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| | | '_ \/ __| '_ \ / _ \/ __| __/ _ \| '__|
_| |_| | | \__ \ |_) | __/ (__| || (_) | |
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| | |_ |/ _` |/ _` |/ _` |/ _ \ __|
| |__| | (_| | (_| | (_| | __/ |_
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Table of Contents
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1. - Introduction......................................IG01
2. - Walkthrough.......................................IG02
3. - Bosses............................................IG03
4. - Enemies...........................................IG04
5. - Contact...........................................IG05
6. - Disclaimer........................................IG06
Please Note - This FAQ/Walkthrough is designed for easy access in mind. Using
your browser's search function (keyboard shortcut of ctrl+f,) just type the
code to the right of each section to quickly find that section. For example,
typing in IG03 will bring you straight to the bosses section. If you also need
help with a particular stage, you can just search for "stage 2" and the browser
will bring you right to it!
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1. - Introduction IG01
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Inspector Gadget is a 2D platformer where you play as Inspector Gadget to save
your niece Penny who was captured by Dr. Claw. You start the game with 3 lives
and can take two hits before death. After your first hit, you will lose your
coat. You can always find another coat to replenish your health but taking a
hit without your coat will lose a life. You also only have 300 seconds to
complete a stage. The timer does reset once you start a boss encounter.
One interesting spin in Inspector Gadget vs other platformers is all the
different gadgets you get. You will collect hats throughout the game, hats are
basically your energy. Every item takes a bit of energy and you'll need hats
for that. Fortunately, hats are often all over the place and you shouldn't have
much problem finding more when you're running low.
A trick that you can make good use of is holding down for a couple seconds
every now and then. There are hidden blocks all over the game and holding down
will temporarily make them visible. These blocks can be shown by attacking the
air where they are and then breaking them again for some free items.
Another handy tip for when you're in a particular scenario where you want to
use two different items quickly is you can still cycle through your items while
paused. You can trigger one item, then pause, cycle to the next item you want,
and quickly use that one. You can also use this trick when you're in a tight
spot and really need a particular item immediately.
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Controls
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D-Pad.....................Move
L Button.........Previous Item
R Button.............Next Item
Y Button................Attack
X Button................No Use
B Button..................Jump
A Button..............Use Item
Start....................Pause
Select..................No Use
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Items
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COAT The coat pick up is health in this game. When you get hit by
an enemy, you will lose your coat and run around in your
underwear, getting hit one more time by that point will be
death. A coat pick up will prevent your next hit from
spelling death.
HAT The hat is a form of energy. You use hats to use most items
you collect in the game. Where applicable, I will mention
how many hats are required to use each item.
BLUE PROPELLER When you equip the blue propeller, you will slowly glide
down to the ground. This can be used to reach longer
distances while jumping. It costs 5 hats every time you
equip the item and last for about 6-7 seconds each use. You
will notice at its max level that you will sparkle, this
makes you invincible and will kill any enemies you touch.
RED PROPELLER The red propeller will come out of your hat like the blue
propeller but it will launch above you and slowly fly
upwards until it goes off the screen. You can actually
control it by moving left or right with Inspector Gadget but
just make sure to keep an eye on where you are, you don't
want to run off an edge and die just to try to kill an
enemy.
BOMB Bombs are exactly what you'd expect. You pull a bomb out of
your hat for 3 hats and throw it a short distance. It does
not travel far at all and will bounce a couple of times
before stopping and then exploding. This can be used to
defeat enemies or break blocks.
HAND The hand will come out of Inspector Gadget's hat and go
straight up. You will see chains with hanging rings all
over the game. The hand is used to grab the hanging rings
to reach areas jumping just won't reach. Using the hand
actually doesn't cost any hats. When you use it, and jump,
you will get a little extra height, you won't just let go
and drop from there. You can also upgrade this up to 3
to extend the reach.
MAN The man is a handy item that will shoot a little kamikaze
man out of your hat that runs towards the closest enemy and
blows up, dealing damage. The man costs 4 hats for each use.
BRAIN HEAD The brain head will extend the reach for your attacks.
GADGET FACE This is your extra life that you can find.
QUESTION MARK The question mark item drops an anvil on the screen. It
costs ten hats to use but is very powerful, damaging
anything on the screen. This can also be used on bosses
which makes it especially useful.
ARROW This is just a standard range attack. Every arrow you shoot
costs 1 hat.
LAMP The lamp comes out of your hat and will light up a small
area around you in dark stages. You can throw the lamp and
deal damage to enemies with it. It costs two hats to use.
Just be cautious, as the lamp comes out of your hat, you
can't attack while jumping anymore.
SUCTION CUP The suction cup shoots an arrow out of your hat straight
ahead of you but will stick to walls. You can jump on these
to reach higher platforms. Just hurry! They don't last for
long. The suction cup doesn't cost any hats to use so you'll
have unlimited uses on it. You can also upgrade this up to
3 to extend the life of the suction cup on a wall.
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2. - Walkthrough IG02
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Stage 1
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You start off with a hand upgrade in front of you. Pick that up for the maximum
reach with your hand item. Also, you can break the blocks below the hand pick
ups for more hats which are used as energy in this game. Jump the gap and you
can either use your hand ability to grab the hanging rings or your suction cups
to climb the wall. Continue to the right to fully upgrade your suction cup
ability. Jump the next gap and climb this wall using your suction cups and
you'll find your first blue propeller in the game.
Activate your blue propeller and just move to the right off the ledge. You'll
pick up the extra life and the arrow, clearing the gap. Now just fall down the
gap you cleared. Move to the right and where you see the ceiling move upward,
hold down to reveal some hidden blocks. Break them open for your first bomb and
some other valuable items. Head over to the right and you'll see some hanging
rings over a gap. Jump across them with your hand to clear the gap. There will
be some more hidden blocks on the other side of the gap you can break for some
more items as well.
Continue to the right and jump on the trampoline to pick up the golden card
which brings you to a bonus room. When you fall in, hold left so you don't land
on the trampoline. Just collect all the items, jumping over all the
trampolines. When you get everything, just hop on any trampoline to leave this
room. Keep bouncing on the trampoline you're on now and break the blocks above.
You can move to the left to upgrade your bomb but look for the pieces of the
bridge with different color. As you approach those, lightning will strike from
the sky and break those parts of the bridge. Just jump over them until you
reach the bomb and move back to the right until you can run off the screen to
the next part of the stage.
Break the blocks at the bottom of this hill for a golden card to enter another
bonus room. Pick up all the items and hit a trampoline to leave the room. Now
head to the right and watch for these tree stump enemies. They jump straight up
and fall back down. I recommend waiting for them to jump up before trying to
jump over them as they can only jump once. You can also attack them for free
items. After a couple single tree stumps, there will be a set of two. You can
just throw a bomb down at them to make easy work of them.
Now climb the hill to the right and look for the boulders that will roll down!
You can jump onto the cliffs in the background as platforms but be careful
because boulders will also roll along those, you won't be completely safe up
there. At the top of this hill, you will see a couple of gaps. Each gap has a
tree stump down below that can be easy to miss so don't start jumping them
right away. Just kill the first one that jumps up and fall down the gap. You
can move to the right down here. Just don't slow down because there will be
more tree stumps above you. You can easily pass them if you keep moving but
stopping could lead to damage.
Break the blocks that will be blocking your path ahead of you and you'll get
your first man item as well as several other items. Climb the platforms to the
right to go as far to the top right as you can here. Equip your blue propeller
and jump to the right, hold right and you will clear the gap. Jump to the right
and enter the castle here.
Watch out for the golden statue on the first pillar, it will fall as you pass
below it but it won't hit you if you keep moving. Attack the mallet thrower to
your right and use your bombs to destroy the first set of blocks on the ground
that you see. You will get your first red propeller here. Fall down and move to
the right for a golden card to a bonus room. After you collect all the items,
leave this bonus room and move to the far left. Fall to the ground and kill the
mallet thrower. Move to the right and you'll see some gaps with skinny
platforms over them. Jump over those platforms because they will fall below
you! Continue to the right and kill one more mallet thrower. If you need a
coat, jump past the exit door. I know it looks tall but you have to be on the
ground to enter the exit. There are some hidden blocks to the right of the exit
door you can break for a coat so you have full health before entering the boss
room.
This is your first boss of the game, the haunted chandelier. The haunted
chandelier is pretty easy as long as you're patient with its attacks. It will
shoot flames in your direction that are pretty easy to dodge. The chandelier
will rotate clockwise and counter clockwise. The platforms will also move a
bit. When the chandelier gets low enough, you will see Dr Claw hanging from the
middle of the ceiling. Jump and attack the chandelier, just note Dr Claw will
fall from the ceiling when you hit the chandelier and the room will rotate back
to normal. Just be careful because Dr Claw could damage you when he falls. Hit
the chandelier five times to finish this level. An easy strategy is to move to
the opposite side the chandelier lowers and just shoot an arrow at it.
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Stage 2
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There will be slopesto your right. Jump onto the first one and fall between the
second and third slopes. Stay alert because the floor will drop. You can jump
to the left as it drops. For added safety, feel free to use your blue propeller
but it's not necessary to make the jump. Continue all the way to the left and
use your suction cup on the wall to reach the higher platform. Grab the golden
card to enter a bonus room and get your first question mark box. These are
special attack items. Clear out this room of items and jump on a trampoline to
leave this room.
Use your blue propeller and jump to the right. You probably won't make the
higher platform but you don't need to be up there. Kill the snowball thrower on
the lower platform and continue to the right. Be careful for another platform
over a gap that will fall when you stand on it. Don't bother using the
trampolines ahead, the road above is too dangerous and there isn't much good up
there. Continue to the right and kill two snowball throwers and watch for more
falling platforms above gaps. Drop down at the end and collect the golden card
to the left for more bonuses.
Continue on to the right and you will see a snowman up a series of platforms to
jump up. Just get close without jumping on the platform it's on. It will jump
over you and off the screen to the left, leaving you safe. Continue up to the
top of the glacier and drop between the pillars of ice at angles. The platform
will drop but be ready to jump to the right to avoid falling off the map. The
upper platform has a couple blocks to break for items if you're really
interested but there's nothing too good up there. Drop down to the lowest
platform and move to the right. Hop on the trampolines and break the blocks
above. Move to the right for the next section of this stage.
You will notice the wind blowing ferociously to the right, this will slowly
make you move against your will. The wind will change directions throughout
this portion of the stage. Sometimes it also stops as well. Kill the first
snowball thrower, which you will see right away. Climb up the platforms here
until you reach a red snowman. Kill it from another platform and continue on
upward. If you get here quickly enough, you will also notice a MAD agent in a
helicopter. Hitting it will cause it to quickly fly off in whichever direction
it's facing. However, getting too close will scare it and it will drop some
nuts and bolts which could hurt you. Go to the right the first chance you get,
right around the area of the second helicopter. Drop down and hug the left wall
for a bonus room card. When you collect all the items and leave this room, make
sure to hold left of you will fall right into the spikes. Climb up the hanging
rings with your gadget hand to get back to where you came from.
Continue upward for some more helicopters. The path will split. I think the
right path is a much safer option. Climb the hanging rings and up the
platforms. Just stand under the snowman above and use your attack straight up
to kill it without risking any damage. At the next split, the left side will be
easier so just switch on over to the left. Climb all of these platforms and hug
the left side as much as possible. Grab the golden card at the top left corner
for some free hats. After you finish that room, scare off the helicopters and
move to the right for the next part of this stage.
Break the bottom block here by crouching and attacking. Just kill the snowball
thrower here while crouching behind the safety of the wall. You will see two
floating blocks rotating here. Jump on the lower one to reach the higher one.
Jump to the platform above and to the left and hop on the cog when it gets low
enough. A robot will be on the first platform. Make sure to stay crouched near
them because the top half of their body will fly towards you. Jump to the far
right and ride up the cog. Kill the next robot on the platform at the top of
this cog and then kill the snowball thrower just above it. Ride up this next
cog to the next set of platforms. Hop on the floating block and quickly jump
onto the wheel to the left and then to the next platform to the left. Ride up
the cog here. Climb the hanging rings when you see them and break the blocks to
the left for a golden card bonus room. Clear it out and then equip your blue
propeller. Use it and jump to the right to clear this gap to the right. Kill
off the robots here while in your propeller mode and continue to the right for
the boss.
Now for the boss battle, it's already a lot tougher than the first stage boss.
He will follow you around the screen wherever you go. You can jump on the
rooftops all around and you can even break a couple blocks on the top roof in
the middle for health and hats. This boss has two stages and will start in the
pendulum stage. It will swing a big pendulum below him and it's really hard to
avoid. The pendulum starts moving away from you first and that gives you enough
time for two quick attacks. Now it's time to run! Jump up the platforms until
you reach the top left corner of this area and shoot an arrow at the chair.
This third hit will make him drop the pendulum and set up a much easier part
two to this boss battle. Now he will just float around in small circles and
throw ninja stars at you. This portion is similar to the stage one boss and the
throwing stars are pretty easy to avoid. Three more hits in this part of the
boss battle will complete this stage.
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Stage 3
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Run to the right and you will see your first monkey above. Just don't jump and
you'll stay out of its attack range. You can use a red propeller under it to
take it out safely and quickly. Keep moving to the right but don't fall into
the water. Jump onto the right most platform you can reach and to another
platform to the right for a golden card to enter a bonus room. When you're done
with the bonus room, move to the right edge of this platform you'll be able to
reach the next monkey from here so take it out safely from here.
Kill the next monkey and be careful of the tiki man below. You can quickly jump
down and just stay crouched, constantly attacking him until he dies. It will
take three hits to kill. Start jumping up the highest platforms and keep moving
to the right while staying high. There's a monkey up here to look out for but
other than that, it's mostly clear. You'll eventually reach a small mountain
with a couple tiki men on it. Jump onto the highest platform here and kill the
tiki man on this platform. You can ignore the lower tiki men because they can't
reach that high. Continue to the right along the higher branches. Kill a couple
more monkeys until you reach the last platform. Hold down to see where you are
and fall to the left of the wall. Break the lowest block and safely kill the
tiki man behind the wall. Continue to the right to the next portion of this
stage.
Move to the right and watch for fish in the river. They will jump up and spit
something out at you before falling down. Just let them drop, they will
disappear for good. Watch the background bushes for some natives, they will
throw darts in the air that will drop down. They're pretty easy to avoid, just
be mindful of them. Jump a couple of gaps in the bridge as you continue to the
right. You can break the low hanging fruit with an attack for some free items
as well here. You will eventually hop a boat that moves to the right. This part
can be tricky with the natives in the background and fish jumping above you.
You can break the darts the natives throw by attacking upwards so just be
careful and attack upwards when needed to keep yourself alive. Jump on the next
boat to enter the boss battle.
This boss is pretty easy, especially if you have the question mark item and
lots of hats. The boss will float down from the righ side and you can move
right away. There's health and a one up behind some blocks in the lower right
corner of this area if you need it. You will see swimmers swimming up and down
the waterfall on the right half of this area, they can be used as moving
platforms, they will not hurt you. There's also falling logs on the left side
which can also be used to climb up. The boss will float down and slowly fly
towards you. There will be four ninja stars that float around it as it floats
towards you. A question mark anvil will make really quick work of the first
part of this stage. Just attack the shooting stars, that's it. Each one takes
2-3 hits to destroy. After all the ninja stars are gone, you will enter part
two. The boss doesn't change anything at all, it will just keep floating around
towards you. Five hits in this stage will finish it off.
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Stage 4
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Move to the right and jump over the gaps. The first golden card is in plain
sight behind some breakable blocks. Destroy the blocks and enjoy the rewards
inside! Continue to the right for a boy scout. Be careful of the creatures he
unleashes on you and kill him off quickly. Jump a couple more gaps for a
soldier with a rocket launcher. This soldier is tough to deal with because he
will fly back and forth with a jet pack rather quickly. An easy way to deal
with him is to just use your little kamikaze men once he appears on the screen.
Don't get too close or he'll start mooving and attacking.
Keep going to the right slowly. You will see two more soldiers very soon. These
soldiers will be on higher platforms so kamikaze men won't work here. Use your
arrows once they're on the screen, one arrow will kill each one. Keep jumping
across the platforms to the right until you reach a wall. Jump on the brown
platform floating in the water to lower the water level. Once the water goes
down, start moving the left and go down some stairs. At the bottom of the
stairs, head to the right for a boy scout and a golden card to a bonus room.
Collect all the goodies and exit.
Now move to the left towards the stairs you first descended. Continue to the
left and you will see the water start to rise. At the first higher platform you
see, a boy scout will be below. Jump onto the higher platform and wait for the
water to stop rising. If you ever get completely submerged in water, you will
take damage. When the water lowers, start moving to the left again. There will
be a boy scout on the other side of this gap. Take him out with arrows and keep
going left. Wait on the next higher platform you see to stay safe from the
rising waters again.
When the water lowers, move left again. The next higher platform will have a
boy scout, just ignore this one, you'll have time for the next higher platform
before the water rises. Jump up that second higher platform and kill the boy
scout on the next platform to your left. Wait there for the water to lower
again. Jump to the left and enter the next part of this stage through the cave.
Jump on the mine cart and it will move to the right. There will be some bombs
on the track but they won't do anything to you, they explode after you pass.
Jump to the next mine cart when this one is about to fall off the tracks. Just
be careful because the downward slope will increase your speed dramatically.
Jump onto the next mine cart when you see it to stay safe from the next diver
before he hurts you. Ride this mine cart until the end and jump onto the
stationary platform. Hop on the next mine cart to your right and start riding
this one. From here, switch mine carts when you reach the next one. Ride this
mine cart to the end.
There will be a soldier at the end, but you can easily kill him with an arrow
when you land on the platform. Continue to the left and climb the platforms.
Destroy the bomb and jump to the platform to your right. Break the blocks here
for some items. Equip your blue propeller to get ready for this next part. This
part is up to you, follow each scenario if you see fit. Just a warning, even if
you are good at this game, it can be a tricky move to pull off and could still
kill you rather easily.
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If you are not experienced at platformers or are not willing to risk losing a
life:
Jump on the mine cart and start riding along. Jump onto the first mine cart you
see to switch tracks. Again, don't worry about the bombs ahead because they
take so long to trigger that you'll be safe. Jump off the tracks at the end to
the next platform and run off to the right for the next part of this stage.
If you are experienced at platformers or are willing to risk losing a life:
Jump on this mine cart and ride along the tracks. Do not jump on the first mine
cart you see! You will go down a long slope. You have to be quick here because
the slope makes you go so fast but the blue propeller will help you out. Jump
to the next mine cart, the blue propeller will slow you down enough that you
shouldn't have much of a problem hitting the next mine cart. Ride this one
until the end for a golden card. Collect the goodies and run to the right for
the next section of this stage.
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OK, on to the next portion of this stage! Where you start depends on the path
you took in the last section. You'll see conveyor belts all over the place here
with bombs on some of them. Be careful around those bombs, they can make you
fall to your death. Regardless of where you started, get to the right side.
There will be three sets of mine carts here. You want to take the bottom mine
cart, this one will grab a one up along the way. Jump off at the end and follow
the path, watch out for a couple of divers above. At the next split of mine
carts, take eith the middle or top one, the bottom one will fall off too early
and you'll die. At the end of either set, you'll jump to the same platform.
Jump on the next mine cart here, there's only one to choose from so you can't
go wrong! At the end of this path, jump onto the lowest mine cart and ride it
until you pass another mine cart. Switch mine carts once you see it. Jump off
the mine cart at the end and run to the right for the boss of this stage.
Jump on the revolving platforms to trigger the boss to come down. This boss is
really tough because falling will lead to death. On top of it, you can just
take a hit from the boss which could bounce you off a platform and you can fall
to your death that way too. The boss will float around this area, which is
really tight. He has a fist on his right side, left side, and top. One fist
will flash and that fist will extend to try to hurt you. The trick is to try to
get above him when he first starts moving. Jump to the left and just ride the
platforms. Hit him once and he'll bounce upwards a little bit. Just stay on the
platform and you can get another hit in by just aiming straight up. If you have
your coat on, you can just stay on this platform and keep attacking him. You'll
take one hit but the wall to your right by this point will prevent you from
falling and you can hit him five times before he hits you twice to kill him. If
you don't have a coat, just keep switching platforms to your left and remain
below him as long as you can while attacking upwdards.
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Stage 5
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Move to the right a bit and a mummy will appear in the top right corner. Let it
shoot its wrap at you and fly off. Make sure to destroy the wrap to stay safe.
Jump and hit the valve on the top of the first pipe here to shut off the fire
on the next pipe. It could be awkward to try to hit, if you're having trouble,
I recommending jumping and attacking on the way down. It's easier to time that
way. There are some blocks to break for hats if you want them but you'll have
to jump onto the platform above them to continue. Break the blocks in your way
and jump up to the next platform. Move to the left and break a couple more
blocks that are blocking your path. Jump up here and kill the snake charmer to
the right.
Throw a bomb down the pit to the right to break away some blocks. Jump down all
the way to the ground and you'll see two mummies floating to the right. Use the
trampoline, you can attack them through the wall but be careful because their
attacks also go through the wall. Bounce on the trampolines after they're dead
and hit the valve to the right to stop the fire above. Bounce as high as you
can and use suction cups to climb the wall along the right side to advance.
Jump the gap to the right and shut off the valve. Fall down that gap you just
jumped and kill the snake charmer.
Now move to the left and jump off all the platforms until you reach the ground.
Move to the right and kill the next snake charmer. Jump onto the next platform
you see to the right and continue on for a golden card bonus room. After you
leave this room, head back to the left and fall back onto the ground, now
continue right. Break the blocks when you see them and fall down. Kill the
snake charmer here and hit the valve to the right. Now go back to the left and
jump up where the blocks were. Continue to the top right here. Use the
trampoline to reach the higher platform and a bomb to break some more blocks on
the ground. Jump to the platform to the right down below. Hop down to the right
and enter the pyramid for the next part of this stage.
Just run to the right until you walk into a wall, don't worry, it's before the
spikes and snake charmer. Attack to break some blocks for a lamp. Equip the
lamp to see around you. Jump on the blocks that you can't break and hop on the
rotating platforms. Wait until the platform rotates to the top right position
and you'll see more platforms, jump to the next one. Once you get as high as
you can on this platform, jump to the stationary platform to the right and hop
on the next rotating platform above. Kill the snake charmer to the left with
arrows to play it safe and jump on that platform. Move to the left and wait at
the edge of this platform. You will see a platform lower to your left. Hop on
it to ride up.
Jump along the moving platforms here to get to the stationary platforms to the
top right. Break the blocks up here to reach the snake charmer. Don't worry,
the snake charmer can't throw snakes off that platform so you're safe to jump
and attack him until he dies. Jump to the left. Be careful with this snake
charmer because he likes to bounce towards you as you attack. Stay on the lower
platform and just attack with arrows to safely take him out. Now jump up to
that platform to continue to the right. Jump down to the floating block. Once
you land on it, you will see it shake and then drop. Jump to the far right wall
when it starts to drop to land on the right most dropping block. Just hold
right here because the floor below has no collision detection and you'll fall
right through. Just hold right until you enter the next part of this stage.
Fall to the right, don't worry, it's not a pit, there's a platform there. Break
the blocks and wait here for spikes to fall from the ceiling. You'll be safe on
this lowest platform. When the spikes head back up, climb up the platforms.
There's a gold card bonus room on the platform above and to the left but it
only has one extra life. Grab it if you need the lives. Continue to the right.
Don't break the blocks and keep going. Jump down and climb up a couple small
platforms to your right. Drop down to the right and drop down the next opening
you see for a golden card bonus room. Collect the items in here.
Kill the snake charmer to the right once you leave the bonus room. Head to the
right. Climb up the first set of hanging rings you see and jump along the
platforms to the right. Keep jumping across the platforms to the right until
you reach the fourth set of hanging rings. Drop down here and wait for the
spikes to come down. Climb back up those rings when it's safe. Equip your blue
propeller here and glide to the far right. Climb the last set of hanging rings
quickly before the spikes descend again and jump to the right for the boss.
This boss is a scrolling level so platforms will constantly move, forcing you
to move. There will be a low set, high set, and middle set of platforms. The
low and high sets move at the same speed while the middle set moves faster. The
large mummy mask will move around a bit in the foreground, you have to hit the
blue shield on its forehead. Once you hit it, it will fly far into the
background and shoot four tombs out. The four tombs will fall from the sky.
Sometimes the tombs fall together and sometimes they are staggered. There's
also a timer that after a few seconds, if you don't hit the boss, he will still
fly to the background and throw tombs. The main goal is to focus on not falling
off the platforms to your death. Be weary of where you are at all times. You
could destroy the tombs as they come and for some added safety, you may want to
consider using your red propeller. You just have to hit the boss five times to
finish him off.
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Stage 6
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Head to the right and hit the bat when you see it. This part is really tough to
do without taking damage. You will see two platforms above gaps. Both of these
are destroyable blocks. Throw a bomb at the left side of the right set of
breakable blocks. Pay attention to where each block is exactly. You want to
jump to where the block is second from the left. Don't move and just fall down.
If you picked the spot right, you will fall safely down to a trampoline. You
don't have to be perfect but you do have to jump in line with that block or you
will take damage on your fall. Move slightly to the left when you hit the
trampoline and land left of the trampoline. Kill a mallet thrower here. Use
your suction cups on the wall to the left to climb up here for a gold card
bonus room.
Move to the right of that trampoline you landed on once you clear the bonus
room. Kill the mallet thrower below and move to the left. There will be three
pits in this area, four if you include the breakable blocks on the left with a
pit there. Jump down the middle of the second from the right pit. It's the
middle pit when you don't factor in the one with breakable blocks. Just aim for
the middle of this pit and it's a safe fall all the way to the ground. Jump the
gap to the right for the next portion of this stage.
Hop on the big trampoline to the right to reach the next set of two small
trampolines to your upper right. Land on the platform immediately to the right
of those smaller trampolines. Jump off the platform to your right but hug the
left side of this drop. There are platforms down here. Hop on the three
trampolines here to get across this large gap. Jump to the platform you see to
your right. Drop down to the right and hop across another series of trampolines
to your right. You will easily reach the platforms above. When on those
platforms, just inch off the platform to the right and stay put to hit a hard
to see trampoline. On the last big trampoline before a tall wall, use a blue
propeller at maximum height and just go right. You can get all the way to the
end of this part of the stage from here.
Jump on the trampoline to your right and break the blocks above. This portion
of the level is all about bouncing up trampolines to get to the top of the
level. Jump on the large platform at the bottom and aim for the next large
trampoline slightly to the left above. Now hop to the next large trampoline to
your right and another large trampoline to your left. Ignore the mallet thrower
on your right here, he doesn't have the range to hit you. Hit the small
trampoline to the left up above. Get maximum height on this trampoline and move
to the right to clear the spikes and move on to the next part of this stage.
This part of the stage is about riding gondolas to the top of the level. Hop on
the first one and ride it to the right. Hop on the first platform you see. Wait
for the next gondola and jump on that one. Ride it in a large loop, getting off
in the top right corner of this track. Kill the robot above you. Jump on this
next gondola for a short ride to the platform above. Wait for a gondola to
appear from the left side, you'll have to jump on the near gondola to reach it.
Jump on the higher platform of the two platforms here. Kill the mallet thrower
and wait for the next gondola to come from the left, hop on it when you see it.
It will move right, then straight up. When it goes up, jump to the platform to
the left and hop on the next gondola you see, which should be immediately.
Kill the robot on the higher platform as you pass under it and then hop onto
that platform. Kill one more robot above you and jump onto that platform. Jump
onto the next gondola that passes you. Hop on the platform above for a mallet
thrower to kill. Move to the right and kill a couple robots above. Jump onto
those platforms when it's clear. Move to the right for another gondola to ride.
Jump on the small platform above when you reach the top. When the next gondola
appears, jump on it. Immediately jump on the first platform it passes under and
onto the higher gondola. Ride along this track, killing the robot above when
you pass below it. Jump on the last platform you see and ride the next gondola
from the left straight upward. Jump to the platform to the right when you reach
the top. The next mallet thrower can be really tough to deal with, I recommend
using the question mark anvils if you have the hats for it. If not, you can
reach with a fully extended attack but you'll have to be careful for his mallet
throws and make sure not to slide off the platform. When it's clear, jump onto
the small platform to the right for the boss.
Now you will finally fight Dr Claw. There are two big phases to this battle.
The first phase is to enter the heavily fortified ship. You will start on a
floating platform that circles the ship clockwise. There will be wind pushing
you to the right at all times so be careful to not fall off the platform. You
will see three round domes along the bottom of the ship. As you get close to
them, they will open and an agent's legs will fall through them. Hit them once
each to destroy every opening. Now ride around to the top of the ship. You can
jump off onto the ship itself, which I recommend. The top three small openings
will have soldiers with rocket launchers that shoot upwards at an angle towards
you. Stay crouched and attack immediately once they appear. The explosion
itself from its rocket launchers stay there and can damage you well after it
explodes so be mindful to avoid those. When all three of these soldiers die,
jump back on the moving platform you came from and ride it down behind the
ship. Attack each of the three jet turbines once to destroy them and the outter
shell of the ship will break off. You will notice the wind no longer pushes
you. Stay on this platform until it brings you into the ship for phase two.
Move to the left to encounter Dr Claw. This battle will be tough because he
will steal all of your hats! You'll have to kill him with just standard
attacks. If you get too close to him, he will attack you with a short range
attack, similar to how Inspector Gadget attacks. After you hit him twice, he
will jump forward. You can run directly under him to get past him. He will
charge in the direction he jumped once he lands. Slowly approach him and he
will fire three shots at you. Just jump over each shot. Repeat this cycle until
you hit him ten times and you will kill him. Run to the left to save Penny and
that's the game!
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3. - Bosses IG03
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STAGE 1 BOSS - THE HAUNTED CHANDELIER
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MOVEMENTS The chandelier will start rotating clockwise until it is
at about head level for you. Then it will stop. Hitting it will
revert it back to the middle of the room. From there on, it will
alternate between moving clockwise and counter clockwise.
ATTACKS The chandelier will have five lit candles (although thanks to 2D
graphics, you can only see two. The candles will shoot fireballs
at you, which are pretty easy to avoid. Every time you hit the
chandelier, one candle will go out. For each candle that is out,
the attacks become less frequent.
HP 5
STRATEGY This boss is pretty easy, just avoid the fireballs it throws at
you for the most part and stay as far away from the chandelier
as possible. Once it stops rotating and is at its lowest point,
shoot an arrow at it. By staying far away, you won't be near the
middle and will easily avoid the falling Dr Claw. Do this five
times and you'll finish this boss off.
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STAGE 2 BOSS - THE PENDULUM
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MOVEMENTS The throne will slowly follow you around while in pendulum mode.
After you break off the pendulum, it will still follow you but
will rotate in small circles.
ATTACKS There are two portions to this stage. The first is the swinging
pendulum portion. This part is definitely the hardest because of
the huge range of the pendulum swings. After the pendulum breaks
off, it wil just throw ninja stars at you. This portion is easy
and acts the same exact way as the stage 1 boss.
HP 6 (Phase 1 of this boss is 3. Phase 2 of this boss is 3.)
STRATEGY The first portion of this boss is definitely the hardest. The
range of the swinging pendulum is quite large. However, as it
floats down from the sky, the first swing will go away from you.
This gives you ample time to jump and hit it twice. You won't
get three hits so don't even try. Immediately run away to the
left. Jump up the platforms to the top left corner of this area
and then shoot one more arrow at it. If you have the question
mark by now, you can just use it once to quickly clear out the
first part of this boss battle. Once you land that third hit,
the large pendulum will break off and you will enter part two of
this boss battle. Part two is much easier, the boss will float
in small circles and throw ninja stars at you. They are pretty
easy to avoid. Just land three more shots and you will complete
this boss battle. There are also some blocks to break on the
roof in the middle of this area for some extra health and hats
if you need them. You can also finish the boss off quickly if
you want to take some damage and lose your coat because you will
be invincible for a few seconds.
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STAGE 3 BOSS - THE WATERFALL
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MOVEMENTS The throne will really just float around towards you. It moves
very slowly and is pretty easy to avoid.
ATTACKS The boss' only attack really is to float towards you, in part
one of this boss battle, there will be ninja stars floating
around it. In part two of this boss battle, the ninja stars will
go away and it still just moves towards you to attack.
HP 15 (Part 1 of this boss is 10, each ninja star takes 2-3 hits to
destroy. Part 2 of this boss is 5.)
STRATEGY There are some blocks in the bottom right of the area you can
break for a coat, one up, and some hats. You will also see
branches floating down the left side of the level which you can
jump on to reach other branches. The swimmers on the right side
are also platforms you can jump on to go up or down. If you want
to cycle around the map, go counter clockwise because the
swimmers can move up but the branches can't. The boss just
floats towards you with ninja stars floating around it. You can
use your question mark anvil to make really quick work of the
ninja stars. After you destroy all four ninja stars, you just
have to hit the boss five more times to defeat him. The second
portion is a lot easier to deal with than the first because its
range of attack isn't nearly as big.
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STAGE 4 BOSS - THE MINER
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MOVEMENTS This boss just floats around towards you. The bigger threat in
trying to avoid damage from him is the rotating platforms that
you're standing on, falling off will instantly kill you.
ATTACKS You will see three fists on this boss, one on top, and one on
each of the right and left sides. One fist will flash and that
fist will extend.
HP 5
STRATEGY You want to get above this boss at the start and ride down the
platforms on the left side. Get a hit in while he's to your
right and he'll bounce upwards a little bit. Now that you're
under him, just hit him with another upwards strike. He will
bounce away from you as you hit him. If you have your coat and
can take a hit, just stay on this platform and keep attacking
him. He'll hit you once but the wall to your right will prevent
you from falling to your death. Just keep hitting him five times
and he'll die. If you don't have your coat, just keep jumping to
the platform to your left between strikes. Stay below him to
stay safe and finish him off.
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STAGE 5 BOSS - KING MUMMY
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MOVEMENTS The boss himself only moves around a little bit. He's a pretty
big target himself. He actually can't hurt you either by moving
into you which gives you one less thing to worry about. He also
moves to the background and foreground quite a bit, hitting him
will trigger it or after a few seconds, it will do it on its
own. You cannot attack him when he is in the background.
ATTACKS His only attack is when he moves to the background. He will
shoot four tombs into the sky. The four tombs will then fall
down towards you. Sometimes they will all fall together in a
straight line, other times they will be staggered.
HP 5
STRATEGY The hardest part of this boss is the fact that the platforms
move. There are three sets of platforms, an upper, middle, and
lower. The upper and middle sets of platforms move at the same
speed while the middle set moves on a faster speed. The boss
will alternate between the background and foreground. Hitting
him will trigger him to move to the background. He will also do
it himself randomly. When he's in the background, he will throw
four tombs down at you. Try to stay on a low platform to give
yourself time to avoid them. You can also break the tombs with
an attack if you're quick enough and your aim is good. Hit this
boss five times in that big blue gem on his forehead to finish
him off. The most important thing to remember though is to focus
on not falling off platforms. Don't forget, you bounce when you
take damage which could knock you to your death as well.
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STAGE 6 BOSS - DR CLAW
_________________________________________
MOVEMENTS This boss has two phases. The first phase is to destroy the
ship's fortifications. There isn't much movement the ship itself
makes, just be weary of the wind blowing you to the right and
the moving platforms. The second phase will be fighting Dr Claw
in a mech suit himself. His movements at that phase are just
slowly walking towards you, jumping towards you, and sprinting
in the direction of his jump when he lands. When he sprints
away, he will turn around and slowly start walking towards you.
ATTACKS The first phase only has a couple of attacks. The soldiers on
the top of the ship will shoot a rocket launcher upward and
towards you at an angle. The rocket will explode after a short
distance and the remaining explosion could damage you. The jet
turbines on the back of the ship will also shoot flames that
grow larger and smaller. Those flames could damage you as well.
When you enter the ship, you will face Dr Claw himself. He has a
short range attack, similar to how Inspector Gadget attacks.
After you hit him a couple times, he will jump at you, which you
can run under, and then charge when he lands. When he stops
charging, he will shoot three bullets at you, which can all
easily be avoided by jumping individually above each one.
HP 19 (Phase 1 has nine targets that take one hit each. Phase 2
has 10 health.)
STRATEGY There are two pretty big phases in this boss battle. The first
phase is trying to destroy the ship's armor exterior. Ride the
platform that you start on. You will notice wind pushing you to
the right so be mindful of always correcting yourself so you
don't fall off. As you pass under the ship, aim up at the three
port holes that the soldiers' legs fall through. Each one only
takes one hit. Ride up to the top of the ship and jump onto the
ship itself. Move slowly towards the port holes and kill the
soldiers safely once they appear. Make sure to avoid the
explosions from the rockets because they could hurt you. Ride
the moving platform again when you kill all three soldiers and
destroy the three jet turbines below. Ride whatever platform
you're on at this point to enter the ship and enter phase two of
this boss battle.
Once you run into Dr Claw, you will notice that he steals all of
your hats, leaving your items unuseable. This phase can be tough
but there's not too much to it. Attack Dr Claw a couple of times
and he will jump at you. Quickly run under him to avoid his
jump and he'll charge away buying you some time. Slowly move
towards him until you hear him fire three shots. Jump over each
one individually and move in closer for a couple more strikes.
Just repeat this pattern until you hit him ten times and you
will kill him.
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4. - Enemies IG04
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Stage 1 Enemies
______________________________
MALLET THROWER The mallet throwers will just walk back and forth in a
patrol pattern. They will throw a mallet a small distance
in front of them and the mallet will boomerang back to
them. These enemies take two hits to kill.
TREE STUMP The tree stump enemies will be in a tree stump. They jump
straight up and will land on the ground upside down. At
that point, they can't move again. These enemies only take
one hit to kill. Just be careful if you miss the attack,
they usually fall into a hole which will leave them
tough to hit, although a bomb can still take them out.
______________________________
Stage 2 Enemies
______________________________
SNOW MAN The snow man can be a pesky enemy because of how quickly
it moves. They will just bounce back and forth around you.
They take two shots to kill. My advice is to take them out
from as far away as possible with arrows and if you can
avoid them, just avoid them entirely.
SNOWBALL THROWER Snowball throwers are pretty much your mallet throwers from
stage 1 except the snowball just keeps going. It travels at
a bit of an angle though rather than perfectly horizontal.
They also don't throw the snowballs until you get pretty
close so arrows will take care of them easily. They take
four hits to kill.
HELICOPTER These pesky helicopters will slowly fly in one direction
until they fly off the map. Getting too close will scare
them and they will drop some nuts and bolts behind them
that could hurt you. They will fly quicker off the screen.
Hitting them from a safe distance will also make them fly
quicker off the screen but won't cause them to drop any
nuts and bolts.
ROBOT These small robots will move side to side on a platform.
When you get close, they will shake and explode, shooting
the top half of their body towards you. Crouching near them
will leave you safe of their attacks. They only have 1 HP
and killing them will also cause the top half of their body
to launch towards you.
______________________________
Stage 3 Enemies
______________________________
MONKEY The monkeys can be annoying for the sole reason that they
can be tough to hit. They hang from branches above and will
throw apples at you. If you're at the same height as them
or higher, they will jump up and throw two apples in
opposite directions. A red propeller will take one out
quickly in one hit, otherwise, it'll take two hits.
TIKI MAN These enemies aren't too tough, they do take three hits to
kill but they're pretty easy to avoid. Just get close and
crouch while attacking to avoid the spears that he will
throw. He just runs back and forth in a small patrol area.
FISH You will see a fish in the river in the foreground up
ahead. When you get a little closer, it will jump up,
stop mid air, then spit something out at you, and fall back
down into the water. When it falls into the water, it
disappears and won't come back.
NATIVE The natives will be in the background behind some bushes.
You will see them pop up in the background and throw darts
into the sky, that will then fall down in front of you. You
can't kill these enemies.
______________________________
Stage 4 Enemies
______________________________
BOY SCOUT The boy scout will move back and forth in a patrol pattern.
His attacks are either unleashing a scorpion or a butterfly
at you. The scorpion will just scurry along the ground in
one direction. The butterfly will fly towards you. Both the
butterfly and scorpion can be killed in one hit. The boy
scout himself requires four hits.
SOLDIER The soldier moves similar to the snow man in stage 2. He
will jump back and forth with a jetpack and will move
quickly. What makes the soldier much more dangerous though
is the rocket launcher he shoots at you. Try to take him
out from a distance. The kamikaze men will make quick work
of these guys before you get close enough to trigger an
action out of them.
DIVER The divers will be in the minecart sections of this stage.
They will hang above and jump down at you as you pass. If
you are on the track directly above them, they won't move
so you can feel safe up there.
______________________________
Stage 5 Enemies
______________________________
MUMMY The mummies in this stage will float around. When they get
close enough to you, they will shoot a piece of their wrap
at you and fly away. The wrap can be destroyed in one hit
and moves slowly so just be patient around them. The mummy
itself also only takes one hit to kill.
SNAKE CHARMER Snake Charmers will bounce back and forth in a small area
and throw a snake at you. There's an animation before the
snake is actually thrown so if you're quick enough, you can
move in close to kill him. You can destroy the snake with
one attack. The snake charmer himself takes four attacks to
kill. Attacking the snake charmer will disrupt his throwing
animation.
______________________________
Stage 6 Enemies
______________________________
BAT The bat will fly slowly high above you. When you go under
one, it will dive down at you and then slowly fly back up.
Hitting it once will scare it off and it will fly away.
MALLET THROWER The mallet thrower from stage one makes a reappearance
here. He's your standard enemy if you forget, he just walks
back and forth in a small patrol pattern and throws mallets
that will boomerang back to him. He is a little stronger
though and requires three hits to kill.
ROBOT The robots also make a reappearance from stage two. They
will move back and forth. Getting too close will cause them
to explode and launch themselves at you. One hit will kill
them but they will still launch at you when they explode.
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5. - Contact IG05
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Do you have any suggestions, comments, critiques, or just a simple thanks to
me? Well you could e-mail me at
[email protected] and tell me what you
think! You could tell me whatever you'd like about the game whether it's a tip
not listed in this guide that you think would help a lot of people, a mistake I
made, or just a simple thanks. I will try to get back to you as quickly as
possible answering any questions you may have. Just make sure to include
something about Inspector Gadget in the subject of the e-mail or I will delete
it. Please don't send any attachments or I will immediately delete the e-mail
without opening it. I have recently received a virus through an e-mail and was
forced to reformat and I'm not going to go through that again.
Things/How to E-Mail me about:
-What you think about this guide.
-If you need any additional help or clarification.
-Some tips for maps or strategies that aren't in this guide.
-Anything you think would be a good addition to this guide.
-Make sure your subject indicates you're trying to contact me about this game.
-Just a simple thanks!
Things/How NOT to E-Mail me about:
-Things that don't have anything to do with the game.
-Anything that is already clearly discussed in this guide.
-Any file attachments.
-With really bad grammar! I understand that for some people, English isn't
their first language but that doesn't mean you should send me something
completely unreadable because you're too lazy to use punctuations or spaces.
If I can't understand what you're trying to say, your e-mail will be ignored.
***Also, I would greatly appreciate it if you liked the guide, to also click on
the "Liked this FAQ? Click to recommend it to other GameFAQs users." link at
the top of this page!
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6. - Disclaimer IG06
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This FAQ/Walkthrough is copyrighted © 2016 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:
http://www.GameFAQs.com