_________ _________ ___ ___
/ /| / /| / /|/ /|
/ _____/ | / _____/ | / /_/ /_|
/ /|_ | | / /|_ | | /___ ___/|
/ ___/| | | / ___/| | | | / /| ||
/ /| || | |/ /|__|| | | | / / | ||
/ / | ||__|// /|__|.' |/ / | |/
/____/ |__|/ /_________/ / /____/ |.-'
|____|.' |_________|/ |____|_.-'
Fire Emblem 4
By Chickencha (
[email protected])
Version .03
12/18/99
This FAQ is best viewed in Microsoft Word 7.0
11/6/99-Version .01- Even I am amazed that I have this much done on the
first release. I have the character descriptions done, but I can always
add to them. The love section is pretty much done, except I might
change any mistakes or opinions. The How to Play section is started,
but not even close to done. I will add more general tips as I learn
them. I'll have a chapter-by-chapter walkthrough that I haven't started
yet eventually. The next update will have at least the introductory
chapter, if not more.
11/13/99-Version .02- I added two new sections in the Love part and
updated it since I have tried some new couples. I'm planning on
starting a FAQ's (Frequently Asked Questions) section, so send me any
questions that you have that are related to Fire Emblem 4. I added some
more general tips. Still working on the How to Play section. I started
up the weapon descriptions, which can be found under the How to Play
section. I got the Introductory Chapter Walkthrough and conversation
guide up and I'll do the next chapter by the next update.
Version .03- I finally got around to making some ASCII art. The
walkthrough for the 1st chapter is up. Added a few general tips. Got
the skills in the character descriptions up now (where available). I
have only received TWO questions for the FAQ's section, so I'm thinking
of just making some up. I'm done with the weapon descriptions and class
descriptions. I also did sort of a strange couple-athon in my latest
game so you might want to check out the new descriptions for some of the
couples.
---Things to do---
Walkthrough
I'm thinking of doing a family tree type of thing
Work on tactics section
Work on how to play section
Contents
1. Character List
2. Abilities
3. Class Listings
4. Love
5. FAQ's
6. How To Play (incomplete)
7. General Tips
8. Tricks, Cheats, and Glitches
9. Tactics (incomplete)
10. Walkthrough (incomplete)
*****CHARACTER LIST*****
First Half
Here's an explanation of each category: The first thing is the
character's name (duh). Gender is whether the character is male or
female (sometimes it's hard to tell). This is so you don't try to have
a guy fall in love with another guy or vice-versa (it just doesn't work
that way). Sibling(s) is if the character has a brother or sister (this
is for the sibling effect that will be explained later). Can use is
what weapons/staffs/spells the character can use. At class change is
what the character can use after getting a class change. Skills are
what skills the character has. The second at class change is what
skills the character has after class change. Class is what class(es)
the character is and can become. Legendary weapon(s) is what legendary
weapons the character can potentially use. The last thing is the
description, which includes what I think of the character and how to get
them.
Sigurd
Gender: male
Sibling: Etherin
Can use: * swords, B lances
Skills: Advancing
Class: Lord
Holy Blood: Baldo (sword)
Sigurd is the leader of the first half. He is very strong, has good
defense, and can use the Baldo sword once you get it in the Fifth
Chapter. His magic defense isn't very great though. Once you get the
Baldo, he is an immovable object and an irresistible force all in one.
He takes out about anyone in one battle and come out with only one or
two HP damage. Sigurd has blue hair and you start out with him.
Arek
Gender: male
Sibling: none
Can Use: B swords, C lances
At Class Change: B swords, B lances
Skills: Advancing, Awareness
Class: Social Knight/Paladin
Holy Blood: none
I hate Arek. He is the most worthless POS in the game. He sucks like
nothing else. He has almost no attack or defense. The only thing he is
useful for is getting Ayra (the awareness skill). He is Sigurd's loyal
underling. Arek has green hair and a turban and you start out with him.
Noiche
Gender: male
Sibling: none
Can Use: B swords, C lances
At Class Change: B swords, B lances
Skills: Dual, Berserk
Class: Social Knight/Paladin
Holy Blood: none
Noiche decent. He is like a pumped up version of Arek. At the
beginning, they start out about the same, but Noiche will be notably
stronger and faster at the end. He is also Sigurd's underling. Noiche
has blond hair, red armor.
Adan
Gender: male
Sibling: none
Can Use: B swords
At Class Change: A swords, A lances, B axes, B bows
Class: Sword Armor/General
Skills: Pinch Strike
Holy Blood: none
Adan's also so-so. He's very strong and has excellent defense, but he's
so slow he can never get to the enemies quick enough and by the time he
gets there they're all gone. He makes an excellent castle guard, so
whenever you need to guard a castle, he's you're man. Adan is ugly as
hell and you start out with him.
Lex
Gender: male
Sibling: none
Can Use: A axes
Skills: Pinch Strike, Elite
Class: Axe Knight/Great Knight
Holy Blood: Neir (axe)
I like Rex. He's strong and has good defense. He's not that fast, but
he can usually take the blows. He never gets to use Neir, which is
really too bad, but he does get the Hero Axe, which does the job. Rex
has blue hair and comes after the first turn in the introductory
chapter. He comes with Azel.
Azel
Gender: male
Sibling: Arvis
Can Use: B fire, C lightning, C wind
At Class Change: B swords, A fire, B lightning, B wind
Skills: Advancing
Class: Fire Mage/Fire Mage Knight
Holy Blood: Fala (fire)
Azel is decent. He has bad defense, decent attack, and is speedy. He
is good for finishing blows, since he usually attacks twice in a row.
He never gets to use Fala, although his evil half-brother Arvis does.
Azel has red hair and comes after the first turn in the introductory
chapter. He comes with Rex.
Kyuwan
Gender: male
Sibling: none
Can use: * lances
Skills: Continue
Class: Duke Knight
Holy Blood: Noba (lance)
Kyuwan rocks. Kyuwan is Sigurd's brother-in-law since he is married to
Etherin. He is very strong and somewhat fast. Once he gets the Noba,
he is unstoppable. No one will dare to attack him. Kyuwan has brown
hair and comes after the second turn in the introductory chapter. He
comes with Etherin and Finn. Make good use of them since they leave
after the third chapter.
Etherin
Gender: female (finally)
Sibling: Sigurd
Can Use: A swords, C staffs
At Class Change: A swords, C lances, C staffs
Skills: Berserk
Class: Troubadour/Female Paladin
Holy Blood: Baldo (sword)
Etherin is sort of a strange character. She can heal and fight, which
is a good thing. She doesn't really excel at either though, at least
until she gets a class change. When she gets a class, change she's
definite front line material. She never gets to use the Baldo because
Sigurd gets it. Etherin has purple hair and joins after the second turn
in the introductory chapter. She joins with Kyuwan and Finn.
Finn
Gender: male
Sibling: none
Can Use: B lances
At Class Change: A lances
Skills: Prayer, Advancing
Class: Lance Knight/Duke Knight
Holy Blood: none
Nobody gives Finn too much credit. I like Finn. He starts out weak,
but if you train with him, enough he gets very strong. He's also the
only character that is in both halves of the game, so I highly recommend
getting him a class change in the first half. Finn has blue hair (and
looks a lot like Kyuwan) and joins after the second turn of the
introductory chapter. He comes with Kyuwan and Etherin.
Mideel
Gender: male (could have fooled me)
Sibling: none
Can Use: B bows
At Class Change: A bows
Skills: Advancing, Continue
Class: Arch Knight/Bow Knight
Holy Blood: none
Compared to the other archers, Mideel sucks nuts. He's still better
than stupid Arek though. There's nothing too special about Mideel.
Mideel has long green hair and joins after you conquer castle 1 in the
introductory chapter (he looks like a cross-dresser).
Deu
Gender: male
Sibling: none
Can Use: C swords
At Class Change: A swords
Skills: Sun Sword, Counterfeit, Steal
At Class Change: Advancing, Sun Sword, Counterfeit, Steal
Class: Thief/Thief Fighter
Holy Blood: none
Deu is cool. He is incredibly weak before his class change. After his
class change, he is pretty strong and lighting fast. He's almost as
good as Ayra. Almost. His stealing skill is handy as well if you are
in need of extra cash. Deu has blond hair and joins after the first
turn of the first chapter. He comes with Edin.
Edin
Gender: female
Sibling: Bridget
Can Use: B staffs
At Class Change: A staffs, C fire, C lightning, C wind
Skills: none
Class: Priest/High Priest
Holy Blood: Ulir (bow)
Edin is handy. Until she gets a class change, she can only heal. She
is a very good healer though. She never gets to use Ulir (she can't
even use bows). Edin has long blond hair and comes after the first turn
in the first chapter. She comes with Deu.
Ayra (!)
Gender: female
Sibling: Shannon
Can Use: A swords
Skills: Shooting Star Sword, Advancing, Awareness
At Class Change: Continue, Shooting Star Sword, Advancing, Awareness
Class: Sword Fighter/Sword Mistress
Holy Blood: Odo (sword)
AYRA IS AWESOME! She is by far the best person in this half of the
game. She is very fast, very strong and has mediocre defense. She is
the only person in this half with Shooting Star Sword (see the skills
section). She never gets to use Odo, but she doesn't need it. Ayra has
long black hair and can join in chapter 1. Getting Ayra is a hassle.
Ayra guards castle one in chapter 1. Have someone go near her, but not
close enough to be hit (I suggest using Arek, since he has awareness and
it doesn't matter too much if he dies). Conquer her castle and talk
to her with Sigurd. Do whatever is necessary. She is worth it.
Jamuka
Gender: male
Sibling: none
Can Use: A bows
Skills: Advancing, Continue, Dual
Class: Bow Fighter/Sniper
Holy Blood: none
If you thought, Mideel was good just wait (I also laugh at you if you
think Mideel is good). Jamuka is about twice as powerful and starts out
with an awesome bow. Bridget is still the best archer, but Jamuka is
also damn good. Jamuka has brown hair and can join in chapter 1. To
get him just have Edin talk to him.
Diadora
Gender: female
Sibling: none
Can Use: B rods, * light, A staffs
Skills: Awareness
Class: Shaman
Holy Blood: Narga (light), Loputous (dark)
Diadora is decent. She has a very nice light spell and a rod that
freezes enemies, but has horrible defense and accuracy. You only get to
use her for one and a half chapters. She automatically falls in love
with Sigurd. She never gets to use Narga either. If she dies in the
1st chapter, she will come back to life in the 2nd. Diadora has white
hair and joins in chapter 1 when Sigurd passes through the forest.
Hollin
Gender: male
Sibling: none (he's Ayra's cousin though)
Can use: A swords
Skills: Advancing, Moonlight Sword
Class: Sword Fighter/Forrest
Holy Blood: Odo (sword)
Hollin is pretty decent. He's kinda like Ayra, but slower, weaker, and
no Shooting Star Sword (damn!). Hollin does have a skill called
Moonlight Sword to make up for this. Moonlight Sword eliminates the
enemy's magic and regular defense, which isn't too shabby. Hollin has
blonde hair and joins in the second chapter after you beat everyone in
the coliseum.
Lachesis
Gender: female
Sibling: Eltoshan (?)
Can use: A swords, C staffs
At class change: A swords, A lances, A axes, A staffs, A fire, A
lightning, A wind, C light
Skills: Charisma
At Class Change: Advancing, Charisma
Class: Princess/Master Knight
Holy Blood: Hezul (sword)
Quite nice. Quite nice indeed. She's not great until you get a class
change. When I first saw her usable weapons, my jaw dropped to the
floor. Literally. She can use any frickin' weapon!!! (except legendary
weapons and dark magic of course). She has incredible stats to go with
her weapon combo. She never gets to use Hezul, but her brother and
nephew do (her brother is hell on a horse). Lachesis has long blonde
hair and joins in the second chapter after Sigurd talks to her.
Levin
Gender: male
Sibling: none
Can use: C fire, C thunder, * wind
At class change: B staffs, B fire, B thunder, * wind
Skills: Continue, Berserk
Class: Bard/Sage
Holy Blood: Holsety (wind)
Levin is a nice addition to the team. He is VERY good with wind magic
and is considerably quick. After he acquires Holsety, he is like death
incarnate. Only those that are suicidal will attack him. Levin joins
in the 2nd chapter after you conquer castle 2 along with Sylvia. He has
green hair and wears a bandanna.
Sylvia
Gender: female
Sibling: none
Can use: C swords
Skills: Continue, Dance, Prayer
Class: Dancer
Holy Blood: Blagi (staff)
Sylvia's main use is dancing. She can stand next to any of your
characters and let them take another turn by dancing. This is very
useful in many cases. She is next to useless for fighting though. She
never gets to use Blagi because she can't use staffs. Sylvia has green
hair and joins in the 2nd chapter after you conquer castle 2. She comes
with Levin.
Beowulf
Gender: male
Sibling: none
Can use: B swords
At class change: A swords
Skills: Advancing, Dual
Class: Free Knight/Forrest Knight
Holy Blood: none
Beowulf is about in the same category with Arek and Noiche. He's not
that useful, but he's not that bad either. After his class change, he
gets better, but he's still not very useful. Beowulf has blonde hair
and joins in chapter 2. To get him you must either A) Pay him 10,000
gold by talking to him with a character that has 10,000 gold or B) Kill
his leader and talk to him with Sigurd (the first way is the easiest).
Fury
Gender: male
Sibling: Manya
Can use: B swords, B lances
At class change: A swords, A lances, C staffs
Skills: Advancing
At Class Change: Continue, Advancing
Class: Pegasus Knight/Falcon Knight
Holy Blood: none
Fury is decent. On one hand, she can go over any type of terrain
without cutting back on movement and is speedy. On the other hand, she
isn't very strong and doesn't have very good defense. Fury has green
hair and joins in the second chapter. To get her, have Levin talk to
her.
Claude
Gender: male
Sibling: none
Can use: A staffs, C fire, C thunder, C wind
Skills: none
Class: High Priest
Holy Blood: Blagi (staff)
Claude, like Edin, is meant for healing. He is quite good at it too.
Claude comes with Blagi and a long distance, group healing staff. He
doesn't have much to offer offensively and defensively, but who cares?
Claude has long blonde hair and joins in the 3rd chapter along with
Tiltyu.
Tiltyu
Gender: female
Sibling: none
Can use: B fire, B wind, A thunder
Class: Thunder Mage/ Thunder Mage Fighter
Skills: Wrath
At Class Change: Continue, Wrath
Holy Blood: Tordo (thunder)
Tiltyu is somewhat handy. She starts out at a low level (lvl. 4) late
in the game. She has good skills though. Wrath is probably among the
best skills in the game. Whenever her HP is lower than half, she
berserks! She comes with a cool A thunder spell as well. You probably
shouldn't even try to get her a class change, since she starts at such a
low level. Tiltyu has whitish hair and joins with Claude in the 3rd
chapter.
Bridget
Gender: female
Sibling: Edin
Can use: * bows
Skills: Advancing
Class: Sniper
Holy Blood: Ulir (bow)
Finally, a good archer. And good she is. Edin will give her the Ulir
and she reeks havoc with it. That's probably enough said. Bridget has
blonde hair and joins in the 3rd chapter. She looks remarkably like
Edin as well.
Second Half
I got rid of some categories because some of them can vary from
game to game. I also added the category of parents, which is pretty
much self-explanatory. For some characters I could only put one parent
because it also varies from game to game. This is assuming everyone has
kids.
Selis
Gender: male
Siblings: none
Parents: Sigurd and Diadora
Can use: * swords
At class change: * swords, B lances
Class: Junior Lord/Lord Knight
Holy Blood: Baldo (sword)
Selis isn't nearly as good as his father. Junior Lord is sort of a
sword fighting class without the speed. Post-class change, he is
actually better than his dad. Something else that's kinda strange, is
once he's gotten a class change he can change back and forth between
classes. Selis has blue hair and you start out with him (obviously).
Lakche
Gender: female
Siblings: Skasaha
Parent: Ayra
Can use: A swords
Class: Sword Fighter/Sword Mistress
Holy Blood: Odo (sword)
OH YEAH!!! She's like Ayra on steroids. With super speed, strength,
and decent defense for a sword fighter she can take anyone. She still
has the almighty Shooting Star Sword, plus any other skills that her
father had. Lakche looks like Ayra and you start out with her.
Skasaha
Gender: male
Sibling: Lakche
Parent: Ayra
Can use: A swords
Class: Sword Fighter/Forrest
Holy Blood: Odo (sword)
I don't know how the Fire Emblem 4 developing team got away with giving
you some of the best characters to start out with in the second half.
But frankly, I don't really care. Skasaha is like Hollin, and depending
on who Ayra fell in love with, Skasaha can be anywhere from decent to
great. Skasaha has brown hair and you start out with him.
Rana
Gender: female
Sibling: Lester
Parent: Edin
Class: Priest/High Priest
Holy Blood: Ulir (bow)
Rana is about the equivalent of Edin. She's the best healer in the
second half, but she's not up to par with Claude by any means (unless
she's Claude's daughter). Of course, she won't get to use Ulir since
she's a healer. Rana has funky hair and you start out with her.
Yuria
Gender: female
Sibling: Yurious (half brother)
Parents: Diadora, Arvis
Can use: B staffs, B fire, C wind, C thunder, * light
After class change: B staffs, A fire, B wind, B thunder, * light
Skills: Advancing, Continue, Awareness
Class: Shaman/Sage
Holy Blood: Narga (light)
She's quite a bit like Diadora (she even looks like Diadora). I like
Yuria a lot better though. She can get Rizziah, which is the same spell
that the Earth Sword has. She also gets to use Narga! Narga is the
best weapon in the game. Yuria has whitish hair and joins in chapter 5
after conquering castle 2.
Oiyafe
Gender: male
Sibling: none (somehow he's related to Selis)
Can use: A swords, B lances
Skills: Advancing, Berserk
Class: Paladin
Holy Blood: Baldo (sword)
Oiyafe is only useful for about the first two maps or so. Remember that
little kid that gave you class changes in the first half? He's grown
hasn't he? He's at a high level, but his stats suck like nothing else .
They're like level 2 stats on a level 20 character. Well... Not quite
that bad, but you get the idea. Oiyafe has brown hair and joins in the
5th chapter along with Delmud and Lester.
Delmud
Gender: male
Sibling: Nanna
Parent: Lachesis
Class: Free Knight/ Forrest Knight
Holy Blood: Hezul (sword)
Delmud isn't too great. It really just depends on who his father is.
That's about all I have to say about that. Delmud joins in the 5th
chapter with Oiyafe and Lester.
Lester
Gender: male
Sibling: Rana
Parent: Edin
Class: Arch Knight/Bow Knight
Holy Blood: Ulir (bow)
Lester is the equivalent of Mideel. His stats are about the same and
he's the same class. Obviously he doesn't get to use Ulir because Faval
gets it. Lester has blue hair and joins in the 5th chapter with Oiyafe
and Delmud.
Yohan
Gender: male
Sibling: Yohalvier
Can use: A axes
Skills: Pinch Strike
Class: Axe Knight/Great Knight
Holy Blood: Neir (axe)
Johan is a lot like Lex, except I think he's weaker. He doesn't have
Elite either. Yohan can join in the 5th chapter. You must choose
between him and Yohalvier. Talk to one with Lakche.
Yohalvier
Gender: male
Sibling: Yohan
Can use: A axes
At class change: A axes, B bows
Skills: Dual
Class: Axe Fighter/Warrior
Holy Blood: Neir (axe)
Take Yohan minus his horse and you have Yohalvier. The only real
differences are Yohalvier can use B bows after a class change and he
starts out with an Elite Ring. He's also perfect for guarding castles.
It's up to you about which one you want. He joins the same way as
Yohan.
Arthur
Gender: male
Sibling: Tinny
Parent: Tiltyu
Class: Wind Mage/Wind Mage Knight
Holy Blood: Tordo (thunder)
He's not bad. He inherits the Wrath ability from his mother, which
comes in handy. He's pretty much like Azel, but he can be better or
worse, depending on his father. Arthur has white hair and joins in the
5th chapter along with Fee.
Fee
Gender: female
Sibling: Seti
Parent: Fury
Class: Pegasus Knight/Falcon Knight
Holy Blood: none
She's quite a bit like her mom. She can be different depending on her
father, but she's usually a very important member of the team. Fee has
green hair and joins in the 5th chapter with Arthur.
Shannan
Gender: male
Sibling: Ayra
Can use: * swords
Skills: Advancing, Continue, Shooting Star Sword
Class: Sword Master
Holy Blood: Odo (sword)
Shannan is one of my favorite characters. He is Ayra's brother, who you
saved in the 1st chapter (remember that little kid?). He actually gets
to use Odo. Odo gives a HUGE speed bonus and a skill bonus too.
Shannan, like his sister, has Shooting Star Sword. He doesn't have a
high hit percentage, but who cares? Shannan looks like Ayra (without
the girly eyes) and (I think) he joins in chapter 6 with Pati.
Pati
Gender: female
Sibling: Faval
Parent: Bridget
Class: Thief/Thief Fighter
Holy Blood: Ulir (bow)
Pati is the thief for the second half. Personally, I like Deu better
than Pati. He seems faster, but that might be because of who her father
was. Anyhow, she comes with a sleep sword that will be very useful in
the future. Pati is also the one who gives Shannan Odo right off the
bat. Pati has blonde hair and joins with Shannan in the 6th chapter.
Finn (again)
Gender: male
Sibling: none
Can use: Same stuff as before
At class change: Same stuff as before
Skills: Also the same
Class: Lance Knight/Duke Knight
Holy Blood: none (did you really think it had changed?)
This is Finn's real use. Since you got to level him up in the first
half, he'll be really strong (unless you were an idiot and never used
him). Not much has changed. He looks older now, but his skills,
weapons, and everything else stayed the same. He joins with Leif and
Nanna.
Leif
Gender: Male
Sibling: Althena
Parents: Kyuwan, Etherin
Can use: A swords
At class change: A swords, A lances, A axes, A staffs, A fire, A wind, A
thunder, C light
Skills: Continue, Berserk
At Class Change: Advancing, Continue, Berserk
Class: Prince/Master Knight
Holy Blood: Baldo (sword), Noba (lance)
Leif is a bit like Lachesis. They are both somewhat weak before their
class change. Then they get WAAAAY better. A everything (almost)!
Leif looks sorta like Kyuwan and joins with Finn and Nanna.
Nanna
Gender: female
Sibling: Delmud
Parent: Lachesis
Class: Troubadour/Female Paladin
Holy Blood: Hezul (sword)
Nanna is the Etherin of the second half. Same class and pretty much the
same weapon usage. Nanna looks kinda like Lachesis and joins with Finn
and Leif.
Ares
Gender: male
Sibling: none
Parent: Eltoshan
Can use: * swords, C lances
At class change: * swords, B lances
Skills: Pinch Strike, Advancing, Continue
Class: Social Knight/Paladin
Holy Blood: Hezul (sword)
Ares rules! He COMES with Hezul which gives him VERY good defense
(magic and physical). He has pretty nice evade rate as well. He's like
a freakin' steamroller! Ares looks like Eltoshan.
Lynn
Gender: female
Sibling: Coupl
Parent: Sylvia
Class: Dancer
Holy Blood: Blagi (staff)
Lynn can be a good or bad fighter, depending on her father. She's
useful no matter what, since she can dance. Lynn has green hair. To
get her, conquer the castle that Ares comes out of. Send Ares into the
castle and you will get Lynn.
Faval
Gender: male
Sibling: Pati
Parent: Bridget
Class: Bow Fighter/Sniper
Holy Blood: Ulir (bow)
Faval is about like Bridget, which is definitely not a bad thing. He
can be stronger or weaker, depending on his father. Faval has blonde
hair. To get him, talk to him with Pati.
Tinny
Gender: female
Sibling: Arthur
Parent: Tiltyu
Class: Wind Mage/Wind Mage Fighter
Holy Blood: Tordo (thunder)
Tinny is about the same as Arthur, except different class change.
That's about it. Tinny looks like Tiltyu and to get her, have Arthur
talk to her.
Hannival
Gender: male
Sibling: none
Can use: A swords, A lances, B axes, B bows
Skills: Big Shield, Continue, Pinch Strike
Class: General
Holy Blood: none
I like Generals. They make perfect castle guards due to their lack of
movement, and they have good attack and defense. Personally, I thought
Adan was better, but a General's a General. To get Hannival, talk to
him with Coupl.
Coupl
Gender: male
Sibling: Lynn
Parent: Sylvia
Class: Priest/High Priest
Holy Blood: Blagi
Coupl is like a level 1 Claude. He's not very good at healing until he
reaches higher levels. Coupl has blonde hair. To get him, DON'T kill
Hannival (put him to sleep or something).
Althena
Gender: female
Parents: Kyuwan, Etherin
Can use: B swords, * lances
At Class Change: A swords, * lances
Skills: Continue, Berserk, Advancing
Class: Dragon Knight/Dragon Master
Legendary Weapons: Noba (lance), Baldo (sword)
Althena is like Kyuwan riding a dragon. She's GOOD. Just keep her away
from arrows and magic. To get her, talk to her with Leif.
*****ABILITIES*****
Abilities are skills that certain characters have. Some skills can be
attached to weapons or rings. Skills can be activated at random,
automatically, or at a certain HP level. The higher the Skill statistic
is, the more likely a character is to use his or her ability. Some
skills are automatic as well.
Advancing- If the character with this ability is faster than its
opponent, then that character will attack first. Its symbol is 3
arrows. Items with this skill attached: Advance Attack Ring
Continue- After an attack the character with this ability will attack A
LOT of times. Its symbol is 1 arrow. Items with this skill attached:
none
Counterfeit- Characters with this ability can buy and repair items for
half price. Its symbol is a percent sign with an arrow pointing down.
Items with this skill attached: Bargain Ring
Charisma- Characters with this ability will give characters near it a
10% increase in hit percentage. Its symbol is a person in a blue
background. Items with this skill attached: none
Dance- When used this command will let characters above, below and
beside take another turn. Its symbol is a dancer. Items with this
skill attached: none
Berserk- When activated, this skill will let the character use an attack
3x as powerful as normal. There is also a special animation that goes
along with this. Any weapon that has at least 50 kills on it will have
this skill attached as well. Its symbol is two swords crossed, with an
explosion. Items with this skill attached: Killer Bow, Hezul
Dual- When activated, the character with this skill will go into another
round of combat.
Awareness- It prevents all berserk attacks. I believe it prevents
abilities as well. Its symbol is an eye. Items with this skill
attached: none
Big Shield- When activated, it blocks attacks (physical and magic). Its
symbol is a shield. Items with this skill attached: none
Prayer- When this character has 5 hit points or less, they will dodge
basically anything. Its symbol is a star. Items with this skill
attached: Prayer Blade, Baldo, Circlet, Prayer Ring, (I think) Ulir
Elite- Gain double experience. Its symbol is a blue square with stars
and stuff on it. Items with this skill attached: Elite Ring, (I think)
Hezul
Life- Heals character a little bit every turn. NOTE- No characters have
this ability naturally. Items with this skill attached: Life Ring,
Circlet, Ulir
Pinch Strike- When the character's HP drops to half, they will always
attack first. Its symbol is an arrow pointing to a dot. Items with
this skill attached: none
Steal- Steals gold from the enemy during combat. Its symbol is a bag of
gold. Items with this skill attached: Thief Ring, Thief Sword
Shooting Star Sword- When activated, this character will do 5 hits in
succession. Its symbol is a sword with a green background. Items with
this skill attached: none
Moonlight Sword- When activated, the enemy's physical and magic defense
will be eliminated for the next attack. Its symbol is a sword with a
blue background. Items with this skill attached: none
Sun Sword- When activated, the next hit will drain energy from the enemy
to the character. Its symbol is a sword next to the sun. Items with
this skill attached: none
Wrath- When the character's HP reaches one half, all hits will be
berserk hits.
*****CLASS LISTINGS*****
Here is a list of all the known classes in FE4. I included strategies
to beating them when they are enemies.
Armor
On your side: Adan
There are actually 4 types of armors. Bow, axe, sword, and lance. They
can only use B types of their weapons until they get a class change.
Use the weapon triangle on these guys and you should be just fine.
General
On your side: Adan, Hannival
These are armors with class changes. They can use A swords, A lances, B
axes, and B bows. They're PERFECT castle guards. Slow, strong, and
good defense. It's all there. You'll usually meet up with them as
castle guards too.
Baron
Ugh... You'll quickly learn to hate these. They are almost always
guarding castles and they have a weapon selection about as large as a
Master Knight. They make use of their weapon variety too. The good
thing is they don't usually have stats to match.
Emperor
The class-changed Baron. Thank God that there's only one of these in
the game (sadly, he's not yours). They are like Barons with almost
totally maxed stats. Use Ares and Selis with their Legendary Weapons to
slaughter him.
Sword Fighter
On your side: Ayra, Hollin, Lakche, and Skasaha
Ahhh… Yes. The almighty sword fighter class. They represent a good
portion of the best characters in the game. They've got speed,
strength, and decent defense. To defeat them, skewer them with Kyuwan
or Finn. Magic also works nicely.
Forrest
On your side: Hollin, Skasaha
One of the class changes of the Sword Fighter. They are basically sword
fighters with better defense and a slightly larger moving radius. Use
the same methods as you would for Sword Fighters.
Sword Master/Mistress
On your side: Ayra, Lakche, and Shannan
The other class change of the Sword Fighter. Males are Sword Masters
and females are Sword Mistresses, respectively. A sword fighter with
Continue and some greatly increased stats. There are only a few of
these in the game, but they are VERY dangerous. Attack from distances
whenever possible.
Axe Knight
On your side: Lex, Yohan
They tote around B axes and have high defense. They are horribly slow,
so use your speedy characters and they'll never touch you. Sword
Fighters work especially well.
Great Knight
On your side: Lex, Yohan
An Axe Knight's promotion. A axes still high defense, high attack, and
decent speed. Sword Fighters still work well on them since they have
the weapon advantage.
Social Knight
On your side: Noiche, Arek, and Ares
Really not a very good class with the exception of Ares. B swords and C
lances are their tools of the trade. They average defense, average
strength, average skill, and finally, average speed. Crappy magic
defense too (hint, hint).
Paladin
On your side: Noiche, Arek, Ares, and Oiyafe
Quite a bit better than their previous Social Knight class. They now
have an extra tile on their movement radii and can use B lances. They
have somewhat decent magic defense too. They still shouldn't be too
hard in battle though.
Troubadour
On your side: Etherin, Nanna
They are pretty much female Social Knights with worse attack and
defense, but the addition of C level staffs. They have better magic
defense too. Just take them out with anyone.
Female Paladin
On your side: Etherin, Nanna
Once again, they are just female Paladins with the addition of C staffs
and C level lances as opposed to Paladins' B level. Their attack and
defense are much better now, so you don't have to worry about them on
the battlefield. You'll never fight any of these.
Lance Knight
On your side: Finn
Lance Knights don't really excel at anything. Mediocre everything,
except magic defense, which is nonexistent. B lances are the only
things that they have to work with. When fighting these, just hack of
their lances with axes.
Duke Knight
On your side: Finn, Kyuwan
Better speed, strength and defense. They are now able to use A level
lances too. Over all, they are a much better class. Axes still get the
better of them though.
Free Knight
On your side: Beowulf, Delmud
They are basically Lance Knights with swords instead of lances. Their
skill is much better though. Once again, their magic defense isn't all
that great. Lances work pretty well too.
Forrest Knight
On your side: Beowulf, Delmud
These units will now get to use A swords as opposed to their old B
swords. Speed and strength are increased. Lances and magic will still
do them in.
Thief
On your side: Deu, Pati
This class rocks. They will solve all your money problems, since they
can steal and then give the money to other characters. Their luck and
speed really help their evade too. There's one problem though. They're
VERY weak. It's pretty pathetic. Get a class change A.S.A.P.
Furthermore, hit them with distance weapons in battle, for they will
make you go broke in melee.
Thief Fighter
On your side: Deu, Pati
I LOVE THIS CLASS!!! They are like Sword Fighters that can steal. MUCH
better attack and defense than before too AND they can use A swords now!
Once again, use distance attacks so these guys won't wipe out your cash
supply.
Princess
On your side: Lachesis
A decent class. Sort of a sword fighting class without all the speed
and skill. They can use A swords and C staffs. It's well worth it to
get them a promotion though. You'll never fight any of these either.
Prince
On your side: Leif
Just like Princesses except without the staffs.
Master Knight
On your side: Leif, Lachesis
Oh yes. Yes indeed. A EVERYTHING! (except for the C light and no dark
magic). Their stats are incredibly high too. You will only fight a few
of these, but give it your all. Never underestimate your opponents.
Pegasus Rider
Pretty pathetic, even for a Pegasus class. C level lances and swords
are all that they can use.
Pegasus Knight
On your side: Fury, Fee
These are just a bit better than Pegasus Riders, since they have B
lances and swords. One or two arrows should take them out easily.
Falcon Knight
On your side: Fury, Fee
I think I overuse these WAY too much (seriously, I had 80 kills on the
Hero Lance before the 2nd half). They ARE awesome though. They are
very mobile and agile. They're speed can easily reach 30. Plus, they
have A swords and lances and C staffs. They still can't handle arrows
very well though.
Dragon Rider
Pegasus Riders – Pegasus + dragon = Dragon Rider. They also have better
defense. All dragon classes are extremely vulnerable to magic and
arrows.
Dragon Knight
On your side: Althena
Not bad. They are the next step up in the dragon classes. They use B
swords and lances.
Dragon Master/Mistress
On your side: Althena
VERY nice defense and strength. You might not want to even use magic on
these guys. Arrows are the way to go.
Bards
On your side: Levin
Levin is easily the best Bard in the game, seeing as how he's the only
one. Wind magic will be the weapon of choice for him.
Shaman
On your side: Diadora, Yuria
The female counterpart of the Bard. The only real difference is that
they can use B staffs. You'll never fight any of these.
Sage
On your side: Diadora (?), Yuria, Levin, Seti
The class changed form of both the Bard and Shaman. Much better speed.
Their magic rank gets upgraded too (you gotta love the light magic).
The males now get to use staffs too. Physical hits should work well on
these.
Dancer
On your side: Sylvia, Lynn
This is more of a 'tool' class than an offensive class. Dancers have
the Dance ability, which lets any characters that are up, down, left or
right from them take another turn. Nifty, eh? Oh yeah, and YOU are the
only one that gets these.
Mage
On your side: Azel, Tiltyu, Tinny, Arthur
A very useful class. They can take out pretty much anyone, since most
units don't have very good magic defense. In addition to that, these DO
have good magic defense. Don't let them near physical fighters though.
You won't fight many of these.
Thunder/Wind/Fire Mage
These are mages that specialize in a specific element and are given B
ranked spells. Otherwise, they are the same as regular mages.
Mage Knight
On your side: Azel, Arthur
A great improvement over the regular old mage class. They now have
horses and can use B swords and spells. They get some defense too.
Mage Fighter
On your side: Tiltyu, Tinny
Basically a Mage Knight without a horse. They also can only use C
swords, but to make up for this, they use B level staffs.
Dark Mage
They are a specialty mage with dark magic and B ranked staffs. Once
again, crush them with physical attacks.
Dark Bishop
A Dark Mage with A ranked dark magic and staffs. They are usually
castle guards.
Priest
On your side: Edin, Rana, Coupl
A healing class with B staffs. They are no threat whatsoever.
High Priest
On your side: Edin, Rana, Coupl, Claude
They are Priests with A staffs and C level magics. Still not much of a
threat.
Bishop
They are the next step up in healer classes. A staffs and B level
magics. You might want to think a little bit more before attacking one
of these.
Queen
Thank God these only appear in the coliseum. A staffs and A magics.
Yikes.
Arch Knight
On your side: Mideel, Lester
An average class. They don't really stand out in any way. Slam them
with melee weapons.
Bow Knight
On your side: Mideel, Lester
They are a bit tougher to handle than a plain Arch Knight. They have
better stats this time around. Melee still works well.
Bow Fighter
On your side: Jamuka, Faval
They are decent. Usually, their speed is pretty decent and they tend to
be stronger than Bow Knights. They still can't fight back against close
range weapons.
Sniper
On your side: Bridget, Faval, Jamuka
They are just Bow Fighters with better stats.
Long/Aian/Killer/Glerd Arch
A group of classes that all use A bows and has a range of up to 10.
They aren't too strong, but they sure are annoying. Keep your flying
units at a distance.
Barbarian
Ha! These are PITIFUL. They only appear in the first few chapters of
the game and even then you should have no trouble at all. If you need a
strategy to defeat these then go read a three-year-olds FAQ.
Axe Fighter
On your side: Johalvier
The Axe Knight on foot. That's basically what we have here. Sword
Fighters will have a major advantage.
Warrior
On your side: Johalvier
Better, but still not great. They make good castle guards due to their
high defense, attack and the addition of B bows. Since most of these
don't use bows, Sword Fighters will still work well.
Village Thief
If you're looking for a target to steal money from, look no further.
Nail them as soon as possible, for they will take out any nearby
villages. They are weak and rich though. Which is very nice
combination.
Pirate
They are a bit better than Village Thieves and they can walk on water.
Watch out, as they can make some good surprise attacks.
*****LOVE*****
The love system is really what gives Fire Emblem 4 its depth.
Basically, when two characters in the first half fall in love, they will
have children. Their children will be your characters in the second
half. The children will inherit the weapons, staffs, items, stats, holy
blood and abilities from their parents.
Rules of love
1. Characters cannot fall in love with their sibling (that's just sick).
They can, however fall in love with people related to them in other
ways though (like Lakche and Shannan, I've had this happen).
2. A character cannot fall in love with a character that's already in
love with someone else.
3. Characters can only fall in love with other characters in Sigurd's
group (obviously).
How to make characters fall in love
There are several ways to make characters fall in love. The first is to
have them talk to each other (see how to play) when they can. Have a
character perform actions (such as fighting, dancing, healing, etc.)
next to his/her potential mate. Have them stand next to each other all
the time. Do this and your job as matchmaker will be simple.
Inheritance
The children of the first gen. will inherit their parents' items,
skills, Holy Blood and stats. Take these things into consideration when
you are pairing off characters, especially when pairing off Legendary
Weapon users. Make sure that the female's kids can actually USE the
stuff that they inherit.
Effects of Love
There are several advantages to having to characters fall in love. One
is the Love Effect. When a character standing next to his/her lover
enters battle, sometimes two hearts will join. When this happens, a
character's LAST hit in battle will be a berserk hit. When characters
are in love, they can also give each other money. In addition to those,
characters will sometimes give each other items when they fall in love.
What Each Male has to Offer
Noiche- Berserk and Dual are two useful skills that are semi-rare.
Arek- Awareness is pretty useful, but that's it.
Adan- Pinch Strike is a welcome addition to any character. His high
defense is another plus.
Rex- His Neir blood doesn't help much, since no one's kids use axes.
Elite and Pinch Strike are quite useful though.
Azel- His Fala blood can be useful if you use it right. No skills of
any value though.
Finn- Prayer is VERY valuable. It can be hard to make him fall in love
though.
Mideel- Dual and Continue are useful.
Deu- Sun Sword and Counterfeit are two one-of-a-kind skills that only
Deu (and his daughter/son) has.
Jamuka- Dual and Continue, just like Mideel.
Hollin- With Moonlight Sword, Continue, and Odo blood, Hollin makes a
great mate for anyone that has children that use swords.
Beowulf- Dual is a nice skill to pass on.
Levin- Berserk and Holsety. Enough said.
Claude- Blagi and NO SKILLS. That's it.
Pairings
This is a list of each of the matches and a description for each. A *
means that the match is predestined. Predestined matches are much
easier to make than other matches. A ^ means that I have tried that
match and I know more about it.
Edin
Edin's children are Rana, the Priestess and Lester, the Bow Knight.
Arek- This probably wouldn't work out too well, considering that neither
of Edin's children is a Social Knight. Arek doesn't have very good
stats or skills anyway.
Noiche- Same deal with Noiche.
^Adan- Believe it or not, I tried this couple (it was sort of an
accident). It was okay. Lester and Rana get Pinch Strike and a little
better defense, but that's about it.
Finn- Finn would probably make a decent mate for Edin. There wouldn't
be much in it for Rana, but Lester would probably benefit from
Advancing. Finn would probably pass on good strength as well.
*^Azel- This gives Rana B level fire, which can come in handy. Lester's
stats will become very interesting. They are all pretty much equal.
Azel will also give Edin a Rescue Staff.
Lex- This would give both Rana and Lester Elite, which would level them
up faster. That's about it.
*^Mideel- Edin will give Mideel a Hero Bow if this happens. Lester will
be better in this form too.
*^Deu- The only skill Rana and Lester get from this is Counterfeit.
Lester is pretty crappy.
Jamuka- I believe Jamuka would get a Hero Bow from this just like
Mideel. Lester will be better in this form too.
Beowulf- This might be interesting. Lester would get Dual and
Advancing. I might try this on my next game and tell you how it turned
out.
Levin- This could be a decent couple. Rana wouldn't get to use Holsety
though :(
Hollin- You probably shouldn't even think about trying this. Moonlight
Sword can't be used by mounted characters or mages (hence the title
Moonlight SWORD).
Claude- Why would you make two people with NO skills fall in love?
Lachesis
Lachesis's children are Nanna, the Troubadour and Delmud, the Free
Knight.
Arek- He probably wouldn't help too much.
Noiche- Maybe a little better, but not a lot.
Adan- Well, he would raise Delmud and Nanna's defense.
^Lex- Delmud is AWESOME in this form. With Elite I could have gotten a
class change in the 6th chapter, but alas, you can't. He gets more
strength than any Free Knight should too. Nanna is more like Etherin
now with her extra strength and defense (but whoever heard of a
Troubadour with Pinch Strike). Both their luck stats are abnormally
high too.
*^Azel- This didn't work out too well. It brought down their defense A
LOT. It's sort of a strange couple anyway.
Mideel- Might be decent, but not great.
*Finn- I've heard good things about this. Very good things. Delmud's
speed is very high, and Nanna is decent as well. Prayer helped them
too.
*Deu- I don't know how good this would be. Neither child would be able
to use Sun Sword though.
Jamuka- Nothing major would become of this.
Hollin- Probably same here
Levin- Worthless… Utterly, utterly worthless…
*^Beowulf- Not bad. Not too good either.
Claude- You're kidding right?
Ayra
Ayra's kids are Lakche and Skasaha. Both are sword fighters.
Arek- There is absolutely no point to doing this whatsoever.
^Noiche- Lakche with Berserk and Dual. This is a very good couple to
make. I think it makes the kids weaker, but not by much.
Adan- This would slow down Lakche and Skasaha quite a bit. It might
give them better defense though.
*^Lex- Ahhh…Finally a mate worthy of Ayra. This gives Elite to both
Lakche and Skasaha. Gives them a bit more defense too. Have Lex talk
to Ayra at the beginning of chapter 3 for a Hero Sword for Ayra. Make
sure you have Lex talk to her first and not Hollin.
Azel- I'm seriously considering this, since it would help magic defense
AND it would increase their effectiveness with magic swords. Couldn't
hurt the speed either.
Finn- Hmmm… Lakche with Prayer. I like the sound of that.
Mideel- Hahahahaha! Yeah right!
^Deu- Lakche and Skasaha both get Counterfeit. Sun Sword compliments
Shooting Star Sword very well.
Jamuka- Might be interesting, but I don't plan on trying it anytime
soon.
*^Hollin- Incest is a nasty thing. Hollin can give Ayra a Hero Sword
too.
Beowulf- Advancing and Dual. S'nice.
Levin- Don't waste Holsety you fool!
Claude- This makes me cringe just thinking about it.
Sylvia
Sylvia results in Lynn, the Dancer and Coupl, the Priest.
*Arek- I haven't tried it, but it can't be too awful if it's a
predestined couple.
Noiche- This wouldn't work out too well.
Adan- A Dancer with defense. I like it. I like it a lot.
Lex- This just seems too strange.
Azel- This would give Coupl B fire. That could help.
Finn- This would be pretty strange too.
Mideel- Horrible. Plain and simple.
Deu- Might add a little speed to Lynn and Coupl. It would give Lynn Sun
Sword too.
^Jamuka- Yep. You're not seeing things. I'm trying this. I have not
yet gotten to Lynn or Coupl yet though.
*^Hollin- This is actually a very good couple. Lynn gets to use B
swords instead of C swords, as a result of her Odo blood. She also gets
moonlight hit, which always helps too. Coupl is a better fighter now.
Beowulf- This might actually work decently, but not necessarily well.
^Levin- Lynn has Berserk, which is pretty cool since Dancers have
AWESOME Berserk animations. She can hold her own with magic swords too.
Coupl CAN use Holsety. There's just one catch: you have to get him a
class change first, which is pretty hard.
Claude- Coupl gets Blagi. Lynn sucks. 'Nuff said (it's more of that
damn inbreeding).
Fury
Fury's offspring are Fee, the Pegasus Knight and Seti, the Sage.
*Arek- This gives Fee Awareness. That means that you can go near bows
and arrows without fear. This cuts down her strength though. Seti
can't be downgraded too much. He still mows down enemies with his light
magic.
Noiche- Haven't tried it, don't want to.
Adan- Might help those arrow critical hits.
Lex- Lex makes a good mate for just about anyone. This probably won't
be an exception.
Azel- Gives Seti A level fire. Raises Fee's magic defense.
Finn- Prayer is always a good skill to have.
Mideel- Perish the thought.
Deu- Simply put: nope.
Jamuka- (See Mideel)
^Beowulf- This will benefit Fee much more than Seti. Seti still isn't
bad though.
*^Levin- Fee is okay. Berserk helps though. Seti will get Holsety and
rock the house.
Claude- Seti with light magic AND Blagi. Fee will be able to use higher
ranked staffs too.
Bridget
Bridget gives birth to Pati, the Thief and Faval, the Bow Fighter.
Arek- Nothing here.
*Noiche- Decent. Nothing huge though.
Adan- Might be fun if you have some spare time.
Azel- That would be a waste of time.
Lex- Might be interesting, but no.
Finn- Couldn't be too awful.
Mideel- Probably quite good. They're both archers.
*^Deu- Yes! Deu will benefit both Faval and Pati. They will be faster
and Pati will be a true thief with the skills that she receives.
^Jamuka- Not bad. Pati's not too good though.
Beowulf- Would probably help Faval more than Pati.
Hollin- Pati with moonlight hit AND B swords before a class change. I'm
going to try this one.
Levin- NO! Bad, bad player! Go sit in the corner!
Claude- You DO want to be able to bring people back to life don't you?
You do? THEN DON'T MAKE THIS COUPLE!
Tiltyu
Tiltyu's little bundles of joy are Arthur, the Wind Mage and Tinny, the
Wind Mage.
Arek- The only thing this would result in would be crap.
Noiche- Arthur and Tinny with Berserk could be useful.
Adan- Boosts up the defense a little.
*Azel- The kids turn out to be pretty good mages. Higher ranked fire
too.
Lex- Imagine this: Wrath + Pinch Strike + Tinny with a Prayer Sword =
One crazy unit when her HP is around 5. Elite couldn't hurt either.
Deu- Tinny would be able to use Sun Sword after her class change.
Jamuka- Dual and Continue could be useful, but that's it.
Beowulf- Beowulf's skills make him a good candidate for pretty much
anyone.
*Levin- ARTHUR WITH HOLSETY AND TINNY WITH HIGHER RANKED WIND MAGIC!!!
BERSERK TOO!!!
^Hollin- Arthur is wicked in this form. His HP is the highest I've EVER
seen on one of my characters (it was more than 70!!). He actually gets
higher strength than magic! He gets higher defense than magic defense
too. AND he can use A swords after a class change. Tinny isn't quite
as good. She doesn't get to use Moonlight Sword after her class change
and her strength, defense, and HP aren't as high.
*^Claude- I'm told that Arthur can use Blagi, but he doesn't seem to be
able to. It does raise Tinny's staff rank though.
If anyone has couple descriptions they would like to submit, send it to
[email protected]. Don't worry, I will give you your due credit.
*****FAQ'S*****
Q. I just wanna ask why Tinny doesn't join me. At what chapter does she
join? Arthur won't speak to her.
Submitted by
[email protected]
A. Hey, so somebody IS reading this thing. Well anyway, she joins in
chapter 7 (which is in the second half of the game). She will come
out of the south east castle with a bunch of other mages. Only four
of those mages will have pictures on their status screen. Three will
look somewhat similar, while the other will have those red-colored
ribbons in her hair. That's Tinny. So make sure you're trying to
talk to HER with Arthur. That should be about all you need to know.
If you still have trouble, try making sure that you're talking to her
with the right person.
Q. Where do I get the Holsety spell and what chapter? and in case it's
in the first and I miss it, can I get in the second half?
Submitted by
[email protected]
A. To get it in the first half, you have to be in the 4th chapter.
After you've reconquered that castle that southern castle that was
conquered by the archers, just go in it with Levin. After a short
conversation with a lady he will come out with Holsety! I'm sorry to
say that if you didn't get it in the first half, you won't get it in the
second half (I'm not really sure about this since I've gotten Holsety
every time I've played). And if you DID get it in the first chapter,
then all you have to do is have Levin fall in love with either Fury,
Tiltyu, or Sylvia. Then their son (Seti, Arthur, or Coupl) will start
out with it (since they inherited it). I believe these are the only
children that can use Holsety.
Send any questions to
[email protected]. Your input is needed. I'll
even slap your name on the Thank You section (yes, I'm that desperate).
*****HOW TO PLAY*****
(Under construction)
Since the game is in Japanese, it turns some gamers off due to the fact
that they don't know what commands do and so forth. It's really not too
bad once you have the hang of it.
Conversation
Talking is a very important aspect of Fire Emblem 4. Characters can
receive items, get stat boosts, and most importantly, fall in love
easier. Talking can also help you get new characters or learn important
things (if you know Japanese). To find out who wants to talk with who,
go to the status screen by pushing A on an empty square and pushing A
again. After that, go to the 4th menu and to the right, is who wants to
talk to who. To talk, choose the character that wants to talk to
someone. Then move them next to the character they want to talk to.
The first option on the top will be 'talk'. Simple, is it not?
Holy Blood
Some characters have some special blood in their veins that give them
special power. These characters can have varying amounts of Holy Blood,
from a small dot, to a large one. If a character has Holy Blood, it
means that they are descendants of The 12 Heroes. The 12 Heroes each
had a legendary weapon that they used. You can see if a character has
any Holy Blood by pressing X on that character and then pushing A.
It means the following things if a person has a little Holy Blood:
1. They are given an extra rank in that weapon category. For instance:
Normally Troubadours can only use B swords, but since Etherin has
some Baldo blood, she gets to use A swords.
2. Whenever they use a weapon of that type, they are given bonuses in
stats. For instance: When Etherin uses a sword, she will get a stat
bonus while using that weapon, since she has Baldo blood.
It means the following things if a person has a lot of Holy Blood:
1. They are automatically given a * rank in that weapon category. For
instance: Since Sigurd has a lot of Baldo Blood, he has a * ranking
in swords.
2. They get to use the weapon that their Hero used.
3. They are also given a stat bonus when using any weapon that type.
Legendary Weapons
There are 12 Legendary Weapons that some of your characters can use.
These weapons can be acquired in a few different ways. Characters can
inherit them from their parents, have them given to them, or just start
with them. All weapons are a * rank, and they must have a lot of Holy
Blood in that category. In addition to that, each weapon gives stat
bonuses and some have skills attached. A * means that a weapon is
passed to whoever that character's son is. These are all the Legendary
Weapons.
Baldo
Type: Sword
Used by: Sigurd and Selis
Stat bonuses: + 20 Magic Defense, + 10 Skill, + 10 Speed
Skills: Prayer
Ulir
Type: Bow
Used by: Bridget and Faval
Stat bonuses: + 10 Speed, + 10 Strength
Skills: Life and Prayer
Hezul
Type: Sword
Used by: Eltoshan and Ares
Stat bonuses: + 20 Skill, + 10 Magic Defense
Skills: Berserk
Odo
Type: Sword
Used by: Shannan
Stat bonuses: + 10 Skill, + 20 Speed
Skills: unknown
Holsety
Type: Wind
Used by: Levin and his son*
Stat bonuses: + 20 Speed, + 10 Skill
Skills: unknown
Neir
Type: Axe
Used by: Lex's dad and some other guy whose name I don't know
Stat bonuses: + 20 Defense, + 10 Magic Defense
Skills: unknown
Additional comments: Neir can be thrown like a hand axe, so beware.
Fala
Type: Fire
Used by: Arvis
Stat bonuses: + 10 Magic, + 10 Defense, + 10 Magic Defense
Skills: unknown
Tordo
Type: Thunder
Used by: Leptor, Blume, and Ishtar
Stat bonuses: unknown
Skills: unknown
Narga
Type: Light
Used by: Yuria
Stat bonuses: +20 Skill, +20 Speed, +20 Defense, +20 Magic Defense
Skills: unknown
Additional comments: This is the best weapon in the game.
Noba
Type: Lance
Used by: Kyuwan and Althena
Stat bonuses: + 10 Strength, + 10 Defense, + 10 Skill
Skills: unknown
Dain
Type: Lance
Used by: Torabant and Arion
Stat bonuses: + 10 Strength, + 10 Defense, + 10 Skill
Skills: unknown
Blagi
Type: Staff
Used by: Claude and his son*
Stat bonuses: N/A (can't be equipped)
Skills: N/A (can't be equipped)
Loputous
Type: Dark
Used by: Yurious
Stat bonuses: none
Skills: unknown
Additional comments: Stay away from this at all costs.
Castles
There are a number of things that you can do in a castle. In your main
castle there are 5 options when you select a character. The first
option is to go to town. In the town there are 6 options: (from left to
right, top to bottom) Repair Shop, Trading Shop, Storage Area, Arena,
Fortune Telling, and Item Shop. Each one of these places has an
individual function. At the Repair Shop, you can repair any weapons or
items that don't have their maximum uses left. At the Trading Shop, you
can sell items and buy them with other characters. At the Storage Area,
you can store any items that the character doesn't have room for. At
the Arena, you can battle enemies to gain exp. and money. At the
Fortune Teller, you can find out 3 different things: Love Status,
Parents, and Battle Status. At the Item Shop, you can buy new items in
each new area. Back inside the castle, the second choice is 2 swords
that are crossed. This will take you out of the castle. The 3rd choice
is a shield, that puts you on top of the castle to guard it. The next
choice is a castle, which will get that character a promotion once
they're ready. After that, there is a star. This will let a character
use any staffs or dance. NOTE: The Blagi staff must be used inside the
castle in this manor. The final choice is a bag of gold, which will
transfer gold from that character to a different character.
Weapons
There are 4 ranks of weapons in Fire Emblem 4. From least to greatest,
C, B, A, and *. If a character has a rank, in a weapon, they can use
any weapon of that rank or lower. For example, if a character has a
sword rank of B, they can use swords of the B or C rank. In addition to
that, each weapon has a certain amount of uses. For each use, you can
use that weapon once. Most weapons have 50 uses, with the exception of
a few staffs and the Earth Sword. Once all the uses are gone, the
weapon/staff will break. Broken weapons can still be used in combat,
but their weight increases and their attack decreases. Broken staffs
and spell books are useless and should be repaired immediately. To
restore the uses or fix a weapon, go to a repair shop in a castle. Each
weapon also has individual stats. The stats are weapon power, base to
hit, and weapon weight. Weapon power is self-explanatory. For base to
hit, the higher, the better. Weapon weight can cut down on your evade
rate. The star with the number by it is the number of kills that that
weapon has.
Weapon Descriptions
Here are all the weapons that I know of in the game, sorted by type and
then rank. The Legendary Weapons aren't included since they have their
own section. Also note that some of my translations might be off.
Swords- Swords are generally the lightest, weakest, and most common
weapons that there are. They are the only weapons that can have magic
spells attached to them.
Iron Sword
Rank: C
Attack: 6
Base to Hit: 80
Weight: 3
Comments: If any characters have these, try to replace them with Narrow
Swords.
Narrow Sword
Rank: C
Attack: 8
Base to Hit: 90
Weight: 1
Comments: All-around, it is better than an Iron Sword
Prayer Sword
Rank: C
Attack: 12
Base to Hit: 70
Weight: 3
Skills: Prayer
Comments: Lachesis comes with it.
Earth Sword
Rank: C
Attack: 12
Base to Hit: 70
Weight: 5
Casts: Rizziah
Comments: Drains HP when used in melee
Wind Sword
Rank: C
Attack: 12
Base to Hit: 70
Weight: 5
Casts: C lvl wind magic
Comments: Increases speed and skill slightly (not shown on status
screen)
Fire Sword
Rank: C
Attack: 12
Base to Hit: 70
Weight: 5
Casts: C lvl fire magic
Comments: Decreases speed slightly (not shown on status screen)
Thunder Sword
Rank: C
Attack: 12
Base to Hit: 70
Weight: 5
Casts: C lvl thunder magic
Comments: Increases skill slightly (not shown on status screen)
Light Sword
Rank: C
Attack: 12
Base to Hit: 70
Weight: 5
Casts: C lvl light magic
Comments: Given to Etherin by Diadora
Thief Sword
Rank: C
Attack: 3
Base to Hit: 50
Weight: 2
Skills: Steal
Comments: Deu gives it to Lachesis
Berserk Sword
Rank: C
Attack: 8
Base to Hit: 70
Weight: 12
Comments: Randomly does this thing where it temporarily un-promotes a
character.
Sleep Sword
Rank: C
Attack: 8
Base to Hit: 70
Weight: 12
Comments: Randomly puts enemies asleep.
Steel Sword
Rank: B
Attack: 10
Base to Hit: 80
Weight: 3
Comments: The standard B rank sword
Wing Clipper
Rank: B
Attack: 6
Base to Hit: 70
Weight: 5
Comments: Always berserks on flying units.
Armor Cutter
Rank: B
Attack: 6
Base to Hit: 70
Weight: 5
Comments: Always berserks on Armors, Generals, Barons, Emperors, and
Queens.
Hero Sword
Rank: B
Attack: 12
Base to Hit: 100
Weight: 3
Comments: Raises skill and attacks twice as many times per battle.
Silver Sword
Rank: A
Attack: 14
Base to Hit: 80
Weight: 3
Comments: Gives +5 to skill (not shown on status screen).
Iron Broad Sword
Rank: A
Attack: 12
Base to Hit: 60
Weight: 6
Comments: none
Steel Broad Sword
Rank: A
Attack: 12
Base to Hit: 60
Weight: 6
Comments: none
Silver Broad Sword
Rank: A
Attack: 20
Base to Hit: 60
Weight: 6
Comments: Gives +5 to skill (not shown on status screen).
Lances- Lances are moderately heavy and have a decent attack. Most
units carry swords, so people with lances usually have the advantage.
Iron Lance
Rank: C
Attack: 12
Base to Hit: 80
Weight: 12
Comments: none
Javelin
Rank: C
Attack: 12
Base to Hit: 60
Weight: 18
Comments: Can be thrown at a distance.
Narrow Spear
Rank: C
Attack: 12
Base to Hit: 90
Weight: 6
Comments: Probably the best C lance.
Knight Killer
Rank: C
Attack: 10
Base to Hit: 60
Weight: 16
Comments: Always Berserks on mounted units (not flying).
Steel Lance
Rank: B
Attack: 16
Base to Hit: 80
Weight: 12
Comments: none
Hero Lance
Rank: B
Attack: 15
Base to Hit: 80
Weight: 12
Comments: Raises skill and attacks twice as many times in battle.
Silver Lance
Rank: A
Attack: 20
Base to Hit: 80
Weight: 12
Comments: Gives +5 to skill (not shown on status screen)
Axes- Axes are usually the strongest and heaviest weapons. There are
few of them too, since few units use axes.
Iron Axe
Rank: C
Attack: 14
Base to Hit: 70
Weight: 18
Comments: Keep Lex's Iron Axe until he gets the Hero Axe. He can't get
the Hero Axe without it.
Hand Axe
Rank: C
Attack: 10
Base to Hit: 50
Weight: 20
Comments: Can be thrown at a distance.
Steel Axe
Rank: B
Attack: 18
Base to Hit: 70
Weight: 18
Comments: none
Hero Axe
Rank: B
Attack: 16
Base to Hit: 70
Weight: 12
Comments: Raises skill and attacks twice as many times in battle.
Silver Axe
Rank: A
Attack: 22
Base to Hit: 70
Weight: 18
Comments: Gives +5 to skill (not shown on status screen).
Bows- Bows can only be used at a distance. They have a distinct
advantage over flying units. Note: I realize that I did not include the
Arches under this category. Don't worry, I'll get to it.
Killer Bow
Rank: C
Attack: 14
Base to Hit: 100
Weight: 3
Skills: Berserk
Comments: Raises skill (not shown on status screen).
Iron Bow
Rank: C
Attack: 10
Base to Hit: 70
Weight: 8
Comments: none
Steel Bow
Rank: B
Attack: 14
Base to Hit: 70
Weight: 8
Comments: none
Hero Bow
Rank: B
Attack: 14
Base to Hit: 80
Weight: 8
Comments: Raises skill and attacks twice as many times in battle.
Silver Bow
Rank: A
Attack: 18
Base to Hit: 70
Weight: 8
Comments: Gives +5 to skill (not shown on status screen).
Staffs- They are not weapons. They are used mainly for defensive and
healing purposes.
Heal Staff
Rank: C
Effect: Heals 10 HP + Magic power of user.
Heal 2 Staff
Rank: C
Effect: Heals 20 HP + Magic power of user
Return Staff
Rank: C
Effect: Returns character to the castle that you started in for that
chapter.
Full Heal Staff
Rank: B
Effect: Heals all HP
Warp Staff
Rank: B
Effect: Teleports character to a conquered castle of your choice.
Libro Staff
Rank: B
Effect: Heals 10 HP + Magic power of user. It does this at long
distance.
Silence Staff
Rank: B
Effect: Silences the target.
Sleep Staff
Rank: B
Effect: Puts target to sleep.
Reserve Staff
Rank: A
Effect: Heals 10 HP + Magic power of user. Heals everyone within a 10
square radius.
Restore Staff
Rank: A
Effect: Restores a character's status to normal.
Rescue Staff
Rank: A
Effect: Teleports the target next to the user. Does this at long
distance.
Fire- It is the heaviest of the elemental magics. It also comes in very
handy in chapter 4.
Fireball
Rank: C
Attack: 8
Base to Hit: 90
Weight: 12
Comments: none
Fire Stone
Rank: C
Attack: 15
Base to Hit: 60
Weight: 30
Comments: Can go at up to 10 squares.
Elf Fire
Rank: B
Attack: 14
Base to Hit: 80
Weight: 12
Comments: none
Volcannon
Rank: A
Attack: 20
Base to Hit: 70
Weight: 12
Comments: none
Thunder- It is the second heaviest of the elemental magics.
Small Bolt
Rank: C
Attack: 8
Base to Hit: 90
Weight: 7
Comments: none
Bolt
Rank: C
Attack: 15
Base to Hit: 60
Weight: 30
Comments: Can go at up to 10 squares.
Big Bolt
Rank: B
Attack: 14
Base to Hit: 80
Weight: 7
Comments: none
Torron
Rank: A
Attack: 20
Base to Hit: 70
Weight: 7
Comments: none
Wind- The lightest of the elemental magics.
Air Blast
Rank: C
Attack: 8
Base to Hit: 90
Weight: 2
Comments: none
Blizzard
Rank: C
Attack: 15
Base to Hit: 60
Weight: 30
Comments: Can go at up to 10 squares.
Wind Blast
Rank: B
Attack: 14
Base to Hit: 80
Weight: 2
Comments: none
Tornado
Rank: A
Attack: 20
Base to Hit: 70
Weight: 2
Comments: none
Light- The most powerful of all the magics. I realize that I'm missing
the other A rank light magic.
Aura
Rank: C
Attack: 14
Base to Hit: 90
Weight: 5
Comments: none
Rizziah
Rank: A
Attack: 14
Base to Hit: 70
Weight: 12
Comments: Drains health from enemies.
Dark- The second most powerful magic. None of your characters will ever
use it.
Shadow
Rank: C
Attack: 20
Base to Hit: 90
Weight: 12
Comments: none
Fenrir
Rank: B
Attack: 14
Base to Hit: 70
Weight: 20
Comments: Can be used from up to 10 squares.
Douram
Rank: B
Attack: N/A
Base to Hit: 60
Weight: 28
Comments: Takes your HP down to one.
Stats
There are 7 main stats in Fire Emblem 4: Strength, Magic, Skill, Speed,
Luck, Defense, and Magic Defense. Each of these stats has a different
affect on battles. Here is a list of what each stat does.
Strength- The higher, the more physical damage you will do in battle.
Magic- The higher, the more magic damage you will do in battle.
Skill- This gives you a better chance of activating a skill and hitting
your opponent.
Speed- This helps you evade attacks, attack more than once, and attack
first.
Luck- This helps your evade percentage as well.
Defense- This helps you take damage from physical attacks.
Magic Defense- This helps you take damage from magical attacks.
Formulas
Damage (without Berserk)- your strength + weapon power – enemy defense
Damage (with Berserk)- 2 x your strength + weapon power – enemy defense
Evade (without leadership bonus)- 2 x speed + luck – weapon weight
Evade (with leadership bonus)- 2 x speed + luck – weapon weight +
leadership skill
Hit (without leadership bonus)- 2 x skill + weapon power
Hit (with leadership bonus)- 2 x skill + weapon power + leadership skill
Experience (if enemy survives)- enemy's level – your level + 10
Experience (if enemy is killed)- 2 x (enemy's level – your level) + 30
Being Mounted
There are several advantages to being mounted on a horse, Pegasus, or
dragon. You get a larger movement area and you get aftermovement
(movement and options after battling or healing). There are a few
disadvantages as well. The Knight Killer will Berserk on you. If you
are on a dragon or Pegasus the Wing Clipper and any bows will Berserk.
Dragons and pegasi (whatever the plural for Pegasus is) can fly over ANY
terrain without movement restriction. Also, if you are mounted, you
won't be able to use the skills, Moonlight Sword, Sun Blade, and
Shooting Star Sword.
Class Changes
At lvl. 20, almost every character can get a class change. Class
changes are sometimes called being promoted also. When a character gets
a class change, the following things may happen:
1. That character will be able to use new or higher rank weapons.
2. That character's stats will increase greatly.
3. That character will gain new abilities.
4. That character will now be mounted on a horse if he/she wasn't
already.
5. That character will have a new icon on the map.
6. That character will look different in battle.
7. That character's movement radius will increase.
You should try to get characters a class change as soon as possible.
Especially princes/princesses, thieves, and mages. To make a class
change happen, go to the castle you started out in, and go to the castle
command.
*****GENERAL TIPS*****
1. Use the weapon advantages in battle if you can. This is how it goes:
Axe is weak against sword, sword is weak against lance, and lance is
weak against axe. With magic it's like this: Wind is weak against
fire, fire is weak against thunder, and thunder is weak against wind.
Dark magic is strong against all of them and light magic is strong
against all types of magic.
2. Use arrows against flying units, because they ALWAYS berserk.
3. Before you conquer a castle, heal and do anything else that is
needed. New events happen after you conquer castles. It's best to
be prepared.
4. Try to get 50 kills on your legendary weapons (except Hezul, since it
already has Berserk). For that matter, try to get 50 kills on any
weapon. This will give berserk to the weapons.
5. Save often. Things could be going great one turn and then go
directly to hell the next. Don't save in dangerous situations
(example: you're surrounded by a bunch of Great Knights).
6. Try not to let anyone die. It is very expensive to fix the Blagi
staff after it has been used. It's also a pain to go back to the
first castle to do it.
7. Have all the females fall in love in the first half. If you don't,
you will get crappy characters in the second half.
8. Fight in the coliseum fairly often. It is a good source of exp and
money.
9. For some quick exp. you can do one of the following:
A) Attack a castle guard again and again. When his/her HP gets low,
lay off for a few turns to let them heal.
B) Box in an enemy healer and another enemy unit. Then attack the
other enemy unit. The healer will heal it and it won't be able to
move since you boxed it in.
10. If you are fighting a unit with only range weapons, use melee
weapons. If you are fighting a unit with only melee weapons, then
use range weapons.
*****TRICKS, CHEATS, AND GLITCHES*****
There is very little known about FE4 in the way of cheats. I will post
anything that is remotely close.
Cheats
I don't know any true cheats at this time, but I will try my hardest to
find some.
Game Genie Codes
I don't know any Game Genie codes for FE4 at this time either. I am
going to see if I can get one of those Game Genie code creator sites to
get some. In the mean time, send me anything you have that works.
Glitches
Music Glitch- Put a unit outside the main castle. Then go inside the
castle. Now select the village option. Then exit the village menu.
Now go to the character menu and choose the character outside the
castle. The chapter music will be replaced by shop music.
Sylvia Glitch- In chapter 4, when Sylvia dances for the town and gets a
Defender there is a glitch where the game will sometimes freeze.
*****TACTICS*****
There are some strategies and tactics that aren't mentioned in my
walkthrough. If one of my methods fails, you can try one of these.
Solo Missions
These are where I start overusing characters A LOT. It does seem to
work out well in certain situations though. Here is a list of
characters that work out especially well for solo missions and why:
Sigurd- His strength, speed, and defense do well in the battlefield.
He's even MORE effective after he gets the Baldo sword. Magic will no
longer threaten him, so he's practically invincible.
Fury- She rides a Pegasus, which gives her access to pretty much
anywhere. Great for hit-and-runs. She's also very fast, which comes in
handy too. Just watch out for arrows. Strap on the Hero Lance, a regen
ring, and a leg ring and you have yourself the perfect solo unit.
Levin (after he gets Holsety)- His speed is insane, so he won't be
getting hit any time soon, and since most units have little to no magic
defense, he can just tear into them.
Selis (AFTER he gets the Baldo)- He can survive pretty much any magic
hit and his defense isn't so bad either. Like father, like son.
Ares- He can also take any magic that comes at him. His defense is also
usually in the twenties, if not maxed out. Perfect for the many times
you face Ishtar.
Fee- Once again, Pegasus riders are PERFECT for this type of thing. If
you paired up Arek with Fury, she won't have to worry about arrow
berserks either.
Shannan- With Odo on his side, Shannan will dodge pretty much anything.
When he does get hit he has trouble taking it though.
Holsety user for the second half (but NOT Coupl)- Arthur or Seti will
have the insane speed bonus that Holsety so generously offers. I think
you get my drift.
*****WALKTHROUGH*****
(Under construction)
There is no way to make an exact walkthrough of what to do, since FE4
has some of the most advanced AI I've ever seen, but I'll do my best.
Introductory Chapter
You'll start off with Sigurd, Noiche, Arek, and Adan on your side. Take
Sigurd up northeast to take out the Village Thief. Get Adan off the
castle and take him, Arek, and Noiche southeast to do some damage. End
the turn. Mideel will get injured (somehow the castle boss berserks on
him, but he doesn't even HAVE berserk) and Edin will be taken away. At
the beginning of your turn Lex and Azel will come in from the north and
join you. Have Lex and Azel get rid of the nearby Village Thieves and
Barbarians and then head west. Take Sigurd back down south to where
Noiche, Arek and Adan are and end the turn. At the beginning of the
next turn Kyuwan, Etherin, and Finn will show up by your castle. Take
the trio down to Sigurd and heal with Etherin. You might want to have
Etherin and Kyuwan talk to Sigurd too. Continue making your way to
Jungvy Castle. Once you arrive, take out the Barbarians surrounding the
castle. Free the nearby village for some cash and a speed ring. I
prefer giving the speed ring to Lex, but it's your decision. Nail the
boss of the castle from a distance with Azel's fire magic, but don't
conquer it yet. Move all your characters near where the bridge used to
be. Stick either Lex or Adan on the exact spot and plug in Azel behind
him. You've got yourself a nice little roadblock. NOW you conquer the
castle. Barbarians will come flowing out of Evans Castle and attack you
on the bridge. Mideel will pop out from the castle and join you. Then
Arvis will come down from the north. He will make his way down to
Sigurd and give him a Silver Sword. Sell Sigurd's old sword to Arek.
Keep Etherin nearby for healing purposes. Once you've dwindled down the
army to nothing, proceed to Evans castle. Kill the boss, conquer the
castle, and that's one chapter down, 12 to go.
Conversations Effects of conversation
Rex & Sigurd No Effect
Azel & Sigurd No Effect
Etherin & Sigurd No Effect
Kyuwan & Sigurd No Effect
Chapter 1
When chapter 1 starts out, you will now be able to fight in the coliseum
and buy things from the item shop. Do so and leave the castle. After
the first turn, Deu and Edin will run out of the southwestern castle
followed by some guards. GET THEM OUT OF THERE! Have Deu go into the
nearby forest and have Edin just run like mad. Deu will be able to hold
off the guards since they have a ZERO hit percentage in the forest
(except the leader, but he only has a 6% hit percentage). Meanwhile,
back to your main group of characters, have Kyuwan talk to Finn for a
stat bonus and then head south. Kill off the army down there. After
you've done that, send Sigurd, Arek, and Etherin south to the castle.
DO NOT KILL THE SWORD FIGHTER. That's Ayra. As quickly as possible, do
the following: Side tract Ayra with Arek. Keep Etherin nearby, since
Arek will probably need healing often. Kill the castle guard and
conquer the castle with Sigurd. You may want to bring Kyuwan down for
that. Then talk to Ayra with Sigurd. Whew… Now gather everyone and go
down to the southwestern castle. I usually get Deu a class change here,
but you don't have to. Kill the castle boss and conquer the castle.
Now Jamuka will come charging down with some Barbarians. Take out the
Barbarians and talk to Jamuka with Edin. He'll join you now. Go
through the forest. On the way, Sigurd will meet up with Diadora. She
will join you. Before you go to the northern castle, make sure you take
Lex to the end of the peninsula that's just to the east. He'll pick up
a Hero Axe. Now go to the castle. Stay out of the castle guard's
range. Attract the army south and take care of them. Now send Diadora
up and silence the guard with her silence staff. Send up a few units,
take him out, and conquer the castle. There's another chapter under
your belt.
Conversations Effects of conversation
Kyuwan & Finn Finn's stats increase
*Azel & Edin Azel's affection for Edin increases
*Mideel & Edin Mideel's affection for Edin increases
Edin & Etherin Edin gives Etherin a Return Staff
Deu & Edin Deu gives Edin a Warp Staff
Ayra & Kyuwan No effect
That's all for now. Questions? Comments? Corrections? Want to help?
E-mail me at
[email protected].
I have made this FAQ. Anyone editing this and/or taking credit for this
will be punished to the full extent of the law. If you want to put this
FAQ on your site, e-mail me at the above address to get my permission
(it's just so I know to send you updates). If you do not ask me, I will
not be able to send you updates because I won't know that you need one.
Special Thanks To:
[email protected] sending me the first two FAQ's.
A HUGE thanks to Dragoon T and Fox Astron. I used their walkthrough to
help me A LOT.
Rukes Riese. I used her walkthrough a bit too.
And of course, any members of Intelligent Systems who helped make Fire
Emblem 4. Otherwise I wouldn't be doing this now would I?