Gokujyou Parodius (Parodius 2 for SFC) Guide V1.0
10-1-2000
By DDCecil (James Tompkins)
New e-mail:
[email protected]
http://www.webspawner.com/users/DDCecil
1. Introduction/Updates
2. Characters
3. Options
4. Areas
5. Bosses
6. Help me!
7. Credits
1. Introduction
---------------
The 2nd Parodius for the Super Famicom, probably has the highest fun factor
and the most memorable music through out all the Parodius games! Unlike the
1st Parodius (But like the 3rd one), you can make it so once you die, you can
start right where you died! Anyways, on with the FAQ!
V1.0 - 10/1/2000 - FAQ is finally finished, 7 months later than expected!!!
I'll be working on the character's option list for the next update.
2. Characters
-------------
Meet the wonderful and wacky heroes of Parodius! What are they fighting for?
I don't know, I can't read Japanese! The 2nd Player character will be an
opposite of the 1P character, and their weapons will not change, only their
looks!
The Spaceship:
Vic Viper (2P - Lord British)
Speed Up
Missile
Double
Laser
Option
Force Field
The Octopus:
Takosuke (2P - Belial)
Speed Up
2-way missile
Tailgun
Ripple
Option
O Trap
The Stick Figure:
Koitsu (2P - Aitsu)
S. Speed
S. Missile (Little Koitsus, depending on where you are, they do funny things)
S. 3-way
S. Energy Laser (Like on Gradius 3, hold to make it bigger)
S. Power (Upgrade)
S. Shield
The Penguin:
Pentarou (2P - Hanako)
Speed Up
Poton (Misspelled Photon?!?)
Double
Spread Gun
Option
Bubble
The Bunny Rabbit girl ridin' a missile:
Hikaru (2P - Akane)
Speed Up
option
Laser
Double
Missile
Force field
The TwinBee:
Twin Bee (2P - Win Bee)
Speed Up
Rocket
Tail Gun
3-way
Option
Force Field
The Wacky Fish:
Mambo (2P - Samba)
The Angelic Pig:
Michael (2P - Gabriel)
The Baby:
Upa (2P - Rupa)
Speed Up
Homing
Wide
Laser
Grade Up
Mega Crush
The Mystical Ninja Dude:
Goemon (2P - Ebisumaru (of course :P ) )
The Dracula Kid with cool moves:
Dracula (2P - Kid-D)
3. Options
------------
Choose difficulty level, if there are "random" power pods, if you can revive
in the same place, etc...
4. Areas
--------
(These are short descriptions of each area, so you can see the areas on your
own!)
World 1 - The Crane Machine
Music: A famous tune, not sure it is called!
Boss Music: Forgot what this is called (It's Don Flemanco's music on
Punch-Out!!) w/ a bit of another famous music
World 2 - The Ocean
Music: Stars and Stripes Forever
Boss Music: I know I've heard this before...
World 3 - The Bakery
Music: Nutcracker? (or something related to it?)
Boss Music: ?
World * - The Moai Ship (Randomly appears after any stage except the final)
Music: Ride of the Valkyries
Boss Music: ?
World 4 - Speed Stage on the Highway
Music: William Tell Overture
Boss Music: Gradius boss music
World 5 - In Space
Music: Yankee Doodle, Mary had a little lamb, dance music from FF3j/death on
City Connection, London Bridge
Boss Music: Sounds very familiar...
World 6 - The Moon
Music: Japanese tune
Boss Music: No clue...
World 7 - Dance Club!
Music: familiar suspensful music, Famous dance mix music
Boss Music: And what is this? j/k
World ** - Special Stage (After beating the game)
Music: ?, Music from bacteria level on one of the Gradius games?, Gradius 3
Level 2, Gradius 2 for Famicom 1st area, others.
Boss Music: Flight of the Bumble Bee
5. Bosses
---------
(Most bosses will die on their own if you wait too long...)
World 1 -
---------
Dancin' Panda -
Stay in the upper right corner and fire your missiles and aim for the mallard
duck, or go down to the duck's level and shoot him, while avoiding the
creatures.
World 2 -
---------
Mermaid -
Stay to the far left, and shoot her "spreading japanese symbols" attack. keep
shooting her in the face, and on higher difficulty levels, the ship on her
head can throw bubbles that arc to the left, so avoid them! Once in awhile,
the mermaid will create a giant splash on the far left side. Stay near her
face when this happens!
World 3 -
---------
Lips: Part Deux -
The boss is exactly like the 3rd boss on Gradius 3! Stay above until the ship
goes into place, then go down to its level, and shoot when the mouth opens,
at the little gingerbread men. There are 3 of them that take a few hits each.
If the mouth doesn't open, go to the top of the screen as it is going to try
and crush you!
World * -
---------
Mamma Moai -
If you die once (without the revival option) or lose all your turns, you
automatically go to the next level and you don't get to fight the boss. Those
who are lucky to avoid the ship, you are traeted with a giant Female Moai
head! Stay to the far left, aiming and shooting at her eye. She shoots out
horizontal moai that are like homing missiles. After every few of these, she
shoots out a LONG one, that can be avoided by going the opposite way she
isn't going! Keep shooting her in the eye!
*Remember, the above level appears randomly during the game*
World 4 -
---------
Highway Mantience -
Once you reach the boss, kill the top arm. Next, aim for the bottom arm.
After that, avoid the missiles, and shoot the spinning things inside it's
body. After they are destroyed, blow up the 3 cores!
World 5 -
---------
Power-up Pillow -
This is more like a bonus rather than a boss! Stay away from it, and it will
throw millions of pod options! Get these and get maxed out on weapons, and
try to defeat the boss! After the million pods, it will throw some spread
pods. These are random pods, and can make you or break you! If you don't
defeat the pillow, it just goes away. If you do beat it, you get a cool
little animation :)
World 6 -
---------
Rabbit Woman, stay away from me!! -
After getting to the boss, start shooting at her face. Soon, her fan will
break and she will shoot strange neon rabbits. Go up and down avoiding these
while shooting at her face. After breaking of her ears, she will start making
all kinds of strange-shaped rabbits. Avoid these and finish her off!
World 7 -
---------
Attack of the 50ft Showgirl and the final battle -
You can't kill the showgirl, just avoid her until she leaves! Do this by
going under her feet 2 times, then she will drop down, and you must go
through her hands and face. Avoid the penguins! After this, she will leave.
Then you will be off to the final boss. Good Luck :)
World ** -
----------
Robo-Penguin
This is no doubt the hardest boss in the entire Parodius series! He starts by
shooting missiles they curve up and left, then he'll spin his head throwing
fire. After that, he will shoot a laser aimed for you, then he'll release a
red penguin that can be shot for a power-up item. Then he'll fly up and out
of the screen, then he'll be at the top of the screen flying to the left,
then he'll be at the bottom of the screen, flying to the right, then he'll
land again. During all of this, keep firing at it's head. Every successful
hit will make his head turn in one place.
6. Help Me!
-----------
I need someone to help me:
- translate the story (I hear this was made in Europe and in English on the
PAL version of Parodius Deluxe Pack for PSX/SS)
- find any codes (Well I did, but all it does is kill you: up, up , down,
down, etc..., I think you know the rest...)
- The names of some of the tunes I don't know!
7. Credits
----------
Thanks to everyone at GameFAQs, everyone who played this game (legally of
course), and you for reading. Also, play the other Parodius games in this
great series, they are fun!