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              oo ======oo                ==
                =======o                 ==
                ==   oo                  ==
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                o=== == ==== = ==  == ===== ==== = == == ==
               oo        oo
              ooooooooooooo   Zeta Gundam: Away to the Newtype
                              by Seth0708 (Version 1.6)

===============================================================================
                                 O. CONTENTS
===============================================================================
I. STORY  [STRY]           II. BASICS  [BSCS]     III. Attacks  [ATKS]
A. Characters               A. Short-Range          A. Short-Range
 1. AEUG                     1. Move                B. Long-Range
 2. Titans                   2. Attack               1. Your Attacks
 3. Axis                     3. Item                 2. Enemy Attacks
 4. Earth Federation         4. Member
                             5. Lost              IV. Mobile Suit List  [MSLT]
                            B. Long-Range           A. Friendly Suits
                            C. Briefing             B. Enemy Suits

V. Mission Guide  [MSGD]                           VI. Closing  [CLSG]
A. Mission 1     L. Mission 12     W. Mission 23
B. Mission 2     M. Mission 13     X. Mission 24
C. Mission 3     N. Mission 14     Y. Mission 25
D. Mission 4     O. Mission 15     Z. Mission 26
E. Mission 5     P. Mission 16    AA. Mission 27
F. Mission 6     Q. Mission 17    BB. Mission 28
G. Mission 7     R. Mission 18    CC. Mission 29a
H. Mission 8     S. Mission 19    DD. Mission 29b
I. Mission 9     T. Mission 20    EE. Mission 29c
J. Mission 10    U. Mission 21
K. Mission 11    V. Mission 22    ZZ. Ending

This guide now supports the Search Function. To skip to a particular point in
the guide, utilize the search code found in brackets next to a section name.
Hit Ctrl+F to bring up the search parameters and put the bracketed code in. To
skip to a particular mission in the Mission Guide is even easier. Simply bring
the search function back up and then enter "Mission #" with # representing the
number of the mission you are currently on.

===============================================================================
                                 I. STORY                               [STRY]
===============================================================================
(Note: taken from Samuel Lee's Z-Gundam Warehouse, used with permission)
       Site address: http://www.geocities.com/Tokyo/Flats/8218

At U.C. 0087, after 7 years of the One Year War, another cruel war commences
between AEUG, Titans and Axis.

To dissolve remnants from Zion Dukedom in Operation Stardust, Earth Federation
Government establishes a new special organization, Titans, in U.C. 0083. The
leader is Jamitov Hymen and it is commanded by Bask Om. Titans has the
privilege that can override all the military orders, and members are selected
from the best of armies.

At U.C. 0085, colony inhabitants start a huge anti-government meeting in Side
1's space colony, 30 Bunch, then changes to manifestation and disturbance. To
repress the insurrection, Bask Om orders the army to pump the G-3 toxic gas
inside the space colony. 3 million innocents die at once. Federation Government
treats this event as the top secret and forbids anyone to leak the truth.
People name this event as the 'Thirty Bunch Incident' and Anti-Earth United-
nation Government (AEUG) is established from this intense action.


A. Characters

1. AEUG

Appoli
Appears in Mission(s): 24
Exactly like Roberto. Gets killed by Sarah Zabiarov.

Char Azanble
Appears in Mission(s): 1 & 28
After the One Year War, Char join AEUG, as Quattro Bagina, in hopes they can
overthrow the Federation government.

Kamiyuh Bidan
Appears in Mission(s): 2-28
The main character. Bidan first appears in the game brawling with Jerrid Messa.
After Messa is defeated in Mission 1, Kamiyuh takes control of the Gundam Mk
II. Later, he gains use of the Zeta Gundam.

Katz Kobayashi
Appears in Mission(s): 15 & 24 & 28
Pilot of the G Defenser.

Roberto
Appears in Mission(s): 1 & 8
Interesting fellow, but he gets killed by Baron Blutarch the second time you
use him.

Emma Sheen
Appears in Mission(s): 8; 24; 28; & 29
Originally a first lieutenant in the Titans, she defects after learning of
the on-goings within the Titans.

Fa Yuiry
Appears in Mission(s): 15 & 24 & 28
Pilot of Methus and childhood friend of Kamiyuh. She remains steadfast at his
side throughout Kamiyuh's exploits.

2. Titans

Rosamia Badam
Appears in Mission(s): 22 & 26
Looks kinda like Sarah Zabiarov.

Karicorn Cacooler
Appears in Mission(s): 5
A pilot of Russian descent.

Yazan Gable
Appears in Mission(s): 14-18; 28
This pilot comes to the aid of Jerrid Messa late in the game. He is Scirocco's
top man.

Reccoa Londe
Appears in Mission(s): 29a
Former AEUG member who joined the Titans because she fell in love with
Scirocco.

Jerrid Messa
Appears in Mission(s): 1-6; 12 & 13; 19; 20; & 27
Kamiyuh's rival. He joined the Titans largely to get revenge for his
humiliation at the hands of Kamiyuh.

Four Murasame
Appears in Mission(s): 10 & 11 & 19
An artificially created new-type. Four falls in love with Kamiyuh, but when
she discovers he is the pilot of the Gundam Mk II, she battles him in the
Psycho.

Basque Ohm
Appears in Mission(s): -
Major leader in the Titans. His eyes were damaged in the One Year War while
held in a POW camp. He now hates spacenoids with all of his being.

Mouar Pharaoh
Appears in Mission(s): 12
The lover of Jerrid Messa. They met after Messa escaped from Jaburo.

Paptimus Scirocco
Appears in Mission(s): 29c
Commander of the Jupiter Fleet. He appears a lot between missions, but only
once "in-game."

Sarah Zabiarov
Appears in Mission(s): 13; 14; 15; & 24
Scirocco's assistant.


3. Axis

Haman Karn
Appears in Mission(s): 25; 29b
The mysterious aide of Mineva Leo Zabi.

Mineva Leo Zabi
Appears in Mission(s): -
The public leader of the Axis forces.


4. Earth Federation

Baran Blutarch
Appears in Mission(s): 7 & 8
A member of the Earth Federation forces. Blutarch assists in watching over the
artificial new-types.

Lilla Mira Rira
Appears in Mission(s): 3 & 4
Another Earth Federation pilot and Jerrid Messa's first love interest.

===============================================================================
                                II. BASICS                              [BSCS]
===============================================================================
A. Short-Range

Short-Range combat consits of several options. They are as follows:

1. Move
Choose this to, uh, move. If you move up next to an enemy (and are facing them)
hit 'A' to use your beam saber.

2. Attack
See Section III. ATTACKS

3. Item
Choose this to use an item. E-Pac heals you to full health, Mac refills your
ammo, and Grenade is a four-hit weapon.

4. Member
This shows you a map of the battlefield (specifically, the multiple screens)
and where your teammates (if any are present) are.

5. Lost
This causes you to self-destruct and, well, lose.


B. Long-Range

Fly around (in cockpit view) and dodge enemy fire. When the gauge reaches ATC,
chose a weapon and attack.

C. Briefing

The only option in the briefing, is to assign prime points to your suits. Also,
you decide which items to bring into combat. (Note: items DO NOT cost prime
points, you get any combination of items you like equal to the points assigned
to the ITEM line.)

===============================================================================
                               III. ATTACKS                             [ATKS]
===============================================================================
A. Short-Range
(Note: both friendly and enemy units have the same attacks)

Your attacks are arranged like this on your A-Weapons menu:
____________________
| Normal |  1  |  2  |
|--------|-----|-----|
|3 & 1TBA|  4  |  5  |
--------------------
I substituted numbers for the Japanese characters.
Here are the explanations:

Normal- Hits a 2x2 area once
1- Fires 4 shots at a single target
2- Hits a 2x2 area twice (can change target)
3- Fires 4 shots at single area twice (can change target)
4- 1TBA replaces #3 and moves it here
5- n/a
Grapple- Fires a grappling hook (only enemy units can use)
1TBA- Replaces #3; fires three shots in an irregular area (can change target)

Your attacks are arranged like this on your Close menu:
____________________
| Normal |  1  |  2  |
|--------|-----|-----|
|   3    |  4  |  5  |
--------------------
I substituted numbers for the Japanese characters.
To gain a move on the menu, you must perform the listed combo (shown on the
Close Attacks menu during the briefing) until your proficiency reaches 100%.
Be sure and not hit 'A' until immeadiately after the directions are hit.
Here are the explanations:

Normal- Beam Saber slash
1- An arching slash
2- A multi-hit combo
3- Even more hits then #2
4- Even more hits then #3
5- A combination of slashes and vulcan fire
Missles- One use missles

B. Long-Range
1. Your attacks seem to do the same amount of damage, regardless of what
   weapon you use. Your attacks are as follows:

Vulcan- Machine gun fire (shoots 4x)
B Rifle- Beam rifle fire (shoots 4x; does damage based on directions entered)
H Cannon- Hydro cannon fire (shoots 4x; does damage based on directions
entered) (Note: When locking on, hit (don't hold) 'A' and then enter the
directional combination shown and hit 'A' again)

2. Enemy attacks are as follows:
   (Note: I made up the attack names)

(S) Strafe- the enemy suit just flies toward you shooting
(R) Random- the enemy suit flies all over the place shooting
(L) Lock-On- the enemy suit affixes itself on you and lets loose
(F) Fake Out- the enemy "locks-on" and then flies off the screen to return
       from another direction
(N) Nothing- sometimes the enemy doesn't do anything

===============================================================================
                            IV. MOBILE SUIT LIST                        [MSLT]
===============================================================================
A. Friendly Suits:
All playable suits are listed here.

Gundam MK II (RX-178)
Pilot(s): Kamiyuh Bidan and Emma Sheen
Missions: 2-10; 24; 28; & 29
Notes: A nice suit. Since Kamiyuh pilots it for half the game, you have to
       get used to it.

Rick-Dias (RMS-099)
Pilot(s): Emma Sheen, Apolli, and Roberto
Missions: 1 & 8 & 24
Notes: By far the weakest suit, but you don't use it that much anyway.

Hyaku Shiki (MSN-100)
Pilot(s): Char Azanble
Missions: 1 & 18 & 27 & 28 & 29b
Notes: A good suit. Too bad you don't use it that often.

Zeta Gundam (MSZ-006)
Pilot(s): Kamiyuh Bidan
Missions: 11-29c
Notes: The best usable suit. Enough said.

Methus (MSA-055)
Pilot(s): Reccoa Londe
Mission(s): 15 & 28
Notes: Choose on the Members list to perform a bombing raid.

G Defenser (FXA-05D)
Pilot(s): Katz Kobayashi
Mission(s): 15 & 24
Notes: Choose on the Members list to perform a bombing raid.


B. Enemy Suits

Gundam Mk II (RX-178)
Pilot(s): Jerrid Messa
Missions: 1
Attacks: Normal
Notes: Fairly easy to beat (since its geared for the first mission).

Hizack (RMS-106)
Pilot(s): Kamiyuh Bidan and Emma Sheen
Missions: 2-9; 11-18; 23; 24; 26-29
Attacks: Normal
Notes: The basic enemy... It has no right to exist, kill it!

Galbaldy (RMS-117)
Pilot(s): Lilla Mira Rira
Mission(s): 3 & 4
Attacks: Noraml
Notes: The first real boss. It can be semi-difficult in flight mode, since
       your HP is low.

Messala (PMX-000)
Pilot(s): Sarah Zabiarov
Mission(s): 5 & 21
Attacks: Noraml
Notes: Somewhat difficult early on.

Marasai (RMS-108)
Pilot(s): Jerrid Messa, Sarah Zabiarov, & Karicorn Cacooler
Mission(s): 5; 6; 12-15; 17; 18; 23; 24; 28; & 29
Attacks: Noraml
Notes: The other basic enemy.

Asshimar (NRX-044)
Pilot(s): Baran Blutarch
Mission(s): 6; 7; & 20
Attacks: Noraml & 2
Notes: The second UNT boss. Later, it's a basic enemy.

Gaplant (ORX-005)
Pilot(s): Rosamia Badam & Yazan Gable
Mission(s): 8 & 14
Attacks: Noraml
Notes: Uh... it can change form.

Bound-Doc (NRX-055-2)
Pilot(s): Rosamia Badam & Jerrid Messa
Mission(s): 22 & 27
Attacks: Noraml
Notes: Appears near the end of the game.

Psycho (MRX-009)
Pilot(s): Four Murasame
Mission(s): 10 & 11 & 19
Attacks: -
Notes: The Psycho has the strongest armor in the game. Sometimes your shots
       do no damage!

Gabthley (RX-110)
Pilot(s): Jerrid Messa & Mouar Pharaoh
Mission(s): 12 & 13
Attacks: Noraml
Notes: Basically, a enhanced Gundam Mk II.

Psycho II (MRX-010)
Pilot(s): Rosamia Badam
Mission(s): 26
Attacks: Noraml
Notes: The new Psycho.

Hamarabai (RX-139)
Pilot(s): Yazan Gable and his flunkies
Mission(s): 17 & 18 & 27
Attack(s): Normal & Grapple
Notes: Yazan and his two flunkies torment you in Mission 17 & 18.

Everlant (RX-160)
Pilot(s): Jerrid Messa
Mission(s): 19 & 20
Attack(s): Normal & 1
Notes: Messa's suit after he "dies."

Barzam (RMS-154)
Pilot(s): -
Mission(s): 21-24; 25; 26; 28; & 29
Attack(s): Normal
Notes: The basic enemy of the last few missions.

Hizack Custom (RMS-106C)
Pilot(s): -
Mission(s): 21-24; 28
Attack(s): Normal
Notes: An enhanced Hizack.

Bolinok Sam (PMX-002)
Pilot(s): Sarah Zabiarov
Mission(s): 24
Attacks: Normal
Notes: Zabiarov just keeps showing up.

Qubeley (AMX-004)
Pilot(s): Haman Karn
Mission(s): 25 & 29b
Attacks: Normal
Notes: Wouldn't be too hard, if it didn't have those Funnels.

Funnels
Pilot(s): Automated
Mission(s): 25 & 29b
Attacks: 1 (no saber)
Notes: Qubeley summons these little things.

Gaza-C (AMX-003)
Pilot(s): -
Mission(s): 25 & 29b
Attacks: Normal
Notes: The Axis infantry unit.

Palace Athene (PMX-001)
Pilot(s): Reccoa Londe
Mission(s): 29a
Attacks: Normal & Missles
Note: The final boss... or is it?

The-O (PMX-003)
Pilot(s): Paptimus Scirocco
Mission(s): 29c
Attacks: Normal
Note: The real final boss.

===============================================================================
                             V. MISSION GUIDE                           [MSGD]
===============================================================================
The mission guide is broken up into two parts. Short-Range shows a map followed
by an explanation of the objective and what enemies to expect. Long-Range lists
the enemy attack order (when an enemy name has a x3 or an x2, this means that
many enemies appear at once).


A. Mission 1 (Colony)

Short-Range:
_____
|     | This is the map. Jerrid Messa pilots the Gundam Mk II, while you
|     | control Char and Apolli in their Rick-Dias. Fairly simple, just attack
-----  Messa until he is forced to eject. When this happens, Kamiyuh takes
       control of it.


B. Mission 2 (Space)

Long-Range:
Enemy suits appear in the following order:
RMS-106 (x3); RMS-106 (piloted by Jerrid Messa); RX-178 (piloted by Emma Sheen)

Short-Range:
_____  _____
|     ||     | After defeating Emma Sheen, you begin a close combat battle in
|Start|| Boss| space. On the screen labled Start await two Hizacks. On the
-----  -----  screen labled Boss, Emma's Gundam Mk II and two Hizacks are
              present. In this mission, you merely need to defeat the Gundam
              Mk II to win. After Emma is defeated, she defects to the AEUG.


C. Mission 3 (Space)

Long-Range:
Enemy suits appear in the following order:
RMS-106 (x3); RMS-106 (Messa); RMS-106 (x3); RMS-106 (x3); RMS-106 (x3);
RMS-117 (Lilla Mira)


D. Mission 4 (Space)

Long-Range:
Enemy suits appear in the following order:
RMS-106 (x3); RMS-106 (x3); RMS-106 (Messa); RMS-117 (Lilla Mira Rira)

Short-Range:
_____  _____
|     ||     | On screen Start and screen 1, await four Hizacks (respectively).
|Start||  1  | On screen 2 and screen 3, only two Hizacks wait for you. Defeat
-----  -----  all enemies to move on to face Galbaldy (Lilla Mira Rira). After
|     ||     | Mira's defeat, she is killed.
|  2  ||  3  |
-----  -----


E. Mission 5 (Earth Orbit)

Long-Range:
Enemy suits appear in the following order:
RMS-106 (x3); RMS-106 (x3); RMS-106 (x3); PMX-000 (Sarah Zabiarov);
RMS-108 (x3); RMS-108 (x3); RMS-108 (x3); RMS-108 (Messa & Karicorn Cacooler)

Cacooler is killed as he falls from orbit.


F. Mission 6 (City at Night)

Short-Range:
The mission is played out on multiple screens. On each screen, merely defeat
Messa to move on. Screen 1 has three Hizacks and one Marasai (Messa). Next,
three Marasais (one is Messa) and one Hizack await. The next screen has three
Marasais (one is Messa) and one Hizack. The next two screens are exactly the
same. The mission ends when Messa retreats.


G. Mission 7 (Ocean Surface)

Long-Range:
RMS-106 (x2); RMS-106 (x2); RMS-106 (x2); RMS-106 (x2); RMS-106 (x2);
RMS-106 (x2); NRX-044 (Baran Blutarch)


H. Mission 8 (Island Base)

Long-Range:
RMS-106 (x2); RMS-106 (x2); RMS-106 (x2); ORX-055 (Rosamia Badam)

Short-Range:
_____  _____
|     ||     | For this mission, Apolli and Emma accompany you. Control them
|Start||  1  | just like you do the Gundam Mk II. They pilot Rick-Diass. Each
-----  -----  and every screen contains four Hizacks. Defeat all of them to
|     ||     | move on. However as you leave, Apolli tries to attack Baran
|  2  ||  3  | Blutarch's Asshimar. Apolli is killed as Kamiyuh flies in.
-----  -----  Blutarch attacks Kamiyuh starting a battle. Defeat Blutarch to
|     ||     | win and end the mission.
|  4  ||  5  |
-----  -----


K. Mission 9 (Island Area)

Long-Range:
RMS-106 (x2); RMS-106 (x2); RMS-106 (x2);RMS-106 (x2); RMS-106 (x2);
RMS-106 (x2); RMS-106 (x2); RMS-106 (x2); RMS-106 (x2); RMS-106 (x2);
RMS-106 (x2); RMS-106 (x2); ORX-005 (Rosamia Badam)

Badam's Gaplant is destroyed, apparently killing her.


J. Mission 10 (Neo Hong Kong)

Long-Range:
MRX-009 (Four Murasame)


K. Mission 11 (Neo Hong Kong)

Long-Range:
RMS-106 (x2); RMS-106 (x2); RMS-106 (x2); RMS-106 (x2); MRX-009 (Murasame)

Murasame, haven fallen in love with Kamiyuh, doesn't know what to do and
destroys one of the Titan's cruisers. A prototype suit, the Zeta Gundam, is
rescued from the ship prior to it's destruction. Kamiyuh now takes control
of the Zeta Gundam.


L. Mission 12 (Space)

Long-Range:
RMS-106 (x3); RMS-106 (x3); RMS-108 (x3); RMS-108 (x3);
RX-110 (Mouar Pharoah and Messa)


M. Mission 13 (Space)

Long-Range:
RMS-108 (x3); RMS-106 (x3); RMS-108 (x3); RMS-106 (x3); RMS-108 (x3);
RMS-106 (x3); RMS-108 (x3); RMS-106 (x3); RMS-108 (Zabiarov) & RX-110 (Messa)


N. Mission 14 (Lunar Surface)

Long-Range:
RMS-106 (x3); RMS-106 (x3); RMS-108 (x3); RMS-108 (x3); RMS-106 (x3);
RMS-106 (x3); RMS-108 (x3); RMS-108 (x3); ORX-005 (Yazan Gable)

Short-Range:
_____  _____  _____
|     ||     ||     | The Hizacks are out in force! Every screen contains four
|Start||  1  ||  2  | of the evil henchmen. You must defeat all of them to
-----  -----  -----  cause... another Hizack to drop in. Defeat him to make
|     ||     ||     | another come. Finally, defeat him to confront Yazan
|  3  ||  4  ||  5  | Gable and his Gaplant.
-----  -----  -----
|     ||     ||     |
|  6  ||  7  ||  8  |
-----  -----  -----


O. Mission 15 (Space)

Long-Range:
RMS-106 (x3); PMX-000 (Zabiarov); RMS-106 (x3); RMS-106 (x3); ORX-005 (Gable);
RMS-106 (x3); RMS-106 (x3); RMS-106 (x3); RX-110 (Messa & Pharoah)

Close-Range:
_____  _____  _____
|     ||     ||     | Here's an interesting one. Screens Start, 2, 6, and 8
|Start||  1  ||  2  | contain four Hizacks. Screens 1, 3, 5, and 7 contain four
-----  -----  -----  Marasais. Also, three Gabthleys await in random locations
|     ||     ||     | and Screen 4 contains two Hizacks and two Marasais. After
|  3  ||  4  ||  5  | you defeat all of your opponents, you'll fly off to face
|     ||     ||     | Gabthley (Messa). As you battle him, Pharoah appears and
-----  -----  -----  is killed by Kamiyuh. Messa flies into a rage over this
|     ||     ||     | and continues fighting. Battle him some more and his suit
|  6  ||  7  ||  8  | will eventually give out. Kamiyuh then leaves thinking
-----  -----  -----  he's dead.


P. Mission 16 (Massive Space Battle)

Long-Range:
RMS-106 (x3); RMS-106 (x3); RMS-106 (x3); PMX-000 (Zabiarov); RMS-106 (x3);
RMS-106 (x3); RMS-106 (x3); RMS-106 (x3); RMS-106 (x3); RMS-106 (x3);
RX-139 (Gable)


Q. Mission 17 (Massive Space Battle)

Short-Range:
_____  _____  _____
|     ||     ||     | Similar to the last mission, screens Start, 2, 4, 6, and
|Start||  1  ||  2  | 8 contain four Hizacks. Screens 1, 3, 5, and 7 contain
-----  -----  -----  four Marasais. After defeating all of the enemy, a unit
|     ||     ||     | will drop in. If the last unit you defeated was a
|  3  ||  4  ||  5  | Marasai, it'll be a Marasai. Same applies for a Hizack.
-----  -----  -----  Four more of this unit will follow in sequence. Once
|     ||     ||     | they are all destroyed, you'll face Gable's Hamarabai.
|  6  ||  7  ||  8  | Destroy it to win.
-----  -----  -----


R. Mission 18 (Massive Space Battle)

Long-Range:
RMS-106 (x3); RMS-106 (x3); RMS-106 (x3); RMS-108 (x3); RMS-108 (x3);
RMS-108 (x3); RMS-106 (x3); RMS-106 (x3); RMS-106 (x3); RMS-108 (x3);
RMS-108 (x3); RMS-108 (x3); RX-139 (Gable and his two flunkies)


Short-Range:
_____  _____
|     ||     | Okay, screens Start, 3, and 4 contain four Hizacks. Screens 1,
|Start||  1  | 2, and 5 contain four Marasais. Defeat all of them to take on
-----  -----  Gable and his flunkies. Kill the flunkies first, then take on
|     ||     | Gable. Char shows up and protects Kamiyuh as you enter the
|  2  ||  3  | atmosphere (why? I'm not sure). The mission ends here.
-----  -----
|     ||     |
|  4  ||  5  |
-----  -----


S. Mission 19 (Desert)

Long-Range:
MRX-009 (Murasame); MRX-009 (Murasame); MRX-009 (Murasame); RX-160 (Messa)

He's back...

Short-Range:
All you do is fight Evarlant (Messa) until Murasame saves you, sacrificing
her Psycho.


T. Mission 20 (Sky)

Long-Range:
NRX-044 (x2); NRX-044 (x2); NRX-044 (x2); RMS-106 (x2); RMS-106 (x2);
RMS-106 (x2); NRX-044 (x2); NRX-044 (x2); NRX-044 (x2); RMS-106 (x2);
RMS-106 (x2); RMS-106 (x2); RX-160 (Messa)

Short-Range:
_____  _____
|     ||     | Both screens contain two Ashimars. However, Messa flies back
|Start|| Boss| and forth between screens in his Evarlant. Defeat Messa to win.
-----  -----


U. Mission 21 (Massive Space Battle)

Long-Range:
RMS-154 (x3); RMS-106C (x3); RMS-154 (x3); RMS-154 (x3); RMS-106C (x3);
RMS-154 (x3); RMS-106C (x3); RMS-106C (x3); PMX-000 (Zabiarov)


V. Mission 22 (Axis Sattelite)

Long-Range:
RMS-154 (x3); RMS-154 (x3); RMS-106C (x3); RMS-154 (x3); RMS-106C (x3);
RMS-106C (x3); RMS-154 (x3); RMS-106C (x3); RMS-106C (x3); RMS-154 (x3);
RMS-106C (x3); RMS-106C (x3); NRX-055-2 (Zabiarov)


W. Mission 23 (Axis Sattelite)

Long-Range:
RMS-106 (x3); RMS-154 (x3); RMS-108 (x3); RMS-108 (x3); RMS-106C (x3);
RMS-106C (x3)


X. Mission 24 (Jupitarius Fleet)

Long Range:
RMS-154 (x3); RMS-154 (x3); RMS-108 (x3); RMS-108 (x3); RMS-106C (x3);
RMS-106C (x3); PMX-002 (Zabiarov)

Short-Range:
_____  _____  _____
|     ||     ||     | Screens Start, 2, 6, and 8 have four Barzams. Screens 1,
|Start||  1  ||  2  | 3, 5, and 7 have four Marasais. Screen 4 has two of each.
-----  -----  -----  Defeat all to make four Barzams drop in (individually, of
|     ||     ||     | course). Defeat them to face the Bolinok Sam, piloted by
|  3  ||  4  ||  5  | Zabiarov. Defeat her, and Apolli drops in and is killed.
-----  -----  -----
|     ||     ||     |
|  6  ||  7  ||  8  |
-----  -----  -----


Y. Mission 25 (Axis Sattelite)

Long-Range:
AMX-003 (x3); AMX-003 (x3); AMX-003 (x3); AMX-003 (x3); AMX-003 (x3);
AMX-003 (x3); AMX-004 (Haman Karn)

Short-Range:
You battle Haman Karn's Quebely and four Funnels. The Funnels are extremely
strong, but shooting them gets you a lot of experience.


Z. Mission 26 (Asteroid Axis)

Long-Range:
RMS-106 (x3); RMS-106 (x3); MRX-010 (Badam); RMS-154 (x3); RMS-154 (x3);
MRX-010 (Badam)

Say goodbye to Rosamia Badam.


AA. Mission 27 (Space)

Long-Range:
RMS-106 (x3); RMS-106 (x3); NRX-055-2 (Messa)

The showdown with Messa is easily the hardest Long-Range battle.


BB. Misssion 28 (Gyrps Sattelite)

Long-Range:
RMS-106 (x3); RMS-154 (x3); RMS-106C (x3); RMS-108 (x3); RX-139 (Gable)

Short-Range:
_____  _____  _____
|     ||     ||     | Kamiyuh's last battle sure is hard. Every screen has
|Start||  1  ||  2  | four Hizacks. You can defeat everyone if you want, but
-----  -----  -----  if you merely defeat Gable (who appeaers on the first
|     ||     ||     | three screens you visit) with the MK II every time,
|  3  ||  4  ||  5  | you'll skip to the showdown with him atop the
-----  -----  -----  sattelite. The showdown is very hard! Gable gets seven
|     ||     ||     | (7) attack phases per one (1) you get, so make them
|  6  ||  7  ||  8  | count. Use all three suits to your advantage. The suit
-----  -----  -----  that you use to kill (final blow) Gable with will
                     determine where you go. Use Gundam Mk II to go to 29a,
                     the Hyaku Shiki to go to 29b, or the Zeta Gundam for
                     29c.


CC. Mission 29a (Gyrps Sattelite)

Short-Range:
_____  _____  _____
|     ||     ||     | Screens Start, 4, & 8 have four Hizacks. Screens 1, 5,
|Start||  1  ||  2  | and 6 have four Marasais. Screens 2, 3, and 7 have four
-----  -----  -----  Barzams. Defeat all to face Londe in the Palace Athene.
|     ||     ||     | Watch out for her missles. You only get the Mk II for
|  3  ||  4  ||  5  | this entire mission, so watch your AP.
-----  -----  -----
|     ||     ||     |
|  6  ||  7  ||  8  |
-----  -----  -----


DD. Mission 29b (Gyrps Sattelite)

Long-Range:
AMX-004 (Karn); Axis Cruiser; AMX-004 (Karn)

Short-Range:
You control the Hyaku-Shiki and face off with Haman Karn in her Quebley.


EE. Mission 29c (Gyrps Sattelite)

Long-Range:
PMX-003 (Paptimus Scirocco)

Short-Range:
_____  _____
|     ||     | Finally played through this game again and got here (After
|Start||  1  | playing Mission 29b I accidently saved over my older file).
-----  -----  Screens Start and 3 have four Hizacks. Screens 1 and 4 have
|     ||     | four Marasais. Screens 2 and 5 have four Barzams. After you
|  2  ||  3  | have defeated all of the enemies on all six screens, you will
-----  -----  take flight. Paptimus Scirocco awaits Kamiyuh in his The-O
|     ||     | on the next screen.
|  4  ||  5  |
-----  -----


ZZ. Ending

Londe and Sheen die together on the sattelite. Afterwards, the AEUG takes
control of it. Scirocco is defeated, but in the process Kamiyuh has lost his
mind. Kinda a depressing game really, but it was a lot of fun! The story takes
a turn for the bizzare in Gundam ZZ when Judau Ashta and his friends accidently
rescue Yazan Gable, which sets them off towards the final battle with the Axis.

===============================================================================
                                VI. CLOSING                             [CLSG]
===============================================================================
Special Thanks to Jonathan Matthews Software
       -whose program I used to create the image at the top of the guide

Special Thanks to Samuel Lee ([email protected])
       -for all the plot information

Special Thanks to VR7
       -for correcting my error on Mission 29b.

Version 1.0 of this FAQ submitted 4/10/2001
Version 1.2 of this FAQ submitted 5/3/2002
Version 1.3 of this FAQ submitted 6/28/2002
Version 1.4 of this FAQ submitted 12/17/2004
Version 1.5 of this FAQ submitted 1/24/2005
Version 1.6 of this FAQ submitted 1/16/2006

Z-Gundam: Away to the Newtype is (C) 1996 Bandai