The Adventure Diary of Keroppi KeroKero
Keroleen in the Sleeping Forest

KeroKero Keroppi no Bouken Nikki
Nemureru Mori no Keroleen
(c) 1976, 84, 85, 88, 89, 90, 94 SANRIO
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GUIDE
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Choose number three to beginning the game.
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KeroKero Village
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After speaking to Keroleen's mother who will give Keroppi 100 amedama, go to
the church which is nearby Keroppi's house. After speaking to Father Robert who
asks Keroppi to look for his Bible, he will give Keroppi the magic of potato
chips which recovers HP. Go to the curio dealer which is on the lower right
side of the south exit gate to buy speed socks for 40 amedama. Leave the
village, and go southeast to the brown tree stump which is the Fortune-teller's
Place.
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The Fortune-teller's Place
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Speak to the Fortune-teller who will tell Keroppi the location of the Bible.
Leave, and go northeast of Kerokero Village to the Harbor.
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The Harbor
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Speak to the man (on the left) who will give Keroppi the Bible. Leave, and go
back to Kero Kero Village.
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Kero Kero Village
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Go to the church, and give Father Robert the Bible. Then, Father Robert will
give Keroppi the magic of kuru milk which cures paralysis and posion. Go to the
curio dealer, and buy 1 lightning dumplings (recovers MP) for 80 amedama. Leave
the village, and go northeast to the Cave which is nearby the Harbor.
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Cave
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Go in front of the cave, and get the old tonkachi. Leave, and go further north.
Then, go east to cross over the bridge. Now, go in front of the big purple
crystal, and the tonkachi will automatically break the crystal. After that,
Keroppi's powers will increase.
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Crystal Forest
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Go thru the Crystal Forest which is like a maze, and then go all the way east
to Neighbor Town.
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Neighbor Town
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Go on the left side of the welcome sign into the house with the shiny double
glass door, and speak to Taabau's aunt who will give Keroppi an ocarina which
summons happiness. Go to the school which is in lower left corner, and speak to
the teacher to hear her story. Now, go to the far upper right side of the
welcome sign, and enter Polo Polo Circus. Speak to Taabau who is the boy with
his mouth wide open. After speaking to Taabau, Keroppi's powers will increase.
Then, Taabau becomes a friend. Go back to the school, and speak to the teacher
who will give Keroppi the magic of ohisa pitch-dark which weaken the enemy's
magic. Leave the town, and go north from Neighbor Town to a brown tree stump.
Go thru the brown tree stump, and the duo will recover their HP and MP. After
that, go all the way northwest to Polo Polo Mountain.
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Polo Polo Mountain
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Follow the path thru the mountain until you reach Polo Polo Village.
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Polo Polo Village
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Go to the far upper right side to the house with the rocket sign, and speak to
the stationmaster to hear about the thing of My Melody. Leave the village, and
return to Neighbor Town.
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Neighbor Town
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Go to the right side of the welcome sign, and enter Polo Polo Circus. After
speaking to the man who is beside the tent, go inside the tent, and speak to
the chairman to hear his story. Leave the tent, and take the path on the left
to enter Wonder Wood.
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Wonder Wood
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Speak to the fairy who is nearby. After that, you have to go thru one of the
three fairies who will show you to the correct path. First, go to the lower
right side, and go thru the fairy. In the next area, go to the upper left side,
and go thru to the fairy. You will end up in an area with an old tree called Ad
Balloon. After speaking to Ad Balloon, Keroppi will help My Melody come down
from the tree. Speak to My Melody, and as gradtitude, Ad Balloon will give
Keroppi the magic of killer which raises defense power. After that, speak to
the fairy who will take you back to the tent of Polo Polo circus. Now, speak to
the chairman who will give you a photo of My Melody. Leave, and go back to Polo
Polo Village.
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Polo Polo Village
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Go to the house with the rocket sign, and speak to the stationmaster. Go to the
landing area where the rocket is at. Go inside of the rocket, and it will take
you to Space Village.
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Space Village
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After the rocket lands, Keroppi and Taabau's powers will increase. First, go to
Itaro's house which is on the far middle right side, and speak to Itaro who is
wearing big glasses to hear about the thing of Otamaru. Then, go to the Zoo
which is in the far upper right corner, look at the cat, then go inside of the
blue tent, and speak to the cat named Otamaru. After that, you will fall into
Lakeland.
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Lakeland
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Speak to Kitty to hear about the thing of Pochakko. After Kitty takes you into
the restaraunt, speak to her again, and then Hangyodon will come into the
restaraunt. Speak to Hangyodon will become a friend. Go up to the top area to
where the shrine is at, and go thru the door on the far left side to enter the
shrine. Go all the way down to the passage in the far lower right corner area.
When you go towards the dead end wall, Dam will appear to fight the trio. In
battle, use killer on all three members to raise their attack. Along the way
back, you will find Pochakko near the entrance. Speak to Pochakko, and the trio
will automatically return back to the restaraunt with Pochakko. After talking
to Kitty, speak to Otamaru to make it drink the soup. After Otamaru transforms
back into its original form, he will give Keroppi the magic of dokan which
loses a monster's courage, and mushi burn which paralyzes a monster. When the
trio leave the restaurant, go to the curio dealer which is the pink looking
shell on the right to buy three lightning dumpling for 80 amedama and one lunch
boxes for 600 amedama. Then, go to the miracle submarine (the left side of the
restaraunt) which will take the trio to Pekkle's House.
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Pekkle's house
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After speaking to Pekkle who will give you the excited clock, the trio powers
will increase. Leave, and go southwest to Ice Ballet Cave.
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Ice Ballet Cave
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Speak twice to Gon who will give you the electric fan. After that, Gon
disappears. Now, go to the lower left side of the cave, and go into the balloon
which will take the group to a different location. Go west along the riverside
to Reflecting Waterfall.
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Reflecting Waterfall
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After speaking to the fairy who will give you reflecting water, go thru the
fairy who is in front of the waterfall to get to Gels Castle.
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Gels Castle
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The last save point is in front of Gels Castle. Go into the castle, and on the
first floor, go to the back of the room where there are three mirrors. Search
the mirror in the middle. Go up the stairs on the left to the second floor, and
go thru the mirror. Pass along the hall with eight mirrors to a room in the
upper right corner where Keroleen is at, and then talk to her twice. Now, go
back to the hall with the eight mirrors, and search the second mirror on the
far left side. Go the area on the lower right where there are two yellow X
barriers that are blocking the path to a stairway. When you go thru that
barrier, Taabau will leave the group. Now, go up the stairs, and go all the way
until you reach a passage where there is a mirror between two stairs. Go up any
one of those two stairs. Now, go thru the fire place, and go all the way down
to where Gels is at. After speaking to Gels, he will transform into a dragon to
fight you. In the final battle, use the magic of dokan to quickly defeat Gels.
After defeating Gels, Keroppi and Hangyodon will teleport to the room where
Keroleen and Taabau are at. Speak to Keroleen to wake her up. Then, Keroppi,
Hangyodon, Keroleen and Taabau will automatically teleport back to KeroKero
Village. After that, speak to Hangyodon (once), Taabau (once), and Keroleen
(twice).
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THE END
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Item List
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An item can be purchased at the curio dealers. Moreover, you can only have
three items of one kind in the inventory. The curio dealers sell the same items
in KeroKero Village, Neighbor Town, Polo Polo Village, and Lakeland. The
recovery of MP is only with an item or a save discontinuation.
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Item name         Price   Effect Explanation
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Ice light           300   Changes into a poison state
Excessive shock      30   Paralyze an enemy
Lightning dumpling   80   Recovers 30MP
Many thanks          30   Recovers 20HP
Cold fan.           200   Blows away one enemy
Beautiful album       8   Paralyze an enemy.
Super mushroom       40   Recovers 10MP
Speed socks          40   A dash starts on the field.
Dokodoko hammer     150   Effect unknown.
Sleep flower         30   Puts an enemy to sleep.
Hand compact         16   A certain accessories. Effect unknown.
Plastic fireworks    50   Gives poison to an enemy.
Launch box          600   Recovers all HP-MP.
One apple            80   Removes poison.
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Version 1.0
By Ritchie ([email protected])