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[FINAL FANTASY III / FINAL FANTASY VI SAVE STATE FAQ]
[                written by Zelaphny                ]
[                   Version ALPHA                   ]
[               [email protected]                ]
[                    May 6, 2001                    ]
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Table of Contents

SECTION A

Introduction
Update History

SECTION B

1. Individual Character Properties
 1.01 Character
 1.02 Name
 1.03 Level
 1.04 Experience
 1.05 Status Type
 1.06 Float
 1.07 Command
 1.08 Vigor, Speed, Stamina, and Magic Power
 1.09 Esper Equipped
 1.10 Weapon, Shield, Helmet, Armor, Relic 1, and Relic 2
2. Gold and Stuff
3. Items
4. Esper
5. Magic
6. Swdtech
7. Blitz
8. Lore
9. Rage
10. Dance

SECTION C

Credits/Acknowledgements
Everything Else


[+++++++++]
[SECTION A]
[+++++++++]


Introduction
------------

Welcome to my first attempt at a FAQ. This FAQ was designed for people
who want to tinker with the Final Fantasy 3 (Final Fantasy 6 Japanese)
save state file that ZSNES uses whenever you save a particular state
in the game. Obviously, this save state ability is very handy saving
is not normally possible. But by editing the save state state file,
you can modify just about any statistic in the game such as item, HP,
magic, etc.

However, to edit save state, you will need a HEX editor. There are a
lot of hex editors available on the Internet. I personally used Hex
Workshop, a program made by BreakPoint Software.

Another thing is that you notice that I refer to addresses instead of
offset (that Hex Workshop uses). They are the same.

Additionally, you will need a basic knowledge of how the hex-based
number system works. I will only give a brief summary of what it is
here.

Hex-based number system works on a base of 16 instead of the standard
10 that the decimal system uses. So, that means that single digits
run form 0 to 15 (for a total of 16 numbers) before the next power
shows up. This is represented by 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B,
C, D, E, and F. After that 10 in hex = 16 in decimal and so on.

Finally, and probably the obvious thing, is that you will need the
save state file created by ZSNES.

One other note is that most, if not all, of the names listed here are
written as they appear in the game itself. This means that items like
the DiamondArmor does not have a space in it. This is NOT a typo.

Have fun!

Update History
--------------

Version ALPHA
-This is the first edition of this FAQ.
-Revision will appear as needed.


[+++++++++]
[SECTION B]
[+++++++++]

All addresses (offsets) are reduced to four digits. This is because
there are no statistics that are stored in addresses higher than FFFF.

I have decided to list all the characters' stats locations first prior
to explaining what each one of them is in detail. Refer to second half
of this section for information regarding each address name.


**************************************
* 1. Individual Character Properties *
**************************************


=PRIMARY CHARACTERS=

* TERRA *

Character  -> 2213 to 2214

Name       -> 2215 to 221A

Level      -> 221B
Current HP -> 221C to 221D
Maximum HP -> 221E to 221F
Current MP -> 2220 to 2221
Maximum MP -> 2222 to 2223
Experience -> 2224 to 2226

Status     -> 2227
Float      -> 2228

Command 1  -> 2229
Command 2  -> 222A
Command 3  -> 222B
Command 4  -> 222C

Vigor      -> 222D
Speed      -> 222E
Stamina    -> 222F
Magic      -> 2230

Esper      -> 2231
Weapon     -> 2232
Shield     -> 2233
Helmet     -> 2234
Armor      -> 2235
Relic 1    -> 2236
Relic 2    -> 2237

* LOCKE *

Character  -> 2238 to 2239

Name       -> 223A to 223F

Level      -> 2240
Current HP -> 2241 to 2242
Maximum HP -> 2243 to 2244
Current MP -> 2245 to 2246
Maximum MP -> 2247 to 2248
Experience -> 2249 to 224B

Status     -> 224C
Float      -> 224D

Command 1  -> 224E
Command 2  -> 224F
Command 3  -> 2250
Command 4  -> 2251

Vigor      -> 2252
Speed      -> 2253
Stamina    -> 2254
Magic      -> 2255

Esper      -> 2256
Weapon     -> 2257
Shield     -> 2258
Helmet     -> 2259
Armor      -> 225A
Relic 1    -> 225B
Relic 2    -> 225C

* CYAN *

Character  -> 225D to 225E

Name       -> 225F to 2264

Level      -> 2265
Current HP -> 2266 to 2267
Maximum HP -> 2268 to 2269
Current MP -> 226A to 226B
Maximum MP -> 226C to 226D
Experience -> 226E to 2270

Status     -> 2271
Float      -> 2272

Command 1  -> 2273
Command 2  -> 2274
Command 3  -> 2275
Command 4  -> 2276

Vigor      -> 2277
Speed      -> 2278
Stamina    -> 2279
Magic      -> 227A

Esper      -> 227B
Weapon     -> 227C
Shield     -> 227D
Helmet     -> 227E
Armor      -> 227F
Relic 1    -> 2280
Relic 2    -> 2281

* SHADOW *

Character  -> 2282 to 2283

Name       -> 2284 to 2289

Level      -> 228A
Current HP -> 228B to 228C
Maximum HP -> 228D to 228E
Current MP -> 228F to 2290
Maximum MP -> 2291 to 2292
Experience -> 2293 to 2295

Status     -> 2296
Float      -> 2297

Command 1  -> 2298
Command 2  -> 2299
Command 3  -> 229A
Command 4  -> 229B

Vigor      -> 229C
Speed      -> 229D
Stamina    -> 229E
Magic      -> 229F

Esper      -> 22A0
Weapon     -> 22A1
Shield     -> 22A2
Helmet     -> 22A3
Armor      -> 22A4
Relic 1    -> 22A5
Relic 2    -> 22A6

* EDGAR *

Character  -> 22A7 to 22A8

Name       -> 22A9 to 22AE

Level      -> 22AF
Current HP -> 22B0 to 22B1
Maximum HP -> 22B2 to 22B3
Current MP -> 22B4 to 22B5
Maximum MP -> 22B6 to 22B7
Experience -> 22B8 to 22BA

Status     -> 22BB
Float      -> 22BC

Command 1  -> 22BD
Command 2  -> 22BE
Command 3  -> 22BF
Command 4  -> 22C0

Vigor      -> 22C1
Speed      -> 22C2
Stamina    -> 22C3
Magic      -> 22C4

Esper      -> 22C5
Weapon     -> 22C6
Shield     -> 22C7
Helmet     -> 22C8
Armor      -> 22C9
Relic 1    -> 22CA
Relic 2    -> 22CB

* SABIN *

Character  -> 22CC to 22CD

Name       -> 22CE to 22D3

Level      -> 22D4
Current HP -> 22D5 to 22D6
Maximum HP -> 22D7 to 22D8
Current MP -> 22D9 to 22DA
Maximum MP -> 22DB to 22DC
Experience -> 22DD to 22DF

Status     -> 22E0
Float      -> 22E1

Command 1  -> 22E2
Command 2  -> 22E3
Command 3  -> 22E4
Command 4  -> 22E5

Vigor      -> 22E6
Speed      -> 22E7
Stamina    -> 22E8
Magic      -> 22E9

Esper      -> 22EA
Weapon     -> 22EB
Shield     -> 22EC
Helmet     -> 22ED
Armor      -> 22EE
Relic 1    -> 22EF
Relic 2    -> 22F0

* CELES *

Character  -> 22F1 to 22F2

Name       -> 22F3 to 22F8

Level      -> 22F9
Current HP -> 22FA to 22FB
Maximum HP -> 22FC to 22FD
Current MP -> 22FE to 22FF
Maximum MP -> 2300 to 2301
Experience -> 2302 to 2304

Status     -> 2305
Float      -> 2306

Command 1  -> 2307
Command 2  -> 2308
Command 3  -> 2309
Command 4  -> 230A

Vigor      -> 230B
Speed      -> 230C
Stamina    -> 230D
Magic      -> 230E

Esper      -> 230F
Weapon     -> 2310
Shield     -> 2311
Helmet     -> 2312
Armor      -> 2313
Relic 1    -> 2314
Relic 2    -> 2315

* STRAGO *

Character  -> 2316 to 2317

Name       -> 2318 to 231D

Level      -> 231E
Current HP -> 231F to 2320
Maximum HP -> 2321 to 2322
Current MP -> 2323 to 2324
Maximum MP -> 2325 to 2326
Experience -> 2327 to 2329

Status     -> 232A
Float      -> 232B

Command 1  -> 232C
Command 2  -> 232D
Command 3  -> 232E
Command 4  -> 232F

Vigor      -> 2330
Speed      -> 2331
Stamina    -> 2332
Magic      -> 2333

Esper      -> 2334
Weapon     -> 2335
Shield     -> 2336
Helmet     -> 2337
Armor      -> 2338
Relic 1    -> 2339
Relic 2    -> 233A

* RELM *

Character  -> 233B to 233C

Name       -> 233D to 2342

Level      -> 2343
Current HP -> 2344 to 2345
Maximum HP -> 2346 to 2347
Current MP -> 2348 to 2349
Maximum MP -> 234A to 234B
Experience -> 234C to 234E

Status     -> 234F
Float      -> 2350

Command 1  -> 2351
Command 2  -> 2352
Command 3  -> 2353
Command 4  -> 2354

Vigor      -> 2355
Speed      -> 2356
Stamina    -> 2357
Magic      -> 2358

Esper      -> 2359
Weapon     -> 235A
Shield     -> 235B
Helmet     -> 235C
Armor      -> 235D
Relic 1    -> 235E
Relic 2    -> 235F

* SETZER *

Character  -> 2360 to 2361

Name       -> 2362 to 2367

Level      -> 2368
Current HP -> 2369 to 236A
Maximum HP -> 236B to 236C
Current MP -> 236D to 236E
Maximum MP -> 236F to 2370
Experience -> 2371 to 2373

Status     -> 2374
Float      -> 2375

Command 1  -> 2376
Command 2  -> 2377
Command 3  -> 2378
Command 4  -> 2379

Vigor      -> 237A
Speed      -> 237B
Stamina    -> 237C
Magic      -> 237D

Esper      -> 237E
Weapon     -> 237F
Shield     -> 2380
Helmet     -> 2381
Armor      -> 2382
Relic 1    -> 2383
Relic 2    -> 2384

* MOG *

Character  -> 2385 to 2386

Name       -> 2387 to 238C

Level      -> 238D
Current HP -> 238E to 238F
Maximum HP -> 2390 to 2391
Current MP -> 2392 to 2393
Maximum MP -> 2394 to 2395
Experience -> 2396 to 2398

Status     -> 2399
Float      -> 239A

Command 1  -> 239B
Command 2  -> 239C
Command 3  -> 239D
Command 4  -> 239E

Vigor      -> 239F
Speed      -> 23A0
Stamina    -> 23A1
Magic      -> 23A2

Esper      -> 23A3
Weapon     -> 23A4
Shield     -> 23A5
Helmet     -> 23A6
Armor      -> 23A7
Relic 1    -> 23A8
Relic 2    -> 23A9

* GAU *

Character  -> 23AA to 23AB

Name       -> 23AC to 23B1

Level      -> 23B2
Current HP -> 23B3 to 23B4
Maximum HP -> 23B5 to 23B6
Current MP -> 23B7 to 23B8
Maximum MP -> 23B9 to 23BA
Experience -> 23BB to 23BD

Status     -> 23BE
Float      -> 23BF

Command 1  -> 23C0
Command 2  -> 23C1
Command 3  -> 23C2
Command 4  -> 23C3

Vigor      -> 23C4
Speed      -> 23C5
Stamina    -> 23C6
Magic      -> 23C7

Esper      -> 23C8
Weapon     -> 23C9
Shield     -> 23CA
Helmet     -> 23CB
Armor      -> 23CC
Relic 1    -> 23CD
Relic 2    -> 23CE

* GOGO *

Character  -> 23CF to 23D0

Name       -> 23D1 to 23D6

Level      -> 23D7
Current HP -> 23D8 to 23D9
Maximum HP -> 23DA to 23DB
Current MP -> 23DC to 23DD
Maximum MP -> 23DE to 23DF
Experience -> 23E0 to 23E2

Status     -> 23E3
Float      -> 23E4

Command 1  -> 23E5
Command 2  -> 23E6
Command 3  -> 23E7
Command 4  -> 23E8

Vigor      -> 23E9
Speed      -> 23EA
Stamina    -> 23EB
Magic      -> 23EC

Esper      -> 23ED
Weapon     -> 23EE
Shield     -> 23EF
Helmet     -> 23F0
Armor      -> 23F1
Relic 1    -> 23F2
Relic 2    -> 23F3

* UMARO *

Character  -> 23F4 to 23F5

Name       -> 23F6 to 23FB

Level      -> 23FC
Current HP -> 23FD to 23FE
Maximum HP -> 23FF to 2400
Current MP -> 2401 to 2402
Maximum MP -> 2403 to 2404
Experience -> 2405 to 2407

Status     -> 2408
Float      -> 2409

Command 1  -> 240A
Command 2  -> 240B
Command 3  -> 240C
Command 4  -> 240D

Vigor      -> 240E
Speed      -> 240F
Stamina    -> 2410
Magic      -> 2411

Esper      -> 2412
Weapon     -> 2413
Shield     -> 2414
Helmet     -> 2415
Armor      -> 2416
Relic 1    -> 2417
Relic 2    -> 2418

=SUPPORTING CHARACTERS=

* WEDGE/BANON *

Character  -> 2419 to 241A

Name       -> 241B to 2420

Level      -> 2421
Current HP -> 2422 to 2423
Maximum HP -> 2424 to 2425
Current MP -> 2426 to 2427
Maximum MP -> 2428 to 2429
Experience -> 242A to 242C

Status     -> 242D
Float      -> 242E

Command 1  -> 242F
Command 2  -> 2430
Command 3  -> 2431
Command 4  -> 2432

Vigor      -> 2433
Speed      -> 2434
Stamina    -> 2435
Magic      -> 2436

Esper      -> 2437
Weapon     -> 2438
Shield     -> 2439
Helmet     -> 243A
Armor      -> 243B
Relic 1    -> 243C
Relic 2    -> 243D

* VICKS *

Character  -> 243E to 243F

Name       -> 2440 to 2445

Level      -> 2446
Current HP -> 2447 to 2448
Maximum HP -> 2449 to 244A
Current MP -> 244B to 244C
Maximum MP -> 244D to 244E
Experience -> 244F to 2451

Status     -> 2452
Float      -> 2453

Command 1  -> 2454
Command 2  -> 2455
Command 3  -> 2456
Command 4  -> 2457

Vigor      -> 2458
Speed      -> 2459
Stamina    -> 245A
Magic      -> 245B

Esper      -> 245C
Weapon     -> 245D
Shield     -> 245E
Helmet     -> 245F
Armor      -> 2460
Relic 1    -> 2461
Relic 2    -> 2462

===============
1.01 Character:
===============

Both addresses must contain the same hex value. Generally speaking,
though, the first address contains the character type while the second
address contains the portrait of the character in the menu screen.

Throughout the game, supporting characters will take the place of
normal characters, such as the Moogle team in the Mines of Narshe at
the beginning of the game. However, as your acquire more and more
primary characters, supporting characters will either reside in the
addresses of primary characters you have not met yet or in "extra"
character addresses at the end of the primary character addresses.

For characters not normally selectable such as Kefka, the portrait
found in the menu is written in round brackets. Moreover, as soon as
you change screens, the field map version of your character reverts
to the original character although the portrait stays.

For glitch characters that do not normally enter battles such as
townspeople, their appearance on the field/area is written in
square brackets. Evidently, any value higher than 1B is useless.
Also, colour of the character is often distorted.

00 - Terra
01 - Locke
02 - Cyan
03 - Shadow
04 - Edgar
05 - Sabin
06 - Celes
07 - Strago
08 - Relm
09 - Setzer
0A - Mog
0B - Gau
0C - Gogo
0D - Umaro
OE - Vicks/Wedge
OF - Imp
10 - Leo
11 - Banon
12 - Esper Terra (Terra)
13 - Merchant Locke (Soldier)
14 - Ghost
15 - Kefka (Terra)
16 - Emperor Gestahl (Terra)
17 - Soldier Locke [Village Elder] (Terra)
18 - Empty [Young Man] (Terra) *cannot fight during battle*
19 - Empty [Interceptor] (Terra) *cannot fight during battle*
1A - Empty [Opera Celes] (Celes) *cannot fight during battle*
1B - Empty [Scholar] (Glitch) *will hang the game when fighting*

Interesting to note that Vicks has code 20 and Wedge has code 21 for
character type. Both, however, have code OE as the second address.

==========
1.02 Name:
==========

These six addresses are used to store the values for the letters
that you inserted when you were given the opportunity to name your
characters or when you used the Rename Card item.

I will not list all 255 possible letters and characters, however,
the value FF indicates a black space in the name.

===========
1.03 Level:
===========

Indicates the character's level, regardless of experience points.
Values range from 00 to 63 for proper values.

Current HP, Maximum HP, Current MP, and Maximum MP:

All HP and MP values use 2 addresses, and they are inserted in reverse
order. For example, if you want 9999 (270F in hex) as your Maximum HP
for Terra, the values at the addresses 221E and 221F must be 0F and 27
respectively.

Maximum values for Current/Maximum HP is 9999 (270F in hex)
Maximum values for Current/Maximum MP is 999 (3E7 in hex)

================
1.04 Experience:
================

Experience values are spread over 3 addresses. Values here must also
be inserted in reverse order. Therefore, to set Terra's experience
value at 5,000,000 (4C4840 in hex), insert 40 in address 2224, 48 in
address 2225, and 4C in address 2226.

Maximum value for Experience is 16,777,215 (FF FF FF in hex). Keep in
mind that once you go over 16,777,215 experience points, the counter
resets to 0 and you start earning experience from the beginning again.

You can easily reach level 99 with only 2,700,000 experience points.
Listed below are the experience needed to reach a certain level.

01 - 0       21 - 26360    41 - 190416   61 - 620096    81 - 1443368
02 - 32      22 - 30232    42 - 204520   62 - 650840    82 - 1497160
03 - 96      23 - 24456    43 - 219320   63 - 682600    83 - 1553364
04 - 208     24 - 39056    44 - 234808   64 - 715368    84 - 1608712
05 - 400     25 - 44072    45 - 251000   65 - 749160    85 - 1666512
06 - 672     26 - 49464    46 - 267936   66 - 784016    86 - 1725688
07 - 1056    27 - 55288    47 - 285600   67 - 819920    87 - 1786240
08 - 1552    28 - 61568    48 - 304040   68 - 856920    88 - 1848184
09 - 2184    29 - 68304    49 - 323248   69 - 895016    89 - 1911552
10 - 2976    30 - 75496    50 - 343248   70 - 934208    90 - 1976352
11 - 3936    31 - 93184    51 - 364064   71 - 974536    91 - 2042608
12 - 5080    32 - 91384    52 - 385696   72 - 1016000   92 - 2110320
13 - 6432    33 - 100083   53 - 408160   73 - 1058640   93 - 2179504
14 - 7992    34 - 108344   54 - 431488   74 - 1102456   94 - 2250192
15 - 9784    35 - 119136   55 - 455680   75 - 1147456   95 - 2322392
16 - 11840   36 - 129504   56 - 480776   76 - 1193648   96 - 2396128
17 - 14152   37 - 140464   57 - 506760   77 - 1241080   97 - 2471400
18 - 16736   38 - 152008   58 - 533680   78 - 1289744   98 - 2548224
19 - 19616   39 - 164184   59 - 561528   79 - 1339672   99 - 2637112
20 - 22832   40 - 176976   60 - 590320   80 - 1390872

==================
1.05 Status Types:
==================

Only six status ailments are permanent outside the battle:
Darkness, Zombie, Poison, Invisible, Imp, and Stone

The other "status" ailment is Wounded (when your character's HP is
at zero), which takes precedence over all other status ailments.

The [Magitek] status indicates that your party is outfitted with
MagiTek armor. This may cause some color gitches on the world map
and rendered areas, though.

00 - None
01 - Darkness
02 - Zombie
03 - Zombie and Darkness
04 - Poison
05 - Poison and Darkness
06 - Poison and Zombie
07 - Poison, Zombie, and Darkness
08 - [MagiTek] None
09 - [MagiTek] Darkness
0A - [MagiTek] Zombie
0B - [MagiTek] Zombie and Darkness
0C - [MagiTek] Poison
0D - [MagiTek] Poison and Darkness
0E - [MagiTek] Poison and Zombie
0F - [MagiTek] Poison, Zombie, and Darkness
10 - Invisible
11 - Invisible and Darkness
12 - Invisible and Zombie
13 - Invisible, Zombie, and Darkness
14 - Invisible and Poison
15 - Invisible, Poison, and Darkness
16 - Invisible, Poison, and Zombie
17 - Invisible, Poison, Zombie, and Darkness
18 - [MagiTek] Invisible
19 - [MagiTek] Invisible and Darkness
1A - [MagiTek] Invisible and Zombie
1B - [MagiTek] Invisible, Zombie, and Darkness
1C - [MagiTek] Invisible and Poison
1D - [MagiTek] Invisible, Poison, and Darkness
1E - [MagiTek] Invisible, Poison, and Zombie
1F - [MagiTek] Invisible, Poison, Zombie, and Darkness
20 - Imp
21 - Imp and Darkness
22 - Imp and Zombie
22 - Imp, Zombie, and Darkness
24 - Imp and Poison
25 - Imp, Poison, and Darkness
26 - Imp, Poison, and Zombie
27 - Imp, Poison, Zombie, and Darkness
28 - [MagiTek] Imp
29 - [MagiTek] Imp and Darkness
2A - [MagiTek] Imp and Zombie
2B - [MagiTek] Imp, Zombie, and Darkness
2C - [MagiTek] Imp and Poison
2D - [MagiTek] Imp, Poison, and Darkness
2E - [MagiTek] Imp, Poison, and Zombie
2F - [MagiTek] Imp, Poison, Zombie, and Darkness
30 - Imp and Invisible
31 - Imp, Invisible, and Darkness
32 - Imp, Invisible, and Zombie
33 - Imp, Invisible, Zombie, and Darkness
34 - Imp, Invisible, and Poison
35 - Imp, Invisible, Poison, and Darkness
36 - Imp, Invisible, Poison, and Zombie
37 - Imp, Invisible, Poison, Zombie, and Darkness
38 - [MagiTek] Imp and Invisible
39 - [MagiTek] Imp, Invisible, and Darkness
3A - [MagiTek] Imp, Invisible, and Zombie
3B - [MagiTek] Imp, Invisible, Zombie, and Darkness
3C - [MagiTek] Imp, Invisible, and Poison
3D - [MagiTek] Imp, Invisible, Poison, and Darkness
3E - [MagiTek] Imp, Invisible, Poison, and Zombie
3F - [MagiTek] Imp, Invisible, Poison, Zombie, and Darkness
40 - Stone
41 - Stone and Darkness
42 - Stone and Zombie
43 - Stone, Zombie, and Darkness
44 - Stone and Poison
45 - Stone, Poison, and Darkness
46 - Stone, Poison, and Zombie
47 - Stone, Poison, Zombie, and Darkness
48 - [MagiTek] Stone
49 - [MagiTek] Stone and Darkness
4A - [MagiTek] Stone and Zombie
4B - [MagiTek] Stone, Zombie, and Darkness
4C - [MagiTek] Stone and Poison
4D - [MagiTek] Stone, Poison, and Darkness
4E - [MagiTek] Stone, Poison, and Zombie
4F - [MagiTek] Stone, Poison, Zombie, and Darkness
50 - Stone and Invisible
51 - Stone, Invisible, and Darkness
52 - Stone, Invisible, and Zombie
53 - Stone, Invisible, Zombie, and Darkness
54 - Stone, Invisible, and Poison
55 - Stone, Invisible, Poison, and Darkness
56 - Stone, Invisible, Poison, and Zombie
57 - Stone, Invisible, Poison, Zombie, and Darkness
58 - [MagiTek] Stone and Invisible
59 - [MagiTek] Stone, Invisible, and Darkness
5A - [MagiTek] Stone, Invisible, and Zombie
5B - [MagiTek] Stone, Invisible, Zombie, and Darkness
5C - [MagiTek] Stone, Invisible, and Poison
5D - [MagiTek] Stone, Invisible, Poison, and Darkness
5E - [MagiTek] Stone, Invisible, Poison, and Zombie
5F - [MagiTek] Stone, Invisible, Poison, Zombie, and Darkness
60 - Stone and Imp
61 - Stone, Imp, and Darkness
62 - Stone, Imp, and Zombie
62 - Stone, Imp, Zombie, and Darkness
64 - Stone, Imp, and Poison
65 - Stone, Imp, Poison, and Darkness
66 - Stone, Imp, Poison, and Zombie
67 - Stone, Imp, Poison, Zombie, and Darkness
68 - [MagiTek] Stone and Imp
69 - [MagiTek] Stone, Imp, and Darkness
6A - [MagiTek] Stone, Imp, and Zombie
6B - [MagiTek] Stone, Imp, Zombie, and Darkness
6C - [MagiTek] Stone, Imp, and Poison
6D - [MagiTek] Stone, Imp, Poison, and Darkness
6E - [MagiTek] Stone, Imp, Poison, and Zombie
6F - [MagiTek] Stone, Imp, Poison, Zombie, and Darkness
70 - Stone, Imp, and Invisible
71 - Stone, Imp, Invisible, and Darkness
72 - Stone, Imp, Invisible, and Zombie
73 - Stone, Imp, Invisible, Zombie, and Darkness
74 - Stone, Imp, Invisible, and Poison
75 - Stone, Imp, Invisible, Poison, and Darkness
76 - Stone, Imp, Invisible, Poison, and Zombie
77 - Stone, Imp, Invisible, Poison, Zombie, and Darkness
78 - [MagiTek] Stone, Imp, and Invisible
79 - [MagiTek] Stone, Imp, Invisible, and Darkness
7A - [MagiTek] Stone, Imp, Invisible, and Zombie
7B - [MagiTek] Stone, Imp, Invisible, Zombie, and Darkness
7C - [MagiTek] Stone, Imp, Invisible, and Poison
7D - [MagiTek] Stone, Imp, Invisible, Poison, and Darkness
7E - [MagiTek] Stone, Imp, Invisible, Poison, and Zombie
7F - [MagiTek] Stone, Imp, Invisible, Poison, Zombie, and Darkness
80 - Wounded