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               Holy Umbrella: Dondera no Mubo FAQ/Walkthrough
                           For the Super Nintendo
                   Version 1.0 (Last Updated 10/14/2003)
                              By Devin Morgan

   This file is Copyright (c)2003-2006 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Walkthrough
5. Bosses
6. Partners
7. Equipment
8. Items
9. Shops
10. Credits
11. Copyright Notice
12. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (10/14/03): The walkthrough is now complete. I still have some
more bits of information to add here and there, which will come in the next
day or so.

Version 0.8 (10/8/03): At last, I am not stuck! Thanks to Son Kain, we now
have a method of defeating the Dondera Phinx, and will be able to continue
progressing with this game to the very end. More to come, so stay tuned!

Version 0.7 (9/3/03): The first version of this FAQ. I covered as much of
this game as I can so far, but since I am seemingly stuck on this one boss, I
cannot progress for the time being. So, this is the latest version until I
can figure out how to get around this situation.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Game-maker Naxat Soft released this rather interesting action/RPG title in
1995, and it shows. The graphics are bright and colorful, and the way the
sprites move sort of give age to them. As a mix of the genres, the fighting
scenes are side-scrolling, whereas the overworld/town views are overhead,
like in most conventional RPGs. Even the types of weapons used, and the plot
itself, are out of the ordinary (but aren't all RPGs like that?). Nonetheless
this title will provide you with some enjoyment; if you are looking for a
simple romp in a colorful platformer with RPG elements thrown in for good
measure, this may be your choice.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Start: Pause game, bring up menu screen

Select: N/A

A: Use character's special ability

B: Jump

Y: Attack

X: Use item

L/R: Switch partners

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-=-=-=-=-=-=-=-=-=-=-=
-=  4. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

NOTE: Any area names in this guide are based on my rough translations of them
     from the game, so please excuse any errors on my part.

Introduction
------------

The game opens with your character (with the name you just picked for your
file) running home from school in the rain. Up ahead, a magical umbrella
appears on the road. You run into it, and pick it up, thinking it's a stroke
of luck that it was found by you. However, upon touching it, you are warped
to another world.

When you arrive in this world, you'll talk for a moment, before being
confronted by a giant tank enemy. You can try and attack it if you wish, but
it's no use. The enemy will push you back a screen. Before it gets the chance
to totally destroy you, someone from behind blasts the tank, destroying it!
Your rescuer appears to be an old man and his bird. After some discussion,
you'll be on the World Map. Since you can't really go anywhere else, simply
press A and enter the area you're currently at.


=======
Sagical
=======

Sagical Road
------------

In this short area, start by reading the signpost nearby; it'll tell you how
to attack (Y button). Continue right, using your umbrella to attack the small
ground enemies you encounter. Be sure to grab the large coins on the way, as
each one is worth 10 coins. At the end of the area, you'll be back on the
world map, so head to the next area on the map.


Sagical City
------------

When you enter this colorful town, start by going right. You'll see a
building with a flashing sign; that is the Inn/Item Shop. Enter and buy some
potions if you wish (Inn is the left counter, Item Shop is the right). Even
if you don't want to rest, talk to the Inn guy. Say no to his first question
(asking you to rest), but pick yes to the second option, which allows you to
save. Also, go out the left exit and check the pot in the Inn's yard to get
50 coins. Go back inside and exit the real way. Then, visit the church if you
wish, though there's nothing to see except a locked chest you must return to
later. Continue northward and into a house. You will spot a chest in the
right corner, open it and you will have an extra heart container tacked onto
your meter, giving you 6 total.

From here, exit the house. There's not much else you need to do here,
although you may want to check out the grassy areas on the west and east
sides of town. Check the pots in those areas to get 30 coins. Open a chest in
the southeast corner, behind the church fence, and you'll get an Endurance
Coin, which boosts your defense up by 1.

When you're ready, head to the middle area of town, and go north. Cross the
bridge to the castle, and talk to the guard outside. After some conversation,
the bird from earlier will appear all distressed. He will mention something
about Dondera's tanker (which I assume is what you saw at the start of the
game). The emperor of the castle will come out and talk, then he and 2 guards
will leave the town. The bird will now join you as a partner, and you will
automatically leave town. Head to the new area that just opened up.


Giligazah Valley
----------------

In this new area, head to the right and jump to the upper ledge. Defeat the
enemy and read the sign to learn how to swing from the hooks ahead to reach
higher ledges (A button). Up ahead, demonstrate this new move on the lone
hook to reach the next platform. Up ahead, you'll meet a bomb-throwing enemy,
which takes 3 hits to defeat, so be careful. Use the hooks to reach higher
platforms up ahead. At the top, you can go left and get a heart, or go right
and make further progress. At the next set of hooks, swing/jump across all of
them to reach a high ledge you won't be able to otherwise reach. Open the
chest to find a Strength Coin, which gives you an added heart container (7
total for now). Drop to the lower area and head into the second area.

Here, you will have to make use of your partner in order to reach the above
path (it's optional, but worth it). Use Bonto to double jump to the upper
ledge. Grab the heart and open the chest to receive a Guts Coin (increases
attack power by 1). Now, drop to the starting ledge, and head downward this
time. Collect some coins as you descend into the cavern below. Once you hit
the very bottom, head left and defeat the floating enemy. Open the chest to
get the Glider Brooch.

To make good use of this new ability, go right and jump up a couple of
ledges. Jump to the right and hold B to float to the elevated platform. Read
the sign if you wish, then switch to Bonto. Have him double jump to the upper
ledges and defeat the enemies ahead. Have him go through the small passage,
then ride the platform upward. On the right ledge, kill the bomb-thrower,
then double jump to the ledge with the heart above. Now, head to the left and
ride some more platforms to the upper areas. At the top-most area, head all
the way right onto a high ledge with a bomb-thrower at the peak. Defeat it,
then take 2 hearts to recover your health somewhat. Go down a few ledges and
right into the next segment.

In this last area, you will encounter that tanker once again. This time,
you'll have to do battle with it, so visit the Bosses section for help
winning. Once the battle is over, you will find the old man ahead, who is
safe luckily. After some conversation, the emperor will come and thank you,
then bring you back to his castle.


Sagical City
------------

When you're inside the castle here, you and Bonto will exchange words as you
walk through the hall. Ahead, you will meet the emperor and the princess.
After some more talking, you will be outside again. Head to the Inn and
you'll find the old man sleeping in the middle room. Talk to him for a while,
and he will give you a page called the Report. Save before you exit, while
you're here. As soon as you step outside, a quake will ensue, and the
"danger" music will start to play. So, head up by the castle and enter it.


Sagical Castle
--------------

Inside, make your way through the room while defeating the generic enemies
and avoiding the objects that'll bounce you away upon impact. In the second
room, use the umbrella to swing/jump up the platforms, then continue onward.
At the end, you will find the princess being hassled by this floating
creature. After some more conversation and your presence, a giant ape will
jump in. You will soon have to fight it. Read the Bosses section for help
beating it. After you win, talk to the princess for a bit, then you'll leave.


Sagical City
------------

Here again, head to the Inn and rest; you'll definitely need it at this
point! When you're done, talk to the old man, who is apparently feeling well
and is standing outside. He will give you an Ice Key; take it to the church
and unlock the chest to receive the Ice Umbrella. Equip it right away! Now,
leave the church and save at the Inn before leaving town. You can now visit a
new area of the map, so go to that spot.


Mystery Village
---------------

When you arrive in this area, you will be in an action setting. The Dondera
Tank will return for another round of battle, so check out the Bosses section
for help again. When you win, you'll continue into the village itself. There,
start by checking the pot next to the building to the west. You'll find 100
coins inside. Then, enter the Inn/Item Shop and rest/save your game. Take the
left exit and check out the pot outside to find a Strength Coin, which is
automatically applied. Go back inside and exit the other way, then head to
the northeast area of town. Check the well cover to find 50 Coins. Then,
enter the northwest building (it's a long house). Talk to the girl inside to
learn about some sort of monster.

After you're done with the girl, leave the house. Head to the southeast area
by the church, and talk to the green-haired woman. She will finally speak to
you, as opposed to earlier, and then seems to join your group. So, revisit
that girl from moments earlier, and talk to her again. This time, a man will
walk in, and everyone will engage in conversation. When it's all done and you
have control, leave the building. Save at the Inn if you want, otherwise
leave the village and head to the new destination to the north.


Sandbank Mountain
-----------------

In this action area, start by switching to Bonto and double jumping to the
upper ledge. Go right and defeat a few enemies, then use the Ice Umbrella to
make solid blocks appear in the outlines, acting as steps. On the upper
ledge, go left and defeat the wind-blowing enemy. Switch to Bonto again and
double jump to the left ledge, then open the chest to find another heart
container (8 total). Jump back to the right platform and press Up at the
opening in the background to enter the next area.

There, go down and to the right. Step on the skull switch to make fire come
from the ground if you want, otherwise avoid it. Continue to the right and
use the hooks to swing/jump across the pit. Climb down 2 ladders and switch
to Bonto, then go through the next few passages (beware the flame jet). Go
through the doorway at the end to reach another area. Jump up a few ledges
and check the chest to get the Speed Brooch. Go up the ladder and defeat an
enemy, then enter the following area.

Here, switch to Bonto's control and go right. Step on a switch, then double
jump over the fire. Do this 3 times to get across to the safe side. Climb the
ladder and go left past the flame jets when they recede. Go down and to the
right to get 2 hearts, otherwise go left and through the doorway. In here,
switch back to the main character and go left. Get a good running start (hold
Y), then jump/glide to the high ledge to the left. Take the lower path with
Bonto to get a heart, if you wish. Otherwise, use the Ice Umbrella to make
blocks appear in the outlines. Use them to reach the upper ledge and the next
area.

In this room, double jump with Bonto to the upper ledge and enter that room
to claim 2 hearts (you can leave/reenter to get more hearts if you want).
Switch to the main character and run up the hill, collecting the flashing
emblem you pass to gain invincibility. Progress downward and to the right,
clearing the enemies along the way. At the signpost, switch to Bonto and
double jump up the ledges. Ride the moving platforms upward, stopping on the
flame jet platforms when you need to (stay on the edges of those to avoid
getting burnt). At the top, go into the next room. There, defeat some enemies
and jump to the top ledge. Run/glide to the left, then go down a ladder. Go
left and hit the blue blocks with the Ice Umbrella to clear them all,
lowering the wall above. Go back up and through that doorway.

When you arrive in this next area, the woman who joined you before will run
out and stop. After some speech, the Dondera Tank will appear to cause more
trouble. It won't get that chance however, for a cool-looking man with a
sword will appear and destroy it once more. Following some more speech, the
innocent girl who was with you will transform into an evil 3-eyed wolf
creature and disappear. The guy will talk to you a bit before leaving, and
then you'll be out of here as well. Head back to the village.


Mystery Village
---------------

Back in town, go visit the girl's house in the northwest. Talk to the man
inside and he will give you the Wind Umbrella Key. Leave the house and go by
the church in the southeast corner of the village. Unlock the chest to
receive the Wind Umbrella! Now, go to the Inn and rest/save, then leave town.
As you leave, you will be stopped by Saki (that girl from the village). After
some speech, she will join you as a partner! A new spot will open up on your
map, so head to the tower.


Fox Tower
---------

When you enter this tower, you will start off making use of Saki's abilities.
Use her to wall jump to the next ledge. Defeat an enemy and climb the ladder.
With Saki, press A to slide under the low wall, breaking the block on the
way. Wall jump, then defeat an enemy and go up another ladder. Slide under
the low path and defeat the enemy while avoiding the spikes above. Make your
way to the top of the room by defeating some more enemies and by wall
jumping. At the top, go through the door marked with "1".

In here, go right and defeat the flying enemy. When you land on the ground
level to the timer enemy, it starts to tick. When it hits zero, it'll charge
in your direction before exploding, so be quick to defeat the bomb-thrower
and jump up the ledges. Go right and use Bonto to drop through the next few
pits of timer enemies. Head left and drop down, avoiding the time bomb below.
Go left with Bonto to get 2 hearts, then go back right and use either the
hero or Saki to break the blocks.

Then, have Bonto jump through and climb down a couple ladders. Switch to Saki
at the bottom and slide to the left. At the other end, wall jump to reach 2
hearts above. Head to the left and wall jump some more to reach a ledge with
a chest. Open it to receive an Endurance Coin. From here, drop down the pit
below and head right. Use Bonto to get through the next series of tight
passages. Double jump over the spike pit and go through the "2" door. In the
next room, jump up a couple ledges so you're across from the blaster enemy.
When he shoots a star enemy at you, hit it with the Wind Umbrella, then throw
the wind orbs back at it to attack. When it's defeated, jump across and
continue upward. Defeat the enemy to the right to cause balloons to start
coming out of the holes in the background.

Start by riding the left balloon upward, then jumping onto the middle
platform to rest. Go on the right balloon, then double jump with Bonto to the
left ledge. Double jump up to the high platform, then switch to the hero.
Defeat one of those small red enemies, then take the wind orb and jump up to
the top platform. Throw it at the spiked enemy to the left to kill it, then
jump across and enter the room marked with "3".

In this next room, make your way upward by simply jumping from ledge to
ledge. You will have to fight/defeat several bomb-throwing enemies on the
way, but they are easy, so don't worry about it. If you have the health to do
it, switch to Bonto ahead and double jump to a right ledge with a spiked
enemy blocking passage to it (you'll take damage, but the reward is worth
it). Open the chest to get a second empty Container; now you can hold up to 2
types of potions at once, if you buy them! Defeat the enemy, then go down and
left, and continue upward. Use Saki to wall jump from the regular walls and
the moving spiked walls you'll see. On the last ledge you can jump to, wait
until the moving wall comes down, then wall jump along the left side of it to
reach the above area. Drop down the left area to reach a chest with a
Strength Coin inside.

Now, jump back up to the above area, and go right into the final area. Here,
your group will meet up with that wolf person from before. After some
conversation, you will enter battle versus the Dondera Fox. View the Bosses
section for help winning. Once you win, you will be on the world map again;
return to the Mystery Village.


Mystery Village
---------------

Upon your return, visit the northwest building yet again. Talk to the woman
in the first room, and your group will get into a little discussion about
some matters. When you're done, exit here and go to the Inn to rest/save.
Fill your Containers if you wish, then leave the village and head southward
to the new section on the map.


Korekore Harbor
---------------

In this area, start by visiting the Inn/Item Shop and saving again. Leave
here, then check out the pots to the west to get 30 Coins. Explore the town
if you wish, then go all the way north into the large building. Go around and
talk to the officer, and he will ask for a Passport, which you don't have.
You both get into an argument before he kicks you out of the building. Return
to the Inn and talk to the officer in a gray uniform to the right. He will
give you a Passport if you answer his 2 questions correctly. For the first
one, pick #3, and for the second question, pick #2. Now that you have the
Passport, return to that first officer and show it to him in order to board
the train.


Water Train
-----------

On board, talk to the left guy behind the counter and rest/save your game.
You can also buy items from the other guy if you wish. Either way, go right
through the next couple of train cars. You will soon end up in a side-view
scene, where the Dondera Tank comes to threaten you once more. The evil white
woman will come back and say some words, too. You will then have to fight the
tank again, so revisit the Bosses section for help beating it. After you win,
you'll continue to speak with that woman again. When she runs away, you'll be
back in the second train car. Go back to the first one and save, then return
to the third area, which is an action scene.

Here, go right and defeat the enemies, then jump on the seat cushions to
bounce (you go higher if you hold B). Swing from the hooks above and land on
the top of the broken car. Go left to get 2 hearts, or continue to the right.
Defeat the bomb-throwers and the fast swooping enemy, then drop into the
second broken car. Go left to find 3 hearts, then go right and bounce on the
seats. Swing from the hooks to the top of the car and go right. Drop down and
go right, bouncing from seat to seat, avoiding contact with the spikes below.
At the end of that, go into the next car. Defeat the couple of enemies before
climbing the ladder. Go right and use the umbrella to glide to the twisted
metal platform to the right. Switch to Bonto and double jump to the right. Go
right and down, then to the left. Dive into the water and swim below.

In the underwater area, simply follow the path as you swim through the
currents. Defeat the many enemies you encounter on the way. At the end by the
ladder, go left to claim 3 hearts, then go up to the train again. You will
meet the Dondera Maid in here. After an exchange of words, you will do
battle. Read the Bosses section for help defeating this one. When the fight
ends, the train will end up being swallowed by a mammoth-sized whale.
Everyone will get out at this point. Outside, talk to the woman from before,
and she will join your party for now. Head right and to the south to exit. On
the new world map, head to the town.


=============
Mammoth Whale
=============


Vegetto Town
------------

In this rather odd-looking place, head to the Inn and rest/save your game,
for you will need it. After you're done, exit and enter the church to the
southeast. Go forward and open the chest to receive the Flame Umbrella. Next,
head to the northwest area of the town, where you'll find a chest in the
wall. Open it and you will get an Endurance Coin. Also, check the pot in the
northeast area to find 80 Coins. When you're done exploring, enter the odd
building and talk to the man inside. He will mention a place which I will
call Rib Valley. After a bit of conversation, check the stove in the house to
get a Strength Coin. Now, leave the building and then the village, and head
to the flashing spot on the map.


Rib Valley
----------

Start off in this bone-filled land by going to the right. Defeat the blaster
enemies by attacking the stars they throw, then throwing back the flame orbs
formed when you defeat them. Drop down to a lower area ahead and go left to a
chest; open to get another Endurance Coin. Head to the right and use Saki to
wall jump to the upper ledge. At the top, defeat the seahorse enemy, then
switch to the hero and glide to the left ledge. Jump a couple ledges there
and open the chest to get the Bone Stone (the main item you need in this
area). Now, get back to the right ledge, and continue to the right this time
until you exit. Head back to the town.


Vegetto Town
------------

Back in town, visit the man in his home for a second time. He will take the
Bone Stone, and create the Armored Flute for you. Now you can use it to cross
the Acid Sea to the east. Leave the house and save at the Inn, then leave.


Acid Sea
--------

In this rather short area, start by using the Armored Flute to summon a bunch
of turtle-like creatures to the surface, so you can jump across them. Make
your way all the way right, defeating the few enemies you see. At the end
when you leave this area, go forward on the map to the Control Tower.


Control Tower
-------------

Here, head to the right and jump to the upper ledge, defeating the bomb-
thrower standing there. Make your way to the right, defeating all the enemies
you come across. When you reach a pit, drop into it and land on the ledge
with the 2 large coins. Go left into a secret passage, which ends by a chest
with an empty Container inside, giving you 3 total. Go left and jump out of
the passage, then kill some enemies and head right again. At the gap again,
switch to Dondera and use her kiss of death to kill the bomb-thrower across
the way. Switch back to the hero and glide across, then enter the second
area.

In the watery area, jump in the water and swim downward. Go right and up at
the other end, then jump onto the ledge above. Jump up the waterfall to reach
the ledge above, then switch to Bonto and double jump to the left platform.
Continue to the left and jump through a couple more waterfalls. Jump through
the left one, then use Bonto to reach the above ledge. Switch back to the
hero or another character, and defeat the star-shooting enemy to the right.
Jump up the waterfall directly above you to get a heart if you need it,
otherwise go right and glide to the right ledge. Get into the water and swim
upward, defeating a couple of torpedo-shooting enemies on the way.

When you get out of the water to the left, head all the way left to the last
waterfall. Jump up it, then open the chest on the ledge above to get a Heart
Container (9 total). Use Bonto to get out via the small passage to the right,
then double jump to the ledges above. Switch to another partner and swim up
the waterfall, then right through the pool area. Continue right into the last
area, where you will meet the Dondera Maid. After some conversation, Dondera
will leave your party, and the Maid will enter battle with you. Visit the
Bosses section for help with winning this fight. Upon winning, you will leave
this tower, so head to the area to the south. You will be on the world map,
where you can now continue to the new land, so do so.


=======
Pare-ra
=======

Bombolo Township
----------------

In this new town, start off as usual by resting/saving in the Inn. Explore
the town, talk to the people, and check out the pots lying around. There are
30 Coins in one pot to the north, and a chest containing a Heart Container
(10 total at this point), so be sure to get that. Make sure you talk to
everyone in this town, too. Also, take note that there's a water train you
can take here, returning you to Korekore Harbor, should you need it. Anyway,
leave the town and head to the next spot on the map, which is the Forest
Village, for lack of a better name.


Forest Village
--------------

Here in this village, check the pot to the left of the Inn to get 30 Coins,
then enter it. Save here for the records, then visit the church to the east.
Open the chest in there to get a Strength Coin. There is a second chest in
the dark corner; open that one to get a fourth empty Container. Leave the
church and head to the north-central area of town. Enter the large house you
find. Inside, talk to the man with a green hat (he's standing by the back
window). Talk with him for a bit, then when you're done, leave the village
and head northward to the valley area.


Dark Cavern
-----------

In this cavern, head to the right and switch to Bonto immediately. Use his
double jumping ability to bounce on the round objects, and jump to the
following ones. Do this to reach the far right ledge. Once there, use Saki to
wall jump to the upper ledge and defeat the electrical enemy. Drop down to
the right and enter the following area. In here, read the signpost, which
will mention something about using the Fire Umbrella and an exit. Apart from
that, you will find there are many unlit candles in the room, which are lit
when you use the Fire Umbrella on them. It seems you don't have to light all
of them, so you shouldn't worry yourself over them. However, there are a
couple items you should collect in here, so I'll lead you to those.

From the start of this room, go right and down. Defeat the small spinning
enemies and continue to the right. Drop down a pit and go left, then down to
the bottom level. Go left and fall through the floor to the area below. When
you land, go right, up a ladder, then down the right side. Walk through the
wall to the right and open the chest to get the 11th Heart Container. Back
out of this room and jump up the ledges, and continue to the right. Defeat
the blaster enemy and go up the ladder. Use Saki to wall jump above, then go
left. Defeat the white wind enemy, then fight the blaster enemy on the above
ledge. Use Bonto to enter the right room via the narrow passage. Open the
chest to get an Endurance Coin.

Now, go back left and down, and to the right. Drop down the pit you wall
jumped up moments earlier. When you land this time, go right and switch to
the hero. Use the umbrella to float upward (hold Y) as you evade the bouncy
objects. Go into the room at the top. You will meet a giant dog "monster" in
this area. After some communication between Bonto and this thing, it'll
become tame. You will be told about some things by this creature. After the
talking is done, you'll get the Water Key. Return to the Forest Village at
this point.


Forest Village
--------------

Upon your arrival, you will find that the villagers have all been turned to
stone! Oddly enough, if you talk to any of them, they'll change form, but
stay immobile. Anyway, head to the north area of town, and you'll find a girl
hiding underneath an awning. Go back there and talk to her for a bit. You
will end up back at Bombolo Township.


Bombolo Township
----------------

In here, you will be in the church talking with this man, among other people.
They will discuss something to do with ice. When the discussion's over, open
the chest in the church to get the Water Umbrella! Now, go to the Inn and
save/rest, then leave town for the new destination.


Salai Forest
------------

In this short and simple segment, head to the right. Defeat the green enemies
that jump out of the ground. If you get caught by one, jump to shake it off.
Collect some coins and defeat the other enemies you meet until you make it to
the exit.


Giant Waterfall
---------------

Here, you can make great use of your Water Umbrella, as well as meeting some
new enemies. Fight the regular baddies, but be careful of the giant black
covered enemy you meet. When you destroy the shell, several small enemies
will jump out, so be ready to kill them all. Continue onward to the next
area. In the second segment, you will meet the Dondera Medusa (as I will call
it). After some conversation, it is learned that this creature is the one
turning people into stone. Thus, you will have to do battle with it; view the
Bosses section for help getting through this fight.

After the fight, the Dondera Medusa will rise again and turn Saki to stone.
This is really bad for your group, obviously! She will try to hit the hero,
but he falls into the waterfalls accidentally. Bonto will follow.


Puritto Town
------------

The hero will awaken in a bed in a house located within this village. Bonto
and the man with the sword from earlier will be there. After some talking,
the hero will be back on his feet, and out of the building. Check out the
other places in town if you wish before heading to the Inn to rest. While
you're here, you may want to buy some Green Medicine (cures poison); you WILL
need it in the area ahead. From there, leave town and head to the falls
again.


Giant Waterfall 2
-----------------

When you return to the basin of this waterfall, you'll have to make your way
to the top again, naturally. Start by going all the way right. Jump to the
green vine and climb up to the ledge above. Go left and swing from the hooks
to reach the other side. Continue left and up a couple ledges, defeating the
bomb-throwers you see. At the far left, jump up through the green platforms
to reach the area above. Now you have to watch out, for there are birds that
will poison you upon contact. Be ready to defeat them VERY quickly, so you
won't have to waste those Green Medicines so soon! All the way to the right,
fall through the green ledge to reach a chest below; open it to get a Heart
Container (12).

Next, jump back up to the above platform, then climb up the vines to the next
area. Head to the left, jumping between green platforms, and using the
umbrella to swing from the hooks. All the way to the left, drop down to a
platform where you can get 2 hearts. Then, jump all the way up to the top
ledge and go right. You will meet up with the petrified Saki once more. Since
you can't help her right now, it's best to continue to the next area.


Mountain Summit
---------------

Inside this icy summit, make your way to the right while defeating the
enemies you see. You will find that many platforms will rotate around, so you
may want to avoid moving on the platforms when the icy side is up, that way
you don't fall off. Go all the way right and use the Ice Umbrella to make
blocks appear in the outlines. Use them to reach the upper-right area, where
you'll find a chest with the Wall-Climber Brooch inside. Jump to the left
platforms and hang from the left wall with the hero. Climb to the upper ledge
and continue to the left. Climb the tall wall and use Bonto to reach the
right platform. Defeat the wind enemy and open the chest to get a fifth empty
Container.

Now, go back left and drop down the left side of that wall, collecting a few
coins on the way. Go left and jump onto the first small block. Form a block
in the outline, then jump to the third platform. Jump/climb the left wall to
reach 2 hearts if you want; otherwise get to the right wall and climb that.
Jump onto the large block above, then form some ice blocks in the outline and
jump to the right ledge. Go right and defeat a few enemies, and continue to
the next area. Here, you will find the shaved ice that you were looking for
earlier, only to be stopped by Dondera Medusa. You will enter battle again,
so revisit the Bosses section.

When this battle is over, the Dondera Medusa will drop the Thunder Key. You
won't take the particle that fell from the ceiling earlier, instead running
to the Dark Cavern to see that dog creature. After visiting it, you'll be
back on the world map again, so go back to the Puritto Town.


Puritto Town
------------

For this short stay, head to the church and use the key you have to receive
the Thunder Umbrella from the chest; be sure to equip it right away. Now, go
to the Inn and rest/save. Also, refilling on medicine from the shop would be
nice right around now. When you're ready, leave town and head to the flashing
area, which is the Ice Flower Garden.


Ice Flower Garden
-----------------

In this new area, head to the right with Bonto under your control. Avoid the
bouncing objects and continue to the second room. You will find a giant wall-
like structure blocking the way. Switch to the hero and start pushing it to
the right. When you've pushed it as far as you can from one ledge, go down/up
to another one and continue. Use your wall-climbing abilities to progress in
some spots here. When you make it to the end, go to the last area. You will
find the iten needed to save the petrified people. The first thing that is
done, is the restoration of Saki. After you save her, you'll return to the
Forest Village.


Forest Village
--------------

Upon your re-arrival, everyone will be back to normal, thanks to you! Talk to
the people here, and also visit the dog creature and the humans in the large
house to the north. Also, saving and resting at the Inn would be great at
this time. When you're ready, leave town and head onward to Bombolo.


Bombolo Township
----------------

Just like the return to the Forest Village, there isn't a whole lot you have
to do here. Simply visit the church and talk to the 2 men inside. Then, exit
to the world map. A new path to the far east will be revealed; take it to the
next destination.


Goya Mountain
-------------

Now, I KNOW this isn't the most fitting of names for this area, but I'm going
by a rough translation of it. Anyway, check the pot outside for 10 Coins,
then enter. Save/rest at the Inn if you need to, and talk to the lady
standing around. When you're done, exit and continue eastward to the final
area.


Dondera's Castle
----------------

Upon entering this area, head to the right. Defeat the giant armored enemies
and the flying creatures you'll come across. Get through all this, then
continue to the second area. There, you will meet the Donderasaurus. It is
too strong for your party, and even the swordsman, who is referred to as
Viper. You will all retreat from this battle for now, to the safe haven you
just came through.


Goya Mountain
-------------

Back inside here, get out of bed and save your game. Then, talk to everyone
else, then speak with Viper until he wakes up. He will start to tell your
group a story of his past, when he was a thief of sorts.


Viper's Story
-------------

In his action sequence, head to the right through the enemy-less segment. In
the second area, go right and climb up the walls to the top area. Watch out
for the flame jets coming from a few ledges, and the spiked enemy at the top.
Up there, go right and jump across the bouncing objects. Get a running start
and jump/bounce across the next one, avoiding the bomb-dropping enemy above.
At the other side, go into the next room. Viper will meet up with the Sagical
princess here. After some talking, the scene will end and Viper will be in
the castle.

In this room, defeat the lone enemy floating around and head right. Jump
across the sinking platform and climb the wall to the right, then jump to the
left ledge above. Jump to the left wall and climb it, then jump to the right
across a series of sinking platforms (the trick is to let one sink slightly
before jumping to the next one). Continue to the right, defeating some
enemies, then go into the following room. In the room ahead, you will be met
by the Princess and the Donderasaurus. Viper cannot defeat it now either, but
the Princess saves him from being killed.

The next scene shows the girl known as Dondera summoning the Holy Umbrella
(reminiscence of the game's introduction). After this takes place, the scene
will revert back to the party's safe haven.


Goya Mountain
-------------

Returning to reality, Viper will speak a bit more (probably explaining that
the prior events were the reason why you, the hero, has the umbrella in the
first place). He will speak for a bit more before leaving. The nearby woman
will talk to you, and refer your group to a place to the north. You may want
to go check it out now, then.


Northern Shrine
---------------

Here, begin by walking forward, up a load of steps. Inside the actual shrine,
talk to the old man for a bit. Pay him the steep price of 800 Coins, and he
will power you up immensely. You will gain 2 heart containers (should have 14
total now), and one notch each on strength and defense. The height attained
when you jump is also raised slightly. Now, according to this man, you should
be set for fighting the Donderasaurus. Go back to Goya and save/rest at the
Inn, then head east to the castle again.


Inside Dondera's Castle
-----------------------

Inside this castle finally, head to the right, wall climbing to progress.
Avoid the spike pits and the blue blobs rolling down the hills. Drop down the
gaps filled with spiked enemies (I don't know of a way to kill them from
above, so you may have to take some sacrifices here). Make your way downward
and to the left, then downward some more. You'll see the invincibility emblem
under the low wall to the left; use Bonto to grab it.

With the invincibility power, switch back to the hero and head right. When
you make it all the way to the right, float over the spike pit and climb the
ladder, then continue right to the next area. There, continue to the right
while destroying the regular enemies you encounter. Be very careful of the
flying enemies overhead that drop poison bombs on you! Far to the right,
you'll walk past some metal bars, then into a jail cell of sorts. It seems to
be a relative of Saki whom you saved. When you get control, talk to the
ghosts to rest/save, or buy items. When you're ready, prepare to leave, but
you will be stopped. A creature called Dondera Magun will show up and
confront you. Saki will run out, leaving you to fight this thing. Read the
Bosses section for help defeating it.

Once the battle ends, you will again be alone in the cell. Rest/save with the
left ghost, then leave the cell. In the new area, go right and defeat the one
enemy. Run up the conveyor hill and hit the cloud enemy once to kill it.
Float over the spike pit and swing from the hook, then climb the east wall.
Collect the invincibility and jump to the left. Make your way upward and to
the right, into another area. There, jump across the spike pit via the blob
platforms. Make it over the column of spikes, then climb the right wall to
get 2 hearts. Float to the right and grab the next invincibility emblem.

With the temporary invulnerability, run down and to the left. Drop down a
level, then go right via the moving blob platforms you can sink through. Head
right and make your way upward by jumping through the blobs. Get onto the
high right ledge, and enter the next room. You will run into the dreaded
Donderasaurus once again here. Viper will jump in to defend you, but he
doesn't help too much, for you have to fight the dinosaur yourself. Visit the
Bosses section once more for help winning this battle.

After the fight, the Donderasaurus will drop the Cloud Key, which you pick
up. Viper will warn you that you have 60 seconds to leave this castle. You
automatically leave, but something happens and you end up in a bed at the
Inn, in the township of Bombolo.


Bombolo Township
----------------

After you are revived and have control in here, rest/save for real, then go
outside. Visit the church to the east and talk to the man you rescued from
the castle. You will chat for a bit, then Viper will suddenly turn evil. Some
events will take place and Dondera will take care of it. You'll learn about
the Rainbow Umbrella, which you seem to need, by the looks of things. You
will then end up outside of the church.

From here, head to the train station in the northwest area of town. Go by
where you board the train and speak with Saki. She and her father(?) will
board the train, apparently leaving you. A scene will ensue with you and
Saki. Apparently she will rejoin your group at this point, which is good.
Then, you'll be on the world map again. Head to the new spot in the desert to
the northwest.


Tolitolu
--------

In this desert village, start by going to the church, which is in its usual
spot. Open the chest to get the Cloud Umbrella. Leave the church and save at
the Inn to be safe, then wander around town. Open the chest in the extreme
northwest area to receive an Endurance Coin. It would also be of interest to
visit the house in the northeast corner of town. Open the well-hidden chest
in here to receive a sixth empty Container. You may want to visit each house
and talk to everyone in town. There's not much more to do, so exit town and
head to the following area on the map.


Prince's Tomb
-------------

In here, go right and press Up in front of the stone slab with a hole in it.
It'll say something about Bonto and the light, and you won't be able to
progress. Use the Jewel in your inventory to leave the tomb, and return to
the town.


Tolitolu
--------

Back here, head to the middle area of town. To the left of the well is a man;
talk to him and he will speak of a mill to the west of town, that may hold
the key to entering the tomb. When you leave town, that path will be
revealed, so head there.


Oasis Road
----------

Out on the desert road, head westward while defeating the spiked enemies,
among other baddies, along the way. It's a pretty simple and self-explanatory
area to get through. At the end, continue onward to the Oasis itself.


Oasis
-----

Here, before you enter the house, check behind it to get a hidden Heart
Container (#15). Go into the house and talk to the old man behind the desk.
He will strap you into a machine in the back, and starts to quiz you on a few
things. For his first question, pick the #2 answer (Jewel). For the second
question, pick #1 (Dondera Kong). For the final one, pick #2 again. Now that
you're done, you will receive Hikari's Light as your prize of sorts. You will
then be warped back to the previous town; leave there and revisit the tomb to
the north.


Prince's Tomb
-------------

Back here, start by equipping and using Hikari's Light right away. It'll
reveal a whole load of hidden pathways and such through this room. Drop down
through several floors and head right. Wall climb to the chamber above, then
go right. Climb the ladder and open the chest above to get a Heart Container
(16 total). Climb back down and pass under the right wall with Bonto. Go
right a couple rooms, then double jump to the area above. Go into the next
area to the right, and drop through the floor. Drop through a second level,
and go left through several areas (jump to stay on this level). At the far
left, drop down to a chest containing a Strength Coin.

From here, climb back up the right wall and walk to the right. When you drop
below, head to the left and climb down a ladder. Go left a couple areas with
Bonto, then climb a wall and drop down the left side with the hero. At the
bottom left corner, switch to Bonto again and move to the right through a few
areas. Double jump to a high ledge when you can't progress any further to the
right. Up there, jump onto the wall of rocks and go through the small passage
at the top. Go right and down, then right a bit more. Climb a ladder, go
left, and then up a second ladder. Go right and double jump/float over the
pit. At the other side, climb the right wall and open the chest above to get
the Walking Brooch. This allows you to walk on spikes without getting hurt!
Now, continue to the second area.

In this well-lit area, switch back to the hero and use the umbrella to swing
over the spike pit. Move onto the conveyor and duck under the spikes while
defeating the enemies. Use the cloud orb to defeat the cloud enemy below,
then drop down and swing over the next pit. When the next cloud enemy has
blue clouds rotating, drop through it (you have to take damage, but that's
the only way I know to pass here). Below, go right and over another pit, and
along a conveyor. Switch to Bonto at the other side and go through the narrow
passage. Switch to the hero and press the orange orb to the right. The walls
will come in close as if to crush you, but they don't. A platform will rise
from below you; duck to avoid the spikes above. Some more platforms will rise
to the right, then the walls will disappear. Now, jump up the platforms in
step formation, and continue onward. Make it over the spike pit, and into the
third segment.

In here, you will meet the Dondera Phinx. After some talk, you will have to
fight. Visit the Bosses section for help, as usual. Once you beat this rather
enigmatic boss, the Rainbow Shell will be lying in front of you. After some
conversation, your group takes it, then takes the water train back to the
Mystery Village, and into this man's house. After some conversation between
the hero and the man, you will be outside in the village again. Your best bet
now is to buy some Red Potions at the shop, then leave town for Sagical City.


Sagical City
------------

When you arrive at the city, you are entering into a state of chaos,
apparently. As you walk through town, you'll find the guards lying on the
floor, and the Emperor lying in front of the castle entrance. Go inside the
castle.


Sagical Castle
--------------

In here, go right and you will find a door with 6 empty bubbles. Hit it with
your umbrella to start a roulette. Whichever bubble the spin stops on, enter
the doorway and you'll have to fight the pictured boss. Do this for all 6 of
the major bosses (this is why I told you to stock up on those potions
earlier). Once you get through the bosses, go through the door once more to
progress. You will run into Dondera again, who has the Princess and Saki's
father trapped inside a giant crystal. Viper comes to try and save them, but
is knocked back by Dondera's beam. After some discussion pertaining to the
Rainbow Shell, Dondera leaves and Viper follows. You are left to fight the
Donderasaurus, so read the Bosses section for help winning against it.

Following the battle, the Princess and the man will be freed, and the man
from the church will come in and speak. He will talk about the mountain to
the north, and about how you should go there. You will then be outside of the
castle again; rest at the Inn, then head out of town and up to the mountain.


Fire Mountain
-------------

Starting off in here, head to the right, destroying a couple fiery boulders
on the way. When you reach a section with 2 small flame jets on the ground,
jump in the area between them to get a Strength Coin. Continue right and
float above the spike pit with the umbrella, then head right once you reach
the upper ledge. Be careful of the electrical enemy above, and some more
boulders. At the end of the path, jump and float upward some more, then go
right. Drop down a long pit, floating around to collect hearts and evade the
weird creatures with the arms.

In the second area of this cavern, drop down to the bottom, then use Bonto to
get through the low passage. Switch back to the hero, and walk all the way to
the right for now. At the end, open the chest on the lava to get an Endurance
Coin. Now, go back to the left and ride the moving platform upward. Jump to
the next ledge and continue to the right, jumping across more platforms and
defeating some enemies. All the way to the right, drop down another pit and
go left some more, using Bonto to get through the low passage you encounter.
You'll reach an area where you can jump into one of three pits. The leftmost
one is a dead-end with 1 heart, and the middle one gives you a couple coins.
The rightmost one, which you should go down, leads to a chest with a Heart
Container (17 total) inside. From there, drop down to the lava and head to
the right. Use Saki to wall jump to the upper area, then switch back and
continue to the following segment.

In this area, you'll find Dondera, who has finished fighting with Viper, it
seems. After some dialogue, you'll have to fight as well, so head on down to
the Bosses section if you need assistance winning. Once you beat her, it will
appear as if you killed Dondera for good. That is not so, since the giant
Dondera Curse (rough translation) will appear and extract the Rainbow Shell
from the fallen Dondera. The hero will gain the shell, giving you the
legendary Rainbow Umbrella! You will now have to do battle with this giant
creature, so read the Bosses section once more. After the fight, you will be
returned to Sagical City.


Sagical City
------------

Back here one last time, go north and say your goodbyes to your faithful pal
Bonto. Then, talk to the Emperor and the Princess, answering yes to both her
questions to continue. After some talking, Saki will come and say goodbye as
well. Following a bit more of speech, the hero will walk away and warp back
to his real world. The credits will then roll; congratulations on completing
this game!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  5. Bosses -=
-=-=-=-=-=-=-=-=

Dondera Tank
   Found: Giligazah Valley
   HP: 130
   Strategy: Being the first boss in the game, it is a bit of a challenge to
             defeat. Its patterns of movement and attacking are easy to
             catch onto, but the attacks can do you in rather quickly if
             you're not careful. The tanker will move forward, swinging its
             arms at you, which you can avoid by staying all the way to the
             left. When it moves back to the right, it'll stop before doing
             one of two things. It will either shoot 3 quick or slow shots
             from its small cannon, or it'll send out a couple of large
             blasts from the big cannon (that's the big damage one, so duck
             to avoid it). The best time to attack is when the tanker is
             moving back to the right; simply walk behind it, swiping at it
             with the umbrella to attack, then retreat to the left side, and
             repeat. If you follow this method of attacking, you should be
             able to win easily.

Dondera Kong
   Found: Sagical Castle
   HP: 170
   Strategy: This giant teddy-carrying monkey is more annoying than he is a
             tough boss. He starts off on the right side, then throws the
             teddy bear to the left end before hopping back and forth in the
             area, while the teddy bear moves to the right. The best plan of
             attack is to duck down right in front of the ape and attack a
             couple times, then when he starts to hop to the left, wait for
             the teddy bear to come your way, then jump over it and duck
             again to avoid the ape hitting you. Attack the ape a couple
             times when he stops at the right side again, and repeat the
             attack pattern until it's over.

Dondera Tank II
   Found: Mystery Village
   HP: 200
   Strategy: Just in time for this battle, you'll be able to make great use
             of the Ice Umbrella. There are 2 outlines of blocks with a blue
             triangle inside of each; when hit with the Ice Umbrella, they
             turn into solid blocks for a couple seconds. As for the tanker,
             it goes back and forth on the ground, stopping at either side
             to attack. It can either hop back across (use the ice blocks to
             jump over), move normally across, or shoot a powerful beam in
             your direction (stand on the regular ledges to avoid). The best
             time to attack is when the tanker is moving across, but attack
             from behind. The attacks will be pretty powerful, so you can
             make quick work of this guy.

Dondera Fox
   Found: Fox Tower
   HP: 540
   Strategy: This battle is a pretty tough one, for it is more involving
             than most fights you've faced so far. It starts off by flying
             back and forth overhead, stopping at each side to either shoot
             3 energy balls at you, or to drop 2 enemies into the playing
             area. When the enemies are dropped, have the main character
             (hero) attack them, then pick up the wind orbs and throw those
             back at the boss. The boss will come down and split into two;
             at this point, switch to Bonto and double jump over the clones.
             The cycle will then repeat, so avoid the attacks and keep it up
             in order to win.

Dondera Tank III
   Found: Water Train
   HP: 600
   Strategy: Although he is smaller this time around, this annoying tank can
             prove to be a tough opponent. It starts by moving forward on
             the ground, throwing bolts in the air that explode when they
             hit the ground. Avoid those and jump over the tank, then hit
             him a couple times from behind. When he climbs the wall, watch
             out for the shots in your direction. On the ceiling, he'll try
             to drop bolts on your head, so run to avoid those. Coming down
             the right wall, more shots will be sent your way. Then, when he
             reaches the ground, the cycle will repeat. The best chance of
             attacking is when the tank is on the ground, so attack from
             behind like I mentioned. You should be able to win this rather
             easily; it just comes down to how well you can dodge attacks.

Dondera Maid
   Found: Water Train
   HP: 650
   Strategy: Now, THIS is going to be a tough match for you, especially if
             you don't know what to do! With the hero, start by holding Y,
             then as soon as the mermaid jumps in the air towards you, run
             below her so you're behind. That way you aren't caught in front
             of her when she lands, then stabs around with her sword. That's
             the perfect time for you to attack from behind. After she stops
             stabbing, get ready to jump over her, for she'll move back to
             the side of the room. She'll send a couple of small waves at
             you, which you can jump over. Following this, she will then
             leap at you again, repeating the same pattern. If you can
             follow this pattern well, attacking from behind, you shouldn't
             have too much trouble.

Dondera Maid II
   Found: Control Tower
   HP: 700
   Strategy: This battle is pretty much the same as the first round with
             her, but there are 2 waterfalls this time around, which can be
             rather annoying to you when avoiding the attacks. When the
             battle starts, quickly jump to the ledge atop the left
             waterfall, then when the mermaid jumps and stabs around in the
             one direction, drop down from behind and attack a couple times.
             When the stabbing stops, jump over her, then wait on the ledge
             until she jumps, and repeat until you win.

Dondera Medusa
   Found: Giant Waterfall
   HP: 1000
   Strategy: The battle versus this creature is actually pretty easy,
             compared to the last several bosses you've fought. It'll start
             off floating in the air, sending 3 rainbow beams in your
             direction. Jump and glide with the umbrella to avoid them.
             After this, the boss will swoop downward, then up the other
             side of the screen; when she swoops, attack. This will turn her
             into a ball, which bounces around the room, shooting energy
             balls at you. You can destroy those with one hit, if you wish.
             When the ball comes near, avoid it and attack a couple times.
             Once it goes up in the air again, it'll unravel and the rainbow
             beams will come again, restarting the battle pattern. Keep
             attacking like you did in this first run and you'll win it.

Dondera Medusa II
   Found: Mountain Summit
   HP: 1100
   Strategy: Just like the first round with this creature, the fight in the
             summit will be just the same. The only difference is that the
             floor is ice-covered, meaning you won't be able to run back and
             forth as quickly. Jump to avoid the 3 rainbow beams sent your
             way, then when the boss swoops down, use the Ice Umbrella to
             attack. This will turn her into a ball that bounces around the
             room. Attack the ball when it comes near, while avoiding the
             energy balls sent at you to cause damage. When the ball goes up
             in the air again, it'll open up revealing the boss in normal
             form, and the cycle will repeat. Attack like you've been, and
             you'll win this one just as easily.

Dondera Magun
   Found: Inside Dondera's Castle
   HP: 1500
   Strategy: Starting off in this fight, Magun will spin around in the
             middle of the room before stopping briefly. When it stops, jump
             and attack it a bunch of times. When it stops, one of several
             attacks can take place, so be warned. It can send out a bunch
             of orange blobs to bounce at you, which you can destroy with
             one swipe. Another can be where mutant thorned roses move from
             the outside area to the center; you can clear those with 2 good
             hits. There could be dust sent in both directions, which you
             can jump over easily. Finally, Magun will rotate so the point
             will be aimed at you, and it'll charge towards you; jump in the
             corner to avoid damage. When you get this boss down to just a
             few hundred HP, it'll start going back and forth in the air,
             sending out barrages of blobs from overhead. Destroy those and
             throw the thunder orbs (I used the Thunder Umbrella for this
             fight) back to effectively cause damage and eventually win!

Donderasaurus
   Found: Inside Dondera's Castle
   HP: 2000
   Strategy: Despite its scary appearance, this giant dinosaur really isn't
             THAT hard, lucky for you. It'll start by jumping towards you,
             so run ahead to avoid it. It'll walk a few steps towards you,
             so use that time to attack quickly with the Thunder Umbrella.
             When it stops, jump onto a platform in the air and float over
             the boss because he's going to charge across the room. He'll
             then turn around and do a quick hop before walking a few steps
             again. This is the battle pattern; if you can avoid these
             simple movements and attack whenever you can, you'll win it
             fairly quickly.

Dondera Phinx
   Found: Prince's Tomb
   HP: 2000
   Strategy: Fighting this creature may seem quite impossible at first, but
             after much trial and error, we have the solution for beating it
             here! It involves bouncing on the mummy's head and hitting the
             Phinx high enough; do so by holding Down while jumping, and
             you'll bounce off the mummy's head. The mummies recover after a
             few moments, so don't worry about them. When the boss flaps her
             wings, stay in the middle area to avoid the wall spikes. Also,
             when the homing energy ball is shot, you can simply destroy it
             with your umbrella or evade.

Donderasaurus II
   Found: Sagical Castle
   HP: 2500
   Strategy: Going against the giant dinosaur is pretty much identical to
             your earlier match with it. The boss will leap at you, then
             stop and roar, before taking a few steps forward. Use that time
             when he steps forward to attack and retreat a few times. When
             he stops again, jump onto a platform and over the boss when he
             charges ahead. He will then turn around to face you again, and
             the pattern will repeat, so use it to your advantage and you'll
             win.

Dondera
   Found: Fire Mountain
   HP: 3000
   Strategy: This fight is split into two phases, so to speak. Early on,
             Dondera will simply float above you, shooting out lightning
             bolts directly below her, then swoop down briefly before
             repeating the same pattern. When she swoops, jump and attack a
             couple times. Once you knock her HP to under 2000, she will
             fall to the ground and attack you on foot. At this point, the
             boss will hop at you exactly 3 times before stopping. Then at
             that point, Dondera will either shoot fire at you, or throw a
             boomerang sickle in a random direction. Obviously, it's safest
             to attack from behind when she's shooting fire, or when you can
             while she hops around. Just watch out so you don't get cornered
             or stuck with her nasty attacks, so you can win here.

Dondera Curse
   Found: Fire Mountain
   HP: 5000
   Strategy: Now, this is the final boss of the game, and it will be a tough
             fight, rightfully so. The only weak spot is its head, and to
             reach there, you must jump straight up in the middle area and
             attack at the peak of your jump. The boss' two arms are
             rotating on either side, and you'll most likely hit them every
             time you jump if you aren't careful. My advice is to wait until
             they move apart, then jump and attack quickly. The boss can
             shoot 3-way shots at you, or a homing charge. The arms will
             also push towards you before retracting, one by one, so watch
             out for those as well. It will be a semi-long fight, but if you
             have several Red Medicines, you should be just fine.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  6. Partners -=
-=-=-=-=-=-=-=-=-=

Bonto
   Description: Small, blue bird that accompanies the old man at the start
                of the game.
   Ability: Can double jump (press B in mid-air).

Saki
   Description: Girl who lives in the Mystery Village.
   Ability: Can slide (press A), wall jump.

Dondera
   Description: Evil(?) girl who was behind some of the past bosses fought.
   Ability: Can shoot fire indefinitely (press/hold A).

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  7. Equipment  -=
-=-=-=-=-=-=-=-=-=-=

=========
Umbrellas
=========

Normal: Your basic umbrella, doesn't do anything special.

Ice: When used to defeat an enemy, an ice cube is left behind. Grab it with A
    and throw it at another enemy to attack, or use as a stepping stone to
    reach a higher area.

Wind: When used to defeat an enemy, a wind orb is left behind. Grab it with A
     and throw it at another enemy to attack.

Fire: When used to defeat an enemy, a fire orb is left behind. Grab it with A
     and throw it at another enemy to attack. These orbs float upward, as
     well as forward, when thrown.

Water: When used to defeat an enemy, a water orb is left behind. Grab it with
      A and throw it; it'll circle the hero as a forcefield of sorts, only
      disappearing when hitting an enemy.

Thunder: When used to defeat an enemy, a thunder orb is left behind. Grab it
        with A and throw it; it'll bounce up and down rapidly while moving
        forward.

Cloud: When used to defeat an enemy, a black orb is left behind. Grab it with
      A and throw it; it'll spin around you, moving outward with each spin,
      damaging all enemies in the way.


================
Action Equipment
================

Glider Brooch: Allows the main character to glide with the umbrella when in
              mid-air (hold B).

Jump Power-up: Allows you to jump slightly higher.

Speed Brooch: Allows the main character to run instead of walking (hold Y).

Walking Brooch: Allows you to walk through spike pits without getting hurt.

Wall Hang: As the name implies, this allows you to hang from the walls. You
          can climb up them and crawl onto the plateau at the top.


===============
Event Equipment
===============

Bone Stone: Give to the man in Vegetto Town to create the Armored Flute.

Ice Flower: Used to cure the petrification spell the people of Forest Village
           were hit with.

Passport: Used to board the train in Korekore.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  8. Items  -=
-=-=-=-=-=-=-=-=

Armored Flute: Calls turtles in the Acid Sea to rise, acting as stepping
              stones for you to cross.

Blue Medicine: Cures all status ailments.

Container: Used to hold medicine bought at the item shop. Only one type of
          medicine can be stored in each container, so keep that in mind
          when buying.

Endurance Coin: Boosts defense power by 1 point.

Green Medicine: Cures poison status.

Heart Container: Adds another heart to your total meter.

Orange Medicine: Partially recovers your health; only recovers 5 hearts.

Red Medicine: Fully recovers all your health.

Report: Text you can read to learn about various things (not sure of its
       purpose).

Revival Coin: When in your inventory, if you lose all your hearts in battle,
             it'll revive you and restore 1 heart.

Strength Coin: Boosts strength power by 1 point.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  9. Shops  -=
-=-=-=-=-=-=-=-=

Item Shop (All)
---------------

Name              Price
----              -----
Red Medicine      200
Orange Medicine   80
Green Medicine    50
Blue Medicine     50
Revival Coin      300

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  10. Credits -=
-=-=-=-=-=-=-=-=-=

Son Kain (ssj4kain(at)aol.com): For being the one to discover the Phinx
boss' weak point after all this time!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2003-2006 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are not currently not allowed to post any of my
files on your site. If you wish to acquire permission, feel free to email me
(see the section below); permission may or may not granted at my discretion.
Please respect my work and do not steal it or post it without my permission.
I only want my most recent work to be available and I do not feel that can be
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, contact me and we'll talk. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If
it is a work in progress, give me time before bombarding me with emails about
things being missing. All I ask is that you READ THE FAQ before emailing me,
since that's what it's here for! Don't waste my time (and yours) by asking me
for information obviously covered in the guide. If it's in reference to a
side quest or item, chances are they can be found in another section besides
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in
this FAQ, feel free to email me. I usually do post submissions, credit given
of course, so long as I feel they are relevant to the game in question. My
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to
check out the rest of my work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=