First samurai
Faq/walkthrough V0.70.
by Dark Empathy.
[email protected].



Contents.

Special note:

It's been a long while since I began this faq, and I've received exactly zero,
that's Zero!! in put about it. I have many calls on my time, from my Ma in
philosophy to the fan novelization I write, and though people seem to be
looking at this, I've no idea as to weather it's any use to them or not. If I
finish this or not is entirely dependent upon you! if you like what there is so
far, and would like me to write in the remaining levels, please feel free to
E-mail me --- heck, if you've even heard of this game E-mail me!

I'm quite prepared to finish this, but only if it'll be useful to somebody,
somewhere  out there. I have some plans for Faqs in the future (hopefully for
more well known games), and I'm constantly writing reviews, so this won't be
the last you'll see of me around Gamefaqs, but if you don't get back to me, it
might be the last bit of work I'll do on First Samurai.

1: Introduction.
2: General wafflings about the game.
3: Default controls.
4: The options screen.
5: Weapons and items.
6: level 1.1 Japan 1745.
7: Boss1: enter the dragon and enter the dragon.
8: Level 1.2 time train. (forthcoming).
9: Boss2: the engine driver.
10: Level 2.1 Tokyo 1999. (forthcoming).
11: boss3: shelob's slimy cousin.
12: Level 2.2 Time elevator. (forthcoming).
13: Boss4: Pc with worms.
14: Level 3: the Daemon's Palace! (forthcoming).
15: Boss5: the last battle.
16: Codes and secrets.
17: About the author.
18: Dark's final thought.
19: Version history.
20: credits.
21: Legal disclaimer.



1: Introduction.
Hello.
This is a complete walkthrough for the game First Samurai on the Snes, I'm not
sure if the Mega drive/genesis version is the same, and I know for a fact that
the Amiga version is very different, so I think this Faq will only be applicable
to the Snes.
This is my first ever Faq, so I hope it's okay. Please send any comments,
criticisms, questions,  contributions or diatribes to the  above address and I
will try to answer as best I can. Just one thing, please give your Mail a
subject title that I can recognize so I won't delete it as Spam or virus, I am
very thick so please be very obvious. Contributions are deffinately welcome,
and if anyone  sends me a new contribution or trick
I'll include it and  send off the updated version with credit given to them.
I'm afraid I'm not going to include any plot detail hear --- the intro sequence
probably explains it better than I could anyway. I'm also not going to even
attempt any diagrams or ASCII. All the directions will be in plain text related
to what's on the screen.
I  Also don't have an instruction  manual --- or even a box! For this game, so
if I get terminology wrong please E-mail me and set me straight.
Right then, on with the show!

2: General wafflings about the game.

I was going to call this section game review, and then I was going to call it
game   Concept, but rather than cluttering up the start of this Faq with lots of
pointless drivel from me, I thought I'd try and write a general about the game
section. Of  course, since the entire Faq is roughly speaking lots of  pointless
drivel from me, I suppose it doesn't make much difference, and anyway all this
pointless drivel about pointless drivel Wouldn't be hear if I wasn't so worried
about pointless drivel. Okay, I'll get on with it!
Most  2D platform fans have heard of Metroid, Megaman and Mario. Some have heard
of Gunstar Heroes, and Cybernator, and  there are even a few who've heard of
Turrican. But you very rarely meet people who've heard of Fs. Maybe it's because
it is a terrible game, and while I admit it's really short length takes away
from it's prestige, it does have some  very good qualities that ought to be
recognized.
First Samurai is a 2D side scroler. It  has sort of strange  Anime style
graphics, a hero with a big sword, lots and lots of nasty demons and even  a bit
of puzzle solving for good measure.
The  sound sometimes gets a bit ropy,  (there seemed far too much wailing in
this game, and as we all know Whaling is illegal), okay, that was terrible, for
that I will be pun nished. The Music is so-so, not bad but not great. I rather
like the theme B music you can select on the title screen, but since this is the
same track for each level, it does get monotonous.
To complete each level  you must collect five Yin-yang signs and a scroll, then
go to a certain area and find the boss. The levels   decrease in Linianess (Is
that a word? Well it is now!),  as you go through the game, so the Demon's
palace features a huge amount of backtracking. The puzzle solving comes in the
form of Bells which you can ring to call a wizard to help you. When you activate
a bell in the right spot, Wizy will drop in and create ledges or  remove
obstacles in fun little pyrotechnic special effect sequences. The puzzle comes
from  finding the bells in a level, then finding the  appropriate places to put
them.
The biggest short fall in this game is just that, it's length. It only has five
levels (or three levels two of which have sub levels if you prefer), and once
your finished there's not a lot  more you can do.
If this game had 20 stages along the lines of the Demon's Palace it'd be among
the all time greats, but as it is I'd only give it a midrange score over all.
Still, it's a fun way to pass an afternoon.


3: controls.
This section is specially for anyone who ---like me has to play through this
game manualless.  Thanks to Graham and all the guys and girls at Nintendo
hotline UK for telling me about the controls when I first got this game, --- a
dam shame it closed down.

D pad (Joystick.
Left and right --- well move left and right, also used to  select items on the
options screen.

Down: duck, also clime down when clinging to a wall, ditto about  options
screen.

Up: climb up when  clinging to a wall, hold up and press X or Y to perform over
arm slash, ditto ditto about the options screen.

Start button: start game, pause game, speed up materialization next to force
pots.

Select: makes your controller symmetrical, but doesn't do much else in this
game.

Y button: with sword: performs sword slash, hold up and press for over arm slash
or duck and press for ducking slash (Well obviously).
Without sword: punch, or  duck and press for-well --- err --- ducking punch of
course.

X button: With sword: ditto for Y.
With out sword: kick, or duck and press for sweep ---
It's not called a ducking kick!

B button: jumps.

A button: activates currently selected item, throwing weapon, bell or potion.

L and R buttons: Scroll through the three types of items, bells, throwing
weapons and potions.


4: the options screen.

When you press start on the title screen, the options screen will magically
open so you can monkey around with some game settings before you get down to
some serious deamon clobbery.
The first setting to play with is sound, move your glowing disk to the option
you want before starting the game.
The choices are:
Theme A (default): the standard game music.
Theme B: You get a different piece during levels, but it doesn't change from
level to level like theme A does.
Off: No music at all.
The boss music and ending level music are the same whatever you choose here, so
you'll always be stuck with some music in this game, which is tough luck to all
music haters out there.
The second group of setings relate to controler options, there are four choices:
Option A: the default controls, see section 3 for details.
Option B: Y: kick, X: punch, B: jump, A: item.
Option C: Y: punch, X: kick, B: item, A: jump.
Option D: Y: kick, X: punch, B: item, A: jump.

As far as I know you can't change the L, R or starrt buttons, still In this
selection you should find something that works for you. I like the default but
then again I'm a lazy so-an-so (witness the infrequent updates to this faq),
and so can't be bothered to change game controls.
For other  possible monkeyings around  available on the options screen, see
section 16: codes and secrets.


5: Weapons and items.

Here's a list of all  the various things you will find on your travels that will
be useful in  causing grief to any daemons you may come across --- and believe
me you come across a lot!

My Sword!

Your trusty Catana --- or is it a Wagasashi --- well whatever it is, it's your
main weapon.  A few seconds after you materialize your sword will float in from
above, ---  Lucky you catch it automatically otherwise it could be quite a nasty
accident. Losing all of your first bar of energy will  cause your sword to float
away again leaving you with just your fists and feet, but if you pummel enough
enemies it'll be back.
Though you don't have many moves with the sword they're enough. A forward slash
will take out enemies at floor level that you might otherwise have to duck to
kill. I personally never use the ducking slash accept in very specific
situations.
The over arm slash however, is  absolutely essential to beating the game, as Fs
is full of death from  above.


Punches and kicks.
When your sword floats off into the wild blue yonder,  you've got to defend
yourself with only the weapons god (Or the programmers)gave you --- your  fists
and feet (Pity you can't bite opponents, it'd probably do more damage).
With out the  sword, you must duck to hit enemies crawling  along the floor.
Personally,  I never use punches only kicks, as punches only hit in front of
you,
where as kicks can take out  nasties floating above your head if you stand in
the
right place.

Axes.
You can pick these up from treasure chests or slaughtered enemies through out
your quest, but note you will only have a limited amount. Axes are probably my
least favourite of the  throwing weapons as they simply fly a short way and
clank rather uselessly to the ground --- they do do a fair bit of damage though.

Bombs.
Also found in treasure chests and dead foes, bombs fly straight across the
screen and can usually   blow daemons away in one hit. Probably my second
favourite  projectile,   particularly  handy for taking out things that are
charging straight at you.

Tri-blades.
Ditto for where you find these  (I really should stop saying  ditto). Anyway,
these are three blades that fly forward covering quite a big area and cause a
medium amount of damage. Probably my favourite throwing weapon, even if it's not
as powerfull as the  bomb it's easier to hit with. It's a good weapon for
softening up enemies at a distance before you come in close and  wallop them.

Money.
You'll find various forms of gold and  silver lying around, but apart from
giving you extra points this seems a bit useless to me.

Flying helper.
This is a small winged beastie that whirls around you taking damage off anything
in your    immediate vicinity. It's one useful little critter, especially for
killing things at a distance when you don't  have much energy.

Food.
What can I say, you eat,  get energy.

Treasure chests.
When you crack open one of these boxes you'll be rewarded by a wonderfully
sampled version of Handle's  Hallelujah   Chorus, going up by one semitone each
time. Unfortunately, while you are  humming along, dancing up and down and
laughing,  some sneaky daemons might try and  kill off your samurai, so stay
alert.
I have also specially discovered, that treasure chests actually! Contain!
Treasure! As well as the Haliluja  chorus.
(A bit silly I know, but the Hallelujah thing is what most people remember about
this game).

Daemon's bane.
These are large purple pots. Touch one and all enemies on screen will vanish in
a flash of light.

Yin-yang signs.
I don't know the proper  name for these --- being with out a   manual, so I'll
just call them yin-yang signs, there red and white flashing Chinese type
symbols,
usually hidden behind walls or on high ledges. You must  collect all five of
them that there are in each level to call the boss. If you go to the boss with
out all the signs nothing will happen.

Scroll.
I'm not sure what this thing is, it's a sort of small grey cylinder thing, but
you have to collect it to make the boss appear, luckily, it's usually in a very
obvious place.

Bells.
Probably the most interesting item in the game, and certainly the one that makes
Fs distinct from other hack-and-slash platformers. When you ring a bell in the
right place, your friendly neighborhood Wizard will appear to give you a helping
hand by removing obstacles or creating platforms, so that you can reach Yin-yang
signs and get to bosses.  Once you've called the Wizard the bell will be used
up. If you activate the bell in the wrong place then nothing will happen and you
will keep the bell until the wizard appears.
I don't know why, but these bells sound absolutely nothing like bells --- they
did on the Amiga version, but on the Snes  they sound like demented space
chickens.

Force pots.
These are basically restart points, when they are pink they are not activated,
and if you die and the pot is still pink you will not restart there. To activate
a pot duck next to it until it turns green, but often this doesn't work if you
have very low energy.
This Is usually really frustrating.

Potions.
Potions will carry you back to the last activated force pot, but   though it
plays the same music as when you die, you will not lose a life, unfortunately
however, you will  not gain back anymore energy or your sword if you've lost it
by activating a potion.
I can  see that  potions could be really useful, but apart from on the
Daemon's  Palace, I find them generally useless. If you must go back it's
usually better to  bash your way through the assorted foes you will meet to gain
items and weaponry, and  since potions don't gain you back any energy, they
don't work as a quick escape method.



6: Level 1.1.
Japan 1745.

You'll beam down to a force pot, press and hold start to speed up your
materialization or the constant weird  waling will drive you  loopy. Wait for
your sword to float down to you. If you walk left now, you will be attacked by a
little cannon ball enemy. These cannon balls are fired onto the screen when you
walk over a patch of ground, then they'll   immediately bole straight for you
like heat seeking  missiles. A well timed attack with any weapon will bounce
them
off, but note that if you walk over the ground again they'll come back for you.
Walk right and collect your  first yin-yang  sign then fall down the hole to an
area of white stone columns where you pick up the scroll. To the right are some
handy treasures.  When you've grabbed the goodies,  jump left being careful of
the fire as standing on it will hurt you badly ---- like you needed to know
that!
Watch the cannon ball and small jumping beastie - these can be destroyed in a
couple of hits and don't come back at all once they're dead, then when you reach
the edge of the fire  ledge jump across  for some more goodies.
Below you is a host of things, good things like a chest of Hallelujah with axes
in
it on the far left, but also bad things like a huge rolling ball to crush you,
more   beasties and two of those pesky cannon balls. So fall down, face right to
whack the beastie and cannon ball, then turn round and knock the huge rolling
ball
away before it crushes you, just keep plugging  away at it till it's dead, then
go left to the chest. Now   proceed to the right, bashing your way through the
beasties and cannon balls --- do not backtrack to avoid enemies hear as you will
reactivate the cannon balls and end up  being swarmed under.
Now's probably as good a time as any to note that first Samurai (like Gunstar
Heroes or the original Turrican games), has no knock back  or invincibility when
your hit, enemies will just keep taking life off you until it's curtains. This
does however avoid all that annoying  business of being  knocked off platforms
by enemies.
Slash your way through the  exploding wall to find an open area with two tough
looking monsters that throw projectiles. Chuck them some axes to soften them up,
then  finish them with your sword.
Climb the brown wall  to the right, then jump to the next brown wall on the
left. Below you you'll see one of those purple daemon's bane pots, so fall down
and decimate all beasties with it. be prepared to snooker a cannon ball when it
falls down from the left.
Above you you'll see a ledge with the second yin-yang sign on it, so jump and
grab. Go right hear for some more music --- err ---  treasure, then up to the
left and blast your way through the wall.
The cannon ball will try to stop you, but whack it away and crouch to activate
the force pot.
You'll now  see your first bell, next to a stone ledge  full of flame --- why
don't any of these fires burn out?
Grab the bell and use it on the  shining ledge in front of the  fire --- the one
with the sign saying "Use bell hear" next to it.
Enter the wizard, no it's not a bad fantasy novel, it's what happens now.  Your
pal will appear and  cause a rain storm which will put the fire out  --- but
might well give your poor old bear chest hero a serious case of Pneumonia!
Walk along wear the  fire was, and when you get to the end expect two cannon
ball attacks before you grab your third yin-yang sign from the ledge above you.
Go left to activate a force pot then duck at the very far right edge of the
ledge and use the DUCKING slash to take out the two sneak attack cannon balls
which will regenerate and pole at you. When you've  gotten them out of your
hair, you Go up to collect more goodies.
Go right and drop down the waterfall --- no  dropping down a waterfall is not
instant death in this game!
Grab the chest at the bottom and clamber out.
Jumping to the right you'll now be stealth attacked by a dragon. These leap out
of the ground  and fire off a short range but high damage blow torch type
attack. Luckily this first one is facing the wrong way, so  give it a few pokes
in the back with your trusty sword then continue right and fall downwards.
In a little alcove to your left you'll find a chest being guarded by another
stealth dragon, so use projectiles to avoid being   scorched.
Now you'll come to a large structure in the background, which has four levels.
On the  bottom is nothing, but the next level up has a handy chest. On the very
top is a box thing hurling nasty stuff at you, but the daemon's bane pot just
underneath it should aide in it's downfall.
Proceed right to find another force pot then clime the brown wall next to the
waterfall. A small  hairy beastie will  try and dive bomb you, so be cautious as
you make your way up.
Drop down to the bottom of the waterfall and pick up the bell on the far left,
you can probably guess that the bell goes on the shiny ledge just above you, but
don't go up yet, go right, pick up other items, then on the far right of the
waterfall you'll find a  yin-yang sign, but be careful in collecting it as the
fireballs that are coming through the wall near it can cause you some  serious
hurt.
Now return left, stand upon the shiny ledge and  use your bell.
The wizard will appear and demonstrate his d-I-y skills by making you a
stairway of ledges up to the top right of the waterfall.
Now drop down the hole carefully avoiding the fires and fireballs. At the bottom
you will find a yin-yang sign  waiting for you.
Stand next to the waterfall in the background and  use the over arm slash to
reveal a hidden chest. When you've grabbed the assorted goodies, proceed left.
Hear you'll find a bell underneath a shiny ledge with lots of fire to the left -
-- I wonder what to do hear??
The wizard  will use a big green force field to take the fire away allowing you
access to the left.
Fall down the hole, if you hang right you'll find a hidden chest in an
exploding wall, if you hang left you'll find a dragon just sitting around
minding it's own  business. As the dragon isn't   in  your way or  guarding
anything special, I suggest you just leave it alone and carry on down to the
bottom, but be careful as almost the entire floor of this area is hotter than a
chicken fahl. If you fall straight you should be able to land on the narrow
ledge above the flames where you will almost immediately be forced to flick away
some cannon balls with your mighty  over arm slash.
Now, drop very carefully off the ledge you are on onto the small safe space in
the middle of this field of flames. If your one of these people that has to show
off, you can jump to the  next small safe spot for some treasure, but be very
careful as the ledge above you makes it difficult to manoeuvre, and as we all
know  by now the samurai was off school with the flu when they did the  course
on
walking on hot coals.
Jump up to the ledge above you and proceed right,  slashing  your way through
the host of poor unfortunate creatures in your path, picking up the last
yin-yang
sign and some treasure as you go. Your liable to take a few hits hear, so be
careful not to lose your sword as there's a boss coming up. If you do lose your
sword, then backtrack through this area pounding  heads until it returns to you.
Now proceed down and walk left for a  forcepot then go right and prepare
yourself for your first boss encounter.

7: Boss 1: enter the dragon and enter the dragon.

No it's not      Breus Lee, it's the first boss, a two headed  dragon. This
boss looks really intimidating, but the only bits that concern you are the pair
of craniums, they can hurt you and you can hurt them more, the rests just
background.
Stand in the centre of the room   just where you appeared and windmill your
sword around above your head, and you'll catch the dragon's skulls as they hang
above you, it will try and drool slow moving bullets down at you but they're
easy
to dodge. The heads will then swoop off to the sides, you can try chasing them
down if you want, or just be lazy and stand about in the middle waiting for them
to come back to you. Soon both heads will hang about above you and you can give
the pair of them a good smacking. If you stand in the right place you can even
hit both at once to inflict double the pain. Ouch!
Just keep holding up and pressing X or Y and before you know it: "the dragon is
withered, his bones are now crumbled, his armour is shivered his splendour is
humbled"

8:   Level 1.2 Time train.



9: Boss2: The engine driver.

Right then! This train delay has gone too far and your patients is fraying! It's
time to lay down a complaint to the railway company on the first employee to
hand --- the driver of this useless train!
Most train drivers are decent sympathetic sorts --- but not this one. Head along
the empty carriage and when you see the five   yin-yang signs fly outwards
signalling the start of battle duck immediately.
The driver is actually a tiny little robot creature that dangles down from the
ceiling of the coach, extending an arm to clock you one. Keep ducking to avoid
it when it's at distance and move away when it comes close --- though to be
honest you don't need to worry about damage at all in this battle.
Just duck and keep hitting the x button, you'll catch the creature with your
attacks as it dangles down to threaten you.
If your really bothered about avoiding too much damage, then move away from
right underneath the driver and hit it from there, but you can just keep
whacking your button until it's dead weather it's hitting you or not. Don't mind
if you lose your sword, this thing's pathetic even with out it, and you'll get
the sword back next level.
Just keep abusing your controller's button and this battle should take
approximately 30 seconds.


9: Level 2.1 Tokyo 1999.
(forthcoming).

10: Boss3: Shelob's slimy cousin.

It's not really hard to work out what the boss of this stage is going to be, not
with all the green web  throwing nasties who's lives you've made shorter now is
it. that's right, it's a gigantic spider --- Yuck!
This spider takes quite a bit of squashing as you can't just stand still and
whack away as you did the first two bosses, but using the right strategy you'll
be fine.
When the spider is beamed down to the ledge above you and the battle starts,
it'll immediately cower away back into the wall, if your quick you  can jump
onto
the ledge it's standing on and slash the middle orange-yellow body part with
your sword ---  but be carefull you don't get too close as those legs can do
mega damage!
I don't know  whether there's  a lift in that back wall or something, but  a few
seconds after the spider disappears it'll charge quickly and repeatedly across
the floor in an attempt to hurt you. This is fairly easy to jump over, but since
it takes a   massive chunk off your life bar, your best just standing on the top
ledge and  waiting for the spider to give up ---- as far as I know you can't do
it any damage when it's  charging without being seriously wounded anyway.
After a few floor charges it'll sneak back into the wall and then creep out onto
the top ledge  where you  are probably standing. Once more you can inflict pain
on it if you like --- but this is risky as you have to leave yourself enough
time to run away from the advancing tentacles before they can hurt you.
When it gets to the edge of the ledge it'll sit still and start making a
glooping noise. Now is the time to attack. Position yourself on the floor so
that you can jump up and bash it's face with out the  legs hurting you. It'll
try and pump out small hovering spiders, but since these are produced from the
same place you hit, keep pasting it and they'll never even get a chance to
appear.
When it's had enough, it'll either retreat back to the rear wall and start floor
charging again or jump off the ledge directly onto the floor. This jump can be a
pest if your standing underneath the ledge at the time, but even though it hurts
a lot, if your good enough at avoiding the rest of it's attacks you should be
able to out last this slimy thing.

11: 2.2 time elevator.
(Forthcoming).

12: Boss4: Pc with worms.


No I'm not talking about the  Lemmings type war game, the boss of this stage is
a
large computer that attacks you with green energy worms --- well it does use
guns and green bullets as well, but that wouldn't have made as nice a title.
When you enter this arena,  different bits of computer machinery crash in from
above and form the second to last boss. I spent ages trying to destroy this
thing before I worked out the method I'm putting down hear --- well it is the
second to last boss so I  suppose it shouldn't be easy.
To shut down this IBM Won Abe you'll need to first destroy all four hardware
units and then the   screen. One thing that makes this easier, is that the
computer is the only boss in the game that can't actually hurt you by touching
it. It's attacks can however hurt you one hell of a lot so be careful.
It also helps you that using the sword or kick you can hit two units at once,
saving you a lot of time, and the over arm slash is perfect for destroying the
monitor but if you  try to outlast this boss you'll soon be pushing up
dazes.
First stand with in sword range (but not next to) the computer and start
hammering your X button, but don't get too carried away as a few little green
balls will fly on screen towards the computer and you'll have to jump. When all
the green balls are there they'll wiz  around the computer, and if your standing
right up next to it you'll get hit by them. Keep plugging away at the left hand
units and they'll probably be gone soon don't try and get the right hand ones
while green balls are flying as you'll get hurt.
After a short while you'll hear a swishing noise and the green balls will form a
large spinning circle that will slowly immerge from the computer and  chase you.
It's not hard to avoid, but once it's chased you across the screen it'll latch
one end of  itself onto a ledge or one of those glowing things in the background
and extend itself to hit you. The best way I've found of avoiding it is to jump
off the central ledge towards the top left hand corner of the screen when the
ball is chasing you. It'll fly up there and get stuck, and now if you go behind
the  computer at the bottom right hand corner of the screen, you can inflict
serious pain on it while watching the extending worm pathetically trying to
reach you.
Once more however, don't get carried away, when you hear another swishing sound
the worm is about the form the ball again, and it'll come poling straight for
you so  be ready to jump it.
Now comes the attack that always killed me when I first started this game.  The
ball will go  quickly back inside the computer, then the worm will lash out very
fast  and cover the entire screen.  The only safe spot is the bottom left hand
corner, but be ready to run as almost as soon as the worm finishes it's
slash, a hole platoon worth of guns will start firing bullets all over the
place.
Once more, there's only one safe spot, crouching under the middle ledge, but
just
to make things more difficult, our old friend the worm will be poking out of the
base of the computer trying to hit you, so stay  crouched under the very
farthest left hand edge of the ledge.
When the guns stop, you'll hear a swish again and the spinning worm circle will
fly out at you  beginning another cycle of attacks. Just  do the same again and
soon enough you'll do to this annoying boss what millions of frustrated people
want to do to Pc's everywhere!

13: Level 3: the Daemons Palace!
(forthcoming).
Hear it is, the final level! And what a level it is! Twice as long as an
ordinary stage, secret bonuses and power-ups everywhere,  the most pyrotechnic
bell effects in the game, and  swarms of seriously unhappy daemons that all want
your hide as a throw rug.    Definitely my favourite  part of the game!


14: Boss5: the last battle.

After a few roars, the daemon Lord will tare it's way in through the chess board
background, and the ultimate conflict will be fought, a battle from which it is
impossible for both Samurai and ---- err --- scull on legs, to come out alive?
Okay strategy!
The first attack  to be wear of is the chin of death --- no I'm serious! The
Daemon Lord will rapidly squat downwards several times attempting to chin you
with it's bony jaw. Just to make it worse, small scull bombs will fly out all
over the place, occasionally dribbling down from the creatures chin and
potentially damaging you.
To avoid this attack, move as close to the creature's leg as possible on either
the left or right hand side and duck until it's over.
The daemon Lord will then stand up tall and start to shoot many scull bombs out
from the sides of it's head. Now's the time to bring on the pain! Just as you
did with the Dragon boss, perform a windmill of over arm slashes to deal some
punishment! NO need to worry about the skull bombs yet, as they will be falling
outside the creatures legs.
When the bombs stop, get close to one of the massive feet because the daemon
lord is going to move and you've got to move with it, staying right between it's
legs. Watch which way it's going and move in that direction, but don't touch the
legs as this will not be healthy. After  moving to either the left or right
side, the Daemon Lord will go into the chin attack again, beginning another
cycle.
This cycle continues until you've smacked the gigantic cranium a few times, but
the Daemon Lord isn't beaten yet and has one final attack up it's ---err - leg.
This attack  is extremely unpleasant and I haven't found an efficient way of
dodging it. The daemon Lord stands up out of over arm range and carpet bombs the
room with a machine gun like spray of skull bombs. The bombs stop for a second,
and this is the time to attempt jumping slashes at the head, but it's difficult
to get the timing right, and if you don't jump in just the right place the legs
of the daemon will hurt you badly.
If anyone has an efficient strategy for defeating this attack I'd be glad to
here of it.
With enough pelting and enough luck, the Daemon Lord will fall and you can sit
back to enjoy ending and credits.

15: Codes and secrets.

There's one code I know for this game, a level select code.
But to be honest I only recommend  using it as a level password (if you really
need one).  This game's so short that I think it's a shame to skip out any of
the levels when your playing through it.
Anyway, preaching over, I'm just hear to give the info it's up to you what you
do with it.

Level select.

At the options screen hold A, R, X and L. then press a direction on your D pad
or
joystick.
Right will take you to the Time train,
Down will take you to Tokyo 199.
Left will take you to the Time Elevator,
And Up will take you to the Daemon's Palace.

I don't have a gameGeni, or   Action Replay so I can't include any codes hear,
but if you would like to E-mail me some codes I'll add them into the Faq and
give you credit.



16: About the author.

Just a few words about yours truly and, what games I like, and how I came to
play FS and make a Faq for it. I'm a 21 year  old mail living in the UK, and my
most  distinguishing physical feature is probably my pony tail. I'm doing a
degree in  Philosophy and apart from computer games, I like reading
(Particularly SF and Fantasy),  playing, listening to and singing music of
various sorts and styles from Gilbert and  Sullivan to Pink Floid. I also
compose my own music, write fanfiqs and original work (The most successful of
which is the Novelization of the playstation rpg Xenogears found at
WWW.Xgam.org).
Games wise, I like beat -em ups, (Both the old side scrolling style and one on
one), the odd puzzle game, and RPgs with good plots. I'm also a huge fan of 2D
side scrolers --- particularly the ones involving a bit of brain work to get
through. My particular favourites have to be the old amigar Turrican series
(Gotta love the music), Metroid games and Megaman  games (In various
encarnations). If anyone dare say the 2D geanra is dead or retro, I first
challenge them to play the Megaman Zero series of games on the Gba, which is a
damnabley good
2D game and is completely original. If they still don't change their mind, I
challenge them to  stick a vacuum cleaner pipe down one ear and use it to
remove the contents of their cranium.
I first played FS on the Amigar when I was about 10 years old (and had a crew
cut, a lot's changed since then).
A few years ago I'd just finished the third Harry Potter book and was undergoing
severe  wizard   depravation syndrome. While  wandering in a rather dodgy second
hand  shop I saw this game (Along with Super R-type), nestling boxless and
forlorn for about 3 pounds, --- that's five dollars if you really care).
And I remembered ---- the game had a Wizard in it! yes!
Needless to say,  I soon forgot my lack of adolescent spell hurling
bespectacled heroes  as I sent hoards of daemons to hells own hospital for horn
replacement therapy.
A bit later, I discovered internet wonders like Gamefaqs, the  Megaman Network,
and Honest Gamer, and read  many brilliant Faqs. I wanted to contribute, but
what? My favourite game series already had coverage, and there seemed no need
for me to repeat what had already been done, then I recalled Fs and so this Faq
was born.


17: Dark's final thought.


Well this isn't exactly the final thought as the version history (A very small
section right now), the Faq Credits and legal disclaimer are going under hear,
but I'm assuming this is about as far as most people will bother to read.
Well tar muchly a for reading my Faq, I hope you found it both helpful and
entertaining. It might not be a particularly good Faq, but it's mine!
Please feel free to contact me about this, weather you think it a divine and
gloriously shining paragon of the Faq creators art, compared to which the light
of heaven looks a bit second rate, (--- highly unlikely but I suppose anything
is possible), or weather you think this is a total   load of fetid    donkey
intestine which makes sewers smell sweet in comparison with it's  overpowering
stench of utter badness! (I hope this is unlikely --- I hope).
Probably you will think something in between, so E-mail me anyway and we'll talk
about  it.
See you next Faq.



18: Version history.

V0.60: 7th October, 2004: Requires level walkthroughs for stages 1.2, 2.1 2.2
and
3.
This is pretty much the first version, but it's hard to say when I actually
started it as I kept just adding bits over the period of  several months when I
had  nothing better to do. Perhaps if I had a less  interesting life it would
have been finished quicker.

V0.70: 11th November 2005, the second version, I've added a section about The
Options screen just ot make this complete. but I'm slightly irritated that I've
recieved no feed back whatsoever about this Faq, as I said before, if you don't
like it, stil get back to me, or how am I going to become a better Faq writer.
As I stated in the special note, no more updates until (if), I get some feed
back. Sorry, but that's the way it goes.

19: Credits.

Firstly credit to KEMCO for making this fun little game with it's anime plot and
bell bonging action.
Nintendo: for making great consoles that never die! And new consoles that will
never die!
Capcom: not only many lovely games, Megaman, Final Fight, Street fighter etc,
but also the most long lasting arcade sticks ever --- I've had mine 12 years now
and they can still Hadoken with the best of them.
Nintendo Hotline UK: for filling me in about this game when I first bought it.
My parents: for giving me a lift down to said dodgy second hand shop, not to
mention all the other stuff they've done --- like making me exist! That's
probably important!
My brother: for originally buying an Amigar and a Snes which I got to play on,
not to mention lots of anime for me to watch!
To my favourite authors: J.K. Roling (With out whom I might not have been
depressed enough to buy this game),  J.R.R. Tolkeen (And I mean more than Just
Lord of the Rings, the Silmarilion is good too), Douglass Hill, and Tad
Williams (If you haven't read anything baby the last two, then  your life isn't
complete yet).
All the composers I like: Radio head, Pink Floyd, Carl Genkins, Js. Bach, etc
etc
My favourite Faq authors who provide  shining examples to us all: Tim and Reeve
Megaman Guru's Extraordinary (Thanks for answering all my mails Tim). Falcon0
scourge of Metroids (Sorry about pestering you to update so much, but the
walkthroughs were worth it!), Also Brian sulpher, Donkey Kong and Smash TV
expert, Yacuza, Snes  Empire Strikes Back Jedi master,  Christian Wall, the
Prince of Prince of Persia, we've never corresponded, but I think your  work's
great.
Lastly, you the reader. At risk of sounding incredibly corny, thanks for
putting up with my  insane babblings, and bothering to read this (See reading
the credits was worth it!).

20: Legal Disclaimer.

This document is copy write to Dark empathy [email protected] 2004, and is for
personal and private use only. Please do not copy this Faq, plagiarize this Faq,
wipe your feet on this Faq, eat this Faq, scrub sewers with this Faq etc.
This Faq may not be  displayed on any website  or in any other publication
(electronic or otherwise), with out the author's express permission.
I would however, be very honoured if you want this Faq on your site, or want to
site something from this Faq, just E-mail and let me know what your going to do
and I'll most likely say it's fine.
Normally people say they are not affiliated with Nintendo Kemco or any other
company, I however  control all game companies everywhere with my amazing
psycho-telepathic  powers! --- this you will not believe.
Ha! My powers are working on you already! Muahahahaha!

Infringement of this copy write will probably result in a sequence of events
involving large scary cockney's in black sleeveless jackets, the phrase "----
Mr. Dark Ain't very   -appy wiv ya" and subsequent crunchings and squishings.
Err ---- sorry, well seriously, please don't   do anything bad to this Faq, as a
lot of work has gone into it.

Sorry again about the terrible jokes.

Dark Empathy.