____________________________________________
                   | Final Fantasy V State Save Hacking Guide |
                   |             by TuxedoCyan                |
                   |           [email protected]             |
                   |              Version 2.2                 |
                   |   Updated: April 04, 2001 09:50AM CST    |
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                                    Contents

                       1. Introduction
                       2. Version/Updates
                       3. GP/Gill Offset
                       4. Character Offsets
                       5. Item Offsets
                       6. List of Items
                       7. My own list of handy tricks and hints
                       8. Credits
                       9. Copyright Info

___________________
| 1. Introduction |
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  Welcome to my FF5 State Save Hacking walkthrough. I made this because
I was impressed at how DracoStar made one for FF6. Being able to edit your
characters and such seems too cool to pass up. So I decided to make one
for FF5. Simply enough it only took me 20 mins. to figure out how to do this.

***Before reading on, be advised that you need the following so you can have
  the full extent of this guide in use!***

                       A. ZSNES Emulator
                       B. Final Fantasy 5 ROM (I used the FF5 Translated
                                               into English version.)
                       C. Save/Freeze State of your 4 Characters
                       D. A Hex Editor Of your Choice. But I would use
                          HexWorkShop which you can download for free at
                          www.bpsoft.com (I believe it's a 30 trial version)
                       E. Hopefully you know how to HexEdit. Because I
                          really don't feel like teaching, but I will
                          put a few pointers for you I suppose.

**Instructions**
All you have to do is open your Hex Editor program, open your save state
file, Usually it would be ff5.zst or ff5.zs# (with # as 1-9) which is located
in your zsnes directory. Then edit away!
Any ways I hope you all enjoy this and e-mail me if you have any problems.
@ [email protected]

______________________
| 2. Version/Updates |
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Version 2.2 ; Updated April 04, 2001 9:50AM CST
- Discovered Spell Check for this guide ^_^;;
- Added HexWorkShop download website.

Version 2.0 ; Updated December 22, 2000 12:40AM CST
- Added Exp. Offset
- Added more Hex Help
- Added more Examples
- Added more copyright
- Added more credits
- Possible Final Update

Version 1.1 ; Updated December 18, 2000 7:33PM CST
- Added GP/Gill Offset
- Added Job Offsets
- Fixed some major errors under character stats
- Fixed Doc. Layout

Version 1.0 ; Created December 17, 2000 3:37AM CST
- All 4 Character Offsets
- Item List Offsets
- List of items in the game and their offsets
- Few handy tricks

____________________
| 3. GP/Gill Offset |
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  If you want lots and lots of GP's for your save state, but don't feel
like selling coral rings over and over again like I said under my handy tricks
and hints section, then this is for you, all you need to do is go to the following
offset and type in the following hex digits. You should have however much GP you
want then (listed below) Hope your happy!

155A

If you want ->        500,000 GP  Type  20 A1 07
                   1,000,000 GP  Type  40 42 0F
                   2,000,000 GP  Type  80 84 1E
                   4,000,000 GP  Type  00 09 3D
                   6,000,000 GP  Type  80 8D 5B
If Your GREEDY get  9,999,999 GP  Type  7F 96 98


________________________
| 4. Character Offsets |
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  OK, Here we have the Offsets to each of the characters in FF5. One thing
I have found is there is no point in editing the HP and MP to anything
different because they will just reset once your change your job once your in
the game. If you want to change your HP and MP, the best thing to do is make
your level higher. All you do is go to that offset and change that hex number
to whatever number you want (without going over the Max - listed below) And
when you return to your game, the changes should be made.

- Level
  Your Characters Level of course. If your are familiar to the Final Fantasy
Series, then you should know that the highest level you can possibly get is 99.
Therefore don't try to put anything over level 99 because I have no idea what
might happen.

- Total Experience points.
  This is your experience points. Instead of just editing your level, you could
just add a ton of experience points on yourself. Then fight 1 battle and gain a
few (or a lot) of levels via exp. You need to add to what your experience is at
currently or you might not get what you want. Example would be if your character
has 7777 experience points currently. And you want to let him have 2000 more exp.
then you need to type the hex of 9777 to get the correct experience.

- Hit Points
  Your characters hit points. Again, if you are familiar to FF, then you should
know that the highest hp you can get is 9999.

- Magic Points
  Your characters magic points. Again (this is getting old). 999 is the max.

- Strength
  Your characters strength (duh). I'm very sure the Max is 99.

- Agility
  Your characters speed. Max is probably 99, I tried it and I was going
very quickly already, almost too fast.

- Vitality
  Your characters vitality. Not sure exactly what this does, but the Max is 99

- Magic Power
  Your characters magic power. The strength of your magic. 99 Max.

- Job Level
  Your characters job level. Example if your character is a knight and has
level 2 knight. That is what this offset is. I haven't really tried to edit
the level to something higher or lower for the Job. So I think its more safe
if you wish to master a job after 1 battle, do edit the ability points (below)
instead of trying to edit the job level.

- Ability points
  Your characters ability points toward your current job. This uses up 2
hex bytes. This is the best way to master jobs after 1 battle. Type E7 03
at the offset of your character to get 999 ability points when you reload
your state save. Then just fight 1 battle. and your get 1000 ability points
and earn all (or almost all, in some cases) of the levels in that job thus
mastering your job. Some jobs take more than 1000 ability points to master
so all you need to do is save state, reopen your hex editor, and put 999 more
ability points under that job, reenter your game, fight 1 battle, earn 1 ABP
and thus you get another 1000 total and this should master your job.

     Butz
1115  Level
1116  Total Experience points.
1119  current hp
111B  Max hp
111D  current mp
111F  Max mp
1137  strength
1138  agility (speed)
1139  vitality
113A  magic power
114D  current job level
114E  current ability points

     Lenna
1165  Level
1166  Total Experience points.
1169  current hp
116B  Max hp
116D  current mp
116F  Max mp
1187  strength
1188  agility (speed)
1189  vitality
118A  magic power
119D  current job level
119E  current ability points

     Galuf and Cara
11B5  Level
11B6  Total Experience points.
11B9  current hp
11BB  Max hp
11BD  current mp
11BF  Max mp
11D7  strength
11D8  agility (speed)
11D9  vitality
11DA  magic power
11ED  current job level
11EE  current ability points

     Faris
1205  Level
1206  Total Experience points.
1209  current hp
120b  Max hp
120d  current mp
120f  Max mp
1227  strength
1228  agility (speed)
1229  vitality
122A  magic power
123D  current job level
123E  current ability points

___________________
| 5. Item Offsets |
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  Basically the same as above. You have about 255 spaces for items in the
game. Below I have listed every (known) item in the game and their hex number
so you are able to put anything you want and how ever many of that item you
want. Know that the Max amount per item is 99.

Example: If you want a Masamune Katana in your items list. Simply go to Offset
1253, then type in 2F. Then go to Offset 1353, and Say you want 5 of these
Katana's. All you do is type 05 on that offset. And your done!

Another Example: Say you want 3 Excalibur's, 99 Elixir's, 4 Genji Armor's and
35 Holywaters. Start at offset 1253, then type 15 (for excalibur), E3 (for
elixirs), C8 (for genji armor), and E6 (for holywater)... Then go down to offset
1353 and type 03 (for 3 excalibur's), 63 (for 99 elixirs), 04 (for 4 genji
armors), and 23 (for 35 holywaters). And your done! Good luck.


1253  beginning of item list (item itself)
1352  end of items list (item itself)

1353  beginning of item list (amount of item)
1452  end of items list (amount of item)

____________________
| 6. List of Items |
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  This is the list of all items/weapons/armor/ect in the game. This is used
with the above offsets to set your items and amount of items for your game.
This list might be incomplete but I am very positive I have everything here.
All of the weapons and armor are listed by weakest to strongest. This doesn't
include the special advantages/disadvantages that each item may have.

Example: The Thornlet Helmet may have a better defense than the Genji Helmet,
but it's disadvantage is that your character gradually loses HP during battle.

I also added a * (star) next to the 12 Legendary Weapons just for kicks. Enjoy.

01  Empty (actually puts the word Empty in the slot)

     Knifes/Daggers
54  Sabre       (not sure about this weapon, you cant equip it ever, maybe mime?)
02  Knife
63  Chicken
03  Dagger
04  Mithril
05  Kunai
06  MageMash
07  Guardian
09  Orialcon
08  Kodachi
6D  Dancing
0A  AirKnife
6C  Thief
0B  Assassin*
6B  ManEater
0D  Sasuke*     (even though it says Sasuke's Katana, it has a knife icon)

    Swords
0C  BroadSwd
0E  LongSwd
0F  Mithril
10  Coral
11  Ancient
13  Slumber
56  RuneEdge
12  GreatSwd
57  Flame
58  IceBrand
55  BloodSwd
14  Defender
5C  Excalipur
6E  Enhancer
15  Excalibur*
61  BraveBld
16  Ragnarok

    Spears
18  Spear
19  Mithril
1A  Trident
1B  Wind
1D  Heavy
17  Javelin
1C  Partisan
1F  Holy*
20  Hiryuu

    Axes
21  Battle
22  Mithril
23  Ogre
24  Warhammer
69  DoomCut
25  Poison
26  Earth
27  Rune Axe*
28  Thor
6A  Giant's

    Katanas
29  Ashura
2A  AirBlade
2C  Bizen
2B  Kotetsu
2D  Kiku
2E  Murasame
2F  Masamune*
30  Nimbus

    Rods
60  Wonder
31  Rod
32  Fire
33  Ice
34  Thunder
36  Lillith
35  Poison
37  Wizard*

    Staffs
3A  Power
3B  Cure
38  Staff
5E  Flail
39  Mithril
3C  Light
5F  MornStar
3D  Sage*
3E  Judgement

    Bow/Arrows
67  Mafuuji
65  Silver
3F  Flame
40  Frost
41  Thunder
42  Darkness
43  KillerBow
44  Elfin
66  Gust
68  Avis
45  Yoichi*
46  Artemis

    Harps
47  Silver
48  Dream
49  Lamia
4A  Apollon*

    Whips
4B  Whip
4D  Blitz
4C  Chain
5D  Beastkill
4E  Firebute*
4F  Dragon

    Bells
50  Giyaman
51  Earth*
52  Rune
53  Tinker

    Shields
81  Leather
82  Bronze
83  IronShld
84  Mithril
85  GoldShld
86  Aegis
87  Diamond
C4  Flame
CD  Ice Shld
88  Crystal
C6  Genji
CE  Bloodied

    Helmets
94  Hairpin
89  Leather
90  Feather
8A  Bronze
97  GrnBeret
99  Lamian
91  Tricorn
8B  IronHelm
CB  Hypno
96  Headband
92  Mitre
8C  Mithril
8D  GoldHelm
C3  TigrMask
93  Socklet
8E  Diamond
95  Ribbon
98  Darkhood
8F  Crystal
C7  Genji
CC  Thornlet

    Armor
9A  Leather
A7  Cotton
A1  Copper
A8  SilkRobe
9B  Bronze
A2  Kenpo
AA  Bard
9C  Iron
A3  Silver
A9  Earth
A4  Stealth
9D  Mithril
BB  AngelGwn
AB  Lumina
B9  Strength
9E  Gold
A5  DiaPlate
AC  Black
AD  White
AE  Mirage
9F  Diamond
A6  DarkSuit
CF  Rainbow
A0  Crystal
C8  Genji
BF  BoneMail

    Relics
B2  Elf Cape
CA  WallRing
B5  Hermes
C5  ConagoJr
C0  Leather
B4  Glasses
B7  Silver
BA  PwrWrist
B6  Mithril
B0  Thief
B8  Diamond
BC  AngelRng
BD  FlameRng
BE  CoralRng
C2  Gauntlet
C1  KaiserKn
B1  Giant
AF  Protect
D0  RedShoes
C9  Genji
B3  Cursed

    Items
E0  Potion
E1  HiPotion
E2  Ether
E3  Elixir
E4  FenixDown
E5  MaidnKiss
E6  HolyWater
E7  TurtlShell
E8  Antidote
E9  Eyedrop
EA  DragnFang
EB  DrkMatter
EC  Soft
ED  LuckMallet
EE  Dummy
EF  MagicLamp
F0  Tent
F1  Cottage
F7  DrgnCrest
F8  OmegaMedl
F9  Ramuh
FA  Catoblepa
FB  Golem
FC  FlameTech
FD  WaterTech
FE  BoltTech
FF  Efuefu

    Drinks
F2  Giant
F3  Power
F4  Speed
F5  Protect
F6  Hero

    Other
1E  TwinLance
59  Cresent
5A  Shuriken
5B  Fuuma
62  Soot
64  RisingSun

  I'm not sure about the rest of this. But it seems like the original
programmer's didn't know what to do with the additional space so they made
everything else say Item0000 with a sword icon next to it. Basically the
rest of this is useless, unless you feel like seeing it for yourself.

    Weird Stuff
6F  Item0000
70  Item0000
71  Item0000
72  Item0000
73  Item0000
74  Item0000
75  Item0000
76  Item0000
77  Item0000
78  Item0000
79  Item0000
7A  Item0000
7B  Item0000
7C  Item0000
7D  Item0000
7E  Item0000
7F  Item0000
80  ________
D1  Item0000
D2  Item0000
D3  Item0000
D4  Item0000
D5  Item0000
D6  Item0000
D7  Item0000
D8  Item0000
D9  Item0000
DA  Item0000
DB  Item0000
DC  Item0000
DD  Item0000
DE  Item0000
DF  Item0000

_____________________________________________________
| 7. My own personal list of handy tricks and hints |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Need some GPs?
  OK, Say you want to have a ton of money in your game. The best way to do
this is to add 99 CoralRings to your inventory, and just sell them. I believe
you will get about 4,000,000 GP for that.

  *Update* If you don't wish to do this, go to my GP/Gill Offset Section above
and get however much GP you want right away.

  Here I have made a chart for converting dec. to hex. To get a certain amount
of whatever stat. you want, look under the Dec side for the normal number, then
look under the Hex side which are across from each other, to get the hex digit
to type in order to get the right Dec number.

                           Dec   /   Hex
For Level, Stats...          30       1E
                            50       32
                            70       46
                            99       63
For HP, & MP...             100       64
                           200       C8
                           300       2C 01
                           500       F4 01
                           700       BC 02
                           999       E7 03
HP Continued...            1000       E8 03
                          1500       DC 05
                          3000       B8 0B
                          6000       70 17
                          9999       0F 27

______________
| 8. Credits |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I would like to give credit to some people for helping me make this happen.

- Everyone at Squaresoft (www.squaresoft.com)
Because they make the best RPG's on the earth!
- Gamefaqs.com (www.gamefaqs.com)
For having such a great site with so many faqs.
- The Team of Zsnes (www.zsnes.com)
They have one of the best emulator out there on the net.
- The creators of HexWorkshop (www.bpsoft.com)
Because they have the best HexEditor Out there!
- DracoStar ([email protected])
For inspiring me to make a FF5 version of his FF6 Save State Hacking Doc.

 Well, How did I do? Have any problems? See anything I might have left out?
e-mail me anything you think I should take a look at to see if I can add it
to this doc. Send me a line @ [email protected]

If you enjoyed this document being able to edit your Final Fantasy 5 Save
State, And would love to be able to do the same thing with Final Fantasy 6.
(which is Final Fantasy 3 here in the U.S.) Then check out DracoStar's
FF6 Save State Hacking Doc. You can get it on GameFaqs.com

_____________________
| 9. Copyright Info |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  This document is (c) copyright of TuxedoCyan 2000-2001.  This document
and any part of this document is for public use on the www. and can not be sold,
reproduced, copied, edited, or re-written. DracoStar and his FF6 Save State
Hacking Doc. are (c) to himself and are not in anyway connected to this doc.
other than inspiring me to do my own version for a different game. This
document was originally posted on www.gamefaqs.com and may not be posted
on any other websites without my permission. In other words, DONT DO ANYTHING
ILLEGAL WITHOUT MY PERMISSION PERIOD! Final Fantasy V(tm) and all related elements
are a (tm) trademark of Square, and or SquareSoft. No copyright infringement
is intended, or should be inferred.