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{::::::::_=== Fire Emblem 4 - Geanology of the Holy War -----------------
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Produced by MeleeChampion.
Email: [email protected]
Version 0.7

A FAQ/Walkthrough for the SNES strategy RPG FIRE EMBLEM 4.

*Note: I know I'm missing a lot of stuff so can you please e-mail me. You
will be thanked. Translations are very much appreciated, especially for
the chapter names. Don't ask me about the heading...it's too hard for me
to do the Fire Emblem 4 title in ASCII. Also names are translated names.
I know that they can be a little different (e.g. Jamuka/Jamka) but the
names are similar enough to know who they are.

*************************************************************************

Contents:
1. Introduction
2. Version Updates
3. FAQ
4. Controls
5. Playing the Game
6. The Walkthrough
       -Prologue
       -Chapter 1
       -Chapter 2
     -Chapter 3
7. Stat Attributes, Levelling and Promotions
8. Characters
9. Pairing the Parents
10. Skill Guide
11. Equipment Guide
12. Miscellaneous Stuff
13. Special Thanks
14. Legal Stuff

*************************************************************************

{{{{ 1.Introduction }}}}

*************************************************************************

I, like most people, became interested in Fire Emblem when two mysterious
characters called Marth and Roy appeared in Super Smash Bros: Melee. Fire
Emblem, one of the late games from the SNES, was an interesting concept.
Combining strategy with RPG it created an incredible sense of freedom,
diverting it from the usually linear RPG's. I noticed there were very few
guides to the FE series so I decided to make one myself.

Initially, I borrowed the Japanese version of Fire Emblem 4 from my
friend and I understand VERY LITTLE Japanese. I am no doubt aware of the
ROM and the partially translated patch (in fact I based this walkthrough
on it); so don't ask me for it and an emulator. About legality, if you do
download the Rom, delete it within 24 hrs, blah, blah, blah.

*Note: I'm very sure the translation patch has many errors, so can anyone
tell me if there is a mistranslation? Thanks.

*************************************************************************

{{{{ 2.Version Updates }}}}

*************************************************************************

0.8- (21/9/03) Okay...it has been WAY too long since I've touched this.
Well I'm back into Fire Emblem and now on a FAQ-completion rampage,
adding stuff whenever I feel like it now.

0.7- (26/4/03) MAJOR updates! The walkthrough is now through another
chapter! More characters and pairings as well. Changes have been made
thanks to Thief Fighter. Also the FAQ section has been moved up...right
below the version updates. Change the format a little as well. Ugh, too
much stuff to mention.

0.6- (17/4/03) Okay, maybe I was over exaggerating when I said 65%
complete...about really 30%. I noticed that I got the names wrong for the
special hit skills so that's changed. More characters have been added to
the list as well as some extra bits of info. Walkthrough is now done up
to Chapter 3. Sorry it took so long to update but I was too busy playing
Metroid Prime :D

0.5- (16/3/03) First attempt of making the guide. The walkthrough is done
up to Chapter 1...every else is pretty much complete! Aside from a few
glitches here and there, the mating guide, the FAQ and the character
list, it's practically 65% complete!

*************************************************************************

{{{{ 3.FAQ }}}

*************************************************************************

Q: What the hell is going on in Chapter 5!
A: The story is too complicated to explain here. And anyway, if I did, it
  would give out a MAJOR spoiler. Just wait till I've complete Chapter 5
  in the walkthrough.

Q: Wahhh, Yurius is too powerful! My characters are maxed level and I
  still do 1HP damage to him!
A: There is a VERY easy way to defeat him. After conquering Freege, you
  may notice that Yuria comes out of Velthom as an enemy. Have someone
  hit her with the Sleep Sword or cast sleep with the Sleep Staff. Then
  have Selis quickly conquer Velthom and talk to Yuria. Yuria will now
  be on your side. Have her visit Velthom to gain the almighty Narga
  Spell. Use it to kick Yurius' ass.

Q: How do I get *insert character name here*? Is it worth getting them?
A: Check the Character list and the Walkthrough. The character lists give
  you an explanation of what they're like and their usefulness.

Q: Hurry up with your Pairing Guide!
A: Be patient...it take quite a long time to pair everyone up. Especially
  those characters who take like 5000 turns to love each other.

Q: Is there any significance for characters having Holy Blood?
A: Yes! Apart from the obvious weak blood gives a A rating for that
  weapon level as well as strong blood has the same effect as weak blood
  AND lets the character use their respective Legendary Weapon! Not only
  that, Holy Blood also gives stat boosts!

      Baldo: Raises Strength, Skill and Luck
      Hezul: Raises Strength and Skill
      Odo: Raises Skill and Speed
      Noba: Raises Strength and Defence
      Dain: Raises Speed and Skill
      Neir: Raises Strength and Defence
      Ulir: Raises Luck
      Blaggi: Raises Luck and Magic Defence
      Fala: Raises Magic
      Sety: Raises Speed
      Tordo: Raises Skill
      Heim/Narga: Raises Magic and Magic Defence
      Loputous: Raises Magic and Magic Defence

Q: How come Finn only comes with an Iron Spear in Chapter 7? I left him
  with a Killer and Silver Lance in Chapter 3! Where did these weapons
  go?
A: If he had a son, all his weapons get passed down to him. Otherwise he
  retains his weapon when he leaves in Chapter 3.

Q: Who is better? Johan or Jolavier?
A: This is a matter of personal preference. Johan acts like Lex because
  he's mounted, so he can help demolish armies early. However, unlike
  Lex, his stat growth isn't nearly as good. Johan, on the other hand,
  has excellent stat growths and becomes a powerful fighter. But since
  he's not mounted, he'll probably arrive at the battlefield too late.
  When promoted, Johan has the ability to use Bows as well. So its your
  call.

*************************************************************************

{{{{ 4.Controls }}}}

*************************************************************************

Fire Emblem 4 controls are unusually like Final Fantasy controls. A to
comfirm. B to cancel. X for menu. But as with every other game, Fire
Emblem 4 has its own unique controls. It uses a square cursor to select
things.

<<<On Battlefield>>>

Directional Buttons- Move cursor
A- Open up main menu (not selected on unit)
A- Select unit/commands, use unit commands (Cursor on unit)
B- Cancel commands
Y- Hold down to speed up cursor
X- Check Character/Unit's status (On unit)
L- Scroll through Castles
R- Scroll through Characters
Select- Brings up main menu
Start- Bring up Map

<<<In Menus>>>

Directional Buttons- Move cursor
A- Select, highlight
B- Cancel selections, go back
Y- No function
X- View special/status data (in some menus)
L- Page up
R- Page down
Select- No fuction
Start- Select, cancel menu

*************************************************************************

{{{{ 5.Playing the Game }}}}

*************************************************************************

Fire Emblem uses a "phase" based structure. It lets the player move all
his/her units then when they are finished, the computer has their
"phase". When both the player and computer have a phase each, that is one
turn and it starts again. Simple?

<<<<Main Menu>>>>
The main menu has a maximum of 7 commands in total. They are in order:
  Units
  Item List
  Chapter Data
  Skill List
  Configuration
  Save Game (before you move a unit)
  End Phase

Here's an explanation of each of the commands:

-------------------------------------------------------------------------
  Units---
The unit command is probably the command you are most likely to use most
frequently (aside from End Phase). When you select it, a screen comes up
displaying all current characters that you have.

The first set of data shows IMPORTANT DATA. It displays the character's
name, class, level, exp and current/max HP.

The second set has EQUIPMENT DATA. It shows the character's equipped
weapon along with the weapon's power, accuracy and the character's dodge
percentage.

The third is FIGHTING SKILL DATA. It shows all of the character's
attributes.

Fourth is PERSONAL DATA. From left to right, it is the character's
movement range, gold, arena level and conversation legend. The
conversation legend is probably the most important as it can trigger many
events.

The next set of data has the WEAPON LEVEL. It shows what kind of weapon
that character can equip. It ranges from C (the lowest) to * (the
highest). The higher the ranking, the more weapons that character can
use.

The last sixth set of data is the character's SPECIAL SKILL. Displays all
of that character's skills.
-------------------------------------------------------------------------
  Item List---
Shows all current equipment that is OWNED. Any equipment that is in the
Pawn Shop and such are not displayed here.
-------------------------------------------------------------------------
  Chapter Data---
Displays all castles, its units and their leaders.
-------------------------------------------------------------------------
  Skill List---
Gives a list of all available skills and who has them.
-------------------------------------------------------------------------
  Configuration---
    Animation: Switches to "real time" battles to "map" battles.
    Land effect: Turns on/off the small land effect data on the top
                 of the screen.
    Unit window: Turns on/off the character's name/HP when the
                 cursor is over them.
    Message speed: From 1 to 5 with 1 being the slowest, 5, fastest.
    Enemy movement: Toggles to speed up enemy movement.
    Sound: Choose from stereo, mono and mute.
    Auto save: Automatically saves at the beginning of each turn.
    Auto Cursor: The cursor will move to your leader at the beginning
    Of each turn (On/Off)
-------------------------------------------------------------------------
  Save Game---
Saves the current game at that turn.
-------------------------------------------------------------------------
  End Phase---
End your turn.
-------------------------------------------------------------------------

<<<<Battles>>>>
Battles are fought in "real time". Say you come up to an enemy, and
select the "attack" command. It then simulates a short (or long) battle
between the two characters. The characters equipment, their attributes
and the land effect that they are in determine battles. The options that
come up before the battle commences are:

Attack - Self-explanatory, it attacks the unit with the currently
        equipped weapon. Some weapons can attack from a distance, check
        the weapons stats to see if they can. (Press X on a unit then
        press X again)
Charge - Only appears when you are assaulting a castle from the main
        doors, it is basically the same as the attack command.
Rod - Use a staff depending on the situation. For example, if a unit has
     a Live Staff and there is an injured unit nearby move the unit,
     which has the staff, next to the wounded unit, and select "Rod"
     then the preferred staff.

<<<<Saving>>>>
Make sure you save! It is very important because one mistake could lead
to the destruction of your party. Also, don't save at every turn. Always
have a turn back point. Using all 3 saves is best.

<<<<Levelling Up and Losing>>>>
Try to get as many levels as possible. More levels=more powerful
characters therefore a much easier game. When a character dies, THEY ARE
GONE. But there is one way to resurrect them and that is with the
Valkyrie Staff. It has only one use and is VERY EXPENSIVE to repair. So
be careful.

Losing is when either (1) the main character dies, which is not that
likely if you keep Sigurd/Selis well protected. The other is (2) if ANY
enemy unit arrives at the doors of your starting off castle. Eliminate
all enemies on the map is the best way as you net lots of experience.

<<<<Equipment>>>>
The strongest weapon is not necessarily the best. Having a lighter weapon
can be much more effective than a heavy one. Have characters switch
weapons often to adjust to the situation. The walkthrough will state
certain weapons in certain situations, but otherwise, have fun giving
characters your own preferred weapons.

Other equipment can be things such as Staffs and Accessories (Rings).
Staffs as passive, as they can only heal and inflict indirect damage such
as status effects like Silence. Rings however, power up your character by
a certain amount. This can cover character weaknesses but most of them
are hard to find and expensive to buy.

<<<<Castles/Towns/Villages>>>>
Castles are important. Very important. Each castle that's conquered gives
money to all the units that live through the chapter to the next one.
Also DO NOT LET THE ENEMY CONQUER YOUR CASTLE!!! If ANY enemy does this,
it's game over. With every castle you conquer, you gain the ability to
use the town in that castle. The town is a great place where you can
buy/sell weapons, store items and even fight in an arena. The basic
layout is very easy to understand.

-------------------------------------------------------------------------
|    Weapon Repair       |       Pawn Shop        |      Storage        |
-------------------------------------------------------------------------
|        Arena           |     Fortune Teller     |     Item Shop       |
-------------------------------------------------------------------------

WEAPON REPAIR-Pretty self-explanatory. Repairs any weapons in possession
for a fee. How much you have to pay depends on the weapon.

PAWN SHOP-Here you can buy and sell weapons "pre-owned" by other
characters. Prices sell half of the original price.

STORAGE-Stores weapons, magic and items FOR THAT CHARACTER. Any items in
storage cannot be accessed except by the character who deposited the item
in the first place.

ARENA-A character can take part in battles to gain experience points and
gold. In all chapters, there are a total of eight battles, increasing in
difficulty as the character progresses. Can gain a maximum of 17500 gold.

FORTUNE TELLER-Not much use, but it can tell you the characters kids and
the history of Fire Emblem with no cost!

ITEM SHOP-Buy items from the shop. Duh. Items cannot be sold here, and
new items appear in every chapter.

One more thing...save all villages!!! They contain useful hints, money
and sometimes even rare and valuable items! You should always take care
when liberating them and choose the appropriate character for the
situation.

*************************************************************************

{{{{ 6.Walkthrough }}}}

*************************************************************************

Although incomplete, here are a few notes to understand it a little
better.
-There is a table, which has all of the arena fighters in it.
-Conversation list
-With Bosses, a (E) means the bosses' currently equipped weapon and (I)
means that this item is given to the person who defeated the enemy/boss.
-Constantly keep changing your weapons and items with other characters.
-The arena is divided into two sections. One where the enemies use melee
weapons and magic, the other where they use sniping weapons only.
-Bosses are regarded as units who have a portrait in their statistic
screen, regardless whether they be friend or foe.
-There are SPOILERS in this walkthrough so read at your own risk.
-If you're wondering what couples to pair first time round, here are some
easy couples to pair with. Doing these pairings will produce powerful
kids, while not necessarily the best; they are the most recommended to
having a balanced and powerful party in the second half.

Edin and Mideel(Jamuka)  Ayra and Holin          Lachesis and Beowulf
Sylvia and Claude        Fury and Levin          Tiltyu and Azel
Bridget and Jamuka

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<<<PROLOGUE>>>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The game opens with an invasion of Verdane on the local castle Jungby.
Lady Edin is in terrible danger and has only her loyal archer Mideel to
protect her. The neighbouring castle of Chalphy, with it's leader Lord
Sigurd, has decided to fight for Lady Edin's safety. Along with three of
his friends, Sigurd plunges into battle regardless of the danger.

{Arena}
None

{Shops}
None

{Recruitment}
Lex - Joins automatically on turn 2
Azel - Joins automatically on turn 2
Cuan - Joins automatically on turn 3
Finn - Joins automatically on turn 3
Ethrin - Joins automatically on turn 3
Mideel - Joins after the defeat of Jungby

{Conversations}
Lex -> Sigurd: Chatter
Azel -> Sigurd: More talk
Cuan -> Sigurd: Even more talk
Ethrin -> Sigurd: Guess what...even more talk!
Alvis <-> Sigurd: Sigurd receives the Silver Sword

(Events)
-If anyone visits the village at the bottom, they will receive the Speed
Ring.

When the game first starts, become accustomed to the controls, practicing
moving the cursor and navigating the menus. After you've done all that,
you may notice that there is many enemy units spread across the map, many
of which are trying to burn down villages. You can either immediately
conquer the castle Jungby or go around saving the villages. If you choose
the latter it's best to have your small force split into two groups.

Have Sigurd (mounted unit, has blue hair) firstly take out the Beast Man
within proximity by using his Steel Sword, then continue to move him down
the southern path. You should never change Sigurd's weapon in this battle
as all the enemies use Axes here and Swords get a bonus against them.
Bring out Adan if you want and follow Sigurd. Meanwhile have Alec and
Noich team up to take care of the enemies burning down the houses while
killing as many axemen as they can. Also make sure that no enemies try to
take over your castle. Otherwise, game over.

After finishing your phase, Gandolf will invade Jungby and wound the Arch
Knight guarding the castle, namely Mideel. He then takes Lady Edin and
travels to Evans castle, breaking a bridge along the way. By now, some of
the Mountain Thieves are burning the villages. Lex (blue hair, uses axes)
and Azel (red hair, has a cloak on) will now join.

Have Azel go up to the nearest village and kill the thief with his fire
spell from a distance. You can do this by moving Azel once space apart
from the enemy and selecting "attack". Lex should save the village in the
upper left of the battlefield while weakening/killing any enemies that
pass by. Meanwhile, Alec and Noich should be rushing over to help Azel
take out any strays. Azel is very weak in defence so protect him in
forests and such. Sigurd should continue his rampage through the lower
path, never changing to the Iron Spear. Adan should follow.

After phase 2, new characters arrive. Cuan, Ethrin and Finn, all of
Lenstar Kingdom have come to assist Sigurd in his battle.  Have all three
of them go down to assist Sigurd while Ethrin heals anyone who is
wounded. Azel should start making his way down to Jungby and Alec and
Noich to save the village farthest left. If Alec or Noich's HP is under
half of their max, you should let them visit a church to heal them to max
(for a fee of 5 gold) but it's better to let Ethrin heal them so that she
can gain exp.

On turn 4, Lex should be attacking the thief raiding the village at the
top left while Alec and Noich are busy taking care of the village to the
west. Sigurd should save the village at the bottom. Have Finn fight the
majority of battles here as well as Cuan. Make sure you keep Ethrin out
of harm's way.

Be careful as even though the enemies here are very weak, the slowly
start to chip away at your health so don't be too overconfident.

Once all the villages are saved, have Ethrin go around and heal everyone.
Don't use the churches at the moment; you need Ethrin to get experience
points. Once done, assemble your force near the bridge Gandolf broke
except for Azel and Sigurd. The village at the bottom contains the Speed
Ring. Give it to whomever you prefer although Lex or Ethrin is
recommended. Plant Adan in the spot where the bridge was before.

-----------------------------Boss-Battle---------------------------------
Demagio (cannot join)
LV: 10   HP: 45
Class: Axe Fighter
Guarding: Jungby
Holy Blood: None
Equipment: Steel Axe (E)
Difficulty: *

A bloody easy boss, Demagio is a push over. Just send anyone who can use
a sword to kick his butt or have Azel kill him in one round.
-------------------------------------------------------------------------

Once Demagio is defeated, have Azel go over to the others and Sigurd
conquer the castle. Sigurd's aide Oifaye will find a knight on the ground
none other than Mideel! Mideel will now join the party, get him up near
the rest of the group. Gerard will then rebuild the bridge and send a few
beastmen and archers to dispose of you. Don't move Adan, instead let him
attack whoever's in front of him, having everyone else pop in for a quick
attack and Azel and Mideel help dispose of archers. Have Ethrin heal and
if everyone is taking too much damage, have them retreat a small distance
so that Ethrin can heal them while healing Adan if he needs assistance.

Alvis, a NPC (non-playable character), will arrive from the top of the
screen. He can fight (actually he'll kill the whole army if you let him)
but his main concern is to talk to Sigurd. Have Sigurd move up to him and
engage in conversation. After knighting Sigurd as a Holy Knight, he will
receive the Silver Sword. It is better that Alvis doesn't attack anyone,
as you need experience.

After receiving his new sword, have Sigurd finish off any remains of
Gerard's army and put everyone around Evans castle.

-----------------------------Boss-Battle---------------------------------
Gerard (cannot join)
LV: 20   HP: 55
Class: Axe Fighter
Guarding: Evans
Holy Blood: None
Equipment: Steel Axe (E), Hand Axe
Difficulty: *

Honestly, this guy is nothing. I got nearly all of my characters Lv20 and
promoted by attacking him and letting him recover to full health. You
could do this...but it takes a looooooooong time. Otherwise, kill him
with Azel and Mideel.
-------------------------------------------------------------------------

After the defeat of Gerard, just let Sigurd conquer Evans. Another of the
king's messengers arrives and talks of the current situation. Sigurd
explains he is determined to drive out the Verdanes and rescue the Lady
of Jungby.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<<<CHAPTER 1>>>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After conquering Evans, Sigurd's and Cuan's childhood friend Eltoshan
visits the castle of Evans, asking Sigurd about the current sitiation.
Eltoshan worries about Evans safety while Sigurd's away so he happily
agrees to protect his castle from the Agustrian dukes. The rescue for
Lady Edin has begun...

{Arena}
<No.>    <Enemy>    <Level>     <Class>       <Weapon>     <Item>
 1.      Gazak      LV: 1    Axe Fighter     Iron Axe        -
 2.      Clotho     LV: 4    Mage            Fire Spell      -
 3.      Weissman   LV: 7    Spear Knight    Iron Spear      -
 4.      Shark      LV: 10   Sword Fighter   Steel Sword     -
 5.      Bacchus    LV: 13   Axe Armour      Steel Axe       -
 6.      Emmile     LV: 16   Wind Mage       Elwind Spell    -
 7.      Darez      LV: 19   General         Steel Claymore  -

<No.>    <Enemy>    <Level>     <Class>       <Weapon>     <Item>
 1.      Gazak      LV: 1    Axe Fighter     Hand Axe        -
 2.      Clotho     LV: 4    Mage            Fire Spell      -
 3.      Weissman   LV: 7    Spear Knight    Javelin         -
 4.      Hood       LV: 10   Hunter          Steel Bow       -
 5.      Bacchus    LV: 13   Axe Armour      Hand Axe        -
 6.      Emmile     LV: 16   Wind Mage       Elwind Spell    -
 7.      Darez      LV: 19   General         Steel Bow       -

{Shops}
~Weapon/Item~      ~Price~
Small Sword         3000
Iron Spear          1000
Javelin             3000
Steel Axe           3000

{Recruitment}
Ayra - Conquer Genoa then have Sigurd speak to her.
Edin - Joins automatically on turn 2.
Deu - Joins automatically on turn 2.
Jamuka - Have Edin talk to him.
Diadora - Joins when Sigurd passes the forest near Marpha.

{Conversations}
Cuan -> Finn: Finn's Strength, Skill and Defence increased by 1
Sigurd -> Edin: Chatter
Edin -> Ethrin: Ethrin receives the Return Staff
Deu -> Edin: Edin receives the Warp Staff
Ayra -> Cuan: Small talk
Azel -> Edin: Azel and Edin will start to fall in love. Cancels
             conversation between Mideel and Edin
Mideel -> Edin: Mideel and Edin will start to fall in love. Cancels
               conversation between Azel and Edin

{Events}
-Have Lex go to the end of the peninsula to the right of the forest
Diadora came out of. He will then receive the Hero Axe.

After the brief conversations, go inside your castle and immediately buy
weapons for your units. Give a Small Sword to Adan, the Iron Spear to
either Alec or Noich, and the Javelin to whoever didn't get the Iron
Spear. Lex should have the Steel Axe, but don't sell his Iron Axe. Sigurd
should sell his old Steel Sword to Alec. Have all characters fight in the
arena.

(Note: The arena above is divided into two sections, one for melee and
one for long range. Use corresponding to each character.)

Saving the village on the other side of the map is a major concern, as
you need to be FAST if you really want to save it. However, you might
lose a couple of units in the process so be wary. Initially, have all
characters move down to Genoa at their maximum range. Kinbois force is
coming towards you so you may as well meet them head on. Have Cuan talk
to Finn to raise his stats.

On turn 2, three people will come out of Marpha. Edin and Deu are
released by Jamuka and will tell them to run. As Jamuka leaves, have Edin
and Deu retreat to the bottom where there is a thin strip of beach. Have
Edin retreat to the left part of the beach with Deu to the right of her.
That way, when the Beast Men come to attack, they only attack Deu and not
Edin, as well as the additional fact that Edin can heal Deu if he gets
hurt AND Deu gets experience and money this way!

After moving Deu and Edin near the beach, have the rest of the characters
go and meet Kinbois. Sigurd should be there already and attacking as well
as Cuan. Be careful, as Cuan is weak against the axes. Leave Azel, Mideel
and Ethrin at the back. Have someone kill the Mountain Thief nearby and
collect the gold.

By turn 3, Deu and Edin should have just entered the beach. Your
characters, shouldn't have suffered that many hits. Have everyone start
to kill the rest of Kinbois army, but save Lex's movement along and 1 or
2 other units.

-----------------------------Boss-Battle---------------------------------
Kinbois (cannot join)
LV: 10   HP: 50
Class: Warrior
Guarding: Not guarding any castle
Holy Blood: No
Equipment: Silver Axe (E), Hand Axe (I)
Difficulty: **

Finally a boss worth fighting! But it's still not saying much, as the
only hard thing about him is his high attack power courtesy of his Silver
Axe. Have 1 or 2 units weaken him to about 10-14 HP then have Lex kill
him to claim his Hand Axe. Sigurd with the Silver Sword is the unit of
choice to weaken him, but if he's too strong, use a combination of Noich,
Alec and Finn.
-------------------------------------------------------------------------

After defeating Kinbois's army, have Cuan lead everyone to Marpha so that
they can assist Deu and Edin. However, keep Sigurd, Alec and Lex near
Genoa castle BUT NOT IN RANGE OF AYRA ATTACK!!! Make sure you heal Alec.
Once in position, have Alec go into Ayra's range and have Lex and Sigurd
go to a little to the south west of Genoa. Alec should be good enough to
dodge the attacks of the Axe Fighters, as well as being able to survive 2
attacks from Ayra. Then have Alec run off to assist Cuan. Lex must
somehow weaken the enemy guarding Genoa by either using the Steel or Hand
Axe (Steel is better) and have Sigurd finish him off.

-----------------------------Boss-Battle---------------------------------
Ayra (able to join)
LV: 4   HP: 32
Class: Sword Fighter
Guarding: Not guarding any castle
Holy Blood: Odo (weak)
Equipment: Iron Claymore(E)
Difficulty: ******

It IS possible to kill Ayra but why would you?!? Getting her to join
however is very hard. Having Alec lure her away is your best bet, and
then have Sigurd conquer Genoa. After that, have Sigurd immediately talk
to Ayra and she will join!
-------------------------------------------------------------------------

After conquering Genoa and getting Ayra, a battle will take place in the
upper portions of the battlefield between Highline and Nodion. Don't
worry, Eltoshan kills all of 'em without breaking a sweat :)
Continue to help Deu with your main force. You should be able to beat
them in 2 or 3 turns.

Soon after defeating the army who were meant to capture Edin, the rest of
Gandolf's army will charge. Plant Ayra in the lone piece of forest near
the Church and watch her tear apart the opposition. Have Mideel and Azel
support her if things are getting too rough.

As soon as there are no enemies left, have Deu speak to Edin so that she
receives the Warp Staff have Edin speak to Ethrin so that she obtains the
Return Staff. Finally, do all other conversations but the conversations
between Azel/Mideel and Edin are a little different. Whoever speaks to
her will start to fall in love. I recommend Mideel because Edin's
children are pretty well rounded, while having Azel as the father
produces one POWERFUL unit and one CRAP unit. But it's up to you.

After sorting all the conversations, have Edin and Ethrin heal everyone
and anyone rescue the village on the southwest side of the screen.

-----------------------------Boss-Battle---------------------------------
Gandolf (cannot join)
LV: 20   HP: 60
Class: Warrior
Guarding: Marpha
Holy Blood: None
Equipment: Hand Axe (E), Skill Ring (I)
Difficulty: ***

Being brother to Kinbois he ain't really that hard. And just like his
brother, he's only annoying thanks to an item, namely the Skill Ring.
Have Ayra kill him. If you're lucky, she'll do Shooting Star Hit and kill
him in one shot. If not, heal her between rounds. Ayra will then get the
Skill Ring, which increases her Accuracy and the chances of Shooting Star
Hit being activated.
-------------------------------------------------------------------------

After killing Gandolf have Ayra, Azel, Mideel, Edin and Deu go into the
forest to the left. Split them into groups so that Ayra is guarding Edin
and Mideel, Azel and Deu are nearby. Soon, Jamuka will be forced to do
battle with you. Wait till his army comes towards you. Kill of some with
long distance attacks and have Edin quickly go near him. He will not
attack Edin, but his men will, so be careful.

-----------------------------Boss-Battle---------------------------------
Jamuka (able to join)
LV: 5   HP: 35
Class: Bowman
Guarding: Not guarding any castle
Holy Blood: None
Equipment: Killer Bow (E)
Difficulty: ****

Probably the hardest thing here is getting Edin to speak with him without
getting killed. Have Edin speak to him then he will join! After that,
finish off the remains of his army.
-------------------------------------------------------------------------

Once done, put Ayra and Jamuka in the Arena. Then have a select few of
your force, including Sigurd and Lex go north towards. Assemble your army
at the bottom left side of the beach. Once Sigurd passes through the
narrow strip in the forest, he will encounter Diadora, who will join your
party. Have Lex go to the right to a peninsula. Once at the end of it, he
will drop his Iron Axe and the Lady of the Lake will reward him with Hero
Axe.

After that, lure the small force guarding Verdane with a couple of
characters, using trees nearby to increase their evasiveness. Defeat them
all then have Diadora go and cast Silence on Sandima. The Silence Staff's
range is 10 spaces so cast it from a distance. After that, bring Diadora,
Sigurd and Azel to face Sandima.

-----------------------------Boss-Battle---------------------------------
Sandima (cannot join)
LV: 10   HP: 50
Class: Dark Mage
Guarding: Verdane
Holy Blood: None
Equipment: Fenrir (E), Yotsmung, Magic Ring (I)
Difficulty: *

He is absolutely pathetic. When Silenced, he can't even
retaliate...however, don't give him the chance. He's really powerful if
he casts a spell. Weaken him using Sigurd's Silver Sword then have Azel
try to kill him so that he can get the Magic ring. If the Silence wears
off, have Diadora cast it again.
-------------------------------------------------------------------------

After the defeat of Sandima, put any characters through the arena to see
if they can improve further, otherwise, have Sigurd conquer Verdane to
finish the chapter.

Just before King Batou dies, he explains to Sigurd that Sandima from the
Dark Religion controlled him to taking over his country. Sigurd wonders
more about this "dark religion" and what their motives are...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<<<CHAPTER 2>>>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A few years have passed since the rescue of Edin. Sigurd has married
Diadora and his army live happily in Evans castle. Hearing of the
downfall of Sandima's scheme, many of Sandima's allies have assembled in
castles near Nodion, the home of Eltoshan. Eltoshan, trying to avoid
being invaded, travels to Agusty where he tries to negotiate but instead,
gets himself captured. After hearing of recent events, Sigurd wields his
sword again to save Eltoshan and the surrounding country.

{Arena}
<No.>    <Enemy>    <Level>     <Class>        <Weapon>     <Item>
 1       Jirou      LV: 5    Axe Fighter     Steel Axe       -
 2       Mahatma    LV: 8    Fire Mage       Elfire          -
 3       Lovin      LV: 11   Spear Knight    Steel Spear     -
 4       Backnun    LV: 14   Sword Fighter   Steel Sword     -
 5       Hertzog    LV: 17   Armour          Steel Spear     -
 6       Chekov     LV: 20   Bolt Mage       Elthunder     Shield Ring
 7       Holin      LV: 12   Sword Fighter   Iron Claymore   -
 7       Keimos     LV: 23   Forest          Steel Claymore  -

<No.>    <Enemy>    <Level>     <Class>        <Weapon>     <Item>
 1       Jirou      LV: 5    Axe Fighter     Hand Axe        -
 2       Mahatma    LV: 8    Fire Mage       Elfire          -
 3       Lovin      LV: 11   Spear Knight    Javelin         -
 4       Milley     LV: 14   Bowman          Steel Bow       -
 5       Hertzog    LV: 17   Armour          Javelin         -
 6       Chekov     LV: 20   Bolt Mage       Elthunder     Shield Ring
 7       Marilyn    LV: 23   Sniper          Silver Bow      -

{Shops}
~Weapon/Item~      ~Price~
Steel Claymore      6000
Steel Spear         3000
Steel Bow           3000
Thunder Spell       3000

{Recruitment}
Lachesis - Have Sigurd talk to her.
Levin - Joins after the conquer of Harhien
Sylvia - Joins after the conquer of Harhien
Beowulf - Have someone talk to him and pay him 10000 gold.
Fury - Have Levin talk to her.

{Conversations}
Diadora -> Ethrin: Diadora gives Ethrin the Light Sword
Sigurd -> Lachesis: Lachesis joins the party
Cuan -> Finn: Finn receives the Hero Spear
Deu -> Lachesis: Lachesis receives the Prayer Sword and they start to
                fall in love
Anyone -> Beowulf: Beowulf will join if anyone can bribe him with 10000
                  gold
Sigurd -> Levin: Chat
Sylvia -> Sigurd: More chat
Beowulf -> Lachesis: Beowulf and Lachesis start to fall in love
Alec -> Sylvia: Alec and Sylvia start to fall in love
Levin -> Fury: Fury joins the party
Fury -> Sigurd: Even more chat

{Events}
-There is a small, narrow beach to the west of Nodion and to the south of
Harhien. Have Adan go to the end of the beach to receive the Pursuit
Ring, which gives the skill Next Attack to a character.
-If Iv, Eva and Alva survive the WHOLE chapter, they will present
Lachesis
with the Knight Ring in the next chapter.
-Conquer Harhien in no more than 11 turns to open up the chance to
receive the Bargain ring. It is in the northwest village and should be
rescued immediately once Harhien is conquered with someone on horseback
or by Levin and Sylvia.
-The southernmost village contains the Armour Cutter sword.

First off, we're gonna get a character. Yes that's right, a character
straight away! All you have to do is have someone complete the MELEE
arena and you will receive the Swordsman Holin! If you're having trouble
finishing the Arena, Ayra or Sigurd should be able to do it easily. Once
Holin is now recruited, the last opponent will change in the Arena but
that doesn't matter.

With buying new items, have either Holin or Ayra obtain the Steel
Claymore. Holin is probably better since Ayra can usually kill with
Shooting Star. Finn should receive the Steel Spear and Mideel the Steel
Bow. Give the Thunder Spell to Azel. After that, put everyone through the
Arena.

Once finished, there are two major concerns to consider before going out
into battle. One is save Lachesis and two is obtaining the Bargain Ring.
Of course this isn't necessary, but why would you miss out on a character
and a good item? Okay then here we go...

In turn 1, have everyone move his or her maximum range. Anphony will
release its Bandits to destroy the villages and Elliot's army will come
towards Nodion.

Turn 2, Diadora MUST talk to Ethrin before she moves. Ethrin will receive
the Light Sword, which will help in the following battles. After that,
move everyone again to their maximum ranges. Sigurd and Cuan should be
near the Deep Woods by now. After your phase, Elliot will try to attack
Nodion.

See those 3 green units guarding Nodion? They're allies and will try to
defend Princess Lachesis who is guarding the castle. Although they are
strong, they won't last very long and if you let them live throughout the
whole chapter, you will get a very good ring in the next chapter.

Have everyone again move towards Nodion. By now the mounted units should
be a few squares away from the battle. You may even get in a few attacks
if the enemy decides to attack you.

It should be turn 4 by now. You must kill as many Hiline knights as
possible. Plant Ethrin in the lone wood near Nodion and equip the Light
Sword. Have Sigurd talk to Lachesis if possible. After your phase, if
Sigurd was able to talk to Lachesis, the paladins Iv, Eva and Alva can
assist you in defeating Elliot's army.

After weakening some of Elliot's force, you can start planning for the
defeat of Elliot himself. First, eliminate any remains of Elliot's army
but save Ethrin, Mideel, Alec and Cuan for Elliot.

-----------------------------Boss-Battle---------------------------------
Elliot (cannot join)
LV: 15   HP: 55
Class: Duke
Guarding: None
Holy Blood: None
Equipment: Silver Lance (E)(I)
Difficulty: ***

Elliot is reasonably difficult, but is easy when attacked from a
distance. Have either Ethrin or Mideel weaken him from long range and if
you think his HP is still too high, have Alec go for an attack as well.
Then have Cuan finish him off to obtain the Silver Lance, which you
should equip immediately.
-------------------------------------------------------------------------

After that, have anyone else move near Phillip's army and bring out
Lachesis to heal anyone. Keep her away from action though.

You may have noticed that Deu can talk to Lachesis. In doing so, Lachesis
receives the Thief Sword. They will also start to fall in love. This
couple is not very good, so it's best not to initiate
conversation...yet...

It is now turn 6, and you must try to kill as many Hiline warriors from
Phillip's army. Make sure you don't get killed, as your characters should
be wearing down by now. The Bandits will now start to burn the villages.
If Lachesis's paladins have at least 30 HP left, they can help immensely
in tearing apart Phillip's force.

Phillip's army is full of armoured warriors, so it could take a few turns
to defeat them. The Long Arches are very annoying, but keep concentrating
on the Armours. Sigurd and Cuan should try to break through the army, not
help completely destroy it so that Sigurd can conquer Harhien much faster
with backup from Cuan.

-----------------------------Boss-Battle---------------------------------
Phillip (cannot join)
LV: 18   HP: 58
Class: General
Guarding: None
Holy Blood: None
Equipment: Silver Lance (E), Return Ring (I)
Difficulty: ***

Phillip, like Elliot, is pathetic when it comes to long range, so it's
best weaken him that way. However, it is unlikely that Mideel, Azel or
Ethrin are up to him yet, unless you've promoted them. He has high
accuracy thanks to his Silver Spear and skill so Lex is a good unit to
use against him. Otherwise use anyone to kill him.
-------------------------------------------------------------------------

After killing Phillip, keep rushing Harhien and only have Sigurd and Cuan
go there. Have the rest of the army keep going north to Anphony.
When Sigurd and Cuan approach Harhien, have Cuan immediately start
sticking the boss inside, Boldo, with a Javelin. Sigurd should work to
kill the three guards around the castle. If Sigurd and Cuan are getting
beaten up too badly, have Ethrin and Lex assist them with the Light Sword
and Hand Axe.

Adan should be near Nodion by now. You may have noticed that there is a
small strip of beach south of Harhien. Have Adan go there instead of
going north to Anphony.

-----------------------------Boss-Battle---------------------------------
Boldo (cannot join)
LV: 14   HP: 54
Class: General
Guarding: Harhien
Holy Blood: None
Equipment: Steel Claymore (E), Steel Bow, Barrier Ring (I)
Difficulty: ****

A little more difficult than the last General, Boldo has a long distance
weapon, making him annoying when trying to weaken him. Trying to charge
at him can be fatal as his attack power is 30, thanks to his sword.
Having the Barrier Ring, makes him more resistant to Ethrin's Light
Sword. So your best bet is to use Cuan to attack him with a Javelin and
hopefully, Sigurd can finish him off with the Silver Sword. Then conquer
Harhien.
-------------------------------------------------------------------------

Hopefully, you conquered Harhien in under 11 turns. (I did it in 9!) All
of the mounted units will be weakened very badly at this point, so heal
with Ethrin and Lachesis while advancing north.

With conversations, have Cuan talk to Finn so that Finn receives the
almighty Hero Spear. Finn becomes a powerful character with this weapon
so make sure you use him well.

The ruler of Anphony, Macbeth, has sent two people, Beowulf and Voltz, to
gather an army and has created a small force around Anphony in the
process. There are three spear using units blocking your path before.
They will run back to Anphony after this event. It is best to kill them
before they get there.

Meanwhile, on another part of the map, townsfolk have heard of the
Bandits burning down the villages. Two travellers currently staying in
one of the towns, has volunteered to rescue the surrounding villages.
They are Levin and Sylvia.

You can now save the Bargain Ring. The first village that the Bandits
attacked cannot last much longer, so you must get someone there to save
it. You have two options. Have someone on horseback go and save it or
have Levin and Sylvia do it. The latter is much easier and preferred so
have Levin go directly west, then have Sylvia go next to her and select
the Dance option. With a new turn, have Levin keep going left.

Voltz and Beowulf have now returned with a Freelancer army. They will
start to make their way back to Anphony. In this time, block the pathway
in between the two cliffs that goes to Anphony and take this time to
recover all of your units to maximum health. All the other characters on
foot should be nearing Harhien castle and Adan near the beach.

Five flying units will appear at the end of the phase and will enter
Agusty. Don't worry about this. Have Levin continue to try and save the
village near the bargain ring and Sylvia attack the nearest Bandit.

Take the time to heal everyone to max health before Voltz starts to
attack you. Keep Lachesis FAR away from the action so that the 3 Paladins
do not die. If Voltz starts attacking you too soon, retreat a little so
that the units on foot meet up with you.

Levin should have saved the village by now, but don't let him or Sylvia
visit any of the villages. Have him rescue the other villages along with
Sylvia dancing him, since her attack power is so weak. Adan should now be
at the beach. Let him go to the end of it and he will find an ancient
trinket. It is the Pursuit Ring, which is a very helpful item if someone
is lacking the Next Attack skill. After Adan gains the Pursuit Ring, have
him travel back to Evans Castle.

Once the battle against Voltz has started, immediately get someone who
has 10000 gold ready to talk to Beowulf.

-----------------------------Boss-Battle---------------------------------
Beowulf (able to join)
LV: 9   HP: 38
Class: Freelancer
Guarding: None
Holy Blood: None
Equipment: Steel Sword
Difficulty: **

If you wish you can kill him...but he is able to join! Just have someone
bribe him with 10000 gold and he's yours! Plus, the money doesn't get
wasted as it goes to him. Mind you, Beowulf is probably the FIRST thing
you should do, because there are so many enemies here, you don't want him
to attack you.

Small note that Beowulf has a "suicidal" AI. He tends to think he is
superman or something and battles your stronger units. Just be careful
when sending units like Sigurd up or else all you'll get is a dead
Beowulf.
-------------------------------------------------------------------------

After persuading Beowulf, have him attack one of the Freelancers and let
him run. Next on the agenda is Voltz. However, you might want to kill a
few Freelancers before taking on Voltz to gain experience as he is no
pushover.

-----------------------------Boss-Battle---------------------------------
Voltz (cannot join)
LV: 20   HP: 60
Class: Forest Knight
Guarding: None
Holy Blood: None
Equipment: Steel Claymore (E), Elite Ring (I)
Difficulty: *****

Voltz is powerful. He has a strong sword, is mounted, promoted to a
Forest Knight and has high HP as well. Weaker characters can be killed in
one round against him because he has the Continue skill. Ayra might be
able to kill him, that is if she does Shooting Star. Otherwise you want
Finn to take the Elite Ring he is holding. Have Jamuka and Ethrin weaken
him at long range the go in with Finn to kill him and claim the Elite
Ring.
-------------------------------------------------------------------------

After killing Voltz, eliminate the rest of his army. Levin should have by
now, killed all of the Bandit so have him and Sylvia go and meet up with
Sigurd. Have all your healers go around healing everyone.

Once Levin and Sylvia get to the main group, have Sigurd talk to Levin if
you want and have everyone except Finn, Sigurd, Edin and Beowulf go back
around to Nodion as there soon will be an attack there. Finn should be at
least at LV 10 by now. If not, it doesn't matter as the Elite Ring will
compensate for that. Have Finn try to get into the small clump of trees
next to Anphony to increase his evasion as the Armours around the castle
carry axes and Finn is weak against them. If that strategy fails, have
Finn lure them out the have both he and Sigurd kill all of them.

Edin should now collect the Bargain Ring at the northernmost village and
Beowulf collect the Armour Cutter in the southernmost village. Then let
them head back to Nodion with the others. Have Levin go back to Evans
along with Azel and either Mideel or Jamuka. Adan should be already there
by now. Let him guard the castle while Mideel/Jamuka, Azel and Levin are
outside it. Visit all the other villages if you wish.

Once all the preparations are finished, get ready to attack Anphony.

-----------------------------Boss-Battle---------------------------------
Macbeth (cannot join)
LV: 22   HP: 62
Class: General
Guarding: Anphony
Holy Blood: None
Equipment: Steel Spear (E), Javelin, Shield Ring (I)
Difficulty: ****

A little more powerful than the other Generals you have faced, Macbeth
has high defence due to the Shield Ring. It might be wise to have Azel so
that he can claim the ring, since Macbeth's magic defence is low.
Or have Beowulf hurt him greatly with the Armour Cutter. Be careful as
Macbeth skill Big Shield kicks in often, negating any attack. Other than
that, have Finn team up Sigurd to kill him.
-------------------------------------------------------------------------

Before you conquer Anphony, have Edin visit the villages to let her gain
money along with anyone who is in need of cash. Then assemble near
Nodion, remembering to keep Lachesis away from rest of them. Have all the
new characters fight in the Arena. THEN have Sigurd conquer the castle.

In response to the downfall of Anphony, both Mackily and Agusty will
respond with a MASSIVE ARMY. Well it's not really an army, just lots of
groups of enemies. To top it all off, Shagall of Agusty has tricked the
Pegasus Knight Fury, to conquering your castle! That's why there are a
few units guarding Evans.

Three new conversations can now be done. The first, Alec and Sylvia
should be avoided. It makes them start to fall in love, but it isn't a
good couple. The next is Sylvia talk to Sigurd. Do this if you want, it's
just a small chat. The last and most important is the talk to Beowulf and
Lachesis. This one is recommended, as it is quite a safe couple to pair,
but produce average children. Once the talk with Beowulf and Lachesis is
done, have Deu talk to her so that she receives the Thief Sword. This
way, Lachesis doesn't fall in love with Deu, but instead falls in love
with Beowulf.

The first army you will encounter is FULL of Sword Fighters! They are
deadly and come with a few archers and fire mages for support. You need
to lure them back if you want to separate them from Mackily. Beowulf is
ideal for this. Be very careful when fighting them, but the army you just
gathered near Nodion should be more than enough for them. Finn should
fight the majority of battles here, as his Hero Spear is great against
the Sword Fighters.

After disposing of the Sword Fighter army, have Lachesis heal everyone to
gain experience. Have no one budge from their spot as army two is coming
up. Finn should now be at LV 20, thanks to the Elite Ring. If he is, have
Edin or Ethrin use the Warp/Return Staff on him and let him promote to a
Duke. After he's promoted, have him sell his Elite Ring. If he isn't at
LV 20, keep him a little longer. This is ESSENTIAL...you'll find out why
soon.

The next army only consists of only 4 Spear Knights and one Duke.
Pathetically easy to beat; use someone who needs to gain experience.

The last army to charge you is exactly the same as the one above except
it consists of Social Knights and a Paladin. Use the same tactic against
them as you did with the other small group.

Soon, Fury and her squad will near Evans. Do not move Adan out of the
guard status. Mideel, Jamuka and Azel must kill the Pegasus Knights
around Fury while Levin tries to talk to Fury.

-----------------------------Boss-Battle---------------------------------
Fury (able to join)
LV: 6   HP: 32
Class: Pegasus Knight
Guarding: None
Holy Blood: None
Equipment: Small Spear (E)
Difficulty: **

Although not too difficult to kill, you wouldn't dare kill a new
character...would you? It doesn't matter. Have Levin cautiously talk to
Fury. If he is successful, Fury will join the party! If Levin talks to
Fury before anyone from her squad attack you, they will retreat back to
their homeland, saving any casualties.
-------------------------------------------------------------------------

After the defeat of the Fury Squad, have everyone near Evans regroup with
the main force. By now Finn MUST have reached LV20 so promote him. If you
want someone to LV up faster, let him or her buy the Elite Ring. However,
it costs 40000 to buy, so unless a character has that much money, it's
best to leave it in the Pawn Shop.

Let Fury visit one of the castles and if Alec hasn't sold it yet, have
Fury buy his Iron Sword. Put her through the Arena to gain levels. Let
Fury talk to Sigurd if you want. Have her equip it and get just next to
the range of the Long Arches. Put Diadora just out of range of the Long
Arches too.

First, try and get Fury to kill the Long Arches by using the Deep Woods
as cover. If that doesn't prove enough, then you have no choice but to
rush the arches with everyone, while healing as you go.

The boss of Mackily, Clement, has the annoying Sleep Staff, which can be
used at a distance of 10 spaces. If a character is inflicted with the
Sleep Status, then you have no choice but to wait until it wears off. To
counter the Sleep Staff, have Diadora use the Silence Staff against him.
Then get ready to quickly kill him.

-----------------------------Boss-Battle---------------------------------
Clement (cannot join)
LV: 18   HP: 53
Class: Bishop
Guarding: Mackily
Holy Blood: None
Equipment: Thunder (E), Sleep Staff (I)
Difficulty: *

Clement isn't hard, just plain annoying. His Sleep Staff is nothing to be
worried about so he's only armed with the Thunder Spell, and even this
won't be a problem if Diadora silenced him earlier. His defence is a puny
4 so kill him with a melee attack. However, it is best that Edin kills
him so that she can claim the Sleep Staff. However, Edin needs to be
promoted for this to happen. Otherwise, have anyone kill him.
-------------------------------------------------------------------------

Do the usual, fight anyone in the arena, heal everyone then have Sigurd
conquer Mackily. Also make sure that Cuan sells his Javelin to Fury. If
Edin hasn't done so yet, have her buy the Sleep Staff if she was unable
to kill Clement. Leave Lachesis near Nodion so that the Paladins stay out
of harm.

Shagall, now all alone, sends out Zain and his army do dispose of you.
His army is BIG, along with archers and healers and all of them are
mounted, making it hard to use the hit-and-run tactic. Assemble your
force around Mackily and have Fury go up to the villages on the left.

The idea is to have Fury weaken them with the Javelin without getting hit
so that your army can finish them off when they arrive at Mackily. Put
Fury way up north near Zains army, on the land that the villages are on
and DO NOT go near to the edge of the cliff. In doing so, they will
charge and waste a good opportunity. Be always one space behind them.

Have Fury go up to the Arch Knights, and use a Javelin on the Axe Knight
behind them. Then have Fury retreat back to the land with villages. They
won't do anything so take your time. Dispose of the Arch Knights using
the Small Spear.

Fury should have now disposed of four units, and that's all she can kill
without making the army charge. So have her poke the next units, which
should be Lance Knights, with the Javelin. Then have her retreat back.
This time, Fury cannot make it past the ledge. She will be on it instead.
Have her switch to the Small Spear before ending her turn.

The Lance Knight will retaliate and attack Fury. Then the whole army will
start to move...towards Fury! As long as Fury doesn't move down on the
pathway, they won't charge Mackily!!! So Fury can kill to her hearts
content. You can also try to weaken Zain if you want, but she is more
than likely to get killed.

However, if Fury DID trigger them to charge Mackily, have her fly in and
try to kill the Troubadours then fly back over the cliff. You will weaken
them and once they reach your main army, they will stand little chance.
Zain, however, is powerful so be cautious.

-----------------------------Boss-Battle---------------------------------
Zain (cannot join)
LV: 21   HP: 61
Class: Duke
Guarding: None
Holy Blood: None
Equipment: Killer Lance (E) (I), Javelin
Difficulty: ****

Do not use a mounted unit against him! Even Sigurd! He has the Killer
Lance which critical hits against all mounted units. So weaken him with
magic attacks. Levin and Ethrin and Azel are best here, as the Javelin
won't do too much damage to them. After that, have Finn or Fury kill him
to claim their Killer Lance.
-------------------------------------------------------------------------

Finish off the rest of his army. Then have Holin, Ayra, Sigurd, Edin and
Ethrin go up to Agusty. There will be some armours here, but Holin and
Ayra can tear em up pretty easily. The long arches are a pest so keep
healing with Edin and Ethrin. After defeating all the Long Arches, heal
everyone and get ready for the final boss of the chapter. :)

-----------------------------Boss-Battle---------------------------------
Shagall (cannot join)
LV: 10   HP: 55
Class: Baron
Guarding: Agusty
Holy Blood: None
Equipment: Silver Claymore (E), Libro Staff (I)
Difficulty: **

He isn't that difficult. His attack power is the only thing to worry
about, so have Holin go in and see if he does Moonlight Hit. Otherwise,
use Ayra. Have Edin try to kill him so that she doesn't have to buy the
Libro Staff from someone else.
-------------------------------------------------------------------------

After a LONG chapter, heal anyone for extra experience points then have
Sigurd conquer Agusty. Eltoshan will be relased by Sigurd and the two
will talk.

If all the Paladins guarding Lachesis survived, they will now present her
with the Knight Ring, a very good accessory that you should sell to Ayra.
Then they will leave.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<<<Chapter 3>>>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Shagall, having recently lost Agusty to Sigurd, retreats with a bad wound
to Masino Castle. Sigurd, now having recently made a truce with his
friend Eltoshan, has stopped conquering any more lands. Shagall wishes to
have Agusty back and Sigurd wants to give it back but Valhara Castle
tells him to keep hold of it. Half a year passes and there is conflict
between himself and Shagall until Shagall announces war between them.

Sigurd then was given direct orders to defend Agusty castle, but is torn
between his promise to his childhood friend Eltoshan and the orders from
Valhara Castle. Meanwhile Ograhill is planning a swift raid on the
villages while the war goes on. Will Sigurd keep his promise to Eltoshan
or will he take up his duty as a Holy Knight?

{Arena}
<No.>    <Enemy>    <Level>     <Class>        <Weapon>     <Item>
 1      Taylor      LV: 9    Social Knight   Steel Sword     -
 2      Perio       LV: 12   Axe Knight      Steel Axe       -
 3      Trevic      LV: 15   Sword Fighter   Steel Claymore  -
 4      Bazan       LV: 18   Armour          Steel Spear     -
 5      Duma        LV: 21   Dark Mage       Yotsmung      Shield Ring
 6      Keller      LV: 24   Duke            Hero Spear      -
 7      Torton      LV: 27   Great Knight    Hero Axe        -

<No.>    <Enemy>    <Level>     <Class>        <Weapon>     <Item>
 1      Ripp        LV: 9    Arch Knight     Steel Bow       -
 2      Perio       LV: 12   Axe Knight      Hand Axe        -
 3      Gellar      LV: 15   Bow Armour      Hero Bow        -
 4      Bazan       LV: 18   Armour          Javelin         -
 5      Duma        LV: 21   Dark Mage       Yotsmung      Shield Ring
 6      Keller      LV: 24   Duke            Javelin         -
 7      Mario       LV: 27   Bow Knight      Hero Bow        -

{Shop}
~Weapon/Item~      ~Price~
Silver Sword        5000
Silver Spear        5000
Silver Axe          5000
Silver Bow          5000
Elfire Spell        6000

{Recruitment}
Bridget - Joins after the defeat of Silvall
Claude - Joins after the defeat of Silvall
Tiltyu - Joins after the defeat of Silvall

{Conversations}
Holin -> Ayra: Holin will give the Hero Sword to Ayra and the two will
              start to fall in love. Cancels out conversation with Ayra
              and Lex.
Lex -> Ayra: Lex will give the Hero Sword to Ayra and the two will start
            to fall in love. Cancels out the conversation with Ayra and
            Holin.
Lachesis -> Eltoshan: Eltoshan will leave and Lachesis will get the Earth
                     Sword.
Sigurd -> Bridget: Chatter
Claude -> Sigurd: Chatter
Ethrin -> Cuan: Cuan will receive the Geyborg.
Edin -> Bridget: Bridget will receive the Ichival.
Mideel -> Bridget: Mideel will start to fall in love with Bridget.
                  Doesn't appear if Mideel has already fallen in love
                  with Edin.

{Events}
-Have a character visit the village to the far right to gain the Restore
Staff. Edin should visit this village.
-The village just northeast of the big forest can increase a character's
strength by 3.
-The Wing Clipper is contained in the village northeast of Masino
Castle. Beowulf should visit here.
-If Deu visits Bragi Tower, he will get the Wind Sword.
-A lone village rests just above Silvall Castle. It gives the character
who visits there +3 to Defence.

This is a big map with lots of enemies. While they are not too strong,
they will gang up on one character and keep hacking away at them until
they're dead. Also, Ograhill Pirates have been dispatched to raid all the
villages except the very northernmost one, which at the moment you cannot
get to.

In the beginning, Diadora cannot leave the castle because she has to take
care of her son, Selis. Have her sell her Silence Staff to Edin and let
her sell her Aura Spell if you wish. Then have her transfer her money to
Sigurd.

With the Item Shop, the weapons here are powerful. Choosing the right
character is essential. The Silver Sword is best used with Beowulf, but
that's only possible if he is promoted. Otherwise, let Ethrin have it.
The Silver Spear should be given to Finn and let Finn sell his Hero Spear
to Fury. The Silver Axe obviously goes with Lex, and the Silver Bow given
to Jamuka or Mideel if he is promoted. Elfire goes with Azel.

Put everyone through the arena and make sure that all the staffs you got
from the last chapter are given to Edin. After finishing that, time to
organise the battle. To the left is a small troop of Lance Knights lead
by a Duke. Send a few people there to kill them, preferably Lex, Cuan and
Finn there. This will be much easier if Finn is promoted. To the right of
Agusty are some Armours. Ayra, Holin, Jamuka and Mideel should be able to
take care of them easily. Send Fury and Beowulf to save the villages and
have Levin and Azel take care of the mages in the forest. Have everyone
else meet the army near Masino Castle.

Before taking Lex/Holin out, have Ayra get out first then have Lex/Holin
talk to her to receive the Hero Sword. Also whoever talked will start to
fall in love with Ayra. Both have the potential to produce extremely
powerful couples so choose whomever.

After deploying everyone, cautiously engage in combat with the enemies.
Be careful as the Arch Knights will weaken you with their arrows and they
will prey on the weakest of your units. Have Fury go to the upper left
villages, avoiding the mages along the way and have Beowulf go around to
saving the villages to the right. Don't visit any of the villages yet
though.

After disposing of the Pirates and the enemy units, heal everyone up and
send Edin to the rightmost village to gain the Restore Staff. The village
a little above Masino castle to the right contains the Wing Clipper. Fury
should visit here, as you will be using this new sword very soon. The
village to the top right of the forest can increase a character's
strength. Fury is recommended to get this small stat boost.
After that, have characters you will be using a lot visit the villages.
Edin's staffs should be near breaking point here, so if you want, let her
visit any remaining villages.

Heal everyone for cheap experience and get ready to battle Shagobn.

-----------------------------Boss-Battle---------------------------------
Shagobn (cannot join)
LV: 20   HP: 60
Class: Forest
Guarding: Masino
Holy Blood: None
Equipment: Thunder Sword (E) (I)
Difficulty: ***

Shagoban is not too difficult to kill as he only has one weapon...and
what a good weapon it is! The Thunder Sword he has enables him to cast
Thunder at long range so be careful if you have anyone at the sides or
back of Masino Castle. Levin can kill him very easily with Elwind as it
gets a bonus against Shagobn's sword. But try to have Holin kill him so
that he can claim the sword.
-------------------------------------------------------------------------

After killing him, assemble all of your units except Sigurd at the front
of Agusty Castle. Make sure Lachesis and Sylvia are close to each other.
Plant Fury near the northwestern part of the map. You wont be ablt to fly
all the way to the edge of the screen so go as far as the game lets you.
Battle in the arena if you wish then have Sigurd conquer Masino.

Two new characters will now enter Masino. Sigurd greets them and
recognises one of them as High Priest Claude. He has come to Sigurd to
ask about the current situation and the fate of Agustria. Along him, he
has brought Tiltyu, an optimistic young girl. Cluade and Tiltyu then
heads to Bragi Tower after their conversation with Sigurd.

Hearing of Sigurd's victory, Diadora wishes to go and meet Sigurd. She
entrusts her son Selis to Shannan's care and heads out of Agusty. No
sooner than she just goes outside, a Dark Mage appears in front of her.
The mage casts a spell on Diadora and warps himself and her somewhere
else. Meanwhile, Shannan starts horrified at the scene he just saw...

Shagall has finally convinced Eltoshan to fight Sigurd for the damage
he's done. Eltoshan agrees and says it must be done. He then launches a
full attack on Agusty with his Cross Knight army. Shagall will in a few
turns time, convince a small army of Thracia to help him out. 7 Dragon
Riders and a Dragon Knight will come out of the north-west screen and
will advance towards Agusty.

Wait a few turns for Eltoshan's army to come towards you. When they are
in range, have your most durable mounted units go into battle. Lachesis
must try to talk to her brother, Eltoshan. This is easily done if she's
promoted, but if she's not, move her then have Sylvia dance her. She
should have enough movement to reach Eltoshan and talk to him to gain the
Earth Sword.

-----------------------------Boss-Battle---------------------------------
Eltoshan (cannot join)
LV: 25   HP: 65
Class: Paladin
Guarding: None
Holy Blood: Hezul (strong)
Equipment: Mistortin (E)
Difficulty: ********

Uhh, you DO NOT want to battle this guy. His sword, the Mistortin gives
ridiculous stat boosts to his already high stats and gives him the
Berserk skill. Have Lachesis talk to him as stated above so that he
returns to Silvall and gives his sister the Earth Sword. But if for some
crazy reason you want to kill him...all I have to say is good luck.
-------------------------------------------------------------------------

Eltoshan will return back to Silvall. But you still have to dispose of
his army of Cross Knights. Be careful, as they like to poke you with
their Javelins. Defeat them and heal everyone.

Sooner or later, the Thracia Knights will start to attack. Fury should be
there to intercept them with the Wing Clipper. Equip it and stay out of
their attacking range. If you think your Fury is too weak, wait until
they come near to your army then let em have it. If you do decide for
Fury to fight them alone, you want to be the one to make the first move.
When you do try to attack them, try to kill their leader Papilon first.

-----------------------------Boss-Battle---------------------------------
Papilon (cannot join)
LV: 20   HP: 60
Class: Dragon Knight
Guarding: None
Holy Blood: None
Equipment: Steel Sword (E), Live Ring (I)
Difficulty: ***

His strength is mediocre but the Live Ring he has lets him restore HP
every turn. I doubt Fury will kill him in one battle even with the Wing
Clipper unless she is already promoted. If the Wing Clipper doesn't work,
try the Hero Spear and if THAT doesn't work, the only thing you can do is
lure them towards your army. :)
-------------------------------------------------------------------------

After disposing of the Dragons, plant Fury back near the Bragi Tower.
Time to advance on Silvall. Use whoever you like as the enemies are quite
weak, so I suggest using your weaker characters killing them. The village
just above Silvall increases a character's defence by 1 so choose anyone
you like to receive this. After that, get ready to finally defeat Shagall
once and for all.

-----------------------------Boss-Battle---------------------------------
Shagall (cannot join)
LV: 25   HP: 70
Class: Baron
Guarding: Silvall
Holy Blood: None
Equipment: Silver Claymore (E)(I), Bolgan
Difficulty: ****

This guy has some serious firepower. Possessing a Silver Claymore AND the
mighty Bolgan fire spell, he can take off as much as 25+ in one hit! Only
attack him at long range with your mages, preferably Azel or Levin with
Thunder since they have high magic defence. Attacking him with Holin is a
great idea as if Holin activates Moonlight Hit, then it will be an easy
battle plus he gets the Silver Claymore.
-------------------------------------------------------------------------

After disposing of Shagall, adjust everyone's equipment, repairing and/or
trading the weapons/items if necessary. Try to fight in the in the arena
with the characters that couldn't make it up to Battle 8 to see if they
can advance any further. Have Fury give back the Wing Clipper to Beowulf
and let her get a good sword.

! INVENTORY CHECK !

Ah...since you have now a pretty collection of weapons/items, I thought
that it would be good to see what characters should at least have.

Sigurd - Silver Sword, Iron Spear
Noich - Steel Sword, Iron Spear
Alec - Steel Sword, Javelin
Adan - Iron Sword, Small Sword, Pursuit Ring
Azel - Fire, Thunder, Elfire
Lex - Iron Axe, Steel Axe, Hand Axe, Hero Axe, Silver Axe
Cuan - Steel Spear, Silver Spear
Finn - Iron Spear, Steel Spear, Silver Spear (promoted)
Ethrin - Small Sword, Live Staff, Return Staff, Light Sword
Mideel - Iron Bow, Steel Bow
Edin - Relive Staff, Warp Staff, Barter Ring, Libro Staff, Silence Staff,
      Sleep Staff, Restore Staff
Deu - Iron Sword
Ayra - Iron Claymore, Hero Sword, Skill Ring
Jamuka - Killer Bow, Silver Bow
Holin - Iron Claymore, Silver Claymore, Thunder Sword
Lachesis - Prayer Sword, Thief Sword, Earth Sword, Live Staff
Levin - Elwind
Sylvia - Small Sword
Beowulf - Steel Sword, Wing Clipper, Armour Cutter
Fury - Hero Spear, Javelin, Killer Lance, Live Ring, Iron Sword

Spare Items - Barrier Ring, Silver Sword, Small Spear, Elite Ring, Knight
             Ring

This is just a guide to what the characters *should* have, so that they
can use their skills easily. Swapping them is a good idea however, so if
you want, modify them so that it suits your needs.

! END INVENTORY CHECK !

After doing all the usual check-equipment-before-conquering-castle stuff,
have everyone assemble at the northernmost peninsula, with Cuan at the
very tip with Ethrin next to him. Edin should be close as well. After
that, have Sigurd conquer Silvall.

After Sigurd enters Silvall, Oifaye says that Shannan has come to see
him. Wondering why, Sigurd asks Oifaye to send him in. Crying, Shannan
explains how Diadora left Agusty and never came back. Reassuring Shannan
Sigurd says that he'll find Diadora and entrusts his baby son Selis to
Shannan's care.

After the above sequence, have Ethrin instantly talk to Cuan. He will now
receive the legendary spear Geyborg. End the phase.

The scene shifts to Ogrehill and the pirates create a mutiny against
their leader, Bridget. Having no other choice but to flee, Bridget runs
in the direction of Blagi Tower.

At the same time, Tiltyu and Claude exit Blagi Tower. Tiltyu explains to
Claude that they'll be slaughtered if they stay. And so, they head
towards the narrow strips of beach.

The pirates will now launch an army, and two of them will attack Bridget
with Hand Axes. She may take some hits but she will kill them in one
round. Meanwhile, Pisar's forces will go towards Cuan, but if he has the
Geyborg equipped, then they will dare not attack him!

As soon as you take control again, go the upper left side of the map and
have Fury assist Tiltyu and Claude fight off the Pirates. Beware as
although Tiltyu has very powerful magic, she has weak defence along with
Claude. Cuan should annihilate the pirate in front of him, and then with
the new space provided, slowly use your mounted units to come in and
attack the next pirate on the bridge then retreat. Having the Light/Earth
Sword along with magic helps as the pirates have a measly 1 magic defence
point. Now you can EITHER make Bridget retreat to the nearby village OR
go and try to assist your main army! Yes the latter is very dangerous,
but if you can get Edin to talk to her, she will receive the legendary
bow Ichival!

Fury should equip a sword so that she gets a bonus over the axe wielding
pirates and Tiltyu can absolutely destroy any other pirates with her Tron
magic. Sooner or later, your gonna battle that ugly pirate Pisar.

-----------------------------Boss-Battle---------------------------------
Pisar (cannot join)
LV: 20   HP: 60
Class: Warrior
Guarding: None
Holy Blood: None
Equipment: Silver Axe (E), Leg Ring (I)
Difficulty: ***

With an attack power of 39, Pisar can do massive damage to those who are
battling him at melee range. He is very easily defeated, however, with
magic attacks, so send in anyone who has a long-range attack to defeat
him. He drops the Leg Ring, a fantastic items that increases a characters
movement by 3. Let Ayra defeat him so that she can claim this. If Pisar's
HP gets low and you leave him, he will retreat back to Ograhill and
produce another army of pirates plus he will have full HP again! You can
use this to your advantage by weakening him and letting him call more
pirates for some easy EXP.
-------------------------------------------------------------------------

With Ogrhill phase, a pirate will start to raid the last village. Many
Swordfighters, Hunters and Pirates will follow Bridget's retreat, so she
won't last long unless your main army can break through Pisar's force or
if Tiltyu/Claude/Fury can assist her.

Don't have anyone near the last village liberate it yet; things are too
hectic to waste a single turn. By now, you should have destroyed Pisar's
army in 3 phases or else it'll be hard to have Bridget survive. Tiltyu
and Claude should be halfway along the beach now and Fury should be
slicing away with her sword at any strays.

By turn 4, if you made Bridget retreat in the direction of Blagi Tower,
the army chasing her should've reached the village by now. You can either
have Bridget hide in the little spot just southeast of the village and
have her camp there until Fury/Tiltyu/Claude arrives or have her continue
on to rendezvous with them. If Ayra has the Leg Ring, she can dash over
towards Bridget and protect her.

Slowly kill of the remains of the pirates and watch out for Hunters; they
can kill Fury in one or two shots. As soon as Claude is 10 spaces from
Bridget, have him cast his Reserve Staff to heal everyone around him.
Beware as he'll go down with two axe attacks.

Soon enough, you will endure the numerous attacks and will be able to
finish off any remains of the pirate army. Save the last town for some
money and do any necessary conversations. Make sure that Edin talks to
Bridget if you haven't done so. The conversation with Mideel and Bridget,
although pretty funny, will make them fall in love but I'd advice against
it as there are better matches for Bridget.

Once done with the talking, have Deu visit Blagi Tower to get in trouble
and find a Wind Sword. Deu benefits nicely with this sword, although Fury
could use it better.

*************************************************************************

{{{{ 7.Stat Attributes, Levelling and Promotions}}}}

*************************************************************************

Fire Emblem 4 uses a status system just like previous FE's. All of this
can be viewed using the X button over a character. The various attributes
can be raised either temporarily of permanently.

-------------------------------------------------------------------------
<<<Strength>>>
Base damage for attacks in melee combat. Added with the power of the
character's equipped weapon.
-------------------------------------------------------------------------
<<<Magic>>>
Base damage for magic attacks and spells cast from magic swords. Added
with the power of the character's equipped magic (sword).
-------------------------------------------------------------------------
<<<Skill>>>
Increases the character's accuracy and how often they use skills.
-------------------------------------------------------------------------
<<<Speed>>>
Increases dodge by +2 for every one point. Also affects the skill
Continue.
-------------------------------------------------------------------------
<<<Luck>>>
Increases dodge by +1 for every point.
-------------------------------------------------------------------------
<<<Defence>>>
Base endurance against physical attacks.
-------------------------------------------------------------------------
<<<Magic Defence>>>
Base endurance against magic attacks and magic from magic swords.
-------------------------------------------------------------------------
<<<Hit Percentage>>>
The higher the hit percentage, the more accurate your attacks are. In
increases with skill and the equipped weapons hit percentage.
-------------------------------------------------------------------------
<<<Dodge>>>
How well you are able to avoid an attack. Increased with speed and luck,
decreased with weapon weight.
-------------------------------------------------------------------------

I personally think that strength/magic (depending on your character),
speed and magic defence are the most important followed by skill, defence
then finally luck. Strength and magic is vital if you don't want to take
1HP damage every time you attack and since so many enemies use magic,
magic defence is the way to go.

In regards to levelling up, the first and most obvious way is to hit or
defeat an enemy. The second is using a magic staff. Last of all is using
the Dance or Give command. Using Dance or Give always gives out 10 EXP.

Promotions or class changing are very easy. Level up to 20 then go back
to your main castle and select the "rook" icon. You will be asked if you
wish to promote a character, the simply select yes to undergo the
process. Note that not all characters can change their class. When a
character is promoted, they get a ton of extra stats and also may be able
to use items that they couldn't before.

*************************************************************************

{{{{ 8.Characters }}}}

*************************************************************************

Fire Emblem 4 has a grand total host of get this...49, yes 49!!! playable
characters!!! All have their own personalities and battle skills. In
addition, units who were siblings and lovers can work together to perform
crazy attacks! Some units are complete powerhouses and some are plain
duds. Fear not, all characters have a use, it's just some are better than
others :P

Regarding to the children, if any females didn't have kids, they will be
replaced with their sub-units. Sub-units are very weak and inferior to
the "real characters" (there are a few exceptions), and should be avoided
at all costs. However, if you add the sub-units along with the character
total, it then makes a final total of 63 characters!

The stat growths are the characters own growth rates. Any extras such as
having Holy Blood will need to be added to them to get the correct growth
rate. The children will not have a growth rate since they change every
time.

Also for the kids, I am basing them generally. So don't come complaining
to me when I say Lachke is heaps good and you have a crap one...if that
is even possible :S



1st half of the game...

<<<Sigurd>>>
Background: The main character of the game, Sigurd, is the lord of
           Chalphy. Entrusted to him by his father Byron, Sigurd
           protects the surrounding lands and villages with his friends
           Alec, Noiche and Adan.
Looks like: Has long blue hair with a fringe.
Battle info: The main character in the game is damn powerful and why
            shouldn't he be? If he dies, it's game over, so he has to
            protect himself. Sigurd is a master of swords capable of
            carrying the legendary Tierfing as well as up to B level
            spears. Sigurd practically always attacks twice thanks to
            his Next Attack skill and his stats are high.
Skills: Next Attack
Class: Lord
Rating: A
Recommended Weapons: Silver Sword, Tierfing
Recruitment: Start off with him in Prologue.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            70%   30%   5%   30%   30%   40%    5%     20%

<<<Noich>>>
Background: Friend of Sigurd, not much is know about Noich except he's
           kind and caring and will follow Sigurd till the end.
Looks like: Has blonde hair, red armour, looks around 18ish.
Battle info: Noich is average at best, but once he promotes into a
            Paladin, he becomes quite a good character. With being able
            to use B level swords and once promoted, B level spears, he
            is quite capable of handling weak armies. Plus he has
            Berserk and Charge, which makes him even more useful.
Skills: Berserk, Charge
Class: Social Knight -> Paladin
Rating: B-
Recommended Weapons:
Recruitment: Start off with him in Prologue.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            80%  40%    5%   30%   20%   40%     5%    20%

<<<Alec>>>
Background: Another friend of Sigurd, and unlike Noich, he's brash and
           acts first rather than thinking...that's about it.
Looks like: Has green hair and green armour and wearing a turban.
Battle info: Alec is what Noich isn't. While Noich has more strength and
            endurance, Alec tends to be more speedy and agile. He can
            equip exactly the same weapons as Noich but still Noich
            tends to be better. How does Alec make up for his lack of
            strength? With his skills, Next Attack and Awareness.
            Awareness lets him take down anyone safely while his speed
            lets him dodge like crazy.
Skills: Next Attack, Awareness
Class: Social Knight -> Paladin
Rating: C+
Recommended Weapons:
Recruitment: Start off with him in Prologue.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            70%  30%    5%   40%   30%   30%     5%    30%

<<<Adan>>>
Background: Strong, steady and slow. That's how Alec describes him. And
           he's right. Adan doesn't have a background except he's
           another one of Sigurd's friends.
Looks like: Something out of a Frankenstein movie. Has green hair.
Battle info: A nice strong, sturdy character. And as with most strong and
            sturdy characters, he's slow. His Strength and Defence will
            get very high but other than that, he isn't very good. When
            he gets promoted though, he becomes a decent character
            capable taking out an army with his ability to equip many
            weapons. Oh and he learns the Big Shield skill as well:)
Skills: Blocking, Big Shield (promoted)
Class: Armour -> General
Rating: C+
Recommended Weapons:
Recruitment: Start off with him in Prologue.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            90%  50%    5%   10%   20%   40%     5%    10%

<<<Lex>>>
Background: An axe knight from Isaac, Lex is probably the best axe user
           in the game. He came with his friend Azel to help Sigurd in
           recovering the lady of Jungby, Edin.
Looks like: Has blue armour and combed back blue hair.
Battle info: Lex is strong. Very strong. But not as strong as Adan. Lex
            is dam good with the blood of Neir running through his
            veins. Plus he has a horse and decent speed. Once he gets a
            Hero Axe, he becomes a pretty good powerhouse. And to top it
            all off, he has Elite which makes him level up like crazy.
Skills: Blocking, Elite
Class: Axe Knight -> Great Knight
Rating: B+
Recommended Weapons: Hero Axe, Hand Axe, Silver Axe
Recruitment: Joins on turn 2 in the Prologue.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            70%  40%    5%   20%   20%   20%     5%    20%

<<<Azel>>>
Background: Brother of the almighty Lord Alvis, Azel came immediately to
           help Sigurd along with Lex. But the real reason he came to
           help was to rescue Edin who he is has a crush on.
Looks like: Has red hair, looks 15 or so.
Battle info: I love Azel! He's the first mage you get and he's strong.
            He's quite fast and can pull off two attacks, enough to kill
            any enemy. Decent before his promotion but when he gets
            upgraded to the Mage Knight class, he rules! Being able to
            get on a horse and having decent defence is a big plus to
            any mage.
Skills: Next Attack
Class: Mage -> Mage Knight
Rating: B+
Recommended Weapons: Fire Spell, Elfire Spell, Thunder Spell
Recruitment: Joins on turn 2 in the Prologue.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            50%  10%   10%   20%   50%   20%    10%    20%

<<<Cuan>>>
Background: Duke of Lenstar and brother-in-law to Sigurd, he and his wife
           Ethrin along with their friend Finn, heard of the trouble
           Verdane was giving so he came to help Sigurd out.
Looks like: Has brown hair with black and gold trimmed clothes.
Battle info: Cuan is definitely one of the best characters there is.
            Being only able to equip spears may be a disadvantage, but
            his high stats make up for this. Also, being user of the
            legendary spear Geyborg, he becomes practically invincible.
            Just like Sigurd :)
Skills: Continue
Class: Duke
Rating: A-
Recommended Weapons: Silver Spear, Geyborg
Recruitment: Joins automatically on turn 3 in the Prologue.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            70%  30%    5%   30%   20%   30%     5%    10%

<<<Ethrin>>>
Background: Brother of Sigurd and wife to Cuan, Ethrin couldn't just
           stand by and watch while her brother took care of Verdane
           alone so he and Cuan came to assist him.
Looks like: Has pink hair tied back in a ponytail.
Battle info: She's the first healer you get, and she not too bad at it!
            Although she has very average magic, Ethrin makes a great
            mobile healer. Promote her early and she becomes one
            powerful healer and attacker in one!
Skills: Berserk
Class: Troubadour -> Female Paladin
Rating: B
Recommended Weapons: Live Staff, Small Sword, Light Sword
Recruitment: Joins automatically on turn 3 in the Prologue.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            40%  20%    5%   20%   30%   20%    10%    10%

<<<Finn>>>
Background: One of the more important characters story wise, Finn is the
           only character that you get to play in the 1st and 2nd half
           of the game. Close friend and ally of Cuan and Ethrin, Finn
           assists on Sigurds' quest to fight the upcoming war.
Looks like: Finn has blue hair and a light blue cloak.
Battle info: Finn is a good character. While a much better lancer
            compared to Alec and Noich, he is pushed away by the
            superior power of Cuan. But he has much higher speed. He
            also possesses the almighty Prayer skill and give him a Hero
            or Silver Spear to make him a powerhouse.
Skills: Next Attack, Prayer
Class: Lance Knight -> Duke
Rating: B+
Recommended Weapons: Hero Spear, Silver Spear, Killer Lance
Recruitment: Joins automatically on turn 3 in the Prologue.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            70%  30%    5%   40%   30%   30%     5%    50%

<<<Mideel>>>
Beckground: Protector of Lady Edin, Mideel is a young Archer who tried
           but failed to protect the house of Jungby and Edin. He was
           badly defeated by Gandolf but recovered and joined Sigurd's
           army to get Edin back.
Looks like: Green hair and wears a green singlet.
Battle info: Probably the best hit and run unit...that is until Azel
            promotes. While not too useful in the first couple of
            chapters, he works wonders with the Hero or Killer Bow. Give
            him the Hero Bow if you want a possible 8 attacks in a row.
            Otherwise, give him the Killer Bow to make him a powerhouse.
Skills: Next Attack, Charge
Class: Arch Knight -> Bow Knight
Rating: B-
Recommended Weapons: Hero Bow, Silver Bow
Recruitment: Conquer Jungby in the Prologue.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            60%  30%    5%   30%   40%   30%     5%    10%

<<<Ayra>>>
Background: A mercenary, Ayra is skilled in the art of swordsmanship.
           However, the cruel warrior Kinbois captured her nephew
           Shannan and forced Ayra to work for him. Not wanting to see
           Shannan hurt, Ayra reluctantly agreed.
Looks like: Has long black hair and thin earrings.
Battle info: Whoever thought of Ayra is a bloody legend. By far the best
            character in the 1st half of the game; Ayra has the
            Shooting Star Hit skill along with Alertness and Next
            Attack! After promotion, she gains Continue, which makes a
            possible 20 hits!!! Give her a Hero Sword to amp it up to
            40!!! :O
Skills: Next Attack, Alertness, Shooting Star Hit, Continue (promoted)
Class: Sword Fighter -> Sword Mistress
Rating: A+
Recommended Weapons: Hero Sword, Iron Claymore
Recruitment: Conquer Genoa in Chapter 1 then have Sigurd talk to
            her...much harder than it sounds.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            50%  30%    5%   30%   30%   20%     5%    20%

<<<Edin>>>
Background: Lady of Jungby, she's the one who was responsible for this
           whole mess. Captured by Gandolf, she is later released by
           Jamuka along with Deu. Her twin sister was taken away
           somewhere as well...
Looks like: Has long, squiggly blonde hair with a small headband.
Battle info: Unfortunately Edin doesn't know the meaning of
            battle...until she promotes. Edin is a powerful healer,
            second to only Claude and she makes quite a good mage as
            well once she's promoted. However she has NO skills,
            which makes her not very useful for attacking.
Skills: None
Class: Priestess -> High Priestess
Rating: B+
Recommended Weapons: Relive Staff, Warp Staff, and any staff(s) you like
Recruitment: Joins on turn 2 in Chapter 1.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            50%  20%   30%   20%   30%   20%     5%     30%

<<<Deu>>>
Background: A young thief who stole many countless times, and was finally
           arrested by Gandolf. A archer named Jamuka, told Deu to
           protect Edin and released the both of them. After released he
           vowed never to steal again.
Looks like: Has blonde hair tied back in a pony tail with a orange shirt.
Battle info: Deu at first is a weak character. His attack power is
            about as strong as a pillow and with defence to match. His
            skills lie, however, in his insane speed. He has the
            ability to rob his opponents of gold. Promote him and he
            becomes a VERY agile and powerful fighter!!!
Skills: Steal, Sunlight Hit, Counterfeit
Class: Thief -> Thief Fighter
Rating: A-
Recommended Weapons: Small Sword, Wind Sword
Recruitment: Joins on turn 2 in Chapter 1.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            50%  40%   10%   40%   40%   40%    10%    40%

<<<Jamuka>>>
Background: One of the three sons of King Batou, Jamuka is kind hearted
           unlike his brothers, Kinbois and Gandalf, who stole Edin in
           the first place. He released Edin along with Deu from
           Gandalf's grasp and went back to Verdane Castle to try and
           talk to his father about the current matters.
Looks like: Has a headband and brown hair. A dot on his forehead.
Battle info: Now were talking power! Jamuka is a powerful archer,
            enhanced deadly skill combination and then further
            amplified by the Killer Bow he comes with! Compared to
            Mideel, he usually kills in one round. However, he's still
            an archer, so he can't retaliate melee attacks and he has
            to travel on foot :(
Skills: Next Attack, Continue, Charge
Class: Bow Fighter -> Sniper
Rating: B+
Recommended Weapons: Killer Bow, Silver Bow
Recruitment: Have Edin talk to him in Chapter 1.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            90%  50%    0%   10%   30%   30%     5%    40%

<<<Diadora>>>
Background: A shaman of a hidden village, Diadora was first seen after
           conquering Marpha. Sigurd saw her for a brief instant and
           fell in love with her. Diadora soon married Sigurd and proved
           she was a powerful mage to everyone by sealing Sandima's
           magic.
Looks like: Has light blue hair as well as gold and silver clothing.
Battle info: The only person in the first half in the game who can use
            light magic (with one exception). Diadora has the WORST stat
            growths in the game and she ain't that impressive. However,
            due to her lineage, she has pretty decent base stats and the
            magic spell Aura she possesses is awesome!
Skills: Awareness
Class: Shaman
Rating: C-
Recommended Weapons: Aura Spell, Silence Staff
Recruitment: Joins when Sigurd passes through the forest near Marpha in
            Chapter 1.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            40%  10%   10%   20%   10%   10%    10%    10%

<<<Holin>>>
Background: A swordsman who fought in the Arena, Holin is a distant
           cousin of Ayra and when he saw her, was asked by Ayra if he
           wanted to join Sigurd. Of course Holin said yes.
Looks like: Has blonde hair and blue and yellow trimmed armour.
Battle info: Holin is best described as the male version of Ayra. He is
            stronger and more durable than Ayra, but doesn't have her
            incredible speed or skill. Holin destroys enemies when his
            Moonlight Hit is activated as it negates defence!
Skills: Next Attack, Moonlight Hit
Class: Sword Fighter -> Forest
Rating: A-
Recommended Weapons: Steel/Silver Claymore, Thunder Sword
Recruitment: Have someone finish the Arena in Chapter 2. Ayra or Sigurd
            can do this easily.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            90%  30%    5%   50%   30%   30%     5%    20%

<<<Lachesis>>>
Background: Younger sister of the great Eltoshan, she is left to defend
           the castle along with 3 paladins after her brother travelled
           to Agusty and got captured.
Looks like: Has blonde hair with purple earrings.
Battle info: Lachesis, at first, is a weak character, useful only for
            healing. However, all of her stats go up a ton and she
            promotes to the best class in the game! With well-rounded
            stats and the ability to use practically every weapon,
            Lachesis is the most versatile character in the first half.
Skills: Charisma, Next Attack (promoted)
Class: Princess -> Master Knight
Rating: A
Recommended Weapons: Prayer Sword, ALL SILVER WEAPONS (promoted)
Recruitment: Have Sigurd talk to her in Chapter 2. She's guarding Nodion.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            40%  20%    5%   10%   20%   20%    10%    40%

<<<Levin>>>
Background: A travelling wind mage who just happens to be a prince, he
           ran away from home and was never found. He met the dancer
           Sylvia along his travels and the both of them now live in a
           village.
Looks like: Has green wavy hair with a funny blue headband on it.
Battle info: Levin rules. He's basically, comparing him to someone, the
            mage counterpart of Ayra. Boasting high stats for a mage
            along with starting off with a strong spell, Levin is one
            person you will overuse. He is the only person apart from
            his son that can use the almighty Holsety spell. With this
            spell, you'll practically NEVER see him get hit!!!
Skills: Continue, Berserk
Class: Bard -> Sage
Rating: A+
Recommended Weapons: Elwind, Holsety
Recruitment: Joins automatically after conquering Harhien in Chapter 2.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            50%  10%   30%   40%   30%   20%    10%    20%

<<<Sylvia>>>
Background: A travelling dancer who met Levin and fell in love with him.
           She now follows him everywhere and probably only joined
           Sigurd's army to see more of him.
Looks like: Has green hair and green, triangle patterned dress.
Battle info: Sylvia sucks. Her battle skills are probably the worst in
            the game! Although she has useful skills, her strength is
            VERY unlikely to get over 5 and has low stat growths.
            However she's quite decent with magic swords. But the real
            reason to use her is for her Dance skill. By using it, it
            gives surrounding allies another turn!
Skills: Continue, Dance, Prayer
Class: Dancer
Rating: B (because of her Dance skill)
Recommended Weapons: Small Sword, Iron Sword
Recruitment: Joins automatically after conquering Harhien in Chapter 2.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            40%  10%   20%   10%   10%   10%    20%    20%

<<<Beowulf>>>
Background: A mercenary currently working for Anphony Castle, he is
           currently broke and desperate for some gold...that's all I
           know.
Looks like: Has blonde hair and dark blue armour.
Battle info: Basically the sword version of Finn, Beowulf is good
            character to have. Much better than Alec/Noich he, however,
            doesn't really compare to the stronger sword using units of
            the game like Sigurd. Give him the Armour Cutter and Wing
            Clipper to make him powerful in many situations.
Skills: Next Attack, Charge, Continue (promoted)
Class: Freelancer -> Forest Knight
Rating: B+
Recommended Weapons: Iron Cutter, Wing Clipper, Silver Sword (promoted)
Recruitment: Have someone with 10000 talk to him in Chapter 2.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            80%  40%    0%   40%   30%   30%     5%    20%

<<<Fury>>>
Background: Knight of Silesia, Fury was sent to find the missing Prince
           Levin when she came to Agustria. Shagall then tricked her
           that Sigurd has imprisoned him so she allies with him and is
           sent to conquer Evans castle.
Looks like: Has long green hair and light blue/silver armour.
Battle info: Fury is the only flying unit you get to use in the first
            half. She is powerful with whatever weapon she has and her
            stats grow quite evenly. Once she reaches LV 30 (which I'm
            pretty sure will happen, all of her stats will be above
            average. She is useful in many situations since she can fly
            so level her up to make her strong.
Skills: Next Attack, Continue (promoted)
Class: Pegasus Knight -> Falcon Knight
Rating: B+
Recommended Weapons: Hero Spear, Steel Spear, Steel Sword, Wind Sword
Recruitment: Have Levin talk to her in Chapter 2.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            50%  20%   10%   20%   30%   30%    10%    20%

<<<Bridget>>>
Background: Twin sister of Edin, she was separated from her sister when
           she was very young. She now resides as a pirate for Ograhill.
           She was sent to kill Sigurd and his army, yet she did not
           approve and was branded a traitor.
Looks like: Has wiggly blonde hair and a white headband.
Battle info: Bridget is the most powerful bow user in the first half.
            Being able to use the Legendary Bow Ichival, she annihilates
            anything at long distance. Her stats are above average
            although don't expect defence and magic defence to rise up
            too high.
Skills: Next Attack
Class: Sniper
Rating: A-
Recommended Weapons: Steel Bow, Ichival
Recruitment: Joins automatically after conquering Silvall in Chapter 3.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            50%  30%   20%   30%   20%   20%     5%    10%

<<<Claude>>>
Background: The most respected and most powerful priest in their order.
           Claude was trying to help Sigurd about political problems
           when he was exiled and branded a traitor. So he devoted
           himself to helping Sigurd.
Looks like: Has long blonde hair and white robes.
Battle info: Claude? In battle? Yeah right. He's about as good as Edin in
            battle. However, when it comes to healing, Claude is the
            best. Being the only one to use the Valkyrie staff except
            for his son, he becomes invaluable. He also comes with the
            mighty Reserve Staff. Still prefer Edin a bit though...
Skills: None
Class: High Priest
Rating: A-
Recommended Weapons: Reserve Staff, Valkyrie Staff
Recruitment: Joins automatically after conquering Silvall in Chapter 3.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            50%  10%   20%   20%   30%   20%    10%    30%

<<<Tiltyu>>>
Background: A travelling Thunder Mage, she met Claude and both live in
           Blaggi Tower. She loves Claude and also like him, branded as
           a traitor.
Looks like: Has long blue hair with a twisted red hair band.
Battle info: Tiltyu is the last character you get, and is a pain to level
            up. She specialises in Thunder Magic so give her any thunder
            spells you have. She has the awesome Wrath skill so she is
            able to critical hit every time her HP goes under half.
            However, just like Azel she has weak defence and for some
            reason, average magic?!? Bit unusual for a mage...
Skills: Wrath, Continue
Class: Thunder Mage -> Mage Fighter
Rating: B
Recommended Weapons: Thunder Spell, Torron Spell
Recruitment: Joins automatically after conquering Silvall in Chapter 3.
Stat Growth: HP   STR   MAG   SKL   SPD   DEF   M.DEF   LUC
            40%  10%   20%   30%   40%   10%    10%    50%

2nd half of the game...
       The characters you get in the last 6 chapters of the game depend if
the women in the 1st half had kids or not. If you didn't have lovers for
all the women, then sub-units will take their children's place. Sub-units
are almost always inferior to the decedents.
       Note for most of the characters here are based generally, since the
father can be different for each character.

<<<Selis>>>
Background: The son of Sigurd and Diadora. After the death of his father
           and his army, Selis bided his time to claim back what was
           his. When he was 17, he lead his first assault along with 3
           other friends.
Looks like: Has blue hair with long sideburns. Blue clothes too.
Battle info: Seils starts off weak. I mean it. His defence is low and he
            can't really dodge. However he does have a high HP rating
            but that's about it. However, raise him a few levels and he
            surpasses his father! With an incredible well rounded stat
            growth and the ability to use the Tierfing, Selis is one of
            the best characters in the game.
Skills: Next Attack, Awareness
Rating: A+
Recommended Weapons: Silver Sword, Tierfing
Recruitment: Start off with him in Chapter 6.

<<<Sukasha>>>
Background: The son of Ayra, he faithfully stayed with Selis along with
           his sister Lakche to join the rebellion army against the
           evil Granbell Empire. Loves to have fun.
Looks like: Has short black hair and green clothes.
Battle info: Sukasha is incredible strong. Being basically a beefed up
            version of Holin, he has the Shooting Star hit to his
            benefit. Sukasha's stats will be high except for magic and
            magic defence which will stay low. Give him a Silver
            Claymore or Hero Sword to make him very powerful.
Skills: Next Attack, Alertness, Shooting Star Hit and whatever his
       father had.
Rating: A
Recommended Weapons: Steel/Silver Claymore, Hero Sword
Recruitment: Start off with him in Chapter 6.
Replacement: Sub-unit Lodorban

<<<Lodorban>>> (Sub-unit)
Background:
Looks like:
Battle info:
Skills:
Rating:
Recommended Weapons:
Recruitment:
Replacement: Sukasha

<<<Lakche>>>
Background: Sister to Sukasha and daughter of Ayra, Lakche is one of the
           few people that found Selis and stayed with him. Unlike
           Sukasha, she has a short temper.
Looks like: Has black hair, earrings and grey/silver armour.
Battle info: Forget about how good Ayra was. Lakche is GOD!!! Now
            possessing even higher speed than her mother, Lakche has
            the potential to max out at least Speed and Luck! Her
            defence is good and her strength is above average and she
            has Shooting Star! However, like her brother, her magic and
            magic defence is very weak.
Skills: Next Attack, Alertness, Shooting Star Hit, Continue (promoted)
       and whatever her father had.
Rating: A+
Recommended Weapons: Steel/Silver Claymore, Hero Sword
Recruitment: Start off with her in Chapter 6.
Replacement: Sub-unit Ladney

<<<Ladney>>> (Sub-unit)
Background:
Looks like:
Battle info:
Skills:
Rating:
Recruitment:
Replacement: Lakche

<<<Rana>>>
Background: Daughter of Edin, along with Sukasha and Lakche, she formed
a rebellious alliance with Selis and their mentors
<<<Mana>>> (Sub-unit)
Background:
Looks like:
Battle info:
Skills:
Rating:
Recruitment:
Replacement: Rana

<<<Tristan>>> (Sub-unit)
Background:
Looks like:
Battle info:
Skills:
Rating:
Recruitment:
Replacement: Delmud

<<<Dimna>>> (Sub-unit)
Background:
Looks like:
Battle info:
Skills:
Rating:
Recruitment:
Replacement: Lester

<<<Femina>>> (Sub-unit)
Background:
Looks like:
Battle info:
Skills:
Rating:
Recruitment:
Replacement: Fee

<<<Amid>>> (Sub-unit)
Background:
Looks like:
Battle info:
Skills:
Rating:
Recruitment:
Replacement: Arthur

<<<Joanne>>> (Sub-unit)
Background:
Looks like:
Battle info:
Skills:
Rating:
Recruitment:
Replacement: Nanna

<<<Daisy>>> (Sub-unit)
Background:
Looks like:
Battle info:
Skills:
Rating:
Recruitment:
Replacement: Patty

<<<Linda>>> (Sub-unit)
Background:
Looks like:
Battle info:
Skills:
Rating:
Recruitment:
Replacement: Tinny

<<<Leilia>>> (Sub-unit)
Background:
Looks like:
Battle info:
Skills:
Rating:
Recruitment:
Replacement: Lynn

<<<Asaero>>> (Sub-unit)
Background:
Looks like:
Battle info:
Skills:
Rating:
Recruitment:
Replacement: Faval

<<<Hawk>>> (Sub-unit)
Background:
Looks like:
Battle info:
Skills:
Rating:
Recruitment:
Replacement: Sety

<<<Sharloe>>> (Sub-unit)
Background:
Looks like:
Battle info:
Skills:
Rating:
Recruitment:
Replacement: Couple

*************************************************************************

{{{{ 9.Pairing the Parents }}}}

*************************************************************************

One of the most important and more exciting factors in the game is the
ability to pair two couples together to produce offspring. These new
characters can be used in the second half of the game and will inherit
anything that the mother and father had.

Note that other couples are "pre-determined" or in other words, are much
easier to pair than other couples. Difficulty is how hard it is to obtain
that couple. Also there are two couples that CANNOT be changed, namely
Sigurd and Diadora, Cuan and Ethrin.

This guide goes by mentioning the woman first then showing all possible
mates for her. Also, if anyone has any more couples (I'm missing a
lot...) please email me.

-------------------------------------------------------------------------
Storyline Pairs:
-------------------------------------------------------------------------

Couple: Sigurd and Diadora
Children: Selis
Information: The only couple in the game where two parents have one kid!
            Oh and if anyone was wondering what about Yuria, she's
            Selis' half brother. Selis is perfect just the way he is so
            there's no need to change him...apart from the fact that you
            can't.
Battle skills: Selis inherits both Next Attack from Sigurd and Awareness
              from Diadora so he has pretty useful skills. His stats are
              more powerful now thanks to Diadora's high magic stats and
              can hold out on his own.
Difficulty: Easy. You don't have to do a thing. It's part of the story :P
Rating: A

Couple: Cuan and Ethrin
Children: Leif and Altena
Information: While away from the battle after seeing Sigurd raise a
            mighty army, Cuan and Ethrin return back to Lenster. In this
            time, Ethrin gives birth to Prince Lief and Dragon Knight
            Altena.
Battle skills:
Difficulty: Just like Sigurd and Diadora, it's part of the story.
Rating: A

-------------------------------------------------------------------------
Non-Compulsory Pairs:
-------------------------------------------------------------------------

<<<Edin>>>
Children: Lester and Rana
Information: Edin will give birth to the useful hit-and-run archer unit
            Mideel and the Priest Rana. Both can be useful but one
            usually tends to out shadow the other depending on the
            father. Since Edin has no skills, she needs a mate who has
            plenty.

Couple: Edin and Mideel
Lester: Lester is weak and not too good once you get him. However just
       like Mideel he increases in usefulness once his level goes up.
       Behaving just like Mideel except Lester is a bit stronger, this
       is one of the best couples for Lester.
Skills: Next Attack, Charge
Rana: Rana is a pretty good healer with this couple, getting decent
     defence from Mideel and good Magic ratings from Edin. She performs
     better than her mother thanks to this and can be a good fighter
     from the skills she inherits.
Skills: Next Attack, Charge
Rating: B+ (Both characters are reasonably good)
Difficulty: Easy. Have Mideel talk to Edin in Chapter 1 and keep them
           together.

Couple: Edin and Jamuka
Lester: Lester is stronger, has much more strength and increases in
       usefulness once his level goes up. Another one of the best
       couples for Lester. Oh by the way, give Lester a Killer Bow and
       watch as he kills Dragon Knights without breaking a sweat.
Skills: Next Attack, Charge
Rana: Rana is a pretty good healer with this couple, getting decent
     defence from Jamuka and good Magic ratings from Edin, some Power
     :) and Speed from Jamuka, but has less Magic defense, but hey,
     you're not gonna send her to the front line anyway, right?
Skills: Next Attack, Charge
Rating: B  (Both characters are reasonably good)
Difficulty: Normal. Have Edin talk to Jamuka to receive a Hero bow, then
               have Jamuka and Edin together in chapter 4.


Couple: Edin and Azel
Lester: Uhh...Lester is crap. That's all I have to say. He has an alright
       Attack and Defence growth but other than that he's not very
       good. He does get high magic but he can't use any spells. But he
       does benefit from the high Speed and Luck from Azel and Edin.
Skills: Next Attack
Rana: Rana is powerful. Very powerful. She inherits the ability to use
     Elfire and also inherits Azel's Next Attack, letting her perform
     two attacks in a row! Rana has a very high magic attack now so she
     becomes one of the most powerful units in your party. Plus high
     Speed and Luck...
Skills: Next Attack
Rating: B (Do this if you want a POWERFUL magic user and healer)
Difficulty: Easy. Have Azel talk to Edin in Chapter 1 and keep them
           together.

Couple: Edin and Claude
Lester: Lester is even worse than the Edin and Azel pairing! His strength
       will be extremely low and will get NO SKILLS WHATSOEVER, making
       him having no chance to kill someone. He does, however, get high
       magic defence. Also he doesn't get to use the Valkyrie Staff.
Skills: None
Rana: Rana now becomes a blessing. She's an extremely useful healer but
     still can't attack very well. Her high magic and magic defence
     makes up for that. All other stats are below average.
Skills: None
Rating: C+ (Good if you want a powerful healer, Lester is plain bad)
Difficulty: This one is hard. Having only Chapters 3, 4 and 5 to make
           them fall in love, keep them together at all costs. If
           you're daring, class Edin up and let them fight near each
           other.

------------------------------------------------------------------------

<<<Ayra>>>
Children: Lakche and Sukasha
Information: Ayra's children is Lakche and Sukasha, both are
            swordfighters. They probably one of the best characters in
            the second generation with Shooting star hit, Awareness and
            Continue, so choose carefully.

Couple: Ayra and Holin
Lakche: Have the majority blood of Odo, boy the children is kickass.
       Almost max Skill and Speed. Ayra gives the Hero sword to Lakche
       and watch her wipe away an entire army. But aside from that,
       Magic defense doesn't rise much, make it harder verse Mages, but
       who cares when you have Hero sword, Speed Ring and Max Speed,
       right? You can even take on Yurius with this.
Skills: Next Attack, Moonlight Hit, Shooting Star Hit, Awareness
              Continue (promoted)
Sukasha: Being Lackes sister means major power and speed. Having
        basically the same stats as her sister except he gains more
        defense and less speed. If you have a second Hero Sword, give
        it to him. And just like Lakche, stay away from Mages.
Skills: Next Attack, Moonlight Hit, Shooting Star Hit, Awareness
Rating: A (Nuff Said)
Difficulty: This one is easy, just let Holin give Ayra a Hero sword in
           Chapter 3, and make them stay together.

Couple: Ayra and Lex
Lakche: High Strength, Skill and Defense, but speed is not-so-high,
       and lack of Magic defense as always, but the high Defense will
       make up for it. And Elite, YES! You know what, you can class
       change Lakche at the beginning of Chapter 7! With Blocking and
       Next Attack, she can finish the enemy before they could Attack.
Skills: Next Attack, Shooting Star Hit, Awareness, Elite,
              Blocking, Continue (promoted) (6 skills!!! :O)
Sukasha: Sukasha is now even more durable than Lackhe! Possessing HIGH
        defense, will let him tear up anyone without the probability of
        dying in a long time. But as with the low magic defense, it's
        even worse than the Ayra and Holin couple.
Rating: A- (More durable children than the one above)
Difficulty: This one is easy, just let Holin give Ayra a Hero sword in
           Chapter 3, and make them stay together.

*************************************************************************

{{{{ 10. Skill Guide }}}}

*************************************************************************

The characters would be pretty much the same if they didn't have skills.
Skills are various techniques that can be deployed automatically in
battle or used on the field. Usually they start off with the skills but
sometimes, particular weapons can have them.

<<<Big Shield>>>
Icon: A green shield in a red background.
Description: Blocks some attacks by the enemy. A dam good skill, except
            it doesn't kick in very often and only 2 characters get to
            use it.
Rating: B+

<<<Wrath>>>
Icon: A yellow lightning bolt.
Description: Critical hits when HP is under half. A very good skill. This
            makes any character a powerhouse except it's pretty
            dangerous letting someone run around with half their HP.
Rating: A-

<<<Next Attack>>>
Icon: 3 arrows pointing left.
Description: If lighter than the enemy, hit again. A LOT of characters
            have this skill and why shouldn't they? Let's em hit twice
            in a row. Much easier to activate than Continue.
Rating: B+

<<<Continue>>>
Icon: One big arrow pointing left.
Description: If your faster than the enemy, hit again! Basically the same
            as Next Attack except you need higher speed than the enemy.
            Harder to activate than Next Attack.
Rating: B-

<<<Steal>>>
Icon: A moneybag.
Description: Steal gold if you achieve a hit. A cheap way to get money,
            it helps repairing and buying weapons.
Rating: B

<<<Dance>>>
Icon: A person waving a string thingy.
Description: Allies in proximity can take action again. The range is one
            so a maximum of 4 characters can benefit from this skill.
            Only dancers can use this and it's one of the most useful
            skills in the game.
Rating: A+

<<<Charisma>>>
Icon: A person under a star surrounded by a blue aura.
Description: An extra 10% accuracy gain to allies around the character.
            Has the same range as Dance, and is helpful for assaulting
            castles.  But other than that, not much use.
Rating: B-

<<<Alertness>>>
Icon: An eye...that's it.
Description: ALL critical hits will miss you AND prevents skills being
            used!!! I love this skill!!! Useful for enemies that have
            the Wrath or Berserk Skill, this is a very underestimated
            skill. Pass it on to a flying unit and have archers beg for
            mercy. :D
Rating: A+

<<<Prayer>>>
Icon: A star.
Description: When your HP is REALLY low (5HP and under to be exact) evade
            increases. A ridiculously useful skill, this practically
            makes every attack miss!!! But it's hard to get to low HP
            without being killed...
Rating: B

<<<Berserk>>>
Icon: An explosion consisting of lines on a red background.
Description: Let's you critical hit. Hell, this skill is deadly! Have a
            character increase their skill and POW, instant powerhouse.
Rating: A

<<<Blocking>>>
Icon: An arrow pointing to a dot.
Description: I really don't find this skill useful. Let's a character
            attack first once under half HP. Only a handful of
            characters learn it and if you miss or don't kill the enemy,
            your most likely to be killed. However it is deadly when
            paired with Wrath.
Rating: C

<<<Charge>>>
Icon: Two arrows clashing together.
Description: Works like a double-edged sword. Gives another round of
            combat. You might finish an enemy off or they might finish
            you off!
Rating: C

<<<Shooting Star Hit>>>
Icon: A sword on a green background.
Description: One of the skills from the "hit" family, this is probably
            the most powerful skill there is. Depending on how high your
            skill is, Shooting Star Hit let's you attack 5 times!!! YES
            5!!! Pair it up with Continue, Next Attack and Charge and
            have the ultimate powerhouse!
Rating: A+

<<<Moonlight Hit>>>
Icon: A sword on a blue background.
Description: Less useful than Shooting Star but still a good skill. It
            IGNORES defence! That's great! And since many enemies have
            high defence ratings, it makes the skill even more useful.
Rating: A

<<<Sunlight Hit>>>
Icon: A sword on an orange background.
Description: The last of the hits and unfortunately it's the least
            useful. But despite saying that, it's much more useful
            compared to other skills! When activated, every successful
            hit to the enemy will restore HP equivalent to the damage
            done.
Rating: A-

<<<Live>>>
Icon: A green sparkle/flash against a green (O_o) background.
Description: As far as I know, NO ONE HAS THIS. It can only be obtained
            with 3 items. Other than that, it heals 5-10HP every turn.
            Saves on staff use.
Rating: B

<<<Elite>>>
Icon: A person with sparkles and a blue background.
Description: Receive 2x EXP. Do I need explain more?
Rating: A+

<<<Counterfeit>>>
Icon: A percentage with an arrow pointing down.
Description: Gets a 50% purchasing discount. Good for units who need to
            repair/buy a lot of stuff but other than that, bleh.
Rating: B-

*************************************************************************

{{{{ 11.Equipment Guide }}}}

*************************************************************************

OK. This is a list that I wish you did not copy without my permission.
The ability characters have to equip weapons depends on their weapon
level. Say for example, Sigurd can equip * level swords and B level
spears. Since his sword level is a *, he can equip any weapon, including
a legendary weapon. His spears, can only be equipped if the spear level
is B or under.

Also useable weapons/items have an endurance number. Every time you use
it, the number goes down. Once it has reached 0, it becomes broken and
becomes a very crap weapon or simply cannot be used at all. Repair by
going to a castle.

Note that weapons with a * next to it has a special effect.
(Thanks to Thief Fighter for adding a couple of weapons/magic that I
missed out on.)

-------------------------------------------------------------------------

<<<Swords>>>        Level  Hit Rate  Strength   Range   Weight  Endurance
Broken Sword         C-*      30        0        1-1      30        0
*Thief Sword          C       50        3        1-1       2       50
Iron Sword            C       80        6        1-1       3       50
Small Sword           C       90        8        1-1       1       50
*Sleep Sword          C       70        8        1-1      12       50
*Berserk Sword        C       70        8        1-1      12       50
*Prayer Sword         C       70       12        1-1       3       50
*Defence Sword        C       90       12        1-1       5       50
*Barrier Sword        C       90       12        1-1       5       50
*Flame Sword          C       70       12        1-2       5       50
*Wind Sword           C       70       12        1-2       5       50
*Thunder Sword        C       70       12        1-2       5       50
*Earth Sword          C       70       12        1-2       5       50
*Light Sword          C       70       12        1-2       5       50
*Armour Cutter        B       70        6        1-1       5       50
*Wing Clipper         B       70        6        1-1       5       50
Steel Sword           B       80       10        1-1       3       50
*Hero Sword           B      100       12        1-1       3       50
Silver Sword          A       80       14        1-1       3       50
Iron Claymore         A       60       12        1-1       6       50
Steel Claymore        A       60       16        1-1       6       50
Silver Claymore       A       60       20        1-1       6       50
*Tierfing             *       80       30        1-1       7       50
*Mistortin            *       80       30        1-1       5       50
*Balmunk              *       90       30        1-1       3       50

*The Thief Sword gives the Steal skill.
*The Sleep Sword randomly casts sleep with a successive hit.
*The Berserk Sword randomly casts berserk with a successive hit.
*The Prayer Sword gives the Prayer skill.
*The Defence Sword gives +7 to defence.
*The Barrier Sword gives +7 to magic defence.
*The Flame Sword casts Fire at long range.
*The Wind Sword casts Wind at long range.
*The Thunder Sword casts Thunder at long range.
*The Earth Sword casts Riazzia at long range.
*The Light Sword casts Lightning at long range.
*The Armour Cutter critical hits on armoured units.
*The Wing Clipper critical hits on flying units.
*The Hero Sword gives 2 attacks for every one.
*The Holy Sword Tierfing gives +10 to Skill and Speed and +20 to Magic
Defence.
*The Magic Sword Mistortin gives +20 to Skill and +10 to Magic Defence
plus the Berserk skill.
*The Golden Blade Balmunk gives +10 to Skill and +20 to Speed.

-------------------------------------------------------------------------

<<<Spears>>>        Level  Hit Rate  Strength   Range   Weight  Endurance
Broken Spear         C-*      30        0        1-1      30        0
*Knight Killer        C       60       10        1-1      16       50
Iron Spear            C       80       12        1-1      12       50
Javelin               C       60       12        1-2      18       50
Small Spear           C       90       12        1-1       6       50
*Hero Spear           B       80       15        1-1      12       50
Steel Spear           B       80       16        1-1      12       50
Silver Spear          A       80       20        1-1      12       50
*Geyborg              *       70       30        1-1      15       50
*Gunganir             *       70       30        1-1      15        -

*The Knight Killer critical hits on mounted units.
*The Hero Spear gives 2 attacks for every one.
*The Lance of the Earth Geyborg gives +10 to Strength, Skill and Defence.
*The Spear of the Sky Gunganir gives +10 to Strength, Speed and Defence.

-------------------------------------------------------------------------

<<<Axes>>>          Level  Hit Rate  Strength   Range   Weight  Endurance
Broken Axe           C-A      30        0        1-1      30        0
Iron Axe              C       70       14        1-1      18       50
Hand Axe              C       50       10        1-2      20       50
*Hero Axe             B       70       16        1-1      12       50
Steel Axe             B       70       18        1-1      18       50
Silver Axe            A       70       22        1-1      18       50
*Swancinka            *       70       30        1-2      20        -

*The Hero Axe gives 2 attacks for every one.
*The Sacred Axe Swancinka gives +20 Defence and +10 to Magic Defence.

-------------------------------------------------------------------------

<<<Bows>>>          Level  Hit Rate  Strength   Range   Weight  Endurance
Broken Bow           C-*      30        0        2-2      30        0
Iron Bow              C       70       10        2-2       8       50
*Killer Bow           C      100       14        2-2       3       50
Steel Bow             B       70       14        2-2       8       50
*Hero Bow             B       80       14        2-2       8       50
Silver Bow            A       70       18        2-2       8       50
*Ichival              *       70       30        2-2      13       50
Range Arch            C       60       15        3-10     30        -
Iron Arch             C       60       25        3-10     30        -
Killer Arch           C      100       20        3-10     30        -
Great Arch            C       50       30        3-10     30        -

*The Killer Bow gives the Berserk Skill.
*The Hero Bow gives 2 attacks for every one.
*The Holy Bow Ichival gives +10 to Strength and Speed and the Life Skill.

-------------------------------------------------------------------------

<<<Fire Magic>>>    Level  Hit Rate  Strength   Range   Weight  Endurance
Lost Spell           C-A       -        -         -        -        0
Meteor Spell          C       60       15        3-10     30        -
Fire Spell            C       90        8        1-2      12       50
Elfire Spell          B       80       12        1-2      12       50
Bolgan Spell          A       70       20        1-2      12       50
*Fara Flame Spell     *       80       20        1-2      15        -

*The Fara Flame spell gives +10 to Magic, Defence and Magic Defence.

-------------------------------------------------------------------------

<<<Wind Magic>>>    Level  Hit Rate  Strength   Range   Weight  Endurance
Lost Spell           C-*       -        -         -        -        0
Blizzard              C       60       15        3-10     30        -
Wind Spell            C       90        8        1-2       2       50
Elwind Spell          B       80       14        1-2       2       50
Tornado Spell         A       70       20        1-2       2       50
*Holsety Spell        *       90       30        1-2       5       50

*The Holsety spell gives +10 to Skill and +20 to Speed.

-------------------------------------------------------------------------

<<<Thunder Magic>>> Level  Hit Rate  Strength   Range   Weight  Endurance
Lost Spell           C-A       -        -         -        -        0
Thundara Spell        C       60       15        3-10     30        -
Thunder Spell         C       90        8        1-2       7       50
Elthunder Spell       B       80       14        1-2       7       50
Torron Spell          A       70       20        1-2       7       50
*Thor's Hammer Spell  *       90       30        1-2       7        -

*The Thor's Hammer Spell gives +20 to Skill and +10 to Speed.

-------------------------------------------------------------------------

<<<Dark Magic>>>    Level  Hit Rate  Strength   Range   Weight  Endurance
Lost Spell           C-B       -        -         -        -        0
Yotsmung              C       90       20        1-2      12        -
Fenrir                B       70       14        3-10     20        -
*Hell                 B       70        -        1-2      28        -
*Loputous             *       80       30        1-2      12        -

*The Hell spell, while having no str, leaves your HP at 1, so be careful
*The Earth Dragon Loputous gives +5 to Magic Defense, Plus halves enemy's
Attack.

-------------------------------------------------------------------------

<<<Light Magic>>>   Level  Hit Rate  Strength   Range   Weight  Endurance
Lost Spell           C-*       -        -         -        -        0
Lightning Spell       C       90       14        1-2       5       50
*Rezzaia Spell        A       70       14        1-2      12       50
Aura Spell            A       80       20        1-2      20       50
*Narga Spell          *       80       30        1-2      12       50

*The Rezzaia Spell has the same effect as Sunlight Hit.
*The Narga Spell gives +20 to Skill, Speed, Defence and Magic Defence!!!
The Narga Spell also negates the Loputous's effects.

-------------------------------------------------------------------------

<<<Staffs>>>        Level  Hit Rate  Strength   Range   Weight  Endurance
Broken Staff         C-*       -        -         -        -        0
*Return Staff         C        -       10        1-1       -       50
*Live Staff           C        -       10        1-1       -       50
*Relive Staff         C        -       20        1-1       -       50
*Recover Staff        B        -        -        1-1       -       10
*Restore Staff        B        -        -        1-1       -       10
*Silence Staff        B        -        -        1-10      -        3
*Sleep Staff          B        -        -        1-10      -        3
*Warp Staff           B        -        -        1-1       -       10
*Libro Staff          B        -       10        1-10      -       10
*Rescue Staff         A        -        -        1-10      -       10
*Reserve Staff        A        -       10        1-10      -       10
*Valkyrie Staff       *        -        -          -       -        1

*The Return Staff warps any character to the main castle.
*The Live Staff restores HP.
*The Relive Staff restores a lot more HP.
*The Recover Staff restores all HP.
*The Restore Staff heals all status ailments.
*The Silence Staff silences enemies.
*The Sleep Staff puts the enemy to sleep.
*The Warp Staff warps a unit to any conquered castle.
*The Libro Staff restores HP at long range.
*The Rescue Staff teleports a unit next to the caster.
*The Reserve Staff heals all units HP in range.
*The Valkyrie Staff resurrects fallen characters.

-------------------------------------------------------------------------

<<<Rings>>>        Effect
Power Ring         +5 to Strength.
Magic Ring         +5 to Magic.
Skill Ring         +5 to Skill.
Speed Ring         +5 to Speed.
Shield Ring        +5 to Defence.
Barrier Ring       +5 to Magic Defence.
Leg Ring           +3 to Move.
Return Ring        Returns back to main castle.
Live Ring          Gives Live Skill.
Elite Ring         Gives Elite Skill.
Barter Ring        Gives Counterfeit Skill.
Pursuit Ring       Gives Next Attack Skill.
Knight Ring        Unit in possession acts like he/she's mounted.
Prayer Ring        Gives Prayer Skill.
Thief Ring         Gives Steal Skill.
Circlet            Gives Life Skill. (Only Diadora and Yuria can use)

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{{{{ 12. Miscellaneous Stuff }}}}

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<<<<Terrain Effects>>>>
Special terrain effects are used to increase or decrease your character's
ability to dodge attacks. Also some places recharge your HP!

Terrain       Dodge Bonus/Reduction    Special Effects
Sea                   -30%                  None
River                 -30%                  None
Road                  -10%            Mounted units move increased.
Bridge                -10%                  None
Plains                  0%                  None
Church                  0%            HP recharge to full. Fee of 5 gold.
Sand                    0%            Lowers units move.
Ruins                   0%                  None
Village               +20%                  None
Woods                 +20%            Lowers units move.
Castle                +30%            HP recharge a little.
Mountain              +30%            Lowers units move drastically.
High Mountain           -                   None
Cliff                   -                   None

<<<<Weapon and Magic System>>>
In addition to the terrain effect, your dodge can also be improved by
using the weapon system. Some are much more effective than others, so you
want to use the system to your advantage as much as possible.

Weapon/Magic          Strong Against...          Weak Against...
Swords                     Axes                     Spears
Spears                    Swords                     Axes
Axes                      Spears                    Swords
Bows                        -                         -
Fire Magic              Wind Magic           Thunder, Dark, Light Magic
Wind Magic             Thunder Magic           Fire, Dark, Light Magic
Thunder Magic           Fire Magic             Wind, Dark, Light Magic
Dark Magic               ALL MAGIC                    -
Light Magic              ALL MAGIC                    -

<<<<Weapon Kills>>>>
Wondering what the number next to the star on a weapons stats mean? Look
no further. It's the amount of kills that the weapon has acquired.
Also, if the weapon gains a total of 50 kills or more, it'll gain the
Berserk Skill! The best weapons that you should try to get 50 kills are
all of the Hero weapons, and the more stars you have, the more chances
you can activate Berserk.

<<<<Skill, Item and Class Combos>>>>
Hell, there are so many combos it's hard to keep track of 'em. Email me
if you know of another one! (Thanks to Thief Fighter for some combos)

Next Attack + Continue + Charge + Pursuit Ring + Shooting Star Hit +
Any Hero Weapon!!!
Now that's a lot of hits...

Leg Ring + Knight Ring
Move just like a mounted unit!

Berserk + Wrath + weapon with 50 kills + Skill Ring + Speed Ring
A BROKEN weapon is deadly with this!

Thunder/Fire Mage + Wrath + Blocking + Magic Ring
Almost no enemy can survive this!

Flying Unit + Awareness
Invincibility against archers!!

Priest/High Priest + Counterfeit
Saves money, especially the Valkyrie Staff and the Reserve Staff.

Skill Ring + Thief Ring + Leg Ring
Boy, I'm rich, I'm RICH.

Falcon Knight + Leg Ring + Speed Ring + Thief Sword
Villager, here I go! With Falcon Knight's speed, combine with Speed Ring
and Thief Sword, all the Bows and the long-range spells (Well, except
for the Killer Bow) are merely sling ;)

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{{{{ 13.Special Thanks }}}}

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GameFAQs-For letting me put this walkthrough on their site.
Thief Fighter- Adding a lot of stuff and supporting me on this
FAQ/Walkthrough.
Nintendo/Intelligent Systems-For making one of the BEST strategy games.

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{{{{ 14.Legal Stuff }}}}

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This file is Copyright (c) 2003 by MeleeMaster. All rights reserved.
This file was entirely written by me, unless otherwise noted. This file
may NOT be posted on ANY website except GameFAQs.com. Plagiarism and
anything of the sort and you will cursed to die a horrific death...
If you want to have this on your website, email me with GOOD reasons,
(no sucking up) and maybe I'll see...

I am not affiliated with Nintendo or Intelligent Systems in any way.
Yadda, yadda, yadda...