Mobile Suit Gundam F91: Formula Wars 0122
Platform: Super Nintendo Entertainment System
Genre: Strategy
Version 1.0
Written by Necropenguin
Started: October 12, 2002
Finished: November 21, 2002
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Version History:
Version 1.0:
-Hey it's the first version! All done too!
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This document is copyrighted to
[email protected], that's me, and
this document may NOT be altered, reproduced, sold for profit, or
especially plagiarized in any way shape or form without my permission,
which you won't get so don't ask. As of today November 21, 2002,
GameFaqs is authorized by my decree to display this document for public
use. If I find out that my hard work (well not really hard, but you sit
here and try doing this) is being ripped off I will be forced to take a
rather unhappy legal action, plus Ill just plain find you and hurt you.
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1) Introduction
2) Game Basics
3) Game Controls
4) Game Combat Screen
5) Mobile Suit Deck
6) Mission Overview
7) Enemies Lists
8) Tips
9) Thanks and Shameless Plugs
]============================[Introduction]===========================[
While perusing through the mound of titles heaped up in the FAQ bounty
section, I spied a familiar face. Gundam F91. Oh the exhilaration I
used to get smoking Zaku after Zaku with precise beam rifle shots.
There was nothing funnier than seeing a Rick Dom literally torn asunder
by a precise V.S.B.R. shot to the torso. And yet no one else shared my
enthusiasm, at least not to a point where to do what I'm about to do.
Yes it is time to give this old game the glory it deserves, and me
filled with all kind of self-worth from my last FAQ is ready to take on
this challenge...even though I can't speak Japanese!
]============================[Game Basics]============================[
The object of the game is for you, the pilot, to whip the sorry bums of
various rebel uprisings of the Gundam Universe. As the plot thickens
you'll get up to four butt kicking Gundams at your personal disposal.
In other words you have to blow up all the bad guys and not die. Sound
simple, well it is!
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There are three different types of screen displays used to either move
the story along, or to actually do some good ol' fashioned robot
bashing to further the story.
Type 1: Story Mode- This really isn't a 'stage' so to say, this is the
games story mode. It is full of all kinds of happy dialogue between
characters, and plays out the plot of the current situation in the
game. Unless you can read Japanese you will just want to skip this.
Type 2: Movement Map- A flat map of the battlefield that displays all
of the units engaged in combat. On the map there are several characters
to be aware of.
-The red square is your cursor, use that to select your suit, and to
move.
-The blue mobile suit is your Gundam.
-The off-white mobile suits are your allies, a squadron of RGM-109
Heavygun.
-The white ship you all launch from is the Abylum, it is your
headquarters.
-The orange plane is the Garwish; it serves as your base on Earth.
-The green mobile suits are hostile enemy squadrons. If you touch them
than the combat mode will begin.
Type 3: Combat- Oh yeah! This is what you play the game for, pure
carnage. This is where all the flying around and shooting and killing
the evil bad guys takes place.
]---------------------------[Game Controls]---------------------------[
The games basic controls are very simple; they are the same no matter
what suit you choose, so have fun.
Story Mode Controls:
A button - next message
X button - skip entire briefing and go to map
Movement Map Controls:
D-Pad Up - move cursor up
D-Pad Right - move cursor right
D-Pad Down - move cursor down
D-Pad Left - move cursor left
A Button - select mobile suit to view/ confirm move
B Button - cancel mobile suit selected
Combat Controls:
D-Pad Up - move Gundam forward
D-Pad Right - move Gundam right
D-Pad Down - move Gundam back
D-Pad Left - move Gundam left
A Button - confirm attack/ confirm weapon selection
B Button - cancel attack/ cancel weapon selection
X Button - ship movement turn
Start Button - pause game/ unpause game
Right Shoulder Button - rotate Gundam torso right
Left Shoulder Button - rotate Gundam torso left
]-------------------------[Game Combat Screen]------------------------[
The screen is cut into two halves, the top half will show all of the
battle animation from you flying about aimlessly, to shooting at foes
and being shot at yourself.
The bottom half is your cockpit display. It houses all the real game
data.
-The orange bar on the left is your fuel gauge, as your Gundam flies
around it depletes. If it empties you are out of fuel and its game
over.
-The green bar on the right side of the screen is your armor gauge. As
you take damage it will deplete. After reaching a certain point it will
begin to flash red, that is not a good sign. If the armor gauge is
completely empty, your mobile suit will implode and it's game over for
you.
-The box to the left displays a picture of the mobile suit you are
currently piloting; it's name and its ability statistics. During your
attack sequence, the selected weapon will flash red. You can either use
that weapon or switch to another weapon. When a weapon is selected it
will display the weapons name and under it either the number of
ammunition remaining, or for beam weapons a sideways '8' to signify the
ammunition is infinite.
-During normal flight in a battle the right box will act as a radar.
The tiny yellow dots are enemy suits. The yellow dot with the lines
around it is that unit's command mobile suit. Red 'X' marks are
recently defeated enemies. The 45-degree arc at the top of the radar is
your line of sight. You can only attack what is in that area. The arc
is separated into three quadrants. The close-range quadrant, the
medium-range quadrant, and the far-range quadrant. Certain weapons are
a little better at different range.
-During attacks the box on the right will display data on the enemy
suit that you are locked onto. The enemy suit will change color
depending on how much damage it has received. An undamaged or lightly
damaged suit is light blue, while a damaged suit is yellow, and a
critically damaged suit is red.
]-------------------------[Mobile Suit Deck]--------------------------[
The following is a description of the different Mobile Suits that you
pilot and an in-game weapons layout.
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F90A Gundam F90 Assault Type
The Gundam F90 was built around the central unit, which is itself, the
Gundam F90. By attaching different 'mission packs', which are basically
assortments of weapons and mechanisms to hard points on its body. By
having a Gundam that can just change parts like cloths it gains the
ability to adapt to whatever combat circumstance it needs to. One of
the first mission packs available is the Assault Type. It consists of
huge back and leg mounted thrusters, and long range weapons to give it
extreme mobility to carry out quick precision hit and run strikes
against the enemy.
Height: 14.8 Meters
Base Weight: 7.5 Metric Tons
Equipped Weight: 17.8 Metric Tons
Weapons Layout:
-2 60mm Vulcan Guns, located in the head
-1 Beam Rifle, hand carried
-2 Beam Sabers, stored in recharge racks on its back
-2 Machine Cannons, located on back booster unit
-2 Beam Cannons, located on back booster unit
-1 Mega Beam Bazooka, stored on its back
Map Movement: 2x2
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F90D Gundam F90 Destroid Type
The second Gundam F90 mission pack you initially have is the Destroid
or D-Type. It is designed to carry out massive assaults on enemy
implacements and bases at long range with missiles and rockets, and
then moving in to finish the job with close range weapons.
Height: 14.8 Meters
Base Weight: 7.5 Metric Tons
Equipped Weight: 17.8 Metric Tons
Weapons Layout:
-2 60mm Vulcan Guns, located in the head
-1 Beam Rifle, hand carried
-2 Beam Sabers, stored in recharge racks on its back
-2 Cracker Grenades, stored on front skirt armor
-1 Mega Gatling Gun, located on left torso
-2 4xRocket Propelled Grenade Launchers, located on shoulders
-2 5xTube Rocket Launchers, located on forearms
Map Movement: 1x1
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F90P Gundam F90 Plunge Type
Height: 14.8 Meters
Base Weight: 10.7 Metric Tons
Equipped Weight: 32.5 Metric Tons
The third mission pack you will see is the Plunge Type, or F90 P-Type.
It is seen during a short scene between Acts 4 and 5. It is designed to
shield the Gundam during atmospheric re-entry. It has very limited
weaponry, because it is only designed as a method of transportation. It
works by covering the F90 with wing like shields and larger back wings,
making it more streamlined and cutting friction, reducing damage during
atmospheric entry to near zero.
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F90V Gundam F90 V.S.B.R Type
The Gundam F90 V-Type served as the test subject for two new types of
advanced armaments. The first was the beam shield, and the second was
the Variable Speed Beam Rifle. The V.S.B.R. was basically a beam gun
connected directly to the mobile suit's reactor, making it incredibly
powerful. But it's weapons generated vast amounts of heat, so to
counteract this the V-Type was built with several radiator fins on its
shoulders and legs to help disperse heat.
Height: 14.8 Meters
Base Weight: 7.5 Metric Tons
Equipped Weight: 17.8 Metric Tons
Weapons Layout:
-2 60mm Vulcan Guns, located in head
-1 Beam Rifle, hand carried
-2 Beam Saber, stored in recharge racks on left torso
-1 Mega Gatling Gun, located on right forearm
-2 Variable Speed Beam Rifles, located on backpack
Map Movement: 2x2
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F91 Gundam F91
The combined data from the Gundam F90 test mobile suit came to good use
with the creation of the Gundam F91. Featuring several new generation
weapons, such as the V.S.B.R. and a beam shield, it was truly top of
the line. It also featured a new computer system called the Bio-
Computer. This system sent combat data directly into the pilot's mind,
heightening his abilities several fold.
Height: 15.2 Meters
Base Weight: 7.8 Metric Tons
Equipped Weight: 19.9 Metric Tons
Weapons Layout:
-2 Vulcan Guns, located in head
-1 Beam Rifle, hand carried
-2 Beam Sabers, stored in recharge rack on left torso
-2 Mega Machinecannons, located in upper torso
-2 Variable Speed Beam Rifles, located on backpack
-1 Beam Launcher, hand carried
Map Movement: 2x2
]--------------------------[Weapon Description]-----------------------[
Different weapons work better at different ranges. That kind of makes
sense, its like its realistic or something! The following will describe
the weapons effective ranges and ammo for the different combat mobile
suits you can pilot in the game. Get to know your weapons, and they
will serve you well.
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F90A Gundam F90 Assault Type
Weapons Layout:
-60mm Vulcan Guns: Close Range/ 20 ammo
-Beam Rifle: Medium Range/ infinite
-Beam Sabers: Close Range/ infinite
-Machine Cannons: Medium Range/ 20 ammo
-Beam Cannons: Far Range/ infinite
-Mega Beam Bazooka: Far Range/ infinite
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F90D Gundam F90 Destroid Type
-60mm Vulcan Guns: Close Range/ 20 ammo
-Beam Rifle: Medium Range/ infinite
-Beam Sabers: Close Range/ infinite
-Cracker Grenades: Close Range/ 2
-Mega Gatling Gun: Medium Range/ 30 ammo
-Rocket Propelled Grenade Launchers: Far Range/ 08 ammo
-Tube Rocket Launchers: Far Range/ 08 ammo
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F90V Gundam F90 V.S.B.R Type
Weapons Layout:
-60mm Vulcan Guns: Close range/ 20 ammo
-Beam Rifle: Medium Range/ infinite
-Beam Saber: Close Range/ infinite
-Mega Gatling Gun: Medium Range/ 30 ammo
-Variable Speed Beam Rifles: Far Range/ infinite
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F91 Gundam F91
Weapons Layout:
-Vulcan Guns: Close Range/ 20 ammo
-Beam Rifle: Medium Range/ infinite
-Beam Sabers: Close Range/ infinite
-Mega Machinecannons: Medium Range/ 30 ammo
-Variable Speed Beam Rifles: Far Range/ infinite
-Beam Launcher: Far Range/ infinite
]---------------------------[Mission Overview]------------------------[
When the mission begins, you will sit through the story for a while.
After being prepped on what's going on. Your fleet will launch and it
will switch to the games map mode.
You begin on the mobile suit select screen, pick one of the available
Gundams and press Start to choose to pilot it. Pressing A will bring up
a list of the weapons the Gundam is equipped with, pressing A again on
one of the weapons will display a verbal description of it.
Mission victory is usually obtained by destroying all enemy forces on
the map.
Missions can be failed in many more ways though:
-If your Gundam runs out of fuel
-If your Gundam is destroyed by too much battle damage
-If all your allies are wiped out
-If the Abylum is destroyed
So seeing that, you must conserve your fuel, avoid taking damage by
destroying enemies before they have a chance to return the favor. Wipe
out enemy squadrons as quick as possible so you can move on to the next
squad so your Heavygun allies won't be killed off as quick. And make
sure to keep enemies away from your capital ship. Things still happen
while you are in combat mode, if the situation gets desperate the radio
operator will contact you with details, and request you hurry up.
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Act 1
Setting: Open Space
Enemies:
-Squad A: 3xRF Zaku
-Squad B: 3xRF Zaku, 1xRF Rick Dom
-Squad C: 2xRF Zaku, 1xRF Rick Dom
-Squad D: 3xRF Zaku, 1xRF Rick Dom
-Squad E: 3xRF Zaku
This mission is fairly simple and the map is quite small making it easy
to keep an eye on enemy movement. It's you and three comrades against
five squadrons of mostly RF Zakus and a RF Rick Dom here and there.
Make sure to stay close to the ship since your comrades will leave gaps
for the enemy to blitz through, and so you can quickly refuel because
at this point in the game you will expend fuel very rapidly. Change
Gundams at least once so you will have them both upgraded for the next
mission.
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Act 2
Setting: Asteroid Field
Enemies:
-Squad A: 1xRF Gelgoog, 2xRF Gelgoog (red variation)
-Squad B: 3xRF Gelgoog
-Squad C: 2xRF Gelgoog, 1xRF Gelgoog (red variation)
-Squad D: 4xRF Gelgoog
-Squad E: 3xRF Gelgoog
-Squad F: 2xRF Gelgoog, 1xRF Gelgoog (red variation)
-Squad G: 1xRF Gelgoog, 2xRF Gelgoog (red variation)
Nothing but Gelgoogs and asteroids far as the eye can see. The stage is
lengthy so scroll over to see where the enemies are hiding to prevent
any sneak attacks. The fights are still pretty easy. Make sure to
refuel periodically and switch out Gundams to get a new weapon for each
on the next stage.
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Act 3
Setting: Colony Cylinder Inside
Enemies:
-Squad A: 2xRF Rick Dom, 1xRF Zaku
-Squad B: 3xRF Rick Dom
-Squad C: 3xRF Rick Dom, 1xRF Zaku
-Squad D: 3xRF Zaku
-Squad E: 2xRF Rick Dom
-Squad F: 2xRF Rick Dom, 2xRF Zaku
This mission consists of you and four allies taking on seven enemy
units attacking from all sides. This mission can be tricky considering
you are surrounded from virtually from every side. Choose the F90 A-
Type to make the mission easier. When battle begins, the enemies
directly to your sides will usually fall back to the bottom of the map
to distract you. Chase them down as they fall back. The main force will
charge up the middle. Fight off a few enemy units so your allies aren't
destroyed and then move to intercept the enemy units that are heading
back up the sides towards your ship. They will usually beat you there,
but when you get to the ship, switch out to the F90 D-Type and destroy
as much as you can. Your fighting will tear open holes in the side of
the colony and after battle ends you will leave.
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Act 4
Setting: Earth Atmosphere
Enemies:
-Squad A: 3xRF Zaku
-Squad B: 3xRF Gelgoog (red variation)
-Squad C: 2xRF Zaku, 2xRF Rick Dom
-Squad D: 3xRF Rick Dom
-Squad E: 2xRF Gelgoog (red variation), 2xRF Rick Dom
-Squad F: 2xRF Zaku, 2xRF Rick Dom
-Squad G: 2xRF Zaku, 1xRF Rick Dom
-Squad H: 2xRF Gelgoog (red variation), 1xRF Zaku
-Squad I: 2xRF Rick Dom, 2xRF Zaku
-Squad L: 4xRF Rick Dom
Take the F90 A-Type and stick with it the entire mission. The stage is
long so scroll over to see how the enemies are positioned. Start moving
to the right and watch your Heavyguns allies to see where they leave an
opening. The enemies will break into three groups of three, one heading
to the top, middle, and bottom of the map. Head off the group that your
allies leave an opening for and destroy them. Then help out the nearest
allied unit. Head back to the ship to refuel when you get low, and then
hurry back to destroy the enemies that will have broken through. A new
unit will appear in the top-left of the screen and head straight for
the Abylum. Destroy it to end the mission. You will see the Gundam F90
switch to P-Type and re-enter earth's atmosphere.
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Act 5
Setting: Desert
Enemies:
-Squad A: 3xRF Gouf
-Squad B: 2xRF Desert Dom, 1xRF Gouf
-Squad C: 1xRF Desert Dom, 1xRF Gouf
-Squad D: 3xRF Gouf
-Squad E: 2xRF Desert Dom, 1xRF Gouf
-Squad F: 3xRF Desert Dom, 1xRF Gouf
-Squad G: 2xRF Desert Dom, 1xRF Gouf
-Squad L: 4xRF Desert Dom
The desert is a large stage on all sides, look the area to see where
the enemies are. They will usually be in two groups of three, and one
on its lonesome. You will also notice that you have a new base since
the Abylum did not accompany you to Earth, the mobile suit carrier
Garwish. The Garwish is a large orange plane shaped map symbol incase
you missed it. Skip your turns and stay near the Garwish. Watch the
movement of your allies to notice any opening in your defense and go
off to destroy any suits that get close, but DO NOT by any means stray
very far from the Garwish. You WILL lose if you go off! After a few
turns an additional squadron of enemies will appear. Every enemy on the
board will make a mad rush straight for the Garwish. If you were smart
and stayed close destroy the enemies as fast as possible because they
can destroy the Garwish easily if given a large enough time frame.
Remember, they are still attacking while you are in a fight, so finish
quickly. As long as you can keep them off the Garwish you are in good
shape.
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Act 6
Setting: The Ocean
Enemies:
-Squad A: 2xRF Z'Gok
-Squad B: 3xRF Z'Gok
-Squad C: 4xRF Z'Gok
-Squad D: 4xRF Z'Gok
-Squad E: 4xRF Z'Gok
-Squad F: 3xRF Z'Gok
-Squad G: 4xRF Z'Gok
-Squad H: 2xRF Z'Gok
Nothing but water and Z'Goks! This board can be tough. It will most
likely be the first mission where you will take massive amounts of
damage at a rather quick rate, which is not a good thing. It is very
easy to die from taking excessive damage so limit fight length by
killing stuff before it kills you, and return to base often if you are
damaged. With that said, you get a sweet new ride. You are presented
with the new mission optional parts for the Gundam F90, allowing it to
become the hella powerful Gundam F90 V-Type. You will start off
surrounded on most every side. Get to know your new friend the F90 V-
Type, you will grow fond of the V.S.B.R.'s. Trust me. Watch and see
where your consorts go, and where they leave huge openings for schools
of Z'Goks to swarm in. Try to fill in any gaps and destroy the Z'Goks.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Act 7
Setting: Snow Fields
Enemies:
-Squad A: 3xRF Gouf
-Squad B: 2xRF Gouf, 2xRF Cold Climate Dom
-Squad C: 1xRF Gouf, 2xRF Cold Climate Dom
-Squad D: 1xRF Gouf, 3xRF Cold Climate Dom
-Squad E: 1xRF Gouf, 3xRF Cold Climate Dom
-Squad F: 2xRF Gouf, 1xRF Cold Climate Dom
-Squad G: 3xRF Cold Climate Dom
This mission is pretty difficult. You will start off in a corner
surrounded from every side. The enemies are really nothing new, a few
Goufs and some different colored Doms but they will wipe out your
allies like nothing. This will give them plenty of chance to attack the
Garwish. Move with your allies and destroy anything that tries to break
through any holes in your defense. Then help your allies, and go stop
any enemies that have made it through and destroy them before the
Garwish takes to much damage.
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Act 8
Setting: Spaceport
Enemies:
-Squad A: 2xRF Rick Dom, 1xRF Z'Gok
-Squad B: 2xRF Gouf, 2xRF Z'Gok
-Squad C: 2xRF Gouf, 1xRF Rick Dom
-Squad D: 3xRF Rick Dom, 1xRF Z'Gok
-Squad E: 1xRF Z'Gok, 2xRF Rick Dom, 1xRF Gouf
-Squad F: 1xRF Z'Gok, 3xRF Rick Dom
-Squad G: 3xRF Gouf, 1xRF Rick Dom
-Squad H: 1xRF Rick Dom, 3xRF Z'Gok
-Squad I: 1xRF Gouf, 1xRF Rick Dom
-Squad L: 4xRF Rick Dom
-Squad M: 4xRF Rick Dom
This board can get really tough. You start in a corner with three enemy
squads below you. They will move away, ignore them they are just acting
as bait. You can go off and destroy the few enemies on your right side,
but if you stray far from the ship you will be in trouble. The main
attack will come straight up the middle from the bottom of the screen.
Almost every enemy will rush straight up the middle to the Garwish.
Destroy them as they come, as quickly as possible. Go back for repairs
cause you will get pretty banged up. After you dispatch most of the
enemies, an additional two squads will appear near the Garwish. Destroy
all the enemies to finish the Act. You will be shot back into space,
and see a new peril.
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Act 9
Setting: Deep Space
Enemies:
Squad A: 1xRF Gelgoog (red variation), 2xRF Gelgoog
Squad B: 1xRF Gelgoog (red variation), 2xRF Gelgoog
Squad C: 1xDen'an Zon, 2xRF Gelgoog
Squad D: 3xDen'an Zon, 1xRF Gelgoog (red variation)
Squad E: 2xDen'an Zon, 1xRF Gelgoog (red variation)
Squad F: 3xRF Gelgoog, 1xDen'an Zon
Squad G: 3xDen'an Zon, 1xRF Gelgoog (red variation)
Squad H: 1xDen'an Zon, 1xRF Gelgoog
Squad I: 3xRF Gelgoog (red variation), 1xDen'an Zon
Squad J: 4xRF Gelgoog
Squad K: 2xDen'an Zon, 1xRF Gelgoog
Well your back in space on the ol' Abylum, plus you get your newest and
final Gundam in this mission, the Gundam F91. Its gotta be good, the
game is named after it! This mission is rather easy compared to the
last few. You will usually start at the bottom with eleven enemy squads
around you at the top. Use the F91, and accompany your allies to the
upper right and destroy as many enemy squads as possible before the
other squads ho straight down the middle of the map towards the Abylum.
Return to the ship and get your Gundam repaired and just destroy the
enemies as they come. After the mop up near the Abylum, just go destroy
what ever is left.
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Act 10
Setting: Lunar Orbit
Enemies:
-Squad A: 3xDen'an Zon
-Squad B: 1xBerga Dalas, 2xDen'an Zon
-Squad C: 1xBerga Dalas, 2xDen'an Zon
-Squad D: 1xBerga Dalas, 2xDen'an Zon
-Squad E: 1xBerga Dalas, 2xDen'an Zon
-Squad F: 2xBerga Dalas, 2xDen'an Zon
-Squad G: 1xBerga Dalas, 3xDen'an Zon
-Squad H: 3xDen'an Zon
-Squad I: 3xDen'an Zon
-Squad J: 1xBerga Dalas, 3xDen'an Zon
-Squad K: 3xDen'an Zon
This mission is difficult given the sheer number of troops being thrown
at you. Plus you will have lots of trouble with the Berga Dalas's that
occasionally appear, they are the purple guys that just won't die. They
will take at least three V.S.B.R. shots, and that's if it isn't a
commander. Take the F-91 when the mission starts and head to the right.
When you get low on armor, or when the Crossbone Vanguard troops start
charging up the side and middle towards the Abylum go back and get
repaired and destroy all the suits charging the Abylum. You will get
heavily damaged rather easily so repair after every few fights. After
the main force is destroyed, go mop up any remaining enemies.
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Act 11
Setting: Moon Surface
Enemies:
-Squad A: 1xBerga Dalas, 2xRF Rick Dom
-Squad B: 3xDen'an Zon
-Squad C: 3xDen'an Zon
-Squad D: 3xBerga Dalas
-Squad E: 3xDen'an Zon
-Squad F: 2xBerga Dalas, 1xDen'an Zon
-Squad G: 1xBerga Dalas, 3xRF Rick Dom
-Squad H: 2xBerga Dalas, 1xDen'an Zon
-Squad I: 3xBerga Dalas
-Squad J: 1xBerga Dalas, 2xRF Rick Doms
-Squad K: 1xBerga Dalas, 2xDen'an Zon
-Squad L: 3xDen'an Zon
-Squad L: 4xBerga Dalas
-Squad M: 1xBerga Dalas, 2xRF Rick Dom
-Squad M: 4xBerga Dalas
This mission is incredibly hard. The number of Berga Dalas around has
increased so that alone will be a huge pain. You will start off
somewhere along the right border of the map. All of the enemy will be
gathered around the left of the map. There will usually be a group of
enemies relatively close to your start point. Go and exterminate them,
but be warned a large enemy force will swarm towards the Abylum soon.
Get back, repair, and engage them. Repair often, the Berga Dalas will
tear you up. After the enemy charge is taken care of, start working on
the enemy that are else where. When you destroy your third to last
enemy squad, two more squadrons each with FOUR $#^@!%& Berga Dalas will
show up near the middle of the map. They can be really tough. If you
manage to beat them just hurry up and kill whatever enemies are left
before your allies are all destroyed. That will most likely be the
hardest part of this board, keeping your allies alive. If you can
manage that, you're in good shape.
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Act 12
Setting: Asteroid Infrastructure
Enemies:
-Squad A: 1xDen'an Zon, 3xRF Rick Dom
-Squad B: 1xDen'an Zon, 2xRF Rick Dom
-Squad C: 1xDen'an Zon, 3xRF Rick Dom
-Squad D: 3xRF Rick Dom
-Squad E: 3xBerga Dalas, 1xDen'an Zon
-Squad F: 2xBerga Dalas, 2xDen'an Zon
-Squad G: 3xBerga Dalas, 1xDen'an Zon
-Squad H: 2xDen'an Zon, 2xRF Rick Dom
-Squad I: 1xBerga Dalas, 3xDen'an Zon
-Squad J: 2xDen'an Zon, 1xBerga Dalas
-Squad K: 2xDen'an Zon, 2xBerga Dalas
-Squad L: 3xBerga Dalas, 1xDen'an Zon
-Squad M: 1xDen'an Zon, 3xBerga Dalas
-Squad N: 1xBerga Dalas, 3xDen'an Zon
-Squad O: 1xGelgoog (Sharul Rochester Type), 3xBerga Dalas
-Squad P: 4xBerga Dalas
This is the final mission, and thankfully it isn't as hard as the last
one. It begins with a nice long setup, where you see the crew yacking.
You see Sharul Rochester and his custom Gelgoog. And then are hurtled
into the fight. You and twelve Heavyguns are up against sixteen enemy
squads. Make sure you scroll all around the map so you know where all
the enemy forces are. A huge enemy charge will start as soon as the
mission does. Fight as many as you can as soon as you can. Destroy them
as quick as possible because they will chew through your Heavyguns
easily. That is the only real problem you will have. The enemy will
keep you fairly close to the ship, so you can repair easily if needed.
Sharul Rochester will usually hang in the back until there are very few
units left. Then he will charge from the lower part of the screen. He
is rather tough, but he shouldn't be too much of a problem. Just don't
let your allies die and this mission should be a breeze.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hey congratulations, you beat the game! Take that Crossbone Vanguard!
Yeah yeah, watch the credits, and you unlock the 'Next Game' option,
which basically automatically boots you to the last Act you got to.
]----------------------------[Enemies List]---------------------------[
OMS-06RF RF Zaku
Used by the Oldsmobile Army, this aging relic was once the main stay
force of the Principality of Zeon. Redesigned to keep it on par with
the mobile suits thirty years after its time, the RF (RF meaning
ReFined) Zaku is now a heavily used frontline mobile suit.
Height: 18.0 Meters
Base Weight: 24.6 Metric Tons
Equipped Weight: 45.8 Metric Tons
Close Range Attack: Beam Tomahawk
Close Range Attack: Cracker Grenade
Medium Range Attack: Beam Machinegun
Far Range Attack: Beam Launcher
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
OMS-07RF RF Gouf
Another Zeon mobile suit adapted by the Oldsmobile Army, the Gouf has
been given an over haul to keep it up to date. The addition of head
vulcans, and remaking its heat rod weapon are a few changes made to
this artifact.
Height: 18.7 Meters
Base Weight: 26.3 Metric Tons
Equipped Weight: 48.0 Metric Tons
Close Range Attack: Beam Saber
Close Range Attack: Heat Rod
Medium Range Attack: Hand Machinegun
Far Range Attack: Beam Launcher
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
OMS-09DRF RF Desert Dom
Height: 19.0 Meters
Base Weight: 31.7 Metric Tons
Equipped Weight: 53.3 Metric Tons
A variant of the old Principality of Zeon's Dom mobile suit, it has
been updated and refitted for use in desert climates. Also there are
variations adapted to work in cold climates.
Close Range Attack: Beam Saber
Close Range Attack: Scattering Particle Guns
Medium Range Attack: Beam Rifle
Far Range Attack: Beam Bazooka
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
OMS-09RF RF Rick Dom
Height: 18.6 Meters
Base Weight: 30.9 Metric Tons
Equipped Weight: 52.1 Metric Tons
A variation of the Principality of Zeon's Dom mobile suit that saw
service during the One Year War. It has been refitted to optimize it to
meet the higher standards of the era it now serves in and is out-fitted
for space operations.
Close Range Attack: Beam Saber
Close Range Attack: Scattering Particle Guns
Medium Range Attack: Beam Rifle
Far Range Attack: Beam Bazooka
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
OMS-14RF RF Gelgoog
This mobile suit was originally Zeon's answer to the threat of the
Gundam, now almost forty years later they have been re-designed to
serve as cannon fodder for the Gundams of the new generations. Besides
the basic green and white Gelgoog, there also exists a red variation.
They are outfitted for skilled pilots, and are a little more powerful
than he average Gelgoog.
Height: 19.6 Meters
Base Weight: 28.2 Metric Tons
Equipped Weight: 49.5 Metric Tons
Close Range Attack: Beam Naginata
Medium Range Attack: Beam Rifle
Medium Range Attack: Arm Missiles
Far Range Attack: Beam Launcher
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
OMS-14SRF RF Gelgoog (Sharul Rochester Type)
Height: 21.0 Meters
Base Weight: 32.8 Metric Tons
Equipped Weight: 52.4 Metric Tons
The Gelgoog custom designed to fit the taste of Oldsmobile Army ace
pilot Major Sharul Rochester. It has been equipped with a new beam
shield model stolen from the Earth Federation's F90 trials.
Close Range Attack: Dual Beam Saber
Medium Range Attack: Beam Rifle
Far Range Attack: Beam Bazooka
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
OMSM-07RF RF Z'Gok
An aquatic mobile suit originally designed by Zeon, now was redesigned
for use by the Oldsmobile Army. Among its greatest improvement is its
superheated claws, which greatly improve its close range combat
capabilities.
Height: 18.4 Meters
Base Weight: 57.9 Metric Tons
Equipped Weight: 65.1 Metric Tons
Close Range Attack: Heat Claws
Medium Range Attack: Claw Beam Gun
Far Range Attack: Head Missiles
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
XM-01 Den'an Zon
The cannon fodder front line soldier of the new Crossbone Vanguard, it
incorporated several new technologies, including the beam shield, and a
melee weapon resembling a giant knight lance, called a shot lancer.
Height: 14.0 Meters
Base Weight: 7.9 Metric Tons
Equipped Weight: 17.4 Metric Tons
Close Range Attack: Beam Saber
Close Range Attack: Shot Lancer
Medium Range Attack: Shot Lancer Machinegun
Far Range Attack: Twin Arm Cannon
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
XM-04 Berga Dalas
The Berga Dalas was a high-performance unit designed for use by higher-
ranking Crossbone Vanguard pilots. It also incorporates the new shot
lancer and beam shield technology.
Height: 15.8 Meters
Base Weight: 9.3 Metric Tons
Equipped Weight: 22.1 Metric Tons
Close Range Attack: Beam Saber
Close Range Attack: Shot Lancer
Medium Range Attack: Shot Lancer Machinegun
Far Range Attack: Shelf Nozzle Machineguns
]--------------------------------[Tips]-------------------------------[
-Get the hang of flying so you can get the enemies in your sights
quicker. The faster you attack them, the less opportunity they have to
attack you.
-If you miss on an attack, attack again immediately. As long as you
don't score a hit, the enemy will remain in front of you.
-Know the effective range of your weapons. Different weapons work
better at different ranges, trying a close-range weapon to hit a far
away enemy will result in either a miss or pitiful damage.
-Abuse the fact that beam weapons have infinite ammo! V.S.B.R. shooting
frenzies will eliminate any foe!
-If an enemy suit is behind you, go forward instead of back. After
awhile the enemy will appear in front of you, and you don't run the
risk of getting shot.
-Return to your base to switch out Gundams, or to refuel and make field
repairs on your current mobile suit.
-In early missions switch Gundams around so both will be upgraded with
new weapons and better performance before the next mission.
-Remember that even though you are in combat, things are still
happening in other places.
]-----------------------[Thanks and Shameless Plugs]------------------[
-GameFaqs for kicking that much ass! (And hopefully posting this FAQ.)
-Yoshiyuki Tomino for creating the Mobile Suit Gundam universe!
-The Coca-Cola Corporation for deciding to once again produce Cherry
Coke!
-The Muse who inspired me to write this jibberish!
-And especially you, who are reading this. I hope it helps!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This document is copyrighted to
[email protected], that's me, and
this document may NOT be altered, reproduced, sold for profit, or
especially plagiarized in any way shape or form without my permission,
which you won't get so don't ask. As of today November 21, 2002,
GameFaqs is authorized by my decree to display this document for public
use. If I find out that my hard work (well not really hard, but you sit
here and try doing this) is being ripped off I will be forced to take a
rather unhappy legal action, plus Ill just plain find you and hurt you.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++