Walkthrough for Kuusou Kagaku Sekai Galliver Boy
Version 1.0 November 20, 2002
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Intro:
This is a walkthrough/guide for the SNES game Kuusou Kagaku Sekai
Galliver Boy (a.k.a. Gulliver Boy). The game was only released in
Japan, but was translated about a year and a half ago. This is a
fairly simple game, but this guide will cover the few items available,
who to talk to, what to do and in what order. The game will only take a
few hours to beat, but is still fun to play. It's a good choice for
people who think that most RPGs take to long and require hours spent
leveling up. Questions and/or comments can be sent to
[email protected].
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Other FAQs/walkthroughs by the author:
NES: Kero Kero Keroppi no Daibouken (a.k.a. Kero Kero Keroppi's Big
Adventure 1)
NES: Doraemon: Giga Zombie no Gyakushuu (a.k.a. Doraemon RPG)
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Basic information:
The controls aren't complicated, but they're a little different from
other games. The direction pad moves the party around. The X button
will switch which character is active. Only one character is active
(can attack/be attacked) at a time. When characters are not active,
they will slowly regain any hit points they might have lost (Edison
will also regain his bombs). Gulliver will regain his Mind Matter (and
Misty her Ray Ring) whether he's the active character or not. Knowing
when to switch characters is an important skill throughout the game.
Gulliver is the most readily available fighter, but his Maken Glove
won't work against all enemies, or may do less damage than the other
characters' attacks. The A button is used to attack, either Gulliver's
Maken Glove, Misty's Ray Ring, or Edison's bombs. A is also used to
advance dialogue. The Y button is used for Gulliver's disk attacks and
Misty's Blue Stone spells. Start brings up the subscreen. From here you
can use any healing items you might have picked up. Also, if Gulliver
is active, you can choose which disk you are currently using (or
Misty's Blue Stone spell if she's active) by choosing the icon on the
far right (looks like a piece of paper) and pressing A. Whenever you
choose a disk, the game will tell you the attack power of that disk,
and what it does. The B button closes the subscreen. The L and R
buttons are only used for punching in one boss battle. Select is not
used at all.
The game is rather short, and you really won't be spending much time
leveling up throughout it. I beat the game with Misty at level 10,
Gulliver at level 11. It doesn't matter who defeats the enemies, as who
gets the experience points is random. Enemies will drop 10 experience
point bars of various colors. The color dictates who can pick them up
to get the experience: pink for Gulliver, green for Edison, and yellow
for Misty. Bosses sometimes drop 100 point bars that anyone can collect
(I suggest Gulliver takes those because he's the person you'll mostly
be fighting with). Also, if you spend too much time collecting in one
area, the enemies will start dropping 1 point bars that anyone can
collect. Every time you gain a level your hit points are refilled.
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Items:
There are four usable items in the game. Items can only be used by the
active character. These items are sometimes left behind by defeated
enemies. Hearts are also occasionally dropped by defeated
monsters and partially refill the character's hit points.
Moon Flask (looks like a flask) - heals 30 hit points
Moon Tear (looks like a tear drop) - heals 100 hit points
Moon Flame (looks like a flame) - completely cures character
Moonlight (looks like a blue diamond) - automatically revives a
character who dies and completely heals the party
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General tips:
There are no weapons/armor/items to buy or equip. Items are sometimes
left behind when you defeat enemies. Gulliver's disks will be given to
you by various characters throughout the game and he starts with his
Maken Glove. Misty will get her powers from the Blue Stones and late in
the game will be given a Ray Ring. Edison starts with his bombs and
that's all he gets.
There is only one quest, so the game is rather linear. Talking to
people will give you important information on the how and why things
are occurring. In addition, certain events won't happen unless you talk
to the right people first. I'll tell you the people you have to talk
to, whether you talk to other people is up to you.
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Walkthrough:
After the introductory scene which sets the stage, I recommend going up
a couple of levels for everyone. See what the town has to offer and
talk to the people. Head to the far east side of town. Besides some
enemies to attack, you'll run into Phoebe (well, she actually runs into
you). If you go all the way right (over by the tavern), when you go
back across the bridge heading left, she'll bump into you. She doesn't
really add anything until later, but she'll tag along until then. The
Sea Lion, where you are healed and your game saved, is at the southern
part of the town square. Be sure to save before taking on Baron
Mangetsu. In the northeast corner of town, you'll find more enemies and
a Max Healer behind the house. When you're ready (and Phoebe has joined
you, otherwise you'll just find some enemies), Baron Mangetsu waits in
the church (it's the large building in the upper left of the town
square, not real hard to miss).
Walk up into the main hall and Baron will talk to you. Misty manages to
escape and Baron has his henchman Budo Muscle attack you. Budo starts
off the attack by firing a fireball straight ahead. The fireball will
go about halfway across the screen and break into 8 small pieces that
fly out. After he fires a couple of fireballs, he'll bounce around the
room. Hit him a few times and he'll get mad. His fireball will become a
fire stream that just fires straight ahead. When he bounces around the
room now, he'll move a lot faster. Edison is good to use for the first
part of the battle because Budo is moving slower and your timing
doesn't have to be as on for the bombs. Once Budo gets mad, use
Gulliver more, but be ready to switch back to Edison if Gulliver's
health starts running low. If both Edison and Gulliver are at level 3,
Budo won't be too big of a problem. After you win, you get a Moon Flask
and Misty joins the party (she'll basically be dead weight until you
find a Blue Stone, although she can be used to take hits while Edison
and Gulliver heal). The party agrees to head to Spain to find Baron.
Don't forget to see Lee Jubai (the boat to his house is southeast of
Gulliver's. Hop on it and it'll automatically take you over to Lee
Jubai's place). See the shop keeper, too (south of Gulliver's house).
He'll give you a Moonlight and a Moon Tear. Now go to the Sea Lion and
Edokko.
Edokko will automatically take the party to Rome (I told you the game
was rather linear). Although there is a steel wall surrounding the
city, Edokko will ram the Sea Lion through. Unfortunately, the
characters are taken captive. The people of Rome can be found
throughout the castle, but they really don't have anything to offer.
Gulliver can visit the dungeon, but he can't talk to or free the rest
of the party. Exit the castle and head for the coliseum to the left.
Off to the sides are endless supplies of enemies; I recommend leveling
up to at least level 5. Afterwards, exit and head for the caves on the
east side of Rome. The lower cave has the Majin that the Spanish Trio
wanted you to try and move. Try and you'll be able to move it a little,
but not a significant amount.
Go to the upper cave. Follow the path around and, when you get to a
fork, Multis will challenge you to a battle. His first attack is to
teleport to a spot in the room, stop, and throw knives in seven
directions. It's rather easy to stand between the knife paths and hit
him. After you hit him a few times, Multis will change. Now he'll use a
chain to move about the room. Where he stops dictates the attack he'll
use. They all center around springing the chain from his body in some
pattern. The chain is slow to be retracted, so stay out of his way,
wait for him to attack, then move in and attack. At level 5, he'll be a
piece of cake. When you win, you get a Moon Tear and can further
explore the cave. Head down, follow the path around and you'll meet
Hammer Eagle. Talk to him and he'll give you the Eagle disk. You can't
go through the boulder to the north yet, so exit the cave and save at
the Sea Lion.
Now head to the lower cave and the Majin again. This time, with the
assistance of the Eagle disk, you'll be able to move the Majin. Gorgos
will then challenge you to a battle. You automatically go to the
coliseum (which is why I said to save before going to the cave).
Platon explains the controls of the Majin. Use the Eagle disk first
thing so that it can start recharging. Move left and right to dodge
punches while landing your own. If you can, try and land several
punches in a row, sometimes he'll be stuck in place for a few seconds
allowing you to wail on him. The battle won't be easy, but try and
avoid getting as hurt as little as possible. The reason is, after you
beat Gorgos, Eroica will challenge you. Beat him the same way, just
know that he moves much faster. Use the Eagle disk whenever possible.
When you win, the rest of the party joins Gulliver.
Save and head back to the upper cave. Go back to where Hammer Eagle and
the boulder was. Use Edison's bombs to blow up the boulder and continue
onward. Edison's bombs can also be used to blow up the monster portals
on the next screen up and throughout the game (side note: once you
destroy a portal, it'll stay destroyed forever. Some monsters aren't
created by the portals and will return when you leave the screen and
come back). When you exit this cave, you'll be faced with two
possibilities. Take the left cave to get a Moonlight. Take the right
cave to continue on. Exit this cave and you'll face three openings (the
one you just exited plus two others). Ignore the middle one: it just
takes you back to where you fought Multis. Take the right one instead.
Inside, two screens up, you'll find a Blue Stone. As Misty says, each
has it's own power. This one paralyzes all the enemies on the screen.
Misty has now moved up from completely useless to mostly useless. Exit
this cave and take the middle entrance for the quickest way back.
You'll run into Hammer Eagle again and he'll suggest you head for the
Himalayas. Head back to the Sea Lion to move on.
As soon as the Sea Lion takes off for the Himalayas, Lawrence shows up.
Besides revealing a major plot surprise (you'll have to play to find
out what it is), he'll also give Misty another Blue Stone, one that
refills everyone's magic meters. Edokko then takes the party to Spain.
When you land, ignore the left path/forest entrance and take the right
one instead. Follow the path and you'll meet up with Maggy Mammoth.
Talk to her then go back and take the left opening. The previously
locked door will unlock once you beat the spider in the room. The
ensuing path is almost entirely linear, just follow it around and you
won't get lost. Even if there is a fork in the path, one end will
quickly dead end. Spending some time leveling up isn't a bad idea,
but not entirely necessary. When you reach a tall room with walls
jutting out from the sides, be prepared. In the next room up is Droid.
The first thing you should do is use Edison to take out the skull
pedestals in front of Droid. Each pedestal will take three bombs, so be
sure to switch over to another character to refill them (or use Misty's
Charge spell). Once the pedestals are destroyed, Droid will start
moving around the room after you. He doesn't have any attacks per se
and moves rather slowly. Watch out for the string of balls though. Just
keep moving around, attacking when you have a chance. Edison will do
more damage than Gulliver's attack, although the Eagle disk does the
most damage. When you win, you'll get the third Blue Stone. This one
allows you to double the power of the other character's attacks and can
be used twice in succession. Exit to the top of the room and follow the
path through the gardens. At the top of the room, you'll see a tower
and Gekko. Gekko wants to challenge you, but not until you beat Judo.
Gady blocks one entrance to the Tower of Kindness, so take the other
door.
The tower is real short and the rooms are small. Be aware that you can
fall through the holes on the upper floors. In addition, in the first
room, there is a secret passage on the left side that leads to a
Moonlight. It's probably best just to avoid the robots on the upper
floors. Edison does the most damage but still doesn't do much against
them. On the top floor, you'll find the Axe disk. This will be one of
the most useful disks, especially against bosses. Head back to the
first floor and talk to Maggy Mammoth again.
Exit the Tower and take the entrance previously blocked by Gady. You
will arrive on the ground above the Tower. Stop by the Sea Lion to save
and get some information. Afterwards, enter the castle. Inside, be sure
to avoid the spikes and pitfalls. The conveyer belts can be a little
tricky, partially due to the perspective. Once you get to the room past
the conveyer belt room, it doesn't matter whether you go right or left:
both paths are random (each has a set of rooms that appear in random
order. The last room on each side is the same). If you get the teleport
room, take the right teleport, then the left one, then the only one.
Eventually, you'll come to a room with spider monster portals on the
right and left sides of the screen. This room is just before the top of
the Tower and Judo. I'd get everyone to at least level 5, Gulliver
probably to 6. Also, take out the monster portals, then sit in the room
to heal everybody before you try to take on Judo.
Judo's primary attack at first is to jump around the room, cause an
earthquake (which will hurt you no matter what) then launch fireballs
in your general direction. Have Misty use her Power spell twice, then
have Gulliver use the Axe disk. Now, have Gulliver attack. A couple of
attacks later, Judo's true form will be revealed (yes, most of the
bosses have two forms). Stick with Gulliver: his attack's the quickest
and easiest. The next part is all about timing. Judo will call down
lightening, then fire a homing fireball at you (it is possible to dodge
it, but it is rather difficult). If you can hit him at the right time,
he won't fire the fireball. Try to hit him just before he'd release the
fireball. After you do it a couple of times, you ought to get the hang
of it. Use the Axe disk as often as possible. Use Misty's charge to
dramatically increase the number of times you can use the disk. His new
form is able to take 5 hits of 400 damage, so be prepared. Don't forget
about your healing items if necessary. You'll earn a 100 point
experience bar when you win. Judo will reveal that he was under some
one else's control, a woman named Hallelujah. He gives Misty the fourth
Blue Stone. Hallelujah then shows up, takes the Blue Stones (Misty's
back to completely useless) and advances the plot. After her spiel, the
party returns to the Sea Lion, then heads to Atlantis.
You'll now be travelling through a series of tunnels. Most of the
tunnels are located underneath monster portals. Destroy the portal,
then you can drop down the tunnels. Go up from the Sea Lion to the
mountain pass. Drop down the gaping hole. Take the lower left hole
(under a portal), then the upper left (on the platform, under a
portal), then the lower left (under a portal), and the lower left
again. Hallelujah will appear again, brag about how great she is and
how weak you are, then disappear. Follow the path, but be wary. The
monsters here do some serious damage. They'll hook onto your character
and do two hits of 20 damage each. There's a door at the end of the
path, but it won't open until you defeat all the monsters. Priority one
is have Edison take out the four monster portals. After that, worry
about taking out the monsters themselves. The Eagle disk is helpful
because, although it doesn't do a lot of damage (only 15), it'll attack
all the monsters on the screen. Once you beat all the monsters, heal
up, then go through the door and face Gekko.
Gekko will teleport around the room firing a boomerang-like projectile.
Every time you hit him with any attack, he'll split into four parts,
one in each corner of the screen, and fly towards you. Have the Axe
disk equipped, it's the only way to do any real damage against Gekko
(Gulliver only does 1 damage and Gekko moves too quickly for Edison to
be effective). Two hits with Axe and Gekko gives up (something
significant happens at the end of the battle, but I'll let you be
surprised).
Exit to the top of the screen. Here the party meets the Legendary King
and the Moon Queen. Gulliver is given the Excalibur (which he can't
actually use in battle), Misty the Ray Ring (and now becomes somewhat
useful), and Edison's bombs are made more powerful. The party is
whisked back to the Sea Lion after another earthquake (what, is every
country located on a major fault?). Edokko takes you to the navel of
the Earth which is back where you first landed on Atlantis. Hop off
the Sea Lion and walk onto the different colored patch. There is
another door at the end of the path that won't open unless you defeat
the monsters. Unfortunately, these monsters hit hard (50 points) and
are immune to Gulliver's Maken Glove. Here, Misty is the attacker of
choice. Switch to Edison when Misty needs to recharge her Ray Ring.
Once the monsters are gone, go through the door. On the next screen up,
destroy the monster portal, then move on. There's really no need to
defeat the monsters. In the next screen, walk up to the different
colored patch of dirt. Gulliver will stick the Excalibur into the
ground, cause another earthquake and the party reconvenes in the Sea
Lion. The Himalayas are chosen as the next destination.
You'll land in the Himalayas northeast of a small town/inn. Head to the
inn first to find out what's new and exciting in the area. More
importantly, Steel Bat is in the inn and will give you the Sonic disk.
Once you chat with the locals, exit the inn and head north of the Sea
Lion. There are four clumps of dirt, I guess you could call them, with
skulls on top and spikes sticking out from them. These are what are
causing the nearby hole to increase in size. Walk to each one and
you'll enter a battle area. At the end of each is the same looking
pedestal. Destroy it with Edison's bombs. The first three are readily
accessible, but you'll have to cut through the caves to get to the
fourth one.
Like most of the caves/tunnels/etc. in this game, it's hard to get lost
in the Himalayan caves. You'll find that all the characters have their
uses here: Edison to destroy the monster portals, Misty as your primary
fighter (her Ray Ring usually does more damage than Gulliver's Maken
Glove), and Gulliver to fight when Misty needs to recharge. A little
ways in, you'll meet a bridge repairman. Later, he'll be gone and you
can cross the bridge he's currently blocking. Continue up and you'll
exit the cave.
Take the other cave entrance and you'll find Chuchun. She'll tell you
that the secret treasure is in the next room on an altar (how secret
can it be, if it's bleeding sitting out in the open?) guarded by a Snow
Killer. You don't actually have to beat the Snow Killer; you can just
run in, grab the treasure (the Blast disk) and run out. Snow Killer is
real easy if you choose to fight him. The Blast disk is very effective
against ice creatures, so will make the battle that much easier. Snow
Killer'll hop around and occasionally fire spikes in front of himself.
Stand between the spikes (like you did with Multis and his knives) and
hit him when possible. You can even time it so you hit him just as he's
getting up and can't attack at all. Once you have the disk, exit the
cave.
Go back to where the bridge repairman was and cross the now available
bridge. Follow the cave through and, when you exit, you'll find the
fourth pedestal/machine. At the end of this one, however, is Dark
Phoebe. Misty's Ray Ring is the only weapon that will work against her
(the disks don't even work). Dark Phoebe will fly around the room, emit
a fireball occasionally, then whips it (whips it good), breaking into
several smaller fireballs that fly out in various directions. Although
there'll often be a lot of stuff to dodge on the screen, Dark Phoebe
can only take a few hits. When you defeat her, she'll call her friend
Snow Killer #2. This one's just as easy as the last one, he can just
take more damage. Use the Blast disk to move things along. You'll get a
100 point bar for beating him. Blow up the fourth pedestal like the
others. Head back to the caves, return to the inn to be thanked by
everybody, then go to the Sea Lion. Something seems amiss at Atlantis,
so the party returns there.
When you land, walk onto the patch of dirt like we did last time. Beat
the monsters again and walk through the door. Gekko is there to
challenge you once again. His attack is the same as last time, although
he'll do more damage this time. Hit him with the Axe disk a few times
and he'll take off. Go up to the next screen to see that Gekko did in
fact take the Excalibur and caused another earthquake in doing so. Head
back to the Sea Lion. Now it's off to the end of the world.
You land near an inn. Since you can't go any where else on the island,
stop in and see what the people have to say. The French innkeeper will
tell you to got to the Lower Moon and will give you the Plasma disk.
This disk will become invaluable near the end of the game. Head back to
the Sea Lion and it's off to the Lower Moon.
You awaken in Baron Mangetsu's house. After he talks to you, exit his
house and head out along the path. Be sure to avoid the lava patches as
they will hurt you. You might want to avoid the fire amoebae rather
than fight them as they can do a lot of damage and most attacks don't
do much to them. After the short path, you'll come out at an area with
the Sea Lion and the Moon Temple. Inside the Moon Temple, the Moon
Queen will give Gulliver the Freeze disk to defeat the Magma Boss. Exit
the temple and head for the Sea Lion. Edokko was damaged in the trip
here, but Edison's able to fix him. Once Edokko's fixed, go up through
the mountain path to the north.
Once you take out the fire amoebae, the nearby monster portal is a good
place to level up. I got Misty and Edison up to level 8, and Gulliver
level 9, but you can find a level that works for you. At the top of the
screen, take the upper right hand path; the upper left is a dead end
with three monster portals. The upper right leads to Magma Boss. He
looks and attacks similarly to the Snow Killers. However, he'll also
fill the screen with magma bombs. These fall to the ground then rise
again. They are fairly easy to dodge, however. Start off with the
Freeze disk so it can start recharging. Edison and Misty do more damage
than Gulliver. Two Freeze disk attacks coupled with hits from the other
characters and he's toast (pun intended). You receive a 100 point bar
for winning. Head back to the Sea Lion. Edison has a plan for the World
Tree.
At this point, Edison leaves the party for the rest of the game. The
Plasma disk takes the place of Edison's bombs for destroying monster
portals. It doesn't matter which entrance you take, they all go to the
same room (if you take the middle entrance, step on the teleport to get
to the main, big room). The two teleports on the left and right side of
the room are connected to one another. The middle one is the one you
want, but you can't use it just yet. In the upper right and left hand
corners of the room are holograms of Hallelujah. Attack them with
anything and they'll disappear. Once both are gone, use the middle
teleport. Step back onto the teleport, then head through the opening to
continue on. Follow the cave through until you exit. Gekko awaits you
once again in the other entrance.
This time, Gekko isn't interested in fighting and disappears. Go up to
continue on. A couple of rooms later when you see a teleport pad, avoid
it. It just takes you back to the first room of the World Tree. Go
south to exit the cave. Take the other entrance. The first room has a
couple of monster portals. The next room up has Dark Phoebe. The Fairy
King intervenes this time and Phoebe is returned to her old self (with
her new body, however). The Fairy King is in the next room and will
heal you and save your game. Go to the next room and exit the cave.
Take either entrance, they both lead to the same room. In this room,
you'll see a bunch of diamonds of red and green alternating, two
patches of blue something (avoid those, they can hurt you if you walk
on them), two of those floating lightening orb enemies we've seen
before, and another hologram of Hallelujah. This time, however, it
won't disappear just by attacking it. In fact, no attack will touch it.
Instead, touch all the diamonds. One of them (it's randomly chosen)
will cause the hologram to disappear when you touch it. Beat the orb
enemies to open the door (you can't hurt the blue patches). In the next
room is a monster portal. I would probably do a little leveling up
here. Like I said before, I was at level 10 and 11 when I beat the
game, and felt that was about right. As always, you can choose to go
above or below that level, you won't hurt my feelings. When you're done
leveling up to your satisfaction, I recommend you go back to the Fairy
King and save your game. Otherwise, continue through the tunnel and
exit the cave. In the next entrance are a couple of demons with
fireballs circling them: normal enemies that are easy to avoid if you
wish. In the next room up is Hallelujah. Not a hologram, but the real
McCoy. Make sure you stop and heal before you try to tackle her.
One of the keys to beating Hallelujah is to keep moving. Hands pop out
from the ground and grab on to you. Not only do they do 50 damage,
they'll also hold you in place for a couple of seconds leaving you
vulnerable to other attacks. She will also fire a diamond around her
body and out to the sides. These attacks she'll only use until you hit
her a few times. A third attack is to call down lightening from the
sky, and send out two pillars of fire in your direction. After you hit
her a few times (the Axe disk is good to use plus normal attacks from
both Misty and Gulliver), Phoebe will come help out by attacking a
couple of times. Hallelujah will claim you can't truly defeat her, but
keep wailing away. This is the last battle, so don't be afraid to use
your healing items if necessary. Do some more damage and Gekko will
come to help out as well. A few more hits and she'll reveal her second
form (no surprise there). She becomes ethereal and basically immune to
attacks. She'll surround herself with shield of rotating orbs and will
occasionally shed a white tear which will split into four homing ghosts
when it hits the ground (these can be destroyed with any attack). The
tear might instead cause some lava to appear briefly where it hits the
ground. Keep dodging her attacks and getting your own in when possible.
Hit her with non-disk attacks when she's solid; the disks will hit her
not matter what. The Axe and Plasma disks do the most damage of any
attack. Both disks will also destroy the ghosts, but the Plasma disk
takes much longer to recharge. This part of the battle isn't hard, just
tedious since your attacks don't do much. Hit her several times and
she'll taunt you some more. Hit her a few more times and the Majin will
appear and tell you to use the Dragon disk. You had this disk all along
and didn't know it (Gulliver didn't either). As soon as your meter
charges up (remember that Gulliver's meter will recharge faster if
Misty is active), use it. You can beat her without using the Dragon
disk, it'll just take much longer (40+ attacks as opposed to 1). She'll
take 3 shots of the Dragon disk, so I recommend using that instead of
other attacks (but if you want to do 1500 points worth of damage, 13 at
a time, that's up to you). Now sit back and enjoy the short ending and
credits.
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Credits/wrap-up:
This concludes this walkthrough for Gulliver Boy. I told you the game
was pretty short. It makes for a good one-dayer. Anyway, I would like
to thank the following individuals/groups for their part in making this
walkthrough possible.
me - last time I checked (which was a couple of weeks ago),
walkthroughs and other guides don't write themselves
Bandai - they made the game
Stealth Translations - it's hard to play an RPG if you can't understand
the text. These guys did excellent work in their translation
CJayC/GameFAQs - have to thank the guy who's allowing me to post mine
and other's walkthroughs
The Whirlpool - for making Stealth Translations' (and other group's)
patches available so people can appreciate games not released here in
the U.S.
Joseph Verderame - he is my official proof-reader and great for holding
bizarre conversations
Shannon Wylie and Danielle Pangburn - sometimes you just got to get
things off your chest and it's nice to have people who will listen to
your rants
Tom Petty, A-ha, The Pet Shop Boys, Aerosmith, Metallica - I've always
got some music going, especially when writing. Makes time just fly by
Kuusou Kagaku Sekai Galliver Boy is copyright 1996 Bandai
this document is copyright 2002 Eric Klasey