________________________________
| |
_| Inindo: Way of the Ninja |_ author: Randy Rister
| | SRAM Hacking Guide | |
| | -------------------- | | version .1
| |
[email protected] | |
| |________________________________| | febuary 27, y2k1
| \ | | / |
|__\| |/__|
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updates:
version .1 - started putting it together. added: howto section, items, stats,
location, equipped items, money, changing characters, and month,
date, and year.
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things you will need:
hex workshop
inindo rom
emulator (preferably zsnes)
inindo .srm file
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how to edit
first thing you need to do is open up hex workshop. once it is loaded up,
open up your inindo .srm file. what you see in front of your face is what is
called hexidecimal code. this is where the information for the saved game is
stored. now you will need to go to the next sections of this faq to find the
offsets (location in file) and the 2 digit combination for the desired effect.
now just take the 2 digit combination (found in front of the desired effect)
and replace the 2 digits that are already in place in your .srm file. edit
all of the locations you desire. once everything is plugged into the .srm
file, you will need to do a checksum on the saved game. to do this, highlight
all of the info from offset 0 to 3863 (dec.) or F17 (hex.). now click on the
checksum button up at the top (it has a checkmark on it). a new window will
pop up. click on "Checksum (16 bit)" and "Selection". now press the generate
button at the bottom of that window. the result will be put in the bottom
right frame in hex workshop. now, for the weird part. you are going to put
that result into the .srm file, but you are going to put it in backwards (look
below for an example). the result goes into the offset 3864 (dec.) or F18
(hex.) to 3865 (dec.) or F19 (hex.). now just save your file, and everything
should work just fine, if not, go back and try again.
____________________________________________________
| |Source |Count |Target |Count |
|__________|__________|_________|__________|_________|
| |
|1234 <---result from checksum |
|____________________________________________________|
**************************************************
* _______ *
* / \ *
* | | *
* \|/ | *
* 12 34 <--second 2 #'s get moved in front*
**************************************************
so now your "1234" should be "3412
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edit item lists:
character 1 item slots
from offset 39 (dec.) or 27 (hex.) to 53 (dec.) or 35 (hex.)
character 2 item slots
from offset 54 (dec.) or 36 (hex.) to 68 (dec.) or 44 (hex.)
character 3 item slots
from offset 69 (dec.) or 45 (hex.) to 83 (dec.) or 53 (hex.)
00 - SWORD SIDEARM
01 - WOOD SWORD SIDEARM
02 - LONG SWORD SIDEARM
03 - GREAT SWORD SIDEARM
04 - MACE SIDEARM
05 - NINJATO SIDEARM
06 - SHURIKEN PROJECTILE
07 - GLAIVE SIDEARM
08 - OAK STAFF SIDEARM
09 - GOLD STAFF SIDEARM
0A - WISE STAFF SIDEARM
0B - JO STICK SIDEARM
0C - KUSARIGAMA SIDEARM
0D - LONG SPEAR SIDEARM
0E - IRON SWORD SIDEARM
0F - YOSHI BLADE SIDEARM
10 - BIG GLAIVE SIDEARM
11 - STEEL BLADE SIDEARM
12 - FIRE STAFF SIDEARM
13 - MASAMUNE SIDEARM
14 - HELMET HELMET
15 - WIZARD HAT HELMET
16 - STEEL HELM HELMET
17 - IRON HELM HELMET
18 - GREAT HELM HELMET
19 - IRON HAT HELMET
1A - FACE MASK HELMET
1B - HARD HAT HELMET
1C - CROWN HELMET
1D - DRAGON HAT HELMET
1E - VEST ARMOR
1F - CLOAK ARMOR
20 - NINJA GARB ARMOR
21 - SAGE ROBE ARMOR
22 - LIGHT MAIL ARMOR
23 - CHAIN MAIL ARMOR
24 - HALF COAT ARMOR
25 - IRON VEST ARMOR
26 - SURPLICE ARMOR
27 - COURT DRESS ARMOR
28 - CUIRASS ARMOR
29 - HAUBERK ARMOR
2A - YOSHI SUIT ARMOR
2B - IRON MESH ARMOR
2C - FULL ARMOR ARMOR
2D - GOLD SUIT ARMOR
2E - SAGE MAIL ARMOR
2F - MAGE ROBE ARMOR
30 - FANCY ROBE ARMOR
31 - MAGE CLOAK ARMOR
32 - 3 PT. STAR PROJECTILE
33 - 8 PT. STAR PROJECTILE
34 - SHAKEN PROJECTILE
35 - SHORT BOW PROJECTILE
36 - LONG BOW PROJECTILE
37 - CROSS BOW PROJECTILE
38 - PISTOL PROJECTILE
39 - BLOWPIPE PROJECTILE
3A - MUSKET PROJECTILE
3B - ARQUEBUS PROJECTILE
3C - AMULET CHARM
3D - TALISMAN CHARM
3E - SCARAB CHARM
3F - IDOL CHARM
40 - WIZARD GEM ITEM
41 - MANDALA CHARM
42 - ENERGY SAP CHARM
43 - LION TAIL CHARM
44 - BRACELET CHARM
45 - KIRIN BONE CHARM
46 - KARA MONO SIDEARM
47 - SUPERBLADE SIDEARM
48 - FIRE BLADE SIDEARM
49 - MURAMASA SIDEARM
4A - NINJA ROD SIDEARM
4B - KUSANAGI SIDEARM
4C - MULTIBLADE SIDEARM
4D - SCIMITAR SIDEARM
4E - STILETTO SIDEARM
4F - POWER ROD SIDEARM
50 - GOLD ROD SIDEARM
51 - COAT ARMOR
52 - METAL HAT HELMET
53 - SCEPTRE SIDEARM
54 - WAR ARMOR ARMOR
55 - MAGIC ARMOR ARMOR
56 - IRON MASK HELMET
57 - HEADDRESS HELMET
58 - DEER HELM HELMET
59 - FUR ROBE ARMOR
5A - FACE GUARD HELMET
5B - KABUTO HELMET
5C - GEM ARMOR ARMOR
5D - GOLD MAIL ARMOR
5E - HEAVY CLOAK ARMOR
5F - MEDICINE ITEM
60 - ELIXIR ITEM
61 - ANTIDOTE ITEM
62 - ENERGY UP ITEM
63 - BODY HEALER ITEM
64 - FIRE BOMB ITEM
65 - SMOKE BOMB ITEM
66 - HEALTH FOOD ITEM
67 - ENERGY PILL ITEM
68 - TENGU WING ITEM
69 - EXPLOSIVE ITEM
6A - SLEEP BOMB ITEM
6B - SHINOBI KEY ITEM
6C - MINE KEY ITEM
6D - GATE KEY ITEM
6E - DIZZY GAS ITEM
6F - PASSWORD ITEM
70 - GOLD NUGGET ITEM
71 - IRON ORE ITEM
72 - BOMB ITEM
73 - TIME PIECE ITEM
74 - EEL EXTRACT ITEM
75 - BUBBLE GUM ITEM
76 - TEA BOWL ITEM
77 - PORCELAIN ITEM
78 - FIRE GEM ITEM
79 - EARTH GEM ITEM
7A - SKY GEM ITEM
7B - MAGIC TORCH ITEM
7C - MAGIC ROCK ITEM
7D - ODA'S DIARY ITEM
7E - CLOUD STONE ITEM
7F - POWER BOOK ITEM
80 - HEALTH ROCK ITEM
81 - NINJA CURE ITEM
82 - RESORER ITEM
83 - ANTIFREEZE ITEM
84 - HEALTH KIT ITEM
85 - ZAKURO ROCK ITEM
86 - SPELLBLOCK ITEM
87 - SPIDER WEB ITEM
88 - TENGU FAN ITEM
89 - DRAGON BOOK ITEM
8A and on are dummy items? i tried a lot of them, but the most i got out of
them was one popped up a menu and went "tick, tick". others act like
they are items, but i just got "no effect". if anybody gets ANY
effects out of them then please email me the results you get.
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items equipped
character 1
203 (dec.) or CB (hex.) to 206 (dec.) or CE (hex.)
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location on map (very partial)
somewhere between offset 6 (dec.) or 6 (hex.) to offset 25 (dec.) or 19
(hex.). if anyone figures this out, please email me the information.
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stats
character 1:
from 182 to 189 (dec.) \health and energy
from B6 to BD (hex.) /
192 (dec.) or C0 (hex.) level number
195 (dec.) or C3 (hex.) intelligence
196 (dec.) or C4 (hex.) speed
197 (dec.) or C5 (hex.) luck
198 (dec.) or C6 (hex.) magic spells you have
199 (dec.) or C7 (hex.) more magic spells you have
200 (dec.) or C8 (hex.) defense
201 (dec.) or C9 (hex.) resist
202 (dec.) or CA (hex.) power
tateoka
from 1622 (dec.) or 656 (hex.) to 1642 (dec.) or 66A (hex.)
gou ikuma
from 1302 (dec.) or 516 (hex.) to 1342 (dec.) or 53E (hex.)
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money
from offset 27 (dec.) or 1B (hex.) to 28 (dec.) or 1C (hex.)
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changing characters
offset 29 (dec.) or 1D (hex.) is the number of people in your party. if you
are going to just use one person in your party, set it to 01. if you are
going to use two people, then put in 02. you can set this up to 03, any more
and the game goes nuts.
-=note=-
whenever i played a game where i hadn't gotten any other characters yet, it
would mess up when i would try to put more characters into the game. but if i
had already gotten other characters in the game, it would work bug free.
-=end=-
slot 1
30 (dec.) or 1E (hex.)
slot 2
31 (dec.) or 1F (hex.)
slot 3
32 (dec.) or 20 (hex.)
00 HERO
01 KUSOU
02 SATO DENKI
03 HARUTOMO
04 KANEMASA
05 OTOWANO
06 NARUSE
07 SHIRANUI
08 MOCHIZUKI
09 HIRYU
0A FUMA KOJI
0B HANZO
0C ICHIZO
0D YUKIYASHA
0E UMEYASHA
0F KAGERO
10 YAKIHIME
11 ONIYURI
12 TENKAI
13 KYONYO
14 GENSO
15 UNRYU
16 KEIGAN
17 HANNYAO
18 SHURAWAKA
19 SUZAKU
1A BISHAMON
1B YAMANOCHI
1C TAKEUCHI
1D FUWA DANJO
1E ITO ITOSAI
1F MIKOGAMI
20 SAOTOME
21 ARASHI
22 TORIYAMA
23 GOU IKUMA
24 KURON
25 TYOHEI
26 KUKOU
27 RAKUO
28 SOU
29 MIKAZUCHI
2A HYAKUREIKO
2B ASHIYA
2C KAMONO
2D TATEOKA
2E WADA SEIJI
2F TOFUMARU
30 KAGETOKU
31 GAO
32 AMAGI KOJI
33 KENKO HOSI
34 INDARA
35 JIGYO
36 JO KOSEI
37 YUGASUMI
38 WAKISHIMA
39 GENNOJO
3A MOMOCHI
3B REI
3C KASHI KOJI
3D YAGYU
3E TOSHIMASU
3F MAO KIRIZO
40 KOBUNGO
41 YAJIRO
42 OGAWARA
43 HYODARU
44 YOSHIMURI
45 NEKOME
46 SUGITANI
47 JINNAI
48 SENPU
49 TOBIZARU
4A UNSUI
4B DOKAN SOJO
4C JINEN
4D DOAN
4E TOSABO
4F RAGYU
50 RYUKAI
51 IZUMO SOJI
52 SHOKO
53 KURAMAYAMA
54 GONO
55 GASHAMON
56 MADARA
57 INGYO
58 SEKIWA
59 TAKAMITSU
5A RIZEN
5B DOJIN
5C OUFUKU
5D SHINKU
5E SHAMAKA
5F KUZUNOHA
60 HANYU
61 AKAO
62 JOGASAKI
63 KASHIMA
64 KURODA
65 SHINBE
66 KENPO
67 HAYAMI
68 TOGEN
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month/day/year
month
3 (dec.) or 3 (hex.)
date
4 (dec.) or 4 (hex.)
year
2 (dec.) or 2 (hex.)
month's
01 JANUARY
02 FEBUARY
03 MARCH
04 APRIL
05 MAY
06 JUNE
07 JULY
08 AUGUST
09 SEPTEMBER
0A OCTOBER
0B NOVEMBER
0C DECEMBER
date's
01 - 1E (1st - 30th)
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my info
email address:
[email protected]
feel free to email me ANY info about the inindo .srm that i do not have listed
please email me any mistakes that are not spelling (ex. hex codes)
do not write asking me what you are doing wrong, i have step by step
directions above, if something didn't work right, then try again.
please do not use any of this information in your faq or your trainer program.
like i said, if you wish to add info, mail me, i will give you props for your
information, as it is well appreciated.
so far this faq can only be found on www.gamefaqs.com, so if you see it any
where else, email me.
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inindo: way of the ninja (c) koei
faq (c) 2001