Weggy's FAQ for Front Mission: Gun Hazard (SNES)
Version 1.0
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Table of Contents
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I. Version History
II. Introduction
III. About Front Mission: Gun Hazard
IV. HUD
V. Controls
VI. Panzers
VII. Primary Weapons
VIII. Secondary Weapons
IX. Panzer Equipment
X. Human Equipment
XI. Items
XII. Allies
XIII. FAQ
XIV. Contact
XV. Un-legal
===============================================================================
Version History
===============================================================================
Version 1.0 - 10/6/03~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FAQ created. It's mostly completed, save a few prices on allies' Panzers
which just suck too much to level up. Maybe in the future, I'll add things
if they need to be. If you have any suggestions, contact me.
Welcome to a FAQ hardly anyone will read! This is my (Weggy's), Front Mission:
Gun Hazard FAQ. I'm probably one of the few people who know what this game
actually is, and probably the only person to consider it one of the top 10
games on the SNES. I was thinking about doing a full-fledged FAQ for this
game, but honestly, the levels are too bland to do that. How many times do
you want to hear me say "Go to exit, kill everything in your way"? It would
also probably involve me trying to explain the story, something that would be
a very large effort for someone like myself with only little Japanese ability.
But don't think you have to understand Japanese to play this game! A lot of
the important stuff is in English, and the few menus that are in Japanese
are not overly complex at all. And to be quite honest, the story doesn't
really influence the game all that much. Keeping all that in mind, this FAQ
was written for non-japanese speaking folk, which I assume to be most of you.
So sit back, relax, and keep your arms and legs inside the Panzer at all times.
===============================================================================
About Front Mission: Gun Hazard
===============================================================================
Front Mission: Gun Hazard is the sequel to the RTS, Front Mission, which is
also on the SNES. Gun Hazard takes a completely new spin on the series, and
turns it into an action RPG along the lines of a side-scrolling shoot-em-up,
such as Contra. Gun Hazard was made by Square (yes, the Final Fantasy people),
and Omiya Soft. So if you like Contra, and want something with a bit more
depth, id highly recommend this game. If you like RTS and/or Gun Hazard, I
would recommend you check out the original Front Mission, which is quite an
enjoyable game as well.
________________________________
J | |
K | M |
L |________________________________|
A = HP. This is your life meter. When this runs out, you die. Not a good
thing. The number is how many thousand HP you have, with the bars each
representing 0-999 life. So if you have a 1 there, and lose all your
life, it will drop to 0, and start a new set of bars. Think of them as
energy tanks, if you're a Metroid fan.
B = EXP. This is your EXP meter. When it fills and turns green, that means
you have enough XP to level up, and you will do so when you leave the
current map.
C = Level. This is what level you are. The more you increase your level, the
more HP you receive, as well as the ability to use new weapons.
D = Enemy Meter. This is the enemy meter, which shows you the HP of the enemy
you're shooting. If you are not shooting any enemies, and let it idle for
a bit, a new meter will display, showing you the meter of how many enemies
are left in a level. When it runs out, there will be no more random
enemies.
E = Primary Weapon. This shows the current primary weapon your using. Unlike
the seconday weapon, this cannot be changed in battle. You'll have to do
it from your carrier.
F = Ammo. This is the amount of ammo you have for your weapon. When it runs
out, you obviously cannot shoot it any more. All ammo for primary weapons
regenerate, but for some you'll have to use up your entire stock before you
reload.
G = Seconday Weapon. Displays what seconday weapon you are using.
H = Secondary Weapon ammo. Displays how much ammo you have left on your
secondary weapon. This can only be refilled out of battle, or by picking
up/using a bullet item. If it says No Limit, you obviously have unlimited
ammo with the weapon.
I = This you. Hi you.
The following menu only appears when pressing start.
J = ARM. Shows what secondary weapons you have equipped. Not very useful.
K = Item. Probably what you opened the menu for. This allows you to use items
like REP and AID to heal yourself, as well as useful items like BULLET.
L = An interesting menu, this allows you to give orders to your allies.
There's too many to explain in depth here, so check the allies section for
information.
M = A minimap of the area your in. Red dots are enemies, blue dots are items.
You've probably seen FAQs with fancy ASCII SNES controllers and elaborate
diagrams... bah. You came here for information, right? Thats what im going
to give you!
Left and Right: Move (double tap to dash, if you have a dash unit)
Up and Down : Aim Gun
Start : Bring up menu
Select : Leave Panzer
A : Fire Secondary Weapon
B : Jump (Hold to use Vernier Unit)
Y : Fire Primary Weapon
X : Switch Secondary Weapon
L : Holds gun position (so you can walk while aiming upwards, etc)
R : Deploys Shield
Your lifeline. Without one of these, the levels will be ungodly hard for you
and your tiny little pistol. Luckilly, you have no reason NOT to have one.
Cost : $5000
Purchased at : Middle East
Eurpope
Northwestern Asia
North America
Secondary Weapon Slots: 1
Defense : 0
Description : Small Panzer with open cockpit.
Comments : The Panzer you start out with. It has low HP, but a
small profile.
Cost : $12000
Purchased at : Middle East
Northern Europe
Northwestern Asia
Africa
Northeastern Asia
North America
Secondary Weapon Slots: 2
Defense : 4
Description : Small, mouse-like Panzer with large backpack.
Comments : A large improvement over the FN-8G. You'll have this
Panzer a pretty good amount of time, so get used to it.
It looks pretty cool, and has significantly more HP.
Cost : $40000
Purchased at : Northeastern Asia
Africa
Western South America
Eastern South America
North America
Secondary Weapon Slots: 3
Defense : 8
Description : Much taller, rabbit-like Panzer.
Comments : Another very large improvement over the previous model.
It has a much larger profile, and doesn't look as cool,
but has significantly more HP. You'll use it an
average amount of time.
Cost : $100000
Purchased at : North America
Western South America
Eastern South America
North America
Secondary Weapon Slots: 4
Defense : 11
Description : Bulky, tall Panzer with large backpack.
Comments : Not a huge improvement over the 54S. It has a little
more HP, and has pretty much the same profile. You
won't use it very long.
Cost : $300000
Purchased at : Eastern South America
Secondary Weapon Slots: 6
Defense : 21
Description : Very tall, beastly looking Panzer with backpack.
Comments : The largest and best model. It looks damn cool, gains
HP REALLY fast, and has a whopping 6 slots for
secondary weapons. You may have to do a little extra
leveling up to be able to get it, but its worth it.
VG Series (Vulcan Gun)_________________________________________________________
Cost : VG-01 - $1000
VG-02 - $5500
VG-03 - $14000
VG-04 - $28000
VG-05 - $56000
Description: A rapid-fire machine gun that fires 25mm shells. The gun you
begin with.
Comments : Eh, an average gun in my opinion. It has a large magazine, which
is good, but it is somewhat weak. It makes up for this by firing
faster, but there are often times where you run out of ammo in the
thick of battle. Though the Vulcan Gun constantly reloads, it is
usually too slow. If you use a Vulcan, be sure to have a HNP
class weapon equipped for backup, when enemies are close and you
need to give the gun time to reload.
SG Series (Shotgun)____________________________________________________________
Cost : SG-01 - $3000
SG-02 - $6800
SG-03 - $17000
SG-04 - $34000
SG-05 - $68000
Description: Fires a 35mm shell which splits into multiple shots.
Comments : My personal favorite. At close range, this thing is absolutely
devastating. Even at long range, its only slightly less effective
than comparable guns, because at least half of the shots will
usually hit. This gun does not constantly reload, unlike the
Vulcan, but the reload times are very fast, and you get a full
magazine. It's very rare you run out of ammo in the thick of
battle, since you can fire off your remaining few shots to
initiate a reload when your low. This should probably be your
weapon of choice.
LG Series (Laser Gun)___________________________________________________________
Cost : LG-01 - $4000
LG-02 - $8000
LG-03 - $20000
LG-04 - $50000
LG-05 - $100000
Description: Fires a large, constant laser beam at your enemies.
Comments : My least favorite weapon. Though powerful even at a distance, this
gun sucks through ammo fast. Very fast. It does not constantly
reload, but it sucks through ammo so fast, you'll find almost all
your time is spent waiting for the gun to reload. I don't really
recommend this gun at all.
NG Series (Napalm Gun)__________________________________________________________
Cost : N/A
Description: Fires off an explosive round in an arc.
Comments : Wow wow wow! The best gun in the game, hands down. But then
again, you can't buy these anywhere. You have to find them, and so
far, I've only found the NG-01 and NG-04. No upgrades are sold for
them either. The arc the rounds fire at are pretty small, and it
won't take long to get adjusted to. This gun constantly reloads,
which is good because of its slow fire rate and small magazine
capacity. It makes up for all of that though by doing extreme
damage. Use this weapon unless you can buy another one of a
higher grade.
Cost : EAP-01 - $10000
EAP-02 - $40000
EAP-03 - $80000
EAP-04 - $160000
EAP-05 - N/A
Most up-to-date location: Eastern South America
Description : Increases your HP.
Comments : A pretty good thing to have. I would always
recommend having at least 1 of these, if not more.
The level 5 EAP must be found.
Cost : UVG-01 - $3500
UVG-02 - $7800
UVG-03 - $18700
UVG-04 - $37600
UVG-05 - $75200
Most up-to-date location: North America, Eastern South America
Description : Fires shots straight up.
Comments : A pretty good secondary weapon, in that it is
extremely powerful. It's pretty hard to train
though, seeing as it can only hit things that are
above you.
Cost : GRL-01 - $3000
GRL-02 - $7500
GRL-03 - $18800
GRL-04 - $39000
GRL-05 - $78000
Most up-to-date location: North America, Eastern South America
Description : Fires out an explosive shot in an arc like fashion.
Comments : Eh, its not too powerful really. It might be good
to spam at a boss early on, but there are much better
weapons.
Cost : MSP-01 - $4000
MSP-02 - $10000
MSP-03 - $25000
MSP-04 - $50000
MSP-05 - $100000
Most up-to-date location: North America, Eastern South America
Description : Fires out 4 missiles in a spread shot.
Comments : Not a bad choice. Think of it as a more powerful
spread gun.
HMS (Homing Missile)___________________________________________________________
Cost : HMS-01 - $3000
HMS-02 - $9500
HMS-03 - $28000
HMS-04 - $56000
HMS-05 - $112000
Most up-to-date location: North America, Eastern South America
Description : Fires out a missile that homes in on enemies to
destroy them.
Comments : Alright, this thing just plain sucks. The tracking
system on it is crap, it'll miss the enemies if
they're moving at a decent speed. It also does very
little damage. Skip it.
Cost : BZS-01 - $8000
BZS-02 - $23000
BZS-03 - $57500
BZS-04 - $115000
BZS-05 - $230000
Most up-to-date location: North America, Eastern South America
Description : Fires a powerful missile forward.
Comments : A pretty good weapon. Though the ammunition capacity
is low, it does a large amount of damage in a short
amount of time - which is sort of what you want when
going up against a boss.
Cost : HNP-01 - $4000
HNP-02 - $12000
HNP-03 - $28000
HNP-04 - $70000
HNP-05 - $120000
Most up-to-date location: North America, Eastern South America
Description : Lets your Panzer punch.
Comments : One of the best secondary weapons. It's powerful,
can be leveled pretty quickly, penetrates shields,
and sends the enemy back a bit. The downside?
You're pretty open to attack when using it, and you
can't use it in the air. Still, a pretty good
choice.
Cost : REP-01 - $12000
REP-02 - $25000
REP-03 - $80000
REP-04 - $160000
REP-05 - $400000
Most up-to-date location: North America, Eastern South America
Description : Creates a ball which repairs your Panzer.
Comments : A must-have item, no questions asked. Using one of
these will almost always completely heal your Panzer.
If you can position an ally to stand on top of the
ball, it will heal him as well. You must have this
one equipped. Nuff said.
Cost : BNC-01 - $6000
BNC-02 - $12000
BNC-03 - $30000
BNC-04 - $60000
BNC-05 - $120000
Most up-to-date location: North America, Europe
Description : Fires a ball that bounces off the walls, ceilings,
and floors.
Comments : A great choice. The BNC is quite powerful, has a
large ammunition capacity, and will usually bounce
around until it hits something - or flys offscreen.
PAL (Paralysis Laser)__________________________________________________________
Cost : PAL-01 - $4000
PAL-02 - $13000
PAL-03 - $43000
PAL-04 - $86000
PAL-05 - $172000
Most up-to-date location: North America, Northwestern Asia
Description : Fires out a ball that paralyzes enemy Panzers.
Comments : Well, it does its job anyway. It works on some of
the weaker bosses, but do you really wanna paralyze
something your going to kill in 2 seconds?
Cost : FBG-01 - $8000
FBG-02 - $20000
FBG-03 - $45000
FBG-04 - $100000
FBG-05 - $200000
Most up-to-date location: North America, Middle East
Description : A flamethrower... need I say more?
Comments : Awesome. A great choice. It does an extreme
amount of damage in a very short amount of time.
Get up in a boss's face to shave off about 1/4 of
his HP in no time.
MIN (Mine)_____________________________________________________________________
Cost : MIN-01 - $4000
MIN-02 - $12000
MIN-03 - $30000
MIN-04 - $88000
MIN-05 - $150000
Most up-to-date location: North America, Eastern South America
Description : Drops a mine.
Comments : Crap. Don't mess with it. Enemies don't move all
that much in FM:GH, and its stupid to wait around for
them to stumble across it.
Cost : DCY-01 - $9000
DCY-02 - $22500
DCY-03 - $45000
DCY-04 - $85000
DCY-05 - $200000
Most up-to-date location: North America, Africa
Description : Fires out a flashing ball that hovers in the air,
that draws enemy fire towards it.
Comments : Not bad! Probably something you'll want to have
equipped when you have the X-D, and more weapon
slots when you know what to do with.
Cost : SEK-01 - $5000
SEK-02 - $15000
SEK-03 - $45000
SEK-04 - $120000
SEK-05 - $250000
Most up-to-date location: North America, Northeastern Asia
Description : Fires out a mine on a sled that skims along the
ground.
Comments : Not bad. But the damage isn't all that great, so
you're better off using something else.
Cost : WGP-01 - $15000
WGP-02 - $30000
WGP-03 - $70000
WGP-04 - $160000
WGP-05 - $350000
Most up-to-date location: North America
Description : Releases an orb that hovers above your Panzer,
firing upon any enemies in the area.
Comments : Eh, its alright. If you release the maximum amount,
5, they can do some pretty good damage.
SPS (To be honest, I have no idea what this stands for)________________________
Cost : N/A
Most up-to-date location: N/A
Description : Fires out a big lightning bolt to damage the enemy.
Comments : Just as the primary weapon has its NG, the secondary
weapon has its SPS. A very powerful weapon, but it
can't be bought in stores. I have yet to find the
SPS-05, but if you do, hold on to it!
===============================================================================
Panzer Equipment
===============================================================================
-------------------------------------------------------------------------------
Dash Unit
-------------------------------------------------------------------------------
By double-tapping a direction button, your Panzer accelerates very rapidly.
There is no limit on its use, so its a good way to get around. If you run into
enemies or a solid object, you will bounce back and receive some damage.
Cost : $16000
Purchased at: Northern Europe, Middle East, Africa, Northeastern Asia, Western
South America, Eastern South America, North America
Dash Length : Long
Speed : Slow
Cost : $100000
Purchased at: Eastern South America, North America
Dash Length : Long
Speed : Fast
-------------------------------------------------------------------------------
Vernier Unit
-------------------------------------------------------------------------------
Jump Jets, for you Mechwarrior types. These little guys propel you a little
higher than your normal jump. They vary in how they do that, but the higher
grade is usually the best.
Cost : $8000
Purchased at: Northwest Asia, Northern Europe, Middle East, Africa,
Northeastern Asia, North America
Flight Time : Short
Power : Normal
Altitude : Normal
Cost : $16000
Purchased at: Northern Europe, Africa, Northeastern Asia, Western South
America, Eastern South America, North America
Flight Time : Normal
Power : Normal
Altitude : Normal
Cost : $64000
Purchased at: Eastern South America, North America
Flight Time : Very High
Power : High
Altitude : High
-------------------------------------------------------------------------------
Shield Unit
-------------------------------------------------------------------------------
To be quite honest, I haven't noticed any difference between the 01 and 03
units, and the 02 and 04 units. Id imagine they block more things, but what,
i'm not sure. If anyone would like to clear this up for me, id be grateful.
But by the end of the game, you should be rolling in money, so theres no reason
not to have a 04.
Cost : $20000
Purchased at: Northwest Asia, Northern Europe, Africa, Northeastern Asia,
Western South America, Eastern South America, North America
Coverage : Whole Body
Cost : $20000
Purchased at: Northern Europe, Middle East, Africa, Northeastern Asia, Western
South America, Eastern South America, North America
Coverage : Upper Body
Cost : $100000
Purchased at: Eastern South America, North America
Coverage : Whole Body
===============================================================================
Human Equipment
===============================================================================
Human Aviation Suit____________________________________________________________
Cost : HAV-01 - $1000
HAV-02 - $3000
HAV-03 - $5400
HAV-04 - $12000
HAV-05 - $24000
Description: A suit of armor with built in jetpack.
Comments : Since all HAVs have the same jetpack, with unlimited fuel, the
only reason to upgrade is for the HP boost you get with better
models. So upgrade it when you get the money.
Human Hand Gun_________________________________________________________________
Cost : HHG-01 - $500
HHG-02 - $3000
HHG-03 - $6000
HHG-04 - $12000
HHG-05 - $24000
Description: A small, handheld pistol.
Comments : It's only use really, is opening boxes. Maybe killing other
humans, but it will take FOREVER to kill a Panzer with one of
these. Not very important to upgrade.
Human Hand Grenade_____________________________________________________________
Cost : HGR-01 - $500
HGR-02 - $5000
HGR-03 - $12000
HGR-04 - $24000
HGR-05 - $48000
Description: A hand-thrown grenade.
Comments : Your main means of attack as a human. These can actually do
decent damage to a Panzer... about as much as the GRL weapon.
You have unlimited ammo, but be careful - the explosion from the
grenade or shrapnel from other Panzers can kill you very quickly!
Ok, to find the allies, go to your Panzer setup screen, and hit L or R until
you get to the screen with "Friend" at the top. Press A to bring up the list.
The list is as follows:
Nashi - No ally
Burenda - Brenda (Woman with blonde Hair)
Emiru - Emilly, most likely (Girl with blonde hair and hat)
Ruguen? - Translated to Luvin, i've heard (Man with sunglasses)
Sakata - As it sounds, Sakata (Older man in goggles). As a little tidbit,
the name Sakata also belongs to a major character in Front Mission 1.
Ruuku - Rick, perhaps? (Guy wearing hard hat and camo)
Akuseru - Ok, I have NO idea what this could translate to (Black man with hat)
Anita - Anita, obviously (Another woman with blondr hair)
Kuraaku - Again, I have no idea what this could be (Man with blonde hair)
Pilots : Your transport
Combat Ability: None, directly. See Command Menu.
Command Menu : Option 1 - Artillery. A crosshair appears on screen which
locks on to enemies. Brenda fires a few shots from
the transport at the enemy.
Option 2 - Exit Menu
Comments : Not bad, since you don't have to worry about damaging your
ally. And at least she actually shoots at people consistantly.
Only downsides are limited ammo, and she can't always use the
ability. Still, one of the better allies.
Pilots : EP14-R1 - $7000
Combat Ability: Walks around and rarely shoots.
Command Menu : Option 1 - Run away. Causes ally to flee.
Option 2 - Exit Menu.
Comments : Horrible. She has low HP, and very, very rarely shoots.
Avoid her at all costs.
Pilots : DF4B2-1 - $4000
DF4B2-2 - $10000
DF4B2-3 - $35000
Combat Ability: Walks around and throws mines
Command Menu : Option 1 - Run away. Causes ally to flee.
Option 2 - Exit Menu.
Comments : One of the best allies! The mines he throws will remain on the
ground until an enemy steps over them. He also throws them
very often, and they pack a pretty good punch. The only
problem is, with all the explosions around, he tends to hurt
himself easilly.
Pilots : SVK-R1 - $8000
SVK-R2 - $25000
SVK-R3 - $70000
Combat Ability: Walks around and shields you from enemy fire.
Command Menu : Option 1 - Run away. Causes ally to flee.
Option 2 - Toggles shield on and off. When it is on, all enemy
fire is nullified that splashes against it. The number
displayed is how much energy remaining.
Option 2 - Exit Menu.
Comments : Eh, not a very good ally. He runs out of energy on the longer
levels, but has a good amount of HP. Still, he usually doesn't
do anything. Use him in the 1 level he's required, and thats
it.
Pilots : DC3L-R1 - $6000
DC3L-R2 - $15000
DC3L-R3 - $45000
DC3L-R4 - $100000
DC3L-R5 - $240000
Combat Ability: Walks around and shoots occasionally.
Command Menu : Option 1 - Run away. Causes ally to flee.
Option 2 - Exit Menu.
Comments : One of the best allies, in my opinion. He fires more often
than most, and his shots do a ton of damage.
Pilots : YN6-R1 - $5000
YN6-R2 - $20000
YN6-R3 - $40000
Combat Ability: Runs around, shoots often, and occasionally shields himself.
Command Menu : Option 1 - Run away. Causes ally to flee.
Option 2 - Exit Menu.
Comments : A pretty good ally. He shoots a lot, but his shots aren't all
that strong. He also has a small profile, which protects from
enemy fire. But he jumps around like a crazy jackrabbit,
sometimes straight into enemy fire. At least he does
something.
Pilots : HC-2R1 - $12000
HC-2R2 - $23000
HC-2R3 - $45000
Combat Ability: Hovers above your Panzer and fires. When over enemies, she
drops a bomb.
Command Menu : Option 1 - Run away. Causes ally to flee.
Option 2 - Exit Menu.
Comments : She has a very small profile, and hovers far above you, if
possible - which lets her avoid a lot of damage. The only
problem is, her damage is piss poor. Still, shes not bad if
you want a no-troubles ally.
Pilots : FN-8GL - $4000
Combat Ability: Walks around and occasionally shoots.
Command Menu : Option 1 - Run away. Causes ally to flee.
Option 2 - Exit Menu.
Comments : Not all that great. He doesn't shoot too often, and doesn't
do that much damage. He does pilot pretty much the same Panzer
you do though, so that looks kinda cool.
Q: Where can I download a ROM of Front Mission: Gun Hazard?
A: Wherever you want to. If you like the game, please buy it.
Q: What is the best possible config?
A: In my opinion, its the X-D with a SG-05... but a NG-05 would be better, if
I could find it! For secondary weapons, id use a EAP, UVG, REP, DCY, FBG,
and BZS... or SPS, if I could find the 05.
Q: Who's the best ally?
A: I prefer the Bazooka guy myself, who you get towards the end of the game.
All the allies are pretty dumb actually, but at least when that guy decides
to fire he can actually do some damage.
Q: Help! I've reached a dead end in Northeastern Asia!
A: This is by far, the most asked question about FM:GH. The level in question
is probably a large tunnel, am I right? Well, you need to bring in a
certain ally to battle. In case you dont know how to choose your allies,
hit L or R on the mech config screen to get to the ally page. Pick the
guy with the sunglasses. (His name is Luven Alhabi if you care... i'd
suspect most of you don't). Then play the level. He'll lay mines down
along the tunnel. Keep him alive! He's most likely pretty weak, especially
if you haven't leveled him. So bring some REP kits along.
Q: Help! In Northeastern Asia, theres this boss that keeps killing me with
a superlaser!
A: Once again, you must call upon an ally to help you. Except you have to go
find this one. Go to the Middle East, and go to one of the levels in the
upper right corner. Play through it, and you'll find a shield-type Panzer.
Bring him into the fight to hide behind when the boss uses the laser. His
shield has a finite amount of energy however, so be sure to toggle it on and
off in the command menu.
Q: Help! I've beat all the levels, but I don't know what to do!
A: You need to pick up a new carrier. Go to Western South America to get it,
and then go to the flying fortress that sort of zooms around the map.
Q: Are there any secrets in FM:GH?
A: The only ones I know of are the NG and SPS weapons. They can't be bought
anywhere, and are very powerful.
Q: Whats a good place to shop at?
A: Well, North America almost always has the most-up-to-date stuff, so that
should probably be your shop of choice. Except when you want to save a
little bit of money - the Middle East shop offers a 10% discount on
everything there.
If you would like contact me for suggestions, questions, or any other reason,
you may do so at michael at satcen dot com. Sorry I have to write it out that
way, those cursed spambots have no mercy. I'm occasionally on AIM, you can
try Cyan3511 on there.
This FAQ was originated on www.gamefaqs.com. You will always find the most
up-to-date version there. As with all my FAQs, I believe it to be public
domain. Please post this on your website, edit, alter, or do what you will
with it. Crediting me is entirely optional. Although it isn't neccessary to
Email me, I would like to check out your site if your going to put it there
^_^. I only have 1 condition: You do not sell this FAQ for personal profit.
Thanks.