-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
________) ________) _
(, / , /) (, / , /) ' )
/___, __ _ // /___, _ (/ _/_ ,--'
) / _(_/ (_(_(_(/_ ) / _(_(_/_/ )_(__ /___
(_/ (_/ .-/
(_/
FAQ/Walkthrough
>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==
For Nintendo SNES
Version Final
By Chris Zawada
User: antseezee
E-mail:
[email protected]
Website: www.z-wad.com
Created: 09/18/05
Last Update: 03/10/11
Copyright 2011 Chris Zawada
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
Author's Note
----------------------------
The Final Fight series is most well-known ever since the early days of
the SNES. A series that shared similarities with most beat-em-ups, and the
Street Fight series, the games practically emulated beat-em-up action with a
few selectable characters, across various areas. Often, you could bash open
various boxes for powerups, or perform grapples/throws along with your arsenal
of contact hits. For the most part, the games were fairly short, but had just
enough fun factored in to make it a "anywhere, anytime" game that could be
picked up and played. Final Fight 2 picks up where the original Final Fight
left off. While the game almost seems identical to the original Final Fight,
the inclusion of a new character, and better presentations help say otherwise.
Will you crush the wrist of a hostile gangster, or be crushed by a gigantic
brute who eats scum for dinner?
Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than
content to add your segment of information, and will also provide credit. If
you have any questions you'd like added to the Common Questions section, ask.
I simply don't have the time to sit around thinking of questions. Provide me
with what you want to know!
Updates
----------------------------
=03/10/11= vFinal
Final update.
=09/18/05= v1.0
Finished the FAQ. Not a bad game afterall, but there are certainly better beat-
em-ups out there. I still enjoyed what I could while it lasted.
=09/18/05= v1.0
Started the FAQ. Trying to get back into the mix of things, but FAQing is still
just a hobby. May produce a FAQ or two every once in a while. This one should
be finished by tomorrow night as the game itself is fairly short.
============================
- Table of Contents -
============================
1) Introduction
2) Game Basics
> Controls
> Characters
3) Game Modes
> Description of each
4) Walkthrough
> Stage 1: Hong Kong
> Stage 2: France
> Stage 3: Holland
> Stage 4: England
> Stage 5: Italy
> Stage 6: Japan
5) Codes
6) Common Questions
7) Copyright/Distribution/Reproduction Guidelines
8) Proper Credits
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============================
- 1) Introduction -
============================
Final Fight 2 is very reminiscent of the typical sequel title for a majority of
SNES games. Take the original formula, wash it up a bit, and repeat it for the
public. To be quite frank, Final Fight 2 feels EXACTLY like Final Fight. The
controls are practically identical, there are alternating game modes (the
same 1P or 2P co-op), and even the arrangement of the HUD screen/menus are
similar. One could come to the conclusion that Final Fight 2 is practically a
quick-fix solution for Capcom's income. Use the Final Fight name on the same
game, except different backgrounds, levels, and new character models.
Final Fight 2's storyline revolves around the revival of the Mad Gear Gang.
Apparently, they had been regrouping back in Europe, and their first sorty of
actions was to kidnap Rena (Guy's fiancee) & Rena's father. Maki, the sister of
Rena, decides to go find out where they are. She calls Mike Haggar for help,
and he brings along his one apprentice-to-be, Carlos, with him. In the end,
you have an aging 280lb bodybuilder, Carlos, and Maki going out on an
all-out vengeance quest to rescue both Rena, her father, and down the Mad Gear
Gang once and for all. To be honest, it's not too inspiring, but it gets the
job done.
----------------------------
_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 1-2
Developer: Capcom
Released: 1993
Rarity: uncommon
Special Features: 2-player CO-OP
ESRB: Teen
Cover Art on box:
- Shows Haggar dropkicking a thug on the urban streets
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 2) Game Basics -
============================
The SNES controller fits ideally well to the entire theme of fighting games,
mainly because of the simple (buttons to your right), controls to the left. For
the most part, Capcom made it even simpler by making two buttons do all of your
character functions. Jump or attack, and move with the control pad. It's like a
gift from heaven.
KEY representation for each button:
Control Pad = left directional pad
A = A button
B = B button
X = X button
Y = Y button
R = R trigger
L = L trigger
START = Start button
SELECT = Select button
______________
/Game Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
L - n/a
R - n/a
START - pauses game
SELECT - n/a
Control pad (Up) - used in conjunction with jump attacks/grapples
Control pad (Down) - used in conjunction with jump attacks/grapples
Control pad (Left) - moves character left
Control pad (Right) - moves character right
A - n/a
B - jumps
X - n/a
Y - attacks
A + B - special move
B then A - jump attacks
(Get Close) + Y - grabs opponent, can be slammed, beaten, or thrown
- The control scheme is very simple for Final Fight 2. Your character moves
with the control pad, and can either attack with melee punches/kicks, or jump.
Jumping combined with the attack button (while mid-air) causes for a jump
attack. Pressing both buttons at the same time performs the character's special
move. A character's special move eats up a small portion of the life bar, but
instantly knocks down all surrounding opponents. Useful for getting out of
sticky situations. Grapple attacks require you to move in close, but once an
opponent is grabbed, you can then slam them to the ground knocking down other
enemies.
___________
/Characters/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
)>; Haggar
=> "Mainstream hero of the series, mayor of the city, and a professional
wrestler/bodybuilder. Haggar has an extreme build and relies on power
slams to enforce his no-nonsense attitude. He despises the Mad Gear
Gang ever since they kidnapped his daughter in the first Final Fight
game. Haggar doesn't have much speed, but is the most powerful in way
of characters. This means you spend less time on each level beating up
guys. He has alternating grapple moves, and his special is rotating
backfists for a brief amount of time. He's my preferred character."
Height = 6'10"
Weight = 280 lbs
Power = 5/5
Speed = 2/5
Special = 3/5
Overall = 4/5
)>; Maki
=> "Sister of Rena, who is the fiancee of Guy, she too appears to be
skilled in the martial arts. Speedy combos, flexibility, and one heck
of a well-built woman are her trademarks. Due to her light frame, she
is the weakest, but possesses great speed. She only has a weak grapple
throw, however, her special move is probably the best out of all
characters. She performs a horizontal spin kick while supporting
herself off the ground. The great thing is that you get extreme range
from her legs with this special move. She's an average character, but
doesn't do much damage up front."
Height = 5'4"
Weight = 114 lbs
Power = 2/5
Speed = 4/5
Special = 5/5
Overall = 3/5
)>; Carlos
=> "I'm not too familiar about Carlos, who appears to know Haggar quite
well. Ever since the first game, he says he owes Haggar big time, and
wants to help out. My guess is that he originated from Guy's training
gym, or is related to the events somehow. Nonetheless, Carlos is the
average build, average power, and average everything. He too is skilled
in the martial arts, but more with weapons - aka swords, knives,
katars. His special involves a sword swirl that is powerful, but the
range is limited, and it only lasts a short duration. On a side note,
Carlos has a great grapple throw, which launches bad guys with great
range."
Height = 6'2"
Weight = 200 lbs
Power = 3/5
Speed = 3/5
Special = 3/5
Overall = 3/5
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 3) Game Modes -
============================
The original Final Fight for the SNES was a somewhat hush-rushed production.
The game had no two-player mode, wasn't too fancy on the graphics, and lacked
three playable characters (only two). Final Fight 2 tries to correct some of
the minor flaws by tossing a 2-player co-op mode, extra options, and a "better"
ending if you beat the game on Expert Mode.
-> 1-PLAYER <-
--------------
Pick 1 of 3 characters and attempt to complete the six stages of the game by
yourself.
-> 2-PLAYER <-
--------------
Pick 2 of 3 characters, play with a friend, and attempt to complete the six
stages of the game. The amount of continues you have is shared by both
players.
-> OPTIONS <-
-------------
Let's you customize the options of Final Fight 2 to match your preferences.
The difficulty can be changed to Easy, Normal, or Expert. Completing the
game on Expert yields a more advanced ending. The control scheme can be
changed along with a sound test.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 4) Walkthrough -
============================
The Final Fight series tends to go through a series of levels, much like most
platform games on the SNES. Basically, you visit an area (subway, urban
streets, a building), and along the way, the levels are split into zoned
sections. You can walk so far across the screen still it stops panning, at
which point, several thugs and/or a boss will try to intercept you. It's a
simple routine, just make sure your time limit in the middle of the screen
doesn't lower. This walkthrough will cover the levels, along with boss
strategies. I'll try to be unbiased based on which character you use.
___________________
/Stage 1: Hong Kong/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: **
Boss: Won Won
- You'll start off by being tossed into the streets of Hong Kong. Not exactly
the place I want to go to get an eggroll. Move right and you'll engage a series
of basic thugs. They have nothing special besides basic punches/kicks. Proceed
forward to engage another group of thugs. Keep moving right till you hit a
solid wall with a door. Along the way, ensure to bust the barrels to get
food/points powerups. There will be an occasional big thug tossed in. These
guys either will hit quickly with the metal pipe in their head, or will block
your blunt attacks. Keep punching till you slam them down, and make use of your
grapple moves. Your character should then bust the door open and head into the
club.
- Move to the right engaging the brief stint of enemies, and then head down the
alleyway. You'll have more basic wanna-be's to deal with. Eventually, you'll
reach another set of stairs on the right. Watch out for the ambush from behind,
especially the one thug who has electric katars in his hands. These things bite
with a vengeance. Toss the minor thugs at this fatso, or just deal with him
straightforward with blunt strikes. Your character will head up the stairs.
- You'll now be at the docks. Move right and you'll face a few more basic
thugs, but also an acrobatic tall enemy. Watch for his leap attacks, and make
quick work of him. Move to the right edge of the docks where the boxes are, and
Won Won, the boss hops down. This behemoth of a boss is basically an explosive
type. One second he'll be standing still, then he'll attack in three ways. His
first primary attack is a leap stomp. It tracks you down where you last were.
The only way to avoid it is to quickly move up/down in a scatter pattern hoping
he'll lag behind you and miss you. When he hits the ground, quickly counter-
strike and knock him to the ground. He has a blunt punch/kick move, but use
your special to interfere. Finally, he has a grapple technique which should be
avoided. Be quick to strike first. He's not that bad if you have Haggar, but
the other characters will struggle in dealing with him. Yes, he can be
powerslammed, the 400 lb behemoth. You can also toss the basic thugs at him to
lower his life bar.
*All three of our heroes learn that Mad Gear's base of operations has moved
to Europe. Rena and her father have been taken there, which is told by Won
Won, the beaten-up 400 pounder. Anyhow, it's off to France for some au
revoirness."
________________
/Stage 2: France/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: ***
Boss: Freddie
- You'll start off on the sunsetting walkway of a local restaurant. Move to the
right, engaging about four series of basic thugs. Your stiff competition won't
come until you reach a metal link fence on the right hand side. Watch for an
ambush by a character called Andore. This large thug will bullcharge you when
you're far away, or quickly strike when you're close. Do what you can to get
the basic thugs off your back, and combo punch him down. Move vertically up
while in close proximity to grapple slam. Your character will bust through the
fence once this area is cleared.
- At the construction zone, move right, and engage the two gangs. Then, bust
through the fence, and engage a few more series of street thugs. This second
fence zone will be more tough. Andore Jr. will hit you from behind, along with
the electric katars guy. Watch for a bullcharge by both of these characters,
but their life bars are short (meaning they're easy to disable). Just use blunt
strikes, or jump kicks when they charge you. Bust through the next fence.
You'll have one more ambush to deal with. Great Andore, and two electric katar
guys will hit you from behind. Make use of the weapon provided inside the
barrel, and start meleeing them. Be weary for the shock charge as it does great
damage. Focus on getting Great Andore out of the way, then move to disable the
other two. Bust through the fence.
- You're now at the base of the airport. You'll have 2-3 series of basic thugs
from both sides attacking you. I recommend grabbing a weapon out of the nearby
barrel, and using it to melee these guys quickly and painlessly. Bust your way
out via the right fence. This last segment will have a few thugs hitting you
from both sides, nothing you didn't deal with before. The boss, Freddie, will
pop out of a top carrier garage. He's another souped-up thug with superior
height. This thug is more difficult than Won Won, mainly because he has a wide
variety of attacks to use against you. His first and most primary attack is a
bullcharge which makes your jump attacks useless. So don't bother jump kicking
him. Secondly, he also has a grapple move, and an aggressive blunt striking
attack. The best strategy is to get above/below him, then quickly blunt strike
as you move down/up towards him. Get him stunned, move in for a grapple, and
repeat. You can also combo him down. Just don't jump strike him. If you have a
powerful character, make use of the basic thugs by throwing them into him, or
slamming them towards him. This saves your health bar and prevents a ton of
agony.
*It's a dead lead in France as nothing is revealed. Let's go to Holland to
find out more.*
_________________
/Stage 3: Holland/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: ***
Boss: Bratken
- You'll start off in an abandoned field. Seems like we're pretty much screwed.
Right off the bat, you're going to notice three dots to your right. These are
land mines. Jump over them to save some health. Engage the two series of
gangsters ahead, and you can even lure the gangsters into the mines to do
damage. Look for the one area where the two column of mines have a gap in the
middle. Leap to the center gap, let the oncoming enemies rush into them, and
just stand there making sure they step on all mines. This saves you a ton of
punching effort. Move to the right, leaping over the series of mines until you
see the aquaduct tunnel. Don't step in the doorway as Andore will rush out. Use
the entrance as a way to ambush him, and then seek shelter in the doorway while
fighting off the rest of the thugs. Head on through. Grab the food in the box.
Watch for a minor ambush, then your character will board the elevator. When you
reach the top, quickly hold down the control pad to avoid the ambush by the
agile tall fighters. Nail them down as there are quite a few, and watch for
Great Andore to bullcharge. Use the fighters to toss them into him. Now, move
right. Grab whatever weapon is inside the container, and use it against the
thugs. You'll have an electric katars guy, along with Andore Jr. to deal with,
but both are futile to the power of the blunt object. Head out the door when
finished.
- Once on the outside world, there will be three series of thugs to deal with.
For the most part, they're a mix of tall ones, with basic enemies. Near the
end, you'll have Andore along with some katar guys to deal with. Just watch for
the blocking guys to distract you. Your character should leap into the sewers
below. After the first series of basic gangsters, watch for two explosive-
tossers to come into the second series. They'll toss the explosives at the last
position you were at, so move up/down to avoid them. They may even teamkill
their own fellow thugs. You'll notice Bratken, the third boss, at the far right
side of this sewer pit. This guy will bust out of a prison door in style. To be
honest, Bratken will be the toughest challenge you've had so far, mainly
because his attacks rip your life bar to shreds. He'll attack in three ways.
His primary is a jump kick which is extremely hard to avoid or counter-attack
(he'll do an instant grapple after he hits the ground). I just recommend
avoiding this at all costs. Secondly, he'll blunt strike when you're close, or
grapple toss when close. Make use of the fellow thugs, and lunge them at him
(or slam them into him). Be weary that Bratken's thugs may cause more trouble
than Bratken himself. Watch for the enlarged blocking thugs. They'll try to
grab you when you're fighting Bratken, or vice versa. Don't overuse your
special move in this battle.
*Nothing is expunged from this meeting. Let's check out England, maybe
that's where the Mad Gear Gang is.*
_________________
/Stage 4: England/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: ****
Boss: Philippe
- You'll begin on the base of the English Subway system. Proceed right engaging
the three series of gangsters, and make use of any objects you can retrieve out
of the containers. The fourth series will seem like an average mix until Andore
bullcharges out of the backline. Make use of the fellow thugs, and blunt strike
before he can charge into you. The train will start moving. Your character hops
aboard via the last cart.
- Once on top of the trains, you'll have basic series of thugs to deal with.
Near the third cart, Andore Jr. will charge you along with our electric katar
guys. Make use of adjacent power slams to knock them to the ground. The fourth
group of thugs contains an ambush of 4 explosive-tossers. Try grappling one,
and slamming him to the ground while the others toss aimlessly on the ground.
Avoid the flames though; they eat up your health bar. Your character will leap
off the last train cart to the boss's pit below. You'll end up meeting a man
named Philippe. He should bust through the wooden door, and attempt to whack
you right off the bat. Avoid the attack, and counter with a brute combo.
Philippe is exactly the worst boss to face when playing Haggar. The guy is a
clown, he's quick, he has a striking object, and has a nasty sweep move which
moves horizontally. He'll even try to repeatedly sweep you till you die. Avoid
this by leaping when getting up, or moving up/down quickly. Philippe is weak
against grapple moves though. Make use of his thugs against him, or better yet,
blunt strike him twice, then do a grapple to maximize damage. You'll lose two
lives as a minimum against him, even though this level is very easy.
_______________
/Stage 5: Italy/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: *****
Boss: Rolent
- You'll begin on the cheerio docks of Italy. Move to the right, ensuring to
engage three different series of thugs. Watch for the dual couplings of
electric katar guys, tall guys, or blocking guys. Drop down to the area below
after each section is complete. Once you reach the end of the boat, engage the
series of thugs that hit you from behind. Watch out for Andore Jr. in the
second series. A good strategy is to lure him to the right side against the
boat door, pin him down, and repeatedly combo attack until he dies. Quick,
painless, and kind of cheap. Your character will bust through the door when the
area is clear.
- On this next boat area, you'll have two tall series of thugs to deal with,
and Andore near the end of the boat area. Suddenly, about 4-5 electric katar
guys will group together and attack at once. Jump kick to knock them down, and
punish a combo on the remaining one. Wash and repeat this strategy till they're
all knocked out. Your character will bust through the door, hop onto a small
hanging beam, and move right.
- You'll be in a pit area, which happens to be an elevator. As you rise, a
series of thugs will drop down from below. Eat the meat, and use the blunt
object when you need to. Andore Jr., several tall thugs, and a few meaty ones
will drop down occasionally. Your character will breach the door once you reach
the top.
- At the rooftop, you'll meet a guy called Rolent, who also appears to be a
skilled ninja/swordsman. This has to be the most difficult boss battle in the
game, mainly because he has telepathic speed, fierce attacks, and even a
fierce grapple. Basically, Rolent warps around at quick speeds and either quick
tosses you, jump strikes you, or melee strikes you. The basic strategy works
like this. Avoid going near the walls of the arena, because he does an
unavoidable wall-bounce kick that knocks you down. Stay near the middle portion
of the arena, and hop around trying to jump kick him down. When he gets knocked
down, keep jumping until he hops on the top balcony. Now, move out of the way
of his drop shadow (where he's going to land), and counter-punch to hit him.
Hopefully, you'll get into a combo session with him. Make sure your strikes are
quick, because he will counter in between the combo (don't try for a grapple).
Repeat this pattern, but keep hopping. He will quick toss you if you just walk
around the middle area of the arena. Once his life bar reaches the default
yellow area, Rolent will start tossing grenades around the arena. Move to a far
corner, and let him toss the grenades there. When he leaps off the balcony,
jump kick him, and repeat this strategy. It'll take patience, because the only
way you can even hit him is by jump kicking. Do it till his life bar reaches
zero, and voila, you've beaten him.
*Before dying, Rolent coughs up some info about Rena and her father's
location. His master is in Japan, along with the two kidnapees. He claims
his master is the most powerful person in the world. Then, he croaks like a
frog.*
_______________
/Stage 6: Japan/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty: ***
Boss: Retu
- You'll begin on a rainy dirt road somewhere in northeastern Japan (hey, ya
never know). There will be three series of gangsters, but more importantly, 2-3
series of mines on the ground. Use your strategy of luring them into the mines,
and disabling the main bad guys. Watch for Andore near the last group of thugs.
Your character will head through the pen gate.
- There will be more groups of thugs along this walkway. More importantly,
you'll run into a group of electric katarsmen, and Andore yet again. The third
group will be a nice mix right where the path of the map cuts upward. Move up.
Andore Jr. and a few more specialty thugs will be ready to greet you as you cut
the corner to the right. Cut the next corner and head down repeating the same
techniques from before. Near the bottom, you'll have to face Andore & Andore
Jr. at the same time. Make use of jump kicks and blunt attacks to get them to
both go down at the same time. Watch for an ambush of 5-6 tall thugs. They love
doing their aerial moves which prove to be a pain to the slower characters.
Make use of your power slams, and watch for Great Andore to rush out from the
right side. Your character will bust inside the dojo.
- Once inside, watch for the plethora of pipe thugs to rush you. Move right,
and you'll run into a grouping of blocking thugs. This one will take some time
to fight out, since they have lots of health, and can dish out decent damage.
You'll progress to the right until you reach a dark doorway. Engage the ambush
from behind. Your character will head up the stairs after the battle is
complete.
- You'll now be in the roof of the dojo, where it is thundering outside. A mix
of specialty thugs, and then a series of explosive-tossers will be there to
greet you. Andore Jr. and a few of his buds will make another eventful
appearance. Most of these grouped thugs are fairly easy to overcome, just not
the tall groups where they have agile attacks. Move all the way to the right
entrance door, then you'll get hit from behind. Both Andore and Great Andore
will be grouped together. If you have a turbo button, set it on the Y key, and
repeatedly attack towards the left side. Andore and Great Andore will keep
running into it, along with any other opponent. You will bust through the right
door when ready.
- We end up hitting a center arena area where we see Rena & her father being
hanged, while Retu's shadow shines through a shallow dojo door. The largest man
in the game will pound through the door. Retu is quite easy for the final boss,
and MUCH easier than Rolent from the previous level. Basically, he has three
types of moves. He'll do a swirling jump kick which is his primary attack (but
only does it on a regular basis). He will also melee strike and grapple
occasionally. He's VERY prone to jump kicks, especially when he is standing on
the ground. Do this to knock him down for a cheap hit. To get a combo strike on
him, you'll have to navigate up/down via the arena. Wait for him to hop around
until he's stationary in a spot, rush down, and strike him into a combo. If you
can get close enough, slam him to the ground. Repeat this strategy until his
health bar has almost no health left. Finish him off with a jump kick and he
should fly off the level to his death.
*Retu gets bashed out of the roof of the dojo and plummets to a horrible
death. Rena and her father are cut down from the roof, and are reunited
with Maki. Mad Gear has been crushed again, and Rena writes back to Guy
(her fiancee) about the experience. Guy thanks Haggar and the gang for
saving her, and will continue with his training. Sheesh, you think the
prick would go save his own girlfriend. Heh.*
^ This ending is only available if you complete the game on the Expert mode.
Otherwise, you'll only get a portion of the cutscene showing Maki, Rena, and
her father reunited.
,,,,,
\ e e\ THE
C _\/ |\\,
)\_) \_ / END
_/|/_ _//
,'\ ~ /'-,_/ \
/ \_/ / /
, | \_._,-"
( < _'
| \ \
', -',-~.-'
_/ ) |
|// | '
' ) |
| | |
._., - |.,_ //
_\-' )___|__|_ '-._
b'ger /____\__\
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 5) Codes -
============================
The SNES version of Final Fight 2 is limited when it comes to cheat codes.
Matter of fact, there are hardly any. This section will cover the measly one
code. I'd like to thank:
http://www.gamewinners.com/
- for providing these cheat code(s).
>? PLAY AS SAME CHARACTER ?<
============================
- To play as the same characters in two player mode, enter the following at
the title screen. Down, Down, Up, Up, Right, Left, Right, Left, L, and R.
The background should flash a blue color if done correctly.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 6) Common Questions -
============================
)) Gameplay ((
----------------------------
<< What would you rate Final Fight 2? >>
- Well, for starters, Final Fight 2 improves on everything the original Final
Fight did not have. This title is a sequel, the graphics are improved, the
music is slightly overtoned, and the controls feel more responsive. The biggest
difference is the color in the character models, and the addition of a two-
player co-op mode which adds more replayability to the game. However, it's
still somewhat lacking with only six brief stages, and an anti-climatic ending
boss to the game which makes it sort of "poof" into a mere brushover of a game.
Nonetheless, it does provide fun, it does have 3 characters to choose from, and
it is the Final Fight series. I'd rate it a [7/10].
<< Are there any other versions of Final Fight 2? >>
- Nope. This was an exclusive released only on the SNES. There are other
version of Final Fight though, most of which range on the SNES, Arcade, and
various systems. The original Final Fight, Final Fight 3, and Final Fight Guy
are just to name a few.
<< What happened to Cody and Guy? >>
- Cody went on vacation with Jessica after she was rescued in the original
title. Guy, the fiancee of the kidnapee and her father, was supposedly in
training. Seems like a lackluster excuse. Capcom probably kept Guy out of FF2
so they could create their own proto-sequel, Final Fight Guy. That or Guy
didn't really care for the woman (haha).
<< Which character is the best? >>
- From my standpoint, Haggar rules. He's the strongest, does the most damage,
and has power slams which can let you hit multiple opponents. Maki & Carlos are
nice additions, but their usefulness only comes in to play on the fourth and
fifth stage where you have to fight extremely fast bosses. Other than that,
about 80% of the game contains slow, high HP enemies. Even if Haggar doesn't
have the most motivation in the storyline, it makes sense to pick him over the
other characters.
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- 7) Copyright/Distribution/Reproduction Guidelines -
=====================================================
This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted
by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO
NOT steal anything from this FAQ. If you want to use some information in your
own guide, simply ask me. If you want to place this guide on your website,
either link to the GameFAQs game page, or download the file and place it on
your own web server. Basically, you can post this on your website as long as
it's in ORIGINAL form, and not linking directly to GameFAQs. Aside from that,
all proper credit is due when necessary. Also, don't even think about selling
FAQs. Trying to prosper off of other people's work will get you in big time
trouble (coming from an eBay seller myself).
Any site out there has permission to host my FAQs (following the above terms),
however, these are a list of current sites that host my FAQs officially:
-
http://www.gamefaqs.com/
-
http://www.ign.com/
-
http://www.neoseeker.com/
-
http://www.cheatcc.com/
-
http://www.cheatplanet.com/
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============================
- 8) Proper Credit -
============================
I'd like to thank the following people for their help in making this FAQ
possible:
)) CJayC (( for constantly updating GameFAQs, and dedicating his entire life
to it. Takes a lot of effort to keep a site going this long.
)) Rootsecure.net (( for letting me use an excellent ASCII generator, which
composed this revenge-style title. Smoochalicious.
)) Capcom (( for creating a sequel to the highly-entertaining Final Fight on
the SNES. Final Fight 2 was practically a rehash, but it was fun for the
interval of times I played it.
)) Gamewinners.com (( for providing me with one code for a beat-em-up series
classic. It was worth a try.
"Some people make sacrifices to make other people happy." - Chris Zawada
"Freeeeeeddooommmmmmmmm!" - William Wallace (Braveheart)