique a lot. Dispatches them
| fast.
|
| Venus: Again, the lower-left technique, but I stayed away from
| them, as their attacks can reset yours.
|
| Earth: I let the blue-ice attack from the blue fires hurt the
| different-colored fire, so it couldn't petrify me, then
| I took out the rest with a Lower-Left.
|
| Mars: Attack the leader, with the lower right. That's what I did.
|
| Jupiter: I attacked them from above with a lower-left. Finished
| the rest with the lower-left.
|
| Saturn: I stood far away from them (one square away from being in
| the same columns), and used the lower-left. Feel free to
| run off and heal, they barely move.
|
| Uranus: Eep.. Difficult. I got up near the middle, below it, and
| used the fire-ball attack (it attacks in an about 5X5
| square around Cappie), then I used the lower-left to
| whittle away the middle. When the frog comes out, move
| away a bit, then use the fire attack. One damage from the
| ground, from the fire-attack, will kill it.
|
| Neptune: Stars. Run over to the single-first-selected star, and
| use the fire-bomb. If it contacts, it will kill all in
| its range.
|
| Pluto: (Final! Yay!) Stay away and use the lower-left. Enjoy the
| Ending. =p
|
| ------------------------------------------------------
| Back to the game!
| ------------------------------------------------------
|
| Go up to Blue Hat, in the upper left, stand to his left, face
| the machine, and press A, choose the first option. Hair will take
| it, and everyone sits down again. Talk to Dars, and when they're
| done talking, go all the way north (Exiting the room), enter the
| elevator, select the top selection (3rd floor), exit the ele, then
| go to the room to your left, and talk to Girl. When Blue Hat and
| Hair arrive, talk to Girl, Buzz, Blue Hat, Hair, then Buzz, then
| Girl.
|
| Go back to the Ele, down to the bottom floor, go left, talk to
| Buzz and Hair, wait for them to finish talking, Then you can:
|
| 1. Cause your death by opening both airlocks from where Hair
| stood (Bad.)
| 2. Go back to the 3rd floor-Cockpit, and talk to Hair.
| 3. Go south of the ele, and enter the room with the skull on it.
| See the super-monster.
|
| When they're done, go to the ele, second floor, and go back to
| where you opened the tubes, BUT, enter the room south of that.
|
| Talk to everyone after #2, then go to the cockpit, talk to all,
| (NOTICE 'W·A·T·A·N·A·B' for the Near Future. =P) then
| go get a drink, and give it to hair.
| Then, go back to the rooms north of where you were activated.
|
|
http://www.eccentrix.com/personal/sorethumb/doorpass.jpg
|
| Enter your name at the panels (right first), and enter, talk to
| Girl, then enter the left room, talk to the guys, go to 1st floor
| via elevator from the north, enter the left room, talk to Hair,
| go back to the room south of the tube-room, then go talk to Hair
| OR Blue Hat/Dars again. Go back to the room south of the tubies.
|
| When done talking, go back to the room left of the 1st floor
| ele. Talk to all, then exit the room, go south, and SAVE before
| you touch ANYTHING. Then, enter the room with the little skull on
| it.
|
| Save, then exit the room, run left, then RUN, into the airlock
| room, and tell Blue Hat. After they're done (eep), talk to all,
| then get a drink for Dars, Hair, Blue Hat, and Girl. Then, give
| a drink to Blue Hat. Exit the room, go down and left, and down,
| and meet up with all. Then, go to the tubey room, talk to
| anything you think you can talk to. Then, being VERY CAUTIOUS..
|
| Walk south, to exit the room. Walk down the hallway, SAVE
| before you enter the room, enter it, and run into the room where
| you were named. Check the main panel. "O A K F D E". Then, save,
| exit the room, run north, run into the tubey room from the south.
| Enter the room to the south, talk to everyone, check the panel,
| then exit the room, and check the panel, enter name, and go into
| the next room. Check that panel, exit the room, Save, then run
| down the hallway and go into the room (enter name at panel). The
| beeping will stop. Check the panel, then run back north to the
| group, and save before you chat.
|
| Run north, then use the item that you have 10 of on the door.
|
| Then go to the elevator above you, go up to the third floor,
| exit the elevator, run south, and when you enter the SECOND
| HALLWAY.. Dash south or else you'll be too slow and have to use
| one of those limited-items. Skip the elevator, go more south,
| enter the room, check the bot that looks like you, go north, and
| (if I guess right), re-enter the room. Check the panel.
|
| Go down to the second floor, using the closest elevator, and
| enter the room where you were activated. Then, talk with
| everyone, and when you have the text field, enter (Get it wrong
| and die):
|
| Chan: "Cube's creator asked for the first name (Koro) he gave
| you, to prove your identity. When naming, he felt 'Koro' sounded
| too much like a dog and used a contradicting name 'Cube' instead."
|
|
http://www.eccentrix.com/personal/sorethumb/darspass.jpg
| ______
| | |¯¯¯¯¯| As the password. When everyone's done
| | | | talking. Check the panel, talk to Dars, go
| ______| | | north, and enter the little up-pointing arrow
| | ¯¯¯¯¯ to the right of the elevator, after using the
| key-ish item on it.. Go down to the second floor (Down two
| levels from the entry point of the shaft), then enter the
| tubey-room from the north. ! When it's done talking, recheck
| the panel, then, exit the room to the north, go north, southwest,
| enter the meeting room from the top, exit it to the south, go
| down the hallway, and re-enter the room where you were activated,
| and talk to Blue-Hat. SAVE! Exit the room dashing, in the
| direction to the shaft via the route I said a few seconds ago,
| and go back to Dars. (Use the key at the end of the first
| hallway.)
|
| About this time, I went to the bottom floor of the shaft, and
| went all the way south in it. I reached one point and heard a
| sound, Cube stopping. *Shrug*
|
| When he's done talking, go north to the shaft and use the newly
| obtained item at it. Then, go down to the 2nd floor, exit, and
| go, via the east path (going through the tubey room), to the room
| where you were named. Talk to Dars. Going left upon exiting the
| room spots you a glimpse of where to not go. So, go down south,
| west, north, north, enter the meeting room (if you have to talk
| to Dars again, do so with the item,) save your game, and play
| Captain Square. Use the Walkie Talkie item at the machine.
|
| And, when you're done, give Dars a drink, and game over! ^_^
| Wasn't that fun? ^_~
|
| CSK: "You can find a summary of Cube's relation with/impression of
| the crew members, if you talk to mother computer on the 3rd
| floor after defeating the last boss. I don't know what effect
| it has on the game..."
|
| I hope I didn't reveal anything on that one. =D
|
| My favorite quote has to be from Buzz.. which was the only thing
| I understood. "N·I·C·E T·O M·E·E·T Y·O·U (name)"
|
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
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/¯¯¯\ Kung-Fu -Shinzan- \
( LaL ) /
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| ¯¯¯
| When everything is done, and you have control over the guy,
| go to the upper left of the room to get two items out of the
| cabinets, and go into the room above to get items out of the
| pots and the two cabinets, which makes a total of 8 items! =P
|
| Exit the house, pick the two plants near your house, and go
| west of your house to pick up another, then go down all the
| stairs, until the path splits into three ways.
| There, you have to find three people, I suggest this order:
|
| 1. The Girl. You can find her by going down the stairs upon
| this new area, and go west, skimming the cliff, into the jungle
| west. There are tigers, also known as, "Easy ways to get EXP." =p
| To defeat most enemies in this chapter, I suggest the lower-left
| or the lower-right available technique. It's a jump attack that
| does good damage. Pick all the short plants throughout the jungle
| until the very end, and by there, you should be able to recruit
| the girl in one way: pick the second option, and when done, go to
| the end of the jungle to collect every plant. Don't exit the
| level to the north. Fight the tigers in the jungle if you care
| about her level.
|
| 2. The Kid. Exit the Jungle the way you came in, go south into
| the city. Give all the hunched-over-people the item that you
| should have 5 of by now, and they revive. =P By the time you
| get to the third lady, the Kid should bump by you and the Girl.
| Continue giving the item out to everyone. Give the last lady
| the item you should have 3 of, that has a short name. Equip the
| old man with the stuff you got from the (Old?) people, then talk
| to the guy blocking passage south. When you get a chance, talk
| to the guy blocking south again, pick the second option, then
| go south. When you're done, pick the second option, then the
| first option. Level the two up if you so desire.
|
| 3. The Fat Guy. Exit the town, go up the stairs, then go east,
| down the stairs, then up to another town. Talk to everyone you
| can before proceeding north. When everything's done after going
| north, you can choose one of the two options, the second option
| out of the first choice will have you two fight and he will join,
| first, then second on the second choice can lead to you not
| fighting, and him joining.
|
| Now, you can go back to your house and continue with the story,
| or level up in the jungle. If you know which of these characters
| you think is the coolest, then go to the house. If not, go to
| the jungle, and level up for awhile.
|
| I went with the little kid, but I think the fat one is good too.
| The girl starts out with a strong attack, the chubby guy has a lot
| of HP and strength, and I'm unsure as to why to pick the little
| kid. He trains during the night, so possibly him? Maybe it gives
| a stat bonus or such.. *shrug*
|
| Well, when you go back to the house, use all your attacks, every
| time, when you fight your favorite character. That way, the
| person learns the attack faster. You can tell how many fights
| you have left in a day, by the number your guy says after he beats
| one of the trainees. I'd say your lower-right technique is very
| strong.
|
| After some time, there will be a problem in the fat kid's town,
| (You can tell by the guy who chased him: He comes into the house).
| Go there, fight, go back to your house, check everyone, then when
| done, go to the jungle, go north into the palace, and kick
| everyone's butt. If you picked the girl, she joins you in the
| Jungle, regardless of which option you choose (I suggest #1). If
| you pick the little kid, I think he takes out some of the first
| guards, if you pick that fat guy, however..
|
| The way you open the door differs too. I noticed that with the
| fat guy, someone's electrocuted, runs through the door, opening
| it for you. There is no such person with the girl.
|
| When you enter the palace finally, check the three pots at the
| left for items, not to mention every cabinet and pot on the way,
| of which there are 9 of. When you arrive at the Ninja Meeting
| Room, the fat guy will come in.
|
| When you get to the final meeting room soon after the Fat Guy's
| entry, you have to fight small groups of guys who are kind'a hard.
| I found that I had an easier time with the Kid than with the Fat
| Guy..
|
| When you get to the final boss, you get one shot at a technique
| that you'll get in the future that will KICK BUTT. This one does
| about 200+ damage to the boss. For attacks, I suggest getting
| below him and using the attack that simulates the one done by
| the sensei: the lower-right attack. It's difficult to beat this
| boss, and I'm no fibber. My best suggestion is to know when to
| run, because he can do a lot of damage really fast. This is
| tough for the little guy. The girl has a WICKED easy time with
| her kick!.. That's who I suggest. She may be weak, but she has
| a strong attack. I'm unsure, though, if she's useful later.
| So, don't forget to consider the other two, especially the Kid,
| who probably gets some bonus I don't notice.
|
| Like this chapter?
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
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/¯¯¯\ Ninja -Oboromaru- \
( LaL ) /
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| ¯¯¯
| During the mission, Oboro keeps a record of the number of guards
| you've killed. =P (Like any good Ninja movie should. :)
|
| CSK: "Did anyone out there manage to get 100 kills? The
| highest I had is 97. I have missed out a ninja running around a
| rope ladder landing on ground floor of main castle. He only
| appears if I enter the room from the side with treasure chests.
| Another one is a chambermaid peeping at someone changing.
| Talking to her won't initiate a fight and she will run off
| after spotting me. One more is the chambermaid who will run
| around a treasure chest and lock herself inside after I remove
| the content.
| Monsters and ghosts are not counted as a kill. And the
| gigantic fish(Koi) can be defeated if you gain enough level (one
| way is to fight traps). It will drop a magic power increasing
| accessory."
|
| CSK: "[Primarily], you can become a renagade ninja by exiting the
| castle through main gate, anytime before saving the prisoner and
| answer yes to all 3 questions (Do you want to abandon the mission?
| Do you want to become a renagate ninja? And be hunted for rest of
| your life?). You will fight you former clan's ninja. After ?
| encounters you will fight your teacher/master. Upon defeat, your
| master will pull a kamikaze attack using a bomb, killing both of
| you. A sad ending but hard to attain. You must be level 13+ and very
| well equiped, and you master is MUCH stronger than the last boss!"
|
| This misisno is relatively simple: Run around and kill. There
| are minimal puzzles in the building tops, but that's about it..
| So, i'm going to say this: Kill all the guards you can, not
| robot-traps... and I'll say where all the important items.
|
| Enter, clear out the first building, and exit on the upper left.
| clear out the path to the next building (Guy hidden under the
| roof to the left of building #2). The password was the second
| for me, but I guess you should kill all guards.
|
| You also hear a gong so often. I have *NO CLUE* what it desig-
| nates.
|
| CSK: "The password will change after each sounding of the
| bell." ... Me: "Thanks! ^^"
|
| ..... Okay, building two. (Remember, kill -all- the people
| unless I say 'no'.) Go to the way right room, check the secret
| room, enter the right password, then go up the ladder. CHECK
| EVERY PEEPHOLE. Get all the items, go to the other ladder, go
| down, go back up for the item, then go back down. Exit this room,
| go right and down back to the original entrance, go up then exit
| and go to the room to its left, go up, up, and take a right in
| this new hallway, then go down, take the items, exit, then go down
| the hallway on the very way left, then go to the door guarded,
| kill him... I have NO CLUE WHAT THE HECK they're doin in there,
| but the second option allows you to kill them both... Then, go up
| and out the way-north exit (That you passed by a few moments ago)
| and you should, upon killing the first guard you find on the left,
| have a 32 body-count. Killing the top two (second option) gets
| you a 34.. So, then, go back to the second ladder you encountered
| then go down/left, down, right, up, and exit the hallway to the
| left (You'll see a little niche in the wall.) Upon exiting, go
| down, right, up, and into the little guard-tower-room... BUT!
| Be careful: There's a trap door in the middle, making you have to
| to restart! O_O;; .. So, be careful, then exit on the other side.
| There, go up across the wall to the new area. Get the items,
| exit to the north, and you enter into the gear puzzle.
|
| Go to the left, hit the first switch you see, then continue on
| the path, dodging gears, until you get to the dead end, and hop
| onto the right gear. (Can you say FF8's Sewers? ;) Then, go all
| the way right, across the way-right conveyer belt, go up, and
| take the first right-conveyer-belt. Get there, and hit the
| switch. Then go onto the nearby conveyer belt to the north, then
| go to where you originally got off your first gear. Go onto the
| gears to your right, then go down another set of gears to the
| south, and hit the switch. Then, get off the conveyer belt to the
| left, go STRAIGHT UP, until you hit the dual-gears. Go up the
| right column of them. Get the item then the switch, and go down
| the left column of gears.
|
| Then, go to the right, across the first conveyer belt, then go
| down onto the gear, then go way right and hit the switch. Then,
| go up the gears to the left of the switch, then go up the gears
| to the north (left side). You can:
| Suggested: 1. Get the item to its right, and loop back around to
| the ladder.
| 2. Go down the ladder.
| When you go down the ladder, follow the path up the stairs, then
| you have choices here. I'll list them in a future update. <=)
| Sorry. I have a lot to do. =|
|
| Suggestion: Don't kill people who are
| on mats by themselves: Let them be. If you meet or "Save" a girl on a
| mat, don't answer the second option to her, and keep talking to her
| until you get a second choice... PIck the second option again.
|
| Also, you may come to a room where you're trapped. Check the door
| that you came through again and again until you get a choice, and
| when so, defeat him.
|
| That's TWO of the badguys in the intro: I never found #3. (I'll
| cover it next time. =)
|
| CSK: "In the room of the trap master after defeating him(her?),
| a slot can be found on the wall. After inserting 3 coins (found
| in chests or battle prizes), trap mechanism starts working.
| Exiting through bottom door you will find a doll(robot) in the
| next room. I was showed that using certain item on it will activate
| it. The robot will fight you. If you win, it will follow you as a
| replica of Oboro-maru. It is weak, will break if dropped from great
| height, go berserk insight of mice and is unrepairable after
| breakdown.
| Can someone tell me where to get this activation item?"
|
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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/¯¯¯\ Near Future -Akira- \
( LaL ) /
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| ¯¯¯
| Go to the end for my tips on the battles on the normal overworld.
|
| This is truly one of the chapters that gets everyone gunked up.
|
| You can pick one of two choices at the beginning. I pick the
| first. When you go into a talk-loop, press Y on the text that
| begins with |¯Y. You can tell later by using it, that it's his
| ability to read minds.
|
| When you wake up, you can talk and/or read people's minds. I
| found no real use for it now, so leave the park. When you can
| move, turn left, and press Y. When you fight, I find using his
| lower-left-not-blue-available ability is helpful for this battle.
| For the other guy, I guess any attack will do. It's hard to
| lose. I'll nickname him "Karn", because his hair looks like the
| character from the online comic, "Adventurers".
|
| When done, walk over to the motorcycle, and press Y. You get
| a free ride home, and get a little bit of info about the future
| story! In the house, enter it all the way. When done talking, go
| up, and to the left-most room on the bottom wall. Enter, talk to
| the two people, exit the room, then walk all the way to the right,
| and go south into the kitchen, go to the table, and talk to
| everyone. Go into the room the kid went into (The room to the
| right of the room with the old guy and girl), talk to him, then
| go back to the kitchen, and check the TV from the south. When
| they're all done, talk to them all, and go back into the sick
| girl's room, and talk to her. Then read her mind. Then, check all
| the rooms with things that have water. IE: The sink in the
| kitchen, the bathtub (Check the bars of soap next to it too) in
| the bathroom, and the toilet in the room next to the bathtub.
| That is so if you 'run away', you may teleport back to the
| school, which can be very helpful. =)
|
| Here, you can fight battles to level up to the current max of 13,
| (my suggestion: always go for the zombie in back when possible: if
| you kill him, you kill them all, via "BREAK DOWN".), or you can go
| over to the scientist's laboratory. I suggest the lab, as you
| can level up later.
| It's a house with a big sign above it, in red, and it has a lot
| of pots inside. Inside, go to the door on the first floor, talk
| to it, then use your psychic powers (Y) on it. Go downstairs,
| talk to the Scientist again, and get on the machine. When done,
| talk to him, then go back to the school and talk to the girl.
| When done, go to the X in this map, and press A. (It's the lower
| left corner of the room's left wall)
| Here is where Charmy helped me. Thanks Charms. =P
| ____
| | RG | R == Bronze *R*obot Yakan x marks the spot. =P
| | g | G == Scientist *G*uy
| x___b| g == *g*irl b == *b*ed
|
| Talk to the scientist, then read his mind, then talk to the
| robot, then read its mind. Now, I would suggest to go to the
| park. There, talk to Karn, and stand to his left, and face the
| booth, then press A. This is a little selling/buying-curative
| items game. I would guess that you take the money, give it to
| Karn, and he gives you an item. I suggest this:
|
| Kid: 300 or 100 Businessman: 10000
| Girl: 1000 Old Guy: 10000
|
| Although, if you want to do it the way you want to, you can do it
| CORRECTLY This way:
|
| Kid: 100 or 300 Businessman: 1000 or 10000
| Girl: 300 or 1000 Old Guy: 100 or 10000
|
| You only need one of each healing item for the future, but
| they're useful to have, because they heal and are buyable.
| I suggest to arrange them: When you get a 300, put it in a
| location in your inventory: If you get a 10000 after that, put it
| below the slot that is below the 300. 100 above the 300, and
| 1000 below the 300, because I'm going to refer to them as "100"
| and such in the future.
|
| Go back to the school, and to the first room on the top wall,
| to the right of the Sick Girl's room. Give the kids in the beds
| these # items to get an item back that you can use on Yakan or
| equip!
|
| Upper Left: 10000 Upper Right: 100
| Lower Left: 300
|
| Go outside, then give the kid by the sandbox a 1000. Then go to
| the upper-right-most room in the school, talk to the girl, then go
| into the bathroom and use the toilet over and over until you are
| made to leave the room. Then, go back to the scientist's lab. Go
| down all the stairs (including the new one), go up to the
| scientist, say 'yes', exit the lab, then before you go back to the
| school, you should hope your levels are kind'a good.
|
| Re-enter the school, and go past the desks, then when you hear
| something, run outside again. Talk to the girl, then read her
| mind. At the docks, explore until you see something. Follow
| where it went until you go into the next area. My first sighting
| was when I entered the docks, went all the way left, then down.
| My sequence went like: What I said, sighting upon going to the
| south exit, sighting after going way north from that, sighting
| after going all the way east, then all the way south. Another
| sighting by going into the middle row by going up, then west past
| the two houses, then by going up where the sighting went, east,
| south, and south into the next area. There, talk to the guy,
| and/or try to go past him, then when done, read the mind of one
| of the guys, and talk to Karn, and read his mind.
|
| Go back to the school, and read the sick girl's mind. Level up
| until you find yourself at level 13, or a satisfactory level, then
| go into the big building to the way east. Answer the second
| option, fight, then blare through the entire building, killing
| all the guards, talking to the computer people (I'll walk you
| through, this's just an overview), & opening lockers for items.
|
| Kill the guards in the main area, then go up. Upon entering,
| kill the guard ot your left and go up the escalator. Talk to
| the guys to your left, and enter the bottom door (The top door
| has a toilet which you can use to get guards to fight. You get
| three EXP per battle at level 13.) I went in there until I got
| up to level 14 (no new attacks).
|
| In the bottom room, check the two lockers, then exit. Go back
| down the escalator, kill the guard, then enter the room. Go
| into the first room you come across, then check the lockers, then
| go out the second exit, kill the guard, and go up the escalator.
| Kill the guy, then go down again, across the sky-walk (as I call
| it ^_^.) Enter the room, kill the two guards, go down a room,
| kill those two guards, go back into the first room, go down the
| right escalators, go into the door to the right, sit on the
| toilet, and get Karn!.. YAY! Then, go into the door that's a
| niche in the wall. Kill the guard, go over to the guarded door,
| kill that guard, and enter. Open the two lockers for items, go
| up the next door, get those locker items, and exit back into the
| hallway, and go east up the door. Get the four items, exit that
| room, exit THAT room (into the room with escalators), and go up
| the bottom escalator.
|
| Back in the room, go up the middle room, and go down the left
| escalator. Kill the guard, and enter.
|
| Kill the guys in there, skip the *empty* lockers, and go into the
| door-wall-niche. Enter, kill the guards, and SKIP THE FIRST DOOR
| on the right: The girl can call a lot of guards. Go over to the
| door WITH a guard, kill him, and enter the room.
|
| Check the first computer. =P 'W·A·T·A·N·A·B·E".. Nearly same
| thing in the Sci-Fi.. =P
|
| Enter the next room, go past the tubes to the guy, and read his
| mind to get the ID (F49F). Go back to the double-door in the
| previous hallway, select F·4·9·F, enter, and when done, you'll
| fight the virtual boss of this level. *Points at Virtual*
| BUT NOTE! ONLY AKIRA HAS AN OTHER-PERSON-HEALING ABILITY, and you
| have no other-person-healing items, nor 'area-healing' items!
| If you get lucky, it may self-destruct! =)
|
| When everyone's done, EQUIP YOURSELF WITH THE BEST EQUIPMENT
| POSSIBLE: You have a short time to, and if you forget, these items
| will be lost!
|
| Go to the Scientist's lab, talk to him, read his mind, then go
| to the pub. Talk to Karn and read his mind, then go back to the
| school.
|
| Talk to the old guy, enter, go to the upper left and talk to the
| girl, enter EVERY ROOM IN THE HOUSE: Bathroom and Toilet rooms
| too.
|
| Go into the room that was previously blocked, find the Sick girl
| (between the two top beds), save your game, then read her mind.
|
| Talk to everyone, then read their minds, starting up, right, then
| down.
|
| Then you get control again!.. Go north, up the road left of the
| school, and defeat all battles between the temple and the school.
| No need to worry as there is a high HP in battle.
|
| They consist of: 3 Planes, 4 Tanks, 5 Planes, tons of tanks, and
| one battleship. I dispatched them all with the sonic-wave-ish
| attack, except for the Battleship, which I did a hopping attack.
| There are no further battles after these.
|
| Good luck!.. I used the stomping attack again. Very effective.
| If your feet get disabled, use the attack left of the stomper.
|
| I hope you enjoy the ending... And no, it wasn't a dream.
|
+=====----------------------------------------------------------=====
|
| Battle Tactics
|
| 4,5 First & second set: Run around the three cars, and bonk the
| zombie on the head with a weak attack on the first row. =P
|
| 06 Third: Use the 2nd attack on the left column to go through
| the rows of cars, then run over and bonk the zombie. =P
|
| 7,8 Fourth, fifth: Run left then up, and bonk the Zombie. =P
|
| 09 Sixth: Run right, then up, and bonk the upper-right car. When
| you can, get to the zombie and bonk him. (Beware the bulldozer!)
|
| 10 Seventh: Kill the left spinny-bot, then bonk the zombie.
|
| 11 Eight: Use the attack above the lower-left attack to break
| through the brick walls with Akira, then use the robot Yakan to
| bonk the Zombie.
|
| 12 Ninth: This is DIFFICULT. The big robots may kill you before
| you can attack. I SUGGEST TO MOVE YAKAN'S POSITION on your team
| to the bottom, so he won't get in the way of your fighting! If
| the first badguy moves up.. You're REALLY in trouble. My sugges-
| tion is to move to the top-level of the way-right guy (so he
| doesn't need to move up), bonk him, then run over to the zombie
| on your next turn.
|
| 13+ Tenth: (Level 13 and up) Move Akira left ONE, then use his
| newest attack to kill the cars, and do a lot of damage to the
| walls. Move Yakan over to attack one of the walls. If you can
| kill a wall before Akira pulls off the second spinny-circle
| thing, you're lucky, so you can run up and bonk the zombie.
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________________________________________
/¯¯¯\ Medieval -Orstedd- \
( LaL ) /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
| This game begins in a fight. I suggest using the right-attack,
| the one with V in its name. When done, beat the other guy, and
| then you win. When all this text and another battle is done, and
| THAT text is done, you get free run of nearly all of the castle.
| That means to: take every sword and shield from the walls, check
| every suit of armor, and check every pot, because they ALL have
| items. IF YOU DO NOT WANT TO GET THESE AND SAVE THEM FOR LATER,
| go ahead: I don't believe that they stay there if you don't take
| them now.
|
| The left room and right rooms of the throne room have items,
| near the whole exit of the castle, you can go to the right room
| and pick up TONS Of treasure. You can also get treasure by
| talking to the townspeople by the exit of the town. They are:
| (Tilted sideways) T == Talker. I see no beneficial
| | things gained from
| |o X X X X o T o o |___ talking to her.
| Castle exit: -_-;;;;
| : ___
| |o o o X o o o o o | X: Gives item! ^^
| After exiting the town and entering the forest, I suggest to do
| things in this order: Walk south until the road forks into the
| west and east road. Take the west branch, and talk to all the
| people, and pick up items in those yellow-berry-ish plants.
|
| Then, go back to the fork, go back north, pass by the green tree
| to take a shortcut through the woods, go up into the mountain, and
| climb until you find a house to the west. Go to the guy outside
| it, talk to him, go inside, talk to him again, check the
| shield on his wall, then exit the house, climb up the mountain to
| a grave, check it, then go ALL THE WAY down, and back into the
| small village. If you did it right, the old guy shouldn't be
| there. Enter his house, talk to him, check his shield, take it,
| then, go BACK up the mountain to the guy's house, talk to him,
| try to leave, and take his stuff. Go up to the grave, check it,
| Go back down the mountain, and go back to the fork. Take the
| right fork.
|
| You'll see a green tree to the south: Go to it, and check the nuts
| above it, and to the left of it. You can get items that way!
| Go back to the trail, go east, and where the green trees end,
| go down, and look for a path in the woods to get to that empty
| space you see. There are a lot of item-nuts there.
| Also, east of those trees, into the trees to the right (not down
| the hill into the little tree-maze, you can find more nut-items.
| Go up to the mountain (equip the strongest weapon for the new
| level-ten knight guy), check it, the guy will chop the door open,
| and enter. There are items in piles of bones. There is one
| pile in the way right cavern, the go-up-from-where-you-start
| cavern, and where the left path branches, there is one in the
| right cavern. Go to the left one to continue on.
|
| In the next room, continue until the path branches into three,
| and take the middle cavern. Enter the caverns on that path
| to get an item each, and w hen you get into the shrinish-area,
| all the rooms in there (EXCLUDING the LOWER LEFT and the UPPER
| MIDDLE) rooms have treasure in them. The upper left room leads
| into the final areas: Take the left path for treasure, then take
| the right path to the statues. SAVE HERE. Run around in the
| previous room to gain EXP: and a LOT of it. When ready, equip
| Orstedd with the best equipment possible: And the strong knight
| with whatever isn't best for the others. Then fight the boss.
| HE IS VERY VERY VERY VERY DIFFICULT: He has a strong attack that
| is a vertical one: big damage. I suggest getting the knight and a
| STRONG ORSTEDD next to the boss, and the healer guy ready to heal
| them both. Use the knight's spinny attack, and Orstedd's best.
| When done, unequip your friend, and then exit the room.
|
| Go back to the castle, talk to the king, unequip your friend, and
| get into the beds in the left room. By the way.. YOU DO NOT DIE.
| when you wake up, go into the middle room and talk to.. er... that
| thing that gives me nightmares. When you win, exit the castle,
| go to the fork-in-the-road's small town, go in the first house,
| if you want (And this doesn't work), check the grave in the
| mountain for a flashback, then go to the castle again, and when
| done, go to the throne room, talk to the challencor, then go
| all the way back to the mountain with Orstedd. You defeat small
| bosses at the important doors, and when you reach the room that
| had all the boss-statues, go ahead into the next room. Check the
| statue, then follow the path to the end, and if possible, check
| the statue.
| When you beat THAT boss, the level's over!.. er.. YAY!.. uhh..
|
| .. No.. no yay. (o_O) This is a surprisingly short chap.
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________________________________________
___________________________________________________________________
/¯¯¯\ Epilogue -Endgame- \
( LaL ) /
|\___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| ¯¯¯
| This chapter is short, but difficult. For a team, I suggest:
|
| Cube: (Main. Shame he gains no levels.) Has his own level for
| er.. robot do-hickey. =P Puzzles. =_=
|
|
| Kung-Fu Hero (Girl, Kit, or Fatguy) : Gets hir own level for
| nunchucku.
|
| Sundown OR Akira: Because Sundown does an attack with 999 damage
| later. Akira has a healing power and starts out at a high lev.
|
| Oboromaru: Because his strongest attack attacks in a 3X3 area.
|
| Where to find everyone:
| This takes place in the Medieval world, so, look for them in
| the places that I describe in the previous Walkthrough.
|
| Bogo: The small field of plants near the green-tree forest, that
| had items and such in it. --Fight to join.
|
| Sundown Kid: At the cabin of the 4th-Joining-Hero in the Medieval
| quest. He goes from there, to the cliff with trees in the area
| below. There, to the sign near to the castle. Then, in the|
| castle, I believe's treasure room. Then, IIRC, the left room
| where you slept, by the throne room, then at the table in the
| right room, then he joins you when you exit the town. --No fight
| to join.
|
| Masaru: Jail in the castle. --No fight to join.
|
| Cube: Where you see the princess being taken away. (Top of
| castle, balcony.) UPDATE: You CAN get him to join!.. DJZ says,
| "On the snowy cliffs, I found a shiny item to the right on one of
| the layers. (Think seasame seed...) I talked to Cube, the Item
| screen came up...AND HE'S IN MY PARTY!" THANK YOU, DJZ! =D --No
| fight to join.
|
| (Girl, Kid, FatGuy): Near grave on mountain. (CHECK GRAVE TO
| CONTINUE WITH THE STORY, by entering the mountain... but don't
| enter the mountain yet. =P) --No fight to join for Kid. --Fight
| to join for Girl --FatGuy (unknown)
|
| Oboromaru: Check the sign in front of the level before the mountain
| caves/etc. --Fight to join.
|
| Akira: In the grass outside of the bald-guy's house. --OPTION
| ONE: FIGHT. Option Two: NO FIGHT. Option 1 after NO FIGHT:
| --No fight to join. Option 2 after NO FIGHT: "No thanks"
|
+-------=============================================================
|
| IF YOU PICKED Orstedd as your character:
| Go down from the castle into the statue room. Check each statue,
| one by one, and defeat the hero. You discover how easy it was to
| lose. =P When you beat them all.. "SAD END." This is not the
| best way to win.
|
+-------=============================================================
|
| IF YOU WERE SMART and picked a guy who DID NOT FIGHT his friend,
| you should be in the locations I described above. Go to each of
| the locations to find the hero, and then when you have joined
| those you want, and met the others, here is a list of the dungeons
| of the people that I found. Not to mention the items in the nuts
| and in the woods are back.
|
| During this scenario, you can find items with a cube in its
| description. This refers to the character cube, and will give a
| HP UP bonus to him!. ^_^
|
|-- Cube's dungeon: It's in the houses near Akira. On the
| red-tiled-floors, the controls are reversed or rotated, so you
| have to get to the door on the other side of the rooms. You can
| check squares to talk to Cubes.
| The first puzzle: Mirrors.. *Shudder*
| · Mirror 1: Follow the mirror-reflected actions. If Cube faces
| you, go up, if he's facing away, go down, and the left and rights
| are the same. When it disappears, go up to the balls north, and
| press A. They should disappear and the party go up.
| · Mirror 2: I think the thing to do is to follow one of the
| reflections, if not both. I think the left reflection's the
| correct one. I think: Right, up, up, left, up up.. Dunno.
| · Mirror 3: Follow the reflection that is NOT THERE. Right, Right,
| up, left, up, up, right, right, right, up.. That should do it.
|
| · Puzzle Two: The Arrows. Go up to the guy on the chair, talk to
| him, then follow the arrow. When the arrow points to a room,
| AFTER talking, go there. Should be: Up, talk, Up, Talk, Up, talk,
| down, Talk, up, talk, up, exit.
|
| · Puzzle Three: The Orbs. Talk to the guy in the middle, then pick
| the: Lower left orb, in the room you go into, the lower right,
| in the room you go into, the upper right, in the room you go into,
| the upper left, then pick that orb in that room, and you're done.
| IF THAT DOES NOT WORK.. Then, try this way (after talking to the
| cube again). Upper right (in the middle room), lower right, lower
| left, upper left, the special orb.. and it should work.
|
| Go up the stairs in the next room, get the item, and you are
| teleported out.
|
| If you re-enter this dungeon, you will find a boss on the special
| red-tiled floor, and I believe you get an item which is one less
| than the best-helmet, and great in the area of the last-stat.
|
| FYI, my Cube ended up with 320 HP due to the items I used on 'm.
|
|-- Akira's Dungeon: You are TELEPORTED HERE IF YOU RUN AWAY,
| similar to being teleported to the school if you run away in his
| scenario. When here, check the flames and read their minds, not
| to mention pick up the items strewn about. When you get to the
| end and pick up the glove, read the princess' mind to get out.
|
|-- Kung-Fu Hero's Dungeon: On the mountain, remember the stone you
| couldn't get past before?. It's breakable by a Kung-Fu attack.
| Certain rocks in this cave are breakable at the time you enter,
| and sometimes, not. You have to change the attack you're using..
| And, be careful in which rooms you enter: a room you enter after
| breaking a rock, or which leads to a lower level, will have a
| chubby fat guy who's in love with your main character... AAAUGH!
| He regens every time you enter the room.. So, get to the bottom
| floor, find the one room that is rock-blocked, SAVE, then enter.
|
| I think it was the first option that got him to fight you, as the
| crazy love-guy is in there, too. You fight a final battle against
| him.. and I am currently unsure of this idea:
| Since the Cube Dungeon gets a boss in the end, maybe this dungeon
| has this love-fat-guy that, if you let go, will be a boss later?
|
| Dunno. I don't think so.
|
|-- Oboromaru's Dungeon: Tricky, Semi-annoying. You have to kill Ninjas
| to get an item which will open the locked doors. You get them,
| open doors, and continue on to find all these items.
|
| During the dungeon, I noticed I stopped getting Keys, and I
| also noticed a guy telling me, from above, the number of runs I
| probably had left (As he said it after battle.) I think you have
| different items for each person (try pressing X during the item
| screen).
|
| And, as a suggestion.. DO NOT LET THE COUNTER REACH ONE. IF IT
| REACHES 0, you fight a WICKED STRONG Saber-toothed tiger! Don't
| fight it until you get the Katana at the end.
|
| There is a special key for each of the big doors when you get to
| them, and you get a good Katana for it all.. You get a good
| body armor after defeating the tiger. A difficult task, but,
| Cube is NOT affected by its status ailments, so you don't have to
| worry for him, excluding for heavy damage.
|
|-- Sundown Kid's quest (Thanks DJZ, for bringing this to my atten-
| tion!): Near the tree-maze in the lower-right of the main-map,
| you can follow SK's horse through it, until the end, which has
| a timed dungeon. The longer you are in it, the closer you get
| to fighting a group of FOUR TOUGH baddies (They look like the
| haunter-ish badguys from Captain Square). You fight them when
| the lights go totally out. I'd say, just race through the paths
| until you get to the (44 Magnum?) Gun. Then, you can be at least
| SOMEWHAT comfortable when you fight those super badguys..
|
|-- Masaru (Thanks again DJZ for telling me he had one, too! ^^)
| If you go to the east of the snow-mountain entrance, up on the
| ledge, you can fight a boss who will allow you access into the
| second part of the levels. Strangely, I couldn't open any of
| the chests so I just went straight up to the glove.. It *rules*
| on him. When I exited, there were monsters that were similar to
| the ones that you fight outside.. And strangely enough, if the
| only boss was the one guarding the area, he was pathetic.
|
|-- Bogo: Go to the upper-right of the first snow-mountain area (
| north of where you find the Sundown Kid the second time), and
| sniff for food. If you follow the scent, you will find the
| 'meat' sign, depicting the idea that there is something there.
| Break it open, get all the items, and if you pass them,
| check the. .*eep*.. Frozen People. When you get the bone, you
| should eventually come to a lake. There, you can fight the
| fish boss by going all the way north, giving it the following
| item, then pressing YES twice. The item has these as the first
| three characters: _
| _____|___|_____ / \ __ /___.--
| _____|___|_____ /___\ /___
| ____|_____ / | \ // \
| |____|_____| \¯|¯/ // |
| |____|_____| __\|/__ ____/
| / \
| When you give it the item, and beat it (beware, it usually
| beats up on the guy to its immediate diagonal.. IE: If you
| picture the badguys as big squares, draw a line away from
| each vertex (So that it makes an equal amount of space on
| both sides of the outside of the square.) The guy in that
| path will usually be beat upon. *Hard*. The prize is some
| sort of equipment, and the ability to ask it three questions.
| Oh GOD I want to know what it says: Other than the last boss
| and the enemies.. THIS IS THE ONLY FRIENDLY PERSON to talk to!
| .. So it must say something important. ><
|
| CSK: "About the 3 questions the kansai-speaking fish (I have
| forgotten his name) is prepared to answer are:
| 1. Who are you?
| "I am the oldest fish living on this land... (plus other
| details I have forgotten)."
|
| 2. Where am I?
| "You are in the dungeon of 'primal instinct', it is a
| dungeon for one with prehistoric power to challenge. Scatter
| throughout the land are dungeons of 'strength', 'wisdom',
| 'technic', 'time', 'heart' and 'key'. Their locations are
| for you to find. What do I look like to you? A hint book?!"
|
| 3. Who am I?
| "Idiot! Asking silly question like this!" "
|
|
|
|-- When done, go to the mountain, enter, go through the entire
| ordeal, and before the statue room, level up to the twenties
| AND UP. This last boss is VERY TOUGH, and without at LEAST a
| twenty on all characters (Excluding Cube), you will get your
| BUTTS KICKED, HANDS Down...
|
| Check the statues in the statue room to see your characters
| remember them. Enter the room where Orstedd did before, go
| up to the end, SAVE BEFORE YOU ENTER, enter, go up to the
| statue, check it, and leave, then go back to the guy, and I WISH
| YOU LUCK!
|
| IF YOU RUN AWAY, however.. YOU HAVE to defeat the next boss, or
| need to START OVER THE ENTIRE GAME. He takes little damage, but IS
| DEFEATABLE! You get a neato-item too.
|
| MAKE SURE THAT YOU MET EVERYONE if you want the best ending!
|
| Suggestions on last boss:
| Mouth first. Avoid the way top thingie. Too much HP, and too much
| defense. When the eyes and mouth are gone, BE VERY CAREFUL. Try
| to have as many curative items for this part as possible!
|
| Be careful for the following attacks:
| A four-by-four-square attack that turns all characters in its wake
| into stone, and/or deal upwards of THREE HUNDRED DAMAGE.
|
| The whole-screen blast. Good damage, but knocks your planned
| attack out.. Bummer.
|
| Losing is *bad*. You'll be glad you saved. ... *Bad*.
|
| I believe that's all, if not the most-used two of the ones he
| uses. Actually, if you can kill the node at the top of the
| screen, you will NOT have to fight the second form.. And although this
| sounds INCREDIBLY TEDIOUS and DANGEROUS, you can skip the second form,
| which is saving you from a great risk, BUT You will NOT get some
| sounds in the sound room. In the end, it's a choice..
|
| YES [, I WANT THE BAD ENDING ]
| NO [ , I WANT TO PLAY A BIT LONGER SO I ENJOY MY GREAT ENDING ]
|
| (If/when you select No, and you defeated thee last boss by killing
| the little node at the top of the first form, you'll notice the boss
| music (possibly minus some instruments) playing.)
|
| When you go back to the statue room, and try to exit, you'll meet
| up with the other three members. Upon touching them, you have to
| end up surviving a few fights with all the bosses from the game,
| excluding the last two. When you do that.. Enjoy the ending!
|
| I wish it had more meaning. @_@
|
|
| At the end, you get to see a picture of the character you beat the
| epilogue with. Cube (With black shorts? o.o): *makes sound*
|
| Your save files for this game are deleted when you come back to the
| game. So, savestates on emulators are good. Too bad for you actual
| SNES/Famicom users. ;)
| ___
|_______________________________________________________________/¯¯¯\
/ ( LaL )
\ \___/
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