.......................................................................
**
****
******
********
**********
************
**************
****************
******************
********************
___________________________________
*FUNAKI * MASAKATSU * HYBRID*
*WRESTLER: * TOUGI * DENSHOU*
*FAQ * GUIDE*
By: Fire_Pro_Fan
___________________________________
********************
******************
****************
**************
************
**********
********
******
****
**
Released during a surge of Wrestler tie-in games throughout the
90's, Hybrid Wrestler was a very ambitious Wrestling title that
combined elements of Pro Wrestling, the 2D Fighting genre and a
truly impressive Create a Wrestler/Career mode that was the most
advanced of it's kind at the time in 1994.
Needless to say, Whether you choose to play through the standard
versus modes, or strive to become Heavyweight Champion in the
Career mode, there is a lot of fun to be found in Hybrid Wrestler.
It's cartoonish appeal, over the top action and cast of easily
Recognizable faces makes Hybrid Wrestler a title worth picking
up for the hardcore Wrestling fanatic. It's just a shame that
this title was only released in Japan.
Now, on with the FAQ!
========================================================
******THE CONTROLS******
========================================================
-While standing:
Y: Punch/ Light Strike
X: Powerful Strike
B: Kick/ Medium Strike
A: Block
A + Back: Back Dash
A + Forward: Forward Dash
Forward, Forward/ Back, Back: Run
L + R: Charge
While near a turnbuckle:
Up + Back/ Up + Forward: Climb the top left or right turnbuckles
Down + Back/ Down + Forward: Climb the bottom left or right turnbuckles
{note: not every Wrestler can climb the turnbuckle}
While on the turnbuckle:
Down: Climb down from a turnbuckle
B: Medium Turnbuckle Strike
A: Medium Turnbuckle Strike
X: Powerful Turnbuckle Strike
Y: Powerful Turnbuckle Strike
Grapples:
Grapples are done by simply walking up to an opponent
B: Light grapple
X: Powerful Grapple
Up/Down/Back/Forward + B/X: additional grapples
-while opponent is laying on the ground:
Y: Pin
B: Stomp/Submission Hold
A: Submission Hold
X: Pick Up Opponent
-While running:
Y: Light Strike
B: Medium Strike
X: Powerful Strike
Back: Stop running
-while on the ground:
Button mash: escape a submission hold applied by opponent/ attempt
to escape a Pinfall/ attempt to get up
-Miscellaneous controls:
Forward/Back/Down: Exit ring (while standing next to ropes on
one of the three sides after being thrown/ striking opponent
out of the ring)
Back/Forward/Up: Enter ring from outside
R: Pick up Roger's Weapon and discard it.
========================================================
******THE GAMEPLAY******
========================================================
-Stamina:
Energy each Wrestler has throughout the match. Stamina can be
depleted by a successful series of strike or grapples moves. When
a Wrestler is low on stamina, they will start to walk slower and
appear in a groggy like state (yet still able to move) making it
easier to knock them down. Stamina can be replenished by avoiding
an opponent's strikes and grapples for a set amount of time.
-Special Moves/Finishing Moves:
A Wrestler's special finishing manuever that can be executed in a
match under certain conditions or requirements. For more info on a
specific Wrestler's Special/Finishing moves, check out "THE WRESTLERS"
section of this FAQ.
-Charge Effect:
When a Wrestler Powers up with an extra burst of energy, their
body will begin to radiate with a yellow glow for a short period of
time increasing their attack and grapple power tremendously. The
Charge Effect is also initiated remotely when either Wrestler is
low on health and close to being defeated.
=========================================================
******THE RULES******
==========================================================
-Pinfalls:
When either Wrestler attempts to perform a pin on a downed
opponent. A Wrestler can attempt to escape a pinfall if: they have
enough health remaining, are pinned near the ropes/turbuckles (which
results in a rope break) or a team member breaks up the pinfall.
-K.O.:
When either Wrestler sustains enough damage from strike and grapples
in specific matches, they will be K.O.ed or Knocked Out where they
will be unable to continue fighting and ultimately lose the match.
-T.K.O.:
When a Wrestler loses all of their points in a point related match,
they will lose the match by a Technical Knockout or "T.K.O.".
-GIVE UP:
When a submission hold is applied to either Wrestler containing little
to no health remaining in their lifebar. If the submission hold is
applied while either Wrestler is touching the Ropes or turnbuckles
,the submission will be broken up with a rope break.
-ROPE BREAK:
When either Wrestler is pinned or put into a submission hold near the
ring's ropes or turnbuckle, the submission or pin will be broken up
up resulting in a rope break.
-Escape:
When a Wrestler who is put into a submission hold crawls towards
one of the ring ropes to break free is referred to as an "Escape"
and results in the Wrestler who had just escaped the submission hold
losing a point. If the Wrestler runs out of points after escaping a
submission hold, they will lose the match under the condition of a T.K.O.
-Time Up:
During a match, if the time limit is reached, the match will result
in a "Count out" or draw game where both Wrestlers lose the match
regardless of how much health either Wrestler has remaining.
-Draw:
Where both Wrestlers lose the match after being counted out outside
of the ring or by not finishing a match before the time limit expires.
It is also possible for both Wrestlers to be thrown out of the ring
resulting in a draw from a double ring out.
Ring out:
When a Wrestler is thrown out or threw a specific type ring, they
will automatically lose the match to a Ring out.
-Count out:
When either Wrestler remains outside the ring for a 20 count, the match
the match will end with a "Ring out" resulting in an automatic loss
for the Wrestler remaining outside the ring. If both Wrestlers remain
outside the ring for a 10 count, the match will end as a "DRAW" where
neither Wrestler wins the match under the condition of a "Double Ring
out".
Disqualification:
When an illegal move is used to the count of 5 seconds by the Referee,
the Wrestler who used the illegal move will be disqualified and
automatically lose the match.
-Down:
When a player is knocked down after receiving a considerable amount
of damage in a point system related match, the Referee will call a
Down. During a Down, the Wrestler who was knocked down has up to 9
seconds to return to their feet. If the Wrestler is knocked down for
a total of 10 seconds, the Wrestler will lose the match under a
K.O..
=========================================================
******THE MODES******
==========================================================
-CAREER MODE: Create a Wrestler and compete in various tournaments
and leagues to become World Champion. See the
"CAREER MODE" section for more information on this mode.
-TOURNAMENT: Standard Tournament mode. Up to 8 players can compete
to become the Tournament champion. Last Wrestler remaining
wins.
-PLAYERS: Choose how many human players will compete
in the tournament.
-CP PLAYERS: Choose how many computer players will
compete in the tournament.
-SURVIVAL: Elimination match mode. Two teams face off against each
other. The team that gets eliminated first, loses the
Survival match.
-3-MAN TEAMS (2P): The 1st player controls a 3 man team
against the 2nd player's 3 man team.
-5-MAN TEAMS (2P): The 1st player controls a 5 man team
against the 2nd player's 5 man team.
-3-MAN TEAMS (1P): The 1st player controls a 3 man team
against a 3 man team controlled by a
computer opponent.
-5-MAN TEAMS (1P): The 1st player controls a 5 man team
against a 5 man team controlled by a
computer opponent.
-VERSUS: The standard exhibition/versus mode.
-1P VS 2P: The first player versus second player in a 1 on 1
singles match.
-1P VS CP: The first player versus a computer opponent in a 1
on 1 singles match.
-LEAGUE: Up to 8 players can compete in a league styled tournament.
The Wrestler with the most amount of victories wins.
-PLAYERS: Choose how many human players will compete
in the tournament.
-CP PLAYERS: Choose how many computer players will
compete in the tournament.
========================================================
******THE CHARACTER SELECTION SCREEN AND OPTIONS MODE******
========================================================
After selecting your Wrestler(s) and opponent(s), the following
6 options will be available in every mode (with minor exceptions
to CAREER MODE which will be discussed later):
-CONTINUE: Start the match.
-LOCATION: Choose the Arena you wish to fight in.
-MAIN MENU: Return to the title screen.
-SELECT: If you are unhappy with the Wrestler(s) or opponent(s) you
have chosen, select this option to re-select your Wrestler(s)
and opponent(s).
-OPTIONS: Configure match settings with the following options:
-1P POWER: Adjust the 1st player's attack power.
-CP POWER: Adjust the computer opponent's attack power.
-LIVE CROWD: Enable or disable the cheers of the audience.
-SOUND: configure the sound of Hybrid Wrestler to be either
Stereo (STER) or Mono (MONO).
MATCH RULES: Adjust the rules for this particular match.
The MATCH RULES are:
-FALL: The standard Wrestling match setting.
-FALLS: Choose between 1 or 3 falls to win the match.
-TIME LIMIT: Choose the the time limit of the match.
-LUMBERJACK: Enable or disable the ability to exit the
ring.
-RING COUNT: choose the time limit allowed outside of
the ring.
-POINT: A 10 minute 5 point match that can either be won
by K.O. or a T.K.O. (deduction of all 5 points).
-ROUND: Traditional shoot styled match setting
-ROUNDS: Choose the number of rounds for this fight.
-ROUND LENGTH: Choose the time limit of each round.
-DOWNS ALLOWED: Choose how many times either
wrestler can get knocked down.
-ESCAPES ALLOWED: Choose how many times a Wrestler
can escape a Submission hold by
using an "Escape".
-FEUD: Standard brawl. Match ends when either Wrestler
is knocked out.
-RELOAD: Just like the SELECT option, RELOAD allows you to pick your
Wrestler(s) and opponent(s) all over again.
========================================================
******THE WRESTLERS******
========================================================
In order of appearance on the character selection screen.
-------------------------------------------------------------
================
1. MASAKATSU FUNAKI
================
Real name: Masakatsu Funaki
Birthdate: 2/13/1969
Height: 183cm (6 ft)
Weight: 95 kg (209 lbs)
From: Japan
[Special Moves]:
Abise Kick: B
Rapid Palm Combo: Tap Y repeatedly
Rapid Palm Walk: Tap Y + L repeatedly while holding Up/Down/Left or Right
Head Kick: Forward + X
Wristlock Suplex: Forward + B (while in close range)
Shoulder Throw: Forward + Y (grapple while opponent is groggy)
Armbar: B (while opponent is laying on ground)
'The King of Pancrase' and Hybrid Wrestler mainman is an all
rounded fighter with powerful kicks, a very fast palm strike,
crushing suplexes and tons of grapple techniques. His submission
holds are lethal and; if applied constantly, can spell the end
of any opponent in a matter of seconds.An ideal
choice for newcomers to Hybrid Wrestler.
-------------------------------------------------------------
===========
2. REX SPENCER
===========
Real name: Dick Vrij
Birthdate: 04/02/1965
Height: 186cm (6 ft, 1 in)
Weight: 110kg (242 lbs)
From: Holland
[Special Moves]:
Head Kick: Forward + X
Spinning Backfist: B
Running Rising Knee: X (while running)
Rising Knee: X (while Forward Dashing)
Axe Kick: Down + B (while in close range)
Low Kick: B (while opponent is laying on ground)
Knee Lifts: A (while opponent is laying on ground)
Kick Rush Special: Hold Back for few seconds then press Forward + X
Spencer contains an impressive amount of Kicks and Knee attacks.
His "Low Kick" and "knee Lifts" work great at attacking opponents
while they are laying on the ground and his signature "Kick Rush
Special" is the strongest combo in the game!
-------------------------------------------------------------
===================
3. RONNIE JAMES SILVER
===================
Real name: Ric Flair
Birthdate: 01/23/1950
Height: 185cm (6 ft, 1 in)
Weight: 111kg (244 lbs)
From: America
[Special Moves]:
Dropkick: B
Eye Rake: Forward + Y (while in close range)
Underhook Suplex: Forward + Y (while grappling groggy opponent)
Piledriver: Forward + B (while grappling groggy opponent)
Taunt: B + L
'The Nature Boy' is a very sneaky Wrestler who will resort to
heel tactics to overcome his opponents. One such tactic is the
"Eye Rake" grapple which can instantly stun opponents allowing
Silver to get a free shot!
-------------------------------------------------------------
===========
4. LA MISTERIO
===========
Real name: Mil Mascaras
Birthdate: DOB UNKNOWN
Height: 173cm (5 ft, 8 in)
Weight: 87kg (191 lbs)
From: Mexico
[Special Moves]:
Dropkick to Spin kick: B, B (while in close range)
Running DDT: B (while running)
Running Neckbreaker: X (while running)
Flip Kick: B (while Front Dashing)
Tombstone Piledriver: Forward + B (while grappling groggy opponent)
Lucha Dive: B + L (while near the left or right ring ropes)
Flying Cross Chop: A (after Lucha Dive has been inputted)
Missile dropkick: X (after Lucha Dive has been inputted)
Somersault senton/plancha: Y (after Lucha Dive has been inputted)
Flying crossbody: B (after Lucha Dive has been inputted)
The High Flying Luchador is an agile Wrestler that relies on
speedy attacks and risky maneuvers to defeat his opponents. Use
his "Running DDT" and "Running Neckbreaker" to catch opponents
off guard and keep them on their feet!
-------------------------------------------------------------
==============
5. STEVE ANDERSON
==============
Real name: Greg "The Hammer" Valentine
Birthdate: 12/03/1958
Height: 201cm (6 ft, 7 in)
Weight: 140kg (308 lbs)
From: America
[Special Moves]:
Lariat: B (while running)
Stalling Lift: Forward + X (while in close range)
Powerbomb: Forward + B (while grappling groggy opponent)
DDT: Forward + X (while grappling groggy opponent)
Short Lariat: X (while grappling groggy opponent)
A grappling powerhouse that combines crushing slams with
devastating Lariat variations. Use his "Stalling Lift" to
toss around your opponents with ease!
-------------------------------------------------------------
===========
6. LEO LORENZO
===========
Real name: Dynamite Kid
Birthdate: 06/10/1967
Height: 188cm (6 ft, 2 in)
Weight: 108kg (238 lbs)
From: Spain
[Special Moves]:
Body Press: B (while running)
Powerbomb: Forward + X (while grappling groggy opponent)
Spin Kick: X (while in close range)
Running Shoulder Block: X: (while running)
Northern Lights Suplex Pin: Y (while grappling groggy opponent)
Springboard Elbow: B + L (while running)
Another speedy Wrestler that knows how to throw a punch. His
"Northern Lights Suplex Pin" not only dishes out a decent
amount of damage, it also counts for a pinfall, too!
-------------------------------------------------------------
===========
7. IVAN PETROV
===========
Real name: Volk Han
Birthdate: 03/16/1961
Height: 190cm (6 ft, 2 in)
Weight: 104kg (229 lbs)
From: Russia
[Special Moves]:
Palm Flurry: Tap Y
Spinning Backfist: B
Rolling Armbar: Y (while running)
Chickenwing Facelook: B (while opponent is on ground)
Ankle Lock: A (while opponent is laying on ground)
'The Man of a million holds' is a submission mastermind. His
"Rolling Armbar" is a great way to catch opponents off guard
and wear down their health into submission!
-------------------------------------------------------------
==================
8. ROGER THE RUDENESS
==================
Real name: The Original Sheik
Birthdate: 02/21/1944
Height: 190cm (6 ft, 2 in)
Weight: 120kg (264 lbs)
From: Saudia Arabia
[Special Moves]:
Iron Claw: A (while opponent is laying on ground)
Eye Rake: Forward + Y (while in close range)
Head Bite: Forward + Y (while grappling groggy opponent)
[WEAPON moves exclusive to Roger]:
Pull out Weapont: L
Withdraw Weapon: L (while the weapon is in Roger's hand)
Pick up Weapon: R (while the weapon is on the ground)
Weapon Strike: B
Powerful Weapon Strike: X
Block: A
Hilt Strikes: Forward + B/ Forward + X
(while grappling groggy opponent)
An underhanded and sinister opponent that loves breaking the
rules by strangling the life out of his opponents, biting into
their flesh and by striking them with the use of his patented
foreign object.
-------------------------------------------------------------
=====================
9. MUGAPEEPEE THE VOODOO
=====================
Real name: Papa Shango
Birthdate: 06/06/1961.
Height: 205cm (6 ft, 9 in)
Weight: 160kg (352 lbs)
From: Kenya
[Special moves]:
Dropkick to Hip Attack : B, B (when Dropkick connects)
Swing Toss: Forward + B (while grappling groggy opponent)
Nerve Hold: B (while grappling a groggy opponent)
Leg Swing: A (while opponent is laying on ground)
Voodoo Explosion: B + L
The bizarre and unpredictable Mugapepe is a Super Heavy Weight
Wrestler with a few tricks up his sleeze. Summon Pepe's "VOODO
Explosion" to engulf the ring in a series of mini explosions and
dominate your opponent by tossing them around the ring with Pepe's
powerful "Leg Swing"!
-------------------------------------------------------------
================
10. MOBY DICK COUGAR
================
Real name: Big Van Vader
Birthdate: 8/16/1956
Height: 190cm (6 ft, 3 in)
Weight: 150kg (330 lbs)
From: Canada
[Special Moves]:
Lariat: B (while running)
Power Punch - Hold B (for few seconds then release)
High Angle Powerbomb: B (while grappling groggy opponent)
Neck Hanging Tree: X (while grappling groggy opponent)
Piledriver: Forward + B (while grappling groggy opponent)
Running Powerslam - Hold B (while grappling groggy opponent)
Stalling Lift: Forward + X (while in close range)
Perhaps the most strongest grappler in the entire game. 'The
Mastodon's strongest asset is his ability to pulverize an
opponent with his highly damaging throws. With his powerful
"Piledriver","High Angle Powerbomb" or amazing "Running Powerslam",
Cougar is a truly monstrous grapple machine! Not to mention,
Cougar can also toss around enemies easily with his "Stalling
Lift" maneuver!
=========================================================
******THE ARENAS******
==========================================================
-RING:
The default arena and typical Wrestling ring. All the standard
rules of a Wrestling match are applied in this ring.
-SCAFFOLD:
The Scaffold is a Steel Cage Ring overlooking a Canyon. The key to
victory in this Arena is to send your opponent through the breakable
ring mat. Each time a Wrestler is knocked down or slammed down onto
the ring mat, the mat itself begins to crack, eventually creating
huge holes ideal to send a Wrestler through.
-STREET:
An brawling space where the object of the match is to either
knock out or make your opponent submit to a submission hold.
Beware of an impatient onlooker who will interrupt the match and
attempt to smash an empty beer bottle over either Wrestler's head.
It is possible to attack the onlooker, too...
-Upon selecting this Arena, you will be asked if you would like to
have the Arena enclosed with "BARRICADES" or not. Selecting Y (yes)
to BARRICADES allows
-DESERT:
A similar setup to the rING Arena yet with a twist. This makeshift
Wrestling Ring is more sturdy and ideal for knocking an opponent out
cold...
-BALCONY:
A brawling space surrounded by bottomless pits on the left, right
and bottom parts of the ring. The object of this match is to ring out
your opponent into one of these pits just be careful that you don't get
knocked in as well!
========================================================
******CAREER MODE******
========================================================
The main options for CAREER MODE are:
-LOAD CAREER: Load a pre-existing file that you have saved while
playing through Career mode.
-Upon choosing this option, you will then be asked to select
a file that you have saved in Career mode.
-ENTER PASSWORD: Enter a Password obtained through Career mode
to load your progress in Password form.
-
-NEW CAREER: Begin a new season in Career Mode.
-ERASE CAREER: Erase a Created Wrestler Save file that you have made.
****STARTING A NEW CAREER****
-Upon choosing this option, you will then be asked to
enter the name for the Wrestler partaking in this
new career.
FLAG -The next screen will determine the nationality and skin
colour of your Wrestler based on the 10 flags available
to choose from.
APPEARANCE -The next screen will allow you to set up how your
Wrestler looks. These are the following options for this
screen:
-HD: Choose the head of your Wrestler from the 15
presets available.
-SUIT: Choose your Wrestler's Wrestling attire. The
3 subsections to this option are:
-TR: adjust the Trunks
TG: adjust the Tights and
HR: adjust the Wrestler's headgear.
-After setting up your Wrestler's attire, you will then
be asked to confirm with a "CORRECT?". The first option
is yes.
FIGHT STYLE -The next screen determines your Wrestler's fighting
style. The following options for this screen are:
-SNEAKY: This style focuses on evasion and technique.
-SHOOTER: This style uses submission and martial arts.
-FIGHTER: This style uses martial arts techniques.
-POWER: This style uses brute force to overwhelm
opponents.
-LUCHADOR: This style uses high flying and quick
attacks.
-RIOT: This style uses brawling tactics to win at any
cost.
-ORTHODOX: This style draws from both martial arts and
grappling.
CHARACTER PROFILE -The profile and statistic page to your created
Wrestler. Labelled in green font ,these are the
following options for the profile page:
-SKILLS: Adjust your Wrestler's stats. Skill
points are rewarded and decreased in
some situations after each match
.The older your Created Wrestler becomes
in CAREER Mode, the more difficult it
will be to maintain passable stats
prompting you to bring your Wrestler into
retirement. The skills are:
STAMINA: A Wrestler's energy in the match.
AGILITY: Wrestler attack speed.
SUBMIT: adjusts Submission power.
DODGE: Adjusts how well your Wrestler can
dodge attacks.
FLEXIBLE: Adjusts the usage of a
Wrestler's limbs.
SPEED: How fast the Wrestler is generally.
RECOVER: Recovery rate after being hit.
CHARISMA: Determines how favorable a
Wrestler is.
S. ARM: How well the Wrestler can handle
arm submissions.
S. BACK: How well the Wrestler can handle
submission holds to their back.
S. LEG: How well the Wrestler can handle
leg submission holds.
E. ARM: Adjust arm defense power.
E. BACK: Adjust back defense power.
E. LEG: Adjust leg defense power.
E. HEAD: Adjust head defense power.
WISE: Adjusts how well your created
wrestler will remember their moves.
-OUTFIT: Change your Wrestler's in game attire
by pressing up or down. This will have
no effect on your created Wrestler's
stats.
-MOVES: Adjust the moveset of your Wrestler.
-COLORS: Adjust the colour of your Wrestler's
attire. This will have no effect on your
created Wrestler's stats.
-END: Go on to the next page.
CAREER MENU The next screen is all about making Career decisions
for your Created Wrestler. These are the options
for this page:
-CIRCUIT: Challenge the entire roster of standard
characters to become the circuit Champ.
The options for this mode are:
-CONTINUE: Start the fight.
-OPTIONS: Adjust the following match settings:
-1P POWER: Adjust the 1st player's attack
power.
-CP POWER: Adjust the computer opponent's
attack power.
-LIVE CROWD: Enable or disable the cheers of
the audience.
-SOUND: configure the sound of Hybrid
Wrestler to be either Stereo (STER)
or Mono (MONO).
-SELECT: Change between the 3 Wrestling
promotions.
-CAREER MENU: Return to the Career menu page.
-CHALLENGE: Compete in 3 different Wrestling
promotions to become the Heavyweight
Champion of the world. The choices for
CHALLENGE mode are:
-CONTINUE: Start the fight.
-OPTIONS: Adjust the following match settings:
-1P POWER: Adjust the 1st player's attack
power.
-CP POWER: Adjust the computer opponent's
attack power.
-LIVE CROWD: Enable or disable the cheers of
the audience.
-SOUND: configure the sound of Hybrid
Wrestler to be either Stereo (STER)
or Mono (MONO).
-CONTROLS: Decide whether your Wrestler will
be controlled by a Computer (COM)
player or not.
-SELECT: Change between the 3 Wrestling
promotions.
-CAREER MENU: Return to the Career menu page.
-RECORD: Saves your progress instantly.
-PASSWORD: Input a Password you have obtained
in career mode.
-RETIREMENT: Retire your Created Wrestler.
-EDITOR: Edit your Wrestler's attire and stats
back on the character profile page.
-POWER UP: Adjust the special moves of your
Wrestler
-MAIN MENU: Return to the main menu.
-LINEAGE: If your wife gave birth to a son that
went on to become a wrestler in CAREER
MODE, it will be recorded here in a
family tree chart.
-CHAMPIONS: View how many created Wrestlers have
become World Champion in CAREER MODE.
-MARRIAGE: Select and marry a spouse in this mode.
After so many bouts, your wife will
bear a child which can go on to become
a champion in Career mode, too!
For more information on CAREER MODE, visit the SECRETS, TIPS, AMD
TRICKS section as well as the FREQUENTLY ASKED QUESTIONS section.
-
========================================================
******SECRETS, TIPS, AND TRICKS******
========================================================
-Unlock the default ending:
Defeat all 10 Wrestlers in the "CIRCUI" portion of CAREER MODE to
see the original, default ending for Hybrid Wrestler.
-Unlock the true ending:
To view the game's true ending, successfully defeat the TWF, ECW and
AWF champions in the Career mode "CHALLENGE" section.
-Created Character Templates:
Using the HD (Head Selection) template in CAREER MODE, it is possible
to create a few more famous characters. These are the templates
I discovered:
Head 6: Tiger Mask/ Super Tiger Mask
Head 7: Rick Steiner
Head 13: Willie "Bear Killer" Williams
Head 14: Surfer Sting
Head 15: Scott Norton/Gary Albright
-Unlock more marriage options in CAREER mode:
Playing through CAREER MODE with multiple Wrestlers under different
nationalities and training your offspring to wrestle in their own
Career paths will unlock additional marriage choices in CAREER MODE.
-Title Match strategy:
While playing through the CHALLENGE option of CAREER MODE, become
Champion in one of the three Wrestling Promotions. After becoming
Champion, it is possible to challenge a Champion for their title
in one of the two other promotions without the need to rise through
either of the two promotion's ranks.
========================================================
******FREQUENTLY ASKED QUESTIONS******
========================================================
Q: Are there any secret characters to unlock?
A: No, but you can create your own Created Wrestlers to play
as and raise sons to start their own Careers as Wrestlers.
Q: What's up with the 11 extra empty spaces on the character
selection screen? Are they hidden characters?
A: No. These spaces are reserved for Created Wrestlers made in
CAREER MODE which can be loaded and played with. You can make
up to 11 Created Wrestlers.
Q: What's the point of getting married in Career mode?
A: There are two main reasons to get married in Career mode.
The first is to have a son for "LINEAGE" and the second is to add
incentive to extend the shelf life of Hybrid Wrestler by allowing
the player to unlock and marry more women.
Q: When can I use my son?
A: When he turns 18 as you play through Career mode. You will be
notified after a match if you would like to train him. If you choose
YES, your son will now have a new save filed created in CAREER MODE
where he can be loaded to play through his own Career just like his
father. Plus, he'll have the same attire and inherit the finisher of
his father automatically.
Q: What does the title of this game mean?
A: First of all, Funaki Masakatsu (or Masakatsu Funaki to the rest of
the world) was the only official Wrestler likeness tied into the
Hybrid Wrestler game. Many Wrestling fanatics consider Funaki to be
one of the greatest Shoot Fighters of all time and is celebrated as
one of Japan's most prolific Wrestlers to date. So, a Japanese
Wrestling game based off of Funaki's likeness is more than
understandable.
The next two words in the title "Hybrid Wrestler" represent the name
of the game itself. Much like Akira Maeda's Astral Bout series
or Nobuhiko Takada's Pro Wrestling title.
Now, the most trickiest of the full game title comes from the final
two words. The words "Tougi" and "Denshou" roughly translate to
Party and Legend. So, if we put all the words in the title we get
Masakatsu Funaki Hybrid Wrestler: Legend Party (a possible reference
to the fact that the game may take itself lightly as a "party
game" in contrast to the more serious entries from Nobuhiko Takada
or the Astral Bout series.
Q: Is there an English patch to this game?
A: Yes, with a little looking around the web, you should be able
to find an english translation of Hybrid Wrestler.
========================================================
******SPECIAL THANKS******
========================================================
I would personally like to thank:
{Nintendo} for creating the Super Nintendo and Super Famicom systems.
{Technos} for developing this stand out gem, the Double Dragon series
and the iconic WWF WRESTLEFEST Arcade game.
{Human Entertainment} for introducing me to the exciting world of
Puroresu video games and creating the finest wrestling game series
possible ...the Fire Pro Wrestling series.
{GameFAQS} for creating and continuing to host the greatest FAQ
website of all time.
{Emerson Bostwick] for allowing me to update this faq with move
revisions and character info.
{TheSuicidalDragon} for their informative "Top 10" video series on
Youtube.
{Phil Holman from SUPERFAMICOM.ORG) for providing extra information
on this game.
{PuroGeek} for inspiring me to write and contribute my own FAQ.
And ...{you}! Thank you for reading my FAQ!
_____________________________________________________________________
Questions, comments, or corrections email me at:
[email protected]
Feel free to use any part of this FAQ at will.
.................................................