Game:       Godzilla - Monster War
System:     Super Nintendo
Genre:      Fighting
Author:     Seraph 0
Real Name:  Andrew Almeida
E-Mail:     [email protected]
Date:       July 31, 2003
           July 24, 2004
           June 5, 2005

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Table of Contents
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1. Introduction
2. Monster Specs.  - Anguirus*
                  - Biollante*
                  - Gigan*
                  - Godzilla*
                  - Guoten*
                  - King Ghidorah*
                  - Mechagodzilla*
                  - Mechagodzilla II*
                  - Mechagodzilla, Super*
                  - Megalon*
                  - Mothra*
3. Quick Move List - Anguirus**
                  - Biollante**
                  - Gigan**
                  - Godzilla**
                  - Guoten**
                  - King Ghidorah**
                  - Mechagodzilla**
                  - Mechagodzilla II**
                  - Mechagodzilla, Super**
                  - Megalon**
                  - Mothra**
4. Secrets
5. Review
6. My Thanks
7. Last Words
8. Copyright

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1. Introduction
---------------

The Godzilla series has been my favorite series of movies since I was a
little kid. The day I found "Godzilla - Monster War" ROM for Super
Nintendo was one of the best days of my life. Consider yourself lucky
if you ever find this ROM, because it is rare gem.

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2. Monster Specs.
-----------------

This lists descriptions of the moves, what kind of monster it is, etc. There
are eight monsters you can play in story mode, nine in VS, and two secret
monsters you can play only in VS mode. The measurements and what not, are from
"The Official Godzilla Compendium", so it might not look exact in the game.

- Note that the power, length and/or speed of the attack can depend on the
 Attack Button that is pressed.
- Long range attacks mean projectiles.
- "Down - Forward" means down to forward.
- "Forward, Forward, Back" means tap Forward, etc.
- Wrath Attack can only be done when the rage meter is full. The outline of
 your monster, on the bottom right of the left screen, will flash red when
 this happens.
- The top meter is your Health Meter and the one below it is the Stun Meter.
- When the Stun Meter hits its max, the monster will collapses and stunned for
 a few seconds. You can tell for how long by the draining Stun Meter.
- Roaring can Stun your opponent.
- When attacking with regular attacks, you can sometimes change the attack by
 pressing on the D-Pad. For example, while Anguirus jumps at an angle, press
 Down and Heavy Attack for a different regular attack.

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Name:           Anguirus*
Height:         60 Meters (197 feet)
Length:         100 Meters (328 feet)
Mass:           30,000 Metric Tons (33,000 tons)
Powers/Weapons: Tusks and Horns, Spikes on Carapace

Description/Notes:

Anguirus is a said to be a revived dinosaur of the Ankylosaurus family. With no
projectile weapons, Anguirus relies sole on tooth and claw. Its spiked carapace
acts as a shield as well as a weapon. Although it mostly walks on all fours,
{with it's ankles touching the ground}, it can walk on its hind legs. You can
walk on all fours by pressing Down and Forward on the D-Pad, which helps evade
attacks. Like Mothera, Anguirus is one of the monsters I do not particularly
care for. Because of his lack of projectiles, it is a close-range fighter, and
may not be the best choice for novices to this game or to the fighting game
genre.

Moves:

Tail Hammer = Forward - Down - Back + Attack
Anguirus somersaults clockwise and slams its tail down.

Air Tail Hammer = Jump - Forward - Down - Back + Attack
While jumping in the air, Anguirus somersaults clockwise and slams its tail
down.

Carapace Thrust = Hold Back for 3 seconds, then Forward + Attack
Anguirus faces the opposite direction of the opponent, then jumps backwards and
slams its spiked carapace in the opponent.

Holds:

Bite = Forward - Down + Grab Button
Anguirus bites the opponent nine times.

Toss Over = Forward - Up - Back + Grab Button
Using its head, Anguirus gets under the opponent and tosses it over backwards.

Wrath:

Thunderball = Forward - Down - Back - Forward + Heavy Attack

Anguirus jumps in the air and curls in a ball. Then launches forward and slams
into the opponent, while spinning like a saw-blade. It ends with a Air Tail
Hammer. This attack can be done from anywhere on screen, but is best done up
close. It's because the opponent can block this attack, so there is a better
chance of hitting and inflicting maximum damage. Also, this attack cannot be
knocked out off.

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Name:           Biollante*
Height:         120 Meters (394 feet)
Length:         /
Mass:           200,000 Metric Tons (220,000 tons)
Powers/Weapons: Spines, Radioactive Acidic Spray, and Choking Vines

Description/Notes:

Biollante is a genetically engineered hybrid of Godzilla's DNA, a rose and a
human female. It started out as just a towering rose, but then after dieing
from the Atomic Rays of Godzilla, it resurrects and mutates into a colossal
beast. Biollante is a fun and powerful monster, with long, mid, and short-range
attacks. Any person can pick up and play this monster

Moves:

Vine Constrict = Hold Heavy Attack for 1 second
Biollante launches a mouthed vine and coils around the opponent's body. Then it
squeezes the opponent for a few seconds. You can also hold Up on the D-Pad to
cause the mouthed vine to grapple any airborne monsters. Also I have been told
and confirmed that you can also throw the opponent, right after you execute
Vine Constrict.

Throw = Hold Up + Heavy Attack, after Vine Constrict is executed
After Biollante launches his Vine Constrict, it pulls the opponent up and
throws it across the screen. This has to be done right after you execute Vine
Constrict.

Acidic Sap Spray = Down - Forward + Attack
A surge of energy courses through Biollante's head and into the mouth. Then
Biollante spews out a short stream of acid that can last a few seconds. The
longer you hold the Attack Button, the longer time the stream is exhaled. But
the longer you hold the Attack Button, the longer it takes to recover from the
attack.

Acidic Sap Spit = Down - Back + Attack
One of Biollante's mouthed vines spits a small glob of acidic sap and flies in
an arc.

Ground Vine = Down, Down Attack
This attack changes depending on which Attack Button is pressed. The Light
Attack causes one of Biollante's vine moves through the ground and once it
makes contact with the opponent, the vine stabs the opponent multiple times.
The Heavy Attack causes a vine to erupt from the ground a wrap around the
opponent's legs. Then it bites the opponent multiple times in the stomach. The
Heavy Attack can be held and released to your leisure.

Vine Shield = Forward - Up + Attack
Biollante causes a wall of its vines to erupt in front it. The shield only
take a certain amount of damage, before it breaks apart.

Holds:

Toss Over = Forward - Up - Back + Hold
Using its head, Biollante gets under the opponent and tosses it over backwards.

Rag Doll = Full Circle, start from Up counter-clockwise + Hold
Biollante grabs the opponent with its mouth and raises it in the air. Then
swings it back and forth for a few seconds, before throwing it across the
screen.

Wrath:

Acidic Shower = Full Circle, start from Forward, counter-clockwise +
               Heavy Attack

Biollante starts out by sending two mouthed vines that move across the ground.
When the mouthed vines make contact with the opponent, the vines spew a stream
of acidic acid. When the vines finish, they return to the ground and Biollante
begins the second phase of the attack. She will spew multiple globs of acidic
sap. Although powerful, this Wrath Attack has a few flaws. One is that the
first phase with the mouthed vines can be jumped over, and since Biollante is
still attacking, she is left open. Even if the second phase is executed, the
opponent still may have a chance to block. One advantage is that the two
mouthed vines in the first phase can act as a moving shield. This attack can be
done anywhere on screen, but is more effective at mid or close-range.

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Name:           Gigan*
Height:         65 Meters (213 feet)
Length:         /
Mass:           25,000 Metric Tons (27,500 tons)
Powers/Weapons: Buzzsaw in abdomen, Hammer Hook Claws, flight at Mach 3,
               Laser Beam from Cannon above eye, Flame Breath

Description/Notes:

Gigan is fusion of flesh and technology, created by cockroach-like aliens from
Nebula Space Hunter. This bird-like monster is a good round monster with long
and short-range attacks. It also has good Hold Attacks. Probably one of the
stupider monsters in the series, it is probably my most hated monster. Although
the Gigan in "Godzilla: Final Wars" looks very demonic and cool.

Moves:

Fire Breath = Down - Forward + Attack
Gigan exhales a short stream of fire, that can change direction by pressing the
D-Pad. The longer you hold the Attack Button, the longer time the stream is
exhaled. But the longer you hold the Attack Button, the longer it takes to
recover from the attack. This power was never in the movies.

Laser Beam = Down - Back + Attack
Gigan fires a red/pink ray out of the cannon in the forehead. The ray pierces
and goes through the opponent, but still can be blocked. This power was
published in posters and on the cover, but was never seen. Although in one
particular scene in "Godzilla vs. Gigan" you see a flash of light from the
cannon. I believe it was a signal for King Ghidora to attack.

Air Laser Beam = Jump - Down - Back + Attack
While jumping, Gigan fires a red/pink ray out of the cannon in the forehead.
The ray pierces and goes through the opponent, but still can be blocked.

Tail Flip = Forward - Down - Forward + Attack
Gigan back flips and smack the opponent with its tail.

Head Kicker = While Jumping, Hold Down + Heavy Attack 3 Times
While jumping, Gigan kicks the opponent two times and finishes it with a smack
from its tail.

Holds:

Uppercut = Forward - Down + Hold
Gigan uppercuts the opponent with its hammer hook claw.

Buzzsaw = Back - Down - Forward - Up + Hold
Gigan uses the buzzsaw in its abdomen to shred the enemy slowly.

Super Buzzsaw = Full Circle, start from Up, counter-clockwise + Hold
Gigan uses the buzzsaw in its abdomen to shred the enemy quickly.

Wrath:

Buzzsaw Blitz = Forward - Down - Back - Forward + Heavy Attack

Gigan begins by crouching and dashing forward with its right hook out. If it
hits, Gigan kicks the opponent a few times, then smacks it around with its
hammer claws, then uses its buzzsaw and then end it with a Tail Flip. This can
be done about mid-way across the screen and cannot be blocked or be knocked out
off.

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Name:           Godzilla*
Height:         100 Meters (328 feet)
Length:         /
Mass:           60,000 Metric Tons (66,000 tons)
Powers/Weapons: Atomic Ray, Super Regenerative Power, and Nuclear Pulse

Description/Notes:

Godzilla is the star of the game, and of course, its movies. In the first
series of films, Godzilla was said to be a fictionist aquatic dinosaur, which
was revived and mutated by atomic bombs. Although I remember in "King Kong vs.
Godzilla", that they explained that Godzilla is a strange hybrid dinosaur of
the Tyrannosaurs Rex and Stegosaurus. In the second series, {know as the Heisei
series}, Godzilla was a dinosaur that survived the prehistoric age and lived on
an island. But after atomic testing, Godzillasaurus became Godzilla. Godzilla
is another all round monster that any one can play.

Moves:

Atomic Fire = Down - Forward + Attack
Godzilla exhales a short stream of blue flame and can change direction by
pressing the D-Pad. The longer you hold the Attack Button, the longer time the
stream is exhaled. But the longer you hold the Attack Button, the longer it
takes to recover from the attack. This power is technically not in the movies.

Atomic Ray = Down - Back + Attack
Godzilla's spikes surge with energy then it exhales a stream of atomic energy.

Air Atomic Ray = Jump - Down - Back + Attack
While jumping, Godzilla's spikes surge with energy then it exhales a stream of
atomic energy.

Tail Swing = Forward - Down - Down, Forward + Attack
Godzilla spin about and smacks the opponent with its tail.

Holds:

Bite = Forward - Down + Hold
Godzilla bites the opponent seven times.

Toss Over = Forward - Up - Back + Hold
Godzilla throws the opponent over its shoulders.

Atomic Pulse = Full Circle, start from Up, counter-clockwise + Hold
Godzilla's spikes surge with energy and Godzilla's mouth begins to foam. Then
Godzilla releases a wave of energy from its body.

Wrath:

Hyper Atomic Ray = Forward - Down - Back - Forward + Heavy Attack

Red energy and light surge through Godzilla's body and into his spikes. Then
Godzilla exhales a long and large stream of red atomic energy, with coils of
energy surrounding the stream. This attack can be done anywhere on screen, but
it can be blocked. So it may better to attack at mid-range. The first phase of
Godzilla's attack where it surges with energy can hurt the opponent if it's at
close-range.

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Name:                  Guoten*
Height:                Unknown
Length:                Unknown
Mass:                  Unknown
Powers/Weapons:        Flight, Submarine, Drill Head, Varity of turrets and
                      weapons.

Description/Notes:

Guoten is a strange ship that was not seen in any Godzilla films, {although
"Godzilla: Final Wars" does have it and renamed Atragon}, but is in another
Toho film called "Atragon". The ship seems to be a fusion of a submarine, a
battleship, and a rocket ship. It has the ability to fly, go underwater, and I
assume the ability to tunnel underground, because of the drill bit on the front
of the ship. This ship is fun to use, but most of the attacks require the
opponent to be at an awkward position. For example, the Plasma Cannon requires
the opponent to be above Guoten. However, the fact that Guoten has two
different modes of attack and is one of three players that has two Wrath
Attacks, it makes if fun to switch back and forth. A little trivia note; the
serpent coiling around the Guoten on the Wrath Meter is Manda, a Toho monster
featured in "Atragon" as well as a few Godzilla films.

Assault Mode

Moves:

Dual Laser Turrets = Down - Forward + Attack
The front turrets of Guoten fire a small blue beam straight and one at 45*
angle up.

Plasma Cannon = Down - Back + Attack
Guoten fires a large pulse of blue energy at a 45* angle up.

Steam Jet = Hold Heavy Attack for three seconds
Guoten spews out a cone of steam from the drill bit . Note that you have to
wait for the drill bit to stop spinning, before the count down begins. The
Steam Jet destroys incoming projectiles.

Wrath:

"Full Steam Ahead" = Forward - Down - Back -  Forward + Heavy Attack
The deck collapses into the ship and the rockets fire up. Guoten then launches
and slams into the opponent, and will continue to drill through the opponent
for a few seconds. This attack can be done anywhere on screen, but it can be
blocked. So it is best to attack at mid-range. I'm not sure if this attack can
be knocked out of, but it's unlikely and the chances of succeeding are slim.
This attack cannot be knocked up and destroy incoming projectiles.

Sentry Mode

Moves:

Quad Laser Turrets   = Down - Forward + A
Guoten fires four blue energy beams in a 45* angle spread.

Dual Plasma Cannon   = Down - Back + A
Guoten fires two large pulse of blue energy at a 45* angle up, side by side.

Electric Field       = Hold Heavy A for three seconds
Guoten unleashes a field of blue electric energy that surrounds the ship, for
a second or two. Electric Field also destroys incoming projectiles.

Wrath:

Super Electric Field = Forward - Down - Back - Forward + Heavy Attack

Guoten begins to surge with energy, then unleashes large yellow bolts of
electric energy. The field surrounds the ship or a second or two. This can
only be done at close-range and can be blocked. However, this attack cannot be
knocked out off and destroy incoming projectiles.

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Name:           King Ghidorah*
Height:         150 Meters (492 feet)
Wingspan:       175 Meters (574 feet)
Mass:           70,000 Metric Tons (77,000 tons)
Powers/Weapons: Flight at Mach 3, Gravity Beams from mouth, Hurricane winds
               from Wings

Description/Notes:

King Ghidorah is Godzilla's archenemy. The first series of movies, King
Ghidorah is a three-headed gold dragon from outer space. In the Heisei series,
King Ghidorah was a mutation. Three creatures known as Dorats were deposited
on the same island where Godzillasaurus became Godzilla. After the atomic
testing, these three creatures fused together to become the three-headed gold
dragon. Another good all round monster, with long and short-range attacks.

Moves:

Ghidorah Barrage = Hit Attack Button Multiple times
King Ghidorah pummels the opponent using all three heads. This attack can
continue forever, as long as you continue to press the button.

Gravity Beam = Down - Forward + Attack
King Ghidorah exhales a golden bolt of energy from one of three heads. You can
change which head by pressing the D-Pad.
Right head and low Gravity Beam: Down on D-Pad
Middle head and mid Gravity Beam: No D-Pad
Left head and high Gravity Beam: Up on D-Pad

Air Gravity Beam = Jump - Down - Forward + Attack
While jumping, King Ghidorah exhales a golden bolt of energy from one of three
heads. You can change which head by pressing the D-Pad.

Jump Double Kick = Down - Back + Attack
King Ghidorah jumps backwards a bit and then flies feet first at an 45* angle.

Holds:

Multi Bite = Forward - Down + Hold
King Ghidorah bites the opponent ten times.

Toss Over = Forward - Up - Back + Hold
Using the left and right head, King Ghidorah throws the opponent over its
shoulders backwards.

Toss Up = Back - Down - Forward - Up + Hold
Using the left and right head, King Ghidorah throws the opponent up.

Wrath:

Gravity Storm = Forward - Down - Back - Forward + Heavy Attack

King Ghidorah jumps backwards a bit, then unleashes a rain of continues streams
of gold energy bolts from all three heads. The heads move up and down, giving a
large radius damage and makes it harder to block. However, if the opponent is
fast enough to get under King Ghidorah before the attack, the opponent can
knock King Ghidorah out of the Wrath Attack. This attack can be done anywhere
on screen, but is best done far away, because of the obvious angle of the
attack.

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Name:            Mechagodzilla*
Height:          50 Meters (164 feet)
Length/Wingspan: /
Mass:            40 Metric Tons (44,000 tons)
Powers/Weapons:  Close attack Beam from chest, Space Beam from eyes, Force
                Field projection, Missiles in fingers: throat, knees, and
                toes, Flamethrower in mouth, Flight via rockets in feet, Space
                Titanium Armor

Description/Notes:

King Ghidorah may be Godzilla's archenemy, but Mechagodzilla is most powerful
and there is no exception in this game. This Mechagodzilla from the original
series was created by the Simeons, a race of green ape-like creatures from the
Third Planet of the Black Hole. Because of its assortment of attacks,
Mechagodzilla is a powerful and fun monster for novices and experts to this
game and/or the fighting game genre.

Moves:

Chest Beam = Down*3 + Attack
Mechagodzilla fires a orange bolt of energy from chest and travels downwards at
a 45* angle.

Space Beam = Down - Forward + Attack
Mechagodzilla fires a rainbow beam of energy from the eyes.

Force Field = Back, Back and + Attack
Mechagodzilla spins its head multiple times and unleashes a blue, vibrating
cylinder around Mechagodzilla. The Force Field can only stop projectile
attacks.

Finger Missiles = Down - Back + Attack
Mechagodzilla's hands spins and locks into place. Then unleashes up to three
missiles from his fingers, {depending on Attack Button}. You can hold the
Attack Button and release the Missiles to your leisure.

Flamethrower = Forward - Down - Back + Attack
Mechagodzilla exhales a short stream of flame. You can change the direction
of the stream by pressing the D-Pad.

Flight = Jump, Hold Up + Dash*2
Mechagodzilla turns on its jets in its feet and lays sideways.

Flight Moves:

Space Beam = Down - Forward + Attack
Mechagodzilla fires a rainbow beam of energy from the eyes.

Delay Missiles = Hold A for 3 seconds
Mechagodzilla can fire up to three Missiles from its ankles that travel in a
45* angle radius. They explode after about a second.

Land = Dash
Mechagodzilla returns to the ground.

Holds:

Jab                = Forward - Down + Hold
Mechagodzilla jabs the opponent with its fingers.

Bad Breath         = Full Circle, start from Up, counter-clockwise + Hold
Mechagodzilla exhales a small cloud of flame directly into the opponents face.
Although, I believe the flame is coming from the nostrils.

Wrath:

Salvo = Forward - Down - Back - Forward + Heavy Attack

Mechagodzilla powers up and locks all weapons into position. Then when Heavy
Attack is released, Mechagodzilla releases a barrage of missiles and energy
beams. Not only can you hold and release, but you can also change the
direction of the attack by pressing the D-Pad. The Direction only changes 45*
angle up or 45* angle down. This attack can be unleashed anywhere on screen,
but because of the chance of blocking, it's best to attack at mid-range.

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Name:            Mechagodzilla II*
Height:          120 Meters (394 feet)
Length/Wingspan: /
Mass:            150,000 Metric Tons (165,000 tons)
Powers/Weapons:  Flight at Mach 1, Mega-buster Ray, Super Heat Shield NT-20,
                Laser Beam eyes, Plasma Grenade, Paralysis Missiles, Shock
                Anchor and cables - "Godzilla Crusher"

Description/Notes:

Mechagodzilla II was created by U.N. Godzilla Counter Measures team, using the
remains of Mecha-King Ghidorah in the Heisei series. Like the original
Mechagodzilla, Mechagodzilla II is a powerful and fun monster to use for
novices and experts to this game and/or the fighting game genre.

Moves:

Laser Beams = Down, Down + Attack
Mechagodzilla II fires twin golden energy beams downwards at a 45* angle from
the eyes.

Mega-Buster Ray = Down - Forward + Attack
Mechagodzilla II's spikes surge with golden energy then Mechagodzilla II
exhales a rainbow stream of energy.

Air Mega-Buster Ray = Jump - Down - Forward + Attack
When jumping, Mechagodzilla II's spikes surge with golden energy then
Mechagodzilla II exhales a rainbow stream of energy.

Paralysis Missiles = Down - Back + Attack
Depending on which Attack Button is pressed, Mechagodzilla II will either fire
a missile from the shoulder or waist. This attack does little damage, but can
Stun the opponent in two or three shots.

Super Heat Shield = Back, Back and Hold Heavy Attack
Mechagodzilla II opens a port in its stomach region and unveils the surging
shield. Mechagodzilla II can now absorb all energy attacks then release it as
Plasma Grenade.

Plasma Grenade = After absorbing energy from Super Heat Shield, release Heavy
                Attack
Once Mechagodzilla II absorbs energy from Super Heat Shield, Mechagodzilla II
pulsates with golden energy, waiting to be released. Once it has, a large
golden energy beam is released. You can tell that this beam is actually
Godzilla's Atomic Ray animation. This can be more powerful then a Wrath Attack,
but you have absorb quite a bit of energy to do so. Note that I am not sure why
they decided to call this attack Plasma Grenade.

Holds:

Metal Elbow = Down - Forward + Hold
Mechagodzilla II smacks the enemy nine times in the face with its elbow, then
throws the opponent down.

Shock Cables = Full Circle, start from Up, counter-clockwise + Hold
Mechagodzilla II pushes the opponent back while at the same time attach its
wrist cables to it. Then Mechagodzilla II unleashes electric energy pulses
through the cables and into the opponent.

Wrath:

Blitzkrieg = Forward - Down - Back - Forward + Heavy Attack

Mechagodzilla II bends down then dashes forward to the opponent. Then
Mechagodzilla II releases a series of kicks and punches to the opponent which
completes a twelve hit combo. This attack can be done mid-way across the screen
and because it is a combo, it cannot be blocked or knocked out of. This attack
also destroys any incoming projectiles.

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Name:            Mechagodzilla, Super*
Height:          120 Meters (394 feet)
Length/Wingspan: /
Mass:            150,000 Metric Tons (165,000 tons)
Powers/Weapons:  Flight at Mach 1, Mega-buster Ray, Super Heat Shield NT-20,
                Laser Beam eyes, Plasma Grenade, Paralysis Missiles, Shock
                Anchor and cables - "Godzilla Crusher", Garuda Laser
                Cannons

Description/Notes:

Mechagodzilla II nearly failed its second attempt to destroy Godzilla, but the
second creation of U.N. Godzilla Counter Measures team was then used to attach
to Mechagodzilla II, creating Super Mechagodzilla. Garuda was a state of the
art flying ship, but lacked to fire power to fight Godzilla. The most powerful
monster in the game with out a doubt. With so many attacks and two Wrath
Attacks at your disposal, any player can take pick this monster and enjoy
playing with it.

Moves:

Laser Cannons = Down, Down + Attack
Super Mechagodzilla fires twin golden energy beams downwards at a 45* angle
from the eyes.

Mega-Buster Ray = Down - Forward + Attack
Super Mechagodzilla's spikes surge with golden energy then Super Mechagodzilla
exhales a rainbow stream of energy.

Air Mega-Buster Ray = Jump - Down - Forward + Attack
When jumping, Super Mechagodzilla's spikes surge with golden energy then Super
Mechagodzilla exhales a rainbow stream of energy.

Paralysis Missiles = Down - Back + Attack
Depending on which Attack Button is pressed, Super Mechagodzilla will either
fire a missile from the shoulder or waist. This attack does little damage, but
can Stun the opponent in two or three shots.

Super Heat Shield = Back, Back and Hold Heavy Attack
Super Mechagodzilla opens a port in its stomach region and unveils the surging
shield. Super Mechagodzilla can now absorb all energy attacks then release it
as Plasma Grenade.

Plasma Grenade = After absorbing energy from Super Heat Shield, release Heavy
                Attack
Once Super Mechagodzilla absorbs energy from Super Heat Shield, Super
Mechagodzilla pulsates with golden energy, waiting to be released. Once it has,
a large golden energy beam is released. You can tell that this beam is actually
Godzilla's Atomic Ray animation. This can be more powerful then a Wrath Attack,
but you have absorb quite a bit of energy to do so. I always questioned why
they decided to call this attack Plasma Grenade.

Maser Cannons = Forward - Down - Forward + Attack
Super Mechagodzilla bends back a bit and fires twin blue beams of energy at a
45* angle.

Detach/Attach Garuda = Hold Down + Dash
Garuda detaches from Super Godzilla and now is able to use another attack.
Garuda attaches back onto Super Mechagodzilla and gives it another Wrath Attack.

Garuda Moves:

Maser Cannons = Forward - Down - Forward + Attack
Garuda fires twin blue beams of energy.

Pulse Cannon = Back - Down - Back + Attack
Super Mechagodzilla summons Garuda to strike and Garuda flies down in a curve.
If Garuda makes contact, it will unleash small golden energy blasts to the
opponent.

Holds:

Metal Elbow = Down - Forward + Hold
Super Mechagodzilla smacks the enemy nine times in the face with its elbow,
then throws the opponent down.

Shock Cables = Full Circle, start from Up, counter-clockwise + Hold
Super Mechagodzilla pushes the opponent back while at the same time attach its
wrist cables to it. Then Super Mechagodzilla unleashes electric energy pulses
through the cables and into the opponent.

Wrath:

Godzilla Crusher = Forward - Down - Back - Forward + Heavy Attack

Super Mechagodzilla bends down and dashes forward to the opponent. Then Super
Mechagodzilla launches its wrist cables then flies at an angle above the
opponent's head. Then Super Mechagodzilla unleashes all weapons onto the
opponent. This attacked cannot be blocked, knocked out off and can destroy all
incoming projectiles.

Blitzkrieg = Forward - Down - Back - Forward + Heavy Attack

Super Mechagodzilla bends down then dashes forward to the opponent. Then Super
Mechagodzilla releases a series of kicks and punches to the opponent which
completes a twelve hit combo. This attack can be done mid-way across the screen
and because it is a combo, it cannot be blocked or knocked out of. This attack
also destroys any incoming projectiles.

-------------------------------------------------------------------------------

Name:            Megalon*
Height:          55 Meters (180 feet)
Length/Wingspan: /
Mass:            40,000 Metric Tons (44,000 tons)
Powers/Weapons:  Lightning bolt from horn, Napalm Bombs from mouth, Drill hands
                to burrow under the Earth at Mach 3, can fly in hops of 10 km

Description/Notes:

Like Gigan, Megalon is a strange monster and not one of my favorites. Although
I like it more then Gigan. This armored cockroach is the guardian in the
underground city of Seatopia, who then sent the beast to punish the humans for
atomic testing. Megalon is another all round monster with long and short-range
capabilities.

Moves:

Power Drill = Hold Heavy Attack
Megalon launches his drill forward and it spins rapidly.

Lightning Bolt = Down - Forward + Attack
Megalon fires a bolt of electrical energy from its horn.

Air Lightning Bolt = Down - Forward + Attack
While jumping, Megalon fires a bolt of electrical energy from its horn.

Napalm Bomb = Down - Back + Attack
Megalon spews a fire ball that drops to the ground. The ball then causes a
small area of the ground to erupt in pillars of flame.

Drill Torpedo = Forward, Forward, Back + Attack
Megalon launches itself with its drill hands leading the charge.

Holds:

Drill = Forward - Down + Hold
Megalon spins its drill hand into the opponent for a second or two.

Kick = Back - Down - Forward - Up + Hold
Megalon kicks the opponent.

Drill Uppercut = Full Circle, start from Up, counter-clockwise + Hold
Megalon begins drilling in the chest area then moves its drill hand to the
head. Then after a second or two, Megalon flies upwards while continuing to
drill.

Wrath:

Armageddon = Forward - Down - Back - Forward + Heavy Attack

Megalon exhales a large fireball that flies to the ground at a 45* angle. Then
causes a large area of the ground to erupt in large pillars of flame. This
attack can only be done at mid-range and can be blocked by the opponent.

-------------------------------------------------------------------------------

Name:            Mothra*
Height:          /
Length/Wingspan: 65 Meters (213 feet)/ 175 Meters (574 feet)
Mass:            20,000 Metric Tons (22,000 tons)
Powers/Weapons:  Flight at Mach 3, Hurricane winds, Antenna Beams, Reflecting
                scales that turn attacking energies on their source

Description/Notes:

Mothra is a colossal moth that is worshipped by the natives of Infant Island.
Mothra's twin priestess, the Shobijin, {Cosmos in the Heisei series}, are the
only ones are able to communicate and translate with Mothra. Like Anguirus,
Mothra was never one of my favorite monsters, although many people will
disagree. Although the new Mothras were more entertaining as well as deadly.
Mothra is a fun and easy monster to use , so anyone can pick her up and play.

Moves:

Antenna Beam = Forward, Forward + Attack
After gather particles of energy in the antennas, Mothra fires golden energy
beams from its antenna.

Rapid Winds = Tap Attack Multiple times
Mothra flaps its wings rapidly, causing the air in front of it to pierce any
opponent in front of Mothra. I have been told and confirmed that this attack
can also destroy projectile attacks.

Air Strike = Down - Forward + Attack
Mothra dives at a 45* angle, then spins about and smacks the opponent.

Reflective Scales = Down - Back + Attack
Mothra flaps its wings rapidly, causing its golden scales to fly forward and
creates a sphere. If any projectile hits the sphere, the projectile changes
into a different energy and bounces around in the sphere. Using this on a
opponent will limit its attack quite drastically, unless it's Anguirus. Mothra
can also use its own Antenna Beams on the sphere.

Holds:

Bite = Forward - Down + Hold
Mothra bites the opponent in the head ten times.

Energy Current = Back - Down - Forward - Up + Hold
Mothra sends golden energy from its wings through Mothra's chicken-like legs
and into the opponent.

Seismic Toss = Full Circle, start from Up, counter-clockwise + Hold
Mothra flies with the opponent straight up, then quickly does a u-turn and
flies straight to the ground and slams the opponent.

Wrath:

Cosmos Seal = Hold Heavy Attack for 3 seconds

Mothra glows with mystic energy and unleashes the Cosmos Seal on top of the
opponent, crushing it with the seal's holy power. This attack can only be done
successfully when Mothra is above the opponent. Obviously this attack cannot be
blocked and knocked out off, but it Cosmos Seal can be blocked.

Dark Echo = Hold Down for 3 seconds, {on the ground}, then press
           Down - Back - Down - Forward then press Heavy Attack

Mothra lunges forward and grabs the opponent. She then releases a large amount
of Reflective Scales and flies off to the side, above the opponents ahead. As
this happens a familiar cry is heard and Battra flies to the opposite side of
the opponent's head. Mothra then unleashes golden bolts of energy from its
wings onto the opponent, while Battra fire violet prism beams from its eyes on
the opponent. This attack cannot by blocked, knocked out off and can destroy
all incoming projectiles. The only down side is that you have to be on the
ground when you do this, making you vulnerable.

------------------
3. Quick Move List
------------------

This is basically a reference list, without the details of the attack and
monster.

- Note that the power, length and/or speed of the attack can depend on the
 Attack Button that is pressed.
- Long range attacks mean projectiles.
- "Down - Forward" means down to forward.
- "Forward, Forward, Back" means tap Forward, etc.
- Wrath Attack can only be done when the rage meter is full. The outline of
 your monster, on the bottom right of the left screen, will flash red when
 this happens.
- The top meter is your Health Meter and the one below it is the Stun Meter.
- When the Stun Meter hits its max, the monster will collapses and stunned for
 a few seconds. You can tell for how long by the draining Stun Meter.
- Roaring can Stun your opponent.
- When attacking with regular attacks, you can sometimes change the attack by
 pressing on the D-Pad. For example, while Anguirus jumps at an angle, press
 Down and Heavy Attack for a different regular attack.

-------------------------------------------------------------------------------

Anguirus**

Moves: - Tail Hammer     = Forward - Down - Back + Attack
      - Air Tail Hammer = Jump - Forward - Down - Back + Attack
      - Carapace Thrust = Hold Back for 3 seconds, then Forward + Attack

Holds: - Bite            = Forward - Down + Grab Button
      - Toss Over       = Forward - Up - Back + Grab Button

Wrath: - Thunderball     = Forward - Down - Back - Forward + Heavy Attack

-------------------------------------------------------------------------------

Biollante**

Moves: - Vine Constrict   = Hold Heavy Attack for 1 second
      - Throw            = Hold Up + Heavy Attack, after Vine Constrict is
                           executed
      - Acidic Sap Spray = Down - Forward + Attack
      - Acidic Sap Spit  = Down - Back + Attack
      - Ground Vine      = Down, Down Attack
      - Vine Shield      = Forward - Up + Attack

Holds: - Toss Over        = Forward - Up - Back + Hold
      - Rag Doll         = Full Circle, start from Up counter-clockwise + Hold

Wrath: - Acidic Shower    = Full Circle, start from Forward, counter-clockwise
                           + Heavy Attack

-------------------------------------------------------------------------------

Gigan**

Moves: - Fire Breath    = Down - Forward + Attack
      - Laser Beam     = Down - Back + Attack
      - Air Laser Beam = Jump - Down - Back + Attack
      - Tail Flip      = Forward - Down - Down, Forward + Attack
      - Head Kicker = While Jumping, Hold Down + Heavy Attack*3

Holds: - Uppercut       = Forward - Down + Hold
      - Buzzsaw        = Back - Down - Forward - Up + Hold
      - Super Buzzsaw  = Full Circle, start from Up, counter-clockwise + Hold

Wrath: - Buzzsaw Blitz  = Forward - Down - Back - Forward + Heavy Attack

-------------------------------------------------------------------------------

Godzilla**

Moves: - Atomic Fire      = Down - Forward + Attack
      - Atomic Ray       = Down - Back + Attack
      - Air Atomic Ray   = Jump - Down - Back + Attack
      - Tail Swing       = Forward - Down - Down, Forward + Attack

Holds: - Bite             = Forward - Down + Hold
      - Toss Over        = Forward - Up - Back + Hold
      - Atomic Pulse     = Full Circle, start from Up, counter-clockwise +
                           Hold

Wrath: - Hyper Atomic Ray = Forward - Down - Back - Forward + Heavy Attack

-------------------------------------------------------------------------------

Guoten**

Assault Mode

Moves: - Dual Laser Turrets   = Down - Forward + Attack
      - Plasma Cannon        = Down - Back + Attack
      - Steam Jet            = Hold Heavy Attack for Five seconds

Wrath: - "Full Steam Ahead"   = Forward - Down - Back - Forward + Both Attack

Sentry Mode

Moves: - Quad Laser Turrets   = Down - Forward + Attack
      - Dual Plasma Cannon   = Down - Back + Attack
      - Electric Field       = Hold Heavy Attack for Five seconds

Wrath: - Super Electric Field = Forward - Down - Back - Forward + Heavy Attack

-------------------------------------------------------------------------------

King Ghidorah**

Moves: - Ghidorah Barrage = Hit Attack Button Multiple times
      - Gravity Beam     = Down - Forward + Attack
      - Air Gravity Beam = Jump - Down - Forward + Attack
      - Jump Double Kick = Down - Back + Attack

Holds: - Multi Bite       = Forward - Down + Hold
      - Toss Over        = Forward - Up - Back + Hold
      - Toss Up          = Back - Down - Forward - Up + Hold

Wrath: - Gravity Storm    = Forward - Down - Back - Forward + Heavy Attack

-------------------------------------------------------------------------------

Mechagodzilla**

Moves: - Chest Beam         = Down*3 + Attack
      - Space Beam         = Down - Forward + Attack
      - Force Field        = Back, Back and + Attack
      - Finger Missiles    = Down - Back + Attack
      - Flamethrower       = Forward - Down - Back + Attack
      - Flight             = Jump, Hold Up + Dash*2

Flight Moves: - Space Beam     = Forward - Down + Attack
                - Delay Missiles = Hold Attack for 3 seconds
             - Land           = Dash

Holds: - Jab                = Down - Forward + Hold
      - Bad Breath         = Full Circle, start from Up, counter-clockwise +
                             Hold

Wrath: - Salvo              = Forward - Down - Back - Forward + Heavy Attack

-------------------------------------------------------------------------------

Mechagodzilla II**

Moves: - Laser Cannons       = Down, Down + Attack
      - Mega-Buster Ray     = Down - Forward + Attack
      - Air Mega-Buster Ray = Jump - Down - Forward + Attack
      - Paralysis Missiles  = Down - Back + Attack
      - Super Heat Shield   = Back, Back and Hold Heavy Attack
      - Plasma Grenade      = After absorbing energy from Shield, release
                              Heavy Attack

Holds: - Metal Elbow         = Down - Forward + Hold
      - Shock Cables        = Full Circle, start from Up, counter-clockwise +
                              Hold

Wrath: - Blitzkrieg          = Forward - Down - Back - Forward + Heavy Attack

-------------------------------------------------------------------------------

Mechagodzilla, Super**

Moves: - Laser Cannons        = Down, Down + Attack
      - Mega-Buster Ray      = Down - Forward + Attack
      - Air Mega-Buster Ray  = Jump - Down - Forward + Attack
      - Paralysis Missiles   = Down - Back + Attack
      - Super Heat Shield    = Back, Back and Hold Attack
      - Plasma Grenade       = After absorbing energy from Shield, release
                               Attack
      - Maser Cannons        = Forward - Down - Down, Forward + Attack
      - Detach/Attach Garuda = Hold Down + Dash

Garuda Moves: - Maser Cannons        = Forward - Down - Forward + Attack
             - Maser Pulse Cannon   = Back - Down - Back + Attack

Holds: - Metal Elbow          = Down - Forward + Hold
      - Shock Cables         = Full Circle, start from Up, counter-clockwise +
                               Hold

Wrath: - Godzilla Crusher = Forward - Down - Back - Forward + Heavy Attack
      - Blitzkrieg       = Forward - Down - Back - Forward + Heavy Attack

-------------------------------------------------------------------------------

Megalon**

Moves: - Power Drill        = Hold Heavy Attack
      - Lightning Bolt     = Down - Forward + Attack
      - Air Lightning Bolt = Down - Forward + Attack
      - Napalm Bomb        = Down - Back + Attack
      - Drill Torpedo      = Forward, Forward, Back + Attack

Holds: - Drill              = Forward - Down + Hold
      - Kick               = Back - Down - Forward - Up + Hold
      - Drill Uppercut     = Full Circle, start from Up, counter-clockwise +
                             Hold

Wrath: - Armageddon  = Forward - Down - Back - Forward + Heavy Attack

-------------------------------------------------------------------------------

Mothra**

Moves: - Antenna Beam      = Forward, Forward + Attack
      - Rapid Winds       = Tap A Multiple times
      - Air Strike        = Down - Forward + Attack
      - Reflective Scales = Down - Back + Attack

Holds: - Bite              = Forward - Down + Hold
      - Energy Current    = Back - Down - Forward - Up + Hold
      - Seismic Toss      = Full Circle, start from Up, counter-clockwise +
                            Hold

Wrath: - Cosmos Seal       = Hold Heavy Attack for 3 seconds
      - Dark Echo         = Hold Down for 3 seconds, {on the ground}, then
                            press Down - Back - Down - Forward then press
                            Heavy Attack

----------
4. Secrets
----------

To use the codes, you have to wait for the "Press Start" to flash on the
screen. Just let the game start and load, and after it shows a few titles, the
main title screen will appear and the "Press Start" will flash.

Fight Super Mechagodzilla: Play on Expert difficulty.

Unlock Super Mechagodzilla: Hold L + R, Y, X, A, B

Fight Guoton: Beat the game on Expert difficulty, without using a continue.

Unlock Guoton:              Hold L + R, press Up, Left, Right Down,
                           Y, X, B, A

---------
5. Review
---------

My reviews are based on the games own merit.

Graphics    = 5/5
Sound/Music = 5/5
Gameplay    = 5/5
Overall     = 5/5

Graphics    = 5/5
-----------------

Graphically, this is probably the one of the best Super Nintendo has to offer.
The amount of detail put into the monsters and the backgrounds are incredible.
All the monsters look the way they should, all have the right amount of
details. Everything from scales on Godzilla's body to Biolantte's multiple
vines around the body and even the attacks look like they came straight from
the movie. They took very special care not to miss any detail on the monsters
and the backgrounds. I can not see any graphical problems with this game.

Sound/Music = 5/5
-----------------

For a fighting game fan, they may give this a three, but for a Godzilla fan,
it is a definite five. All the tracks sound like they took them straight from
the movie, {slightly scaled down of course}. Godzilla fans should be able to
recognize most tunes, {or at least one}, like Godzilla's March and Mothra's
Battle for Earth tune. Same goes with the Sound FX. All Godzilla fans will be
happy to known they did a excellent job on transferring it from the movies.
Everything from Godzilla's roar to Mechagodzilla's Force Field sound fx. I can
see very little to complain about with Sound/Music.

Gameplay    = 5/5
-----------------

For a fighting game fan, they may give this a three, because usually they like
more combos and less special attacks. But for Godzilla fans we will give this a
five. Anyone who enjoys the good old days of Super Street Fighter II and Mortal
Kombat, do not really care much more combos. This game is a straight on special
attack against special attack kind of fighting game. Nothing is more
satisfying then watching your opponent get the s!@# out of them from a super
move. Pretty much every attack you saw in the Godzilla film is in this game,
from Anguirus' Carapace Thrust to Mechagodzilla II/Super Mechagodzilla's Plasma
Grenade. The only thing I wish they did is add at least two more monsters.
Other then that, the perfect game for a Godzilla Fan.

Overall     = 5/5
-----------------

If you are a fighting game fan, you may enjoy this. But if you are a Godzilla
fan, you have found probably the best Godzilla game every made to date.

------------
6. My Thanks
------------

My Thanks to...

- J.D. Lees and Marc Cerasini, for creating
 "The Official Godzilla Compendium".
- Toho for making this awesome game and the Godzilla movies.
- Desmond Kwok <[email protected]>, for the Summon Battra move, which I
 renamed Dark Echo.
- Marcin <[email protected]>, for correcting the Super Mechagodzilla code, and
 correcting the Dark Echo move.
- Vincent Lee <[email protected]>, for tips and/or attacks for the
 following monsters; Biollante
                     Gigan
                     Megalon
                     Mothra

-------------
7. Last Words
-------------

Holds are hard to execute, so don't give up or think that the way to execute
the Hold is wrong. Also I may be still missing some attacks, so if you now of
any that I miss, then email me and you will be credited for it.

------------
8. Copyright
------------

Copyright 2003 - 2005 Andrew Almeida

This document cannot be used for profit, such as printing it in magazines.
This document nay mot be posted on any website without my permission.
You cannot reproduce this document and alter it to make it looked like
your own.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.