Fire Emblem: Lineage of Holy War
                             FAQ
                       written by VGAP
                       Version 1.2

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     What is Fire Emblem? It's a series of Strategy-RPGs that were
highly successful in Japan, but never made it to States (to the best of
my knowledge). Think Shining Force or Final Fantasy Tactics, and you get
the idea. Note that those games were actually made AFTER the first FE
came out (on Famicom system), and not vice versa. Thus, FE is the
inventor of this genre, and considered one of the best by Strategy-RPG
maniacs like me.
     Fire Emblem: Lineage of Holy War is the fourth work of the series,
and the second to the last installment on Super Famicom. This means that
its cartridge is rather hard to obtain (I found it in a second-hand game
shop in Tokyo), so unless you have got an emulator, you probably won't
ever get to play it. Also, it has lots of text so you better be able to
understand Japanese well.
     So why am I bothering to write this FAQ if so little Westerners
are aware of the game? It's because this series has been my favorite
for quite some time, and I want more people to enjoy this masterpiece.
If you like Strategy-RPGs and can understand Japanese, I strongly
encourage you to obtain means to play it, either with real game or via
emulators. I won't be responsible for any possible (though very
unlikely) legal repercussions from latter method, however. ^_^;
     A final note; I used as little Japanese as possible in this FAQ,
and used literal translation for the name of classes, Skills, items,
and such. They should hopefully be easily recognizable. Also, be aware
that there are LOTS of spoilers in this FAQ, especially in Characters
and Background Story sections.
     Send your feedback to <[email protected]>. Hey, somebody is
reading this, right? Right? Hellooo? Anybody around here? ^_^;

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CONTENTS:

I: Version histories
II: Basics
     II-1: Terrain effects
     II-2: Movements after action
     II-3: Proximity effects
     II-4: Advantages and disadvantages between weapons and magics
     II-5: Attack ranges
     II-6: Critical hits
     II-7: Unit stats
     II-8: Things to do in a castle
           II-8-i: Blacksmiths
           II-8-ii: Tool shop
           II-8-iii: Fortuneteller
           II-8-iv: Coliseum
           II-8-v: Second-hand shop
           II-8-vi: Storage shop
     II-9: Experience points
     II-10: Class change
     II-11: Villages
III: Classes
     III-1: Basic classes
     III-2: Enemy-only classes
IV: Characters
     IV-1: Characters for your army
           IV-1-i: First generation characters (from prologue to
                 chapter 5)
           IV-1-ii: Second generation characters (from chapter 6 to
                  epilogue)
     IV-2: Characters that will not be in your army
V: Skills
     V-1: Descriptions for each Skills
     V-2: Useful Skill combinations
     V-3: How Skills are inherited
VI: Items
     VI-1: Swords
     VI-2: Spears
     VI-3: Axes
     VI-4: Bows
     VI-5: Fire magics
     VI-6: Thunder magics
     VI-7: Wind magics
     VI-8: Light magics
     VI-9: Dark magics
     VI-10: Wands
     VI-11: Accessories
     VI-12: Broken Weapons
VII: Coupling
     VII-1: Inheritance details
     VII-2: Matchmaking methods
     VII-3: Best coupling
           VII-3-i: Eddin
           VII-3-ii: Ayra
           VII-3-iii: Lachesis
           VII-3-iv: Sylvia
           VII-3-v: Fury
           VII-3-vi: Brigit
           VII-3-vii: Tiltu
     VII-4: Substitute characters
VIII: Strategy guides for each chapter *INCOMPLETE*
IX: Tips and hints *INCOMPLETE*
X: Background story *INCOMPLETE*
XI: Frequently asked questions
XII: Disclaimer/credits

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I: Version histories

Version 1.2: I listed the initial levels for player characters in
Characters section and wrote the Coupling section. Not much compared to
the past updates, huh? ^_^;

Version 1.1: I added the non-player characters in Characters section and
wrote the Skills, Items, and FAQs sections. I also expanded the
Disclaimer section to include credits to those who contributed to this
FAQ. Hopefully this version will generate as many responses as the first
one did...

Version 1.0: Only about half of what I planned is finished. If I get
feedback that wants me to continue writing this, I will. So far, only
sections I through IV are completed along with disclaimer at the end.

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II: Basics

     Fire Emblem is a simulation of war. You have units (think of them
like chessmen in chess) that can move and perform various actions such
as attacking, using magic, changing weapons, and so forth. A unit will
turn gray once you use it, and you won't be able to use it again within
that turn (there is a notable exception to this by using Dancer's Dance
skill).
     Once you have used all the units you want, it will then be your
enemy's turn. Computer AI will be your opponent, and they are pretty
darn smart. Once your enemy finishes his turn, it will then be allied
army's turn (if there are any), then neutral army's turn (again, if
there are any; usually it's just you and your enemy). Once every side
has finished their turn, you can use your units again. This cycle
continues on either until you win (by conquering enemy castles) or lose
(by having your leader unit die or having your base castle conquered).
     Sounds simple, right? Well, if you have played any Strategy-RPG
before, then you KNOW that's anything but easy. There are many factors
and random elements that can upset your plan unless you play it really
well. Let's cover some basic knowledge, shall we?

II-1: Terrain effects

     Depending on what kind of terrain you're standing on, you either
get a plus or minus on your Dodge %. Here's a list of all the terrains
you will come across:

     Deep Forest : +40
     Mountain    : +30
     Castle      : +30
     Forest      : +20
     Village     : +20
     Church      : 0
     Castle Gate : 0
     Desert      : 0
     Plain       : 0
     Road        : -10
     Bridge      : -10
     River       : -30
     Ocean       : -30
     Cliff       : None
     High Mt.    : None

     As you can see, places where you can move and hide under things
easily have high pluses, while places where you are in a plain view
and/or your movements are restricted have high minuses.
     Another thing to remember about terrains is that some places are
harder to move through, and vice versa. You can move quicker (advance
more spaces per turn) in road or bridge, while in forest or mountain
your movements are hindered. Also, some terrains can't be accessed at
all by some units, and cliffs and high mountains can be used only by
flying units.
     Finally, on the subject of flying units, they can move over any
terrains without any difficulties (this means that the speed they move
over road and ocean are same), but they can't get terrain effects'
Dodge % plusses/minuses either.

II-2: Movements after action

     Units that are riding some sort of animal (horses, dragons, etc.)
can move even after they have attacked or used magic. This feature can
be very useful for hit-and-run tactics. Units on foot do not have this
ability unless they have a special item called "Knight Ring".

II-3: Proximity effects

     Every army has its leaders, though not necessarily present at
front line. Their value as a leader is expressed in stars in status
screen. The more stars he/she has, the more trusted he/she is. Units
within 3 spaces of the leader will get plusses in Hit % and Dodge %.
The amount of these bonuses are affected by # of stars the leader has:

     One star    : 0
     Two stars   : +10
     Three stars : +20
     Four stars  : +30
     Five stars  : +40

     A unit with Charisma skill can also activate this effect, with
exactly the same values as two stars.
     Another proximity effect that can occur is when a unit has his/her
sibling or lover within 3 spaces, and either case will create the same
effect as two-stars proximity effect. If those units are directly next
to each other (no diagonals), they can sometimes invoke a powerful
attack that has the same effect as the Critical Skill.
     Finally, these effects add up on each other, so in theory, you
can give a unit +80 Hit % and Dodge % bonuses... But since very few
commanders have 5 stars, and Charisma skill is very rare, this is
impossible to achieve in the game.

II-4: Advantages and disadvantages between weapons and magics

     There are 4 types of weapons and 5 types of magics in this game.
Each of them usually have weapons that they are strong against, and also
those that they are weak against. To be specific, consult the following
chart:

           Weapons:
           Sword beat Ax
           Ax beat Spear
           Spear beat Sword

           Magics:
           Fire beat Wind
           Wind beat Thunder
           Thunder beat Fire
           Light and Dark beat Fire, Wind, and Thunder

     What kind of advantage do you exactly get? The one with advantage
will get +20 bonuses in Hit % and Dodge %. This may not sound like much,
but in reality it can mean a difference between life and death.
     What about Bow, the 4th weapon? It doesn't have any advantages nor
disadvantages against other weapons.

II-5: Attack ranges

     All weapons have set ranges for it. Melee weapons, such as swords,
axes, and spears can be used only when the unit is directly next to
enemy unit. Bows must be used one space away from the target; at close
range, they are completely useless. All magics, and some special melee
weapons, can be used both when next to the opponent or when one space
away.
     Also, there exist enemy-only-units called Long Arch that can
attack enemies that are 3~10 spaces away from it. Long Arches' attacks
are much like bows, except that they are less likely to hit. There are
even some enemy-only magics that have the same kind of range.

II-6: Critical hits

     If certain conditions are met, the attacker's attack power
doubles, thus doing at least twice of the normal damage. The easiest
and most common way to achieve this effect is to attack a flying unit
with bow. Certain other weapons can also do critical hits against
specific units.
     The above methods are "guaranteed" ways of doing critical hits.
But with "Critical" skill or any weapon that can grant its user that
skill, a unit can pull off critical hits based on his/her Technique
value. Note that ALL weapons can achieve this effect if it has killed
at least 50 opponents, and the more the better. The number of opponents
killed by a particular weapon is displayed by a number besides * mark
shown in status screen.

II-7: Unit stats

     If you press X with your cursor on a unit, you can see its stats,
even if it's an enemy unit. These attributes can be described as
follows:

     Level : the unit's current Level, with accumulated Experience
           Points in parenthesis
     HP    : Current HP on left, and Maximum HP on right
     Attack: a symbol for the equipped weapon, and how much Attack
           Power the unit has; this is the sum of Strength/Magic Power
           and weapon's power
     Hit % : Technique X 2 + weapon's base Hit %
     Range : how much Range the equipped weapon allows
    Dodge %: Speed X 2 - weapon's weight + Luck
Strength    : how physically powerful the unit is; affects Attack Power
Magic Power : how magically powerful the unit is; affects Attack Power
Technique   : how experienced the unit is; affects Hit %
     Speed : how fast the unit is; affects Dodge %
     Luck  : how lucky the character is; affects Dodge %
Defense     : how well the unit can shrug off physical attacks
Magic Def.  : how well the unit can shrug off magical attacks

     Knowing how these values affect the unit's performance is
extremely important.

II-8: Things to do in a castle

     When a unit is visiting a castle or staying at the base castle, it
can use various shops and services available at the place. Note that
not every castle has all of features described here.

II-8-i: Blacksmiths

     All weapons wear down after excessive use. You need to keep them
fixed well by blacksmiths, or you can end up with a broken weapon!
Naturally, the more powerful the weapon is, the more expensive it gets
to fix it.

II-8-ii: Tool shop

     Sells weapons and a few items. A good place to visit whenever you
are in a new chapter. You can only buy things that you can actually use;
no magic wand for a swordsman!

II-8-iii: Fortuneteller

     The old magician can predict who the unit is romantically
interested in, what is his/her winning record, and, in the second part
of the game, can tell of his/her parents' names. All services free!

II-8-iv: Coliseum

     Fight for money and experience! Provide your own weapons, please.
Your opponent gets stronger as the story progresses. All coliseums in a
chapter have the same opponents, no matter in which place you access
them. A unit can fight up to seven opponents in a chapter for a total
of 17500 Gold. Predictably, the opponents get tougher in latter fights
and offer more money for reward.

II-8-v: Second-hand shop

     Here a unit can sell his/her unnecessary stuff, or buy somebody
else's pre-owned item. Like in tool shop, you can only buy stuff that
you can actually use.

II-8-vi: Storage shop

     You can store your weapons and items here, but nobody else can
access it. No charge for service here, either.

II-9: Experience Points

     It's a fundamental rule of any RPG that the higher your Level is,
the easier the going will be (well, okay, there are a few exceptions,
but not in this game). In FE, there are four ways to earn Experience
Points:

     1:) Fight with an enemy unit
     2:) Use a magic wand
     3:) Rescue a civilian
     4:) Use a Dance Skill

     In the case of first method, there are three possible results, and
they all differ in the amount of Experience Points you earn:

     1:) Your attack(s) miss the opponent (no Experience Points
     earned)
     2:) Your attack(s) damage the opponent, but doesn't kill it
     (Experience Points equal to (Opponent's Level - Your Level + 10)
     earned)
     3:) Your attack(s) damage the opponent and kill it (Experience
     Points equal to ((Opponent's Level - Your Level + 15) X 2) earned)

     In the second method, by using a magic wand, you get a
predetermined Experience Points for using that magic. The more powerful
the magic is, the more Experience Points you get. You advance a Level
with every 100 points.

     On some chapters, there will be some helpless civilians escaping
from enemy soldiers. You can go next to them and choose the "Rescue"
command and advance a Level. This is a great way to raise weak units.

     Finally, Dancers can get 10 Experience Points every time they
dance, regardless of her level.

II-10: Class change

     When a unit reaches Level 20 or higher, he/she can advance onto
a higher class at base castle. This can bring all sorts of improvements,
from added bonuses in attributes, new weapons, new skills, and even new
movement ranges. It's safe to say that as soon as you reach Level 20,
it's better to change your class at the earliest opportunity.

II-11: Villages

     Scattered throughout every battlefield are villages, which are
targeted by Thieves and other unruly enemy units. It can last 10 turns
before it is completely destroyed. Send a unit to "Liberate" them, and
you will get some money for your trouble. The amount you get is directly
proportional to how well intact the village is, so don't be lazy and
save them as quickly as possible! You also get information and,
sometimes, items from villages.

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III: Classes

     Classes are equivalent of Jobs in FF Tactics. They are basic
classifications of what a unit is like. Some classes are really strong
but have peculiar weaknesses, and some classes are very weak but have
unique abilities. It's important to understand what each class is like,
in order to form the best strategy possible.

III-1: Basic classes

     These are classes available to your army. They are listed in a
following format:

            class title
Characters  : what characters are of/can be this class
Weapon Level: what weapons they can use, and how good they are at it
Movement    : how many spaces they can move when on plain
Class Change: what class they can change into, or what bonuses they get
Evaluation  : my overall opinion of the class

            Junior Lord
Characters  : Celis
Weapon Level: Sword*
Movement    : Walking, 6
Class Change: Lord Knight
Evaluation  : Weak at first, but grows at an impressive rate.

            Lord Knight
Characters  : Celis, Sigurd
Weapon Level: Sword*, SpearB
Movement    : Horse, 9
Class Change: Strength+5, Technique+2, Speed+2, Defense+2, Magic Def.+3
Evaluation  : A very useful unit. Celis especially will be almost
           unstoppable.

            Lance Knight
Characters  : Finn
Weapon Level: SpearB
Movement    : Horse, 8
Class Change: Duke Knight
Evaluation  : Fairly useful as a bait/wall.

            Duke Knight
Characters  : Finn, Cuan
Weapon Level: SpearA (* for Cuan)
Movement    : Horse, 9
Class Change: Strength+5, Technique+1, Speed+1, Defense+2, Magic Def.+3
Evaluation  : A beefed-up version of Lance Knight. Good defense.

            Sword Armor
Characters  : Aidan
Weapon Level: SwordB
Movement    : Walking, 5
Class Change: General
Evaluation  : Strong, hard, and slow as hell. Use as a wall and nothing
           else.

            General
Characters  : Aidan, Hannival
Weapon Level: SwordA, SpearA, AxB, BowB
Movement    : Walking, 5
Class Change: Strength+1, Technique+1, Speed+2, Defense+2, Magic Def.+3
Evaluation  : Stronger, harder, and still too slow. Has a Big Shield
           skill.

            Social Knight
Characters  : Alec, Noicht, Ares
Weapon Level: SwordB (* for Ares), SpearC
Movement    : Horse, 8
Class Change: Paladin
Evaluation  : Generic cavalry soldiers. Never too strong.

            Paladin (from Social Knight)
Characters  : Alec, Noicht, Ares, Oyphe
Weapon Level: SwordB (* for Ares, A for Oyphe), SpearB
Movement    : Horse, 9
Class Change: Strength+2, Magic Power+5, Technique+3, Speed+3,
           Defense+3, Magic Def.+5
Evaluation  : Somewhat stronger, good against mages.

            Troubadour
Characters  : Etherine, Nanna
Weapon Level: SwordA, WandC
Movement    : Horse, 8
Class Change: Paladin
Evaluation  : More useful than Social Knights, they can dive in middle
           of front line, heal someone, and return to safety.

            Paladin (from Troubadour)
Characters  : Etherine, Nanna
Weapon Level: SwordA, WandC, SpearC
Movement    : Horse, 9
Class Change: Strength+6, Magic Power+2, Technique+3, Speed+3,
           Defense+6, Magic Def.+2
Evaluation  : Equip good sword, and they can fight as well as heal!

            Ax Knight
Characters  : Rex, Johan
Weapon Level: AxB
Movement    : Horse, 8
Class Change: Great Knight
Evaluation  : Good as a substitute for Sword Armor and General. Don't
           expect them to dodge many attacks.

            Great Knight
Characters  : Rex, Johan
Weapon Level: AxA
Movement    : Horse, 9
Class Change: Strength+5, Technique+1, Speed+1, Defense+4, Magic Def.+3
Evaluation  : Great Attack Power and Defense, but hampered by heavy ax.

            Free Knight
Characters  : Beowulf, Delmudd
Weapon Level: SwordB (A for Delmudd)
Movement    : Horse, 8
Class Change: Forrest Knight
Evaluation  : Faster than Lance Knight or Ax knight, but not as strong.

            Forrest Knight
Characters  : Beowulf, Delmudd
Weapon Level: SwordA
Movement    : Horse, 9
Class change: Strength+1, Technique+9, Speed+6, Defense+2, Magic Def.+3
Evaluation  : Much better than Free Knight. Gets a Rapid Hit skill.

            Arch Knight
Characters  : Midiel, Lester
Weapon Level: BowB
Movement    : Horse, 8
Class Change: Bow Knight
Evaluation  : Very useful for hit-and-run tactic.

            Bow Knight
Characters  : Midiel, Lester
Weapon Level: BowA
Movement    : Horse, 9
Class Change: Strength+3, Technique+2, Speed+2, Defense+2, Magic Def.+3
Evaluation  : Same role as Arch Knight, but even more powerful.

            Pegasus Knight
Characters  : Fury, Fee
Weapon Level: SwordB, SpearB
Movement    : Flying, 8
Class Change: Falcon Knight
Evaluation  : One of the few flying units you get. Watch out for arrows!

            Falcon Knight
Characters  : Fury, Fee
Weapon Level: SwordA, SpearA, WandC
Movement    : Flying, 8
Class Change: Magic Power+7, Technique+3, Speed+3, Defense+1,
           Magic Def.+5
Evaluation  : Think as Paladin on pegasus. Good against mages.

            Princess
Characters  : Lachesis
Weapon Level: SwordA, WandC
Movement    : Walking, 6
Class Change: Master Knight
Evaluation  : Unimpressive at first, but wait until class change...

            Master Knight (from Princess)
Characters  : Lachesis
Weapon Level: LightC, can't use Dark, everything else A
Movement    : Horse, 9
Class Change: Strength+7, Technique+7, Speed+4, Defense+7
Evaluation  : Can do anything from attack to heal. Gets a Pursuit skill.

            Prince
Characters  : Leef
Weapon Level: SwordA
Movement    : Walking, 6
Class Change: Master Knight
Evaluation  : Useless at first, but raise his levels and...

            Master Knight (from Prince)
Characters  : Leef
Weapon Level: LightC, can't use Dark, everything else A
Movement    : Horse, 9
Class Change: Strength+4, Magic Power+4, Technique+5, Speed+6,
           Defense+5, Magic Def.+4
Evaluation  : A very powerful class. Need I say more? Gets a Pursuit
           skill.

            Mage
Characters  : Azel, Arthur, Tinny
Weapon Level: FireC (B for Azel, and Arthur and Tinny as well if Azel is
           their father), ThunderC (B for Arthur and Tinny), WindC
           (Arthur will have Wind* and Tinny will have WindB if Levin
           is their father)
Movement    : Walking, 5
Class Change: Mage Knight
Evaluation  : Great against Armors, but weak Defense rating.

            Mage Knight
Characters  : Azel, Arthur
Weapon Level: FireB (A for Azel, and Arthur as well if Azel is his
           father), ThunderB (A for Arthur), Wind B (Arthur will have
           Wind* if Levin is his father), SwordB (Arthur will have
           SwordA if Holin is his father)
Movement    : Horse, 9
Class Change: Strength+5, Magic Power+3, Technique+1, Speed+1,
           Defense+4, Magic Def.+2
Evaluation  : Even better than Bow Knight for hit-and-run tactic.

            Thunder Mage
Characters  : Tiltu
Weapon Level: ThunderA
Movement    : Walking, 5
Class Change: Mage Fighter
Evaluation  : Thunder-magic only. Not very useful.

            Mage Fighter
Characters  : Tiltu, Tinny
Weapon Level: FireB (FireA for Tinny if Azel is her father), ThunderA,
           WindB (WindA for Tinny if Levin is her father), SwordC
           (SwordB for Tinny if Holin is her father), WandB (WandA for
           Tinny if Claude is her father)
Movement    : Walking, 6
Class Change: Strength+3, Magic Power+5, Technique+3, Speed+6,
           Defense+4, Magic Def.+5
Evaluation  : Gets a Rapid Hit skill. Not a major powerhouse.

            Bow Fighter
Characters  : Jamka, Faval
Weapon Level: BowB (Bow* for Faval)
Movement    : Walking, 6
Class Change: Sniper
Evaluation  : Stronger than Arch Knight, but on foot. Take your pick.

            Sniper
Characters  : Jamka, Faval, Brigit
Weapon Level: BowA (Bow* for Faval and Brigit)
Movement    : Walking, 6
Class Change: Power+5, Technique+2, Speed+2, Defense+2, Magic Def.+3
Evaluation  : Bow expert; great against flying units.

            Thief
Characters  : Deu, Patty
Weapon Level: SwordC
Movement    : Walking, 6
Class Change: Thief Fighter
Evaluation  : Can steal money by attacking. Weak combat abilities.
           They can give their money to any unit in your army.

            Thief Fighter
Characters  : Deu, Patty
Weapon Level: SwordA
Movement    : Walking, 7
Class Change: Strength+4, Magic Power+3, Technique+4, Speed+5,
           Defense+4, Magic Def.+3
Evaluation  : So-so at fighting, but more opportunity to steal. Also
           gets a Pursuit skill.

            Sword Fighter
Characters  : Ayra, Holin, Skasaha, Lakche
Weapon Level: SwordA (Sword* for Skasaha and Lakche if Holin is their
           father)
Movement    : Walking, 6
Class Change: Sword Master/Forrest
Evaluation  : Great fighters. Only weakness is magic.

            Forrest
Characters  : Holin, Skasaha
Weapon Level: SwordA (Sword* for Skasaha if Holin is his father)
Movement    : Walking, 6
Class Change: Strength+5, Magic Power+3, Technique+2, Speed+2,
           Defense+2, Magic Def.+3
Evaluation  : Sword professional. Balanced abilities.

            Sword Master
Characters  : Ayra, Shannon, Lakche
Weapon Level: SwordA (Sword* for Shannon, and also Lakche if Holin is
           her father)
Movement    : Walking, 6
Class Change: Strength+5, Technique+5, Speed+5, Defense+2, Magic Def.+3
Evaluation  : Rarely leaves an enemy alive. Gets a Rapid Hit skill.

            Priest
Characters  : Eddin, Rana, Corple
Weapon Level: WandB (WandA for Corple, and Wand* if Claude is his
           father, and WandA for Rana as well if Claude is her father)
Movement    : Walking, 5
Class Change: High Priest
Evaluation  : Good at healing and nothing else.

            High Priest
Characters  : Eddin, Rana, Corple, Claude
Weapon Level: WandA (Wand* for Claude, and Corple too if Claude is his
           father), FireC (FireB for Corple and Rana if Azel is their
           father), ThunderC, WindC (Wind* for Corple and WindB for
           Rana if Levin is their father)
Movement    : Walking, 6
Class Change: Magic Power+5, Technique+3, Speed+2, Defense+2,
           Magic Def.+1
Evaluation  : Healing expert, but usually not good at combat.

            Ax Fighter
Characters  : Johalvier
Weapon Level: AxB
Movement    : Walking, 6
Class Change: Warrior
Evaluation  : Like Sword Armor, but with Ax. Don't expect much.

            Warrior
Characters  : Johalvier
Weapon Level: AxA, BowB
Movement    : Walking, 6
Class Change: Strength+3, Technique+2, Speed+2, Defense+2, Magic Def.+3
Evaluation  : Good defense and strength, but not much else.

            Dragon Knight
Characters  : Althena
Weapon Level: SwordA, Spear*
Movement    : Flying, 9
Class Change: Dragon Master
Evaluation  : Extremely weak to bows and magics, strong against
           everything else.

            Dragon Master
Characters  : Althena
Weapon Level: SwordA, Spear*
Movement    : Flying, 9
Class Change: Strength+2, Technique+2, Speed+1, Defense+3
Evaluation  : Still weak against bows and magics, but invincible
           against everything else.

            Bard
Characters  : Levin
Weapon Level: FireC, ThunderC, Wind*, LightC
Movement    : Walking, 6
Class Change: Sage
Evaluation  : A very fast wind mage. Great Dodge %.

            Sage (from Bard)
Characters  : Levin, Sety
Weapon Level: FireB (FireA for Sety if Azel is his father), ThunderB,
           WindB (Wind* for Levin and Sety too if Levin is his father),
           LightB, WandB (Wand* for Sety if Claude is his father)
Movement    : Walking, 6
Class Change: Magic Power+8, Technique+5, Speed+5, Magic Def.+5
Evaluation  : Can fight and heal, and they are good at both. Gets a
           Pursuit skill.

            Shaman
Characters  : Diadra, Julia
Weapon Level: WandB, Light*
Movement    : Walking, 5
Class Change: Sage
Evaluation  : A class for heroines. Incredible Magic and Magic Def.

            Sage (from Shaman)
Characters  : Julia
Weapon Level: WandB, FireA, ThunderB, WindB, Light*
Movement    : Walking, 6
Class Change: Magic Power+7, Technique+5, Speed+8, Magic Def.+2
Evaluation  : Invincible against magic. Gets a Pursuit skill.

            Dancer
Characters  : Sylvia, Lynn
Weapon Level: SwordC
Movement    : Walking, 6
Class Change: None
Evaluation  : Extremely weak, but can use the skill "Dance". Cannot
           change her class.

III-2: Enemy-only classes

     Classes like Lord Knight and Dancer are available only to you, the
player. So it makes sense that the enemy side will have some classes
that you can't have, right? These are enemy-only classes that you will
face in the game, in alphabetical order:

Armor
     Sword Armor minus sword plus spear. Use your Mages.

Ax Armor
     Sword Armor minus sword plus ax. Are you starting to see the
     pattern?

Barbarian
     They are nothing more than Ax Fighters with a different name. Mow
     them down with your swordsmen.

Baron
     Generals that can use magic. Lots of bosses are of this class.

Bishop
     Think High Priest and Sage fused together. Not as scary as it
     sounds.

Bow Armor
     Sword Armor minus sword plus bow. Surprise, surprise.

Civilian
     Not really enemies, but innocents you must rescue. Each of them is
     worth 100 Experience points!

Dark Bishop
     Bishops that use Dark magics. Not to be underestimated.

Dark Mage
     Mages that specialize in Dark magic. Watch out!

Dark Prince
     A special class reserved only for the last boss of the game,
     Julius. Even the strongest of the units are nothing more than
     flies to him.

Dragon Rider
     A step below Dragon Knight. Shoot them down with bow.

Emperor
     Only Arvis gets to be this class. Mega-powerful.

Fire Mage
     Mages that specialize in Fire magic. Use Thunder spells against
     them.

Hunter
     Like Barbarian, but with bow instead of ax. Not too difficult to
     deal with.

Long Arch
     Immobile unit that has LONG range. Keep your flying units away.

Mountain Thief
     Just like Barbarian, except that they can destroy villages.

Pirate
     Barbarian-wannabe that can move over ocean very slowly.

Queen
     Female version of Baron? Hilda-only class.

Wind Mage
     Mage that specialize in Wind magic. Use Fire spells against them.

########################################################################

IV: Characters

     Every Strategy-RPG needs a cast of interesting characters. FE4 has
a whole lot of characters, ranging from those that help you to those
that you must defeat. Know both your allies and enemies; that's the
first step to the victory!

IV-1: Characters for your army

     Below are the characters that you can get in your army. Each of
them are quite unique, and can grow into either a powerful individual or
a fifth wheel of your army. Let's aim for the former, and know them well
for success!

     Each of these characters will be described in the following
format:

     Name  : well, duh
Background  : why he/she fights
Personality : what he/she is like
Class/Level : what class the character is, his/her initial level, and
           what he/she can change into
Heritage    : what Holy Blood the character has inherited (in second
           generation characters, this varies a LOT); if a star is by
           it, that means that character can use the legendary weapon
           that belonged to that particular Holy Warrior
Recruiting  : how and when you get that character
     Items : what items the character is recommended to use
     Skill : what Skill(s) the character has
Stats Growth: what attributes will grow big, and what will not (this is
           also very variable in second generation characters)
Romance     : who his/her recommended lover is
Comment     : my personal comment
Substitute  : (only for fourteen of second generation characters) the
           description of the substitute character in case the real
           character's mother died or struck out

IV-1-i: First generation characters (from prologue to chapter 5)

     Name  : Sigurd
Background  : He's son of the duke of Sialfy. He has been left
           responsible for the castle while his father is away, but
           gets involved in intercontinental war while trying to rescue
           Eddin, his childhood friend.
Personality : He, like all RPG heroes, has a strong sense of justice
           and tries to live his life according to chivalry. However,
           he's rather vulnerable to beautiful women. This doesn't mean
           he's a flirt, he's just easily smitten.
Class/Level : Lord Knight LV5
Heritage    : Baldo*
Recruiting  : He is your main character; hence, you start out with him.
     Items : His main weapon would be the Silver Sword he gets from
           Arvis. Return Ring is a MUST. Barrier Ring would be good as
           well, but not necessary. He gets Tilfing at chapter 5, but
           won't get much opportunity to use it. He can also use spears
           up to level B, but he probably won't need it.
     Skill : Pursuit
Stats Growth: All of his attributes rise rather quickly, except for
           Magic Defense. Keep in mind that he can't change his class,
           so none of his stats will really max out.
Romance     : Due to the plot, he's stuck with Diadra and can't court
           any other women. Kinda sad, isn't it?
Comment     : Sigurd can be considered a "worthy leader", and he can
           always stand at the front-line to lead his troops. In fact,
           you may need to hold him back at the beginning, since he
           might hog all the Experience Points to himself and hinder
           the development of other units.

     Name  : Alec
Background  : A knight serving Sigurd. He may not seem very knight-like,
           but he is ready to follow his lord anywhere.
Personality : Calm and cool, with an easygoing air. He has a big mouth
           too.
Class/Level : Social Knight LV2 -> Paladin
Heritage    : none
Recruiting  : He starts out with Sigurd.
     Items : Get Sigurd's Steel Sword as quickly as possible, because
           he's going to need it. Iron/Steel Spear would also be good
           to use against swordsmen. Power Ring would help him a lot,
           but you probably won't be able to spare him one.
     Skill : Pursuit, Nullify
Stats Growth: His Speed and Technique rise fairly quickly, but others
           are either dead average or even lower.
Romance     : He has a special Talk event with Sylvia, and will likely
           end up with her if nobody else claims her. But a more
           recommended mate would be Fury.
Comment     : Alec is definitely NOT someone you can rely on. But he's
           the only character other than Diadra that has the Nullify
           skill, so his skills might come in handy for his children.

     Name  : Noicht
Background  : Also a knight serving Sigurd, he's Alec's good partner
           and rival. It goes without saying that he has sworn his life
           to Sigurd.
Personality : Passionate and full of honor. Doesn't talk much unless
           needed.
Class/Level : Social Knight LV3 -> Paladin
Heritage    : none
Recruiting  : He starts out with Sigurd.
     Items : His initial weapon is Steel Sword, and he can't equip
           much of better weapons. A spear might come in handy, but
           not an absolute must. Speed Ring is recommended to take
           advantage of his Charge skill. Defense Sword will also be
           handy for him.
     Skill : Charge, Critical
Stats Growth: Strength and Defense rise fairly well, but nothing else is
           noteworthy.
Romance     : Unlike Alec, Noicht doesn't really seem to care about
           opposite sex. But he would make an excellent mate for Ayra
           and Lachesis.
Comment     : Noicht is somewhat more useful than Alec, but not by much.
           If you raise him well, he can be used as a wall/bait.

     Name  : Aidan
Background  : Another knight serving Sigurd, and another loyal follower
           of him.
Personality : Sensitive about his natural slowness. Nevertheless, he's
           still a noble knight.
Class/Level : Sword Armor LV3 -> General
Heritage    : none
Recruiting  : He starts out with Sigurd.
     Items : He doesn't really need anything other than his Iron Sword,
           but after the class change, you might want to give him a
           spear or bow. In chapter 2, he gets Pursuit Ring, but other
           characters can make better use of it.
     Skill : Ambush, Big Shield (after class change)
Stats Growth: His HP, Strength, and Defense rise at impressive rates,
           but other stats are horrible.
Romance     : Pity the girl who ends up with him! ^_^ Actually, his
           Ambush skill will be useful for Tiltu, and his stats growth
           rates come in handy for Ayra's son, Skasaha.
Comment     : Aidan might seem bothersome, but he's one of the best
           characters to use as a wall. Just watch out for enemy mages!

     Name  : Azel
Background  : He's a younger half-brother of Arvis, the duke of
           Beltomer. He uses Sigurd's need of help as an excuse for a
           chance to get closer to Eddin.
Personality : He respects and fears Arvis, admires Sigurd's leadership,
           and is in love with Eddin. Your average wimpy mage-prince.
Class/Level : Mage LV1 -> Mage Knight
Heritage    : Fala
Recruiting  : He comes to Sigurd's aid in second turn of prologue.
     Items : Specialize him in Fire magic. To deal more damage with
           his magic, a Magic Ring is also recommended.
     Skill : Pursuit
Stats Growth: His Speed and Magic Power is quite impressive, making
           him quite a useful character. Change his class as quickly
           as possible, because he's GOOD!
Romance     : Initially, he's in love with Eddin, but he actually makes
           a better lover for Tiltu. Other than that, don't bother.
Comment     : Don't be fooled by his weak attitude; Azel can be quite
           deadly, especially in early stages, when enemies are very
           vulnerable against magic.

     Name  : Rex
Background  : He's the second son of Langbart, the duke of Dozel. He
           tags along with Azel because he doesn't get along with his
           family.
Personality : Rather cynical in nature, but loyal to his friends.
           Uncaring of his royal heritage, probably because he won't
           get the throne anyway due to being the second son.
Class/Level : Ax Knight LV4 -> Great Knight
Heritage    : Neir
Recruiting  : He joins in with Azel.
     Items : Give him any and all axes you get. The best one is the
           Hero Ax he gets in chapter 1. He can be twice as strong with
           Pursuit Ring.
     Skill : Ambush, Elite
Stats Growth: Rex has one of the best growth rates in the game. His
           Defense becomes higher than Aidan's! Of course, his Magic
           Def. isn't all that high... But that's the norm for non-mage
           characters.
Romance     : He has some feelings for Ayra, and would make a good mate
           for her. Another excellent choice is Tiltu.
Comment     : Don't underestimate Rex. With a little tweaking, he can
           rival Sigurd or even Ayra. Just watch out for swordsmen!

     Name  : Cuan
Background  : Prince of Lenster, and brother-in-law of Sigurd. Upon
           hearing Sigurd's plight, he runs in for aid. Their
           friendship was formed during their time as cadets.
Personality : Much like Sigurd, he's your typical "noble prince" sort
           of guy. Firm and confident to the point of almost sounding
           arrogant.
Class/Level : Duke Knight LV4
Heritage    : Noba*
Recruiting  : He automatically appears in the third turn of prologue.
     Items : He doesn't really need anything other than what he
           already has, but a Shield Ring would be nice. He gets
           Geyborg in chapter 3 but will have very little time to use
           it.
     Skill : Rapid Hit
Stats Growth: Well-balanced growth rates, with particularly high
           Strength and Defense. The only things he lacks are
           Magic Defense and Luck. Note that he can't change his class,
           so you might want to hold him back a little.
Romance     : He's stuck with Etherine from the moment he appears.
           Hence, he doesn't really have any choice in the matter.
Comment     : Cuan is great against sword-users, but often doesn't
           finish an opponent unless his Rapid Hit skill activates.
           Still, he makes a great front-line fighter.

     Name  : Etherine
Background  : Younger sister of Sigurd, and married to Cuan. Quite
           obviously, she fights to help her brother and family.
Personality : She's a proper lady from head to toe, but also has a bit
           of fierce streak within.
Class/Level : Troubadour LV1 -> Paladin
Heritage    : Bardo
Recruiting  : She joins in with Cuan.
     Items : The main weapon for her would be the Light Sword she gets
           from Diadra in chapter 2. Other than that, she probably
           won't need anything beyond her initial inventory.
     Skill : Critical
Stats Growth: She grows at balanced rates, but isn't as good as her
           brother or husband. Magic Def. rises slightly quicker than
           average.
Romance     : She's already Cuan's wife, so there's nothing you can do
           with her.
Comment     : She isn't as weak as she appears, but there's no denying
           she's meant for a support role. Use her for healing when
           things are too dangerous for Priests.

     Name  : Finn
Background  : As an apprentice knight of Lenster, he follows Cuan both
           for support and training. Later on, he will be guiding
           Cuan's son, Leef, as a mentor.
Personality : He is very loyal to Cuan and the kingdom of Lenster.
           Idolizes Cuan, and tries to be like him.
Class/Level : Lance Knight LV1 -> Duke Knight
Heritage    : none
Recruiting  : He joins in with Cuan. Also rejoins in automatically in
           the beginning of chapter 7.
     Items : His best weapon is Hero Spear he gets from Cuan in chapter
           2. Other than that he doesn't need anything, but a Shield
           Ring would come in handy.
     Skill : Pursuit, Prayer
Stats Growth: Strong Luck and Technique, weak Magic Defense, and average
           in everything else.
Romance     : He can make a lover either in first half or second half,
           but not both (Sorry, no adultery!). In first half, Lachesis
           is recommended, while in second half, he has a rather slim
           chance with Althena, Cuan's daughter.
Comment     : Finn is the only character you can use in both parts of
           the game. He isn't a powerhouse, but you better raise him
           well because he has to protect Leef and Nanna in chapter 7.

     Name  : Midiel
Background  : A knight of Yungvi, serving under Eddin. He joins Sigurd
           after failing to protect his lady, and tries to get her
           back.
Personality : He is almost obsessed with Eddin, but is a noble knight
           in his own right.
Class/Level : Arch Knight LV2 -> Bow Knight
Heritage    : none
Recruiting  : He starts out as your ally, but is defeated by his
           enemy at the end of first turn of prologue. Once you conquer
           castle of Yungvi he recovers and joins automatically.
     Items : He starts out with Iron Bow, which isn't very good, so
           you should get something better like Silver Bow. If he
           manages to score with Eddin, he gets Hero Bow from her in
           chapter 4.
     Skill : Pursuit, Charge
Stats Growth: His Luck and HP are low, but other stats rise just fine,
           especially his Speed.
Romance     : Midiel is madly in love with his lady, Eddin. But if he
           gets dumped, he will make a move on her sister, Brigit. He
           makes a good father in either case.
Comment     : Don't underrate this guy. Midiel is THE unit for
           hit-and-run attack, and will be extremely valuable as a
           support.

     Name  : Eddin
Background  : She is a duchess of Yungvi and also a childhood friend of
           Sigurd. She is kidnapped at prologue, but Jamka lets her
           escape in chapter 1.
Personality : The very picture of "damsel in distress." She is nice to
           everyone and very selfless.
Class/Level : Priest LV3 -> High Priest
Heritage    : Ulir
Recruiting  : She escapes from her kidnappers in second turn of chapter
           one.
     Items : If it's a wand, Eddin will most likely be able to use it.
           You might want to give her some attack magic if you can
           spare it.
     Skill : none
Stats Growth: Her Luck and HP rise rather quickly, but other than that
           don't count on much.
Romance     : She is literally the idol of your troops; hey, she got
           three men to join just for her! Either Jamka or Midiel will
           be a good husband for her, with a slight recommendation of
           Midiel. Don't bother with Azel.
Comment     : Eddin is great as a support, but NEVER put her on front
           line. Also, be sure to keep her pocket filled with money,
           because she can't fight in coliseum until she changes her
           class!

     Name  : Deu
Background  : A thief caught in Marfa Castle. Thanks to Eddin's begging,
           Jamka lets him go as well.
Personality : He's cheerful and easygoing, and doesn't really seem to
           care about a lot of things. Why he sticks to Sigurd is
           actually unknown.
Class/Level : Thief LV1 -> Thief Fighter
Heritage    : none
Recruiting  : He tags along with Eddin.
     Items : Thunder Sword is a MUST. This way, he can steal his
           opponent's money without putting himself at a risk. After
           his class changes, you might want to give him a Silver
           Claymore.
     Skill : Sunlight Slash, Bargain, Steal, Pursuit (after changing
           his class)
Stats Growth: Although his HP growth is pitiful, everything else rise
           like a dream. Talk about potentials!
Romance     : He has a Talk event with Lachesis, but actually makes
           a better mate for Ayra and Brigit.
Comment     : Don't be fooled by Deu's initial weakness. He can actually
           rival with strong units like Sigurd and Ayra if properly
           raised.

     Name  : Ayra
Background  : Sister to the king of Isaac. Her nephew, Shannon, was
           imprisoned as a hostage, and thus she must fight Sialfy
           army against her will.
Personality : She is quite independent, and may even seem cold-hearted.
           But beneath the strict exterior is a soft, caring heart.
           She is willing to go to any length in order to protect
           Shannon.
Class/Level : Sword Fighter LV4 -> Sword Master
Heritage    : Odo
Recruiting  : Ouch! She appears as an enemy in chapter 1! You have to
           carefully draw her out, conquer Jenoa Castle, and then talk
           to her with Sigurd.
     Items : She gets a Hero Sword in chapter 3, so until then use her
           Iron Claymore. She doesn't really need anything else,
           although a Power Ring or a Skill Ring comes in handy.
     Skill : Pursuit, Meteor Slash, Nullify, Rapid Hit (after changing
           her class)
Stats Growth: Her Technique can max out and her Speed is very high, but
           otherwise her stats are not impressive.
Romance     : Both Rex and Holin are interested in her, and both would
           make a great husband for her. Noicht and Deu are recommended
           as well. Even Aidan isn't bad.
Comment     : Ayra is arguably the deadliest character in Sigurd's army.
           Although she can't always stand in front-line due to her
           low defense, in a one-on-one duel nobody can beat her.
           Meteor Slash all the way!

     Name  : Jamka
Background  : Third prince of Verdane. He gets fed up by his elder
           brothers' inhuman ways and lets Eddin escape. Unwilling to
           participate in a meaningless war caused by his father,
           he gladly betrays his homeland for Eddin later.
Personality : Serious in nature and likes to give lectures in morality.
           Doesn't lose his composure easily. And, of course, he's in
           love with Eddin.
Class/Level : Bow Fighter LV6 -> Sniper
Heritage    : none
Recruiting  : He reluctantly fights against you near the end of chapter
           1, but Eddin can easily persuade him into your army.
     Items : For a youngest prince of a barbaric country, he sure has
           a great equipment; Killer Bow! As if it isn't powerful
           enough, he can get Hero Bow as well if he scores Eddin.
           Speed Ring is an another good item for him.
     Skill : Pursuit, Rapid Hit, Charge
Stats Growth: His Strength grows like a dream, but his Technique
           hardly ever rises for some reason. Everything else is
           average or a little above.
Romance     : He has a fair chance with Eddin, although the competition
           is severe. Even if he fails to win her, he can still try to
           score Brigit. And he's an excellent husband for both.
Comment     : If you ever thought that bow-users are weak, Jamka will
           prove you wrong. He can compete with Ayra for the greatest
           number of attacks per turn.

     Name  : Diadra
Background  : A mysterious young woman living in Verdane. She falls in
           immediate and mutual love with Sigurd, and quickly marries
           him. Unfortunately, fate likes to play games with her...
Personality : Extremely gentle and ladylike, even moreso than Eddin.
           Very, very, VERY devoted to Sigurd.
Class/Level : Shaman LV3
Heritage    : Narga*, Loptous
Recruiting  : She joins automatically near the end of chapter 1, once
           Sigurd passes through a certain point.
     Items : She doesn't need anything beyond her initial equipment.
           Also, it is recommended to sell her Silence Wand and Aura
           at the beginning of chapter 3 and hand over her money to
           Sigurd.
     Skill : Nullify
Stats Growth: Her Magic Power and Magic Def. go up more often than not,
           but her other stats are pretty awful. Note that for some
           reason, she can't change her class.
Romance     : She's forced by the plot to fall madly in love with
           Sigurd. However, their happy marriage does not last long...
Comment     : You can use Diadra for only a very short length of time.
           This is quite a pity, since she's the nightmare incarnate
           for every enemy mage... Oh well.

     Name  : Holin
Background  : A gladiator making his name in a coliseum in Agustria. But
           it is rumored that he used to be a noble of Isaac. Once he
           is defeated in a battle, he wishes to join Sigurd's army
           to fight for a more virtuous cause.
Personality : He craves fighting, but believes in fair play. Serious in
           most matters and somewhat passionate.
Class/Level : Sword Fighter LV12 -> Forrest
Heritage    : Odo
Recruiting  : You must defeat him in a coliseum in chapter 2.
     Items : His initial weapon is Iron Claymore, but Steel Claymore
           would be better. Defense Sword or Swallow Flipper would be
           good as well.
     Skill : Pursuit, Moonlight Slash
Stats Growth: His Technique is guaranteed to max out, and his HP will be
           very high too. Other stats are rather average.
Romance     : He is Rex's rival for Ayra's heart. Since he is also a
           swordsman and a noble of Isaac, they have a lot in common.
Comment     : Holin is very strong on a one-on-one basis, but not so
           strong in army-to-army combat. He's great against Armors
           (and therefore most bosses), however, thanks to his
           Moonlight Slash skill.

     Name  : Lachesis
Background  : Princess of Nodion Kingdom, and younger sister of
           Ertotian, Sigurd and Cuan's friend from their time as
           cadets. She is marked by a prince of a neighboring kingdom
           for a bride, who assaults her castle while her brother is
           held a prisoner. Predictably, it's Sigurd that runs to her
           rescue.
Personality : Suffers from an acute case of brother-complex (Rumors
           abound... -_-;). Very princess-like, and daydreams of an
           ideal romance (preferably with her brother...). Still, she
           can be serious and strong when she needs to.
Class/Level : Princess LV2 -> Master Knight

Heritage    : Hezul
Recruiting  : She starts out as an ally, but gladly joins Sigurd's army
           when he talks to her.
     Items : Before changing her class, stick with Live Wand and
           Thief Sword she gets from Deu. After changing class, she
           can use just about everything; Silver Spear is recommended.
           She also gets the Earth Sword from her brother.
     Skill : Charisma, Pursuit (after changing her class)
Stats Growth: Her Strength and Luck are impressive, but the rest leave
           something to be desired.
Romance     : To quote her introductory speech, "I won't marry a man
           that cannot match my brother!" Strangely enough, Deu and
           Beowulf are her strongest candidates. Deu is lacking in
           skills, however, so I suggest either Beowulf or Noicht.
           Finn is acceptable as well.
Comment     : Lachesis is weak initially, but once she changes her class
           she becomes a jack-of-all-trade. Off the topic, she's also
           my favorite character. I thought she and Sigurd would be
           perfect together, but alas, it was not meant to be.

     Name  : Beowulf
Background  : A mercenary hired by King Macbeth of Anfony. However, he
           offers to join Sigurd's army for 10000G.
Personality : Cares about money and almost nothing else. He seems to
           have a soft spot for Lachesis, though.
Class/Level : Free Knight LV9 -> Forrest Knight
Heritage    : none
Recruiting  : You must pay him 10000G in chapter 2. Don't worry, that
           money will go into his inventory, so you can use it later.
           It doesn't matter who talks to him.
     Items : He has Steel Sword initially, but he should get better
           swords like Ironcutter and Silver Sword. He can make
           a great use of Speed Ring.
     Skill : Pursuit, Charge, Rapid Hit (after changing his class)
Stats Growth: His Strength and Technique rise relatively quickly, but
           other stats are not that impressive.
Romance     : He has a talk event with Lachesis, and makes a great
           husband for her. Other girls aren't interested, though.
Comment     : Beowulf is similar to Jamka, though slightly harder to
           use. Rest assured that he's worth every bit of Gold you
           paid.

     Name  : Levin
Background  : He claims to be a traveling minstrel, but in reality he
           is a prince of Silezia. He left his kingdom because he was
           fed up with the disputes over succession rights, which he
           has the utmost claim upon. He joins Sigurd's army while
           trying to protect villages in Agstria from thieves.
Personality : He is rather carefree and immature, but can display the
           nerve of steel when in crisis. Somewhat of a playboy.
Class/Level : Bard LV6 -> Sage
Heritage    : Holsety*
Recruiting  : He joins automatically in chapter 2 once you conquer
           Highline Castle.
     Items : His initial equipment is El Wind, which is strong enough
           to use until he gets Holsety. Give him a wand or two after
           he is promoted to a Sage.
     Skill : Rapid Hit, Critical, Pursuit (after changing his class)
Stats Growth: His Speed go up like crazy, and his Technique increase
           fairly quickly too. His other stats are average.
Romance     : He has two girls fighting over him!? Well, this casanova
           can be good for either of them, although Fury is slightly
           more recommended. Other girls? Well, Tiltu is all right, but
           don't mess with anyone else.
Comment     : Levin is unarguably the most useful character in the
           first generation. His Dodge % shoots up to the third digit
           when he equips Holsety! The sight of him alone massacring
           the entire enemy army without getting a scratch on himself
           will have you saying "WOW!!!"

     Name  : Sylvia
Background  : A traveling dancer that has a crush on Levin. The only
           reason she joins Sigurd's army is so that she can
           stalk/follow Levin.
Personality : Rather flighty and cheerful. Flirtatious, too.
Class/Level : Dancer LV1
Heritage    : Blagi
Recruiting  : She tags along with Levin.
     Items : Sylvia must avoid any combat whatsoever. Therefore, she
           doesn't need any weapon at all. What she needs are Red Ring
           and Knight Ring to increase her mobility dramatically.
     Skill : Rapid Hit, Prayer, Dance
Stats Growth: Her stats growth are horrible save for Magic Def., which
           go up fairly quickly.
Romance     : She boldly makes moves on Levin, but has to compete with
           Fury for his attention. If she strikes out, go for Claude.
           Alec also shows interest in her, but it's not a good
           combination.
Comment     : Sylvia's Dance skill will come in very handy, provided
           that you can keep her safe and out of danger.

     Name  : Fury
Background  : A knight from Silezia. She was searching for the missing
           prince, Levin. Tricked by Shagarle, king of Agstria, she
           attacks Sigurd's troops believing that Levin is imprisoned
           by them.
Personality : Strict on herself and values honor. Has an unsuccessfully
           repressed feeling for Levin.
Class/Level : Pegasus Knight LV6 -> Falcon Knight
Heritage    : none
Recruiting  : She shows up as an enemy in chapter 2, but Levin can
           easily persuade her.
     Items : The Thin Spear she has initially is actually a pretty good
           weapon, especially against sword-users. Give her a solid
           sword as well, and a healing wand after she changes her
           class.
     Skill : Pursuit
Stats Growth: It's quite unfortunate that her growth rates suck overall.
           Even the highest ones are only average, and her HP might
           become lower than even Deu's! Still, you better raise her
           well because she has to carry out numerous special missions.
Romance     : Levin is the best choice; their skills merge well, too.
           If he's taken, Claude and Alec would tie for the second
           place. Choose between Valkyre Wand and Nullify skill.
Comment     : Fury is the only flying unit available in the first
           generation. If you raise her well, she will be quite an
           asset (no tasteless jokes, please) for you.

     Name  : Brigit
Background  : She appears as the head of pirate at Ogrehill, but is
           revealed to be Eddin's long lost elder sister and a duchess
           of Yungvi. Her underlings betray her when she decides not to
           attack Sigurd's troops.
Personality : As might be expected from a female boss of pirates, she's
           very rough (although dignified). She has a strong sense of
           honor and justice, however, which is why she was betrayed
           in the first place.
Class/Level : Sniper LV12
Heritage    : Ulir*
Recruiting  : She automatically joins your troops in chapter 3, once
           you conquer Silveil Castle.
     Items : What she has from the beginning is enough, since she gets
           Ichieval from Eddin. The trick is to alternate between
           Ichieval and Steel Bow to save money.
     Skill : Pursuit
Stats Growth: Her Luck will be the highest among your troops, and her
           HP will be pretty high as well. The problem comes in for her
           other stats, which are all average or lower.
Romance     : Like Eddin, Midiel or Jamka will be good for her, with
           a little favor for Jamka on my side. Deu is a dark-horse,
           but actually is pretty good too.
Comment     : Brigit will prove to be powerful thanks to her Ichieval.
           But as with all bow-users, don't leave her vulnerable to
           melee attacks!

     Name  : Claude
Background  : Highest priest and ruler of Edda. He has come to aid
           Sigurd politically, but fails to perceive the conspiracy
           against him in time. On top of that, he's attacked by
           pirates from Ogrehill. Branded as a traitor, he has no
           choice but to stick with Sigurd.
Personality : He is very wise and calm, and sympathetic to everyone.
           Hey, what else would you expect from a priest?
Class/Level : High Priest LV20
Heritage    : Blagi*
Recruiting  : He joins automatically in chapter 3, coincidentally at
           the same time Brigit does.
     Items : He has two of the best wands (Reserve Wand and Valkyre
           Wand) in the game, but you should give something cheaper
           like Live Wand. Also get a cheap magic so that he can fight
           in coliseum.
     Skill : none
Stats Growth: His Magic Def. gives Diadra a run for her money, and his
           Magic Power and Luck will be very high too. Don't expect
           much for anything else.
Romance     : Since he has no skill, the only purpose for him to have
           kids is to pass off the Valkyre Wand. Fury or Sylvia are the
           only choices he has; get the one that strikes out with
           Levin.
Comment     : Claude can use ALL wands in the game, but that's not much
           of an advantage since there's no point in one person hogging
           all the wands. Still, he's the man to use when many units
           are wounded.

     Name  : Tiltu
Background  : A duchess of Freezi who followed Claude around, heedless
           of dangers involved. She, too, is branded as a traitor and
           seeks Sigurd's protection.
Personality : Something of an airhead, despite her royal blood. She is
           also infatuated with Claude.
Class/Level : Thunder Mage LV3 -> Mage Fighter
Heritage    : Tordo
Recruiting  : She joins in along with Claude.
     Items : What she has initially are fine, but you might want to
           give her a Magic Ring to compensate her low Magic Power.
     Skill : Anger, Rapid Hit (after changing her class)
Stats Growth: Her Technique, Speed, and Luck increase very quickly.
           Surprisingly, her Magic Power is only average.
Romance     : Do NOT pair her with Claude! You will end up wasting
           Valkyre Wand. The safest choice would be Azel, but you can
           also try Rex or even Aidan! Levin is an another choice
           although not particularly recommended.
Comment     : Tiltu is arguably the most troublesome character in the
           first generation. She shows up the last, and at such a low
           level too; if you don't raise her well, she will end up
           becoming the fifth wheel of your army.

IV-1-ii: Second generation characters (from chapter 6 to epilogue)

     Name  : Celis
Background  : Sigurd and Diadra's son. He lived as a fugitive in Isaac,
           but raises troops as the leader of the Liberation Army.
Personality : Admires his father, Oyphe, and Shannon very much. Heavily
           influenced by his position, he is full of compassion and
           sense of justice.
Class/Level : Junior Lord LV1 -> Lord Knight
Heritage    : Baldo*, Narga, Loptous
Recruiting  : You start out with him in chapter 6.
     Items : All he would need is Sigurd's Silver Sword, provided that
           his father killed a lot of enemies with it. The more rings
           he inherits, the better. He gets Tilfing near the end of
           chapter 10, making him a flawless character.
     Skill : Pursuit, Nullify
Stats Growth: Blessed with a great knight for a father and a powerful
           sorceress for a mother, ALL of his stats will be at least
           above average. Especially of note is his Magic Def., which
           will be the highest among fighter units. His Magic Power
           will also rise fairly well, but no benefit will come from
           it.
Romance     : He can pair up with almost any girl, although Rana seems
           to stand the best chance. He and Julia also have a mutual
           attraction upon their first meeting, but do you REALLY want
           to go for an incest? ^_^;
Comment     : Celis starts out much weaker than his father, but ends up
           becoming even better. After changing his class and getting
           Tilfing, there are very few units that can defeat him.

     Name  : Skasaha
Background  : Ayra's son and elder brother of Lakche. He grew up with
           Celis in Isaac, and swore to fight for him till the very
           end.
Personality : He makes a constant attempt to control his brash nature
           with a tight self-discipline. Very protective of Lakche.
Class/Level : Sword Fighter LV1 -> Forrest
Heritage    : Odo + whatever his father had
Recruiting  : He starts out with Celis.
     Items : If his father was a swordsman, he probably won't need
           anything extra. If not, bear with his initial Iron Claymore
           until he can buy better swords like Defense Sword or
           Hero Sword.
     Skill : Pursuit, Meteor Slash, Nullify + whatever his father had
Stats Growth: With the exception of Magic Def., everything should rise
           smoothly. Strength, Technique, Speed, and Defense are
           most noteworthy.
Romance     : He doesn't look like a romantic type, but he has a good
           chance with Tinny for some reason. If you want to hear
           sweet words from him, however, he will have to try his
           chances at Rana.
Comment     : Skasaha can be either inferior or superior to his sister
           depending on who his father is. But even with a weak
           father, he's still Ayra's son, so Meteor Slash all the way!
Substitute  : If Skasaha wasn't born, Lodorban appears instead. He's
           also a Sword Fighter, but only has Pursuit and Ambush for
           his Skill. Needless to say, Lodorban is vastly incompetent
           compared to Skasaha.

     Name  : Lakche
Background  : Ayra's daughter and little sister of Skasaha. Just like
           her brother, she grew up with Celis in Isaac, and fights
           alongside them.
Personality : Somewhat tomboyish and very spirited. Hates the Empire and
           its troops with passion.
Class/Level : Sword Fighter LV1 -> Sword Master
Heritage    : Odo + whatever her father had
Recruiting  : She starts out with Celis.
     Items : She inherits Hero Sword from her mother, so nothing else
           is needed.
     Skill : Pursuit, Meteor Slash, Nullify, Rapid Hit (after changing
           her class) + whatever her father had
Stats Growth: Her Technique and Speed are very likely to max out, and
           her other stats aren't bad either. Of course, Magic Def. is
           the usual exception.
Romance     : Johan and Johalvier are both obsessed with her; to them,
           it's either love or death. But if you don't care for a
           narcissist or a brute, go for Shannon. Just be aware,
           Patty is also trying to get him.
Comment     : If you liked Ayra (and who doesn't?), you will love
           Lakche. If it wasn't for her brother or Shannon, she would
           easily be the best multi-hitter of Celis' army. As it is,
           she is still guaranteed of third place at least.
Substitute  : If Lakche doesn't exist, you will have Ladney in her
           place. She, too, is a Sword Fighter, but has only Pursuit
           for her Skill; even more reasons to make sure that Ayra
           doesn't become an old maid.

     Name  : Rana
Background  : Eddin's daughter and Lester's younger sister. She grew up
           with Celis in Isaac (talk about a pattern...) and follows
           him for support.
Personality : Just like her mother, Rana is as feminine as a girl can
           be, not to mention ladylike. She also has a not-so-secret
           feelings for Celis.
Class/Level : Priest LV1 -> High Priest
Heritage    : Ulir + whatever her father had
Recruiting  : She starts out with Celis.
     Items : Since she will inherit all of Eddin's wands, you probably
           won't need to expand her inventory from its initial ones.
           Since she can't fight in coliseum until she becomes High
           Priest, Bargain Bracelet will come in handy. If she has
           useful Skills, give her some attack magics, too.
     Skill : whatever her father had
Stats Growth: Her HP and Luck rise very often, but other stats are only
           average. Depending on her father, her Strength can become
           higher than her Magic Power although there is absolutely no
           practical meaning in this.
Romance     : Her main target is Celis, obviously. But she can also try
           scoring Skasaha or Faval.
Comment     : If she doesn't have useful Skills, then you have an Eddin
           clone. If she gets some good Skills, she still isn't much of
           a fighter. Still, she should be useful as support.
Substitute  : Mana fills in for Rana, should she be unborn. Mana has no
           Skill and gets only a Live Wand, so obviously Rana is
           better. Still, as far as substitutes go, Mana is one of the
           more decent ones.

     Name  : Delmudd
Background  : Lachesis' son and separated elder brother of Nanna. He is
           one of the children that grew up with Celis and consequently
           joins his troops.
Personality : Tends to stay in background and doesn't stand out. He
           cares for his sister and is loyal to Celis, but that's about
           it.
Class/Level : Free Knight LV3 -> Forrest Knight
Heritage    : Hezul + whatever his father had
Recruiting  : He automatically appears in the third turn of chapter 6.
     Items : Hopefully he inherited good swords from his father. If
           not, he will have to buy a Silver Sword at least.
     Skill : Charisma + whatever his father had
Stats Growth: His Strength will be pretty high, and other stats vary
           from good to bad depending on his father. None of them are
           likely to max out, however.
Romance     : Delmudd has arguably the worst luck with romance in Celis'
           army. He has no Talk events with any girl (except for his
           sister, and no, you CAN'T put them together), so you will
           have a hard time pairing him up with anyone.
Comment     : Is Delmudd a useless character? It all depends on what
           kind of Skill and equipment his father had (not that
           that's unimportant for other children). If his father was
           good, congratulations; otherwise, you will be hard-pressed
           to make him useful.
Substitute  : Should Lachesis strike out, Tristan will appear instead.
           Tristan is one of the rare substitutes that actually has a
           potential to surpass the "real" characters. He has Critical
           initially and gets Rapid Hit after changing class, so he can
           become halfway decent! Isn't that surprising?

     Name  : Lester
Background  : Eddin's son and Rana's elder brother. Did I mention that
           he also grew up with Celis and all that?
Personality : As can be expected, Lester is protective of Rana. He is
           fairly mild-tempered, however, perhaps due to his mother.
Class/Level : Arch Knight LV1 -> Bow Knight
Heritage    : Ulir + whatever his father had
Recruiting  : He comes along with Delmudd.
     Items : It all depends on who his mother chose for a husband. If
           he inherited Hero Bow, he won't need anything else;
           otherwise, get something better like Killer Bow or Silver
           Bow.
     Skill : whatever his father had
Stats Growth: His HP and Luck will be very high, while other stats are
           about average or a little above.
Romance     : Although not as unlucky as Delmudd, Lester still has a
           very hard time wooing a girl. He does have a slight chance
           with Patty, but since she is trying to get Shannon, Lester
           will have a hard time indeed.
Comment     : As long as his father was a bow-user, Lester will be quite
           a useful character. Hit-and-run tactics can be very
           effective when fighting against a group of enemy units.
Substitute  : Lester's replacement character is called Dimna. He has
           a Pursuit Skill, so at least he is good for a support. But
           since he only has an Iron Bow for a weapon, you should skip
           the trouble and get Eddin a husband (as if she can stay
           single...).

     Name  : Oyphe
Background  : In the first generation, he was nothing more than an
           advisor (although a good one) to Sigurd. This time, he has
           made himself Celis' mentor and guardian.
Personality : VERY loyal to Sigurd (even though he's dead) and Celis.
           He raised a bunch of orphans (also known as Celis and co.),
           and as a result appears and behaves far older than his
           actual age.
Class/Level : Paladin LV15
Heritage    : Baldo
Recruiting  : He comes along with Delmudd.
     Items : He should get a strong sword, such as Silver Sword or
           Steel Claymore. Add that to his initial Ironcutter and
           Hand Spear, and he won't need anything else.
     Skill : Pursuit, Critical
Stats Growth: His stats all rise just fine, but on the flip side none of
           them will max out. And since he's already a Paladin, he
           can't change his class either.
Romance     : Oyphe is at least 15 years older than the majority of
           second-generation characters. While this sounds
           discouraging, he actually has a very good chance with Fee,
           of all the people! Talk about Lolita Complex! ^_^;
Comment     : Oyphe seems like a messiah among the puny children when
           he first appears, but gradually he will be surpassed by
           those that he had been protecting until he becomes not
           exactly useless but definitely not a powerhouse. Ah, the
           sad destiny of those aged paladins...

     Name  : Julia
Background  : Levin introduces her as an amnesiac girl, but in truth
           she is Arvis and Diadra's daughter and Julius' little
           sister. This also means that she is Celis' younger half-
           sister.
Personality : Very quiet and shy, as well as devoted to and madly in
           love with Celis. ^_^;;;
Class/Level : Shaman LV1 -> Sage
Heritage    : Narga*, Fala, Loptous
Recruiting  : She joins automatically when you conquer Ganesha Castle in
           chapter 6.
     Items : Julia initially has nothing, but will get a Relive Wand
           from Rana and either Resire or Aura from Celis. I recommend
           Resire, since it can drain HP from enemies.
     Skill : Pursuit, Rapid Hit, Nullify
Stats Growth: Her Magic Power is likely to max out, and her Speed and
           Magic Def. will be very high too. Other stats, however,
           will rarely rise.
Romance     : She starts out being in mutual love with Celis, her half-
           brother! I'm not sure if you can really put them together,
           so I will let you be the judge on that. ^_^; However, it IS
           possible to pair her up with some other male.
Comment     : Julia is even more useful than her mother against
           magic-users. She can also use wands, so she's good for
           support too. Be sure to raise her well, because you won't
           stand much chance in the last battle without her!

     Name  : Fee
Background  : Fury's daughter and Sety's little sister. She was
           searching for her missing brother, and in the process met
           with Arthur. She decides to join Celis' army, figuring that
           she will have better access to information and safety.
Personality : Apparently, she didn't inherit her mother's frigidness;
           Fee is rather easygoing and independent.
Class/Level : Pegasus Knight LV2 -> Falcon Knight
Heritage    : whatever her father had
Recruiting  : She joins in coincidentally at the same time Julia does.
     Items : She won't need anything besides what her mother has given
           her, provided that you gave Fury good enough equipment.
     Skill : Pursuit + whatever her father had
Stats Growth: Her Speed, Defense, and Magic Def. can be fairly high, but
           don't expect much else. Her mother is Fury, after all...
Romance     : You would think that she is in love with Arthur, but the
           truth is that Oyphe stands a better chance, for some bizarre
           reason. Take your pick.
Comment     : Fee isn't a powerhouse, but she is one of the few flying
           units you will get, so you better raise her well. And just
           like her mother, watch out for arrows!
Substitute  : Should Fee be absent, Femina appears instead. Femina is
           also a Pegasus Knight and has a Rapid Hit for the Skill.
           Her equipment are weak, though, so she's definitely not
           Fee's equal.

     Name  : Arthur
Background  : Tiltu's son and Tinny's elder brother. He had grown
           separated from his sister and mother, and was traveling
           from one place to another. It is during his search that he
           met with Fee. He joins Celis' troops for exactly the same
           reason as her.
Personality : Rather easygoing although serious with his policies. He
           can show a surprising burst of temper, though.
Class/Level : Mage LV2 -> Mage Knight
Heritage    : Tordo + whatever his father had
Recruiting  : He comes along with Fee.
     Items : Even if he didn't get good magics from his father, his
           initial equipment, Wind, is good enough to use until he can
           buy something else. Magic Ring is recommended in case his
           Magic Power is low.
     Skill : Anger + whatever his father had
Stats Growth: Just like his mother, his Technique, Speed, and Luck will
           be noteworthy. Other stats vary a lot depending on his
           father: if it was a mage-type unit, he will grow in a manner
           you would expect from a mage; if it was a fighter-type unit,
           he will have better Strength and Defense in exchange for
           Magic Power and Magic Def.
Romance     : He has a Talk event with Fee, so he has a fairly good
           chance with her. But he has to compete with Oyphe, of all
           the people! Other girls don't seem to be interested.
Comment     : Arthur can be very useful with either Pursuit or Ambush.
           Remember Azel's effectiveness against Armors? Now you have
           someone even better. Provided, of course, you didn't pick
           the wrong father... You can make him get Holsety and plow
           through the early chapters, although I wouldn't recommend
           it.
Substitute  : If Arthur doesn't appear, Amid will take his place. Amid
           is a Wind Mage that has Rapid Hit for a Skill. Under most
           circumstances, Amid is inferior to Arthur.

     Name  : Johan
Background  : Second son of Danan, Rex's elder brother. He was left in
           charge of a territory in Isaac by his father, but had little
           desire for power. He throws them all away just to be with
           Lakche.
Personality : Two words; Lakche-fanatic. Check out his dying quote:
           "Even if Johan is dead, his love shall live forever!" He
           freaks Lakche out by spouting poetry in the middle of
           battleground, for crying out loud! As much of a weird
           romantic he may be, he has a golden heart beneath with a
           sense of justice. He's still a narcissist, though.
Class/Level : Ax Knight LV12 -> Great Knight
Heritage    : Neir
Recruiting  : He appears as an enemy in chapter 6, but will gladly
           betray his father just by talking to Lakche. His squad of
           Ax Knights will assist him for the remainder of chapter.
           If you get Johan, you can't get Johalvier.
     Items : He has Speed Ring for some reason, but should sell it away
           as soon as possible since it's useless on him. What he needs
           is a Hero Ax, which he can get in chapter 6. And since he's
           the only unit who will have to rely on axes, give him all
           and every axes you get.
     Skill : Ambush
Stats Growth: His Strength and Defense will rise fairly well, but don't
           count on other stats.
Romance     : Has eyes for Lakche only. Sadly, he has to compete against
           Shannon. Needless to say, his chances aren't very good.
Comment     : Johan is probably the funniest character in the game, but
           he really isn't that useful. In fact, he's only a step above
           useless in the last stage.

     Name  : Johalvier
Background  : Danan's third son and Johan's little brother. Just like
           Johan, he was given a territory in Isaac to rule, but didn't
           care for it. Predictably, he's willing to join Celis' troops
           just to be with Lakche.
Personality : He's supposed to be a prince, but acts and speaks more
           like a leader of bandits. He is in love with Lakche, but
           isn't as obsessed as his brother and is much saner. Perhaps
           that's why Lakche thinks better of him than she does of
           Johan.
Class/Level : Ax Fighter LV12 -> Warrior
Heritage    : Neir
Recruiting  : Just like his brother, Johalvier can be persuaded by
           Lakche. And his band of Ax Fighters will follow him for the
           remainder of the chapter. Again, you can't get Johan if you
           get Johalvier.
     Items : Get Hero Ax as soon as possible; without it, he's almost
           completely worthless. After changing his class, give him
           a Steel Bow.
     Skill : Charge
Stats Growth: Identical to that of Johan. This means that you shouldn't
           expect much.
Romance     : Thanks to his higher level of sanity, he has a better
           chance than Johan does with Lakche. He still has to compete
           with Shannon, though.
Comment     : Johalvier isn't any better than his brother, but don't
           despair. He CAN be useful on a few occasions, so just be
           patient.

     Name  : Leef
Background  : Cuan and Etherine's son and Althena's younger brother.
           This means that he and Celis are cousins. He was raised by
           Finn in Lenster and raised an army against Empire about the
           same time Celis did. He had less luck, however, and is in a
           dangerous situation with no troops left.
Personality : Not as brave or confident as his father, Leef is
           nevertheless an honorable prince possessing both a calm mind
           and a passion for justice. He respects and trusts Finn above
           all else, and has some feelings for Nanna.
Class/Level : Prince LV1 -> Master Knight
Heritage    : Noba, Baldo
Recruiting  : He joins automatically at the beginning of chapter 7.
     Items : Light Sword from Etherine is what he should use. After
           changing class, give him a strong spear and whatever else
           you like.
     Skill : Rapid Hit, Critical, Pursuit (after changing his class)
Stats Growth: His HP, Strength, Technique, Speed, and Defense rise at
           amazing rates. Magic Power and Magic Def. will be low,
           though.
Romance     : Nanna and he will make a great couple since they grew up
           together. He can also try his luck with Tinny.
Comment     : Leef is bothersome at first, but after changing his class,
           he will be one of the best units you have. So be patient and
           level him up, because he's more than worth it!

     Name  : Nanna
Background  : Lachesis' daughter and Delmudd's little sister. She grew
           up with Leef and Finn in Lenster, and helped Leef raise an
           army against the empire.
Personality : She doesn't have a brother-complex, thankfully. ^_^; She
           tends to be serious just about anytime, whether it's
           advising Leef or confronting Ares.
Class/Level : Troubadour LV3 -> Paladin
Heritage    : Hezul + whatever her father had
Recruiting  : She comes along with Leef.
     Items : What she gets from Lachesis should be fine, since she
           isn't a powerhouse anyway. Be sure that she has a Relive
           Wand or something similar.
     Skill : Charisma + whatever her father had
Stats Growth: Her Strength and Luck should become high, but other stats
           aren't that impressive.
Romance     : She is almost assured of getting her childhood sweetheart,
           Leef. Ares is another option, but she will have a very
           difficult time then.
Comment     : Under most circumstances, Nanna will be doing what
           Etherine did. If she gets good Skills, however, she can
           fight as well as heal.
Substitute  : Nanna's replacement is Joanne, who has NO Skill whatsoever
           and starts out only with Iron Sword and Relive Wand. No
           matter what kind of a wimp Lachesis chose for her husband,
           Nanna can't be worse than Joanne!

     Name  : Shannon
Background  : In the first generation, he showed up only as Ayra's
           nephew. Now he's a prince of Isaac and Oyphe's partner in
           raising Celis and others. He had been away to Yied Desert
           in quest for "Divine Sword" Balmunk and finds Patty in
           possession of it.
Personality : Very serious and confident. He treats Celis like a
           little brother and is very loyal to him. There is also a
           scar within his soul; even after nearly two decades, he
           feels guilt about what happened to Diadra.
Class/Level : Sword Master LV12
Heritage    : Odo*
Recruiting  : He joins automatically at the beginning of chapter 7,
           coincidentally at the same time Leef and others do.
     Items : Alternate using between Balmunk and his initial equipment,
           Steel Claymore. Beyond that, he won't need anything else.
           Just make sure he doesn't run out of money!
     Skill : Pursuit, Meteor Slash, Rapid Hit
Stats Growth: His Strength, Technique, Speed, and Defense all rise at
           good rates. He's already a Sword Master though, so he can't
           change his class.
Romance     : Both Lakche and Patty desire him, the former subtly and
           the latter bluntly. Personally, I tried pairing him up with
           Althena, but it didn't work for some reason. I wonder why?
Comment     : Thanks to Bulmunk, Shannon is THE swordsman of the game.
           His Dodge % will be in three digits, so very few attacks can
           hit him. Add Meteor Slash to that, and you have a death
           incarnate in your hand. Don't use him too much, or other
           characters will remain weak!

     Name  : Patty
Background  : Brigit's daughter and Faval's little sister. Also a cousin
           of Rana and Lester. She works(?) as a thief in order to
           support her brother maintain an orphanage. She is caught by
           Shannon after raiding Yied Temple. She joins Celis' troops
           supposedly to use her abilities for peace, but it's more
           like she's trying to get Shannon for herself.
Personality : Similar to Deu although she tends to justify her thievery.
           She is infatuated with Shannon and has rather low respects
           for her elder brother. She also likes meeting celebrities.
Class/Level : Thief LV1 -> Thief Fighter
Heritage    : Ulir + whatever her father had
Recruiting  : She joins along with Shannon.
     Items : She is one of the rare girls that inherit her father's
           equipment, but since she can only use weak swords until her
           class changes (unless Holin is her father, in which case she
           will be able to use B swords from beginning), she should get
           a magic sword like Fire Sword. Other than that, she won't
           need anything.
     Skill : Steal + whatever her father had
Stats Growth: Her HP and Luck will increase like crazy, and her Magic
           Power can be surprisingly high. Other stats are either
           average or a little above.
Romance     : Predictably, she will make bold moves on Shannon and will
           be fighting over him with Lakche. She can also try hitting
           on her cousin, Lester.
Comment     : Unlike Deu, Patty won't become a major force even after
           she becomes a Thief Fighter. She will be able to defend
           herself, but she can't compete against other prodigies in
           Celis' army.
Substitute  : Patty's substitute is named Daisy. She has Steal and
           Prayer and gets Pursuit once she changes her class, so she
           isn't that bad compared to some others. You can't expect
           either Patty or Daisy to be a strong fighter, anyway.

     Name  : Tinny
Background  : Tiltu's daughter and Arthur's little sister. She had been
           separated from her brother and is living under her
           indifferent uncle and abusive aunt. She meets her brother
           and decides to fight for Celis' troops.
Personality : Shy and indecisive, but shares her brother's occasional
           explosions of anger. She seems to be slightly attracted to
           Celis.
Class/Level : Mage LV3 -> Mage Fighter
Heritage    : Tordo + whatever her father had
Recruiting  : She appears as an enemy in chapter 7, but Arthur can
           easily persuade her.
     Items : For some reason, Tinny inherits El Thunder even if Tiltu
           kept her Tron. She can buy it back, or get some other magic.
           Give her a wand once she can use it.
     Skill : Anger, Rapid Hit (after changing her class) + whatever her
           father had
Stats Growth: Her Technique, Speed, and Luck will rise very quickly,
           but just like her mother, she leaves something to be desired
           in terms of Magic Power. Don't expect much from other stats.
Romance     : She and Skasaha seem to be fairly compatible, but Sety is
           a better option to hear some lover's chat. You can even
           pair her up with Leef or Celis.
Comment     : Tinny is better than her mother, but no matter what you
           do, you can't really expect her to blast her way through
           the front-line. Not exactly useless, but definitely not
           dependable.
Substitute  : If you made Tiltu an old maid, you will get her niece
           named Linda, who is a Thunder Mage. Linda has Anger and
           Elite, yes, an Elite Skill! Yoo-hoo! Now here's a substitute
           character with a very good chance of being more useful than
           the "real" character!

     Name  : Ares
Background  : Ertotian's son and Lachesis' nephew (no, Lachesis is NOT
           his mother! ^_^;), also cousin of Delmudd and Nanna. He was
           raised by a mercenary named Jabalow, but when his foster
           father tries to separate him from Lynn, he rebels and runs
           away into Celis' army.
Personality : Ares believes that his birth father was killed by Sigurd,
           but his rational nature allows him to wait until he
           discovers the truth. Is in passionate, mutual love with
           Lynn.
Class/Level : Social Knight LV7 -> Paladin
Heritage    : Hezul*
Recruiting  : He betrays his army after you conquer Mergen Castle in
           chapter 7.
     Items : Mistletin is all he needs as a weapon. It's very expensive
           to fix, however, so get him a Thief Bracelet to steal money
           from enemies.
     Skill : Pursuit, Rapid Hit, Ambush
Stats Growth: His HP, Strength, Speed, and Luck will be very impressive.
           He also has a relatively high Magic Def. Other stats are,
           somewhat disappointingly, only average.
Romance     : You will be hard-pressed to get him with anyone other than
           Lynn. Nanna has a slight chance, though.
Comment     : Didn't you keep wishing you can get Ertotian in your army?
           Ares will be even better! From the moment he shows up, he

           will be a valuable member of your troops, and only gets
           better. Thanks to Mistletin, he can mow down enemy mages.

     Name  : Lynn
Background  : Sylvia's daughter and Corple's elder sister. She was
           caught by King Bramzel of Dana while Ares was away, and is
           held a prisoner. True to the pattern, she is waiting for her
           hero to rescue her.
Personality : More serious than you would expect from a dancer, she has
           strong morals and isn't afraid to say them aloud. Loves
           Ares dearly.
Class/Level : Dancer LV3
Heritage    : Blagi + whatever her father had
Recruiting  : After conquering Dana Castle in chapter 7, go inside with
           Ares.
     Items : As long as she inherits Red Ring and Knight Ring from her
           mother, she won't need anything.
     Skill : Rapid Hit, Dance, Prayer
Stats Growth: Her Magic Def. will be fairly high, but don't expect much
           from anything else.
Romance     : She is practically destined with Ares. If Nanna steals him
           away, she will have a hard time finding a consolation prize.
Comment     : Lynn, just like her mother, should never fight, but will
           be a very valuable member due to her Dance Skill.
Substitute  : Leilia will replace Lynn if Sylvia remains single. Leilia
           has Dance (of course) and Charisma for her Skill, but the
           latter is kind of useless since Dancers aren't meant to
           stay on front-line. On top of that, she will have to save up
           money to buy Red Ring and Knight Ring for herself.
           Therefore, Lynn is better than Leilia in every way.

     Name  : Faval
Background  : Brigit's son and Patty's older brother, and obviously
           Rana and Lester's cousin. He was managing an orphanage in
           Manster, but had to work as a mercenary for money. Promised
           of an immense support by Empire should he destroy Celis'
           army, he reluctantly fights against those he admires.
Personality : Has a high moral code but is overwhelmed by need of money.
           He cares for Patty but has very little control over her
           actions.
Class/Level : Bow Fighter LV9 -> Sniper
Heritage    : Ulir* + whatever his father had
Recruiting  : He appears as an enemy in chapter 8, but Patty can easily
           persuade him.
     Items : For someone obviously pressed for money, he sure has two
           expensive bows: Silver Bow AND Ichieval! Use Ichieval when
           he is rich and Silver Bow when he's not.
     Skill : Pursuit + whatever his father had
Stats Growth: All of his stats will rise at average speed or a little
           better, but this also means that none of them will really
           max out. His Magic Def. will be pretty low, as can be
           expected.
Romance     : Has a rather slim chance with Rana. Don't bother with
           other girls, they just aren't interested.
Comment     : Faval is THE best bow-user in the game, especially if his
           father was Jamka. He will be very useful against Armors and
           other enemies with high Defense.
Substitute  : If Brigit doesn't become a mother, Asaero will appear in
           Faval's place. Asaero has Pursuit and Charge and is fairly
           strong, but since he doesn't use Ichieval he has no way of
           surpassing Faval.

     Name  : Sety
Background  : Fury's son and Fee's missing big brother. He had been
           traveling in search of his father, but takes pity in
           citizens of Manster and attempts to liberate it from
           Empire's oppression. When Dragon Knights from Trachea
           attacks, he lets the citizens escape and confront the enemy
           soldiers by himself. Celis is impressed by this heroic
           display of altruism and gladly lets him join.
Personality : Very wise, sharp, brave, and selfless. You'll find it
           difficult not to admire this hero.
Class/Level : Sage LV14
Heritage    : whatever his father had
Recruiting  : He appears as an ally in chapter 8, but Celis' approval
           is all he needs to join.
     Items : He has Lightning from the beginning, and can use it all
           the way until end. Give him some wands as well. If he has
           either Holsety or Valkyre Wand, he will be even more useful.
     Skill : Pursuit + whatever his father had
Stats Growth: Depends on his father. If it was Levin, his Speed will max
           out very easily with high Magic Power, Technique, and
           Defense. If it was Claude, his Magic Power, Luck, and Magic
           Def. can reach maximum. If it was anyone else, then it's
           probably not that good.
Romance     : He gets along well with Tinny, and has a fairly good
           chance with her. He won't have much luck with anyone else.
Comment     : Sety is probably the best mage you will get (aside from
           Julia). If he has Holsety, he can join Shannon in massacring
           enemies. If he has Valkyre Wand, he is the healing god of
           your army. If he has neither, he's still an excellent
           character.
Substitute  : If Fury didn't bore Sety, Hawk will appear instead. Hawk
           has Pursuit and Rapid Hit for his Skills and Lightning for
           his initial equipment, so he is strongest out of all
           substitute characters. Still, Sety is most likely better.

     Name  : Corple
Background  : Sylvia's son and Lynn's little brother, even though
           neither of them is aware of their relation. He was adopted
           by Hannival, but is taken hostage in order to ensure his
           foster father's loyalty to Trachea Kingdom.
Personality : Respects Hannival immensely and thinks of him as his true
           father. Kind of wimpy.
Class/Level : Priest LV1 -> High Priest
Heritage    : Blagi + whatever his father had
Recruiting  : He joins you when you conquer Lutekia Castle in chapter 9.
     Items : Has Reblow Wand from beginning which should come in handy
           if he didn't get any wands from his father. Depending on
           his father, he has the possibility to use Holsety or Valkyre
           Wand.
     Skill : Rapid Hit, Prayer + whatever his father had
Stats Growth: His stats depend heavily on who his father was, but Magic
           Power, Luck, and Magic Def. tend to become pretty high.
Romance     : Being only a kid in a middle of lots of handsome men,
           poor Corple isn't likely to get a girlfriend anytime soon.
Comment     : Corple appears at Level 1 in such a late stage, but can
           be useful if you raise him. Aside from Sety, he is the only
           one who can inherit Valkyre Wand. He will be pretty useless
           in a fight unless he gets Holsety.
Substitute  : If Corple isn't available, Hannival adopts Sharloe
           instead. Sharloe has Charisma, but just like his sister
           Leilia, he really shouldn't be around front-line, so again
           it's useless. Sharloe is pretty much always inferior to
           Corple.

     Name  : Hannival
Background  : A famous general of Trachea and foster father of Corple.
           He felt doubtful of fighting against Celis' troops, but
           didn't get any choice in the matter when Corple was taken
           as a hostage.
Personality : Loyal to his king but also chivalrous. He cares for Corple
           as if he was his real son.
Class/Level : General LV20
Heritage    : none
Recruiting  : He starts out as an enemy in chapter 9, but once you
           rescue Corple he can be persuaded by his adopted son.
     Items : He starts out with Silver Claymore and Swallow Flipper.
           If you don't intend on using him much, sell them away and
           give them to somebody else. If you do want to use him, add
           Steel Spear and Steel Bow and he will be ready to face any
           fighter.
     Skill : Rapid Hit, Ambush, Big Shield
Stats Growth: His Strength and Defense will rise fairly well, but other
           stats are simply horrible.
Romance     : He has a Talk event with Althena, but that's about all
           the chance he has. And since Althena is the most difficult
           woman to win, Hannival will probably stay single.
Comment     : Hannival is somewhat hard to use effectively, but he is
           great as a wall unit. Just remember to keep away from mages
           at all costs.

     Name  : Althena
Background  : Cuan and Etherine's daughter and Leef's elder sister.
           However, she is unaware of that fact and believes herself to
           be a daughter of King Trabant of Trachea. She fights against
           Celis' army until she is told of the truth by Leef.
Personality : Sort of like Ayra; harsh and strong with a caring heart
           inside. She adores Finn and has a crush on her foster
           brother(?!), Allione.
Class/Level : Dragon Knight LV17 -> Dragon Master
Heritage    : Noba*, Baldo
Recruiting  : She appears as an enemy in chapter 8, but won't attack
           you. She appears again in chapter 9 and Leef can talk to
           her, provided that Finn is alive in the beginning of chapter
           9. She goes back to Trachea Castle, and once you kill
           Trabant she will come back and join Celis' troops.
     Items : She has Geyborg from the beginning, so you won't need to
           give her any other spear. To fight against ax-users, give
           her a strong sword as well. And most importantly, get her
           a Barrier Ring to cover her low Magic Def.
     Skill : Rapid Hit, Critical, Pursuit (after changing her class)
Stats Growth: Her Magic Power and Magic Def. will be very low, but other
           stats grow amazingly. Strength and Defense have
           possibilities of maxing out.
Romance     : She is easily the hardest woman to charm in the game.
           Finn and Hannival have a very small chance, but they
           probably won't score either. Other men seem to have no
           chance whatsoever, possibly because she has a crush for
           Allione.
Comment     : Althena is one of the strongest fighters you will get;
           her Strength and Defense will probably be the highest in
           your army. But she's weak against arrows and magics, so
           be careful not to send her to wrong type of enemies.

IV-2: Characters that will not be in your army

     Below are characters in alphabetical order that won't join your
army, but are important to the story. Most of them are your enemies,
but some of them can help you a little. Either way, they tend to be much
stronger than average troops around them.

     Each of these characters will be described in the following
format:

     Name  : well, duh
Background  : why he/she fights
Personality : what he/she is like
Class/Level : what class and level the character is
Heritage    : what Holy Blood the character has inherited; if a star is
           by it, that means that character can use the legendary
           weapon that belonged to that particular Holy Warrior
Appearance  : when and on what side that character appears
Weapons     : what weapon(s) the character has
     Skill : what skill(s) the character has
Comment     : my personal comment

     Name  : Allione
Background  : Prince of Trachea that succeeds the throne when his
           father, Trabant, dies. He's also foster brother of Althena.
           Taking over his father's plan, he fights against Celis'
           army even though he knows it is a meaningless war.
Personality : Loyal to his father and kingdom, but also has a rational
           side conflicting with his position. It is unclear whether
           he returns Althena's romantic feelings or not.
Class/Level : Dragon Master LV27
Heritage    : Dain*
Appearance  : as an enemy in chapter 9 and epilogue, and can be an ally
           in epilogue
Weapons     : Gungnere
     Skill : Pursuit, Rapid Hit, Nullify
Comment     : Allione is arguably the best fighter unit you will fight
           against. Without Holsety, it will be very difficult to beat
           him. Too bad that he only becomes your ally, when he is
           one of the few characters that actually stands a chance
           against Julius.

     Name  : Andrey
Background  : Eddin and Brigit's little brother. He killed his father
           and took sides with Reptall and Langbart in order to become
           the new duke of Yungvi.
Personality : Cruel and greedy, yet cunning enough to fake honor.
Class/Level : Bow Fighter LV22
Heritage    : Ulir
Appearance  : as an enemy in chapters 4 and 5
Weapons     : Hero Bow
     Skill : none
Comment     : Your average scum. Not much of a trouble to kill.

     Name  : Arvis
Background  : Duke of Beltomer and elder half-brother of Azel. He later
               marries Diadra and fathers Julius and Julia, becoming the
               emperor of Grandbell in process.
Personality : Very arrogant and willing to do anything to achieve his
           goal. Has a high ideal that ultimately leads to his
           downfall.
Class/Level : Sage LV25 (in prologue), Emperor LV30 (in chapter 10)
Heritage    : Fala*, Loptous
Appearance  : as an ally in prologue, as an enemy in chapter 10
Weapons     : Fala Flame, Silver Claymore (in chapter 10)
     Skill : Rapid Hit (in prologue), Nullify (in prologue), Big Shield
           (in chapter 10)
Comment     : Arvis killed Sigurd and took over Grandbell for himself,
           but it was all to build an idealistic nation he dreamed of.
           Unfortunately, he was being manipulated by Manfloy and lost
           his powers to his own son, Julius. Conclusion: half-villain,
           half-tragic hero. He's REALLY strong, so only Celis should
           fight him.

     Name  : Broome
Background  : Tiltu's brother. He become the duke of Freezi after the
           death of Reptall, his father. He was battling against Leef
           in Manster when Celis comes along with his army.
Personality : Not exactly cruel, but definitely not on the good side.
           He does seem to care for his children, but ignored his wife
           abusing Tinny.
Class/Level : Baron LV25
Heritage    : Tordo*
Appearance  : as an enemy in chapters 7 and 8
Weapons     : Thor Hammer (in chapter 7), Silver Claymore (in chapter
           7), Thunder Storm (in chapter 8), Tron (in chapter 8)
     Skill : Big Shield
Comment     : A fairly dangerous character, considering how early
           he appears. Be glad that he has little in terms of Skill.

     Name  : Bulian
Background  : Danan's eldest son and elder brother of Johan and
           Johalvier. He becomes the new duke of Dozel after Danan is
           dead.
Personality : Concerned about the future of Dozel lineage, figuring that
           his death will ruin it.
Class/Level : Master Knight LV30
Heritage    : Neir*
Appearance  : as an enemy in epilogue
Weapons     : Swanchika
     Skill : Pursuit, Charge
Comment     : What can I say? Even though he's a user of a legendary
           weapon, he's not much more than a bother.

     Name  : Byron
Background  : Sigurd's father and duke of Sialfy. He was attacking Isaac
           by order of Prince Kurt of Grandbell. When Prince Kurt is
           assasinated, he is framed for it and becomes a fugitive.
           He is reunited with Sigurd and passes on Tilfing just before
           he dies.
Personality : What you would expect from Sigurd's father; honorable,
           serious, etc.
Class/Level : Master Knight LV30
Heritage    : Baldo*
Appearance  : as an ally in chapter 5
Weapons     : Broken Sword (Tilfing)
     Skill : Pursuit
Comment     : Byron never gets to fight alongside his son. Then again,
           it's not that disappointing, since he is quite weak for his
           extremely high level.

     Name  : Danan
Background  : Rex's elder brother and father of Burian, Johan, and
           Johalvier. He was ruling Izaac after Arvis became the
           emperor of Grandbell.
Personality : Unremarkable. He isn't particularly good or bad.
Class/Level : Baron LV25
Heritage    : Neir*
Appearance  : as an enemy in chapter 6
Weapons     : Silver Ax, Thief Sword
     Skill : Big Shield
Comment     : It's a good thing that he doesn't use Swanchika, because
           he will be next to impossible to defeat in such an early
           stage then.

     Name  : Ertotian
Background  : King of Nodion and elder brother of Lachesis. He has been
           a friend of Sigurd and Cuan since their time as cadets, but
               their friendship is put under constant trial in the war.
Personality : Somewhat egoistic but has more than enough charisma and
           ability to back it up. While not obsessed with Lachesis like
           she is with him, he still cares about her a great deal.
           Follows a strict code of chivalry.
Class/Level : Paladin (LV20 in chapter 1, LV25 in chapter 3)
Heritage    : Hezul*
Appearance  : as an ally in chapter 1, as an enemy in chapter 3
Weapons     : Mistletin
     Skill : none
Comment     : Victim of fate. He loses his life in trying to balance
           his loyalty to Agstria, his friendship with Sigurd, and his
           love for Lachesis. He will prove to be of an immense help in
           chapter 1 and a tough opponent in chapter 3.

     Name  : Hilda
Background  : Broome's wife and queen of Freezi, formally a noble from
           Beltomer. She's the mother of Ishtor and Ishtal, and Tinny's
           aunt.
Personality : Cruel and materialistic. She abused both Tiltu and Tinny
           for amusement, and is pressuring Ishtal to marry Julius
           to gain political power.
Class/Level : Queen LV27
Heritage    : Fala
Appearance  : as an enemy in chapter 10 and epilogue
Weapons     : Borganon, Reserve Wand (in chapter 10)
     Skill : Pursuit, Charisma
Comment     : A fairly strong sorceress, but a hack or two with
           legendary weapons should be enough for her undoing.

     Name  : Ishtal
Background  : Broome's daughter and younger sister of Ishtor, also a
           cousin to Arthur and Tinny. Although she feels moral
           conflicts about fighting Celis' troops and her cousins, she
           cannot bring herself to betray Julius and her family.
Personality : Is proud of her heritage and in love with Julius. She got
           along well with Tinny and regrets having to fight her, but
           ultimately she chooses to be loyal to her family.
Class/Level : Sage (LV22 in chapter 8, LV27 in chapter 10, LV30 in
           epilogue)
Heritage    : Tordo*
Appearance  : as an enemy in chapters 8 and 10 and epilogue
Weapons     : Thor Hammer
     Skill : Rapid Hit, Ambush
Comment     : Ishtal is much like Ertotian in the way she is doomed by
           fate and her obligations. As a unit, she has both high Hit
           % and Dodge %, so if you don't have Holsety, you will be
           in for a rather difficult time.

     Name  : Ishtor
Background  : Broome's son and elder brother of Ishtal. As ordered by
           his father, he dutifully confronts Celis' troops.
Personality : A capable leader and tactician. He seems to have been very
           kind to Tinny.
Class/Level : Mage Fighter LV20
Heritage    : Tordo
Appearance  : as an enemy in chapter 7
Weapons     : Thunder Storm, Tron
     Skill : Rapid Hit
Comment     : Ishtor has much smaller role in the story than his sister,
           and therefore is much weaker. He can't use Thor Hammer,
           either.

     Name  : Jabalow
Background  : Ares' foster father who picked him up as a child. He was
           working under King Bramzel as a mercenary. Believing that
           Ares' edge will be lost if Lynn continued to be near him,
           he left her under Bramzel's mercy. He is betrayed by Ares
           for this act.
Personality : Typical mercenary. He cares about money and little else,
           and likely raised Ares only because he can use Mistletin.
Class/Level : Forrest Knight LV20
Heritage    : none
Appearance  : as an enemy in chapter 7
Weapons     : Silver Sword
     Skill : Rapid Hit
Comment     : Jabalow is fairly strong, but shouldn't be able to match
           your strong units. If you have trouble defeating him, that
           means your levels are too low.

     Name  : Julius
Background  : Arvis and Diadra's son and Julia's elder brother. This
           also means that he's a half-brother to Celis. He is a
           manifestation of Loptous as a human, and is planning to
           rebuild the Lopt Empire, where Loptous was the ruling god
           of the world.
Personality : Before his mind was taken over by Loptous, he used to be
           a kind, gentle prince. Now he is manipulative and cunning,
           all too willing to do anything for his goal.
Class/Level : Dark Prince LV30
Heritage    : Loptous*, Fala
Appearance  : as an enemy in both chapter 10 and epilogue
Weapons     : Loptous, Meteor (in epilogue)
     Skill : Anger, Pursuit, Charge, Nullify (in epilogue)
Comment     : Julius is the last boss of the game, and is mega-powerful.
           Without using Julia's Narga, it is almost impossible to
           defeat him, especially in epilogue. If you do want to try
           doing that, refer to section XI.


     Name  : Langbart
Background  : Duke of Dozel and father of Danan and Rex. Along with
           Reptall and Arvis, he conspired to take over Grandbell while
           pinning the blame on Byron.
Personality : Greedy and cruel, always thirsting for power and wealth.
           He doesn't care for his family, either.
Class/Level : Baron LV30
Heritage    : Neir*
Appearance  : as an enemy in chapter 5
Weapons     : Swanchika
     Skill : Big Shield
Comment     : This aged villain is, unfortunately, quite strong due
           to the use of Swanchika. Let Sigurd, Ayra, Holin, or Levin
           take care of him.

     Name  : Manfloy
Background  : Highest priest of Lopt Sect. He is behind kidnapping of
           Diadra, manipulation of Arvis, and manifestation of Loptous
           within Julius, along with many, many other crimes.
Personality : Manfloy did all of his evil deeds in order to revive the
           lost dark god, Loptous. He's as villainous as anyone can be.
Class/Level : Dark Bishop LV30
Heritage    : none
Appearance  : as an enemy in epilogue
Weapons     : Fenrir, Yotsumungand
     Skill : Pursuit, Rapid Hit, Charisma
Comment     : The major bad guy that tries to screw up the history of
           Grandbell Continent. Unfortunately for him, Celis is here
           to destroy his plans. ^_^ While he's a very strong
           mage, he just can't stand a chance against Celis.

     Name  : Manya
Background  : Fury's elder sister and a knight of Silezia. She came to
           rescue Sigurd when he was framed by Langbart and Reptall
           and escorted his army to Silezia. When Silezia is thrown
           into a civil war, she must fight for her queen.
Personality : Patriotic and brave. Like her sister, she has a crush on
           Levin.
Class/Level : Falcon Knight LV25
Heritage    : none
Appearance  : as a neutral soldier in chapter 4
Weapons     : Silver Spear
     Skill : Rapid Hit
Comment     : Although fairly important to the plot, Manya is easily
           defeated by Andrey. You can't really count on her to help
           you much.

     Name  : Reptall
Background  : Duke of Freezi and Tiltu's father. He was allying himself
           with Arvis, but is betrayed in the end. He was also
           Langbart's partner-in-crime in abuse of their power.
Personality : He does seem to care about his family, but power and
           reputation are more important for him.
Class/Level : Baron LV30
Heritage    : Tordo*
Appearance  : as an enemy in chapter 5
Weapons     : Thor Hammer
     Skill : Big Shield
Comment     : Reptall is the boss of the first half of the game, and
           the hardest enemy Sigurd will face. Defeat him with Sigurd
           or Levin and keep away the other units.

     Name  : Scorpio
Background  : Andrey's son and a cousin to Lester, Rana, Faval, and
           Patty. He teamed up with Hilda to set a trap for Celis'
           army.
Personality : A scum, plain and simple. What else would you expect from
           Andrey's son?
Class/Level : Master Knight LV29
Heritage    : Ulir
Appearance  : as an enemy in epilogue
Weapons     : Killer Bow
     Skill : Pursuit, Charge
Comment     : Watch out! Kill him before he attacks you, because his
           Killer Bow REALLY can kill you!

     Name  : Shagarle
Background  : King of Agstria that assasinated his father in order to
           get the throne. He imprisoned Ertotian and was planning to
           attack Grandbell, but ends up having to face Sigurd. He
           tries again later when he is defeated by Sigurd the first
           time.
Personality : Greedy and cowardly with no talent in tactics. He's one
           of those types that just can't be redeemed.
Class/Level : Baron (LV10 in chapter 2, LV25 in chapter 3)
Heritage    : none
Appearance  : as an enemy in chapters 2 and 3
Weapons     : Silver Claymore, Reblow Wand (in chapter 2), Borganon (in
           chapter 3)
     Skill : Big Shield
Comment     : Shagarle is the entire reason you can't recruit Ertotian
           in your army. Beat up this wimp anyway you like.

     Name  : Trabant
Background  : King of Trachea that works as a mercenary for foreign
           armies. He sided with Arvis to protect the people of his
           kingdom, and was secretly plotting to conquer the whole
           Trachea peninsula.
Personality : Always calculative and calm. He is willing to do anything
           to make his kingdom prosper for the sake of his people.
Class/Level : Dragon Master LV30
Heritage    : Dain*
Appearance  : as an enemy in chapters 5 and 9
Weapons     : Gungnere (in chapter 5), Silver Spear (in chapter 9),
           Power Ring (in chapter 9)
     Skill : Pursuit, Nullify, Ambush
Comment     : He is the one that raids and kills Cuan and Etherine. He
           does some cruel and immoral things to enrich his kingdom.
           He won't use Gungnere when you face him, so he's not that
           difficult to defeat.

     Name  : Volts
Background  : Beowulf's colleague in working under King Macbeth of
           Anfony Castle. Unlike Beowulf, he chooses to remain loyal to
           his employer.
Personality : Easygoing and very confident. He believes that nobody in
           the world can beat him.
Class/Level : Forrest Knight LV20
Heritage    : none
Appearance  : as an enemy in chapter 2
Weapons     : Steel Claymore, Elite Ring
     Skill : Rapid Hit
Comment     : Volts is fairly strong at the time you battle him, but
           the reward easily outweighs the risk; an Elite Ring! This is
           one enemy you will actually be GLAD to face.

########################################################################

V: Skills

     Skills are inherent special abilities that units can have. They
are usually aquired through inheriting from one's parents or belong
to certain classes, but in a few cases of enemy units, a character can
gain or lose a Skill for no apparent reason. In any case, Skills are
good things to have, no matter what kind. Know all of these well to form
solid strategies for your characters.

V-1: Descriptions for each Skills

     Each of these Skills will be listed in the following format:

           Skill name
   Effects : what it does
Activation : how it is activated and how often
      Item : what (if any) item has the same effect
     Class : what class(es) have this skill as default

           Big Shield
   Effects : completely blocks any attack without taking any damage
Activation : during battle with LV/100 chance
      Item : none
     Class : all Generals

           Anger
   Effects : every hits become critical hits (attack power is doubled)
Activation : during battle, HP must be less than half of Maximum HP
      Item : none
     Class : none

           Pursuit
   Effects : launch another attack after the first one
Activation : during battle, always activates as long as the following
           equation gives a number greater than zero:
           (your Speed - weight of your weapon) - (enemy Speed -
           weight of enemy weapon)
      Item : Pursuit Ring
     Class : all Master Knights, Bow Fighters, Snipers, Thief Fighters,
           Sword Fighters, Forrests, Sword Masters, Dragon Masters,
           and Sages

           Rapid Hit
   Effects : attack twice in row
Activation : during battle with Speed/100 chance
      Item : none
     Class : all Forrest Knights, Falcon Knights, Mage Fighters, and
           Sword Masters

           Steal
   Effects : takes away all money out of the enemy
Activation : during battle, at least one attack must connect
      Item : Thief Sword, Thief Bracelet
     Class : all Thiefs and Thief Fighters

           Dance
   Effects : enables the adjacent units to act again
Activation : can be used as a command
      Item : none
     Class : all Dancers

           Charisma
   Effects : gives 10% boost to Hit % and Dodge % to everyone within
           three spaces
Activation : always
      Item : none
     Class : none

           Nullify
   Effects : cancels out the effects of Anger, Critical, Meteor Slash,
           Moonlight Slash, and Sunlight Slash
Activation : always during battle
      Item : none
     Class : none

           Prayer
   Effects : increase Dodge % by (11 - HP) X 10 for the duration of one
           turn
Activation : during battle, HP must be ten or lower
      Item : Prayer Sword, Tilfing, Prayer Bracelet
     Class : none

           Critical
   Effects : attack power doubles for the duration of one hit
Activation : during battle with Technique/100 chance
      Item : Mistletin, Killer Bow, any weapon that killed 50 or more
           enemies
     Class : none

           Ambush
   Effects : always attack first even when the battle is initiated by
           the enemy
Activation : during battle, HP must be less than half of Maximum HP
      Item : none
     Class : none

           Charge
   Effects : continuously battle another round
Activation : during battle with [(your Speed - weight of your weapon) -
           (enemy Speed - weight of enemy weapon)]/100 chance
      Item : none
     Class : none

           Meteor Slash
   Effects : attack five times in row
Activation : during battle with Technique/100 chance
      Item : none
     Class : none

           Moonlight Slash
   Effects : render opponent's Defense to 0 for the duration of one hit
Activation : during battle with Technique/100 chance
      Item : none
     Class : none

           Sunlight Slash
   Effects : recover HP in the amount of damage dealt by one hit
Activation : during battle with Technique/100 chance
      Item : none
     Class : none

           Live
   Effects : recover 5~10 HP per turn
Activation : at the beginning of every turn
      Item : Live Bracelet
     Class : none

           Elite
   Effects : earn twice as much Experience Points
Activation : always
      Item : Elite Ring
     Class : none

           Bargain
   Effects : anything can be bought at half of normal price
Activation : whenever making a purchase
      Item : Bargain Bracelet
     Class : none

V-2: Useful Skill combinations

     Some Skills are more effective when combined together, and some
work better for certain classes. Below are the combinations I like and
recommend, and I encourage you to try them.

#1: Anger + Ambush
     This is a classic combination. Both are activated under the same
condition, so they ALWAYS work together. Ambush protects the user from
receiving a hit first, and Anger should be enough to kill most of
non-boss enemies if your weapon (magic is preferrable, since most
enemies are vulnerable to it) is strong enough. This is extremely useful
for facing hordes of enemy soldiers, where just one character can
massacre the entire squad without taking a single damage. This
combination can be done by Arthur and Tinny if their father was either
Aidan or Rex.

#2: Meteor Slash + Critical
     What can be more of an overkill than Meteor Slash? Why, Meteor
Slash mixed with critical hits! This is useful when facing enemies that
have extremely high HP and Defense, and you need just a bit more oomph
to deal more damage with each hits. You might say that Moonlight Slash
or Sunlight Slash would be even better, but for some reason, two special
sword techniques never occur at the same time (at least, this was the
case for me). Only the Critical Skill can be used during Meteor Slash.
With this combination, the only enemy you won't be able to defeat are
those with Nullify Skill. This combination can be done by Skasaha and
Lakche if either Noicht or Levin was their father.

#3: Nullify for Pegasus/Falcon Knight
       Flying units are really useful... Provided that they don't go
anywhere near bow-users. If they do, they are instantly history. But
what if they have Nullify Skill? Now arrows, or any kind of weapon for
that matter, won't threaten them again! Fee is the only one who can
create this combination, and only if Alec happenned to be her father.

#4: Pursuit + Rapid Hit + Charge
     Here's the next best thing to Meteor Slash. If used by characters
by high Speed, all of them have a fair chance of activating. While not
as nigh-invincible as Meteor Slash, it should give you more than enough
hits to kill most enemies. Jamka and Beowulf (after changing his class)
automatically have this combination, and lots of second-generation
characters can possess this if they have the right father. Of course, if
you add Meteor Slash to this that would be even better, but that would
be redefining the term "overkill."

V-3: How Skills are inherited

     Now you know every type of Skills available. The last thing you
should learn are how they are inherited from parents to children. While
you might think that every Skills are inherited, the truth is not that
easy. There are two kinds of classification that every Skill must belong
to: personal and class. Personal Skills are the ones that the character
developed by his or her own effort, as opposed to class Skills, which
are mandatory for specific classes. Simply put, personal Skills are
inheritable while class Skills are not. How to distinguish the two?
Check a unit's stats and highlight the Skills he or she has, and they
will be titled either "personal" or "class."
     There are notable exceptions to this rule, however. Meteor Slash,
Moonlight Slash, and Sunlight Slash cannot be inherited by those who
cannot use sword (for obvious reasons), and they cannot be inherited by
those that are NOT on foot (for very unobvious and frustrating reasons).
So be careful when doing the matchmaking, because you have to consider
which Skills blend well with each children!

########################################################################

VI: Items

     What's an RPG without items? Pretty boring, I suspect. You don't
have to worry about lack of items in FE4. While most of them are
weapons, there are quite a few "accessories" that can grant their user
various special effects. Know these wares well, and plan which to give
to whom.

     All of the weapons will be described in the following format:

           weapon name
Attack pow. : how much attack power the weapon has
  Accuracy : how much Hit % the weapon offers
      Rank : rank of a weapon; obviously, better weapons require better
           users
     Range : how much range the weapon has
    Weight : how much the weapon weight
Durability : how many times the weapon can be used
     Price : how much the weapon costs for repair per use
  Scarcity : how rare and valuable the weapon is, on scale of stars:
           ****** = legendary weapon
           ***** = one of the kind
           **** = quite rare
           *** = relatively common
           ** = readily available
           * = more than you would like
Sp. effects : any special effects the weapon might have
   Comment : my personal tidbit about the weapon

VI-1: Swords

     Swords are relatively light weapon with above-average accuaracy
and more variety than any other weapon type. They don't necessarily have
a lot of attack power and have a slight disadvantage against spears, but
have a huge advantage against axes, which is a great help in early
stages. It's arguable whether swords are the best weapon amongst all
weapons, but nobody can deny it's one of the best.

           Iron Sword
Attack pow. : 6
  Accuracy : 80%
      Rank : C
     Range : 1
    Weight : 3
Durability : 50
     Price : 20 Gold per use
  Scarcity : *
Sp. effects : none
   Comment : Easily the most useless weapon in the whole game.
           Unfortunately, quite a few characters have this initially.

           Steel Sword
Attack pow. : 10
  Accuracy : 80%
      Rank : B
     Range : 1
    Weight : 3
Durability : 50
     Price : 60 Gold per use
  Scarcity : **
Sp. effects : none
   Comment : One of the weaker weapons in the game. Not exactly
           useless, but leaves a lot to be desired.

           Silver Sword
Attack pow. : 14
  Accuracy : 80%
      Rank : A
     Range : 1
    Weight : 3
Durability : 50
     Price : 100 Gold per use
  Scarcity : ***
Sp. effects : none
   Comment : Good attack power considering its lightness, but not
           everyone gets to use it.

           Iron Claymore
Attack pow. : 12
  Accuracy : 60%
      Rank : A
     Range : 1
    Weight : 6
Durability : 50
     Price : 40 Gold per use
  Scarcity : **
Sp. effects : none
   Comment : Stronger than Iron/Steel Sword, but harder to use.

           Steel Claymore
Attack pow. : 16
  Accuracy : 60%
      Rank : A
     Range : 1
    Weight : 6
Durability : 50
     Price : 120 Gold per use
  Scarcity : ****
Sp. effects : none
   Comment : Beefed-up version of Iron Claymore. Good for serious
           sword-users.

           Silver Claymore
Attack pow. : 20
  Accuracy : 60%
      Rank : A
     Range : 1
    Weight : 6
Durability : 50
     Price : 200 Gold per use
  Scarcity : ****
Sp. effects : none
   Comment : Powerful sword, but a little expensive to repair.

           Prayer Sword
Attack pow. : 12
  Accuracy : 70%
      Rank : C (can be used only by females)
     Range : 1
    Weight : 3
Durability : 50
     Price : 80 Gold per use
  Scarcity : *****
Sp. effects : grants the user the Prayer Skill
   Comment : Lachesis' initial equipment. Neither useless nor
           dependable.

           Thief Sword
Attack pow. : 3
  Accuracy : 50%
      Rank : C
     Range : 1
    Weight : 2
Durability : 50
     Price : 20 Gold per use
  Scarcity : *****
Sp. effects : grants the user the Steal Skill
   Comment : Not a weapon to kill the enemies with, but something of a
           lifesaver for poor characters.

           Berserk Sword
Attack pow. : 8
  Accuracy : 70%
      Rank : C
     Range : 1
    Weight : 12
Durability : 50
     Price : 200 Gold per use
  Scarcity : *****
Sp. effects : occasionally confuses the enemy
   Comment : You can confuse your enemy with this... But wouldn't you
           rather simply kill him than bother with it?

           Hero Sword
Attack pow. : 12
  Accuracy : 100%
      Rank : B
     Range : 1
    Weight : 3
Durability : 50
     Price : 160 Gold per use
  Scarcity : ****
Sp. effects : always attacks twice in row (negates the effect of Rapid
           Hit Skill)
   Comment : The next best thing to legendary weapons... Heck,
           sometimes even better than them! This is THE sword to fight
           over.

           Sleep Sword
Attack pow. : 8
  Accuracy : 70%
      Rank : C
     Range : 1
    Weight : 12
Durability : 50
     Price : 300 Gold per use
  Scarcity : *****
Sp. effects : occasionally puts the enemy to sleep
   Comment : Great thing to use in coliseums and against those next-to-
           impossible-to-defeat bosses.

           Thin Sword
Attack pow. : 8
  Accuracy : 90%
      Rank : C
     Range : 1
    Weight : 1
Durability : 50
     Price : 60 Gold per use
  Scarcity : **
Sp. effects : none
   Comment : Lacking in attack power, but very light and easy to use.

           Fire Sword
Attack pow. : 12
  Accuracy : 70%
      Rank : C
     Range : 1~2
    Weight : 5
Durability : 50
     Price : 200 Gold per use
  Scarcity : *****
Sp. effects : casts El Fire when used from distance
   Comment : A great sword for weak characters that can't afford to
           get hit often.

           Earth Sword
Attack pow. : 12
  Accuracy : 70%
      Rank : C
     Range : 1~2
    Weight : 5
Durability : 10
     Price : 1000 Gold per use
  Scarcity : *****
Sp. effects : casts Resire when used from distance; drains HP when used
           as a melee weapon
   Comment : Expensive, but more than worth the price to rival the
           legendary weapons. Now if only it wasn't so fragile...

           Thunder Sword
Attack pow. : 12
  Accuracy : 70%
      Rank : C
     Range : 1~2
    Weight : 5
Durability : 50
     Price : 200 Gold per use
  Scarcity : *****
Sp. effects : casts El Thunder when used from distance
   Comment : Similar to Fire Sword, but better thanks to Thunder
           Magic's advantage over Fire Magic.

           Wind Sword
Attack pow. : 12
  Accuracy : 70%
      Rank : C
     Range : 1~2
    Weight : 5
Durability : 50
     Price : 200 Gold per use
  Scarcity : *****
Sp. effects : casts El Wind when used from distance
   Comment : Fire Sword and Thunder Sword's lighter cousin. Second only
           to Light Sword as a magical sword.

           Light Sword
Attack pow. : 12
  Accuracy : 70%
      Rank : C
     Range : 1~2
    Weight : 5
Durability : 50
     Price : 240 Gold per use
  Scarcity : *****
Sp. effects : casts Lightning when used from distance
   Comment : The best magical sword available. Somewhat expensive to
           use constantly, though.

           Defense Sword
Attack pow. : 12
  Accuracy : 90%
      Rank : C
     Range : 1
    Weight : 5
Durability : 50
     Price : 200 Gold per use
  Scarcity : *****
Sp. effects : adds 7 points bonus to Defense
   Comment : A great thing to have for any swordman. With this, even
           those with low Defense can stand in front-line.

           Barrier Sword
Attack pow. : 10
  Accuracy : 70%
      Rank : C
     Range : 1
    Weight : 3
Durability : 50
     Price : 240 Gold per use
  Scarcity : *****
Sp. effects : adds 7 points bonus to Magic Def.
   Comment : Great help against mages, but this is quite hard to
           acquire.

           "Demon Sword" Mistletin
Attack pow. : 30
  Accuracy : 80%
      Rank : * (only Ertotian and Ares get to use it)
     Range : 1
    Weight : 5
Durability : 50
     Price : 1000 Gold per use
  Scarcity : ******
Sp. effects : adds 20 points bonus to Technique and 10 points bonus to
           Magic Def.; grants the user the Critical Skill
   Comment : The secret to Ertotian's strength. Thanks to Technique
           bonus, Critical activates very often, and Magic Def. bonus
           protects Ares from enemy spells.

           "Holy Sword" Tilfing
Attack pow. : 30
  Accuracy : 80%
      Rank : * (only Byron, Sigurd, and Celis get to use it)
     Range : 1
    Weight : 7
Durability : 50
     Price : 1000 Gold per use
  Scarcity : ******
Sp. effects : adds 10 points bonus to Technique, 10 points bonus to
           Speed, and 20 points bonus to Magic Def.; grants the user
           the Prayer Skill
   Comment : Extremely well-balanced sword that renders most enemy
           magics useless. You just can't go wrong with this mighty
           weapon; heck, Celis can actually stand a chance against
           Julius with this.

           "Divine Sword" Balmunk
Attack pow. : 30
  Accuracy : 90%
      Rank : * (only Shannon gets to use it)
     Range : 1
    Weight : 3
Durability : 50
     Price : 1000 Gold per use
  Scarcity : ******
Sp. effects : adds 10 points bonus to Technique and 20 points bonus to
           Speed
   Comment : A sword that offers both extremely high Hit % and Dodge %.
           Shannon will be able to win most battles with this weapon
           without taking a scratch on himself.

           Ironcutter
Attack pow. : 6
  Accuracy : 70%
      Rank : B
     Range : 1
    Weight : 5
Durability : 50
     Price : 100 Gold per use
  Scarcity : ****
Sp. effects : always lands critical hits against Armors and Generals
   Comment : A great thing to have when facing lots of those
           hard-shelled turtles.

           Swallow Flipper
Attack pow. : 6
  Accuracy : 70%
      Rank : B
     Range : 1
    Weight : 5
Durability : 50
     Price : 100 Gold per use
  Scarcity : ****
Sp. effects : always lands critical hits against flying units
   Comment : With this, you won't have to rely on bow to take down
           those annoying flying units.


VI-2: Spears

     Spears are relatively heavy weapons with high attack power and
great accuracy. They have a slight advantage over swords but are
considerably disadvantaged against axes. Their weight lowers their
users' Dodge % somewhat, but you can expect consistent, good performance
out of all of them, enabling them to tie with swords for usefulness.

           Iron Spear
Attack pow. : 12
  Accuracy : 80%
      Rank : C
     Range : 1
    Weight : 12
Durability : 50
     Price : 20 Gold per use
  Scarcity : **
Sp. effects : none
   Comment : The most standard spear of all spears. Not very appealing.

           Steel Spear
Attack pow. : 16
  Accuracy : 80%
      Rank : B
     Range : 1
    Weight : 12
Durability : 50
     Price : 60 Gold per use
  Scarcity : ****
Sp. effects : none
   Comment : Stronger than Iron Spear but much less available.

           Silver Spear
Attack pow. : 20
  Accuracy : 80%
      Rank : A
     Range : 1
    Weight : 12
Durability : 50
     Price : 100 Gold per use
  Scarcity : ****
Sp. effects : none
   Comment : A first-class weapon that is cheaper than you would expect
           from its power.

           Hand Spear
Attack pow. : 12
  Accuracy : 60%
      Rank : C
     Range : 1~2
    Weight : 18
Durability : 50
     Price : 60 Gold per use
  Scarcity : ***
Sp. effects : none
   Comment : Can be used from distance, but is heavy and inaccurate.

           Knight Killer
Attack pow. : 10
  Accuracy : 60%
      Rank : C
     Range : 1
    Weight : 16
Durability : 50
     Price : 100 Gold per use
  Scarcity : *****
Sp. effects : always lands critical hits against any units on horse
   Comment : A great thing to have when facing armies of cavalry
           enemies.

           Hero Spear
Attack pow. : 15
  Accuracy : 80%
      Rank : B
     Range : 1
    Weight : 12
Durability : 50
     Price : 160 Gold per use
  Scarcity : *****
Sp. effects : always attacks twice in row (negates the effect of Rapid
           Hit Skill)
   Comment : The best out of non-legendary spears. Very, very
           dependable.

           Thin Spear
Attack pow. : 12
  Accuracy : 90%
      Rank : C
     Range : 1
    Weight : 6
Durability : 50
     Price : 60%
  Scarcity : ****
Sp. effects : none
   Comment : The lightest spear available. Much better than Iron Spear.

           "Earth Spear" Geyborg
Attack pow. : 30
  Accuracy : 70%
      Rank : * (only Cuan and Althena get to use it)
     Range : 1
    Weight : 15
Durability : 50
     Price : 1000 Gold per use
  Scarcity : ******
Sp. effects : adds 10 points bonus to Strength, Technique, and Defense
   Comment : A truly monstrous spear. It's heavy, but its Defense boost
           will render most physical attacks meaningless, and very few
           can survive against its power.

           "Heaven Spear" Gungnere (enemy-only)
Attack pow. : 30
  Accuracy : 70%
      Rank : * (only Trabant and Allione get to use it)
     Range : 1
    Weight : 15
Durability : N/A
     Price : N/A
  Scarcity : ******
Sp. effects : adds 10 points bonus to Strength, Speed, and Defense
   Comment : The counterpart to Geyborg that you will drool over but
           never get to use. Be very afraid... You will have to fight
           against its user!!

VI-3: Axes

     Axes are powerful, but they lack accuracy and are extremely heavy.
They have considerable advantage against spears, but are at extreme
disadvantage against swords. Definitely not the best weapon type, but
some characters are stuck with them.

           Iron Ax
Attack pow. : 14
  Accuracy : 70%
      Rank : C
     Range : 1
    Weight : 18
Durability : 50
     Price : 20 Gold per use
  Scarcity : *****
Sp. effects : none
   Comment : You get only one of this for yourself, and it's Rex's
           initial equipment. Not really useful, but you need it to
           get Hero Ax in chapter 1.

           Steel Ax
Attack pow. : 18
  Accuracy : 70%
      Rank : B
     Range : 1
    Weight : 18
Durability : 50
     Price : 60 Gold per use
  Scarcity : ****
Sp. effects : none
   Comment : Better than Iron Ax, but still not very useful.


           Silver Ax
Attack pow. : 22
  Accuracy : 70%
      Rank : A
     Range : 1
    Weight : 18
Durability : 50
     Price : 100 Gold per use
  Scarcity : *****
Sp. effects : none
   Comment : The most powerful out of all non-legendary weapons, but
           takes a second place after Hero Ax in practicality.

           Hero Ax
Attack pow. : 16
  Accuracy : 70%
      Rank : B
     Range : 1
    Weight : 12
Durability : 50
     Price : 160 Gold per use
  Scarcity : *****
Sp. effects : always attacks twice in row (negates the effect of Rapid
           Hit Skill)
   Comment : Easily the best ax you will get. It's the lightest, too,
           so if you're fighting against spear-users, you can expect
           a relatively high Dodge %.

           Hand Ax
Attack pow. : 10
  Accuracy : 50%
      Rank : C
     Range : 1~2
    Weight : 20
Durability : 50
     Price : 60 Gold per use
  Scarcity : *****
Sp. effects : none
   Comment : Can be used from distance, but extremely clumsy and hard
           to use.

           "Holy Ax" Swanchika (enemy-only)
Attack pow. : 30
  Accuracy : 70%
      Rank : * (only Langbart and Bulian get to use it)
     Range : 1~2
    Weight : 20
Durability : N/A
     Price : N/A
  Scarcity : ******
Sp. effects : adds 20 points bonus to Defense and 10 points bonus to
           Magic Def.
   Comment : The bad@$$ ax that you will never get to use. This ax not
           only gives its user ridiculous protection, but can also be
           used from distance. Fortunately, it's still ineffective
           against swords.

VI-4: Bows

     Bows offer medium attack power, accuracy, and weight. They have no
advantage nor disadvantage against any other weapon. They can be used
only from distance; at close range, they are utterly useless. Also, all
bows always land critical hits whenever facing flying units. Use bows
to attack enemies from distance before finishing them off with melee
weapons.
     Arches are also included in this section because, like bows, they
cannot be used in close range and always land critical hits on flying
units. None of them can be used by your army; these long-range,
extremely heavy weapons can only be used by enemy armies.

           Iron Bow
Attack pow. : 10
  Accuracy : 70%
      Rank : C
     Range : 2
    Weight : 8
Durability : 50
     Price : 20 Gold per use
  Scarcity : ****
Sp. effects : none
   Comment : The weakest of all bows. Not something to use for long.

           Steel Bow
Attack pow. : 14
  Accuracy : 70%
      Rank : B
     Range : 2
    Weight : 8
Durability : 50
     Price : 60 Gold per use
  Scarcity : ****
Sp. effects : none
   Comment : Better than Iron Bow, but not good enough.

           Silver Bow
Attack pow. : 18
  Accuracy : 70%
      Rank : A
     Range : 2
    Weight : 8
Durability : 50
     Price : 100 Gold per use
  Scarcity : ****
Sp. effects : none
   Comment : A very strong bow, but still not the best.

           Hero Bow
Attack pow. : 14
  Accuracy : 80%
      Rank : B
     Range : 2
    Weight : 8
Durability : 50
     Price : 160 Gold per use
  Scarcity : *****
Sp. effects : always attacks twice in row (negates the effect of Rapid
           Hit Skill)
   Comment : Hero-weapons are always good. Ties with Killer Bow for the
           best non-legendary bow available.

           Killer Bow
Attack pow. : 14
  Accuracy : 100%
      Rank : C
     Range : 2
    Weight : 3
Durability : 50
     Price : 200 Gold per use
  Scarcity : *****
Sp. effects : grants the user the Critical Skill
   Comment : Extremely accurate and light, AND comes with a free
           Critical Skill. Simply awesome.

           "Holy Bow" Ichieval
Attack pow. : 30
  Accuracy : 70%
      Rank : * (only Brigit and Faval get to use it)
     Range : 2
    Weight : 13
Durability : 50
     Price : 1000 Gold per use
  Scarcity : ******
Sp. effects : adds 10 points bonus to Strength and Speed; grants the
           user the Live Skill
   Comment : Extremely powerful bow that is one of the few weapons that
           actually stand a chance against Julius' Loptous. Faval can
           be amazingly frightening thanks to this.

           Long Arch
Attack pow. : 15
  Accuracy : 60%
      Rank : C
     Range : 3~10
    Weight : 30
Durability : N/A
     Price : N/A
  Scarcity : N/A
Sp. effects : none
   Comment : Can be used only by enemy units. Has a decent
           power, but is extremely heavy and lacks accuracy.

           Iron Arch
Attack pow. : 25
  Accuracy : 60%
      Rank : C
     Range : 3~10
    Weight : 30
Durability : N/A
     Price : N/A
  Scarcity : N/A
Sp. effects : none
   Comment : Can be used only by enemy units. Very painful if you get
           hit with it, but still lacks accuracy.

           Killer Arch
Attack pow. : 20
  Accuracy : 100%
      Rank : C
     Range : 3~10
    Weight : 30
Durability : N/A
     Price : N/A
  Scarcity : N/A
Sp. effects : grants the user the Critical Skill
   Comment : Yikes! High accuracy AND Critical Skill? Easily the best
           out of all arches, and, of course, you don't get to use it.

VI-5: Fire magics

     Fire magics are quite heavy, lowering the users' Dodge %
considerably. They have a large advantage over Wind magics, but have an
even bigger disadvantage against Thunder magics. It's not the best
magic type out of all magics, but sometimes it proves to be useful.

           Fire
Attack pow. : 8
  Accuracy : 90%
      Rank : C
     Range : 1~2
    Weight : 12
Durability : 50
     Price : 60 Gold per use
  Scarcity : ****
Sp. effects : none
   Comment : The weakest Fire magic available. Not very dependable,
           but not exactly useless.

           El Fire
Attack pow. : 14
  Accuracy : 80%
      Rank : B
     Range : 1~2
    Weight : 12
Durability : 50
     Price : 120 Gold per use
  Scarcity : *****
Sp. effects : none
   Comment : Balanced Attack Power and Accuracy. Suits Azel quite well.

           Borganon
Attack pow. : 20
  Accuracy : 70%
      Rank : A
     Range : 1~2
    Weight : 12
Durability : 50
     Price : 240 Gold per use
  Scarcity : *****
Sp. effects : none
   Comment : Rather expensive, but very powerful. Use it against
           enemies that have high resistance against magics.

           Fala Flame
Attack pow. : 30
  Accuracy : 80%
      Rank : * (only Arvis gets to use it)
     Range : 1~2
    Weight : 15
Durability : 50
     Price : N/A
  Scarcity : *****
Sp. effects : adds 10 points bonus to Magic Power, Defense, and Magic
           Def.
   Comment : One of the most powerful magics in existance.
           Unfortunately, only Arvis gets to use this, so you will
           quickly learn to hate this spell.

           Meteor
Attack pow. : 15
  Accuracy : 60%
      Rank : C
     Range : 3~10
    Weight : 30
Durability : N/A
     Price : N/A
  Scarcity : N/A
Sp. effects : none
   Comment : Long-distance Fire magic that you will never get to use.
           These are often wielded by dangerous characters, so watch
           out!

VI-6: Thunder magics

     Thunder magics aren't as heavy as Fire magics, but they aren't
very light, either. Thunder magics work great against Fire magics, but
doesn't work well against Wind magics. It can be handy to have one of
these, but don't overuse them.

           Thunder
Attack pow. : 8
  Accuracy : 90%
      Rank : C
     Range : 1~2
    Weight : 7
Durability : 50
     Price : 60 Gold per use
  Scarcity : ****
Sp. effects : none
   Comment : Weakest out of Thunder magics. Not something to depend on
           for long.

           El Thunder
Attack pow. : 14
  Accuracy : 80%
      Rank : B
     Range : 1~2
    Weight : 7
Durability : 50
     Price : 120 Gold per use
  Scarcity : *****
Sp. effects : none
   Comment : Well-balanced abilities, but not exactly devastating.

           Tron
Attack pow. : 20
  Accuracy : 70%
      Rank : A
     Range : 1~2
    Weight : 7
Durability : 50
     Price : 240 Gold per use
  Scarcity : *****
Sp. effects : none
   Comment : Powerful, but leaves something to be desired in accuracy.

           Thor Hammer
Attack pow. : 30
  Accuracy : 90%
      Rank : * (only Reptall, Broome, and Ishtal get to use it)
     Range : 1~2
    Weight : 10
Durability : N/A
     Price : N/A
  Scarcity : ******
Sp. effects : adds 20 points bonus to Technique and 10 points bonus to
           Speed
   Comment : Enemy-only magic that offers incredible Hit % and high
           Dodge %. Be careful when fighting against users of this
           mighty spell.

           Thunder Storm
Attack pow. : 15
  Accuracy : 60%
      Rank : C
     Range : 3~10
    Weight : 30
Durability : N/A
     Price : N/A
  Scarcity : N/A
Sp. effects : none
   Comment : One of those long-distance magics that you will quickly
           learn to hate. Approach with caution.

VI-7: Wind magics

     Wind magics are extremely light, ensuring that the user will have
a high Dodge %. They work well against Thunder magics, but are at large
disadvantage against Fire magics. Out of three basic magic types, you
will find the Wind magics to be most useful.

           Wind
Attack pow. : 8
  Accuracy : 90%
      Rank : C
     Range : 1~2
    Weight : 2
Durability : 50
     Price : 60 Gold per use
  Scarcity : ****
Sp. effects : none
   Comment : Weak, but very light. Nice weapon for High Priests.

           El Wind
Attack pow. : 14
  Accuracy : 80%
      Rank : B
     Range : 1~2
    Weight : 2
Durability : 50
     Price : 120 Gold per use
  Scarcity : *****
Sp. effects : none
   Comment : Very dependable weapon with nice Attack Power and
           Accuracy. Very light, too.

           Tornado
Attack pow. : 20
  Accuracy : 70%
      Rank : A
     Range : 1~2
    Weight : 2
Durability : 50
     Price : 240 Gold per use
  Scarcity : *****
Sp. effects : none
   Comment : Great magic, but by the time you get this, you probably
           have Holsety already.

           Holsety
Attack pow. : 30
  Accuracy : 90%
      Rank : * (only Levin and his son get to use it)
     Range : 1~2
    Weight : 5
Durability : 50
     Price : 1000 Gold per use
  Scarcity : ******
Sp. effects : adds 10 points bonus to Technique and 20 points bonus to
           Speed
   Comment : A VERY reliable spell. It boosts the user's Dodge % to
           ridiculous amount, enabling him to avoid most attacks
           without even trying. Levin and his son will be semi-
           invincible thanks to this.

           Blizzard
Attack pow. : 15
  Accuracy : 60%
      Rank : C
     Range : 3~10
    Weight : 30
Durability : N/A
     Price : N/A
  Scarcity : N/A
Sp. effects : none
   Comment : Yet another long-distance magic that you won't get to use.
           Very annoying.

VI-8: Light magics

     Light magics are somewhat heavy, but they more than make up for
that by having advantage over Fire, Thunder, and Wind magics. Against
Dark magics, they have no advantage nor disadvantage. You will find them
quite useful, but they are very rare, and not many people can use them.

           Lightning
Attack pow. : 14
  Accuracy : 90%
      Rank : C
     Range : 1~2
    Weight : 5
Durability : 50
     Price : 100 Gold per use
  Scarcity : *****
Sp. effects : none
   Comment : A very good spell to have. Should take care of normal
           mages quite easily.

           Resire
Attack pow. : 14
  Accuracy : 70%
      Rank : A
     Range : 1~2
    Weight : 12
Durability : 50
     Price : 200 Gold per use
  Scarcity : *****
Sp. effects : drains HP from the opponent
   Comment : A very handy spell that only Julia gets to use. With this,
           she can even act as a wall or a bait.

           Aura
Attack pow. : 20
  Accuracy : 80%
      Rank : A
     Range : 1~2
    Weight : 20
Durability : 50
     Price : 300 Gold per use
  Scarcity : *****
Sp. effects : none
   Comment : Powerful, but very expensive and heavy. You would prefer
           Resire than this any day of the week.

           Narga
Attack pow. : 30
  Accuracy : 80%
      Rank : * (only Julia gets to use it)
     Range : 1~2
    Weight : 12
Durability : 50
     Price : 1000 Gold per use
  Scarcity : ******
Sp. effects : negates the effect of Loptous spell; adds 20 points bonus
           to Technique, Speed, Defense, and Magic Def.
   Comment : Unarguably the best weapon in the game; Julia becomes
           practically invincible with this. Unfortunately, you won't
           get to use this until the very end.

VI-9: Dark magics

     You will never get to use any of Dark magics. They often have
bizarre but deadly effects and are quite heavy. They also have advantage
over Fire, Thunder, and Wind magics, while Light magics are their
equals. Beware of these spells; one hit from any of them can render
your character helpless!

           Yotsmungand
Attack pow. : 20
  Accuracy : 90%
      Rank : C
     Range : 1~2
    Weight : 12
Durability : N/A
     Price : N/A
  Scarcity : N/A
Sp. effects : none
   Comment : Strong and accurate; a deadly combination. Be careful
           when facing one of these monsters.

           Hell
Attack pow. : N/A
  Accuracy : 60%
      Rank : B
     Range : 1~2
    Weight : 20
Durability : N/A
     Price : N/A
  Scarcity : N/A
Sp. effects : reduces unit's HP to 1 if connected
   Comment : It doesn't matter if your unit has 30+ Magic Def.;
           one hit from this, and your next hit will kill you.
           Be VERY careful when facing users of this terrible
           magic.

           Loptous
Attack pow. : 30
  Accuracy : 80%
      Rank : * (only Julius gets to use it)
     Range : 1~2
    Weight : 12
Durability : N/A
     Price : N/A
  Scarcity : ******
Sp. effects : reduces opponent's attack power to half; adds 5
           points bonus to Magic Def.
   Comment : The magic reserved for Julius, the last boss of
           the game. Without Narga, it is EXTREMELY difficult
           to fight against this hellish spell.

           Fenrir
Attack pow. : 14
  Accuracy : 70%
      Rank : B
     Range : 3~10
    Weight : 20
Durability : N/A
     Price : N/A
  Scarcity : N/A
Sp. effects : none
   Comment : Notice its relatively high accuracy; this is easily
           the most dangerous long-distance spell you have to watch
           out for.

VI-10: Wands

     Wands aren't weapons; they are used to either support your
characters or disable enemies. Some of them are INCREDIBLY
expensive, but it's best to use wands as often as you can, because
wands give Experience Points each time they are used, and the more
expensive it is to fix, the more Experience Points you get.

     All of the wands will be described in the following format:

           wand name
    Effect : what the wand does
      Rank : rank of a wand; obviously, better wands require better
           users
     Range : how much range the wand has
Durability : how many times the wand can be used
     Price : how much the wand costs for repair per use
Experience : how much Experience Point is gained per use
  Scarcity : how rare and valuable the wand is, on scale of stars:
           ****** = legendary wand
           ***** = one of the kind
           **** = quite rare
           *** = relatively common
           ** = readily available
           * = more than you would like
   Comment : my personal tidbit about the wand

           Live Wand
    Effect : recovers target's HP by ( 10 + user's Magic Power)
      Rank : C
     Range : 1
Durability : 50
     Price : 100 Gold per use
Experience : 15
  Scarcity : ***
   Comment : The cheapest wand available. Surprisingly, this
           wand proves to be useful throughout the whole game.

           Relive Wand
    Effect : recovers target's HP by ( 20 + 2 X user's Magic Power)
      Rank : C
     Range : 1
Durability : 50
     Price : 200 Gold per use
Experience : 20
  Scarcity : ***
   Comment : Twice as effective as Live Wand. Great for wand-users
           with low Magic Power.

           Recover Wand
    Effect : recovers target's HP completely
      Rank : B
     Range : 1
Durability : 50
     Price : 300 Gold per use
Experience : 25
  Scarcity : *****
   Comment : Not as useful as it sounds, since most of the time Live
           Wand or Relive Wand gets the job done for cheaper price.

           Reblow Wand
    Effect : casts Live on a unit within 10 spaces
      Rank : B
     Range : 1~10
Durability : 10
     Price : 500 Gold per use
Experience : 35
  Scarcity : ****
   Comment : A very useful wand that allow priests to stay away from
           danger. It's a bit pricey and fragile, however, so don't
           overuse them.

           Reserve Wand
    Effect : casts Live on all units within 10 spaces
      Rank : A
     Range : 1~10
Durability : 10
     Price : 1000 Gold per use
Experience : 60
  Scarcity : ****
   Comment : One of the best wands in the game. It's very expensive,
           so use it only when you must.

           Return Wand
    Effect : teleports target back to the base castle
      Rank : C
     Range : 1
Durability : 10
     Price : 500 Gold per use
Experience : 35
  Scarcity : *****
   Comment : Useful on a few occasions, but don't expect much.

           Warp Wand
    Effect : teleports target back to any castle in your posession
      Rank : B
     Range : 1
Durability : 10
     Price : 1000 Gold per use
Experience : 60
  Scarcity : *****
   Comment : Expensive and useless. Nothing much to use it for.

           Rescue Wand
    Effect : teleports a unit within 10 spaces to next to user
      Rank : A
     Range : 1~10
Durability : 10
     Price : 1500 Gold per use
Experience : 75
  Scarcity : *****
   Comment : Very expensive and not much purpose for it. It can
           come in handy to help a near-death unit on front-line,
           but that's about it.

           Rest Wand
    Effect : nullifys any status anomaly of a unit within 10 spaces
      Rank : B
     Range : 1~10
Durability : 10
     Price : 1000 Gold per use
Experience : 60
  Scarcity : *****
   Comment : With this, you don't have to worry about enemies'
           Silence Wand and Sleep Wand.

           Silence Wand
    Effect : renders an enemy unit incapable of using magic for
           approximately 5 turns; user's Magic Power must be
           higher than target's Magic Def.
      Rank : B
     Range : 1~10
Durability : 3
     Price : 10000 Gold per use
Experience : 100
  Scarcity : *****
   Comment : A wand that can make enemy mages helpless.
           Unfortunately, it's extremely expensive and fragile,
           preventing frequent use.

           Sleep Wand
    Effect : incapaciates an enemy unit for approximately 5 turns;
           user's Magic Power must be higher than target's Magic
           Def.
      Rank : B
     Range : 1~10
Durability : 1
     Price : 30000 Gold per use
Experience : 100
  Scarcity : *****
   Comment : A ridiculously expensive and fragile wand that is
           fortunately (unfortunately?) VERY useful. If there is
           a boss unit you just can't defeat, this comes in handy.

           Berserk Wand
    Effect : confuses an enemy unit for approximately 5 turns; user's
           Magic Power must be higher than target's Magic Def.
      Rank : B
     Range : 1~10
Durability : 1
     Price : 30000 Gold per use
Experience : 100
  Scarcity : *****
   Comment : Similar to Sleep Wand, but the enemy unit can still fight
           against you (it's just a matter of luck), so it's nowhere
           near as useful.

           Valkyre Wand
    Effect : revives a dead character; can be used only at base castle
      Rank : * (only Claude and his son get to use it)
     Range : N/A
Durability : 1
     Price : 30000 Gold per use
Experience : 100
  Scarcity : ******
   Comment : The one and only legendary wand in existance. Hopefully, you
           will never have to use this.

VI-11: Accessories

     Accessories consist of rings and bracelets. They offer either a stat
bonus or effect of a Skill. The good news is that a character can use as
many accessories as he or she can carry. The bad news is that accessories
are rare and very expensive, so you must choose carefully who uses which.

     All of the accessories will be described in the following format:

           accessory name
    Effect : what the accessory does
     Price : how much the accessory costs
   Comment : my personal tidbit about the accessory

           Power Ring
    Effect : adds 5 points bonus to Strength
     Price : 20000 Gold
   Comment : This should come in handy for characters with low attack
           power.

           Magic Ring
    Effect : adds 5 points bonus to Magic Power
     Price : 20000 Gold
   Comment : A great accessory for any mage.

           Skill Ring
    Effect : adds 5 points bonus to Technique
     Price : 20000 Gold
   Comment : Use this to increase frequency of occurence for Critical
           and Meteor/Moonlight/Sunlight Slash as well as raising
           Hit %.

           Speed Ring
    Effect : adds 5 points bonus to Speed
     Price : 20000 Gold
   Comment : Very handy to have; this alone raises Dodge % by 10.

           Shield Ring
    Effect : adds 5 points bonus to Defense
     Price : 20000 Gold
   Comment : Coveted item of front-line fighters.

           Barrier Ring
    Effect : adds 5 points bonus to Magic Def.
     Price : 20000 Gold
   Comment : Protect magically-weak characters with this.

           Red Ring
    Effect : adds 3 points bonus to movement range
     Price : 40000 Gold
   Comment : Very handy for Dancers.

           Elite Ring
    Effect : grants the user the Elite Skill
     Price : 40000 Gold
   Comment : It gives you twice the normal EXP. Enough said.

           Knight Ring
    Effect : allows walking character to move after acting
     Price : 40000 Gold
   Comment : Along with Red Ring, this makes Dancers twice as useful.

           Return Ring
    Effect : allows user to teleport back to castle
     Price : 20000 Gold
   Comment : Useful for Sigurd and Celis, but few other characters
           will want it.

           Live Bracelet
    Effect : grants the user the Live Skill
     Price : 40000 Gold
   Comment : Not as useful as it sounds, but a nice thing to have.

           Thief Bracelet
    Effect : grants the user the Steal Skill
     Price : 40000 Gold
   Comment : This nifty item will allow you to use expensive weapons
           without worrying about repair cost.

           Prayer Bracelet
    Effect : grants the user the Prayer Skill
     Price : 40000 Gold
   Comment : Comes in handy when fighting in coliseum, but don't rely
           on it otherwise.

           Bargain Bracelet
    Effect : grants the user the Bargain Skill
     Price : 40000 Gold
   Comment : Half price for everything. Need I say more?

           Pursuit Ring
    Effect : grants the user the Pursuit Skill
     Price : 40000 Gold
   Comment : One of the best accessories in the game. Unfortunately,
           you will never get more than one of this.

           Circlet
    Effect : grants the user the Prayer and Live Skill
     Price : N/A
   Comment : Only Diadra and Julia will get to use this, and it can't
           be sold away. Oh well...

           Recover Ring
    Effect : recovers the user's HP completely at the beginning of
           every turn
     Price : N/A
   Comment : Enemy-only accessory. Gives a ridiculous advantage to
           the user.

VI-12: Broken Weapons

     What happens when you use up the durability of a weapon? It breaks
and becomes a Broken Sword/Spear/Ax/Bow. All broken weapons have 0
Attack Power, 30 Accuracy, 30 Weight, and has the value of 100 Gold.
Needless to say, using broken weapons is like asking for enemies to kill
you, so you better fix them up quickly. Magics and Wands, on the other
hand, cannot be used at all when it's broken, and remains so until they
are repaired.

########################################################################

VII: Coupling

     The coupling system is what makes Fire Emblem 4: Lineage of Holy
War different from other strategy RPGs. To put it simply, first-
generation characters from the first half fall in love and make
children, who will be the second-generation characters to fight the
second half of the game. Note that coupling also occurs in the second-
generation characters, but it matters very little for the player since
their children won't appear in the game. This section covers what will
be inherited, how couples can be made, what the best pairs are, and who
the substitutes are going to be if a female first-generation character
dies or does not find a husband.

VII-1: Inheritance details

     What will the parents leave for their children? Skills,
equipments, money, stats growth rates, and Holy Blood, that's what.
However, as you might have expected, sons and daughters don't inherit
things equally:

       category  |         Son          |       Daughter
     ----------------------------------------------------------
        Skills   | They both inherit both parents' personal
                 |Skills. Class Skills are not inherited.
     ----------------------------------------------------------
                 | He inherits what he  | She inherits what she
                 |can use from his      |can use from her
                 |father's equipments.  |mother's equipments.
      Equipments |Leef and Faval are    |Althena and Patty are
                 |exceptions and get    |exceptions and get
                 |what they can use from|what they can use from
                 |their mother's        |their father's
                 |equipments.           |equipments.
     ----------------------------------------------------------
         Money   | They both inherit 10% of both parents' Gold.
     ----------------------------------------------------------
                 | He inherits all of   | She inherits all of
         Stats   |his father's growth   |her mother's growth
        Growth   |rates and half of his |rates and half of her
         Rates   |mother's growth rates.|father's growth rates.
     ----------------------------------------------------------
                 | The inheritance of Holy Blood doesn't follow
                 |specific rules except that they are never
      Holy Blood |extinguished; as long as at least one parent
                 |has some Holy Blood, some or all of it are
                 |transferred to both children.

     It is important to remember the details in the above chart,
especially about the equipments inheritance Faval and Patty has
(otherwise you might choose a wrong father for them). When matchmaking,
consider all of the categories listed above.

VII-2: Matchmaking methods

     Creating a couple consists of two methods designed to raise
"romance rating": one is to have a conversation between the pair, and
the other is to place them next to each other. Both methods have their
good points and bad points.
     Conversation is quick, easy, and effective (romance rating is
raised by roughly 20% of the required amount), but it can occur only
between certain characters and at certain times.
     Placing both units next to each other is slow, tedious, effective
only during the first 50 turns of a chapter, and works at slower rates
for "odd" couples, but it can raise the romance rating significantly (if
used long enough) and can be used for all characters (that can romance
freely, that is; Sigurd, Diadra, Cuan, Etherine, and married characters
are excluded).
     Of course, it's best to use both methods to create a couple.  But
not many pairs have conversation for them, and those who do are more
likely to fall in love than those who do not (they automatically raise
romance rating between them and have higher efficiency in the second
method).  Better make couples as quickly as you can, or you might get an
unintended pair (or even worse, the female character might strike out!).

VII-3: Best coupling

     Here comes the ultimate question; just what are the best coupling?
And here's the answer; there is no single best coupling for any woman.
Each of them have at least two good candidates, and some men make good
husbands for more than one woman. Below are the lists of possible
candidates for all of the first-generation female characters.

VII-3-i: Eddin

     Eddin's children are Lester the Arch Knight and Rana the Priest.
Her ideal husband would be a great bow-user. And since she has no Skill
whatsoever herself, the more Skills he has, the better man he will be
for her.

Candidate #1: Midiel
Pros: Lester will inherit everything Midiel can use as well as Pursuit
   and Charge, which are complemented perfectly with Hero Bow (which
   Midiel gets in chapter 4 if he wins Eddin's heart). Needless to say,
   this Lester will be quite a powerhouse. Also, Rana will be able to
   fight decently thanks to Pursuit and Charge. Finally, this couple is
   very easy to make, being one of the "predestined" pairs.
Cons: Nothing except that Lester's stats will probably be mediocre.
Total evaluation: Highly recommended. This is for those who want safe
               yet effective coupling.

Candidate #2: Jamka
Pros: Lester will inherit everything Jamka can use, and gets Rapid Hit
   and Charge for Skills. Lester's stats can be very high in this case.
   Rana's stats will also be higher. Like the last one, this couple is
   also easy to make.
Cons: Hero Bow negates the effect of Rapid Hit, but without Pursuit
   Ring, Lester won't be effective without it. Rana's Strength becomes
   higher than her Magic Power, which offers absolutely no advantage.
Total evaluation: Recommended for those who wish to see Lester at his
               strongest and is willing to give Pursuit Ring and Killer
               Bow to him.

Candidate #3: Azel
Pros: Pursuit Skill inherited. Eddin (and consequently Rana) will get
   Rescue Wand, which cannot be obtained by any other method. Rana will
   be able to use El Fire (after changing her class) and get great
   stats. Again, this couple is quite easy to make, being one of the
   "predestined" pairs.
Cons: Lester will not get any bows, and his stats will suffer greatly.
   Also, Hero Bow will never see the light of day.
Total evaluation: Recommended only for those who wish to make Rana a
               capable fighter and get Rescue Wand.

VII-3-ii: Ayra

     This sword goddess' children are Skasaha and Lakche, both of them
being Sword Fighter. Ayra already has an incredible set of Skills, but
why not make improvements if you can? She can choose from a wide variety
of men willing to give her a strong son, so try different ones for every
time you play.

Candidate #1: Holin
Pros: Moonlight Slash will make a nice counterpart for Meteor Slash.
   Skasaha will get everything Holin can use. Both Skasaha and Lakche
   will get extremely high HP and Technique rating in addition to
   above-average growth rates on everything else. This couple is very
   easy to make as well.
Cons: Moonlight Slash and Meteor Slash cannot be activated
   simultaneously.
Total evaluation: Highly recommended. This is an yet another safe but
               excellent match.

Candidate #2: Rex
Pros: Elite and Ambush will be extremely useful for both Skasaha and
   Lakche. They will also get incredible stats thanks to their father.
   The matchmaking process will be easy as well.
Cons: Skasaha cannot inherit any weapons from his father.
Total evaluation: Highly recommended. If you can tolerate Skasaha's
               initial lack of weapon, then by all means go for it.

Candidate #3: Noicht
Pros: Critical and Charge mix very well with what Ayra already has.
   Skasaha gets all swords that Noicht has.
Cons: The children's stats will be high enough, but not outstanding.
   This couple is not as easy to make as the above two.
Total evaluation: Recommended. See Meteor Slash with Critical Hits!

Candidate #4: Deu
Pros: Sunlight Slash can be just as useful as Meteor Slash. Bargain
   Skill will make both children rich. Skasaha will get everything Deu
   can use. Both Skasaha and Lakche will have great stats.
Cons: This match is relatively hard to make.
Total evaluation: Recommended. Although this is an odd pairing, it will
               be quite rewarding.

Candidate #5: Aidan
Pros: Ambush will be inherited. Skasaha will inherit all swords Aidan
   has. Skasaha will have abnormally high Strength and Defense.
Cons: Skasaha's Technique and Speed will be lowered noticably. This
   match is relatively hard to make.
Total evaluation: Recommended for Aidan fans. ^_^;

VII-3-iii: Lachesis

     Lachesis will have Delmudd the Free Knight and Nanna the
Troubadour. Any knight-type male would serve her well, but those with
useful Skills are preferred. Don't worry too much about who you choose;
it will be impossible to turn either of her children into a member of
main force.

Candidate #1: Beowulf
Pros: Pursuit and Charge Skills inherited. Delmudd will inherit
   everything Beowulf can use. Both Delmudd and Nanna will have above-
   average fighting capability. This couple is very easy to make,
   being one of the "predestined" pairs.
Cons: Except for Strength, none of Delmudd's stats will be outstanding.
Total evaluation: Highly recommended. This is a safe, although boring,
               pairing.

Candidate #2: Finn
Pros: Pursuit and Prayer Skills inherited. Delmudd and Nanna will have
   a living father with them.
Cons: Delmudd will not inherit any of Finn's spears, but for some reason
   Finn will lose them all anyway (except for an Iron Spear he
   automatically gets in chapter 7). Delmudd's stats will be decidedly
   average. Since Finn and Lachesis can be together only during
   chapters 2 and 3, this couple is rather difficult to make.
Total evaluation: Recommended only for those wishing to make Finn a
               father.

Candidate #3: Noicht
Pros: Charge and Critical Skills inherited. Delmudd gets all swords up
   that Noicht has. Delmudd will have relatively high Strength and
   Defense. This couple is relatively easy to make, being one of the
   "predestined" pairs.
Cons: Delmudd will not be very effective without Pursuit Ring.
Total evaluation: Recommended for those who wish to see Delmudd at his
               strongest and can spare him a Pursuit Ring.

Candidate #4: Deu
Pros: Bargain Skill will make both Delmudd and Nanna rich. Both children
   will get great stats. Delmudd will inherit everything Deu can use.
   This couple is very easy to make, being one of the "predestined"
   pairs.
Cons: Sunlight Slash cannot be inherited. Delmudd will be rather
   useless without the aid of Pursuit Ring.
Total evaluation: Not very recommendable. Be careful when trying for
               other pairing; this match might automatically appear if
               Lachesis and/or Deu are not paired early.

VII-3-iv: Sylvia

     Sylvia's children are Lynn the Dancer and Corple the Priest.
Both of them are intended to be supporters rather than fighters, but
it all depends on what kind of father you choose for them. Keep in mind,
however, that if you want either of them to be a powerhouse, you have a
rather difficult way ahead of you.

Candidate #1: Claude
Pros: Corple will inherit everything Claude can use, including the
   Valkyre Wand. Corple (and Lynn to some extent) will get very high
   Magic Power and Magic Def. This couple is relatively easy to make,
   being one of the "predestined" pairs.
Cons: Since Claude has no Skills whatsoever, Corple and Lynn will get
   only their mother's Skills. Neither Corple nor Lynn will be able to
   fight very well.
Total evaluation: Highly recommended. Corple will become a great healer
               he was meant to be.

Candidate #2: Levin
Pros: Corple will inherit Holsety, enabling him to go to front line
   without any fear. Corple (and maybe Lynn) will max out on Speed.
   Critical Skill inherited. Corple will get all wands Levin has.
   This couple is very easy to make, being one of the "predestined"
   pairs.
Cons: Except for Holsety, Corple will not inherit any magic Levin has.
   Corple cannot use Holsety until he changes his class. Levin's Rapid
   Hit Skill is wasted since Sylvia already has it.
Total evaluation: Recommended for those who paired Fury and Tiltu with
               somebody other than Levin.

Candidate #3: Alec
Pros: Pursuit and Nullify Skills inherited. This couple is very easy to
   make, being one of the "predestined" pairs.
Cons: Corple cannot inherit any of the weapons Alec has. Corple's Magic
   Power and Magic Defense will only be mediocre.
Total evaluation: Not very recommendable. Be careful when trying for
               other pairing; this match might automatically appear if
               Sylvia and/or Alec are not paired early.

VII-3-v: Fury

     Fury's children are Sety the Sage and Fee the Pegasus Knight. Both
of them (especially Sety) can be very useful with a right father. Fury's
ideal man would be a powerful magician with lots of Skills.

Candidate #1: Levin
Pros: Everything Levin has will be inherited, including Holsety. Rapid
   Hit and Critical Skills inherited. Sety (and maybe Fee) will max out
   on Speed. Needless to say, Sety will be incredibly reliable. This
   couple is very easy to make, being one of the "predestined" pairs.
Cons: Absolutely nothing!
Total evaluation: Highly recommended. You just can't go wrong with this
               classic pairing.

Candidate #2: Claude
Pros: Everything Claude has will be inherited, including Valkyre Wand.
   Sety (and Fee to some degree) will get incredible Magic Power and
   Magic Def.
Cons: Claude has no Skills to offer to his children. This match is
   relatively hard to make.
Total evaluation: Recommended for those who wish to pair Levin with
               someone other than Fury.

Candidate #3: Azel
Pros: Sety will inherit all magics that Azel has. Sety gets high Magic
   Power and Speed. Sety will be able to use Borganon.
Cons: Azel's Pursuit Skill is wasted since Fury already has it. This
   match is relatively hard to make.
Total evaluation: Recommended only for those looking for variety. This
               pairing is safe and solid, but offers little advantage
               that the above two do not.

Candidate #4: Alec
Pros: Nullify Skill is inherited, making Fee immune to arrows.
Cons: Alec's Pursuit Skill is wasted since Fury already has it. Sety
   cannot inherit anything from his father. Sety's stats will be
   unimpressive. This match is relatively hard to make.
Total evaluation: Recommended only for those who want to see an airborne
               unit with immunity against arrows.

VII-3-vi: Brigit

     Brigit is an unusual case: her equipments goes to her son, Faval
the Bow Fighter; and her husband's equipments goes to her daughter,
Patty the Thief. To complicate the matter further, Brigit has no
personal Skill for herself, so her children must depend on their father
for Skills. And don't forget that Faval is a user of Ichieval, the
strongest bow in the game. Depending on who you choose for Brigit, both
Faval and Patty's usefulness can vary to a surprising degree.

Candidate #1: Jamka
Pros: Rapid Hit and Charge Skills inherited. Faval (and Patty to some
   degree) will get great stats. This couple is very easy to make,
   being one of the "predestined" pairs. Needless to say, Faval will be
   an incredibly dangerous character.
Cons: Patty cannot inherit any of the bows Jamka has.
Total evaluation: Highly recommended. This is a safe yet very effective
               pairing with Faval at his strongest.

Candidate #2: Deu
Pros: Bargain and Sunlight Slash Skills inherited (the latter is
   inherited only by Patty). Patty will inherit all swords up to rank
   C that Deu has. Both Faval and Patty will get incredible stats.
Cons: Faval will not be as powerful as the above case. This match is
   relatively hard to make.
Total evaluation: Recommended. In this case, both Faval and Patty can
               fight well.

Candidate #3: Alec
Pros: Pursuit and Nullify Skills inherited. Patty will inherit all
   swords Alec has.
Cons: Pursuit Skill is wasted since Faval and Patty (after changing her
   class) already have Pursuit as class Skills. Both Faval and Patty's
   stats will be unimpressive. This match is relatively hard to make.
Total evaluation: Recommended only for those who wish to defeat Julius
               by Faval.

Candidate #4: Midiel
Pros: Pursuit and Charge Skills inherited. This match is very easy to
   make, being one of the "predestined" pairs.
Cons: Pursuit Skill is wasted since Faval and Patty (after changing her
   class) already have Pursuit as class Skills. Both Faval and Patty's
   stats will only be mediocre.
Total evaluation: Not recommendable at all. Jamka offers everything
               Midiel does and much more. Be careful when trying for
               other pairing; this match might automatically appear if
               Brigit and/or Midiel are not paired early.

VII-3-vii: Tiltu

     Tiltu's children are Arthur and Tinny, both of them being Mages.
However, her husband does not have to be a magician in order to make
their children strong. Since Tiltu is poor in terms of Skills she has,
you should prioritize the inheritance of Skills when choosing her
husband.

Candidate #1: Azel
Pros: Pursuit Skill inherited. Arthur can inherit all Fire and Thunder
   magics up to rank B and all Wind magics up to rank C. Arthur and
   Tinny will get high Magic Power and Speed. Both Arthur and Tiltu
   will be able to use Borganon. This match is very easy to make, being
   one of the "predestined" pairs.
Cons: Nothing in particular.
Total evaluation: Highly recommended. This match is very safe and solid.

Candidate #2: Rex
Pros: Ambush and Anger is very useful when combined. Elite Skill will
   allow both Arthur and Tinny to gain levels quickly. Arthur will get
   very high Defense for a mage character as well as high Speed and
   Technique.
Cons: Arthur cannot inherit any weapons from Rex. Arthur's Magic Power
   will be lowered considerably. Both Arthur and Tinny's usefulness are
   halved without Pursuit Ring.
Total evaluation: Recommended. If you are willing give Pursuit Ring to
               Rex (and consequently Arthur), Arthur will be quite
               powerful.

Candidate #3: Levin
Pros: Rapid Hit and Critical Skills inherited. Arthur will get all
   magics Levin has (with the possible exception of El Fire), including
   Holsety. Tinny will be able to use Tornado. Both Arthur and Tinny
   will max out on Technique and Speed.
Cons: This match is relatively hard to make. Tinny will not be very
   effective without the aid of Pursuit Ring.
Total evaluation: Recommended for those who wish to plow through most of
               the second half of the game by Arthur.

Candidate #4: Claude
Pros: Arthur will get all magics Claude has. Both Arthur and Tinny will
   have very high Magic Power and Magic Defense. This match is very
   easy to make, being one of the "predestined" pairs. Tinny will be
   able to use all wands up to rank A.
Cons: Valkyre Wand is wasted since Arthur cannot use it. Neither Arthur
   nor Tinny will be able to fight very well.
Total evaluation: Recommended only for those who wish to make Tinny a
               great healer.

VII-4: Substitute characters

     Substtitue characters show up only if one or more of the female
first-generation characters dies or does not get paired up by the end
of chapter 5. They are almost always inferior to characters they
replace, so it's best not to make any of the subtitute characters
appear. But for your information, here's the information for all of the
substitute characters. They are described in the following format:

     Name  : well, duh
Replacement : who he/she replaces
Class/Level : what class the character is, his/her initial level, and
           what he/she can change into
     Items : what items the character initially has
     Skill : what Skill(s) the character has

     Name  : Lodorban
Replacement : Skasaha
Class/Level : Sword Fighter LV1 -> Forrest
     Items : Iron Claymore
     Skill : Pursuit, Ambush

     Name  : Ladney
Replacement : Lakche
Class/Level : Sword Fighter LV1 -> Forrest
     Items : Iron Claymore
     Skill : Pursuit

     Name  : Mana
Replacement : Rana
Class/Level : Priest LV1 -> High Priest
     Items : Live Wand
     Skill : none

     Name  : Tristan
Replacement : Delmudd
Class/Level : Free Knight LV3 -> Forrest Knight
     Items : Iron Sword
     Skill : Critical, Rapid Hit (after changing his class)

     Name  : Dimna
Replacement : Lester
Class/Level : Arch Knight LV1 -> Bow Knight
     Items : Iron Bow
     Skill : Pursuit

     Name  : Femina
Replacement : Fee
Class/Level : Pegasus Knight LV2 -> Falcon Knight
     Items : Thin Spear, Berserk Sword
     Skill : Rapid Hit

     Name  : Amid
Replacement : Arthur
Class/Level : Wind Mage LV2 -> Mage Fighter
     Items : Wind
     Skill : Rapid Hit

     Name  : Joanne
Replacement : Nanna
Class/Level : Troubadour LV3 -> Paladin
     Items : Iron Sword, Relive Wand
     Skill : none

     Name  : Daisy
Replacement : Patty
Class/Level : Thief LV1 -> Thief Fighter
     Items : Sleep Sword
     Skill : Steal, Prayer, Pursuit (after changing her class)

     Name  : Linda
Replacement : Tinny
Class/Level : Thunder Mage LV3 -> Mage Fighter
     Items : El Thunder
     Skill : Elite, Anger, Rapid Hit (after changing her class)

     Name  : Leilia
Replacement : Lynn
Class/Level : Dancer LV3
     Items : none
     Skill : Dance, Charisma

     Name  : Asaero
Replacement : Faval
Class/Level : Bow Fighter LV9 -> Sniper
     Items : Silver Bow
     Skill : Pursuit, Charge

     Name  : Hawk
Replacement : Sety
Class/Level : Sage LV14
     Items : Lightning
     Skill : Pursuit, Rapid Hit

     Name  : Sharloe
Replacement : Corple
Class/Level : Priest LV1 -> High Priest
     Items : Reblow Wand
     Skill : Charisma

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VIII: Strategy guides for each chapter

     IF YOU WANT TO SEE THIS SECTION COMPLETED, E-MAIL TO ME!!!

########################################################################

IX: Tips and hints

     IF YOU WANT TO SEE THIS SECTION COMPLETED, E-MAIL TO ME!!!

########################################################################

X: Background story

     IF YOU WANT TO SEE THIS SECTION COMPLETED, E-MAIL TO ME!!!

########################################################################

XI: Frequently asked questions

     This section is used to answer miscellenous questions about the
game. If you wish to submit a question for this section, e-mail me about
it. If it's a legitimate question and not already in this section, I
will list it here and try to answer it. All questions without the name
attached has been listed by me.

Q1. Is it possible to defeat Julius without Narga?

A. Yes, you can. It's very hard, but it can be done. You have two
opportunities to fight Julius: first at chapter 10, and second at
epilogue. At chapter 10, most people choose to defeat Ishtal instead of
Julius to send both of them away. But at this point, Julius does not
have a Nullify Skill, and therefore can be damaged by Critical as well
as Meteor Slash, Moonlight Slash, and Sunlight Slash. The trick is to
weaken him first with a character with Critical Skill; likely candidates
are Ares, Leef, and users of Holsety. Once Julius' HP drops below 40,
you must switch to characters with a Nullify Skill (in order to avoid
being creamed by Julius' Anger Skill); namely, Celis, Skasaha, and
Lakche. Hopefully all of them can land at least one critical hit against
him; otherwise they won't be able to do much damage. Has Julius bit the
dust yet? If so, congratulations! If not, hit reset and target Ishtal
instead, you just aren't strong enough to beat him at this point.
  The second time, in epilogue, is a lot harder than the first, simply
because Julius has a Nullify Skill this time. Critical and
Meteor/Moonlight/Sunlight Slash no longer work against him, so it will
be VERY hard to deal any damage more than one. Send users of legendary
weapons against him; namely, Celis, Ares, Shannon, Faval, and Althena
(Holsety is useless since Julius' Magic Def. is too high). Dogpile on
the male redhead while Rana or Corple uses Reserve Wand as many times
as necessary (you can do it twice per turn if you use a Dancer). When
Julius' HP drops to below 50, everyone but Celis (Faval can stay as well
if he has a Nullify Skill) must run away from Julius before getting
tagged by Anger-enhanced Loptous or Meteor from Julius. From then on,
it's a one-on-one duel between princes of Light and Darkness. Celis
must be at Level 30 and have Power Ring, Skill Ring, Speed Ring, and
Barrier Ring. Celis' Magic Def. should be around 40, so even Julius'
mighty Loptous won't do much damage against him. On the other hand,
Tilfing can't do much damage against Julius either. Additionally, Julius
recovers 16 HP every turn, so it's going to be a REAL long battle. You
simply must persevere and graze his HP bit by bit. Whenever Celis is
damaged badly, recover with Reblow Wand. If you had Tilfing fixed before
confronting Julius, you should be able to win, eventually. When you do,
you will be treated to a message different from the one you hear by
defeating Julius with Narga.
  There IS a way to defeat Julius without all these hassles, however.
Simply attack with Sleep Sword and, if you are very lucky, he will fall
asleep and will be unable to attack. Now attack him like crazy with
everyone; the tiny damages will pile up until he croaks. Ridiculous,
isn't it?

Q2. Why is Holin a blond? Most Isaacians seem to have black-gray hair.

A. Hairdye? Wig? Genetic mutation? He really isn't an Isaac noble after
all? One of his parents was a blond? Take your pick.

Q3. What about Lester? I didn't pair Eddin up with Rex or Finn, but he
has a blue hair!

A. I want to know, too. Maybe Eddin had an affair with the above two?
Or maybe even Sigurd?! We will never know for sure.

Q4. What happens if Cuan, Etherine, Finn, or Diadra dies?

A. Those four are the special cases. Since they are very important to
the story, they are not allowed to die. If either Cuan or Etherine is
defeated in a battle, he/she doesn't die, but he/she becomes too wounded
to fight and goes back to Lenster with his/her spouse and comes back
only at chapter 5. Finn is a similar case; should he lose in a battle,
he goes back to Lenster on his own and comes back only at chapter 7.
Diadra, on the other hand, becomes a captive of the enemy, and you can
get her back by conquering the enemy castle.

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XII: Disclaimer/credits

     Special thanks to Tristan Adnade for providing me with
official names for characters and kingdoms (although I decided to stick
with what I already wrote) as well as offering me some other
informations.

     A heartfelt thanks to everyone who had read and commented on this
FAQ. Feedbacks are what make writing this worthwhile.

     Fire Emblem, Super Famicom, and Super Nintendo Entertainment
System belong to Nintendo. This FAQ is a property of Video Game Addicted
Person <[email protected]> and is meant to be a free resource only. All
attempts at distribution, modification, and/or citation of any portion
of this FAQ requires his permission. If you are reading this, you must
have too much free time on your hand. ^_^